ExpeditionDetonatorUltimatumAltarRitualRuneBlightCoreLegionInitiatorBetrayalSymbolCatarinaIncursionCraftingBenchBestiaryRareMonsterAbyssBreach
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Blighted Eoin Greyfur
Humanoid
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [2500]
monster slain experience +% [100]
monster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
is rogue exile [1]
Spectre
Tagsblight_monster, bludgeoning_weapon, Caster, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_height, melee, physical_affinity, red_blood, rogue_exile, slow_movement
Life
132%
Energy Shield From Life
30%
Armour
+50%
Evasion
+20%
Ailment Threshold
132%
Resistance
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
Damage
154%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.62 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
ExileTemplar1Blight
Metadata
ExileTemplar1Blight
Level
68
Life
8,492
Armour
43,185
Evasion Rating
5,687
Energy Shield
2,426
Damage
575
Spell Damage
575
Accuracy
580
Attack Time
1.62
Experience
10,255
Minion Life
1,842
Minion Energy Shield
526
Minion Damage
459
Ailment Threshold
8,492
Chill
27
Shock
27
Brittle
152
Scorch
27
Sap
74
Phys Convert Ele
240%
ExileGlacialHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
Glacial Hammer
Base Damage: 460—690
Critical Strike Chance: 5%
Attack Damage: 62.5%
Attack Time: 1.62 sec
Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
Deals 37.5% less Attack Damage
Deals 30% more Damage
12% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
27% chance to Freeze enemies
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
icehammer
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 460—690
Critical Strike Chance: 5%
Attack Time: 1.62 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
WhiteExileCyclone
Attack, Area, Melee, Movement
Cyclone
Base Damage: 460—690
Critical Strike Chance: 5%
Attack Time: 1.62 sec
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
Gain 35% of Physical Damage as Extra Cold Damage
Deals 70% less Damage
47% increased Physical Damage
60% increased Attack Speed
20% less Movement Speed
cyclone extra distance [15]
is area damage [1]
cyclone
ExileColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 sec
Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.
Deals 217.5 to 326.2 Cold Damage
5% chance to Freeze enemies
active skill area of effect radius +% final [25]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
iconcoldsnap
ExileHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Hatred
Cast Time: 1.2 sec
Cooldown Time: 0.5 sec
Casts an aura that grants extra cold damage based on physical damage to you and your allies.
You and nearby allies gain 36% of Physical Damage as Extra Cold Damage
active skill area of effect radius +% final [40]
auracold
ExileVaalColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
Vaal Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 sec
Cooldown Time: 300 sec
A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
Deals 348.7 to 523 Cold Damage
Base duration is 10 seconds
Always Freezes enemies
is area damage [1]
iconcoldsnap
ExileVaalGlacialHammer
Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold, NeverExertable
Vaal Glacial Hammer
Base Damage: 460—690
Critical Strike Chance: 5%
Attack Damage: 62.5%
Attack Time: 1.62 sec
Cooldown Time: 300 sec
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
Deals 37.5% less Attack Damage
Deals 50% more Damage
Base duration is 4 seconds
29% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
icehammer

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileTemplar1Blight"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Blighted Eoin Greyfur",
    life = 1.32,
    energyShield = 0.3,
    damage = 1.54,
    damageSpread = 0.2,
    attackTime = 1.62,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Sceptre",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "ExileVaalColdSnap",
        "ExileColdSnap",
        "ExileGlacialHammer",
        "ExileVaalGlacialHammer",
        "ExileHatred",
        "WhiteExileCyclone",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalColdSnap"] = {
    name = "Vaal Cold Snap",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.Cold] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "base_chance_to_freeze_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileColdSnap"] = {
    name = "Cold Snap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_chance_to_freeze_%",
        "active_skill_freeze_duration_+%_final",
        "active_skill_chill_duration_+%_final",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileGlacialHammer"] = {
    name = "Glacial Hammer",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Cold] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chance_to_freeze_%",
        "physical_damage_+%",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_chill_duration_+%_final",
        "active_skill_damage_+%_final",
        "pvp_damage_+%_final_scale",
    },
    levels = {
        [1] = {15, 0, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
        [2] = {16, 1, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
        [3] = {17, 1, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
        [4] = {18, 2, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
        [5] = {19, 2, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [6] = {20, 3, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
        [7] = {21, 4, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
        [8] = {21, 4, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
        [9] = {22, 5, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [10] = {22, 5, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
        [11] = {23, 6, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
        [12] = {23, 6, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [13] = {24, 7, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
        [14] = {24, 8, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
        [15] = {24, 8, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [16] = {25, 9, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
        [17] = {25, 9, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [18] = {25, 10, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
        [19] = {26, 11, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
        [20] = {26, 11, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [21] = {27, 12, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [22] = {27, 12, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [23] = {28, 13, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [24] = {28, 14, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [25] = {29, 14, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [26] = {29, 15, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [27] = {30, 15, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [28] = {30, 16, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [29] = {31, 16, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [30] = {31, 17, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [31] = {32, 18, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [32] = {32, 18, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [33] = {33, 19, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [34] = {33, 19, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [35] = {34, 20, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [36] = {34, 21, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalGlacialHammer"] = {
    name = "Vaal Glacial Hammer",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Vaal] = true,
        [SkillType.Cold] = true,
        [SkillType.NeverExertable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_chance_to_freeze_%",
        "active_skill_chill_duration_+%_final",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {50, 20, 35, 29, 50, 4000, 35, baseMultiplier = 0.625, levelRequirement = 10, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileHatred"] = {
    name = "Hatred",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Cold] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_cold",
    },
    levels = {
        [1] = {26, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
        [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
        [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
        [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
        [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
        [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
        [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
        [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
        [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
        [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
        [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
        [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
        [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
        [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
        [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
        [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WhiteExileCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "attack_speed_+%",
        "cyclone_movement_speed_+%_final",
        "physical_damage_%_to_add_as_cold",
        "active_skill_damage_+%_final",
        "cyclone_extra_distance",
        "is_area_damage",
    },
    levels = {
        [1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
monster dropped item rarity +% [2500]
monster slain experience +% [100]
FamilyMonsterRogueExile
DomainsMonster (3)
GenerationTypeUnique (3)
Stats
  • monster slain experience +% 100 — 100 Global
  • monster dropped item rarity +% 2500 — 2500 Global
  • monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • monster base type attack cast speed +% and damage -% final 33 — 33 Global
  • Craft Tagscaster_damage Damage Attack Caster Speed
    20% increased Attack Speed
    FamilyIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • attack speed +% 20 — 20 Global
  • Craft TagsAttack Speed
    30% Chance to Block Attack Damage
    You take 15% of Damage from Blocked Hits
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • monster base block % 30 — 30 Global
  • base block % damage taken 15 — 15 Global
  • Craft Tagsblock
    is rogue exile [1]
    FamilyMonsterRogueExileBlight
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • is rogue exile 1 — 1 Global — Unscalable Value
  • Edit

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