DeepwaterCursedTreasureMirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Eoin Greyfur infestado
Humanoide
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [2500]
monster slain experience +% [100]
monster base type attack cast speed +% and damage -% final [33]
Velocidad de ataque aumentada un 20%
30% de probabilidad de bloquear el daño de ataques
Recibes el 15% del daño de los golpes bloqueados
is rogue exile [1]
Blighted Eoin Greyfur
Spectre
Tagsblight_monster, bludgeoning_weapon, Lanzador de hechizos, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_height, melee, physical_affinity, red_blood, rogue_exile, slow_movement
Vida
132%
Energy Shield From Life
30%
Armadura
+50%
Evasión
+20%
Ailment Threshold
132%
Resistencia
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
Damage
154%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.62 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
ExileTemplar1Blight
Metadata
ExileTemplar1Blight
Nivel
68
Vida
8,492
Armadura
43,185
Evasión
5,687
Escudo de energía
2,426
Damage
575
Daño de hechizos
575
Precisión
580
Attack Time
1.62
Experiencia
10,255
Minion Life
1,842
Minion Energy Shield
526
Minion Damage
459
Ailment Threshold
8,492
Chill
27
Shock
27
Brittle
152
Scorch
27
Sap
74
Phys Convert Ele
240%
ExileGlacialHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
Martillo glacial
Base Damage: 460—690
Probabilidad de golpe crítico: 5%
Daño de ataque: 62.5%
Attack Time: 1.62 seg
Golpea a los enemigos con parte de tu daño físico convertido a daño de hielo. Si un enemigo que no es único está congelado y tiene menos de un tercio de vida, se hará añicos al recibir el golpe del Martillo glacial. Si golpeas tres veces seguidas, el tercer golpe congelará a los enemigos más fácilmente. Requiere una maza, un cetro o un báculo.
Inflige un 37.5% menos de daño de ataque
Inflige un 30% más de daño
Daño físico aumentado un 12%
El 50% del daño físico se convierte en daño de hielo
27% de probabilidad de congelar a los enemigos
active skill chill duration +% final [35]
pvp damage +% final scale [-20]
icehammer
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 460—690
Probabilidad de golpe crítico: 5%
Attack Time: 1.62 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
WhiteExileCyclone
Attack, Area, Melee, Movement
Ciclón
Base Damage: 460—690
Probabilidad de golpe crítico: 5%
Attack Time: 1.62 seg
Daña a los enemigos a tu alrededor y luego realiza una serie de ataques giratorios mientras te trasladas a una ubicación objetivo. No se puede asistir con Asistencia de Implacabilidad ni con Asistencia de Golpes múltiples.
Ganas el 35% del daño físico como daño de hielo extra
Inflige un 70% menos de daño
Daño físico aumentado un 47%
Velocidad de ataque aumentada un 60%
20% menos de velocidad de movimiento
cyclone extra distance [15]
is area damage [1]
cyclone
ExileColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
Ruptura de hielo
Probabilidad de golpe crítico: 4%
Tiempo de lanzamiento: 0.85 seg
Unos cristales de hielo emergen del suelo en el área objetivo. Los monstruos que estén en esta área reciben daño y se congelan. Puedes ignorar su tiempo de recarga consumiendo una carga de poder.
Inflige de 217.5 a 326.2 de daño de hielo
5% de probabilidad de congelar a los enemigos
active skill area of effect radius +% final [25]
active skill chill duration +% final [55]
active skill freeze duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
iconcoldsnap
ExileHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Odio
Tiempo de lanzamiento: 1.2 seg
Tiempo de recarga: 0.5 seg
Proyecta un aura que otorga daño de hielo adicional basado en el daño físico a ti y a tus aliados.
Tú y tus aliados cercanos ganan el 36% del daño físico como daño de hielo extra
active skill area of effect radius +% final [40]
auracold
ExileVaalColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
Ruptura de hielo vaal
Probabilidad de golpe crítico: 4%
Tiempo de lanzamiento: 0.85 seg
Tiempo de recarga: 300 seg
Una secuencia de cristales de hielo emerge del suelo alrededor del personaje para hacer daño a los enemigos y dejar el suelo escarchado.
Inflige de 348.7 a 523 de daño de hielo
La duración base es de 10 segundos
Siempre congela a los enemigos
is area damage [1]
iconcoldsnap
ExileVaalGlacialHammer
Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold, NeverExertable
Martillo glacial vaal
Base Damage: 460—690
Probabilidad de golpe crítico: 5%
Daño de ataque: 62.5%
Attack Time: 1.62 seg
Tiempo de recarga: 300 seg
Golpea a los enemigos con parte de tu daño físico convertido a daño de hielo. Atrapa a los enemigos contigo en un círculo de hielo para que no puedan escapar. Requiere una maza, un cetro o un báculo.
Inflige un 37.5% menos de daño de ataque
Inflige un 50% más de daño
La duración base es de 4 segundos
Daño físico aumentado un 29%
El 50% del daño físico se convierte en daño de hielo
20% de probabilidad de congelar a los enemigos
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
icehammer

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileTemplar1Blight"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Blighted Eoin Greyfur",
    life = 1.32,
    energyShield = 0.3,
    damage = 1.54,
    damageSpread = 0.2,
    attackTime = 1.62,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Sceptre",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "ExileVaalColdSnap",
        "ExileColdSnap",
        "ExileGlacialHammer",
        "ExileVaalGlacialHammer",
        "ExileHatred",
        "WhiteExileCyclone",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalColdSnap"] = {
    name = "Vaal Cold Snap",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.Cold] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "base_chance_to_freeze_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileColdSnap"] = {
    name = "Cold Snap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_chance_to_freeze_%",
        "active_skill_freeze_duration_+%_final",
        "active_skill_chill_duration_+%_final",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [3] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [4] = {0.69999998807907, 1.1000000238419, 0, 0, 40, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [5] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [6] = {0.69999998807907, 1.1000000238419, 5, 10, 40, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 5, 10, 40, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 25, -50, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 26, -50, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 27, -50, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 28, -50, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 29, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 30, -50, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 31, -50, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 5, 10, 55, 0, 32, -50, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileGlacialHammer"] = {
    name = "Glacial Hammer",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Cold] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chance_to_freeze_%",
        "physical_damage_+%",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_chill_duration_+%_final",
        "active_skill_damage_+%_final",
        "pvp_damage_+%_final_scale",
    },
    levels = {
        [1] = {15, 0, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
        [2] = {16, 1, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
        [3] = {17, 1, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
        [4] = {18, 2, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
        [5] = {19, 2, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [6] = {20, 3, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
        [7] = {21, 4, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
        [8] = {21, 4, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
        [9] = {22, 5, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [10] = {22, 5, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
        [11] = {23, 6, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
        [12] = {23, 6, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [13] = {24, 7, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
        [14] = {24, 8, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
        [15] = {24, 8, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [16] = {25, 9, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
        [17] = {25, 9, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [18] = {25, 10, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
        [19] = {26, 11, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
        [20] = {26, 11, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [21] = {27, 12, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [22] = {27, 12, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [23] = {28, 13, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [24] = {28, 14, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [25] = {29, 14, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [26] = {29, 15, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [27] = {30, 15, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [28] = {30, 16, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [29] = {31, 16, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [30] = {31, 17, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [31] = {32, 18, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [32] = {32, 18, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [33] = {33, 19, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [34] = {33, 19, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [35] = {34, 20, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [36] = {34, 21, 50, 35, 30, -20, baseMultiplier = 0.625, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalGlacialHammer"] = {
    name = "Vaal Glacial Hammer",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Vaal] = true,
        [SkillType.Cold] = true,
        [SkillType.NeverExertable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_chance_to_freeze_%",
        "active_skill_chill_duration_+%_final",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {50, 20, 35, 29, 50, 4000, 35, baseMultiplier = 0.625, levelRequirement = 10, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileHatred"] = {
    name = "Hatred",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Cold] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_cold",
    },
    levels = {
        [1] = {26, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
        [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
        [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
        [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
        [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
        [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
        [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
        [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
        [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
        [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
        [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
        [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
        [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
        [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
        [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
        [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WhiteExileCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "attack_speed_+%",
        "cyclone_movement_speed_+%_final",
        "physical_damage_%_to_add_as_cold",
        "active_skill_damage_+%_final",
        "cyclone_extra_distance",
        "is_area_damage",
    },
    levels = {
        [1] = {24, 20, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [2] = {24, 20, -30, 25, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [3] = {47, 20, -20, 30, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [4] = {47, 60, -20, 35, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
monster dropped item rarity +% [2500]
monster slain experience +% [100]
FamilyMonsterRogueExile
Domainsmonstruo (3)
GenerationTypeÚnicos (3)
Stats
  • monster slain experience +% 100 — 100 Global
  • monster dropped item rarity +% 2500 — 2500 Global
  • monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 33 — 33 Global
  • Craft Tagscaster_damage Daño Ataque Lanzador de hechizos Velocidad
    Velocidad de ataque aumentada un 20%
    FamilyIncreasedAttackSpeed
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • attack speed +% 20 — 20 Global
  • Craft TagsAtaque Velocidad
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster base block % 30 — 30 Global
  • base block % damage taken 15 — 15 Global
  • Craft Tagsblock
    is rogue exile [1]
    FamilyMonsterRogueExileBlight
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Stats
  • is rogue exile 1 — 1 Global — Valor fijo
  • Edit

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