Doedre's Suffering
Your action speed is 5% slower for each stack of Doedre's Suffering.
action_speed_-%
Attribute /5

doedre_pillar_purple_aura

KeyValue
AcronymIgnite
IsCharged1
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID1
Codeaction speed -%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable1
StatSemanticsPercentage

Doedre's Suffering DoedreWraith

Doedre's Suffering
Pack Size: 5-10 Monsters
Pack contains Pack Leader
Undead Wraiths
Pack Leader:
Doedre's Torment
Casts Chaos Screech

Doedre's Suffering chaos-doedrewraiths

Doedre's Suffering
Pack Size: 5-9 Monsters
Pack contains Pack Leader
Undead Wraiths
Pack Leader:
Doedre's Torment
Casts Chaos Screech
Doedre's Suffering
SpectreY
AreaThe Rotting Core, The Eternal Laboratory
Tagsghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, undead
Packs
  • The Rotting Core: Doedre's Torment, Doedre's Suffering
  • The Eternal Laboratory: Doedre's Torment, Doedre's Suffering
  • Doedre's Suffering, Doedre's Torment
  • Life
    144%
    Energy Shield From Life
    50%
    Ailment Threshold
    144%
    Resistance
    0 0 40 0
    Damage
    120%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experience
    120%
    Model Size
    90%
    Type
    WraithSpirit
    Metadata
    WraithDoedre
    Level
    68
    Life
    9,264
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    3,064
    Damage
    448
    Spell Damage
    448
    Accuracy
    290
    Attack Time
    1.755
    Experience
    12,306
    Ailment Threshold
    9,264
    Chill
    29
    Shock
    29
    Brittle
    166
    Scorch
    29
    Sap
    81
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 359–538
    Critical Strike Chance: 5%
    Attack Time: 1.755 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.3
    }
    
    Animated
    {
    	on_death = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spirit/WraithDoedre"] = {
        name = "Doedre's Suffering",
        life = 1.44,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Doedre's Suffering
    Undead
    SpectreY
    Tagsghost_armour, ghost_blood, is_unarmed, medium_movement, melee, not_dex, not_str, physical_affinity, undead
    Packs
  • Doedre's Suffering, Doedre's Torment
  • Life
    144%
    Energy Shield From Life
    50%
    Ailment Threshold
    144%
    Resistance
    0 0 40 0
    Damage
    120%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experience
    120%
    Model Size
    90%
    Type
    WraithSpirit
    Metadata
    WraithDoedreHellscape
    Level
    68
    Life
    9,264
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    3,064
    Damage
    448
    Spell Damage
    448
    Accuracy
    290
    Attack Time
    1.755
    Experience
    12,306
    Ailment Threshold
    9,264
    Chill
    29
    Shock
    29
    Brittle
    166
    Scorch
    29
    Sap
    81
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 359–538
    Critical Strike Chance: 5%
    Attack Time: 1.755 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.3
    }
    
    Animated
    {
    	on_death = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spirit/WraithDoedreHellscape"] = {
        name = "Doedre's Suffering",
        life = 1.44,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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