ドードゥリの苦難
ドードゥリの苦難がスタックするたび、アクションスピードが5%遅くなる。
action_speed_-%
Doedre's Suffering
Attribute /6

doedre_pillar_purple_aura

KeyValue
CostiLvl 1: Normal: 1x叡智の巻物 · マジック: 1x変成のオーブ · レア: 1x錬金術のオーブ · ユニーク: 5x混沌のオーブ
AcronymIgnite
IsCharged1
BuffGroupsID30
IsBuffDefinition1
BuffMergeModesID1
Codeaction speed -%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable1
StatSemanticsPercentage

ドードゥリの苦悩 DoedreWraith

ドードゥリの苦悩
パックサイズ:5-10モンスター
パックにパックリーダーが含まれる
不死者のレイス
パックリーダー:
ドードゥリの苦痛
カオススクリーチをキャストする
Doedre's Suffering

ドードゥリの苦悩 chaos-doedrewraiths

ドードゥリの苦悩
パックサイズ:5-9モンスター
パックにパックリーダーが含まれる
不死者のレイス
パックリーダー:
ドードゥリの苦痛
カオススクリーチをキャストする
Doedre's Suffering
ドードゥリの苦悩
不死者
Doedre's Suffering
SpectreY
Area腐った核, 永遠なる研究所
Tagsghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, undead
Packs
  • 腐った核: ドードゥリの苦痛, ドードゥリの苦悩
  • 永遠なる研究所: ドードゥリの苦痛, ドードゥリの苦悩
  • ドードゥリの苦悩, ドードゥリの苦痛
  • ライフ
    144%
    Energy Shield From Life
    50%
    Ailment Threshold
    144%
    耐性
    0 0 40 0
    Damage
    120%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    経験値
    120%
    Model Size
    90%
    Type
    WraithSpirit
    Metadata
    WraithDoedre
    レベル
    68
    ライフ
    4,632
    アーマー
    28,790
    回避力
    4,739
    エナジーシールド
    4,411
    Damage
    448
    スペルダメージ
    448
    命中
    580
    Attack Time
    1.755
    経験値
    12,306
    Minion Life
    1,005
    Minion Energy Shield
    957
    Minion Damage
    358
    Ailment Threshold
    9,264
    Chill
    29
    Shock
    29
    Brittle
    166
    Scorch
    29
    Sap
    81
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 359–538
    クリティカル率: 5%
    Attack Time: 1.755 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.3
    }
    
    Animated
    {
    	on_death = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spirit/WraithDoedre"] = {
        name = "Doedre's Suffering",
        life = 1.44,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ドードゥリの苦悩
    不死者
    Doedre's Suffering
    SpectreY
    Tagsghost_armour, ghost_blood, is_unarmed, medium_movement, melee, not_dex, not_str, physical_affinity, undead
    Packs
  • ドードゥリの苦悩, ドードゥリの苦痛
  • ライフ
    144%
    Energy Shield From Life
    50%
    Ailment Threshold
    144%
    耐性
    0 0 40 0
    Damage
    120%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    経験値
    120%
    Model Size
    90%
    Type
    WraithSpirit
    Metadata
    WraithDoedreHellscape
    レベル
    68
    ライフ
    4,632
    アーマー
    28,790
    回避力
    4,739
    エナジーシールド
    4,411
    Damage
    448
    スペルダメージ
    448
    命中
    580
    Attack Time
    1.755
    経験値
    12,306
    Minion Life
    1,005
    Minion Energy Shield
    957
    Minion Damage
    358
    Ailment Threshold
    9,264
    Chill
    29
    Shock
    29
    Brittle
    166
    Scorch
    29
    Sap
    81
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 359–538
    クリティカル率: 5%
    Attack Time: 1.755 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.3
    }
    
    Animated
    {
    	on_death = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spirit/WraithDoedreHellscape"] = {
        name = "Doedre's Suffering",
        life = 1.44,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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