Tentacule géant
Surnaturel
Giant Tentacle
SpectreN
Tagsbludgeoning_weapon, eldritch, flesh_armour, immobile, is_unarmed, physical_affinity, red_blood, unusable_corpse
Vie
100%
Ailment Threshold
100%
Résistance
0 0 0 0
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
2 ~ 85
Attack Time
1.5 Second
Damage Spread
±0%
Expérience
100%
Model Size
200%
Type
AtlasInvadersConsumeBossTentacle
Metadata
ConsumeBossSkyscraperTentacle_
Niveau
68
Vie
6,433
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
560
Dégâts des sorts
560
Précision
290
Attack Time
1.5
Expérience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
EASConsumeBossOmegaTentacleSlam
Spell
Temps d'incantation: 2.166 sec.

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

DiesAfterTime
{
	time_until_death = 10.0f
}

Stats
{
	base_deal_no_damage = 1
}

Animated
{
	on_end_attack_01 =
	"
		this.my_hole.PlayAnimation( submerge );
		Delete();
	"

	on_end_attack_02 =
	"
		this.my_hole.PlayAnimation( submerge );
		Delete();
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheTangle/ao/tentacle_hole.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasInvaders/ConsumeMonsters/ConsumeBossSkyscraperTentacle_"] = {
    name = "Giant Tentacle",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 85,
    accuracy = 1,
    skillList = {
        "EASConsumeBossOmegaTentacleSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EASConsumeBossOmegaTentacleSlam"] = {
    name = "EASConsumeBossOmegaTentacleSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.166,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
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