巨大な触手
エルドリッチ
Giant Tentacle
Spectre | N |
---|---|
Tags | bludgeoning_weapon, eldritch, flesh_armour, immobile, is_unarmed, physical_affinity, red_blood, unusable_corpse |
ライフ
100%
Ailment Threshold
100%
耐性
0 0 0 0
Damage
150%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
2 ~ 85
Attack Time
1.5 Second
Damage Spread
±0%
経験値
100%
Model Size
200%
Type
AtlasInvadersConsumeBossTentacle
Metadata
ConsumeBossSkyscraperTentacle_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
6,433
アーマー
28,790
回避力
4,739
エナジーシールド
0
Damage
560
スペルダメージ
560
命中
290
Attack Time
1.5
経験値
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EASConsumeBossOmegaTentacleSlam
Spell
キャストタイム: 2.166 秒
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } DiesAfterTime { time_until_death = 10.0f } Stats { base_deal_no_damage = 1 } Animated { on_end_attack_01 = " this.my_hole.PlayAnimation( submerge ); Delete(); " on_end_attack_02 = " this.my_hole.PlayAnimation( submerge ); Delete(); " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheTangle/ao/tentacle_hole.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasInvaders/ConsumeMonsters/ConsumeBossSkyscraperTentacle_"] = { name = "Giant Tentacle", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0, attackTime = 1.5, attackRange = 85, accuracy = 1, skillList = { "EASConsumeBossOmegaTentacleSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EASConsumeBossOmegaTentacleSlam"] = { name = "EASConsumeBossOmegaTentacleSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.166, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }