Profecia Perandus Rampage
O Panteão Fossil Catalisadores Orbe Delirante Escaravelho Breachstone Emblem Joia Atemporal Carta de Adivinhação
Melur Marretespeto
Mapa: Vale de Espinhos
Melur Thornmaul

Melur Marretespeto

SpectreN
AreaMapa: Vale de Espinhos
Modunique boss curse effect on self +% final [-33]
monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
cannot be taunted when taunted ms [0]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]

Inabalável
not affected by action speed modifiers [1]
cannot be knocked back [1]
Tagsunusable_corpse, red_blood, beast, not_dex, not_int
Vida+320%
Armadura+100%
Resistência
Parte 11515157
Parte 230303020
Mapas40404025
Damage+150%
Precisão+100%
Chance de Crítico5%
Multiplicador de Acerto Crítico130%
Attack Distance6 ~ 20
Attack Time1.785 Second
Damage Spread20%
Ailment Threshold320%
Experiência200%
TypeHarvestBossBearMapBoss
HarvestBearBossChargeNear
iconshieldcharge
Chance de Crítico: 5%
Efetividade do Dano Adicionado: 100%
Attack Time: 1.785 Second
Tempo de Recarga: 10 Second
Investida com Escudo
Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Multi-ataque.
Velocidade de Movimento aumentada em 30%
50% mais Dano com Acertos na Distância Máxima da Investida
shield charge extra distance [50]

ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback Attack Melee MeleeSingleTarget MovementSkill TravelSkill
HarvestBearBossTrample
Chance de Crítico: 5%
Efetividade do Dano Adicionado: 100%
Attack Time: 1.785 Second
base knockback speed +% [0]
Causa 75% menos Dano de Ataque

global_knockback always_stun Triggerable Attack
HarvestBearBossChargeMediumNear
iconshieldcharge
Chance de Crítico: 5%
Efetividade do Dano Adicionado: 100%
Attack Time: 1.785 Second
Tempo de Recarga: 10 Second
Investida com Escudo
Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Multi-ataque.
Velocidade de Movimento aumentada em 30%
50% mais Dano com Acertos na Distância Máxima da Investida
shield charge extra distance [25]

ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback Attack Melee MeleeSingleTarget MovementSkill TravelSkill
HarvestBearBossChargeFar
iconshieldcharge
Chance de Crítico: 5%
Efetividade do Dano Adicionado: 100%
Attack Time: 1.785 Second
Tempo de Recarga: 10 Second
Investida com Escudo
Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Multi-ataque.
Velocidade de Movimento aumentada em 30%
50% mais Dano com Acertos na Distância Máxima da Investida
shield charge extra distance [0]

ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback Attack Melee MeleeSingleTarget MovementSkill TravelSkill
HarvestBearMelee
iconbasicattack
Chance de Crítico: 5%
Efetividade do Dano Adicionado: 100%
Attack Time: 1.785 Second
Ataque Padrão
Derruba seus oponentes com um poderoso golpe.
base knockback speed +% [100]
skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
HarvestBearBossLungeCleave
Efetividade do Dano Adicionado: 100%
Tempo de Recarga: 8 Second
+20 ao Alcance de Golpes Corpo a Corpo
HarvestBearBossGroundSlam
Efetividade do Dano Adicionado: 100%
Tempo de Recarga: 12 Second
+10 ao Alcance de Golpes Corpo a Corpo
HarvestBearBossGroundSlamImpact
Chance de Crítico: 5%
Efetividade do Dano Adicionado: 100%
Attack Time: 1.785 Second
Causa 200% mais Dano de Ataque
is_area_damage Triggerable Attack
MeleeWithDirectionalKnockback
iconbasicattack
Chance de Crítico: 5%
Efetividade do Dano Adicionado: 100%
Attack Time: 1.785 Second
Ataque Padrão
Derruba seus oponentes com um poderoso golpe.
base knockback speed +% [100]
Causa 25% menos Dano de Ataque

skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
EASHarvestEmerge
Efetividade do Dano Adicionado: 100%
HarvestBearBossGroundSlamMoveDaemon
Efetividade do Dano Adicionado: 100%
SpellCanRepeat Triggerable
HarvestBearBossCreateWall
Chance de Crítico: 0%
Efetividade do Dano Adicionado: 100%
Tempo de Conjuração: 1 Second
A Parede terá 90 unidades de comprimento
Spell Triggerable
GTHarvestBearBossVolatileRing
Efetividade do Dano Adicionado: 100%
Triggerable
HarvestSpawnExplodingPodRed
Efetividade do Dano Adicionado: 100%
Triggerable
MDHarvestBearbossWallDaemonLeft
Efetividade do Dano Adicionado: 100%
SpellCanRepeat Triggerable
MDHarvestBearbossWallDaemonRight
Efetividade do Dano Adicionado: 100%
SpellCanRepeat Triggerable
HarvestBearBossGroundSlamVolatileDaemonSingle
Chance de Crítico: 0%
Efetividade do Dano Adicionado: 100%
Tempo de Conjuração: 1 Second
number of monsters to summon [1]
alternate minion [491]
summon specific monsters radius +% [-90]

summoned_monsters_are_minions summon_specific_monsters_cannot_fail Spell SpellCanRepeat Triggerable
NívelNomeExperiênciaDamageAttack TimeSpectre LifeArmaduraEvasãoEscudo de Energia
84Melur Marretespeto862584253.71.78531999325308548040404025
HarvestBearBossChargeNear
iconshieldcharge
Chance de Crítico: 5%
Efetividade do Dano Adicionado: 100%
Attack Time: 1.785 Second
Tempo de Recarga: 10 Second
Investida com Escudo
Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Multi-ataque.
Velocidade de Movimento aumentada em 30%
50% mais Dano com Acertos na Distância Máxima da Investida
shield charge extra distance [50]

ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback Attack Melee MeleeSingleTarget MovementSkill TravelSkill
HarvestBearBossTrample
Chance de Crítico: 5%
Efetividade do Dano Adicionado: 100%
Attack Time: 1.785 Second
base knockback speed +% [0]
Causa 75% menos Dano de Ataque

global_knockback always_stun Triggerable Attack
HarvestBearBossChargeMediumNear
iconshieldcharge
Chance de Crítico: 5%
Efetividade do Dano Adicionado: 100%
Attack Time: 1.785 Second
Tempo de Recarga: 10 Second
Investida com Escudo
Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Multi-ataque.
Velocidade de Movimento aumentada em 30%
50% mais Dano com Acertos na Distância Máxima da Investida
shield charge extra distance [25]

ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback Attack Melee MeleeSingleTarget MovementSkill TravelSkill
HarvestBearBossChargeFar
iconshieldcharge
Chance de Crítico: 5%
Efetividade do Dano Adicionado: 100%
Attack Time: 1.785 Second
Tempo de Recarga: 10 Second
Investida com Escudo
Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Multi-ataque.
Velocidade de Movimento aumentada em 30%
50% mais Dano com Acertos na Distância Máxima da Investida
shield charge extra distance [0]

ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback Attack Melee MeleeSingleTarget MovementSkill TravelSkill
HarvestBearMelee
iconbasicattack
Chance de Crítico: 5%
Efetividade do Dano Adicionado: 100%
Attack Time: 1.785 Second
Ataque Padrão
Derruba seus oponentes com um poderoso golpe.
base knockback speed +% [100]
skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
HarvestBearBossLungeCleave
Efetividade do Dano Adicionado: 100%
Tempo de Recarga: 8 Second
+20 ao Alcance de Golpes Corpo a Corpo
HarvestBearBossGroundSlam
Efetividade do Dano Adicionado: 100%
Tempo de Recarga: 12 Second
+10 ao Alcance de Golpes Corpo a Corpo
HarvestBearBossGroundSlamImpact
Chance de Crítico: 5%
Efetividade do Dano Adicionado: 100%
Attack Time: 1.785 Second
Causa 200% mais Dano de Ataque
is_area_damage Triggerable Attack
MeleeWithDirectionalKnockback
iconbasicattack
Chance de Crítico: 5%
Efetividade do Dano Adicionado: 100%
Attack Time: 1.785 Second
Ataque Padrão
Derruba seus oponentes com um poderoso golpe.
base knockback speed +% [100]
Causa 25% menos Dano de Ataque

skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
EASHarvestEmerge
Efetividade do Dano Adicionado: 100%
HarvestBearBossGroundSlamMoveDaemon
Efetividade do Dano Adicionado: 100%
SpellCanRepeat Triggerable
HarvestBearBossCreateWall
Chance de Crítico: 0%
Efetividade do Dano Adicionado: 100%
Tempo de Conjuração: 1 Second
A Parede terá 90 unidades de comprimento
Spell Triggerable
GTHarvestBearBossVolatileRing
Efetividade do Dano Adicionado: 100%
Triggerable
HarvestSpawnExplodingPodRed
Efetividade do Dano Adicionado: 100%
Triggerable
MDHarvestBearbossWallDaemonLeft
Efetividade do Dano Adicionado: 100%
SpellCanRepeat Triggerable
MDHarvestBearbossWallDaemonRight
Efetividade do Dano Adicionado: 100%
SpellCanRepeat Triggerable
HarvestBearBossGroundSlamVolatileDaemonSingle
Chance de Crítico: 0%
Efetividade do Dano Adicionado: 100%
Tempo de Conjuração: 1 Second
number of monsters to summon [1]
alternate minion [491]
summon specific monsters radius +% [-90]

summoned_monsters_are_minions summon_specific_monsters_cannot_fail Spell SpellCanRepeat Triggerable
NívelNomeExperiênciaDamageAttack TimeSpectre LifeArmaduraEvasãoEscudo de Energia
82Melur Marretespeto772563794.51.78526603288507945040404025
HarvestBearBossChargeNear
iconshieldcharge
Chance de Crítico: 5%
Efetividade do Dano Adicionado: 100%
Attack Time: 1.785 Second
Tempo de Recarga: 10 Second
Investida com Escudo
Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Multi-ataque.
Velocidade de Movimento aumentada em 30%
50% mais Dano com Acertos na Distância Máxima da Investida
shield charge extra distance [50]

ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback Attack Melee MeleeSingleTarget MovementSkill TravelSkill
HarvestBearBossTrample
Chance de Crítico: 5%
Efetividade do Dano Adicionado: 100%
Attack Time: 1.785 Second
base knockback speed +% [0]
Causa 75% menos Dano de Ataque

global_knockback always_stun Triggerable Attack
HarvestBearBossChargeMediumNear
iconshieldcharge
Chance de Crítico: 5%
Efetividade do Dano Adicionado: 100%
Attack Time: 1.785 Second
Tempo de Recarga: 10 Second
Investida com Escudo
Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Multi-ataque.
Velocidade de Movimento aumentada em 30%
50% mais Dano com Acertos na Distância Máxima da Investida
shield charge extra distance [25]

ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback Attack Melee MeleeSingleTarget MovementSkill TravelSkill
HarvestBearBossChargeFar
iconshieldcharge
Chance de Crítico: 5%
Efetividade do Dano Adicionado: 100%
Attack Time: 1.785 Second
Tempo de Recarga: 10 Second
Investida com Escudo
Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Multi-ataque.
Velocidade de Movimento aumentada em 30%
50% mais Dano com Acertos na Distância Máxima da Investida
shield charge extra distance [0]

ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback Attack Melee MeleeSingleTarget MovementSkill TravelSkill
HarvestBearMelee
iconbasicattack
Chance de Crítico: 5%
Efetividade do Dano Adicionado: 100%
Attack Time: 1.785 Second
Ataque Padrão
Derruba seus oponentes com um poderoso golpe.
base knockback speed +% [100]
skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
HarvestBearBossLungeCleave
Efetividade do Dano Adicionado: 100%
Tempo de Recarga: 8 Second
+20 ao Alcance de Golpes Corpo a Corpo
HarvestBearBossGroundSlam
Efetividade do Dano Adicionado: 100%
Tempo de Recarga: 12 Second
+10 ao Alcance de Golpes Corpo a Corpo
HarvestBearBossGroundSlamImpact
Chance de Crítico: 5%
Efetividade do Dano Adicionado: 100%
Attack Time: 1.785 Second
Causa 200% mais Dano de Ataque
is_area_damage Triggerable Attack
MeleeWithDirectionalKnockback
iconbasicattack
Chance de Crítico: 5%
Efetividade do Dano Adicionado: 100%
Attack Time: 1.785 Second
Ataque Padrão
Derruba seus oponentes com um poderoso golpe.
base knockback speed +% [100]
Causa 25% menos Dano de Ataque

skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
EASHarvestEmerge
Efetividade do Dano Adicionado: 100%
HarvestBearBossGroundSlamMoveDaemon
Efetividade do Dano Adicionado: 100%
SpellCanRepeat Triggerable
HarvestBearBossCreateWall
Chance de Crítico: 0%
Efetividade do Dano Adicionado: 100%
Tempo de Conjuração: 1 Second
A Parede terá 90 unidades de comprimento
Spell Triggerable
GTHarvestBearBossVolatileRing
Efetividade do Dano Adicionado: 100%
Triggerable
HarvestSpawnExplodingPodRed
Efetividade do Dano Adicionado: 100%
Triggerable
MDHarvestBearbossWallDaemonLeft
Efetividade do Dano Adicionado: 100%
SpellCanRepeat Triggerable
MDHarvestBearbossWallDaemonRight
Efetividade do Dano Adicionado: 100%
SpellCanRepeat Triggerable
HarvestBearBossGroundSlamVolatileDaemonSingle
Chance de Crítico: 0%
Efetividade do Dano Adicionado: 100%
Tempo de Conjuração: 1 Second
number of monsters to summon [1]
alternate minion [491]
summon specific monsters radius +% [-90]

summoned_monsters_are_minions summon_specific_monsters_cannot_fail Spell SpellCanRepeat Triggerable
NívelNomeExperiênciaDamageAttack TimeSpectre LifeArmaduraEvasãoEscudo de Energia
81Melur Marretespeto721613582.91.78523978271647658040404025
MeleeMeleeWithDirectionalKnockback90 OnlyLastTarget TargetNear TargetIsPlayer
MeleeMeleeWithDirectionalKnockback30 OnlyLastTarget TargetIsPlayer
MeleeMeleeWithDirectionalKnockback3
MeleeHarvestBearMelee90 OnlyLastTarget TargetNear TargetIsPlayer
MeleeHarvestBearMelee30 OnlyLastTarget TargetIsPlayer
MeleeHarvestBearMelee3
# lunge
EmptyActionAttack60ForceTargetEnemy TargetIsPlayer
EmptyActionAttack6ForceTargetEnemy
conditions OnLessThan90PercentLife IsInState=(state::skills_disabled, 0)
{
# charge
ShieldCharge HarvestBearBossChargeNear60 TargetNear TargetIsPlayer TerrainWalkableXUnitsLeft=20 TerrainWalkableXUnitsRight=20
ShieldCharge HarvestBearBossChargeMediumNear 60 TargetMediumNear TargetIsPlayer TerrainWalkableXUnitsLeft=20 TerrainWalkableXUnitsRight=20
ShieldCharge HarvestBearBossChargeFar60 TargetFar TargetIsPlayer TerrainWalkableXUnitsLeft=20 TerrainWalkableXUnitsRight=20
ShieldCharge HarvestBearBossChargeNear3 TargetNear TerrainWalkableXUnitsLeft=20 TerrainWalkableXUnitsRight=20
ShieldCharge HarvestBearBossChargeMediumNear 3 TargetMediumNear TerrainWalkableXUnitsLeft=20 TerrainWalkableXUnitsRight=20
ShieldCharge HarvestBearBossChargeFar3 TargetFar TerrainWalkableXUnitsLeft=20 TerrainWalkableXUnitsRight=20
}
conditions OnLessThan75PercentLife IsInState=(state::skills_disabled, 0)
{
# vine slam
EmptyActionAttack2200ForceTargetEnemy TargetIsPlayer
EmptyActionAttack23ForceTargetEnemy
}
conditions OnLessThanPercentLife=41
{
# go to vine phase
ChangeToStance2Immediate -1 ForceTargetSelf IHaveNotUsedSkill
}
# vine phase # # # # # # # # # # # # # # # # # # # # # # # # # # #
stance stance2
DoNothing 10

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/HarvestBossBaseMapBoss"

Stats
{
	damage_hit_effect_index = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/HarvestBossBaseMapBoss"

Render
{
	visual_size_index = 1
}

Animated
{
	on_event_right_foot = "PlayEffect( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/on_act_chargefootprint.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );"
	on_event_left_foot = "PlayEffect( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/on_act_chargefootprint_flip.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );"
	on_event_detach_spike1 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/onAct_chargeEnd_01.ao, fadeout_01 );"
	on_event_detach_spike2 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/onAct_chargeEnd_02.ao, fadeout_01 );"
	on_event_detach_spike3 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/onAct_chargeEnd_03.ao, fadeout_01 );"
	on_event_detach_spike4 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/onAct_chargeEnd_04.ao, fadeout_01 );"
	on_event_detach_spike5 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/onAct_chargeEnd_05.ao, fadeout_01 );"
	on_event_detach_spike6 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/onAct_chargeEnd_06.ao, fadeout_01 );"
	on_end_charge_end_01 = "DetachAllContainingText( onAct_chargeEnd );"
	on_event_addspikeglow = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/epk/chargeEnd_roar.epk );"
	on_end_charge_end_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/epk/chargeEnd_roar.epk );"


	on_storm_end_01 = "DetachAllOfType( Metadata/Monsters/HarvestVines/HarvestSuperVineBear.ao );"
}

Life
{
	on_death =
	"
		death_vines = AddAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/vines/vines_master_bear.ao,  );
		death_vines.PlayAnimation( werebear_death_01 );
	"
	
	on_spawned_dead =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/vines/vines_master_bear.ao,  );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/vines/vines_master_bear.ao, werebear_death_01 );
		GoToAttachedAnimationEnd( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/vines/vines_master_bear.ao );
	"
}

Functions
{
	CreateLightOn =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/lights/thorn.ao, spine_2_jntBnd );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/lights/thorn.ao, idle_on );
	"

	TurnLightOn =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/lights/thorn.ao, off );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/lights/thorn.ao, idle_off );
	"

	CreateLightOff =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/lights/thorn.ao, spine_2_jntBnd );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/lights/thorn.ao, idle_off );
	"

	TurnLightOff =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/lights/thorn.ao, on );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/lights/thorn.ao, idle_on );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/vines/wave_pulse_Bear.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/Insect/emerge_smoke.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/EPKs/bosses/pulse_thorn_back.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/EPKs/bosses/pulse_thorn_front.epk"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/LeagueHarvest/monster_plants/thorn/boss/thorn_boss_hatch.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/LeagueHarvest/monster_plants/thorn/tier_01/thorn_tier01_03.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/LeagueHarvest/monster_plants/thorn/tier_02/thorn_tier02_03.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/LeagueHarvest/monster_plants/thorn/tier_03/thorn_tier03_03.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/bosses/root_road_red.ao"
}
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Red/HarvestBearBossMapBoss"] = {
    name = "Melur Thornmaul",
    life = 3.2,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.785,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "HarvestBearBossChargeNear",
        "HarvestBearBossChargeMediumNear",
        "HarvestBearBossChargeFar",
        "MeleeWithDirectionalKnockback",
        "HarvestBearMelee",
        "EASHarvestEmerge",
        "MDHarvestBearbossWallDaemonLeft",
        "MDHarvestBearbossWallDaemonRight",
        "GTHarvestBearBossVolatileRing",
        "HarvestSpawnExplodingPodRed",
        "HarvestBearBossTrample",
        "HarvestBearBossLungeCleave",
        "HarvestBearBossGroundSlam",
        "HarvestBearBossGroundSlamImpact",
        "HarvestBearBossGroundSlamMoveDaemon",
        "HarvestBearBossGroundSlamVolatileDaemonSingle",
        "HarvestBearBossCreateWall",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBearBossChargeNear"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "ignores_proximity_shield",
        "base_deal_no_damage",
        "shield_charge_continue_past_target",
        "cannot_knockback",
    },
    levels = {
        [1] = {30, 50, 50, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBearBossChargeMediumNear"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "ignores_proximity_shield",
        "base_deal_no_damage",
        "shield_charge_continue_past_target",
        "cannot_knockback",
    },
    levels = {
        [1] = {30, 50, 25, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBearBossChargeFar"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "ignores_proximity_shield",
        "base_deal_no_damage",
        "shield_charge_continue_past_target",
        "cannot_knockback",
    },
    levels = {
        [1] = {30, 50, 0, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeWithDirectionalKnockback"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBearMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDHarvestBearbossWallDaemonLeft"] = {
    name = "MDHarvestBearbossWallDaemonLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDHarvestBearbossWallDaemonRight"] = {
    name = "MDHarvestBearbossWallDaemonRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTHarvestBearBossVolatileRing"] = {
    name = "GTHarvestBearBossVolatileRing",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestSpawnExplodingPodRed"] = {
    name = "HarvestSpawnExplodingPodRed",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBearBossTrample"] = {
    name = "HarvestBearBossTrample",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "global_knockback",
        "always_stun",
    },
    levels = {
        [1] = {0, 0, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBearBossLungeCleave"] = {
    name = "HarvestBearBossLungeCleave",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {20, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBearBossGroundSlam"] = {
    name = "HarvestBearBossGroundSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {10, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBearBossGroundSlamImpact"] = {
    name = "HarvestBearBossGroundSlamImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBearBossGroundSlamMoveDaemon"] = {
    name = "HarvestBearBossGroundSlamMoveDaemon",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBearBossGroundSlamVolatileDaemonSingle"] = {
    name = "HarvestBearBossGroundSlamVolatileDaemonSingle",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summon_specific_monsters_cannot_fail",
    },
    levels = {
        [1] = {1, 491, -90, levelRequirement = 0, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBearBossCreateWall"] = {
    name = "HarvestBearBossCreateWall",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "wall_maximum_length",
    },
    levels = {
        [1] = {90, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
unique boss curse effect on self +% final [-33]

unique boss curse effect on self +% final [-33]

Mod IdMapMonsterReducedCurseEffect
GroupCurseEffect
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • unique boss curse effect on self +% final Min: -33 Max: -33 Global
  • Craft TagsConjurador Maldição
    ModType Tagscaster curse
    monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]

    monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]

    Mod IdMonsterMapBoss
    GroupMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • cannot be taunted when taunted ms [0]

    cannot be taunted when taunted ms [0]

    Mod IdTauntImmunityDurationMapBoss
    GroupTauntImmunityDuration
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    Mod IdStunRepeatImmunityMapBoss_
    GroupNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Mod IdNothing
    GroupNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Inabalável
    not affected by action speed modifiers [1]
    cannot be knocked back [1]

    Inabalável
    not affected by action speed modifiers [1]
    cannot be knocked back [1]

    Mod IdStanceHarvestBossVinePhase
    GroupStance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 100 Max: 100 Global
  • not affected by action speed modifiers Min: 1 Max: 1 Global
  • cannot be knocked back Min: 1 Max: 1 Global
  • Melur Marretespeto
    Melur Thornmaul

    Melur Marretespeto

    SpectreN
    Modunique boss curse effect on self +% final [-33]
    monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    cannot be taunted when taunted ms [0]
    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    Inabalável
    not affected by action speed modifiers [1]
    cannot be knocked back [1]
    Tagsunusable_corpse, red_blood, beast, not_dex, not_int
    Vida+320%
    Armadura+100%
    Resistência
    Parte 11515157
    Parte 230303020
    Mapas40404025
    Damage+150%
    Precisão+100%
    Chance de Crítico5%
    Multiplicador de Acerto Crítico130%
    Attack Distance6 ~ 20
    Attack Time1.785 Second
    Damage Spread20%
    Ailment Threshold320%
    Experiência200%
    TypeHarvestBossBearMapBoss
    HarvestBearBossChargeNear
    iconshieldcharge
    Chance de Crítico: 5%
    Efetividade do Dano Adicionado: 100%
    Attack Time: 1.785 Second
    Tempo de Recarga: 10 Second
    Investida com Escudo
    Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Multi-ataque.
    Velocidade de Movimento aumentada em 30%
    50% mais Dano com Acertos na Distância Máxima da Investida
    shield charge extra distance [50]

    ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback Attack Melee MeleeSingleTarget MovementSkill TravelSkill
    HarvestBearBossTrample
    Chance de Crítico: 5%
    Efetividade do Dano Adicionado: 100%
    Attack Time: 1.785 Second
    base knockback speed +% [0]
    Causa 75% menos Dano de Ataque

    global_knockback always_stun Triggerable Attack
    HarvestBearBossChargeMediumNear
    iconshieldcharge
    Chance de Crítico: 5%
    Efetividade do Dano Adicionado: 100%
    Attack Time: 1.785 Second
    Tempo de Recarga: 10 Second
    Investida com Escudo
    Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Multi-ataque.
    Velocidade de Movimento aumentada em 30%
    50% mais Dano com Acertos na Distância Máxima da Investida
    shield charge extra distance [25]

    ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback Attack Melee MeleeSingleTarget MovementSkill TravelSkill
    HarvestBearBossChargeFar
    iconshieldcharge
    Chance de Crítico: 5%
    Efetividade do Dano Adicionado: 100%
    Attack Time: 1.785 Second
    Tempo de Recarga: 10 Second
    Investida com Escudo
    Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Multi-ataque.
    Velocidade de Movimento aumentada em 30%
    50% mais Dano com Acertos na Distância Máxima da Investida
    shield charge extra distance [0]

    ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback Attack Melee MeleeSingleTarget MovementSkill TravelSkill
    HarvestBearMelee
    iconbasicattack
    Chance de Crítico: 5%
    Efetividade do Dano Adicionado: 100%
    Attack Time: 1.785 Second
    Ataque Padrão
    Derruba seus oponentes com um poderoso golpe.
    base knockback speed +% [100]
    skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    HarvestBearBossLungeCleave
    Efetividade do Dano Adicionado: 100%
    Tempo de Recarga: 8 Second
    +20 ao Alcance de Golpes Corpo a Corpo
    HarvestBearBossGroundSlam
    Efetividade do Dano Adicionado: 100%
    Tempo de Recarga: 12 Second
    +10 ao Alcance de Golpes Corpo a Corpo
    HarvestBearBossGroundSlamImpact
    Chance de Crítico: 5%
    Efetividade do Dano Adicionado: 100%
    Attack Time: 1.785 Second
    Causa 200% mais Dano de Ataque
    is_area_damage Triggerable Attack
    MeleeWithDirectionalKnockback
    iconbasicattack
    Chance de Crítico: 5%
    Efetividade do Dano Adicionado: 100%
    Attack Time: 1.785 Second
    Ataque Padrão
    Derruba seus oponentes com um poderoso golpe.
    base knockback speed +% [100]
    Causa 25% menos Dano de Ataque

    skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    EASHarvestEmerge
    Efetividade do Dano Adicionado: 100%
    HarvestBearBossGroundSlamMoveDaemon
    Efetividade do Dano Adicionado: 100%
    SpellCanRepeat Triggerable
    HarvestBearBossCreateWall
    Chance de Crítico: 0%
    Efetividade do Dano Adicionado: 100%
    Tempo de Conjuração: 1 Second
    A Parede terá 90 unidades de comprimento
    Spell Triggerable
    GTHarvestBearBossVolatileRing
    Efetividade do Dano Adicionado: 100%
    Triggerable
    HarvestSpawnExplodingPodRed
    Efetividade do Dano Adicionado: 100%
    Triggerable
    MDHarvestBearbossWallDaemonLeft
    Efetividade do Dano Adicionado: 100%
    SpellCanRepeat Triggerable
    MDHarvestBearbossWallDaemonRight
    Efetividade do Dano Adicionado: 100%
    SpellCanRepeat Triggerable
    HarvestBearBossGroundSlamVolatileDaemonSingle
    Chance de Crítico: 0%
    Efetividade do Dano Adicionado: 100%
    Tempo de Conjuração: 1 Second
    number of monsters to summon [1]
    alternate minion [491]
    summon specific monsters radius +% [-90]

    summoned_monsters_are_minions summon_specific_monsters_cannot_fail Spell SpellCanRepeat Triggerable
    NívelNomeExperiênciaDamageAttack TimeSpectre LifeArmaduraEvasãoEscudo de Energia
    84Melur Marretespeto862584253.71.78531999325308548040404025
    HarvestBearBossChargeNear
    iconshieldcharge
    Chance de Crítico: 5%
    Efetividade do Dano Adicionado: 100%
    Attack Time: 1.785 Second
    Tempo de Recarga: 10 Second
    Investida com Escudo
    Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Multi-ataque.
    Velocidade de Movimento aumentada em 30%
    50% mais Dano com Acertos na Distância Máxima da Investida
    shield charge extra distance [50]

    ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback Attack Melee MeleeSingleTarget MovementSkill TravelSkill
    HarvestBearBossTrample
    Chance de Crítico: 5%
    Efetividade do Dano Adicionado: 100%
    Attack Time: 1.785 Second
    base knockback speed +% [0]
    Causa 75% menos Dano de Ataque

    global_knockback always_stun Triggerable Attack
    HarvestBearBossChargeMediumNear
    iconshieldcharge
    Chance de Crítico: 5%
    Efetividade do Dano Adicionado: 100%
    Attack Time: 1.785 Second
    Tempo de Recarga: 10 Second
    Investida com Escudo
    Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Multi-ataque.
    Velocidade de Movimento aumentada em 30%
    50% mais Dano com Acertos na Distância Máxima da Investida
    shield charge extra distance [25]

    ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback Attack Melee MeleeSingleTarget MovementSkill TravelSkill
    HarvestBearBossChargeFar
    iconshieldcharge
    Chance de Crítico: 5%
    Efetividade do Dano Adicionado: 100%
    Attack Time: 1.785 Second
    Tempo de Recarga: 10 Second
    Investida com Escudo
    Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Multi-ataque.
    Velocidade de Movimento aumentada em 30%
    50% mais Dano com Acertos na Distância Máxima da Investida
    shield charge extra distance [0]

    ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback Attack Melee MeleeSingleTarget MovementSkill TravelSkill
    HarvestBearMelee
    iconbasicattack
    Chance de Crítico: 5%
    Efetividade do Dano Adicionado: 100%
    Attack Time: 1.785 Second
    Ataque Padrão
    Derruba seus oponentes com um poderoso golpe.
    base knockback speed +% [100]
    skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    HarvestBearBossLungeCleave
    Efetividade do Dano Adicionado: 100%
    Tempo de Recarga: 8 Second
    +20 ao Alcance de Golpes Corpo a Corpo
    HarvestBearBossGroundSlam
    Efetividade do Dano Adicionado: 100%
    Tempo de Recarga: 12 Second
    +10 ao Alcance de Golpes Corpo a Corpo
    HarvestBearBossGroundSlamImpact
    Chance de Crítico: 5%
    Efetividade do Dano Adicionado: 100%
    Attack Time: 1.785 Second
    Causa 200% mais Dano de Ataque
    is_area_damage Triggerable Attack
    MeleeWithDirectionalKnockback
    iconbasicattack
    Chance de Crítico: 5%
    Efetividade do Dano Adicionado: 100%
    Attack Time: 1.785 Second
    Ataque Padrão
    Derruba seus oponentes com um poderoso golpe.
    base knockback speed +% [100]
    Causa 25% menos Dano de Ataque

    skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    EASHarvestEmerge
    Efetividade do Dano Adicionado: 100%
    HarvestBearBossGroundSlamMoveDaemon
    Efetividade do Dano Adicionado: 100%
    SpellCanRepeat Triggerable
    HarvestBearBossCreateWall
    Chance de Crítico: 0%
    Efetividade do Dano Adicionado: 100%
    Tempo de Conjuração: 1 Second
    A Parede terá 90 unidades de comprimento
    Spell Triggerable
    GTHarvestBearBossVolatileRing
    Efetividade do Dano Adicionado: 100%
    Triggerable
    HarvestSpawnExplodingPodRed
    Efetividade do Dano Adicionado: 100%
    Triggerable
    MDHarvestBearbossWallDaemonLeft
    Efetividade do Dano Adicionado: 100%
    SpellCanRepeat Triggerable
    MDHarvestBearbossWallDaemonRight
    Efetividade do Dano Adicionado: 100%
    SpellCanRepeat Triggerable
    HarvestBearBossGroundSlamVolatileDaemonSingle
    Chance de Crítico: 0%
    Efetividade do Dano Adicionado: 100%
    Tempo de Conjuração: 1 Second
    number of monsters to summon [1]
    alternate minion [491]
    summon specific monsters radius +% [-90]

    summoned_monsters_are_minions summon_specific_monsters_cannot_fail Spell SpellCanRepeat Triggerable
    NívelNomeExperiênciaDamageAttack TimeSpectre LifeArmaduraEvasãoEscudo de Energia
    82Melur Marretespeto772563794.51.78526603288507945040404025
    HarvestBearBossChargeNear
    iconshieldcharge
    Chance de Crítico: 5%
    Efetividade do Dano Adicionado: 100%
    Attack Time: 1.785 Second
    Tempo de Recarga: 10 Second
    Investida com Escudo
    Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Multi-ataque.
    Velocidade de Movimento aumentada em 30%
    50% mais Dano com Acertos na Distância Máxima da Investida
    shield charge extra distance [50]

    ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback Attack Melee MeleeSingleTarget MovementSkill TravelSkill
    HarvestBearBossTrample
    Chance de Crítico: 5%
    Efetividade do Dano Adicionado: 100%
    Attack Time: 1.785 Second
    base knockback speed +% [0]
    Causa 75% menos Dano de Ataque

    global_knockback always_stun Triggerable Attack
    HarvestBearBossChargeMediumNear
    iconshieldcharge
    Chance de Crítico: 5%
    Efetividade do Dano Adicionado: 100%
    Attack Time: 1.785 Second
    Tempo de Recarga: 10 Second
    Investida com Escudo
    Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Multi-ataque.
    Velocidade de Movimento aumentada em 30%
    50% mais Dano com Acertos na Distância Máxima da Investida
    shield charge extra distance [25]

    ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback Attack Melee MeleeSingleTarget MovementSkill TravelSkill
    HarvestBearBossChargeFar
    iconshieldcharge
    Chance de Crítico: 5%
    Efetividade do Dano Adicionado: 100%
    Attack Time: 1.785 Second
    Tempo de Recarga: 10 Second
    Investida com Escudo
    Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Multi-ataque.
    Velocidade de Movimento aumentada em 30%
    50% mais Dano com Acertos na Distância Máxima da Investida
    shield charge extra distance [0]

    ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback Attack Melee MeleeSingleTarget MovementSkill TravelSkill
    HarvestBearMelee
    iconbasicattack
    Chance de Crítico: 5%
    Efetividade do Dano Adicionado: 100%
    Attack Time: 1.785 Second
    Ataque Padrão
    Derruba seus oponentes com um poderoso golpe.
    base knockback speed +% [100]
    skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    HarvestBearBossLungeCleave
    Efetividade do Dano Adicionado: 100%
    Tempo de Recarga: 8 Second
    +20 ao Alcance de Golpes Corpo a Corpo
    HarvestBearBossGroundSlam
    Efetividade do Dano Adicionado: 100%
    Tempo de Recarga: 12 Second
    +10 ao Alcance de Golpes Corpo a Corpo
    HarvestBearBossGroundSlamImpact
    Chance de Crítico: 5%
    Efetividade do Dano Adicionado: 100%
    Attack Time: 1.785 Second
    Causa 200% mais Dano de Ataque
    is_area_damage Triggerable Attack
    MeleeWithDirectionalKnockback
    iconbasicattack
    Chance de Crítico: 5%
    Efetividade do Dano Adicionado: 100%
    Attack Time: 1.785 Second
    Ataque Padrão
    Derruba seus oponentes com um poderoso golpe.
    base knockback speed +% [100]
    Causa 25% menos Dano de Ataque

    skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    EASHarvestEmerge
    Efetividade do Dano Adicionado: 100%
    HarvestBearBossGroundSlamMoveDaemon
    Efetividade do Dano Adicionado: 100%
    SpellCanRepeat Triggerable
    HarvestBearBossCreateWall
    Chance de Crítico: 0%
    Efetividade do Dano Adicionado: 100%
    Tempo de Conjuração: 1 Second
    A Parede terá 90 unidades de comprimento
    Spell Triggerable
    GTHarvestBearBossVolatileRing
    Efetividade do Dano Adicionado: 100%
    Triggerable
    HarvestSpawnExplodingPodRed
    Efetividade do Dano Adicionado: 100%
    Triggerable
    MDHarvestBearbossWallDaemonLeft
    Efetividade do Dano Adicionado: 100%
    SpellCanRepeat Triggerable
    MDHarvestBearbossWallDaemonRight
    Efetividade do Dano Adicionado: 100%
    SpellCanRepeat Triggerable
    HarvestBearBossGroundSlamVolatileDaemonSingle
    Chance de Crítico: 0%
    Efetividade do Dano Adicionado: 100%
    Tempo de Conjuração: 1 Second
    number of monsters to summon [1]
    alternate minion [491]
    summon specific monsters radius +% [-90]

    summoned_monsters_are_minions summon_specific_monsters_cannot_fail Spell SpellCanRepeat Triggerable
    NívelNomeExperiênciaDamageAttack TimeSpectre LifeArmaduraEvasãoEscudo de Energia
    78Melur Marretespeto597813012.61.78517926226566852040404025
    HarvestBearBossChargeNear
    iconshieldcharge
    Chance de Crítico: 5%
    Efetividade do Dano Adicionado: 100%
    Attack Time: 1.785 Second
    Tempo de Recarga: 10 Second
    Investida com Escudo
    Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Multi-ataque.
    Velocidade de Movimento aumentada em 30%
    50% mais Dano com Acertos na Distância Máxima da Investida
    shield charge extra distance [50]

    ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback Attack Melee MeleeSingleTarget MovementSkill TravelSkill
    HarvestBearBossTrample
    Chance de Crítico: 5%
    Efetividade do Dano Adicionado: 100%
    Attack Time: 1.785 Second
    base knockback speed +% [0]
    Causa 75% menos Dano de Ataque

    global_knockback always_stun Triggerable Attack
    HarvestBearBossChargeMediumNear
    iconshieldcharge
    Chance de Crítico: 5%
    Efetividade do Dano Adicionado: 100%
    Attack Time: 1.785 Second
    Tempo de Recarga: 10 Second
    Investida com Escudo
    Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Multi-ataque.
    Velocidade de Movimento aumentada em 30%
    50% mais Dano com Acertos na Distância Máxima da Investida
    shield charge extra distance [25]

    ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback Attack Melee MeleeSingleTarget MovementSkill TravelSkill
    HarvestBearBossChargeFar
    iconshieldcharge
    Chance de Crítico: 5%
    Efetividade do Dano Adicionado: 100%
    Attack Time: 1.785 Second
    Tempo de Recarga: 10 Second
    Investida com Escudo
    Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Multi-ataque.
    Velocidade de Movimento aumentada em 30%
    50% mais Dano com Acertos na Distância Máxima da Investida
    shield charge extra distance [0]

    ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback Attack Melee MeleeSingleTarget MovementSkill TravelSkill
    HarvestBearMelee
    iconbasicattack
    Chance de Crítico: 5%
    Efetividade do Dano Adicionado: 100%
    Attack Time: 1.785 Second
    Ataque Padrão
    Derruba seus oponentes com um poderoso golpe.
    base knockback speed +% [100]
    skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    HarvestBearBossLungeCleave
    Efetividade do Dano Adicionado: 100%
    Tempo de Recarga: 8 Second
    +20 ao Alcance de Golpes Corpo a Corpo
    HarvestBearBossGroundSlam
    Efetividade do Dano Adicionado: 100%
    Tempo de Recarga: 12 Second
    +10 ao Alcance de Golpes Corpo a Corpo
    HarvestBearBossGroundSlamImpact
    Chance de Crítico: 5%
    Efetividade do Dano Adicionado: 100%
    Attack Time: 1.785 Second
    Causa 200% mais Dano de Ataque
    is_area_damage Triggerable Attack
    MeleeWithDirectionalKnockback
    iconbasicattack
    Chance de Crítico: 5%
    Efetividade do Dano Adicionado: 100%
    Attack Time: 1.785 Second
    Ataque Padrão
    Derruba seus oponentes com um poderoso golpe.
    base knockback speed +% [100]
    Causa 25% menos Dano de Ataque

    skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    EASHarvestEmerge
    Efetividade do Dano Adicionado: 100%
    HarvestBearBossGroundSlamMoveDaemon
    Efetividade do Dano Adicionado: 100%
    SpellCanRepeat Triggerable
    HarvestBearBossCreateWall
    Chance de Crítico: 0%
    Efetividade do Dano Adicionado: 100%
    Tempo de Conjuração: 1 Second
    A Parede terá 90 unidades de comprimento
    Spell Triggerable
    GTHarvestBearBossVolatileRing
    Efetividade do Dano Adicionado: 100%
    Triggerable
    HarvestSpawnExplodingPodRed
    Efetividade do Dano Adicionado: 100%
    Triggerable
    MDHarvestBearbossWallDaemonLeft
    Efetividade do Dano Adicionado: 100%
    SpellCanRepeat Triggerable
    MDHarvestBearbossWallDaemonRight
    Efetividade do Dano Adicionado: 100%
    SpellCanRepeat Triggerable
    HarvestBearBossGroundSlamVolatileDaemonSingle
    Chance de Crítico: 0%
    Efetividade do Dano Adicionado: 100%
    Tempo de Conjuração: 1 Second
    number of monsters to summon [1]
    alternate minion [491]
    summon specific monsters radius +% [-90]

    summoned_monsters_are_minions summon_specific_monsters_cannot_fail Spell SpellCanRepeat Triggerable
    NívelNomeExperiênciaDamageAttack TimeSpectre LifeArmaduraEvasãoEscudo de Energia
    73Melur Marretespeto444132247.31.78511406166965676040404025
    HarvestBearBossChargeNear
    iconshieldcharge
    Chance de Crítico: 5%
    Efetividade do Dano Adicionado: 100%
    Attack Time: 1.785 Second
    Tempo de Recarga: 10 Second
    Investida com Escudo
    Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Multi-ataque.
    Velocidade de Movimento aumentada em 30%
    50% mais Dano com Acertos na Distância Máxima da Investida
    shield charge extra distance [50]

    ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback Attack Melee MeleeSingleTarget MovementSkill TravelSkill
    HarvestBearBossTrample
    Chance de Crítico: 5%
    Efetividade do Dano Adicionado: 100%
    Attack Time: 1.785 Second
    base knockback speed +% [0]
    Causa 75% menos Dano de Ataque

    global_knockback always_stun Triggerable Attack
    HarvestBearBossChargeMediumNear
    iconshieldcharge
    Chance de Crítico: 5%
    Efetividade do Dano Adicionado: 100%
    Attack Time: 1.785 Second
    Tempo de Recarga: 10 Second
    Investida com Escudo
    Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Multi-ataque.
    Velocidade de Movimento aumentada em 30%
    50% mais Dano com Acertos na Distância Máxima da Investida
    shield charge extra distance [25]

    ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback Attack Melee MeleeSingleTarget MovementSkill TravelSkill
    HarvestBearBossChargeFar
    iconshieldcharge
    Chance de Crítico: 5%
    Efetividade do Dano Adicionado: 100%
    Attack Time: 1.785 Second
    Tempo de Recarga: 10 Second
    Investida com Escudo
    Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Multi-ataque.
    Velocidade de Movimento aumentada em 30%
    50% mais Dano com Acertos na Distância Máxima da Investida
    shield charge extra distance [0]

    ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback Attack Melee MeleeSingleTarget MovementSkill TravelSkill
    HarvestBearMelee
    iconbasicattack
    Chance de Crítico: 5%
    Efetividade do Dano Adicionado: 100%
    Attack Time: 1.785 Second
    Ataque Padrão
    Derruba seus oponentes com um poderoso golpe.
    base knockback speed +% [100]
    skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    HarvestBearBossLungeCleave
    Efetividade do Dano Adicionado: 100%
    Tempo de Recarga: 8 Second
    +20 ao Alcance de Golpes Corpo a Corpo
    HarvestBearBossGroundSlam
    Efetividade do Dano Adicionado: 100%
    Tempo de Recarga: 12 Second
    +10 ao Alcance de Golpes Corpo a Corpo
    HarvestBearBossGroundSlamImpact
    Chance de Crítico: 5%
    Efetividade do Dano Adicionado: 100%
    Attack Time: 1.785 Second
    Causa 200% mais Dano de Ataque
    is_area_damage Triggerable Attack
    MeleeWithDirectionalKnockback
    iconbasicattack
    Chance de Crítico: 5%
    Efetividade do Dano Adicionado: 100%
    Attack Time: 1.785 Second
    Ataque Padrão
    Derruba seus oponentes com um poderoso golpe.
    base knockback speed +% [100]
    Causa 25% menos Dano de Ataque

    skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    EASHarvestEmerge
    Efetividade do Dano Adicionado: 100%
    HarvestBearBossGroundSlamMoveDaemon
    Efetividade do Dano Adicionado: 100%
    SpellCanRepeat Triggerable
    HarvestBearBossCreateWall
    Chance de Crítico: 0%
    Efetividade do Dano Adicionado: 100%
    Tempo de Conjuração: 1 Second
    A Parede terá 90 unidades de comprimento
    Spell Triggerable
    GTHarvestBearBossVolatileRing
    Efetividade do Dano Adicionado: 100%
    Triggerable
    HarvestSpawnExplodingPodRed
    Efetividade do Dano Adicionado: 100%
    Triggerable
    MDHarvestBearbossWallDaemonLeft
    Efetividade do Dano Adicionado: 100%
    SpellCanRepeat Triggerable
    MDHarvestBearbossWallDaemonRight
    Efetividade do Dano Adicionado: 100%
    SpellCanRepeat Triggerable
    HarvestBearBossGroundSlamVolatileDaemonSingle
    Chance de Crítico: 0%
    Efetividade do Dano Adicionado: 100%
    Tempo de Conjuração: 1 Second
    number of monsters to summon [1]
    alternate minion [491]
    summon specific monsters radius +% [-90]

    summoned_monsters_are_minions summon_specific_monsters_cannot_fail Spell SpellCanRepeat Triggerable
    NívelNomeExperiênciaDamageAttack TimeSpectre LifeArmaduraEvasãoEscudo de Energia
    68Melur Marretespeto3230316671.7857232122544681040404025
    MeleeMeleeWithDirectionalKnockback90 OnlyLastTarget TargetNear TargetIsPlayer
    MeleeMeleeWithDirectionalKnockback30 OnlyLastTarget TargetIsPlayer
    MeleeMeleeWithDirectionalKnockback3
    MeleeHarvestBearMelee90 OnlyLastTarget TargetNear TargetIsPlayer
    MeleeHarvestBearMelee30 OnlyLastTarget TargetIsPlayer
    MeleeHarvestBearMelee3
    # lunge
    EmptyActionAttack60ForceTargetEnemy TargetIsPlayer
    EmptyActionAttack6ForceTargetEnemy
    conditions OnLessThan90PercentLife IsInState=(state::skills_disabled, 0)
    {
    # charge
    ShieldCharge HarvestBearBossChargeNear60 TargetNear TargetIsPlayer TerrainWalkableXUnitsLeft=20 TerrainWalkableXUnitsRight=20
    ShieldCharge HarvestBearBossChargeMediumNear 60 TargetMediumNear TargetIsPlayer TerrainWalkableXUnitsLeft=20 TerrainWalkableXUnitsRight=20
    ShieldCharge HarvestBearBossChargeFar60 TargetFar TargetIsPlayer TerrainWalkableXUnitsLeft=20 TerrainWalkableXUnitsRight=20
    ShieldCharge HarvestBearBossChargeNear3 TargetNear TerrainWalkableXUnitsLeft=20 TerrainWalkableXUnitsRight=20
    ShieldCharge HarvestBearBossChargeMediumNear 3 TargetMediumNear TerrainWalkableXUnitsLeft=20 TerrainWalkableXUnitsRight=20
    ShieldCharge HarvestBearBossChargeFar3 TargetFar TerrainWalkableXUnitsLeft=20 TerrainWalkableXUnitsRight=20
    }
    conditions OnLessThan75PercentLife IsInState=(state::skills_disabled, 0)
    {
    # vine slam
    EmptyActionAttack2200ForceTargetEnemy TargetIsPlayer
    EmptyActionAttack23ForceTargetEnemy
    }
    conditions OnLessThanPercentLife=41
    {
    # go to vine phase
    #ChangeToStance2Immediate -1 ForceTargetSelf IHaveNotUsedSkill
    }
    # vine phase # # # # # # # # # # # # # # # # # # # # # # # # # # #
    stance stance2
    DoNothing 10

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/HarvestBossBaseMapBossStandalone"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	damage_hit_effect_index = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/HarvestBossBaseMapBossStandalone"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Render
    {
    	visual_size_index = 1
    }
    
    Animated
    {
    	on_event_right_foot = "PlayEffect( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/on_act_chargefootprint.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );"
    	on_event_left_foot = "PlayEffect( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/on_act_chargefootprint_flip.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );"
    	on_event_detach_spike1 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/onAct_chargeEnd_01.ao, fadeout_01 );"
    	on_event_detach_spike2 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/onAct_chargeEnd_02.ao, fadeout_01 );"
    	on_event_detach_spike3 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/onAct_chargeEnd_03.ao, fadeout_01 );"
    	on_event_detach_spike4 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/onAct_chargeEnd_04.ao, fadeout_01 );"
    	on_event_detach_spike5 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/onAct_chargeEnd_05.ao, fadeout_01 );"
    	on_event_detach_spike6 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/onAct_chargeEnd_06.ao, fadeout_01 );"
    	on_end_charge_end_01 = "DetachAllContainingText( onAct_chargeEnd );"
    	on_event_addspikeglow = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/epk/chargeEnd_roar.epk );"
    	on_end_charge_end_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/epk/chargeEnd_roar.epk );"
    
    
    	on_storm_end_01 = "DetachAllOfType( Metadata/Monsters/HarvestVines/HarvestSuperVineBear.ao );"
    }
    
    Life
    {
    	/*
    	Death vines disabled since they look bad in maven fights
    	on_death =
    	"
    		death_vines = AddAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/vines/vines_master_bear.ao,  );
    		death_vines.PlayAnimation( werebear_death_01 );
    	"*/
    	
    	on_spawned_dead =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/vines/vines_master_bear.ao,  );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/vines/vines_master_bear.ao, werebear_death_01 );
    		GoToAttachedAnimationEnd( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/vines/vines_master_bear.ao );
    	"
    }
    
    Functions
    {
    	CreateLightOn =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/lights/thorn.ao, spine_2_jntBnd );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/lights/thorn.ao, idle_on );
    	"
    
    	TurnLightOn =
    	"
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/lights/thorn.ao, off );
    		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/lights/thorn.ao, idle_off );
    	"
    
    	CreateLightOff =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/lights/thorn.ao, spine_2_jntBnd );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/lights/thorn.ao, idle_off );
    	"
    
    	TurnLightOff =
    	"
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/lights/thorn.ao, on );
    		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/lights/thorn.ao, idle_on );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/vines/wave_pulse_Bear.ao"
    }
    Path of Building
    Spectre
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Red/HarvestBearBossMapBossStandalone"] = {
        name = "Melur Thornmaul",
        life = 3.2,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.785,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "HarvestBearBossChargeNear",
            "HarvestBearBossChargeMediumNear",
            "HarvestBearBossChargeFar",
            "MeleeWithDirectionalKnockback",
            "HarvestBearMelee",
            "EASHarvestEmerge",
            "MDHarvestBearbossWallDaemonLeft",
            "MDHarvestBearbossWallDaemonRight",
            "GTHarvestBearBossVolatileRing",
            "HarvestSpawnExplodingPodRed",
            "HarvestBearBossTrample",
            "HarvestBearBossLungeCleave",
            "HarvestBearBossGroundSlam",
            "HarvestBearBossGroundSlamImpact",
            "HarvestBearBossGroundSlamMoveDaemon",
            "HarvestBearBossGroundSlamVolatileDaemonSingle",
            "HarvestBearBossCreateWall",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBearBossChargeNear"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.MovementSkill] = true,
            [SkillType.TravelSkill] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
            "base_deal_no_damage",
            "shield_charge_continue_past_target",
            "cannot_knockback",
        },
        levels = {
            [1] = {30, 50, 50, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBearBossChargeMediumNear"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.MovementSkill] = true,
            [SkillType.TravelSkill] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
            "base_deal_no_damage",
            "shield_charge_continue_past_target",
            "cannot_knockback",
        },
        levels = {
            [1] = {30, 50, 25, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBearBossChargeFar"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.MovementSkill] = true,
            [SkillType.TravelSkill] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
            "base_deal_no_damage",
            "shield_charge_continue_past_target",
            "cannot_knockback",
        },
        levels = {
            [1] = {30, 50, 0, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeWithDirectionalKnockback"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.SkillCanMirageArcher] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Melee] = true,
            [SkillType.SkillCanVolley] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBearMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.SkillCanMirageArcher] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Melee] = true,
            [SkillType.SkillCanVolley] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDHarvestBearbossWallDaemonLeft"] = {
        name = "MDHarvestBearbossWallDaemonLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.SpellCanRepeat] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDHarvestBearbossWallDaemonRight"] = {
        name = "MDHarvestBearbossWallDaemonRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.SpellCanRepeat] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHarvestBearBossVolatileRing"] = {
        name = "GTHarvestBearBossVolatileRing",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestSpawnExplodingPodRed"] = {
        name = "HarvestSpawnExplodingPodRed",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBearBossTrample"] = {
        name = "HarvestBearBossTrample",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "knockback_distance_+%",
            "global_knockback",
            "always_stun",
        },
        levels = {
            [1] = {0, 0, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBearBossLungeCleave"] = {
        name = "HarvestBearBossLungeCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {20, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBearBossGroundSlam"] = {
        name = "HarvestBearBossGroundSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {10, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBearBossGroundSlamImpact"] = {
        name = "HarvestBearBossGroundSlamImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBearBossGroundSlamMoveDaemon"] = {
        name = "HarvestBearBossGroundSlamMoveDaemon",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.SpellCanRepeat] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBearBossGroundSlamVolatileDaemonSingle"] = {
        name = "HarvestBearBossGroundSlamVolatileDaemonSingle",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.SpellCanRepeat] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summon_specific_monsters_cannot_fail",
        },
        levels = {
            [1] = {1, 491, -90, levelRequirement = 0, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBearBossCreateWall"] = {
        name = "HarvestBearBossCreateWall",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "wall_maximum_length",
        },
        levels = {
            [1] = {90, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
        },
    }
    
    unique boss curse effect on self +% final [-33]

    unique boss curse effect on self +% final [-33]

    Mod IdMapMonsterReducedCurseEffect
    GroupCurseEffect
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: -33 Max: -33 Global
  • Craft TagsConjurador Maldição
    ModType Tagscaster curse
    monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]

    monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]

    Mod IdMonsterMapBoss
    GroupMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • cannot be taunted when taunted ms [0]

    cannot be taunted when taunted ms [0]

    Mod IdTauntImmunityDurationMapBoss
    GroupTauntImmunityDuration
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    Mod IdStunRepeatImmunityMapBoss_
    GroupNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Mod IdNothing
    GroupNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Inabalável
    not affected by action speed modifiers [1]
    cannot be knocked back [1]

    Inabalável
    not affected by action speed modifiers [1]
    cannot be knocked back [1]

    Mod IdStanceHarvestBossVinePhase
    GroupStance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 100 Max: 100 Global
  • not affected by action speed modifiers Min: 1 Max: 1 Global
  • cannot be knocked back Min: 1 Max: 1 Global
  • Melur Marretespeto
    Melur Thornmaul

    Melur Marretespeto

    SpectreN
    Modunique boss curse effect on self +% final [-33]
    monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    cannot be taunted when taunted ms [0]
    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    Inabalável
    not affected by action speed modifiers [1]
    cannot be knocked back [1]
    Tagsunusable_corpse, red_blood, beast, not_dex, not_int
    Vida+320%
    Armadura+100%
    Resistência
    Parte 11515157
    Parte 230303020
    Mapas40404025
    Damage+150%
    Precisão+100%
    Chance de Crítico5%
    Multiplicador de Acerto Crítico130%
    Attack Distance6 ~ 20
    Attack Time1.785 Second
    Damage Spread20%
    Ailment Threshold320%
    Experiência200%
    TypeHarvestBossBearMapBoss
    MeleeMeleeWithDirectionalKnockback90 OnlyLastTarget TargetNear TargetIsPlayer
    MeleeMeleeWithDirectionalKnockback30 OnlyLastTarget TargetIsPlayer
    MeleeMeleeWithDirectionalKnockback3
    MeleeHarvestBearMelee90 OnlyLastTarget TargetNear TargetIsPlayer
    MeleeHarvestBearMelee30 OnlyLastTarget TargetIsPlayer
    MeleeHarvestBearMelee3
    # lunge
    EmptyActionAttack60ForceTargetEnemy TargetIsPlayer
    EmptyActionAttack6ForceTargetEnemy
    conditions OnLessThan90PercentLife IsInState=(state::skills_disabled, 0)
    {
    # charge
    ShieldCharge HarvestBearBossChargeNear60 TargetNear TargetIsPlayer TerrainWalkableXUnitsLeft=20 TerrainWalkableXUnitsRight=20
    ShieldCharge HarvestBearBossChargeMediumNear 60 TargetMediumNear TargetIsPlayer TerrainWalkableXUnitsLeft=20 TerrainWalkableXUnitsRight=20
    ShieldCharge HarvestBearBossChargeFar60 TargetFar TargetIsPlayer TerrainWalkableXUnitsLeft=20 TerrainWalkableXUnitsRight=20
    ShieldCharge HarvestBearBossChargeNear3 TargetNear TerrainWalkableXUnitsLeft=20 TerrainWalkableXUnitsRight=20
    ShieldCharge HarvestBearBossChargeMediumNear 3 TargetMediumNear TerrainWalkableXUnitsLeft=20 TerrainWalkableXUnitsRight=20
    ShieldCharge HarvestBearBossChargeFar3 TargetFar TerrainWalkableXUnitsLeft=20 TerrainWalkableXUnitsRight=20
    }
    conditions OnLessThan75PercentLife IsInState=(state::skills_disabled, 0)
    {
    # vine slam
    EmptyActionAttack2200ForceTargetEnemy TargetIsPlayer
    EmptyActionAttack23ForceTargetEnemy
    }
    conditions OnLessThanPercentLife=41
    {
    # go to vine phase
    ChangeToStance2Immediate -1 ForceTargetSelf IHaveNotUsedSkill
    }
    # vine phase # # # # # # # # # # # # # # # # # # # # # # # # # # #
    stance stance2
    DoNothing 10

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    Path of Building
    Spectre
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Red/HarvestBearBossMapBossElder"] = {
        name = "Melur Thornmaul",
        life = 3.2,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.785,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
        },
        modList = {
        },
    }
    
    unique boss curse effect on self +% final [-33]

    unique boss curse effect on self +% final [-33]

    Mod IdMapMonsterReducedCurseEffect
    GroupCurseEffect
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: -33 Max: -33 Global
  • Craft TagsConjurador Maldição
    ModType Tagscaster curse
    monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]

    monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]

    Mod IdMonsterMapBoss
    GroupMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • cannot be taunted when taunted ms [0]

    cannot be taunted when taunted ms [0]

    Mod IdTauntImmunityDurationMapBoss
    GroupTauntImmunityDuration
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    Mod IdStunRepeatImmunityMapBoss_
    GroupNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Mod IdNothing
    GroupNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Inabalável
    not affected by action speed modifiers [1]
    cannot be knocked back [1]

    Inabalável
    not affected by action speed modifiers [1]
    cannot be knocked back [1]

    Mod IdStanceHarvestBossVinePhase
    GroupStance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 100 Max: 100 Global
  • not affected by action speed modifiers Min: 1 Max: 1 Global
  • cannot be knocked back Min: 1 Max: 1 Global
  • Wiki Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.