Tentáculo Gigante
Ancestral
Giant Tentacle
Spectre | N |
---|---|
Tags | bludgeoning_weapon, eldritch, flesh_armour, immobile, is_unarmed, physical_affinity, red_blood, unusable_corpse |
Vida
100%
Ailment Threshold
100%
Resistência
0 0 0 0
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
2 ~ 85
Attack Time
1.5 Second
Damage Spread
±0%
Experiência
100%
Model Size
200%
Type
AtlasInvadersConsumeBossTentacle
Metadata
ConsumeBossSkyscraperTentacle_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
6,433
Armadura
28,790
Evasão
4,739
Escudo de Energia
0
Damage
560
Dano Mágico
560
Precisão
290
Attack Time
1.5
Experiência
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EASConsumeBossOmegaTentacleSlam
Spell
Tempo de Conjuração: 2.166 seg
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } DiesAfterTime { time_until_death = 10.0f } Stats { base_deal_no_damage = 1 } Animated { on_end_attack_01 = " this.my_hole.PlayAnimation( submerge ); Delete(); " on_end_attack_02 = " this.my_hole.PlayAnimation( submerge ); Delete(); " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheTangle/ao/tentacle_hole.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasInvaders/ConsumeMonsters/ConsumeBossSkyscraperTentacle_"] = { name = "Giant Tentacle", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0, attackTime = 1.5, attackRange = 85, accuracy = 1, skillList = { "EASConsumeBossOmegaTentacleSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EASConsumeBossOmegaTentacleSlam"] = { name = "EASConsumeBossOmegaTentacleSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.166, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }