Giant Tentacle
Eldritch
SpectreN
Tagsbludgeoning_weapon, eldritch, flesh_armour, immobile, is_unarmed, physical_affinity, red_blood, unusable_corpse
Life
100%
Ailment Threshold
100%
Resistance
0 0 0 0
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
2 ~ 85
Attack Time
1.5 Second
Damage Spread
±0%
Experience
100%
Model Size
200%
Type
AtlasInvadersConsumeBossTentacle
Metadata
ConsumeBossSkyscraperTentacle_
Level
68
Life
6,433
Armour
28,790
Evasion Rating
4,739
Damage
560
Spell Damage
560
Accuracy
580
Attack Time
1.5
Experience
10,255
Minion Life
1,395
Minion Damage
447
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
EASConsumeBossOmegaTentacleSlam
Spell
Cast Time: 2.166 sec

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

DiesAfterTime
{
	time_until_death = 10.0f
}

Stats
{
	base_deal_no_damage = 1
}

Animated
{
	on_end_attack_01 =
	"
		this.my_hole.PlayAnimation( submerge );
		Delete();
	"

	on_end_attack_02 =
	"
		this.my_hole.PlayAnimation( submerge );
		Delete();
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheTangle/ao/tentacle_hole.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasInvaders/ConsumeMonsters/ConsumeBossSkyscraperTentacle_"] = {
    name = "Giant Tentacle",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 85,
    accuracy = 1,
    skillList = {
        "EASConsumeBossOmegaTentacleSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EASConsumeBossOmegaTentacleSlam"] = {
    name = "EASConsumeBossOmegaTentacleSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.166,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
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