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巨大な触手
エルドリッチ
monster gauntlet ruin enabled [0]
Giant Tentacle
Spectre
Tagsbludgeoning_weapon, eldritch, flesh_armour, immobile, is_unarmed, physical_affinity, red_blood, unusable_corpse
ライフ
100%
Ailment Threshold
100%
耐性
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
150%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
2 ~ 85
Attack Time
1.5 Second
Damage Spread
±0%
経験値
100%
Model Size
200%
Type
AtlasInvadersConsumeBossTentacle
Metadata
ConsumeBossSkyscraperTentacle_
レベル
68
ライフ
6,433
アーマー
28,790
回避力
4,739
Damage
560
スペルダメージ
560
命中
580
Attack Time
1.5
経験値
10,255
Minion Life
1,395
Minion Damage
447
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
Phys Convert Ele
240%
EASConsumeBossOmegaTentacleSlam
Spell
キャストタイム: 2.166 秒

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

DiesAfterTime
{
	time_until_death = 10.0f
}

Stats
{
	base_deal_no_damage = 1
}

Animated
{
	on_end_attack_01 =
	"
		this.my_hole.PlayAnimation( submerge );
		Delete();
	"

	on_end_attack_02 =
	"
		this.my_hole.PlayAnimation( submerge );
		Delete();
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasInvaders/ConsumeMonsters/ConsumeBossSkyscraperTentacle_"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Giant Tentacle",
    life = 1,
    damage = 1.5,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 85,
    accuracy = 1,
    skillList = {
        "EASConsumeBossOmegaTentacleSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EASConsumeBossOmegaTentacleSlam"] = {
    name = "EASConsumeBossOmegaTentacleSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.166,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster gauntlet ruin enabled [0]
FamilyMonsterGauntletRuinEnabled
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster gauntlet ruin enabled 0 0 Global — スケールできない値
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