Prophecy Perandus Rampage
Anoint Cluster Jewel The Pantheon Item Passive Skill Tree Fossil Catalysts Delirium Orb Scarab Breachstone Emblem Timeless Jewel Divination Card
Item Synthesis Corrupted Mods /24 ⍟

Item Synthesis Corrupted Mods /24 ⍟

Item ClassesMods
Boots
  • (5–7)% increased Movement Speed if Corrupted
  • (2–3)% chance to gain an additional Vaal Soul on Kill
  • Gloves
  • (5–7)% increased Attack and Cast Speed if Corrupted
  • (21–30)% increased Vaal Skill Critical Strike Chance
  • Helmets
  • +(8–12)% to all Elemental Resistances if Corrupted
  • (2–3)% chance to gain an additional Vaal Soul on Kill
  • Body Armours
  • 5% reduced Damage taken if Corrupted
  • (2–3)% chance to gain an additional Vaal Soul on Kill
  • Belts
  • (13–16)% increased Damage with Vaal Skills
  • Increases and Reductions to Damage with Vaal Skills also apply to Non-Vaal Skills
  • Rings
  • (15–20)% increased Damage if Corrupted
  • (13–16)% increased Damage with Vaal Skills
  • Amulets
  • (6–8)% increased maximum Life if Corrupted
  • (8–10)% increased maximum Energy Shield if Corrupted
  • (5–8)% increased Vaal Skill Effect Duration
  • Quivers
  • (40–50)% increased Global Critical Strike Chance if Corrupted
  • (21–30)% increased Vaal Skill Critical Strike Chance
  • Shields
  • Immune to Curses if Corrupted
  • (2–3)% chance to gain an additional Vaal Soul on Kill
  • One Hand Axes
  • (40–50)% increased Attack Damage if Corrupted
  • (25–30)% increased Damage with Vaal Skills
  • One Hand Swords
  • (40–50)% increased Attack Damage if Corrupted
  • (25–30)% increased Damage with Vaal Skills
  • Thrusting One Hand Swords
  • (40–50)% increased Attack Damage if Corrupted
  • (25–30)% increased Damage with Vaal Skills
  • One Hand Maces
  • (40–50)% increased Attack Damage if Corrupted
  • (25–30)% increased Damage with Vaal Skills
  • Claws
  • (40–50)% increased Attack Damage if Corrupted
  • (25–30)% increased Damage with Vaal Skills
  • Sceptres
  • (40–50)% increased Attack Damage if Corrupted
  • (40–50)% increased Spell Damage if Corrupted
  • (25–30)% increased Damage with Vaal Skills
  • Daggers
  • (40–50)% increased Attack Damage if Corrupted
  • (40–50)% increased Spell Damage if Corrupted
  • (25–30)% increased Damage with Vaal Skills
  • Wands
  • (40–50)% increased Attack Damage if Corrupted
  • (40–50)% increased Spell Damage if Corrupted
  • (25–30)% increased Damage with Vaal Skills
  • Two Hand Maces
  • (60–70)% increased Attack Damage if Corrupted
  • (36–44)% increased Damage with Vaal Skills
  • Two Hand Axes
  • (60–70)% increased Attack Damage if Corrupted
  • (36–44)% increased Damage with Vaal Skills
  • Two Hand Swords
  • (60–70)% increased Attack Damage if Corrupted
  • (36–44)% increased Damage with Vaal Skills
  • Bows
  • (60–70)% increased Attack Damage if Corrupted
  • (36–44)% increased Damage with Vaal Skills
  • Staves
  • (60–70)% increased Attack Damage if Corrupted
  • (60–70)% increased Spell Damage if Corrupted
  • (36–44)% increased Damage with Vaal Skills
  • Jewels
  • (5–7)% increased Attack Damage if Corrupted
  • (5–7)% increased Spell Damage if Corrupted
  • Abyss Jewels
  • +2% to all Elemental Resistances if Corrupted
  • Item Synthesis Mods /2251 ⍟

    Item Synthesis Mods /2251 ⍟

    Explicit Mod StatValueItem ClassesSynthesised Implicit
    +# to maximum Life100Boots, Helmets, Gloves, Body Armours
    Shields
  • +(8–10) to maximum Life
  • +# to maximum Life175Boots, Helmets, Gloves, Body Armours
    Shields
  • +(11–14) to maximum Life
  • +# to maximum Life250Boots, Helmets, Gloves, Body Armours
    Shields
  • +(15–19) to maximum Life
  • +# to maximum Life325Boots, Helmets, Gloves, Body Armours
    Shields
  • +(20–24) to maximum Life
  • +# to maximum Life400Boots, Helmets, Gloves, Body Armours
    Shields
  • +(25–30) to maximum Life
  • 4% increased maximum Life
  • +# to maximum Life1000Boots, Helmets, Gloves, Shields
  • (5–6)% increased maximum Life
  • +# to maximum Life475Body Armours
  • (5–6)% increased maximum Life
  • +# to maximum Life1000Body Armours
  • (8–10)% increased maximum Life
  • +# to maximum Life200Quivers, Belts, Amulets, Rings
  • 4% increased maximum Life
  • +# to maximum Life280Quivers, Belts
  • (5–6)% increased maximum Life
  • +# to maximum Life1000Quivers, Belts
  • (7–8)% increased maximum Life
  • +# to maximum Life230Amulets, Rings
  • (5–6)% increased maximum Life
  • +# to maximum Life1000Amulets, Rings
  • (7–8)% increased maximum Life
  • +# to maximum Life130Abyss Jewels
  • +(3–4) to maximum Life
  • +# to maximum Life500Abyss Jewels
  • +(5–6) to maximum Life
  • #% increased maximum Life17Jewels
  • +(3–4) to maximum Life
  • #% increased maximum Life100Jewels
  • +(5–6) to maximum Life
  • Regenerate # Life per second1000Boots, Helmets, Gloves, Body Armours
    Shields, Belts, Rings
  • Regenerate (5–7) Life per second
  • Regenerate # Life per second1750Boots, Helmets, Gloves, Body Armours
    Shields, Belts, Rings
  • Regenerate (7–11.7) Life per second
  • Regenerate # Life per second2500Boots, Helmets, Gloves, Body Armours
    Shields, Belts, Rings
  • Regenerate (11.7–18.3) Life per second
  • Regenerate # Life per second3000Boots, Helmets, Gloves, Body Armours
    Shields, Belts, Rings
  • Regenerate (18.4–26.7) Life per second
  • Regenerate # Life per second3250Boots, Helmets, Gloves, Body Armours
    Shields, Belts, Rings
  • Regenerate (26.7–40) Life per second
  • Regenerate (0.6–0.7)% of Life per second
  • Regenerate # Life per second3500Boots, Helmets, Gloves, Body Armours
    Shields, Belts, Rings
  • Regenerate (26.7–40) Life per second
  • Regenerate (0.8–0.93)% of Life per second
  • Regenerate # Life per second5000Boots, Helmets, Gloves, Body Armours
    Shields, Belts, Rings
  • Regenerate (26.7–40) Life per second
  • Regenerate 1% of Life per second
  • Regenerate # Life per second1500Amulets
  • Regenerate (0.6–0.7)% of Life per second
  • Regenerate # Life per second2500Amulets
  • Regenerate (0.8–0.93)% of Life per second
  • Regenerate # Life per second3500Amulets
  • Regenerate 1% of Life per second
  • Regenerate # Life per second5000Amulets
  • Regenerate 1% of Life per second
  • Regenerate (80–100) Life per second
  • Regenerate # Life per second1620Abyss Jewels
  • +(3–4) to maximum Life
  • Regenerate # Life per second5000Abyss Jewels
  • Regenerate 0.2% of Life per second
  • Regenerate #% of Life per second while moving100Abyss Jewels
  • +(3–4) to maximum Life
  • Regenerate #% of Life per second while moving500Abyss Jewels
  • Regenerate 0.2% of Life per second
  • Regenerate #% of Life per second70Boots, Gloves, Helmets, Body Armours
    Shields, Quivers, Amulets
  • Regenerate (11.7–18.3) Life per second
  • Regenerate #% of Life per second140Boots, Gloves, Helmets, Body Armours
    Shields, Quivers, Amulets
  • Regenerate (18.4–26.7) Life per second
  • Regenerate #% of Life per second300Boots, Gloves, Helmets, Body Armours
    Shields, Quivers, Amulets
  • Regenerate (26.7–40) Life per second
  • Regenerate (0.6–0.7)% of Life per second
  • Regenerate #% of Life per second48Jewels, Abyss Jewels
  • +(3–4) to maximum Life
  • Regenerate #% of Life per second100Jewels, Abyss Jewels
  • Regenerate 0.2% of Life per second
  • #% of Physical Attack Damage Leeched as Life40Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • 0.2% of Physical Attack Damage Leeched as Life
  • #% of Physical Attack Damage Leeched as Life70Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • 0.3% of Physical Attack Damage Leeched as Life
  • #% of Physical Attack Damage Leeched as Life100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • 0.4% of Physical Attack Damage Leeched as Life
  • #% of Physical Attack Damage Leeched as Life400Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • 1.5% of Physical Attack Damage Leeched as Life
  • #% of Physical Attack Damage Leeched as Life400Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • 3% of Physical Attack Damage Leeched as Life
  • #% of Physical Attack Damage Leeched as Life40Gloves, Amulets
  • 0.2% of Physical Attack Damage Leeched as Life
  • #% of Physical Attack Damage Leeched as Life70Gloves, Amulets
  • 0.3% of Physical Attack Damage Leeched as Life
  • #% of Physical Attack Damage Leeched as Life100Gloves, Amulets
  • 0.4% of Physical Attack Damage Leeched as Life
  • #% of Physical Attack Damage Leeched as Life400Gloves, Amulets
  • 0.4% of Physical Attack Damage Leeched as Life
  • 10% increased Maximum total Life Recovery per second from Leech
  • #% of Physical Attack Damage Leeched as Life70Quivers, Rings
  • (13–16)% increased Damage while Leeching Life
  • #% of Physical Attack Damage Leeched as Life100Quivers, Rings
  • (17–21)% increased Damage while Leeching Life
  • #% of Physical Attack Damage Leeched as Life400Quivers, Rings
  • (22–25)% increased Damage while Leeching Life
  • #% of Physical Attack Damage Leeched as Life100Jewels
  • +(3–4) to maximum Life
  • #% of Physical Attack Damage Leeched as Life500Jewels
  • 0.2% of Physical Attack Damage Leeched as Life
  • #% of Attack Damage Leeched as Life80Jewels, Abyss Jewels
  • +(3–4) to maximum Life
  • #% of Attack Damage Leeched as Life150Jewels, Abyss Jewels
  • 0.2% of Attack Damage Leeched as Life
  • +# Life gained on Kill15Gloves, Quivers, Rings, Amulets
    Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(6–8) Life gained on Kill
  • +# Life gained on Kill25Gloves, Quivers, Rings, Amulets
    Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(9–11) Life gained on Kill
  • +# Life gained on Kill35Gloves, Quivers, Rings, Amulets
    Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(12–15) Life gained on Kill
  • +# Life gained on Kill100Gloves, Quivers, Rings, Amulets
    Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(12–15) Life gained on Kill
  • Recover (1–2)% of Life on Kill
  • +# Life gained for each Enemy hit by your Attacks4Gloves
  • +(4–5) Life gained for each Enemy hit by your Attacks
  • +# Life gained for each Enemy hit by your Attacks6Gloves
  • +(6–8) Life gained for each Enemy hit by your Attacks
  • +# Life gained for each Enemy hit by your Attacks4Rings
  • +(6–8) Life gained for each Enemy hit by your Attacks
  • +# Life gained for each Enemy hit by your Attacks6Rings
  • +(9–15) Life gained for each Enemy hit by your Attacks
  • +# Life gained for each Enemy hit by your Attacks4Amulets
  • +(4–5) Life gained for each Enemy hit by your Attacks
  • +# Life gained for each Enemy hit by your Attacks7Amulets
  • +(6–8) Life gained for each Enemy hit by your Attacks
  • +# Life gained for each Enemy hit by your Attacks10Amulets
  • +(9–15) Life gained for each Enemy hit by your Attacks
  • +# Life gained for each Enemy hit by your Attacks15Amulets
  • +(9–15) Life gained for each Enemy hit by your Attacks
  • +# Life gained for each Enemy hit by Attacks4Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(4–5) Life gained for each Enemy hit by Attacks
  • +# Life gained for each Enemy hit by Attacks7Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(6–8) Life gained for each Enemy hit by Attacks
  • +# Life gained for each Enemy hit by Attacks10Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(9–15) Life gained for each Enemy hit by Attacks
  • +# Life gained for each Enemy hit by Attacks15Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • +(25–30) Life gained for each Enemy hit by Attacks
  • +# Life gained for each Enemy hit by Attacks15Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(45–50) Life gained for each Enemy hit by Attacks
  • +# Life gained for each Enemy hit by your Attacks7Jewels
  • +(3–4) to maximum Life
  • +# Life gained for each Enemy hit by your Attacks50Jewels
  • +(1–2) Life gained for each Enemy hit by your Attacks
  • #% increased Flask Life Recovery rate25Belts
  • Regenerate (5–7) Life per second
  • #% increased Flask Life Recovery rate50Belts
  • Regenerate (7–11.7) Life per second
  • #% increased Flask Life Recovery rate75Belts
  • Regenerate (11.7–18.3) Life per second
  • #% increased Flask Life Recovery rate150Belts
  • Regenerate (11.7–18.3) Life per second
  • (10–15)% increased Life Recovery rate
  • +# to maximum Mana50Body Armours, Shields, Claws
  • +(8–10) to maximum Mana
  • +# to maximum Mana100Body Armours, Shields, Claws
  • +(11–14) to maximum Mana
  • +# to maximum Mana150Body Armours, Shields, Claws
  • +(15–19) to maximum Mana
  • +# to maximum Mana175Body Armours, Shields, Claws
  • +(20–24) to maximum Mana
  • +# to maximum Mana200Body Armours
  • +(25–30) to maximum Mana
  • 6% increased maximum Mana
  • +# to maximum Mana200Shields
  • (7–8)% increased maximum Mana
  • (6–8)% increased Attack Damage per 500 Maximum Mana
  • (6–8)% increased Spell Damage per 500 Maximum Mana
  • +# to maximum Mana500Body Armours, Shields
  • (7–8)% increased maximum Mana
  • +# to maximum Mana200Claws
  • +(25–30) to maximum Mana
  • +# to maximum Mana500Claws
  • (6–8)% increased Attack Damage per 500 Maximum Mana
  • +# to maximum Mana70Boots, Helmets, Gloves, Sceptres
    Daggers, Wands, Staves
  • +(8–10) to maximum Mana
  • +# to maximum Mana125Boots, Helmets, Gloves, Sceptres
    Daggers, Wands, Staves
  • +(11–14) to maximum Mana
  • +# to maximum Mana175Boots, Helmets, Gloves, Sceptres
    Daggers, Wands, Staves
  • +(15–19) to maximum Mana
  • +# to maximum Mana230Boots, Helmets, Gloves, Sceptres
    Daggers, Wands, Staves
  • +(20–24) to maximum Mana
  • +# to maximum Mana280Boots, Helmets, Gloves
  • +(25–30) to maximum Mana
  • 6% increased maximum Mana
  • +# to maximum Mana335Boots, Helmets, Gloves
  • (7–8)% increased maximum Mana
  • +# to maximum Mana500Boots, Helmets, Gloves
  • (9–10)% increased maximum Mana
  • +# to maximum Mana280Sceptres, Daggers, Wands, Staves
  • +(25–30) to maximum Mana
  • +# to maximum Mana500Sceptres, Daggers, Wands
  • (6–8)% increased Attack Damage per 500 Maximum Mana
  • (6–8)% increased Spell Damage per 500 Maximum Mana
  • +# to maximum Mana500Staves
  • (12–14)% increased Attack Damage per 500 Maximum Mana
  • (12–14)% increased Spell Damage per 500 Maximum Mana
  • +# to maximum Mana100Amulets, Rings
  • 6% increased maximum Mana
  • +# to maximum Mana200Amulets, Rings
  • (7–8)% increased maximum Mana
  • +# to maximum Mana500Amulets, Rings
  • (9–10)% increased maximum Mana
  • +# to maximum Mana130Abyss Jewels
  • +(2–3) to maximum Mana
  • +# to maximum Mana500Abyss Jewels
  • +(4–5) to maximum Mana
  • #% increased maximum Mana35Quivers
  • +(15–19) to maximum Mana
  • #% increased maximum Mana70Quivers
  • +(20–24) to maximum Mana
  • #% increased maximum Mana150Quivers
  • +(25–30) to maximum Mana
  • (7–8)% increased maximum Mana
  • #% increased maximum Mana20Jewels
  • +(2–3) to maximum Mana
  • #% increased maximum Mana50Jewels
  • +(4–5) to maximum Mana
  • #% increased Mana Regeneration Rate50Rings, Shields, Claws, Sceptres
    Daggers, Wands, Staves
  • (16–18)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate90Rings, Shields, Claws, Sceptres
    Daggers, Wands, Staves
  • (19–21)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate130Rings, Shields, Claws, Sceptres
    Daggers, Wands, Staves
  • (22–24)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate170Rings, Shields, Claws, Sceptres
    Daggers, Wands, Staves
  • (25–27)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate190Rings, Shields, Claws, Sceptres
    Daggers, Wands, Staves
  • (28–30)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate500Rings
  • (28–30)% increased Mana Regeneration Rate
  • Regenerate (3–4) Mana per second
  • #% increased Mana Regeneration Rate500Shields
  • (28–30)% increased Mana Regeneration Rate
  • Regenerate 0.3% of Mana per second
  • #% increased Mana Regeneration Rate500Claws
  • (28–30)% increased Mana Regeneration Rate
  • 0.4% of Attack Damage Leeched as Mana
  • #% increased Mana Regeneration Rate500Sceptres, Daggers, Wands
  • (28–30)% increased Mana Regeneration Rate
  • Regenerate 0.3% of Mana per second
  • #% increased Mana Regeneration Rate500Staves
  • (28–30)% increased Mana Regeneration Rate
  • Regenerate 0.6% of Mana per second
  • #% increased Mana Regeneration Rate75Amulets
  • Regenerate (2–2.5) Mana per second
  • #% increased Mana Regeneration Rate150Amulets
  • Regenerate (2.5–3) Mana per second
  • #% increased Mana Regeneration Rate190Amulets
  • Regenerate (3–4) Mana per second
  • #% increased Mana Regeneration Rate500Amulets
  • Regenerate (3–4) Mana per second
  • Regenerate 0.5% of Mana per second
  • #% increased Mana Regeneration Rate35Jewels
  • +(2–3) to maximum Mana
  • #% increased Mana Regeneration Rate100Jewels
  • (5–7)% increased Mana Regeneration Rate
  • Regenerate # Mana per second420Abyss Jewels
  • +(2–3) to maximum Mana
  • Regenerate # Mana per second1000Abyss Jewels
  • (5–7)% increased Mana Regeneration Rate
  • Regenerate #% of Mana per second32Helmets
  • (22–24)% increased Mana Regeneration Rate
  • Regenerate #% of Mana per second64Helmets
  • (25–27)% increased Mana Regeneration Rate
  • Regenerate #% of Mana per second200Helmets
  • (28–30)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate while moving100Boots
  • (22–24)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate while moving180Boots
  • (25–27)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate while moving500Boots
  • (28–30)% increased Mana Regeneration Rate
  • Regenerate (2.5–3) Mana per second
  • #% increased Mana Regeneration Rate while moving60Abyss Jewels
  • +(2–3) to maximum Mana
  • #% increased Mana Regeneration Rate while moving100Abyss Jewels
  • (5–7)% increased Mana Regeneration Rate
  • #% of Damage taken Recouped as Mana7Jewels, Abyss Jewels
  • +(2–3) to maximum Mana
  • #% of Damage taken Recouped as Mana20Jewels, Abyss Jewels
  • (5–7)% increased Mana Regeneration Rate
  • #% of Physical Attack Damage Leeched as Mana40Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • 0.1% of Physical Attack Damage Leeched as Mana
  • #% of Physical Attack Damage Leeched as Mana70Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • 0.2% of Physical Attack Damage Leeched as Mana
  • #% of Physical Attack Damage Leeched as Mana100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • 0.3% of Physical Attack Damage Leeched as Mana
  • #% of Physical Attack Damage Leeched as Mana400Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • 0.5% of Physical Attack Damage Leeched as Mana
  • #% of Physical Attack Damage Leeched as Mana400Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • 1% of Physical Attack Damage Leeched as Mana
  • #% of Physical Attack Damage Leeched as Mana40Gloves, Amulets
  • 0.1% of Physical Attack Damage Leeched as Mana
  • #% of Physical Attack Damage Leeched as Mana70Gloves, Amulets
  • 0.2% of Physical Attack Damage Leeched as Mana
  • #% of Physical Attack Damage Leeched as Mana100Gloves, Amulets
  • 0.3% of Physical Attack Damage Leeched as Mana
  • #% of Physical Attack Damage Leeched as Mana400Gloves, Amulets
  • 0.3% of Physical Attack Damage Leeched as Mana
  • 10% increased Maximum total Mana Recovery per second from Leech
  • #% of Physical Attack Damage Leeched as Mana70Quivers, Rings
  • (13–16)% increased Damage while Leeching Mana
  • #% of Physical Attack Damage Leeched as Mana100Quivers, Rings
  • (17–21)% increased Damage while Leeching Mana
  • #% of Physical Attack Damage Leeched as Mana400Quivers, Rings
  • (22–25)% increased Damage while Leeching Mana
  • #% of Physical Attack Damage Leeched as Mana100Jewels
  • +(2–3) to maximum Mana
  • #% of Physical Attack Damage Leeched as Mana500Jewels
  • 0.1% of Physical Attack Damage Leeched as Mana
  • +# Mana gained on Kill5Gloves, Quivers, Rings, Amulets
    Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +3 Mana gained on Kill
  • +# Mana gained on Kill10Gloves, Quivers, Rings, Amulets
    Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +4 Mana gained on Kill
  • +# Mana gained on Kill15Gloves, Quivers, Rings, Amulets
    Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +5 Mana gained on Kill
  • +# Mana gained on Kill50Gloves, Quivers, Rings, Amulets
    Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +5 Mana gained on Kill
  • Recover (1–2)% of Mana on Kill
  • +# Mana gained for each Enemy hit by your Attacks5Gloves
  • +2 Mana gained for each Enemy hit by your Attacks
  • +# Mana gained for each Enemy hit by your Attacks10Gloves
  • +3 Mana gained for each Enemy hit by your Attacks
  • +# Mana gained for each Enemy hit by your Attacks50Gloves
  • +4 Mana gained for each Enemy hit by your Attacks
  • +# Mana gained for each Enemy hit by your Attacks5Jewels
  • +(2–3) to maximum Mana
  • +# Mana gained for each Enemy hit by your Attacks20Jewels
  • +1 Mana gained for each Enemy hit by your Attacks
  • #% reduced Mana Cost of Skills11Jewels
  • +(2–3) to maximum Mana
  • #% reduced Mana Cost of Skills50Jewels
  • 2% reduced Mana Cost of Skills
  • #% increased Flask Mana Recovery rate25Belts
  • (16–18)% increased Mana Regeneration Rate
  • #% increased Flask Mana Recovery rate50Belts
  • (19–21)% increased Mana Regeneration Rate
  • #% increased Flask Mana Recovery rate70Belts
  • (22–24)% increased Mana Regeneration Rate
  • #% increased Flask Mana Recovery rate100Belts
  • (22–24)% increased Mana Regeneration Rate
  • (10–15)% increased Mana Recovery rate
  • +#% to Fire Resistance50Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +8% to Fire Resistance
  • +#% to Fire Resistance75Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(9–10)% to Fire Resistance
  • +#% to Fire Resistance100Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(11–12)% to Fire Resistance
  • +#% to Fire Resistance125Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(13–14)% to Fire Resistance
  • +#% to Fire Resistance140Boots, Helmets, Gloves, Body Armours
    Shields, Quivers
  • +(15–16)% to Fire Resistance
  • +#% to Fire Resistance150Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • +(15–16)% to Fire Resistance
  • +#% to Fire Resistance150Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(15–16)% to Fire Resistance
  • +#% to Fire Resistance150Boots, Helmets, Gloves, Quivers
  • +(15–16)% to Fire Resistance
  • +1% to maximum Fire Resistance
  • +#% to Fire Resistance150Shields
  • +(15–16)% to Fire Resistance
  • +3% to maximum Fire Resistance
  • +#% to Fire Resistance150Body Armours
  • +(15–16)% to Fire Resistance
  • (7–10)% of Physical Damage from Hits taken as Fire Damage
  • +#% to Fire Resistance50Rings
  • (-15–-10) Fire Damage taken from Hits
  • +#% to Fire Resistance100Rings
  • (-40–-16) Fire Damage taken from Hits
  • +#% to Fire Resistance150Rings
  • (-80–-40) Fire Damage taken from Hits
  • +#% to Fire Resistance50Belts, Amulets
  • +(11–12)% to Fire Resistance
  • +#% to Fire Resistance100Belts, Amulets
  • +(13–14)% to Fire Resistance
  • +#% to Fire Resistance140Belts, Amulets
  • +(15–16)% to Fire Resistance
  • +#% to Fire Resistance150Belts
  • +(15–16)% to Fire Resistance
  • Cannot be Ignited
  • +#% to Fire Resistance150Amulets
  • +(15–16)% to Fire Resistance
  • Purity of Fire has (30–40)% reduced Reservation
  • +#% to Fire Resistance35Jewels, Abyss Jewels
  • +(2–3)% to Fire Resistance
  • +#% to Fire Resistance100Jewels, Abyss Jewels
  • +(4–5)% to Fire Resistance
  • +#% to Cold Resistance50Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +8% to Cold Resistance
  • +#% to Cold Resistance75Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(9–10)% to Cold Resistance
  • +#% to Cold Resistance100Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(11–12)% to Cold Resistance
  • +#% to Cold Resistance125Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(13–14)% to Cold Resistance
  • +#% to Cold Resistance140Boots, Helmets, Gloves, Body Armours
    Shields, Quivers
  • +(15–16)% to Cold Resistance
  • +#% to Cold Resistance150Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • +(15–16)% to Cold Resistance
  • +#% to Cold Resistance150Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(15–16)% to Cold Resistance
  • +#% to Cold Resistance150Boots, Helmets, Gloves, Quivers
  • +(15–16)% to Cold Resistance
  • +1% to maximum Cold Resistance
  • +#% to Cold Resistance150Shields
  • +(15–16)% to Cold Resistance
  • +3% to maximum Cold Resistance
  • +#% to Cold Resistance150Body Armours
  • +(15–16)% to Cold Resistance
  • (7–10)% of Physical Damage from Hits taken as Cold Damage
  • +#% to Cold Resistance50Rings
  • (-15–-10) Cold Damage taken from Hits
  • +#% to Cold Resistance100Rings
  • (-40–-16) Cold Damage taken from Hits
  • +#% to Cold Resistance150Rings
  • (-80–-40) Cold Damage taken from Hits
  • +#% to Cold Resistance50Belts, Amulets
  • +(11–12)% to Cold Resistance
  • +#% to Cold Resistance100Belts, Amulets
  • +(13–14)% to Cold Resistance
  • +#% to Cold Resistance140Belts, Amulets
  • +(15–16)% to Cold Resistance
  • +#% to Cold Resistance150Belts
  • +(15–16)% to Cold Resistance
  • Cannot be Frozen
  • +#% to Cold Resistance150Amulets
  • +(15–16)% to Cold Resistance
  • Purity of Ice has (30–40)% reduced Reservation
  • +#% to Cold Resistance35Jewels, Abyss Jewels
  • +(2–3)% to Cold Resistance
  • +#% to Cold Resistance100Jewels, Abyss Jewels
  • +(4–5)% to Cold Resistance
  • +#% to Lightning Resistance50Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +8% to Lightning Resistance
  • +#% to Lightning Resistance75Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(9–10)% to Lightning Resistance
  • +#% to Lightning Resistance100Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(11–12)% to Lightning Resistance
  • +#% to Lightning Resistance125Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(13–14)% to Lightning Resistance
  • +#% to Lightning Resistance140Boots, Helmets, Gloves, Body Armours
    Shields, Quivers
  • +(15–16)% to Lightning Resistance
  • +#% to Lightning Resistance150Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • +(15–16)% to Lightning Resistance
  • +#% to Lightning Resistance150Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(15–16)% to Lightning Resistance
  • +#% to Lightning Resistance150Boots, Helmets, Gloves, Quivers
  • +(15–16)% to Lightning Resistance
  • +1% to maximum Lightning Resistance
  • +#% to Lightning Resistance150Shields
  • +(15–16)% to Lightning Resistance
  • +3% to maximum Lightning Resistance
  • +#% to Lightning Resistance150Body Armours
  • +(15–16)% to Lightning Resistance
  • (7–10)% of Physical Damage from Hits taken as Lightning Damage
  • +#% to Lightning Resistance50Rings
  • (-15–-10) Lightning Damage taken from Hits
  • +#% to Lightning Resistance100Rings
  • (-40–-16) Lightning Damage taken from Hits
  • +#% to Lightning Resistance150Rings
  • (-80–-40) Lightning Damage taken from Hits
  • +#% to Lightning Resistance50Belts, Amulets
  • +(11–12)% to Lightning Resistance
  • +#% to Lightning Resistance100Belts, Amulets
  • +(13–14)% to Lightning Resistance
  • +#% to Lightning Resistance140Belts, Amulets
  • +(15–16)% to Lightning Resistance
  • +#% to Lightning Resistance150Belts
  • +(15–16)% to Lightning Resistance
  • Cannot be Shocked
  • +#% to Lightning Resistance150Amulets
  • +(15–16)% to Lightning Resistance
  • Purity of Lightning has (30–40)% reduced Reservation
  • +#% to Lightning Resistance35Jewels, Abyss Jewels
  • +(2–3)% to Lightning Resistance
  • +#% to Lightning Resistance100Jewels, Abyss Jewels
  • +(4–5)% to Lightning Resistance
  • +#% to Chaos Resistance35Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(5–6)% to Chaos Resistance
  • +#% to Chaos Resistance70Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(7–8)% to Chaos Resistance
  • +#% to Chaos Resistance70Rings
  • (-17–-13) Chaos Damage taken
  • +#% to Chaos Resistance100Boots, Helmets, Gloves, Body Armours
    Shields, Quivers
  • +(9–10)% to Chaos Resistance
  • +#% to Chaos Resistance120Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • +(9–10)% to Chaos Resistance
  • +#% to Chaos Resistance120Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(9–10)% to Chaos Resistance
  • +#% to Chaos Resistance120Boots, Helmets, Gloves, Quivers
  • +(9–10)% to Chaos Resistance
  • +1% to maximum Chaos Resistance
  • +#% to Chaos Resistance120Shields
  • +(9–10)% to Chaos Resistance
  • +2% to maximum Chaos Resistance
  • +#% to Chaos Resistance120Body Armours
  • +(9–10)% to Chaos Resistance
  • (5–8)% of Physical Damage from Hits taken as Chaos Damage
  • +#% to Chaos Resistance120Rings
  • (-31–-18) Chaos Damage taken
  • +#% to Chaos Resistance100Belts, Amulets
  • +(9–10)% to Chaos Resistance
  • +#% to Chaos Resistance120Belts
  • +(9–10)% to Chaos Resistance
  • Cannot be Poisoned
  • +#% to Chaos Resistance120Amulets
  • +(9–10)% to Chaos Resistance
  • 3% reduced Damage taken from Damage Over Time
  • +#% to Chaos Resistance100Jewels, Abyss Jewels
  • +(2–3)% to Chaos Resistance
  • +#% to Fire and Cold Resistances20Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +8% to Fire Resistance
  • +8% to Cold Resistance
  • +#% to Fire and Cold Resistances40Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Cold Resistance
  • +#% to Fire and Cold Resistances100Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Cold Resistance
  • +#% to Fire and Cold Resistances34Jewels, Abyss Jewels
  • +(2–3)% to Fire Resistance
  • +(2–3)% to Cold Resistance
  • +#% to Fire and Cold Resistances100Jewels, Abyss Jewels
  • +(4–5)% to Fire Resistance
  • +(4–5)% to Cold Resistance
  • +#% to Fire and Lightning Resistances20Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +8% to Fire Resistance
  • +8% to Lightning Resistance
  • +#% to Fire and Lightning Resistances40Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Lightning Resistance
  • +#% to Fire and Lightning Resistances100Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to Fire and Lightning Resistances34Jewels, Abyss Jewels
  • +(2–3)% to Fire Resistance
  • +(2–3)% to Lightning Resistance
  • +#% to Fire and Lightning Resistances100Jewels, Abyss Jewels
  • +(4–5)% to Fire Resistance
  • +(4–5)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances20Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +8% to Cold Resistance
  • +8% to Lightning Resistance
  • +#% to Cold and Lightning Resistances40Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(9–10)% to Cold Resistance
  • +(9–10)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances100Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(11–12)% to Cold Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances34Jewels, Abyss Jewels
  • +(2–3)% to Cold Resistance
  • +(2–3)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances100Jewels, Abyss Jewels
  • +(4–5)% to Cold Resistance
  • +(4–5)% to Lightning Resistance
  • +#% to Fire and Chaos Resistances35Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +8% to Fire Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Fire and Chaos Resistances100Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(9–10)% to Fire Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to Cold and Chaos Resistances35Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +8% to Cold Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Cold and Chaos Resistances100Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(9–10)% to Cold Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to Lightning and Chaos Resistances35Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +8% to Lightning Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Lightning and Chaos Resistances100Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(9–10)% to Lightning Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to all Elemental Resistances15Rings
  • (-15–-10) Fire Damage taken from Hits
  • (-15–-10) Cold Damage taken from Hits
  • (-15–-10) Lightning Damage taken from Hits
  • +#% to all Elemental Resistances30Rings
  • (-40–-16) Fire Damage taken from Hits
  • (-40–-16) Cold Damage taken from Hits
  • (-40–-16) Lightning Damage taken from Hits
  • +#% to all Elemental Resistances45Rings
  • (-80–-40) Fire Damage taken from Hits
  • (-80–-40) Cold Damage taken from Hits
  • (-80–-40) Lightning Damage taken from Hits
  • +#% to all Elemental Resistances100Rings
  • (-80–-40) Fire Damage taken from Hits
  • (-80–-40) Cold Damage taken from Hits
  • (-80–-40) Lightning Damage taken from Hits
  • Grants Level 25 Purity of Fire Skill
  • Grants Level 25 Purity of Ice Skill
  • Grants Level 25 Purity of Lightning Skill
  • +#% to all Elemental Resistances15Amulets
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Cold Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to all Elemental Resistances30Amulets
  • +(13–14)% to Fire Resistance
  • +(13–14)% to Cold Resistance
  • +(13–14)% to Lightning Resistance
  • +#% to all Elemental Resistances45Amulets
  • +(15–16)% to Fire Resistance
  • +(15–16)% to Cold Resistance
  • +(15–16)% to Lightning Resistance
  • +#% to all Elemental Resistances100Amulets
  • +(15–16)% to Fire Resistance
  • +(15–16)% to Cold Resistance
  • +(15–16)% to Lightning Resistance
  • +1% to all maximum Resistances
  • +#% to all Elemental Resistances15Shields
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Cold Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to all Elemental Resistances30Shields
  • +(13–14)% to Fire Resistance
  • +(13–14)% to Cold Resistance
  • +(13–14)% to Lightning Resistance
  • +#% to all Elemental Resistances45Shields
  • +(15–16)% to Fire Resistance
  • +(15–16)% to Cold Resistance
  • +(15–16)% to Lightning Resistance
  • +#% to all Elemental Resistances100Shields
  • +(15–16)% to Fire Resistance
  • +(15–16)% to Cold Resistance
  • +(15–16)% to Lightning Resistance
  • +2% to all maximum Resistances
  • +#% to all Elemental Resistances28Jewels, Abyss Jewels
  • +(2–3)% to Fire Resistance
  • +(2–3)% to Cold Resistance
  • +(2–3)% to Lightning Resistance
  • +#% to all Elemental Resistances100Jewels, Abyss Jewels
  • +(4–5)% to Fire Resistance
  • +(4–5)% to Cold Resistance
  • +(4–5)% to Lightning Resistance
  • #% increased Stun and Block Recovery30Boots, Helmets, Gloves, Body Armours
    Shields
  • (10–12)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery60Boots, Helmets, Gloves, Body Armours
    Shields
  • (13–15)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery90Boots, Helmets, Gloves, Body Armours
    Shields
  • (16–18)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery110Boots, Helmets, Gloves, Body Armours
    Shields
  • (19–21)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery130Boots, Helmets, Gloves, Body Armours
    Shields
  • (22–25)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery160Helmets, Gloves, Body Armours
  • (14–15)% chance to Avoid being Stunned
  • #% increased Stun and Block Recovery160Shields, Boots
  • (22–25)% increased Stun and Block Recovery
  • Unwavering Stance
  • #% increased Stun and Block Recovery50Belts
  • (10–11)% chance to Avoid being Stunned
  • #% increased Stun and Block Recovery80Belts
  • (12–13)% chance to Avoid being Stunned
  • #% increased Stun and Block Recovery150Belts
  • (14–15)% chance to Avoid being Stunned
  • Bleeding cannot be inflicted on you
  • #% increased Stun and Block Recovery28Jewels
  • (6–7)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery100Jewels
  • (3–5)% chance to Avoid being Stunned
  • #% chance to Avoid interruption from Stuns while Casting55Jewels, Abyss Jewels
  • (6–7)% increased Stun and Block Recovery
  • #% chance to Avoid interruption from Stuns while Casting100Jewels, Abyss Jewels
  • (8–10)% chance to Avoid interruption from Stuns while Casting
  • #% increased Stun Duration on Enemies50Quivers, Belts, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • (15–17)% increased Stun Duration on Enemies
  • #% increased Stun Duration on Enemies300Quivers, Belts
  • (18–25)% increased Stun Duration on Enemies
  • (20–25)% increased Area of Effect if you have Stunned an Enemy Recently
  • #% increased Stun Duration on Enemies300Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (26–35)% increased Stun Duration on Enemies
  • #% increased Stun Duration on Enemies28Jewels
  • (2–3)% increased Stun Duration on Enemies
  • #% increased Stun Duration on Enemies100Jewels
  • (4–5)% increased Stun Duration on Enemies
  • #% chance to Knock Enemies Back on hit12Jewels
  • (2–3)% increased Stun Duration on Enemies
  • #% chance to Knock Enemies Back on hit50Jewels
  • (2–3)% chance to Knock Enemies Back on hit
  • #% reduced Enemy Stun Threshold30Belts, One Hand Axes, One Hand Swords, Thrusting One Hand Swords
    One Hand Maces, Sceptres, Two Hand Maces, Two Hand Axes
    Two Hand Swords, Staves
  • (5–6)% reduced Enemy Stun Threshold
  • #% reduced Enemy Stun Threshold35Belts, One Hand Axes, One Hand Swords, Thrusting One Hand Swords
    One Hand Maces, Sceptres, Two Hand Maces, Two Hand Axes
    Two Hand Swords, Staves
  • (7–8)% reduced Enemy Stun Threshold
  • #% reduced Enemy Stun Threshold200Belts, One Hand Axes, One Hand Swords, Thrusting One Hand Swords
    One Hand Maces, Sceptres, Two Hand Maces, Two Hand Axes
    Two Hand Swords, Staves
  • (9–10)% reduced Enemy Stun Threshold
  • #% chance to Avoid being Stunned20Shields
  • (10–11)% chance to Avoid being Stunned
  • #% chance to Avoid being Stunned40Shields
  • (12–13)% chance to Avoid being Stunned
  • #% chance to Avoid being Stunned55Shields
  • (14–15)% chance to Avoid being Stunned
  • #% chance to Avoid being Stunned150Shields
  • (14–15)% chance to Avoid being Stunned
  • Bleeding cannot be inflicted on you
  • #% chance to Avoid being Stunned40Gloves, Helmets
  • (10–11)% chance to Avoid being Stunned
  • #% chance to Avoid being Stunned80Gloves, Helmets
  • (12–13)% chance to Avoid being Stunned
  • #% chance to Avoid being Stunned200Gloves, Helmets
  • (14–15)% chance to Avoid being Stunned
  • #% chance to Avoid being Stunned25Abyss Jewels
  • (6–7)% increased Stun and Block Recovery
  • #% chance to Avoid being Stunned100Abyss Jewels
  • (3–5)% chance to Avoid being Stunned
  • +# to Strength40Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(6–8) to Strength
  • +# to Strength70Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(9–11) to Strength
  • +# to Strength100Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(12–14) to Strength
  • +# to Strength130Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(15–17) to Strength
  • +# to Strength160Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(18–20) to Strength
  • +# to Strength200Helmets, Gloves, Quivers
  • +(18–20) to Strength
  • 5% increased Strength
  • +# to Strength200Boots
  • +(18–20) to Strength
  • +1 to Maximum Endurance Charges
  • +# to Strength200Body Armours
  • +(18–20) to Strength
  • Gain 1 Endurance Charge every second if you've been Hit Recently
  • +# to Strength200Claws, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces
  • Adds (1–2) to (3–4) Fire Damage to Attacks with this Weapon per 10 Strength
  • +# to Strength200Bows, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Adds (2–3) to (4–5) Fire Damage to Attacks with this Weapon per 10 Strength
  • +# to Strength200Wands, Sceptres, Daggers
  • 1% increased Spell Damage per 16 Strength
  • Adds (1–2) to (3–4) Fire Damage to Attacks with this Weapon per 10 Strength
  • +# to Strength200Staves
  • 1% increased Spell Damage per 10 Strength
  • Adds (2–3) to (4–5) Fire Damage to Attacks with this Weapon per 10 Strength
  • +# to Strength100Rings
  • +(12–14) to Strength
  • +# to Strength130Rings
  • +(15–17) to Strength
  • +# to Strength160Rings
  • +(18–20) to Strength
  • +# to Strength100Belts, Amulets
  • (7–9)% increased Strength
  • +# to Strength130Belts, Amulets
  • (10–12)% increased Strength
  • +# to Strength160Belts, Amulets
  • (13–15)% increased Strength
  • +# to Strength200Belts
  • (13–15)% increased Strength
  • Regenerate 0.3% of Life per second per Endurance Charge
  • +# to Strength200Shields
  • 6% increased Strength
  • +1 to Maximum Endurance Charges
  • +# to Strength200Amulets
  • (13–15)% increased Strength
  • 1% increased Damage per 15 Strength
  • +# to Strength200Rings
  • 6% increased Strength
  • Intimidate Enemies for 4 seconds on Hit with Attacks
  • +# to Strength42Jewels, Abyss Jewels
  • +(2–3) to Strength
  • +# to Strength100Jewels, Abyss Jewels
  • +(4–5) to Strength
  • +# to Dexterity40Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(6–8) to Dexterity
  • +# to Dexterity70Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(9–11) to Dexterity
  • +# to Dexterity100Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(12–14) to Dexterity
  • +# to Dexterity130Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(15–17) to Dexterity
  • +# to Dexterity160Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(18–20) to Dexterity
  • +# to Dexterity200Boots, Helmets
  • +(18–20) to Dexterity
  • 5% increased Dexterity
  • +# to Dexterity200Quivers
  • +(18–20) to Dexterity
  • (5–10)% chance to gain a Frenzy Charge on Kill
  • +# to Dexterity200Gloves
  • +(18–20) to Dexterity
  • +1 to Maximum Frenzy Charges
  • +# to Dexterity200Body Armours
  • +(18–20) to Dexterity
  • 10% chance to gain a Frenzy Charge on Hit
  • +# to Dexterity200Claws, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces
  • Adds (1–2) to (3–4) Cold Damage to Attacks with this Weapon per 10 Dexterity
  • +# to Dexterity200Bows, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Adds (2–3) to (4–5) Cold Damage to Attacks with this Weapon per 10 Dexterity
  • +# to Dexterity200Wands, Sceptres, Daggers
  • 1% increased Spell Damage per 16 Dexterity
  • Adds (1–2) to (3–4) Cold Damage to Attacks with this Weapon per 10 Dexterity
  • +# to Dexterity100Rings
  • +(12–14) to Dexterity
  • +# to Dexterity130Rings
  • +(15–17) to Dexterity
  • +# to Dexterity160Rings
  • +(18–20) to Dexterity
  • +# to Dexterity100Belts, Amulets
  • (7–9)% increased Dexterity
  • +# to Dexterity130Belts, Amulets
  • (10–12)% increased Dexterity
  • +# to Dexterity160Belts, Amulets
  • (13–15)% increased Dexterity
  • +# to Dexterity200Belts
  • (13–15)% increased Dexterity
  • 6% increased Evasion Rating per Frenzy Charge
  • +# to Dexterity200Shields
  • 6% increased Dexterity
  • +1 to Maximum Frenzy Charges
  • +# to Dexterity200Amulets
  • (13–15)% increased Dexterity
  • 1% increased Damage per 15 Dexterity
  • +# to Dexterity200Rings
  • 6% increased Dexterity
  • You gain Onslaught for 4 seconds on Hit
  • +# to Dexterity42Jewels, Abyss Jewels
  • +(2–3) to Dexterity
  • +# to Dexterity100Jewels, Abyss Jewels
  • +(4–5) to Dexterity
  • +# to Intelligence40Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(6–8) to Intelligence
  • +# to Intelligence70Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(9–11) to Intelligence
  • +# to Intelligence100Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(12–14) to Intelligence
  • +# to Intelligence130Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(15–17) to Intelligence
  • +# to Intelligence160Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(18–20) to Intelligence
  • +# to Intelligence200Boots, Gloves, Quivers
  • +(18–20) to Intelligence
  • 5% increased Intelligence
  • +# to Intelligence200Helmets
  • +(18–20) to Intelligence
  • +1 to Maximum Power Charges
  • +# to Intelligence200Body Armours
  • +(18–20) to Intelligence
  • 15% chance to gain a Power Charge on Critical Strike
  • +# to Intelligence200Claws, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces
  • Adds 1 to (5–6) Lightning Damage to Attacks with this Weapon per 10 Intelligence
  • +# to Intelligence200Bows, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Adds 1 to (7–8) Lightning Damage to Attacks with this Weapon per 10 Intelligence
  • +# to Intelligence200Wands, Sceptres, Daggers
  • 1% increased Spell Damage per 16 Intelligence
  • Adds 1 to (5–6) Lightning Damage to Attacks with this Weapon per 10 Intelligence
  • +# to Intelligence200Staves
  • 1% increased Spell Damage per 10 Intelligence
  • Adds 1 to (7–8) Lightning Damage to Attacks with this Weapon per 10 Intelligence
  • +# to Intelligence100Rings
  • +(12–14) to Intelligence
  • +# to Intelligence130Rings
  • +(15–17) to Intelligence
  • +# to Intelligence160Rings
  • +(18–20) to Intelligence
  • +# to Intelligence100Belts, Amulets
  • (7–9)% increased Intelligence
  • +# to Intelligence130Belts, Amulets
  • (10–12)% increased Intelligence
  • +# to Intelligence160Belts, Amulets
  • (13–15)% increased Intelligence
  • +# to Intelligence200Belts
  • (13–15)% increased Intelligence
  • 6% increased Spell Damage per Power Charge
  • +# to Intelligence200Shields
  • 6% increased Intelligence
  • +1 to Maximum Power Charges
  • +# to Intelligence200Amulets
  • (13–15)% increased Intelligence
  • 1% increased Damage per 15 Intelligence
  • +# to Intelligence200Rings
  • 6% increased Intelligence
  • Gain Arcane Surge on Hit with Spells
  • +# to Intelligence42Jewels, Abyss Jewels
  • +(2–3) to Intelligence
  • +# to Intelligence100Jewels, Abyss Jewels
  • +(4–5) to Intelligence
  • +# to Strength and Dexterity20Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • +# to Strength and Dexterity45Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • +# to Strength and Dexterity100Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • +# to Strength and Dexterity27Jewels, Abyss Jewels
  • +(2–3) to Strength
  • +(2–3) to Dexterity
  • +# to Strength and Dexterity100Jewels, Abyss Jewels
  • +(4–5) to Strength
  • +(4–5) to Dexterity
  • +# to Strength and Intelligence20Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(6–8) to Strength
  • +(6–8) to Intelligence
  • +# to Strength and Intelligence45Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(9–11) to Strength
  • +(9–11) to Intelligence
  • +# to Strength and Intelligence100Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(12–14) to Strength
  • +(12–14) to Intelligence
  • +# to Strength and Intelligence27Jewels, Abyss Jewels
  • +(2–3) to Strength
  • +(2–3) to Intelligence
  • +# to Strength and Intelligence100Jewels, Abyss Jewels
  • +(4–5) to Strength
  • +(4–5) to Intelligence
  • +# to Dexterity and Intelligence20Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • +# to Dexterity and Intelligence45Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • +# to Dexterity and Intelligence100Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • +# to Dexterity and Intelligence27Jewels, Abyss Jewels
  • +(2–3) to Dexterity
  • +(2–3) to Intelligence
  • +# to Dexterity and Intelligence100Jewels, Abyss Jewels
  • +(4–5) to Dexterity
  • +(4–5) to Intelligence
  • +# to all Attributes30Amulets
  • 4% increased Strength
  • 4% increased Dexterity
  • 4% increased Intelligence
  • +# to all Attributes60Amulets
  • 5% increased Strength
  • 5% increased Dexterity
  • 5% increased Intelligence
  • +# to all Attributes95Amulets
  • 6% increased Strength
  • 6% increased Dexterity
  • 6% increased Intelligence
  • +# to all Attributes200Amulets
  • 6% increased Strength
  • 6% increased Dexterity
  • 6% increased Intelligence
  • (4–5)% increased Damage per Endurance Charge
  • (4–5)% increased Damage per Frenzy Charge
  • (4–5)% increased Damage per Power Charge
  • +# to all Attributes15Rings
  • +(6–7) to all Attributes
  • +# to all Attributes30Rings
  • +(8–9) to all Attributes
  • +# to all Attributes45Rings
  • +(10–12) to all Attributes
  • +# to all Attributes100Rings
  • 6% increased Strength
  • 6% increased Dexterity
  • 6% increased Intelligence
  • +1 to Maximum Endurance Charges
  • +1 to Maximum Frenzy Charges
  • +1 to Maximum Power Charges
  • +# to all Attributes15Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • +# to all Attributes30Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • +# to all Attributes50Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • +# to all Attributes20Jewels, Abyss Jewels
  • +(2–3) to Strength
  • +(2–3) to Dexterity
  • +(2–3) to Intelligence
  • +# to all Attributes50Jewels, Abyss Jewels
  • +(4–5) to Strength
  • +(4–5) to Dexterity
  • +(4–5) to Intelligence
  • #% increased Attribute Requirements-60Boots, Helmets, Gloves, Body Armours
    Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(6–7) to all Attributes
  • #% increased Attribute Requirements-70Boots, Helmets, Gloves, Body Armours
    Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(8–9) to all Attributes
  • #% increased Attribute Requirements-85Boots, Helmets, Gloves, Body Armours
    Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(10–12) to all Attributes
  • #% increased Attribute Requirements-100Body Armours
  • 1% reduced Damage taken per 250 Strength
  • 1% reduced Damage taken per 250 Dexterity
  • 1% reduced Damage taken per 250 Intelligence
  • #% increased Attribute Requirements-100Boots, One Hand Maces
  • (5–10)% chance to gain an Endurance Charge on Kill
  • #% increased Attribute Requirements-100One Hand Swords, One Hand Axes
  • (5–10)% chance to gain an Endurance Charge on Kill
  • (5–10)% chance to gain a Frenzy Charge on Kill
  • #% increased Attribute Requirements-100Gloves, Thrusting One Hand Swords
  • (5–10)% chance to gain a Frenzy Charge on Kill
  • #% increased Attribute Requirements-100Claws, Daggers
  • (5–10)% chance to gain a Frenzy Charge on Kill
  • (5–10)% chance to gain a Power Charge on Kill
  • #% increased Attribute Requirements-100Helmets, Wands
  • (5–10)% chance to gain a Power Charge on Kill
  • #% increased Attribute Requirements-100Sceptres
  • (5–10)% chance to gain a Power Charge on Kill
  • (5–10)% chance to gain an Endurance Charge on Kill
  • #% increased Attribute Requirements-100Two Hand Maces, Two Hand Axes, Two Hand Swords
  • +1 to Maximum Endurance Charges
  • #% increased Attribute Requirements-100Bows
  • +1 to Maximum Frenzy Charges
  • #% increased Attribute Requirements-100Staves
  • +1 to Maximum Endurance Charges
  • +1 to Maximum Power Charges
  • #% increased Attribute Requirements-100Shields
  • +(1–2) to Minimum Endurance Charges
  • +(1–2) to Minimum Frenzy Charges
  • +(1–2) to Minimum Power Charges
  • #% increased Attributes17Body Armours
  • 2% increased Attributes
  • #% increased Attributes50Body Armours
  • 3% increased Attributes
  • +# to Armour40Boots, Helmets, Gloves
  • +(15–20) to Armour
  • +# to Armour80Boots, Helmets, Gloves
  • +(21–30) to Armour
  • +# to Armour110Boots, Helmets, Gloves
  • +(31–40) to Armour
  • +# to Armour150Boots, Helmets, Gloves
  • +(41–55) to Armour
  • +# to Armour200Boots, Helmets, Gloves
  • +(56–70) to Armour
  • +# to Armour250Boots, Helmets, Gloves
  • +(56–70) to Armour
  • 2% additional Physical Damage Reduction
  • +# to Armour1000Boots, Helmets, Gloves
  • +(56–70) to Armour
  • 3% additional Physical Damage Reduction
  • +# to Armour200Body Armours, Shields
  • +(15–20) to Armour
  • +# to Armour400Body Armours, Shields
  • +(21–30) to Armour
  • +# to Armour600Body Armours, Shields
  • +(31–40) to Armour
  • +# to Armour800Body Armours, Shields
  • +(41–55) to Armour
  • +# to Armour1100Body Armours, Shields
  • +(56–70) to Armour
  • 2% additional Physical Damage Reduction
  • +# to Armour1450Body Armours, Shields
  • +(56–70) to Armour
  • 3% additional Physical Damage Reduction
  • +# to Armour2000Body Armours, Shields
  • +(56–70) to Armour
  • 4% additional Physical Damage Reduction
  • +# to Armour500Belts
  • (7–9)% increased Armour
  • +# to Armour1000Belts
  • (10–12)% increased Armour
  • +# to Armour1500Belts
  • (13–15)% increased Armour
  • +# to Armour2000Belts
  • (13–15)% increased Armour
  • (4–6)% additional Physical Damage Reduction while affected by Determination
  • +# to Armour400Rings
  • (7–9)% increased Armour
  • +# to Armour700Rings
  • (10–12)% increased Armour
  • +# to Armour1500Rings
  • (13–15)% increased Armour
  • +# to Armour450Abyss Jewels
  • (3–4)% increased Armour
  • +# to Armour1000Abyss Jewels
  • (5–6)% increased Armour
  • #% increased Armour20Amulets
  • (7–9)% increased Armour
  • #% increased Armour40Amulets
  • (10–12)% increased Armour
  • #% increased Armour55Amulets
  • (13–15)% increased Armour
  • #% increased Armour100Amulets
  • (13–15)% increased Armour
  • +(1–2)% to maximum Chance to Block Attack Damage
  • +(1–2)% to maximum Chance to Block Spell Damage
  • #% increased Armour45Jewels
  • (3–4)% increased Armour
  • #% increased Armour100Jewels
  • (5–6)% increased Armour
  • #% increased Armour if you haven't Killed Recently80Abyss Jewels
  • (3–4)% increased Armour
  • #% increased Armour if you haven't Killed Recently150Abyss Jewels
  • (5–6)% increased Armour
  • +# to Evasion Rating35Boots, Helmets, Gloves
  • +(15–20) to Evasion Rating
  • +# to Evasion Rating75Boots, Helmets, Gloves
  • +(21–30) to Evasion Rating
  • +# to Evasion Rating105Boots, Helmets, Gloves
  • +(31–40) to Evasion Rating
  • +# to Evasion Rating145Boots, Helmets, Gloves
  • +(41–55) to Evasion Rating
  • +# to Evasion Rating195Boots, Helmets, Gloves
  • +(56–70) to Evasion Rating
  • +# to Evasion Rating245Boots, Helmets, Gloves
  • +(56–70) to Evasion Rating
  • +2% chance to Evade Attack Hits
  • +# to Evasion Rating1000Boots, Helmets, Gloves
  • +(56–70) to Evasion Rating
  • +3% chance to Evade Attack Hits
  • +# to Evasion Rating175Body Armours, Shields
  • +(15–20) to Evasion Rating
  • +# to Evasion Rating375Body Armours, Shields
  • +(21–30) to Evasion Rating
  • +# to Evasion Rating575Body Armours, Shields
  • +(31–40) to Evasion Rating
  • +# to Evasion Rating775Body Armours, Shields
  • +(41–55) to Evasion Rating
  • +# to Evasion Rating1050Body Armours, Shields
  • +(56–70) to Evasion Rating
  • +2% chance to Evade Attack Hits
  • +# to Evasion Rating1400Body Armours, Shields
  • +(56–70) to Evasion Rating
  • +3% chance to Evade Attack Hits
  • +# to Evasion Rating2000Body Armours, Shields
  • +(56–70) to Evasion Rating
  • +4% chance to Evade Attack Hits
  • +# to Evasion Rating150Rings, Belts, Quivers
  • (7–9)% increased Evasion Rating
  • +# to Evasion Rating300Rings, Belts, Quivers
  • (10–12)% increased Evasion Rating
  • +# to Evasion Rating450Rings, Belts, Quivers
  • (13–15)% increased Evasion Rating
  • +# to Evasion Rating1000Rings, Quivers
  • (13–15)% increased Evasion Rating
  • (16–25)% chance to Avoid Elemental Ailments
  • +# to Evasion Rating1000Belts
  • (13–15)% increased Evasion Rating
  • +(4–6)% chance to Evade Attack Hits while affected by Grace
  • +# to Evasion Rating450Abyss Jewels
  • (3–4)% increased Evasion Rating
  • +# to Evasion Rating1000Abyss Jewels
  • (5–6)% increased Evasion Rating
  • #% increased Evasion Rating20Amulets
  • (7–9)% increased Evasion Rating
  • #% increased Evasion Rating40Amulets
  • (10–12)% increased Evasion Rating
  • #% increased Evasion Rating55Amulets
  • (13–15)% increased Evasion Rating
  • #% increased Evasion Rating100Amulets
  • (13–15)% increased Evasion Rating
  • +(1–2)% to maximum Chance to Dodge Attack Hits
  • +(1–2)% to maximum Chance to Dodge Spell Hits
  • #% increased Evasion Rating45Jewels
  • (3–4)% increased Evasion Rating
  • #% increased Evasion Rating100Jewels
  • (5–6)% increased Evasion Rating
  • #% increased Evasion Rating while moving100Abyss Jewels
  • (3–4)% increased Evasion Rating
  • #% increased Evasion Rating while moving500Abyss Jewels
  • (5–6)% increased Evasion Rating
  • +# to maximum Energy Shield50Boots, Helmets, Gloves
  • +(10–12) to maximum Energy Shield
  • +# to maximum Energy Shield75Boots, Helmets, Gloves
  • +(13–15) to maximum Energy Shield
  • +# to maximum Energy Shield100Boots, Helmets, Gloves
  • +(16–18) to maximum Energy Shield
  • +# to maximum Energy Shield125Boots, Helmets, Gloves
  • +(19–21) to maximum Energy Shield
  • +# to maximum Energy Shield150Boots, Helmets, Gloves
  • +(22–25) to maximum Energy Shield
  • +# to maximum Energy Shield175Boots, Helmets, Gloves
  • +(22–25) to maximum Energy Shield
  • Regenerate (0.6–0.7)% of Energy Shield per second
  • +# to maximum Energy Shield500Boots, Helmets, Gloves
  • +(22–25) to maximum Energy Shield
  • Regenerate (0.8–0.9)% of Energy Shield per second
  • +# to maximum Energy Shield50Body Armours, Shields
  • +(10–12) to maximum Energy Shield
  • +# to maximum Energy Shield100Body Armours, Shields
  • +(13–15) to maximum Energy Shield
  • +# to maximum Energy Shield150Body Armours, Shields
  • +(16–18) to maximum Energy Shield
  • +# to maximum Energy Shield200Body Armours, Shields
  • +(19–21) to maximum Energy Shield
  • +# to maximum Energy Shield300Body Armours, Shields
  • +(22–25) to maximum Energy Shield
  • Regenerate (0.6–0.7)% of Energy Shield per second
  • +# to maximum Energy Shield370Body Armours, Shields
  • +(22–25) to maximum Energy Shield
  • Regenerate (0.8–0.9)% of Energy Shield per second
  • +# to maximum Energy Shield500Body Armours, Shields
  • +(22–25) to maximum Energy Shield
  • Regenerate 1% of Energy Shield per second
  • +# to maximum Energy Shield50Belts
  • (7–9)% increased maximum Energy Shield
  • +# to maximum Energy Shield100Belts
  • (10–13)% increased maximum Energy Shield
  • +# to maximum Energy Shield130Belts
  • (14–16)% increased maximum Energy Shield
  • +# to maximum Energy Shield500Belts
  • (14–16)% increased maximum Energy Shield
  • Regenerate (1.2–2.2)% of Energy Shield per Second while affected by Discipline
  • +# to maximum Energy Shield50Amulets, Rings
  • (4–5)% increased maximum Energy Shield
  • +# to maximum Energy Shield100Amulets, Rings
  • (6–7)% increased maximum Energy Shield
  • +# to maximum Energy Shield130Amulets, Rings
  • (8–10)% increased maximum Energy Shield
  • +# to maximum Energy Shield500Amulets
  • (8–10)% increased maximum Energy Shield
  • 10% increased Maximum total Energy Shield Recovery per second from Leech
  • +# to maximum Energy Shield500Rings
  • (8–10)% increased maximum Energy Shield
  • (7–10)% faster start of Energy Shield Recharge
  • +# to maximum Energy Shield50Quivers
  • (8–9)% increased Energy Shield Recharge Rate
  • +# to maximum Energy Shield100Quivers
  • (10–11)% increased Energy Shield Recharge Rate
  • +# to maximum Energy Shield130Quivers
  • (12–15)% increased Energy Shield Recharge Rate
  • +# to maximum Energy Shield500Quivers
  • (12–15)% increased Energy Shield Recharge Rate
  • 0.3% of Spell Damage Leeched as Energy Shield
  • +# to maximum Energy Shield135Abyss Jewels
  • +(3–4) to maximum Energy Shield
  • +# to maximum Energy Shield500Abyss Jewels
  • +(5–6) to maximum Energy Shield
  • #% increased maximum Energy Shield20Amulets
  • (8–9)% increased Energy Shield Recharge Rate
  • #% increased maximum Energy Shield40Amulets
  • (10–11)% increased Energy Shield Recharge Rate
  • #% increased maximum Energy Shield55Amulets
  • (12–15)% increased Energy Shield Recharge Rate
  • #% increased maximum Energy Shield100Amulets
  • (12–15)% increased Energy Shield Recharge Rate
  • (3–5)% reduced Reservation of Skills
  • #% increased maximum Energy Shield22Jewels
  • +(3–4) to maximum Energy Shield
  • #% increased maximum Energy Shield50Jewels
  • +(5–6) to maximum Energy Shield
  • #% faster start of Energy Shield Recharge65Rings
  • (8–9)% increased Energy Shield Recharge Rate
  • #% faster start of Energy Shield Recharge100Rings
  • (10–11)% increased Energy Shield Recharge Rate
  • (4–6)% faster start of Energy Shield Recharge
  • #% increased Energy Shield Recharge Rate20Jewels
  • +(3–4) to maximum Energy Shield
  • #% increased Energy Shield Recharge Rate50Jewels
  • 0.2% of Spell Damage Leeched as Energy Shield
  • #% faster start of Energy Shield Recharge15Jewels
  • +(3–4) to maximum Energy Shield
  • #% faster start of Energy Shield Recharge50Jewels
  • Regenerate 0.2% of Energy Shield per second
  • +# Energy Shield gained for each Enemy hit by your Attacks5Jewels
  • +(3–4) to maximum Energy Shield
  • +# Energy Shield gained for each Enemy hit by your Attacks20Jewels
  • +(1–2) Energy Shield gained for each Enemy hit by your Attacks
  • Regenerate # Energy Shield per second30Abyss Jewels
  • +(3–4) to maximum Energy Shield
  • Regenerate # Energy Shield per second100Abyss Jewels
  • Regenerate 0.2% of Energy Shield per second
  • #% increased Armour100Boots, Helmets, Gloves, Body Armours
    Shields
  • (15–18)% increased Armour
  • #% increased Armour175Boots, Helmets, Gloves, Body Armours
    Shields
  • (19–22)% increased Armour
  • #% increased Armour250Boots, Helmets, Gloves, Body Armours
    Shields
  • (23–26)% increased Armour
  • #% increased Armour325Boots, Helmets, Gloves, Body Armours
    Shields
  • (27–30)% increased Armour
  • #% increased Armour400Boots, Helmets, Gloves, Body Armours
    Shields
  • (30–35)% increased Armour
  • #% increased Armour1000Body Armours
  • (15–20)% chance to Defend with Double Armour
  • #% increased Armour1000Boots
  • 2% Chance to Block Attack Damage
  • 2% Chance to Block Spell Damage
  • #% increased Armour1000Gloves
  • (4–5)% Chance to Block Attack Damage
  • 2% Chance to Block Spell Damage
  • #% increased Armour1000Helmets
  • 2% Chance to Block Attack Damage
  • (4–5)% Chance to Block Spell Damage
  • #% increased Armour1000Shields
  • +(4–5)% Chance to Block Attack Damage
  • (4–5)% Chance to Block Spell Damage
  • #% increased Evasion Rating100Boots, Helmets, Gloves, Body Armours
    Shields
  • (15–18)% increased Evasion Rating
  • #% increased Evasion Rating175Boots, Helmets, Gloves, Body Armours
    Shields
  • (19–22)% increased Evasion Rating
  • #% increased Evasion Rating250Boots, Helmets, Gloves, Body Armours
    Shields
  • (23–26)% increased Evasion Rating
  • #% increased Evasion Rating325Boots, Helmets, Gloves, Body Armours
    Shields
  • (27–30)% increased Evasion Rating
  • #% increased Evasion Rating400Boots, Helmets, Gloves, Body Armours
    Shields
  • (30–35)% increased Evasion Rating
  • #% increased Evasion Rating1000Body Armours
  • (10–15)% Global chance to Blind Enemies on hit
  • #% increased Evasion Rating1000Helmets, Gloves
  • 2% chance to Dodge Attack Hits
  • 2% chance to Dodge Spell Hits
  • #% increased Evasion Rating1000Boots
  • (4–5)% chance to Dodge Attack Hits
  • (4–5)% chance to Dodge Spell Hits
  • #% increased Evasion Rating1000Shields
  • (4–5)% chance to Dodge Attack Hits
  • (4–5)% chance to Dodge Spell Hits
  • #% increased Energy Shield100Boots, Helmets, Gloves, Body Armours
    Shields
  • (15–16)% increased Energy Shield
  • #% increased Energy Shield175Boots, Helmets, Gloves, Body Armours
    Shields
  • (17–18)% increased Energy Shield
  • #% increased Energy Shield250Boots, Helmets, Gloves, Body Armours
    Shields
  • (19–20)% increased Energy Shield
  • #% increased Energy Shield325Boots, Helmets, Gloves, Body Armours
    Shields
  • (21–22)% increased Energy Shield
  • #% increased Energy Shield400Boots, Helmets, Gloves, Body Armours
    Shields
  • (23–25)% increased Energy Shield
  • #% increased Energy Shield1000Body Armours
  • (10–15)% increased Energy Shield Recovery rate
  • #% increased Energy Shield1000Boots, Gloves
  • Vitality has 10% reduced Reservation
  • Determination has 10% reduced Reservation
  • Grace has 10% reduced Reservation
  • Discipline has 10% reduced Reservation
  • Purity of Fire has 10% reduced Reservation
  • Purity of Ice has 10% reduced Reservation
  • Purity of Lightning has 10% reduced Reservation
  • #% increased Energy Shield1000Helmets
  • (10–15)% increased effect of Non-Curse Auras from your Skills
  • #% increased Energy Shield1000Shields
  • Socketed Gems have 10% reduced Reservation
  • #% increased Armour and Evasion100Boots, Helmets, Gloves, Body Armours
    Shields
  • (15–18)% increased Armour
  • (15–18)% increased Evasion Rating
  • #% increased Armour and Evasion175Boots, Helmets, Gloves, Body Armours
    Shields
  • (19–22)% increased Armour
  • (19–22)% increased Evasion Rating
  • #% increased Armour and Evasion250Boots, Helmets, Gloves, Body Armours
    Shields
  • (23–26)% increased Armour
  • (23–26)% increased Evasion Rating
  • #% increased Armour and Evasion325Boots, Helmets, Gloves, Body Armours
    Shields
  • (27–30)% increased Armour
  • (27–30)% increased Evasion Rating
  • #% increased Armour and Evasion400Boots, Helmets, Gloves, Body Armours
    Shields
  • (30–35)% increased Armour
  • (30–35)% increased Evasion Rating
  • #% increased Armour and Evasion1000Body Armours
  • (15–20)% chance to Defend with Double Armour
  • (10–15)% Global chance to Blind Enemies on hit
  • #% increased Armour and Evasion1000Shields
  • +(4–5)% Chance to Block Attack Damage
  • (4–5)% Chance to Block Spell Damage
  • (4–5)% chance to Dodge Attack Hits
  • (4–5)% chance to Dodge Spell Hits
  • #% increased Armour and Evasion1000Boots
  • 2% Chance to Block Attack Damage
  • 2% Chance to Block Spell Damage
  • (4–5)% chance to Dodge Attack Hits
  • (4–5)% chance to Dodge Spell Hits
  • #% increased Armour and Evasion1000Gloves
  • (4–5)% Chance to Block Attack Damage
  • 2% Chance to Block Spell Damage
  • 2% chance to Dodge Attack Hits
  • 2% chance to Dodge Spell Hits
  • #% increased Armour and Evasion1000Helmets
  • 2% Chance to Block Attack Damage
  • (4–5)% Chance to Block Spell Damage
  • 2% chance to Dodge Attack Hits
  • 2% chance to Dodge Spell Hits
  • #% increased Armour and Energy Shield100Boots, Helmets, Gloves, Body Armours
    Shields
  • (15–18)% increased Armour
  • (15–16)% increased Energy Shield
  • #% increased Armour and Energy Shield175Boots, Helmets, Gloves, Body Armours
    Shields
  • (19–22)% increased Armour
  • (17–18)% increased Energy Shield
  • #% increased Armour and Energy Shield250Boots, Helmets, Gloves, Body Armours
    Shields
  • (23–26)% increased Armour
  • (19–20)% increased Energy Shield
  • #% increased Armour and Energy Shield325Boots, Helmets, Gloves, Body Armours
    Shields
  • (27–30)% increased Armour
  • (21–22)% increased Energy Shield
  • #% increased Armour and Energy Shield400Boots, Helmets, Gloves, Body Armours
    Shields
  • (30–35)% increased Armour
  • (23–25)% increased Energy Shield
  • #% increased Armour and Energy Shield1000Body Armours
  • (15–20)% chance to Defend with Double Armour
  • (10–15)% increased Energy Shield Recovery rate
  • #% increased Armour and Energy Shield1000Boots
  • 2% Chance to Block Attack Damage
  • 2% Chance to Block Spell Damage
  • Vitality has 10% reduced Reservation
  • Determination has 10% reduced Reservation
  • Grace has 10% reduced Reservation
  • Discipline has 10% reduced Reservation
  • Purity of Fire has 10% reduced Reservation
  • Purity of Ice has 10% reduced Reservation
  • Purity of Lightning has 10% reduced Reservation
  • #% increased Armour and Energy Shield1000Shields
  • +(4–5)% Chance to Block Attack Damage
  • (4–5)% Chance to Block Spell Damage
  • Socketed Gems have 10% reduced Reservation
  • #% increased Armour and Energy Shield1000Helmets
  • 2% Chance to Block Attack Damage
  • (4–5)% Chance to Block Spell Damage
  • (10–15)% increased effect of Non-Curse Auras from your Skills
  • #% increased Armour and Energy Shield1000Gloves
  • (4–5)% Chance to Block Attack Damage
  • 2% Chance to Block Spell Damage
  • Vitality has 10% reduced Reservation
  • Determination has 10% reduced Reservation
  • Grace has 10% reduced Reservation
  • Discipline has 10% reduced Reservation
  • Purity of Fire has 10% reduced Reservation
  • Purity of Ice has 10% reduced Reservation
  • Purity of Lightning has 10% reduced Reservation
  • #% increased Evasion and Energy Shield100Boots, Helmets, Gloves, Body Armours
    Shields
  • (15–18)% increased Evasion Rating
  • (15–16)% increased Energy Shield
  • #% increased Evasion and Energy Shield175Boots, Helmets, Gloves, Body Armours
    Shields
  • (19–22)% increased Evasion Rating
  • (17–18)% increased Energy Shield
  • #% increased Evasion and Energy Shield250Boots, Helmets, Gloves, Body Armours
    Shields
  • (23–26)% increased Evasion Rating
  • (19–20)% increased Energy Shield
  • #% increased Evasion and Energy Shield325Boots, Helmets, Gloves, Body Armours
    Shields
  • (27–30)% increased Evasion Rating
  • (21–22)% increased Energy Shield
  • #% increased Evasion and Energy Shield400Boots, Helmets, Gloves, Body Armours
    Shields
  • (30–35)% increased Evasion Rating
  • (23–25)% increased Energy Shield
  • #% increased Evasion and Energy Shield1000Body Armours
  • (10–15)% Global chance to Blind Enemies on hit
  • (10–15)% increased Energy Shield Recovery rate
  • #% increased Evasion and Energy Shield1000Gloves
  • 2% chance to Dodge Attack Hits
  • 2% chance to Dodge Spell Hits
  • Vitality has 10% reduced Reservation
  • Determination has 10% reduced Reservation
  • Grace has 10% reduced Reservation
  • Discipline has 10% reduced Reservation
  • Purity of Fire has 10% reduced Reservation
  • Purity of Ice has 10% reduced Reservation
  • Purity of Lightning has 10% reduced Reservation
  • #% increased Evasion and Energy Shield1000Boots
  • (4–5)% chance to Dodge Attack Hits
  • (4–5)% chance to Dodge Spell Hits
  • Vitality has 10% reduced Reservation
  • Determination has 10% reduced Reservation
  • Grace has 10% reduced Reservation
  • Discipline has 10% reduced Reservation
  • Purity of Fire has 10% reduced Reservation
  • Purity of Ice has 10% reduced Reservation
  • Purity of Lightning has 10% reduced Reservation
  • #% increased Evasion and Energy Shield1000Helmets
  • 2% chance to Dodge Attack Hits
  • 2% chance to Dodge Spell Hits
  • (10–15)% increased effect of Non-Curse Auras from your Skills
  • #% increased Evasion and Energy Shield1000Shields
  • (4–5)% chance to Dodge Attack Hits
  • (4–5)% chance to Dodge Spell Hits
  • Socketed Gems have 10% reduced Reservation
  • #% increased Armour, Evasion and Energy Shield100Boots, Helmets, Gloves, Body Armours
    Shields
  • (15–18)% increased Armour
  • (15–18)% increased Evasion Rating
  • (15–16)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield175Boots, Helmets, Gloves, Body Armours
    Shields
  • (19–22)% increased Armour
  • (19–22)% increased Evasion Rating
  • (17–18)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield250Boots, Helmets, Gloves, Body Armours
    Shields
  • (23–26)% increased Armour
  • (23–26)% increased Evasion Rating
  • (19–20)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield325Boots, Helmets, Gloves, Body Armours
    Shields
  • (27–30)% increased Armour
  • (27–30)% increased Evasion Rating
  • (21–22)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield400Boots, Helmets, Gloves, Body Armours
    Shields
  • (30–35)% increased Armour
  • (30–35)% increased Evasion Rating
  • (23–25)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield1000Body Armours
  • (15–20)% chance to Defend with Double Armour
  • (10–15)% Global chance to Blind Enemies on hit
  • (10–15)% increased Energy Shield Recovery rate
  • #% increased Armour, Evasion and Energy Shield1000Shields
  • +(4–5)% Chance to Block Attack Damage
  • (4–5)% Chance to Block Spell Damage
  • (4–5)% chance to Dodge Attack Hits
  • (4–5)% chance to Dodge Spell Hits
  • Socketed Gems have 10% reduced Reservation
  • #% increased Armour, Evasion and Energy Shield1000Boots
  • 2% Chance to Block Attack Damage
  • 2% Chance to Block Spell Damage
  • (4–5)% chance to Dodge Attack Hits
  • (4–5)% chance to Dodge Spell Hits
  • Vitality has 10% reduced Reservation
  • Determination has 10% reduced Reservation
  • Grace has 10% reduced Reservation
  • Discipline has 10% reduced Reservation
  • Purity of Fire has 10% reduced Reservation
  • Purity of Ice has 10% reduced Reservation
  • Purity of Lightning has 10% reduced Reservation
  • #% increased Armour, Evasion and Energy Shield1000Gloves
  • (4–5)% Chance to Block Attack Damage
  • 2% Chance to Block Spell Damage
  • 2% chance to Dodge Attack Hits
  • 2% chance to Dodge Spell Hits
  • Vitality has 10% reduced Reservation
  • Determination has 10% reduced Reservation
  • Grace has 10% reduced Reservation
  • Discipline has 10% reduced Reservation
  • Purity of Fire has 10% reduced Reservation
  • Purity of Ice has 10% reduced Reservation
  • Purity of Lightning has 10% reduced Reservation
  • #% increased Armour, Evasion and Energy Shield1000Helmets
  • 2% Chance to Block Attack Damage
  • (4–5)% Chance to Block Spell Damage
  • 2% chance to Dodge Attack Hits
  • 2% chance to Dodge Spell Hits
  • (10–15)% increased effect of Non-Curse Auras from your Skills
  • #% additional Physical Damage Reduction5Body Armours
  • 2% additional Physical Damage Reduction
  • #% additional Physical Damage Reduction9Body Armours
  • 3% additional Physical Damage Reduction
  • #% additional Physical Damage Reduction50Body Armours
  • 4% additional Physical Damage Reduction
  • Regenerate #% of Energy Shield per second80Body Armours
  • Regenerate (0.6–0.7)% of Energy Shield per second
  • Regenerate #% of Energy Shield per second120Body Armours
  • Regenerate (0.8–0.9)% of Energy Shield per second
  • Regenerate #% of Energy Shield per second500Body Armours
  • Regenerate 1% of Energy Shield per second
  • #% increased Rarity of Items found30Boots, Gloves, Helmets
  • (10–11)% increased Rarity of Items found
  • #% increased Rarity of Items found60Boots, Gloves, Helmets
  • (12–13)% increased Rarity of Items found
  • #% increased Rarity of Items found90Boots, Gloves, Helmets
  • (14–15)% increased Rarity of Items found
  • #% increased Rarity of Items found120Boots, Gloves, Helmets
  • (16–17)% increased Rarity of Items found
  • #% increased Rarity of Items found145Boots, Gloves, Helmets
  • (18–20)% increased Rarity of Items found
  • #% increased Rarity of Items found200Boots, Gloves, Helmets
  • (1–3)% increased Quantity of Items found
  • #% increased Rarity of Items found50Rings, Amulets
  • (19–20)% increased Rarity of Items found
  • #% increased Rarity of Items found100Rings, Amulets
  • (21–22)% increased Rarity of Items found
  • #% increased Rarity of Items found145Rings, Amulets
  • (23–25)% increased Rarity of Items found
  • #% increased Rarity of Items found200Rings, Amulets
  • (4–5)% increased Movement Speed
  • #% increased Rarity of Items found16Jewels
  • (1–2)% increased Rarity of Items found
  • #% increased Rarity of Items found50Jewels
  • (3–4)% increased Rarity of Items found
  • #% increased Movement Speed50Boots
  • 4% increased Movement Speed
  • #% increased Movement Speed70Boots
  • (5–6)% increased Movement Speed
  • #% increased Movement Speed95Boots
  • (7–8)% increased Movement Speed
  • #% increased Movement Speed120Boots
  • (7–8)% increased Movement Speed
  • Onslaught
  • #% increased Movement Speed if you've Hit an Enemy Recently12Boots
  • 4% increased Movement Speed
  • #% increased Movement Speed if you've Hit an Enemy Recently30Boots
  • (5–6)% increased Movement Speed
  • #% increased Movement Speed if you haven't taken Damage Recently10Abyss Jewels
  • 1% increased Movement Speed
  • #% increased Movement Speed if you haven't taken Damage Recently20Abyss Jewels
  • 2% increased Movement Speed
  • #% increased Movement Speed if you've Killed Recently10Abyss Jewels
  • 1% increased Movement Speed
  • #% increased Movement Speed if you've Killed Recently20Abyss Jewels
  • 2% increased Movement Speed
  • #% increased Attack Speed30Gloves, Quivers
  • 3% increased Attack Speed
  • #% increased Attack Speed35Quivers
  • 4% increased Attack Speed
  • #% increased Attack Speed45Gloves
  • 4% increased Attack Speed
  • #% increased Attack Speed100Gloves, Quivers
  • 5% increased Attack Speed
  • #% increased Attack Speed15Rings
  • 4% increased Attack Speed
  • #% increased Attack Speed50Rings
  • 5% increased Attack Speed
  • #% increased Attack Speed20Shields
  • 3% increased Attack Speed
  • #% increased Attack Speed30Shields
  • 4% increased Attack Speed
  • #% increased Attack Speed100Shields
  • 5% increased Attack Speed
  • #% increased Attack Speed10Jewels, Abyss Jewels
  • 1% increased Attack Speed
  • #% increased Attack Speed50Jewels, Abyss Jewels
  • 2% increased Attack Speed
  • #% increased Attack Speed if you've dealt a Critical Strike Recently20Abyss Jewels
  • 1% increased Attack Speed
  • #% increased Attack Speed if you've dealt a Critical Strike Recently50Abyss Jewels
  • 2% increased Attack Speed
  • #% increased Attack Speed while holding a Shield16Jewels
  • (2–3)% increased Melee Damage
  • #% increased Attack Speed while holding a Shield50Jewels
  • (4–5)% increased Melee Damage
  • 2% increased Attack Speed
  • #% increased Attack Speed while Dual Wielding16Jewels
  • (2–3)% increased Melee Damage
  • #% increased Attack Speed while Dual Wielding50Jewels
  • (4–5)% increased Melee Damage
  • 2% increased Attack Speed
  • #% increased Attack Speed with One Handed Melee Weapons16Jewels
  • (2–3)% increased Melee Damage
  • #% increased Attack Speed with One Handed Melee Weapons50Jewels
  • (4–5)% increased Melee Damage
  • 2% increased Attack Speed
  • #% increased Attack Speed with Two Handed Melee Weapons16Jewels
  • (2–3)% increased Melee Damage
  • #% increased Attack Speed with Two Handed Melee Weapons50Jewels
  • (4–5)% increased Melee Damage
  • 2% increased Attack Speed
  • #% increased Attack Speed with Maces or Sceptres20Jewels
  • (1–2)% increased Attack Speed with Maces or Sceptres
  • #% increased Attack Speed with Maces or Sceptres50Jewels
  • 3% increased Attack Speed with Maces or Sceptres
  • #% increased Attack Speed with Axes20Jewels
  • (1–2)% increased Attack Speed with Axes
  • #% increased Attack Speed with Axes50Jewels
  • 3% increased Attack Speed with Axes
  • #% increased Attack Speed with Swords20Jewels
  • (1–2)% increased Attack Speed with Swords
  • #% increased Attack Speed with Swords50Jewels
  • 3% increased Attack Speed with Swords
  • #% increased Attack Speed with Bows20Jewels
  • (1–2)% increased Attack Speed with Bows
  • #% increased Attack Speed with Bows50Jewels
  • 3% increased Attack Speed with Bows
  • #% increased Attack Speed with Claws20Jewels
  • (1–2)% increased Attack Speed with Claws
  • #% increased Attack Speed with Claws50Jewels
  • 3% increased Attack Speed with Claws
  • #% increased Attack Speed with Daggers20Jewels
  • (1–2)% increased Attack Speed with Daggers
  • #% increased Attack Speed with Daggers50Jewels
  • 3% increased Attack Speed with Daggers
  • #% increased Attack Speed with Wands20Jewels
  • (1–2)% increased Attack Speed with Wands
  • #% increased Attack Speed with Wands50Jewels
  • 3% increased Attack Speed with Wands
  • #% increased Attack Speed with Staves20Jewels
  • (1–2)% increased Attack Speed with Staves
  • #% increased Attack Speed with Staves50Jewels
  • 3% increased Attack Speed with Staves
  • #% increased Attack Speed30Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (3–4)% increased Attack Speed
  • #% increased Attack Speed50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (5–6)% increased Attack Speed
  • #% increased Attack Speed100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (7–8)% increased Attack Speed
  • #% increased Cast Speed20Amulets
  • 3% increased Cast Speed
  • #% increased Cast Speed35Amulets
  • 4% increased Cast Speed
  • #% increased Cast Speed100Amulets
  • 5% increased Cast Speed
  • #% increased Cast Speed15Rings
  • 4% increased Cast Speed
  • #% increased Cast Speed50Rings
  • 5% increased Cast Speed
  • #% increased Cast Speed20Shields
  • 3% increased Cast Speed
  • #% increased Cast Speed30Shields
  • 4% increased Cast Speed
  • #% increased Cast Speed100Shields
  • 5% increased Cast Speed
  • #% increased Cast Speed40Wands, Sceptres, Daggers
  • (5–6)% increased Cast Speed
  • #% increased Cast Speed65Wands, Sceptres, Daggers
  • (7–9)% increased Cast Speed
  • #% increased Cast Speed200Wands, Sceptres, Daggers
  • (10–12)% increased Cast Speed
  • #% increased Cast Speed50Staves
  • (11–12)% increased Cast Speed
  • #% increased Cast Speed100Staves
  • (13–15)% increased Cast Speed
  • #% increased Cast Speed200Staves
  • (16–18)% increased Cast Speed
  • #% increased Cast Speed10Jewels, Abyss Jewels
  • 1% increased Cast Speed
  • #% increased Cast Speed50Jewels, Abyss Jewels
  • 2% increased Cast Speed
  • #% increased Cast Speed if you've dealt a Critical Strike Recently18Abyss Jewels
  • 1% increased Cast Speed
  • #% increased Cast Speed if you've dealt a Critical Strike Recently50Abyss Jewels
  • 2% increased Cast Speed
  • #% increased Cast Speed while holding a Shield11Jewels
  • (1–2)% increased Cast Speed while holding a Shield
  • #% increased Cast Speed while holding a Shield50Jewels
  • 3% increased Cast Speed while holding a Shield
  • #% increased Cast Speed while wielding a Staff11Jewels
  • (1–2)% increased Cast Speed while wielding a Staff
  • #% increased Cast Speed while wielding a Staff50Jewels
  • 3% increased Cast Speed while wielding a Staff
  • #% increased Cast Speed while Dual Wielding11Jewels
  • (1–2)% increased Cast Speed while Dual Wielding
  • #% increased Cast Speed while Dual Wielding50Jewels
  • 3% increased Cast Speed while Dual Wielding
  • #% increased Cast Speed with Fire Skills11Jewels
  • (2–3)% increased Fire Damage
  • #% increased Cast Speed with Fire Skills50Jewels
  • (4–5)% increased Fire Damage
  • 2% increased Cast Speed
  • #% increased Cast Speed with Cold Skills11Jewels
  • (2–3)% increased Cold Damage
  • #% increased Cast Speed with Cold Skills50Jewels
  • (4–5)% increased Cold Damage
  • 2% increased Cast Speed
  • #% increased Cast Speed with Lightning Skills11Jewels
  • (2–3)% increased Lightning Damage
  • #% increased Cast Speed with Lightning Skills50Jewels
  • (4–5)% increased Lightning Damage
  • 2% increased Cast Speed
  • #% increased Attack and Cast Speed15Shields, Amulets, Quivers
  • 4% increased Attack and Cast Speed
  • #% increased Attack and Cast Speed50Shields, Amulets, Quivers
  • 5% increased Attack and Cast Speed
  • #% increased Attack and Cast Speed10Jewels
  • 1% increased Attack Speed
  • 1% increased Cast Speed
  • #% increased Attack and Cast Speed50Jewels
  • 2% increased Attack Speed
  • 2% increased Cast Speed
  • #% increased Projectile Speed40Quivers, Bows, Wands
  • (9–10)% increased Projectile Speed
  • #% increased Projectile Speed80Quivers, Bows, Wands
  • (11–12)% increased Projectile Speed
  • #% increased Projectile Speed115Quivers, Bows, Wands
  • (13–14)% increased Projectile Speed
  • #% increased Projectile Speed135Quivers, Bows, Wands
  • (15–17)% increased Projectile Speed
  • #% increased Projectile Speed200Wands
  • (18–20)% increased Projectile Speed
  • Projectiles Pierce 2 additional Targets
  • #% increased Projectile Speed200Quivers, Bows
  • (18–20)% increased Projectile Speed
  • Bow Attacks fire an additional Arrow
  • #% increased Projectile Speed20Jewels
  • (1–2)% increased Projectile Speed
  • #% increased Projectile Speed50Jewels
  • (3–5)% increased Projectile Speed
  • #% increased Trap Throwing Speed30Belts, Amulets
  • (2–3)% increased Trap Throwing Speed
  • #% increased Trap Throwing Speed100Belts, Amulets
  • (4–5)% increased Trap Throwing Speed
  • #% increased Trap Throwing Speed20Jewels
  • (1–2)% increased Trap Throwing Speed
  • #% increased Trap Throwing Speed50Jewels
  • 3% increased Trap Throwing Speed
  • #% increased Mine Throwing Speed30Helmets, Amulets
  • (2–3)% increased Mine Throwing Speed
  • #% increased Mine Throwing Speed100Helmets, Amulets
  • (4–5)% increased Mine Throwing Speed
  • #% increased Mine Throwing Speed20Jewels
  • (1–2)% increased Mine Throwing Speed
  • #% increased Mine Throwing Speed50Jewels
  • 3% increased Mine Throwing Speed
  • #% increased Totem Placement speed75Boots, Amulets
  • (2–3)% increased Totem Placement speed
  • #% increased Totem Placement speed150Boots, Amulets
  • (4–5)% increased Totem Placement speed
  • #% increased Brand Attachment range30Gloves, Amulets
  • (2–3)% increased Brand Attachment range
  • #% increased Brand Attachment range100Gloves, Amulets
  • (4–5)% increased Brand Attachment range
  • +# to Accuracy Rating250Gloves, Helmets, Quivers, Rings
    Amulets, Shields
  • (10–11)% increased Global Accuracy Rating
  • +# to Accuracy Rating500Gloves, Helmets, Quivers, Rings
    Amulets, Shields
  • (12–13)% increased Global Accuracy Rating
  • +# to Accuracy Rating750Gloves, Helmets, Quivers, Rings
    Amulets, Shields
  • (14–15)% increased Global Accuracy Rating
  • +# to Accuracy Rating1000Gloves, Helmets, Quivers, Rings
    Amulets, Shields
  • (16–17)% increased Global Accuracy Rating
  • +# to Accuracy Rating1400Gloves, Helmets, Rings, Amulets
  • (18–20)% increased Global Accuracy Rating
  • +# to Accuracy Rating2000Gloves, Helmets, Rings, Amulets
  • (18–20)% increased Global Accuracy Rating
  • +(150–250) to Accuracy Rating
  • +# to Accuracy Rating2000Shields
  • +(251–350) to Accuracy Rating
  • +# to Accuracy Rating2000Quivers
  • Arrows Pierce 3 additional Targets
  • +# to Accuracy Rating600Abyss Jewels
  • +(21–35) to Accuracy Rating
  • +# to Accuracy Rating2000Abyss Jewels
  • +(36–50) to Accuracy Rating
  • +# to Accuracy Rating500Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (10–15)% increased Global Accuracy Rating
  • +# to Accuracy Rating1000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (20–25)% increased Global Accuracy Rating
  • +# to Accuracy Rating2000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (30–35)% increased Global Accuracy Rating
  • #% increased Global Accuracy Rating32Jewels
  • +(21–35) to Accuracy Rating
  • #% increased Global Accuracy Rating100Jewels
  • +(36–50) to Accuracy Rating
  • #% increased Accuracy Rating if you haven't Killed Recently70Abyss Jewels
  • +(21–35) to Accuracy Rating
  • #% increased Accuracy Rating if you haven't Killed Recently150Abyss Jewels
  • +(36–50) to Accuracy Rating
  • #% increased Damage25Belts, Rings
  • (10–11)% increased Damage
  • #% increased Damage55Belts, Rings
  • (12–13)% increased Damage
  • #% increased Damage100Belts, Rings
  • (14–15)% increased Damage
  • #% increased Damage27Jewels
  • 2% increased Damage
  • #% increased Damage100Jewels
  • (3–4)% increased Damage
  • #% increased Damage if you've Killed Recently50Abyss Jewels
  • 2% increased Damage
  • #% increased Damage if you've Killed Recently100Abyss Jewels
  • (3–4)% increased Damage
  • #% increased Physical Damage200Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (13–14)% increased Physical Damage
  • #% increased Physical Damage400Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (15–16)% increased Physical Damage
  • #% increased Physical Damage600Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (17–19)% increased Physical Damage
  • #% increased Physical Damage725Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (20–22)% increased Physical Damage
  • #% increased Physical Damage1000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (23–25)% increased Physical Damage
  • #% increased Physical Damage200Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (13–14)% increased Physical Damage
  • #% increased Physical Damage400Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (15–16)% increased Physical Damage
  • #% increased Physical Damage600Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (17–19)% increased Physical Damage
  • #% increased Physical Damage725Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (20–22)% increased Physical Damage
  • #% increased Physical Damage1000Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (23–25)% increased Physical Damage
  • Adds to # Physical Damage40Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds 1 to 2 Physical Damage
  • Adds to # Physical Damage80Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (2–3) to (3–4) Physical Damage
  • Adds to # Physical Damage120Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (3–4) to (5–6) Physical Damage
  • Adds to # Physical Damage135Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (5–6) to (7–8) Physical Damage
  • Adds to # Physical Damage500Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (6–7) to (9–10) Physical Damage
  • Adds to # Physical Damage50Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds 1 to (2–3) Physical Damage
  • Adds to # Physical Damage100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (2–3) to (4–5) Physical Damage
  • Adds to # Physical Damage150Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (4–5) to (6–7) Physical Damage
  • Adds to # Physical Damage180Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (6–7) to (8–10) Physical Damage
  • Adds to # Physical Damage500Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (8–9) to (11–13) Physical Damage
  • Adds to # Physical Damage to Spells45Abyss Jewels
  • (3–4)% increased Physical Damage with Spell Skills
  • Adds to # Physical Damage to Spells100Abyss Jewels
  • (5–6)% increased Physical Damage with Spell Skills
  • to # Added Spell Physical Damage while holding a Shield60Abyss Jewels
  • (3–4)% increased Spell Damage while holding a Shield
  • to # Added Spell Physical Damage while holding a Shield200Abyss Jewels
  • (5–6)% increased Spell Damage while holding a Shield
  • to # Added Spell Physical Damage while wielding a Two Handed Weapon60Abyss Jewels
  • (3–4)% increased Spell Damage while wielding a Staff
  • to # Added Spell Physical Damage while wielding a Two Handed Weapon200Abyss Jewels
  • (5–6)% increased Spell Damage while wielding a Staff
  • to # Added Spell Physical Damage while Dual Wielding60Abyss Jewels
  • (3–4)% increased Spell Damage while Dual Wielding
  • to # Added Spell Physical Damage while Dual Wielding200Abyss Jewels
  • (5–6)% increased Spell Damage while Dual Wielding
  • Adds to # Physical Damage to Attacks8Gloves, Quivers
  • 8% increased Global Physical Damage
  • Adds to # Physical Damage to Attacks16Gloves, Quivers
  • (9–10)% increased Global Physical Damage
  • Adds to # Physical Damage to Attacks24Gloves, Quivers
  • (11–12)% increased Global Physical Damage
  • Adds to # Physical Damage to Attacks28Gloves, Quivers
  • (13–14)% increased Global Physical Damage
  • Adds to # Physical Damage to Attacks50Quivers
  • (15–16)% increased Global Physical Damage
  • (9–10)% reduced Enemy Stun Threshold
  • Adds to # Physical Damage to Attacks50Gloves
  • (15–16)% increased Global Physical Damage
  • (6–10)% chance to Impale Enemies on Hit with Attacks
  • Curse Enemies with Vulnerability on Hit, with 32% increased Effect
  • Adds to # Physical Damage to Attacks20Rings, Amulets
  • (11–12)% increased Global Physical Damage
  • Adds to # Physical Damage to Attacks30Rings, Amulets
  • (13–14)% increased Global Physical Damage
  • Adds to # Physical Damage to Attacks40Rings
  • (15–16)% increased Global Physical Damage
  • Adds to # Physical Damage to Attacks70Amulets
  • (15–16)% increased Global Physical Damage
  • Adds to # Physical Damage to Attacks100Rings
  • (15–16)% increased Global Physical Damage
  • Curse Enemies with Vulnerability on Hit, with 20% increased Effect
  • Adds to # Physical Damage to Attacks100Amulets
  • (15–16)% increased Global Physical Damage
  • 0.5% of Physical Damage Leeched as Life
  • Adds to # Physical Damage to Attacks16Abyss Jewels
  • (3–4)% increased Physical Damage with Attack Skills
  • Adds to # Physical Damage to Attacks100Abyss Jewels
  • (5–6)% increased Physical Damage with Attack Skills
  • to # Added Physical Damage with Dagger Attacks27Abyss Jewels
  • (3–4)% increased Physical Damage with Daggers
  • to # Added Physical Damage with Dagger Attacks100Abyss Jewels
  • (3–4)% increased Physical Damage with Daggers
  • to # Added Physical Damage with Claw Attacks27Abyss Jewels
  • (3–4)% increased Physical Damage with Claws
  • to # Added Physical Damage with Claw Attacks100Abyss Jewels
  • (5–6)% increased Physical Damage with Claws
  • to # Added Physical Damage with Sword Attacks27Abyss Jewels
  • (3–4)% increased Physical Damage with Swords
  • to # Added Physical Damage with Sword Attacks100Abyss Jewels
  • (5–6)% increased Physical Damage with Swords
  • to # Added Physical Damage with Axe Attacks27Abyss Jewels
  • (3–4)% increased Physical Damage with Axes
  • to # Added Physical Damage with Axe Attacks100Abyss Jewels
  • (5–6)% increased Physical Damage with Axes
  • to # Added Physical Damage with Mace or Sceptre Attacks27Abyss Jewels
  • (3–4)% increased Physical Damage with Maces or Sceptres
  • to # Added Physical Damage with Mace or Sceptre Attacks100Abyss Jewels
  • (5–6)% increased Physical Damage with Maces or Sceptres
  • to # Added Physical Damage with Staff Attacks27Abyss Jewels
  • (3–4)% increased Physical Damage with Staves
  • to # Added Physical Damage with Staff Attacks100Abyss Jewels
  • (5–6)% increased Physical Damage with Staves
  • to # Added Physical Damage with Wand Attacks27Abyss Jewels
  • (3–4)% increased Physical Damage with Wands
  • to # Added Physical Damage with Wand Attacks100Abyss Jewels
  • (5–6)% increased Physical Damage with Wands
  • to # Added Physical Damage with Bow Attacks27Abyss Jewels
  • (3–4)% increased Physical Damage with Bows
  • to # Added Physical Damage with Bow Attacks100Abyss Jewels
  • (5–6)% increased Physical Damage with Bows
  • Adds to # Fire Damage80Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows
  • Adds (4–8) to (9–15) Fire Damage
  • Adds to # Fire Damage160Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows
  • Adds (9–12) to (16–23) Fire Damage
  • Adds to # Fire Damage210Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows
  • Adds (13–18) to (24–31) Fire Damage
  • Adds to # Fire Damage250Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows
  • Adds (19–24) to (32–43) Fire Damage
  • Adds to # Fire Damage1000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows
  • Adds (25–30) to (44–53) Fire Damage
  • Adds to # Fire Damage150Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Adds (8–14) to (15–24) Fire Damage
  • Adds to # Fire Damage300Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Adds (15–22) to (26–41) Fire Damage
  • Adds to # Fire Damage375Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Adds (23–31) to (42–56) Fire Damage
  • Adds to # Fire Damage450Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Adds (32–41) to (57–74) Fire Damage
  • Adds to # Fire Damage1000Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Adds (42–52) to (75–93) Fire Damage
  • Adds to # Fire Damage to Spells75Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (3–6) to (7–11) Fire Damage to Spells
  • Adds to # Fire Damage to Spells150Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (7–9) to (12–17) Fire Damage to Spells
  • Adds to # Fire Damage to Spells200Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (10–13) to (17–22) Fire Damage to Spells
  • Adds to # Fire Damage to Spells230Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (14–17) to (23–31) Fire Damage to Spells
  • Adds to # Fire Damage to Spells1000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (18–21) to (31–38) Fire Damage to Spells
  • Adds to # Fire Damage to Spells100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (5–9) to (10–15) Fire Damage to Spells
  • Adds to # Fire Damage to Spells200Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (10–14) to (16–25) Fire Damage to Spells
  • Adds to # Fire Damage to Spells275Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (14–19) to (26–34) Fire Damage to Spells
  • Adds to # Fire Damage to Spells320Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (20–25) to (35–45) Fire Damage to Spells
  • Adds to # Fire Damage to Spells1000Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (26–32) to (46–56) Fire Damage to Spells
  • Adds to # Fire Damage to Spells70Abyss Jewels
  • (3–4)% increased Fire Damage with Spell Skills
  • Adds to # Fire Damage to Spells200Abyss Jewels
  • (5–6)% increased Fire Damage with Spell Skills
  • to # Added Spell Fire Damage while holding a Shield80Abyss Jewels
  • +(2–3)% to Critical Strike Multiplier for Spells while holding a Shield
  • to # Added Spell Fire Damage while holding a Shield200Abyss Jewels
  • +(4–5)% to Critical Strike Multiplier for Spells while holding a Shield
  • to # Added Spell Fire Damage while wielding a Two Handed Weapon80Abyss Jewels
  • +(2–3)% to Critical Strike Multiplier for Spells while wielding a Staff
  • to # Added Spell Fire Damage while wielding a Two Handed Weapon200Abyss Jewels
  • +(4–5)% to Critical Strike Multiplier for Spells while wielding a Staff
  • to # Added Spell Fire Damage while Dual Wielding80Abyss Jewels
  • +(2–3)% to Critical Strike Multiplier for Spells while Dual Wielding
  • to # Added Spell Fire Damage while Dual Wielding200Abyss Jewels
  • +(4–5)% to Critical Strike Multiplier for Spells while Dual Wielding
  • Adds to # Fire Damage to Attacks15Gloves, Quivers
  • 8% increased Fire Damage
  • Adds to # Fire Damage to Attacks25Gloves, Quivers
  • (9–10)% increased Fire Damage
  • Adds to # Fire Damage to Attacks35Gloves, Quivers
  • (11–12)% increased Fire Damage
  • Adds to # Fire Damage to Attacks45Gloves, Quivers
  • (13–14)% increased Fire Damage
  • Adds to # Fire Damage to Attacks100Quivers
  • (15–16)% increased Fire Damage
  • (15–25)% of Physical Damage Converted to Fire Damage
  • Adds to # Fire Damage to Attacks100Gloves
  • (15–16)% increased Fire Damage
  • (15–25)% of Physical Damage Converted to Fire Damage
  • Curse Enemies with Flammability on Hit, with 32% increased Effect
  • Adds to # Fire Damage to Attacks40Rings, Amulets
  • (11–12)% increased Fire Damage
  • Adds to # Fire Damage to Attacks80Rings, Amulets
  • (13–14)% increased Fire Damage
  • Adds to # Fire Damage to Attacks120Rings, Amulets
  • (15–16)% increased Fire Damage
  • Adds to # Fire Damage to Attacks200Rings
  • (15–16)% increased Fire Damage
  • Curse Enemies with Flammability on Hit, with 20% increased Effect
  • Adds to # Fire Damage to Attacks200Amulets
  • (15–16)% increased Fire Damage
  • 0.5% of Fire Damage Leeched as Life
  • Adds to # Fire Damage to Attacks100Abyss Jewels
  • (3–4)% increased Fire Damage with Attack Skills
  • Adds to # Fire Damage to Attacks200Abyss Jewels
  • (5–6)% increased Fire Damage with Attack Skills
  • to # Added Fire Damage with Dagger Attacks114Abyss Jewels
  • +(2–3)% to Critical Strike Multiplier with Daggers
  • to # Added Fire Damage with Dagger Attacks500Abyss Jewels
  • +(4–5)% to Critical Strike Multiplier with Daggers
  • to # Added Fire Damage with Claw Attacks114Abyss Jewels
  • +(2–3)% to Critical Strike Multiplier with Claws
  • to # Added Fire Damage with Claw Attacks500Abyss Jewels
  • +(4–5)% to Critical Strike Multiplier with Claws
  • to # Added Fire Damage with Sword Attacks114Abyss Jewels
  • +(2–3)% to Critical Strike Multiplier with Swords
  • to # Added Fire Damage with Sword Attacks500Abyss Jewels
  • +(4–5)% to Critical Strike Multiplier with Swords
  • to # Added Fire Damage with Axe Attacks114Abyss Jewels
  • +(2–3)% to Critical Strike Multiplier with Axes
  • to # Added Fire Damage with Axe Attacks500Abyss Jewels
  • +(4–5)% to Critical Strike Multiplier with Axes
  • to # Added Fire Damage with Mace or Sceptre Attacks114Abyss Jewels
  • +(2–3)% to Critical Strike Multiplier with Maces or Sceptres
  • to # Added Fire Damage with Mace or Sceptre Attacks500Abyss Jewels
  • +(4–5)% to Critical Strike Multiplier with Maces or Sceptres
  • to # Added Fire Damage with Staff Attacks114Abyss Jewels
  • +(2–3)% to Critical Strike Multiplier with Staves
  • to # Added Fire Damage with Staff Attacks500Abyss Jewels
  • +(4–5)% to Critical Strike Multiplier with Staves
  • to # Added Fire Damage with Wand Attacks114Abyss Jewels
  • +(2–3)% to Critical Strike Multiplier with Wands
  • to # Added Fire Damage with Wand Attacks500Abyss Jewels
  • +(4–5)% to Critical Strike Multiplier with Wands
  • to # Added Fire Damage with Bow Attacks114Abyss Jewels
  • +(2–3)% to Critical Strike Multiplier with Bows
  • to # Added Fire Damage with Bow Attacks500Abyss Jewels
  • +(4–5)% to Critical Strike Multiplier with Bows
  • #% of Physical Damage Converted to Fire Damage35Gloves
  • 8% increased Fire Damage
  • #% of Physical Damage Converted to Fire Damage72Gloves
  • (9–10)% increased Fire Damage
  • #% of Physical Damage Converted to Fire Damage100Gloves
  • (11–12)% increased Fire Damage
  • (7–10)% of Physical Damage Converted to Fire Damage
  • Adds to # Cold Damage50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows
  • Adds (3–6) to (7–11) Cold Damage
  • Adds to # Cold Damage100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows
  • Adds (7–10) to (12–18) Cold Damage
  • Adds to # Cold Damage150Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows
  • Adds (11–15) to (19–26) Cold Damage
  • Adds to # Cold Damage200Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows
  • Adds (16–20) to (27–35) Cold Damage
  • Adds to # Cold Damage1000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows
  • Adds (21–25) to (36–43) Cold Damage
  • Adds to # Cold Damage120Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Adds (6–9) to (13–21) Cold Damage
  • Adds to # Cold Damage240Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Adds (10–17) to (22–32) Cold Damage
  • Adds to # Cold Damage300Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Adds (19–26) to (34–45) Cold Damage
  • Adds to # Cold Damage360Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Adds (27–35) to (46–61) Cold Damage
  • Adds to # Cold Damage1000Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Adds (36–43) to (51–75) Cold Damage
  • Adds to # Cold Damage to Spells60Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (3–5) to (5–8) Cold Damage to Spells
  • Adds to # Cold Damage to Spells120Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (5–7) to (9–13) Cold Damage to Spells
  • Adds to # Cold Damage to Spells160Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (8–11) to (14–19) Cold Damage to Spells
  • Adds to # Cold Damage to Spells180Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (12–14) to (19–25) Cold Damage to Spells
  • Adds to # Cold Damage to Spells1000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (15–18) to (26–31) Cold Damage to Spells
  • Adds to # Cold Damage to Spells100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (4–6) to (8–13) Cold Damage to Spells
  • Adds to # Cold Damage to Spells180Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (7–11) to (14–20) Cold Damage to Spells
  • Adds to # Cold Damage to Spells250Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (12–16) to (21–28) Cold Damage to Spells
  • Adds to # Cold Damage to Spells280Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (17–21) to (28–38) Cold Damage to Spells
  • Adds to # Cold Damage to Spells1000Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (22–26) to (31–46) Cold Damage to Spells
  • Adds to # Cold Damage to Spells70Abyss Jewels
  • (3–4)% increased Cold Damage with Spell Skills
  • Adds to # Cold Damage to Spells200Abyss Jewels
  • (5–6)% increased Cold Damage with Spell Skills
  • to # Added Spell Cold Damage while holding a Shield80Abyss Jewels
  • Regenerate (0.5–0.7) Mana per Second while holding a Shield
  • to # Added Spell Cold Damage while holding a Shield200Abyss Jewels
  • Regenerate (0.8–1) Mana per Second while holding a Shield
  • to # Added Spell Cold Damage while wielding a Two Handed Weapon80Abyss Jewels
  • Regenerate (0.5–0.7) Mana per second while wielding a Staff
  • to # Added Spell Cold Damage while wielding a Two Handed Weapon200Abyss Jewels
  • Regenerate (0.8–1) Mana per second while wielding a Staff
  • to # Added Spell Cold Damage while Dual Wielding80Abyss Jewels
  • Regenerate (0.5–0.7) Mana per Second while Dual Wielding
  • to # Added Spell Cold Damage while Dual Wielding200Abyss Jewels
  • Regenerate (0.8–1) Mana per Second while Dual Wielding
  • Adds to # Cold Damage to Attacks15Gloves, Quivers
  • 8% increased Cold Damage
  • Adds to # Cold Damage to Attacks22Gloves, Quivers
  • (9–10)% increased Cold Damage
  • Adds to # Cold Damage to Attacks33Gloves, Quivers
  • (11–12)% increased Cold Damage
  • Adds to # Cold Damage to Attacks42Gloves, Quivers
  • (13–14)% increased Cold Damage
  • Adds to # Cold Damage to Attacks100Quivers
  • (15–16)% increased Cold Damage
  • (15–25)% of Physical Damage Converted to Cold Damage
  • Adds to # Cold Damage to Attacks100Gloves
  • (15–16)% increased Cold Damage
  • (15–25)% of Physical Damage Converted to Cold Damage
  • Curse Enemies with Frostbite on Hit, with 32% increased Effect
  • Adds to # Cold Damage to Attacks30Rings, Amulets
  • (11–12)% increased Cold Damage
  • Adds to # Cold Damage to Attacks60Rings, Amulets
  • (13–14)% increased Cold Damage
  • Adds to # Cold Damage to Attacks90Rings, Amulets
  • (15–16)% increased Cold Damage
  • Adds to # Cold Damage to Attacks105Rings
  • (15–16)% increased Cold Damage
  • Curse Enemies with Frostbite on Hit, with 20% increased Effect
  • Adds to # Cold Damage to Attacks105Amulets
  • (15–16)% increased Cold Damage
  • 0.5% of Cold Damage Leeched as Life
  • Adds to # Cold Damage to Attacks95Abyss Jewels
  • (3–4)% increased Cold Damage with Attack Skills
  • Adds to # Cold Damage to Attacks200Abyss Jewels
  • (5–6)% increased Cold Damage with Attack Skills
  • to # Added Cold Damage with Dagger Attacks102Abyss Jewels
  • (2–3)% increased Accuracy Rating with Daggers
  • to # Added Cold Damage with Dagger Attacks500Abyss Jewels
  • (4–5)% increased Accuracy Rating with Daggers
  • to # Added Cold Damage with Claw Attacks102Abyss Jewels
  • (2–3)% increased Accuracy Rating with Claws
  • to # Added Cold Damage with Claw Attacks500Abyss Jewels
  • (4–5)% increased Accuracy Rating with Claws
  • to # Added Cold Damage with Sword Attacks102Abyss Jewels
  • (2–3)% increased Accuracy Rating with Swords
  • to # Added Cold Damage with Sword Attacks500Abyss Jewels
  • (4–5)% increased Accuracy Rating with Swords
  • to # Added Cold Damage with Axe Attacks102Abyss Jewels
  • (2–3)% increased Accuracy Rating with Axes
  • to # Added Cold Damage with Axe Attacks500Abyss Jewels
  • (4–5)% increased Accuracy Rating with Axes
  • to # Added Cold Damage with Mace or Sceptre Attacks102Abyss Jewels
  • (2–3)% increased Accuracy Rating with Maces or Sceptres
  • to # Added Cold Damage with Mace or Sceptre Attacks500Abyss Jewels
  • (4–5)% increased Accuracy Rating with Maces or Sceptres
  • to # Added Cold Damage with Staff Attacks102Abyss Jewels
  • (2–3)% increased Accuracy Rating with Staves
  • to # Added Cold Damage with Staff Attacks500Abyss Jewels
  • (4–5)% increased Accuracy Rating with Staves
  • to # Added Cold Damage with Wand Attacks102Abyss Jewels
  • (2–3)% increased Accuracy Rating with Wands
  • to # Added Cold Damage with Wand Attacks500Abyss Jewels
  • (4–5)% increased Accuracy Rating with Wands
  • to # Added Cold Damage with Bow Attacks102Abyss Jewels
  • (2–3)% increased Accuracy Rating with Bows
  • to # Added Cold Damage with Bow Attacks500Abyss Jewels
  • (4–5)% increased Accuracy Rating with Bows
  • #% of Physical Damage Converted to Cold Damage35Gloves
  • 8% increased Cold Damage
  • #% of Physical Damage Converted to Cold Damage72Gloves
  • (9–10)% increased Cold Damage
  • #% of Physical Damage Converted to Cold Damage100Gloves
  • (11–12)% increased Cold Damage
  • (7–10)% of Physical Damage Converted to Cold Damage
  • [#]45Daggers, Wands, Sceptres
  • +(9–10)% to Cold Damage over Time Multiplier
  • [#]90Daggers, Wands, Sceptres
  • +(11–12)% to Cold Damage over Time Multiplier
  • [#]500Daggers, Wands, Sceptres
  • +(13–15)% to Cold Damage over Time Multiplier
  • [#]100Staves
  • +(21–23)% to Cold Damage over Time Multiplier
  • [#]200Staves
  • +(24–26)% to Cold Damage over Time Multiplier
  • [#]500Staves
  • +(27–30)% to Cold Damage over Time Multiplier
  • [#]8Jewels
  • (2–3)% increased Cold Damage
  • [#]25Jewels
  • (4–5)% increased Cold Damage
  • Adds to # Lightning Damage150Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows
  • Adds 1 to (16–25) Lightning Damage
  • Adds to # Lightning Damage300Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows
  • Adds (1–2) to (26–40) Lightning Damage
  • Adds to # Lightning Damage375Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows
  • Adds (1–3) to (41–55) Lightning Damage
  • Adds to # Lightning Damage430Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows
  • Adds (2–5) to (56–70) Lightning Damage
  • Adds to # Lightning Damage1000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows
  • Adds (2–6) to (71–83) Lightning Damage
  • Adds to # Lightning Damage200Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Adds 1 to (29–46) Lightning Damage
  • Adds to # Lightning Damage400Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Adds (1–3) to (48–75) Lightning Damage
  • Adds to # Lightning Damage550Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Adds (2–6) to (77–95) Lightning Damage
  • Adds to # Lightning Damage650Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Adds (2–8) to (96–123) Lightning Damage
  • Adds to # Lightning Damage1000Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Adds (3–10) to (124–145) Lightning Damage
  • Adds to # Lightning Damage to Spells100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds 1 to (12–18) Lightning Damage to Spells
  • Adds to # Lightning Damage to Spells200Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (1–2) to (19–28) Lightning Damage to Spells
  • Adds to # Lightning Damage to Spells300Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (1–3) to (29–39) Lightning Damage to Spells
  • Adds to # Lightning Damage to Spells370Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (2–4) to (40–49) Lightning Damage to Spells
  • Adds to # Lightning Damage to Spells1000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (2–5) to (50–59) Lightning Damage to Spells
  • Adds to # Lightning Damage to Spells150Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds 1 to (18–28) Lightning Damage to Spells
  • Adds to # Lightning Damage to Spells300Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (1–3) to (29–46) Lightning Damage to Spells
  • Adds to # Lightning Damage to Spells450Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (2–4) to (47–58) Lightning Damage to Spells
  • Adds to # Lightning Damage to Spells540Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (2–5) to (59–75) Lightning Damage to Spells
  • Adds to # Lightning Damage to Spells1000Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (3–7) to (75–88) Lightning Damage to Spells
  • Adds to # Lightning Damage to Spells100Abyss Jewels
  • (3–4)% increased Lightning Damage with Spell Skills
  • Adds to # Lightning Damage to Spells300Abyss Jewels
  • (5–6)% increased Lightning Damage with Spell Skills
  • to # Added Spell Lightning Damage while holding a Shield130Abyss Jewels
  • (1–2)% increased Cast Speed while holding a Shield
  • to # Added Spell Lightning Damage while holding a Shield200Abyss Jewels
  • 3% increased Cast Speed while holding a Shield
  • to # Added Spell Lightning Damage while wielding a Two Handed Weapon130Abyss Jewels
  • (1–2)% increased Cast Speed while wielding a Staff
  • to # Added Spell Lightning Damage while wielding a Two Handed Weapon200Abyss Jewels
  • 3% increased Cast Speed while wielding a Staff
  • to # Added Spell Lightning Damage while Dual Wielding130Abyss Jewels
  • (1–2)% increased Cast Speed while Dual Wielding
  • to # Added Spell Lightning Damage while Dual Wielding200Abyss Jewels
  • 3% increased Cast Speed while Dual Wielding
  • Adds to # Lightning Damage to Attacks30Gloves, Quivers
  • 8% increased Lightning Damage
  • Adds to # Lightning Damage to Attacks45Gloves, Quivers
  • (9–10)% increased Lightning Damage
  • Adds to # Lightning Damage to Attacks60Gloves, Quivers
  • (11–12)% increased Lightning Damage
  • Adds to # Lightning Damage to Attacks75Gloves, Quivers
  • (13–14)% increased Lightning Damage
  • Adds to # Lightning Damage to Attacks100Quivers
  • (15–16)% increased Lightning Damage
  • (15–25)% of Physical Damage Converted to Lightning Damage
  • Adds to # Lightning Damage to Attacks100Gloves
  • (15–16)% increased Lightning Damage
  • (15–25)% of Physical Damage Converted to Lightning Damage
  • Curse Enemies with Conductivity on Hit, with 32% increased Effect
  • Adds to # Lightning Damage to Attacks75Rings, Amulets
  • (11–12)% increased Lightning Damage
  • Adds to # Lightning Damage to Attacks150Rings, Amulets
  • (13–14)% increased Lightning Damage
  • Adds to # Lightning Damage to Attacks190Rings, Amulets
  • (15–16)% increased Lightning Damage
  • Adds to # Lightning Damage to Attacks300Rings
  • (15–16)% increased Lightning Damage
  • Curse Enemies with Conductivity on Hit, with 20% increased Effect
  • Adds to # Lightning Damage to Attacks300Amulets
  • (15–16)% increased Lightning Damage
  • 0.5% of Lightning Damage Leeched as Life
  • Adds to # Lightning Damage to Attacks160Abyss Jewels
  • (3–4)% increased Lightning Damage with Attack Skills
  • Adds to # Lightning Damage to Attacks300Abyss Jewels
  • (5–6)% increased Lightning Damage with Attack Skills
  • to # Added Lightning Damage with Dagger Attacks183Abyss Jewels
  • (1–2)% increased Attack Speed with Daggers
  • to # Added Lightning Damage with Dagger Attacks500Abyss Jewels
  • 3% increased Attack Speed with Daggers
  • to # Added Lightning Damage with Claw Attacks183Abyss Jewels
  • (1–2)% increased Attack Speed with Claws
  • to # Added Lightning Damage with Claw Attacks500Abyss Jewels
  • 3% increased Attack Speed with Claws
  • to # Added Lightning Damage with Sword Attacks183Abyss Jewels
  • (1–2)% increased Attack Speed with Swords
  • to # Added Lightning Damage with Sword Attacks500Abyss Jewels
  • 3% increased Attack Speed with Swords
  • to # Added Lightning Damage with Axe Attacks183Abyss Jewels
  • (1–2)% increased Attack Speed with Axes
  • to # Added Lightning Damage with Axe Attacks500Abyss Jewels
  • 3% increased Attack Speed with Axes
  • to # Added Lightning Damage with Mace or Sceptre Attacks183Abyss Jewels
  • (1–2)% increased Attack Speed with Maces or Sceptres
  • to # Added Lightning Damage with Mace or Sceptre Attacks500Abyss Jewels
  • 3% increased Attack Speed with Maces or Sceptres
  • to # Added Lightning Damage with Staff Attacks183Abyss Jewels
  • (1–2)% increased Attack Speed with Staves
  • to # Added Lightning Damage with Staff Attacks500Abyss Jewels
  • 3% increased Attack Speed with Staves
  • to # Added Lightning Damage with Wand Attacks183Abyss Jewels
  • (1–2)% increased Attack Speed with Wands
  • to # Added Lightning Damage with Wand Attacks500Abyss Jewels
  • 3% increased Attack Speed with Wands
  • to # Added Lightning Damage with Bow Attacks183Abyss Jewels
  • (1–2)% increased Attack Speed with Bows
  • to # Added Lightning Damage with Bow Attacks500Abyss Jewels
  • 3% increased Attack Speed with Bows
  • #% of Physical Damage Converted to Lightning Damage35Gloves
  • 8% increased Lightning Damage
  • #% of Physical Damage Converted to Lightning Damage72Gloves
  • (9–10)% increased Lightning Damage
  • #% of Physical Damage Converted to Lightning Damage100Gloves
  • (11–12)% increased Lightning Damage
  • (7–10)% of Physical Damage Converted to Lightning Damage
  • Adds to # Chaos Damage200Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (4–9) to (11–21) Chaos Damage
  • Adds to # Chaos Damage320Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (10–18) to (22–34) Chaos Damage
  • Adds to # Chaos Damage1000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (19–28) to (35–49) Chaos Damage
  • Adds to # Chaos Damage300Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (8–14) to (17–30) Chaos Damage
  • Adds to # Chaos Damage450Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (15–24) to (31–57) Chaos Damage
  • Adds to # Chaos Damage1000Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (26–50) to (58–86) Chaos Damage
  • Adds to # Chaos Damage to Spells45Abyss Jewels
  • (3–4)% increased Chaos Damage with Spell Skills
  • Adds to # Chaos Damage to Spells100Abyss Jewels
  • (5–6)% increased Chaos Damage with Spell Skills
  • to # Added Spell Chaos Damage while holding a Shield60Abyss Jewels
  • (2–3)% increased Critical Strike Chance for Spells while holding a Shield
  • to # Added Spell Chaos Damage while holding a Shield200Abyss Jewels
  • (4–5)% increased Critical Strike Chance for Spells while holding a Shield
  • to # Added Spell Chaos Damage while wielding a Two Handed Weapon60Abyss Jewels
  • (2–3)% increased Critical Strike Chance for Spells while wielding a Staff
  • to # Added Spell Chaos Damage while wielding a Two Handed Weapon200Abyss Jewels
  • (4–5)% increased Critical Strike Chance for Spells while wielding a Staff
  • to # Added Spell Chaos Damage while Dual Wielding60Abyss Jewels
  • (2–3)% increased Critical Strike Chance for Spells while Dual Wielding
  • to # Added Spell Chaos Damage while Dual Wielding200Abyss Jewels
  • (4–5)% increased Critical Strike Chance for Spells while Dual Wielding
  • Adds to # Chaos Damage to Attacks25Gloves, Quivers
  • 8% increased Chaos Damage
  • Adds to # Chaos Damage to Attacks45Gloves, Quivers
  • (9–10)% increased Chaos Damage
  • Adds to # Chaos Damage to Attacks100Gloves, Quivers
  • (11–12)% increased Chaos Damage
  • Adds to # Chaos Damage to Attacks40Rings, Amulets
  • (11–12)% increased Chaos Damage
  • Adds to # Chaos Damage to Attacks75Rings, Amulets
  • (13–14)% increased Chaos Damage
  • Adds to # Chaos Damage to Attacks200Rings, Amulets
  • (15–16)% increased Chaos Damage
  • Adds to # Chaos Damage to Attacks16Abyss Jewels
  • (3–4)% increased Chaos Damage with Attack Skills
  • Adds to # Chaos Damage to Attacks100Abyss Jewels
  • (5–6)% increased Chaos Damage with Attack Skills
  • +#% to Non-Ailment Chaos Damage over Time Multiplier45Wands
  • +(9–10)% to Chaos Damage over Time Multiplier
  • +#% to Non-Ailment Chaos Damage over Time Multiplier90Wands
  • +(11–12)% to Chaos Damage over Time Multiplier
  • +#% to Non-Ailment Chaos Damage over Time Multiplier500Wands
  • +(13–15)% to Chaos Damage over Time Multiplier
  • +#% to Non-Ailment Chaos Damage over Time Multiplier100Staves
  • +(21–23)% to Chaos Damage over Time Multiplier
  • +#% to Non-Ailment Chaos Damage over Time Multiplier200Staves
  • +(24–26)% to Chaos Damage over Time Multiplier
  • +#% to Non-Ailment Chaos Damage over Time Multiplier500Staves
  • +(27–30)% to Chaos Damage over Time Multiplier
  • +#% to Non-Ailment Chaos Damage over Time Multiplier8Jewels
  • (2–3)% increased Chaos Damage
  • +#% to Non-Ailment Chaos Damage over Time Multiplier25Jewels
  • (4–5)% increased Chaos Damage
  • Gain #% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently10Abyss Jewels
  • (2–3)% increased Fire Damage
  • Gain #% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently50Abyss Jewels
  • (4–5)% increased Fire Damage
  • 3% of Physical Damage Converted to Fire Damage
  • #% increased Fire Damage100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (18–20)% increased Fire Damage
  • #% increased Fire Damage160Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (21–23)% increased Fire Damage
  • #% increased Fire Damage220Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (24–26)% increased Fire Damage
  • #% increased Fire Damage280Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (27–30)% increased Fire Damage
  • #% increased Fire Damage1000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (10–15)% increased Flammability Curse Effect
  • #% increased Fire Damage100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (29–32)% increased Fire Damage
  • #% increased Fire Damage200Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (33–36)% increased Fire Damage
  • #% increased Fire Damage300Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (37–40)% increased Fire Damage
  • #% increased Fire Damage350Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (41–44)% increased Fire Damage
  • #% increased Fire Damage1000Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (20–30)% increased Flammability Curse Effect
  • #% increased Fire Damage20Amulets, Rings
  • 8% increased Fire Damage
  • #% increased Fire Damage40Amulets, Rings
  • (9–10)% increased Fire Damage
  • #% increased Fire Damage60Amulets, Rings
  • (11–12)% increased Fire Damage
  • #% increased Fire Damage80Amulets, Rings
  • (13–14)% increased Fire Damage
  • #% increased Fire Damage20Belts
  • (9–10)% increased Fire Damage
  • #% increased Fire Damage40Belts
  • (11–12)% increased Fire Damage
  • #% increased Fire Damage60Belts
  • (13–14)% increased Fire Damage
  • #% increased Fire Damage80Belts
  • (15–16)% increased Fire Damage
  • #% increased Fire Damage200Belts
  • (17–20)% increased Fire Damage
  • #% increased Fire Damage200Amulets
  • (15–16)% increased Fire Damage
  • Damage Penetrates (3–5)% Fire Resistance
  • #% increased Fire Damage200Rings
  • (15–16)% increased Fire Damage
  • Adds (13–18) to (28–33) Fire Damage
  • #% increased Fire Damage50Shields
  • 8% increased Fire Damage
  • #% increased Fire Damage100Shields
  • (9–10)% increased Fire Damage
  • #% increased Fire Damage150Shields
  • (11–12)% increased Fire Damage
  • #% increased Fire Damage200Shields
  • (13–14)% increased Fire Damage
  • #% increased Fire Damage500Shields
  • (15–16)% increased Fire Damage
  • (20–30)% increased Flammability Curse Effect
  • #% increased Fire Damage42Jewels
  • (2–3)% increased Fire Damage
  • #% increased Fire Damage100Jewels
  • (4–5)% increased Fire Damage
  • Gain #% of Fire Damage as Extra Chaos Damage16Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Shields
  • (21–23)% increased Fire Damage
  • Gain #% of Fire Damage as Extra Chaos Damage32Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Shields
  • (24–26)% increased Fire Damage
  • Gain #% of Fire Damage as Extra Chaos Damage100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Shields
  • (27–30)% increased Fire Damage
  • Gain (4–6)% of Fire Damage as Extra Chaos Damage
  • Gain #% of Fire Damage as Extra Chaos Damage35Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (33–36)% increased Fire Damage
  • Gain #% of Fire Damage as Extra Chaos Damage70Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (37–40)% increased Fire Damage
  • Gain #% of Fire Damage as Extra Chaos Damage100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (41–44)% increased Fire Damage
  • Gain (7–10)% of Fire Damage as Extra Chaos Damage
  • #% increased Cold Damage100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (18–20)% increased Cold Damage
  • #% increased Cold Damage160Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (21–23)% increased Cold Damage
  • #% increased Cold Damage220Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (24–26)% increased Cold Damage
  • #% increased Cold Damage280Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (27–30)% increased Cold Damage
  • #% increased Cold Damage1000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (10–15)% increased Frostbite Curse Effect
  • #% increased Cold Damage100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (29–32)% increased Cold Damage
  • #% increased Cold Damage200Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (33–36)% increased Cold Damage
  • #% increased Cold Damage300Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (37–40)% increased Cold Damage
  • #% increased Cold Damage350Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (41–44)% increased Cold Damage
  • #% increased Cold Damage1000Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (20–30)% increased Frostbite Curse Effect
  • #% increased Cold Damage20Amulets, Rings
  • 8% increased Cold Damage
  • #% increased Cold Damage40Amulets, Rings
  • (9–10)% increased Cold Damage
  • #% increased Cold Damage60Amulets, Rings
  • (11–12)% increased Cold Damage
  • #% increased Cold Damage80Amulets, Rings
  • (13–14)% increased Cold Damage
  • #% increased Cold Damage20Belts
  • (9–10)% increased Cold Damage
  • #% increased Cold Damage40Belts
  • (11–12)% increased Cold Damage
  • #% increased Cold Damage60Belts
  • (13–14)% increased Cold Damage
  • #% increased Cold Damage80Belts
  • (15–16)% increased Cold Damage
  • #% increased Cold Damage200Belts
  • (17–20)% increased Cold Damage
  • #% increased Cold Damage200Amulets
  • (15–16)% increased Cold Damage
  • Damage Penetrates (3–5)% Cold Resistance
  • #% increased Cold Damage200Rings
  • (15–16)% increased Cold Damage
  • Adds (12–16) to (24–28) Cold Damage
  • #% increased Cold Damage50Shields
  • 8% increased Cold Damage
  • #% increased Cold Damage100Shields
  • (9–10)% increased Cold Damage
  • #% increased Cold Damage150Shields
  • (11–12)% increased Cold Damage
  • #% increased Cold Damage200Shields
  • (13–14)% increased Cold Damage
  • #% increased Cold Damage500Shields
  • (15–16)% increased Cold Damage
  • (20–30)% increased Frostbite Curse Effect
  • #% increased Cold Damage42Jewels
  • (2–3)% increased Cold Damage
  • #% increased Cold Damage100Jewels
  • (4–5)% increased Cold Damage
  • Gain #% of Cold Damage as Extra Chaos Damage16Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Shields
  • (21–23)% increased Cold Damage
  • Gain #% of Cold Damage as Extra Chaos Damage32Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Shields
  • (24–26)% increased Cold Damage
  • Gain #% of Cold Damage as Extra Chaos Damage100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Shields
  • (27–30)% increased Cold Damage
  • Gain (4–6)% of Cold Damage as Extra Chaos Damage
  • Gain #% of Cold Damage as Extra Chaos Damage35Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (33–36)% increased Cold Damage
  • Gain #% of Cold Damage as Extra Chaos Damage70Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (37–40)% increased Cold Damage
  • Gain #% of Cold Damage as Extra Chaos Damage100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (41–44)% increased Cold Damage
  • Gain (7–10)% of Cold Damage as Extra Chaos Damage
  • #% increased Lightning Damage100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (18–20)% increased Lightning Damage
  • #% increased Lightning Damage160Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (21–23)% increased Lightning Damage
  • #% increased Lightning Damage220Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (24–26)% increased Lightning Damage
  • #% increased Lightning Damage280Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (27–30)% increased Lightning Damage
  • #% increased Lightning Damage1000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (10–15)% increased Conductivity Curse Effect
  • #% increased Lightning Damage100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (29–32)% increased Lightning Damage
  • #% increased Lightning Damage200Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (33–36)% increased Lightning Damage
  • #% increased Lightning Damage300Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (37–40)% increased Lightning Damage
  • #% increased Lightning Damage350Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (41–44)% increased Lightning Damage
  • #% increased Lightning Damage1000Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (20–30)% increased Conductivity Curse Effect
  • #% increased Lightning Damage20Amulets, Rings
  • 8% increased Lightning Damage
  • #% increased Lightning Damage40Amulets, Rings
  • (9–10)% increased Lightning Damage
  • #% increased Lightning Damage60Amulets, Rings
  • (11–12)% increased Lightning Damage
  • #% increased Lightning Damage80Amulets, Rings
  • (13–14)% increased Lightning Damage
  • #% increased Lightning Damage20Belts
  • (9–10)% increased Lightning Damage
  • #% increased Lightning Damage40Belts
  • (11–12)% increased Lightning Damage
  • #% increased Lightning Damage60Belts
  • (13–14)% increased Lightning Damage
  • #% increased Lightning Damage80Belts
  • (15–16)% increased Lightning Damage
  • #% increased Lightning Damage200Belts
  • (17–20)% increased Lightning Damage
  • #% increased Lightning Damage200Amulets
  • (15–16)% increased Lightning Damage
  • Damage Penetrates (3–5)% Lightning Resistance
  • #% increased Lightning Damage200Rings
  • (15–16)% increased Lightning Damage
  • Adds (1–5) to (50–52) Lightning Damage
  • #% increased Lightning Damage50Shields
  • 8% increased Lightning Damage
  • #% increased Lightning Damage100Shields
  • (9–10)% increased Lightning Damage
  • #% increased Lightning Damage150Shields
  • (11–12)% increased Lightning Damage
  • #% increased Lightning Damage200Shields
  • (13–14)% increased Lightning Damage
  • #% increased Lightning Damage500Shields
  • (15–16)% increased Lightning Damage
  • (20–30)% increased Conductivity Curse Effect
  • #% increased Lightning Damage42Jewels
  • (2–3)% increased Lightning Damage
  • #% increased Lightning Damage100Jewels
  • (4–5)% increased Lightning Damage
  • Gain #% of Lightning Damage as Extra Chaos Damage16Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Shields
  • (21–23)% increased Lightning Damage
  • Gain #% of Lightning Damage as Extra Chaos Damage32Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Shields
  • (24–26)% increased Lightning Damage
  • Gain #% of Lightning Damage as Extra Chaos Damage100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Shields
  • (27–30)% increased Lightning Damage
  • Gain (4–6)% of Lightning Damage as Extra Chaos Damage
  • Gain #% of Lightning Damage as Extra Chaos Damage35Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (33–36)% increased Lightning Damage
  • Gain #% of Lightning Damage as Extra Chaos Damage70Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (37–40)% increased Lightning Damage
  • Gain #% of Lightning Damage as Extra Chaos Damage100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (41–44)% increased Lightning Damage
  • Gain (7–10)% of Lightning Damage as Extra Chaos Damage
  • #% increased Global Physical Damage20Amulets
  • 8% increased Global Physical Damage
  • #% increased Global Physical Damage40Amulets
  • (9–10)% increased Global Physical Damage
  • #% increased Global Physical Damage60Amulets
  • (11–12)% increased Global Physical Damage
  • #% increased Global Physical Damage80Amulets
  • (13–14)% increased Global Physical Damage
  • #% increased Global Physical Damage200Amulets
  • (15–16)% increased Global Physical Damage
  • #% increased Global Physical Damage20Belts
  • (9–10)% increased Global Physical Damage
  • #% increased Global Physical Damage40Belts
  • (11–12)% increased Global Physical Damage
  • #% increased Global Physical Damage60Belts
  • (13–14)% increased Global Physical Damage
  • #% increased Global Physical Damage80Belts
  • (15–16)% increased Global Physical Damage
  • #% increased Global Physical Damage200Belts
  • (17–20)% increased Global Physical Damage
  • #% increased Global Physical Damage20Shields
  • 8% increased Global Physical Damage
  • #% increased Global Physical Damage40Shields
  • (9–10)% increased Global Physical Damage
  • #% increased Global Physical Damage60Shields
  • (11–12)% increased Global Physical Damage
  • #% increased Global Physical Damage80Shields
  • (13–14)% increased Global Physical Damage
  • #% increased Global Physical Damage500Shields
  • (15–16)% increased Global Physical Damage
  • (20–30)% increased Vulnerability Curse Effect
  • #% increased Global Physical Damage42Jewels
  • (2–3)% increased Global Physical Damage
  • #% increased Global Physical Damage100Jewels
  • (4–5)% increased Global Physical Damage
  • Gain #% of Physical Damage as Extra Chaos Damage16Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Shields
  • (19–22)% increased Global Physical Damage
  • Gain #% of Physical Damage as Extra Chaos Damage32Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Shields
  • (23–26)% increased Global Physical Damage
  • Gain #% of Physical Damage as Extra Chaos Damage100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Shields
  • (27–30)% increased Global Physical Damage
  • Gain (4–6)% of Physical Damage as Extra Chaos Damage
  • Gain #% of Physical Damage as Extra Chaos Damage35Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (27–32)% increased Global Physical Damage
  • Gain #% of Physical Damage as Extra Chaos Damage70Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (33–38)% increased Global Physical Damage
  • Gain #% of Physical Damage as Extra Chaos Damage100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (39–44)% increased Global Physical Damage
  • Gain (7–10)% of Physical Damage as Extra Chaos Damage
  • #% increased Chaos Damage75Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (18–20)% increased Chaos Damage
  • #% increased Chaos Damage150Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (21–23)% increased Chaos Damage
  • #% increased Chaos Damage500Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (24–26)% increased Chaos Damage
  • #% increased Chaos Damage110Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (29–32)% increased Chaos Damage
  • #% increased Chaos Damage220Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (33–36)% increased Chaos Damage
  • #% increased Chaos Damage500Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (37–40)% increased Chaos Damage
  • #% increased Chaos Damage20Rings, Amulets
  • 8% increased Chaos Damage
  • #% increased Chaos Damage40Rings, Amulets
  • (9–10)% increased Chaos Damage
  • #% increased Chaos Damage60Rings, Amulets
  • (11–12)% increased Chaos Damage
  • #% increased Chaos Damage80Rings, Amulets
  • (13–14)% increased Chaos Damage
  • #% increased Chaos Damage20Belts
  • (9–10)% increased Chaos Damage
  • #% increased Chaos Damage40Belts
  • (11–12)% increased Chaos Damage
  • #% increased Chaos Damage60Belts
  • (13–14)% increased Chaos Damage
  • #% increased Chaos Damage80Belts
  • (15–16)% increased Chaos Damage
  • #% increased Chaos Damage200Belts
  • (17–20)% increased Chaos Damage
  • #% increased Chaos Damage200Amulets
  • (15–16)% increased Chaos Damage
  • #% increased Chaos Damage200Rings
  • (15–16)% increased Chaos Damage
  • Adds (11–13) to (19–23) Chaos Damage
  • #% increased Chaos Damage35Jewels
  • (2–3)% increased Chaos Damage
  • #% increased Chaos Damage100Jewels
  • (4–5)% increased Chaos Damage
  • #% increased Elemental Damage20Rings, Belts
  • 8% increased Elemental Damage
  • #% increased Elemental Damage40Rings, Belts
  • (9–10)% increased Elemental Damage
  • #% increased Elemental Damage60Rings, Belts
  • (11–12)% increased Elemental Damage
  • #% increased Elemental Damage80Rings, Belts
  • (13–14)% increased Elemental Damage
  • #% increased Elemental Damage200Belts
  • (15–16)% increased Elemental Damage
  • #% increased Elemental Damage200Rings
  • (15–16)% increased Elemental Damage
  • 0.2% of Elemental Damage Leeched as Life
  • #% increased Elemental Damage20Shields
  • 8% increased Elemental Damage
  • #% increased Elemental Damage40Shields
  • (9–10)% increased Elemental Damage
  • #% increased Elemental Damage60Shields
  • (11–12)% increased Elemental Damage
  • #% increased Elemental Damage80Shields
  • (13–14)% increased Elemental Damage
  • #% increased Elemental Damage500Shields
  • (15–16)% increased Elemental Damage
  • (20–30)% increased Elemental Weakness Curse Effect
  • #% increased Elemental Damage70Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (17–19)% increased Elemental Damage
  • #% increased Elemental Damage140Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (20–22)% increased Elemental Damage
  • #% increased Elemental Damage500Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (23–26)% increased Elemental Damage
  • Damage Penetrates (3–5)% Elemental Resistances
  • #% increased Elemental Damage130Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (21–26)% increased Elemental Damage
  • #% increased Elemental Damage260Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (27–32)% increased Elemental Damage
  • #% increased Elemental Damage500Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (33–38)% increased Elemental Damage
  • Damage Penetrates (3–5)% Elemental Resistances
  • #% increased Elemental Damage if you've dealt a Critical Strike Recently30Gloves, Quivers
  • (11–12)% increased Elemental Damage
  • #% increased Elemental Damage if you've dealt a Critical Strike Recently60Gloves, Quivers
  • (13–14)% increased Elemental Damage
  • #% increased Elemental Damage if you've dealt a Critical Strike Recently100Gloves, Quivers
  • (15–16)% increased Elemental Damage
  • #% increased Elemental Damage with Attack Skills40Quivers, Belts, Amulets
  • (12–13)% increased Elemental Damage with Attack Skills
  • #% increased Elemental Damage with Attack Skills80Quivers, Belts, Amulets
  • (14–15)% increased Elemental Damage with Attack Skills
  • #% increased Elemental Damage with Attack Skills115Quivers, Belts, Amulets
  • (16–18)% increased Elemental Damage with Attack Skills
  • #% increased Elemental Damage with Attack Skills130Quivers, Belts, Amulets
  • (19–21)% increased Elemental Damage with Attack Skills
  • #% increased Elemental Damage with Attack Skills200Belts
  • (22–24)% increased Elemental Damage with Attack Skills
  • Damage with Weapons Penetrates (4–6)% Fire Resistance
  • Damage with Weapons Penetrates (4–6)% Cold Resistance
  • Damage with Weapons Penetrates (4–6)% Lightning Resistance
  • #% increased Elemental Damage with Attack Skills200Amulets
  • (22–24)% increased Elemental Damage with Attack Skills
  • Damage Penetrates (3–5)% Elemental Resistances
  • #% increased Elemental Damage with Attack Skills200Quivers
  • (22–24)% increased Elemental Damage with Attack Skills
  • Gain (8–10)% of Physical Damage as Extra Damage of a random Element
  • #% increased Elemental Damage with Attack Skills30Rings
  • (12–13)% increased Elemental Damage with Attack Skills
  • #% increased Elemental Damage with Attack Skills60Rings
  • (14–15)% increased Elemental Damage with Attack Skills
  • #% increased Elemental Damage with Attack Skills90Rings
  • (16–18)% increased Elemental Damage with Attack Skills
  • #% increased Elemental Damage with Attack Skills115Rings
  • (19–21)% increased Elemental Damage with Attack Skills
  • #% increased Elemental Damage with Attack Skills200Rings
  • (22–24)% increased Elemental Damage with Attack Skills
  • Curse Enemies with Elemental Weakness on Hit, with 20% increased Effect
  • #% increased Elemental Damage with Attack Skills50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Attacks with this Weapon Penetrate 2% Elemental Resistances
  • #% increased Elemental Damage with Attack Skills100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Attacks with this Weapon Penetrate 3% Elemental Resistances
  • #% increased Elemental Damage with Attack Skills300Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Attacks with this Weapon Penetrate (4–5)% Elemental Resistances
  • Damage Penetrates #% Elemental Resistance if you haven't Killed Recently4Abyss Jewels
  • (2–3)% increased Elemental Damage
  • Damage Penetrates #% Elemental Resistance if you haven't Killed Recently10Abyss Jewels
  • (4–5)% increased Elemental Damage
  • #% increased Melee Damage32Jewels
  • (2–3)% increased Melee Damage
  • #% increased Melee Damage100Jewels
  • (4–5)% increased Melee Damage
  • #% increased Melee Physical Damage while holding a Shield36Jewels
  • (2–3)% increased Melee Damage
  • #% increased Melee Physical Damage while holding a Shield100Jewels
  • (4–5)% increased Melee Damage
  • #% increased Physical Damage with One Handed Melee Weapons36Jewels
  • (2–3)% increased Melee Damage
  • #% increased Physical Damage with One Handed Melee Weapons100Jewels
  • (4–5)% increased Melee Damage
  • #% increased Physical Damage with Two Handed Melee Weapons36Jewels
  • (2–3)% increased Melee Damage
  • #% increased Physical Damage with Two Handed Melee Weapons100Jewels
  • (4–5)% increased Melee Damage
  • #% increased Physical Attack Damage while Dual Wielding36Jewels
  • (2–3)% increased Melee Damage
  • #% increased Physical Attack Damage while Dual Wielding100Jewels
  • (4–5)% increased Melee Damage
  • #% increased Physical Damage with Maces or Sceptres42Jewels
  • (3–4)% increased Physical Damage with Maces or Sceptres
  • #% increased Physical Damage with Maces or Sceptres100Jewels
  • (5–6)% increased Physical Damage with Maces or Sceptres
  • #% increased Physical Damage with Axes42Jewels
  • (3–4)% increased Physical Damage with Axes
  • #% increased Physical Damage with Axes100Jewels
  • (5–6)% increased Physical Damage with Axes
  • #% increased Physical Damage with Swords42Jewels
  • (3–4)% increased Physical Damage with Swords
  • #% increased Physical Damage with Swords100Jewels
  • (5–6)% increased Physical Damage with Swords
  • #% increased Physical Damage with Bows42Jewels
  • (3–4)% increased Physical Damage with Bows
  • #% increased Physical Damage with Bows100Jewels
  • (5–6)% increased Physical Damage with Bows
  • #% increased Physical Damage with Claws42Jewels
  • (3–4)% increased Physical Damage with Claws
  • #% increased Physical Damage with Claws100Jewels
  • (5–6)% increased Physical Damage with Claws
  • #% increased Physical Damage with Daggers42Jewels
  • (3–4)% increased Physical Damage with Daggers
  • #% increased Physical Damage with Daggers100Jewels
  • (5–6)% increased Physical Damage with Daggers
  • #% increased Physical Damage with Wands42Jewels
  • (3–4)% increased Physical Damage with Wands
  • #% increased Physical Damage with Wands100Jewels
  • (5–6)% increased Physical Damage with Wands
  • #% increased Physical Damage with Staves42Jewels
  • (3–4)% increased Physical Damage with Staves
  • #% increased Physical Damage with Staves100Jewels
  • (5–6)% increased Physical Damage with Staves
  • #% increased Attack Damage60Shields
  • (23–26)% increased Attack Damage
  • #% increased Attack Damage90Shields
  • (27–30)% increased Attack Damage
  • #% increased Attack Damage500Shields
  • (31–35)% increased Attack Damage
  • #% increased Spell Damage90Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (16–18)% increased Spell Damage
  • #% increased Spell Damage180Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (19–22)% increased Spell Damage
  • #% increased Spell Damage270Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (23–26)% increased Spell Damage
  • #% increased Spell Damage300Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (31–35)% increased Spell Damage
  • #% increased Spell Damage1000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Spells have a (8–10)% chance to deal Double Damage
  • #% increased Spell Damage125Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (22–24)% increased Spell Damage
  • #% increased Spell Damage250Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (25–28)% increased Spell Damage
  • #% increased Spell Damage375Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (29–35)% increased Spell Damage
  • #% increased Spell Damage420Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (45–51)% increased Spell Damage
  • #% increased Spell Damage1000Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Spells have a (16–18)% chance to deal Double Damage
  • #% increased Spell Damage150Shields
  • (23–26)% increased Spell Damage
  • #% increased Spell Damage200Shields
  • (27–30)% increased Spell Damage
  • #% increased Spell Damage500Shields
  • (31–35)% increased Spell Damage
  • #% increased Spell Damage50Amulets
  • (19–22)% increased Spell Damage
  • #% increased Spell Damage70Amulets
  • (23–26)% increased Spell Damage
  • #% increased Spell Damage150Amulets
  • (27–30)% increased Spell Damage
  • #% increased Spell Damage32Jewels
  • (2–3)% increased Spell Damage
  • #% increased Spell Damage100Jewels
  • (4–5)% increased Spell Damage
  • #% increased Spell Damage while holding a Shield42Jewels
  • (3–4)% increased Spell Damage while holding a Shield
  • #% increased Spell Damage while holding a Shield100Jewels
  • (5–6)% increased Spell Damage while holding a Shield
  • #% increased Spell Damage while wielding a Staff42Jewels
  • (3–4)% increased Spell Damage while wielding a Staff
  • #% increased Spell Damage while wielding a Staff100Jewels
  • (5–6)% increased Spell Damage while wielding a Staff
  • #% increased Spell Damage while Dual Wielding42Jewels
  • (3–4)% increased Spell Damage while Dual Wielding
  • #% increased Spell Damage while Dual Wielding100Jewels
  • (5–6)% increased Spell Damage while Dual Wielding
  • #% increased Damage over Time32Jewels
  • (2–3)% increased Damage over Time
  • #% increased Damage over Time100Jewels
  • (4–5)% increased Damage over Time
  • #% increased Damage over Time while Dual Wielding35Abyss Jewels
  • (2–3)% increased Damage over Time
  • #% increased Damage over Time while Dual Wielding100Abyss Jewels
  • (4–5)% increased Damage over Time
  • #% increased Damage over Time while wielding a Two Handed Weapon35Abyss Jewels
  • (2–3)% increased Damage over Time
  • #% increased Damage over Time while wielding a Two Handed Weapon100Abyss Jewels
  • (4–5)% increased Damage over Time
  • #% increased Damage over Time while holding a Shield35Abyss Jewels
  • (2–3)% increased Damage over Time
  • #% increased Damage over Time while holding a Shield100Abyss Jewels
  • (4–5)% increased Damage over Time
  • Minions deal #% increased Damage90Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Minions deal (19–22)% increased Damage
  • Minions deal #% increased Damage180Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Minions deal (23–26)% increased Damage
  • Minions deal #% increased Damage500Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Minions deal (27–30)% increased Damage
  • Minions deal #% increased Damage140Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Minions deal (27–32)% increased Damage
  • Minions deal #% increased Damage280Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Minions deal (33–38)% increased Damage
  • Minions deal #% increased Damage500Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Minions deal (39–44)% increased Damage
  • Minions deal #% increased Damage35Gloves
  • Minions deal (9–10)% increased Damage
  • Minions deal #% increased Damage100Gloves
  • Minions deal (11–12)% increased Damage
  • #% increased Projectile Damage30Jewels
  • (1–2)% increased Projectile Speed
  • #% increased Projectile Damage100Jewels
  • (3–5)% increased Projectile Speed
  • #% increased Area Damage30Jewels
  • (1–2)% increased Area of Effect
  • #% increased Area Damage100Jewels
  • (3–5)% increased Area of Effect
  • Minions deal #% increased Damage42Jewels
  • Minions deal (2–3)% increased Damage
  • Minions deal #% increased Damage100Jewels
  • Minions deal (4–5)% increased Damage
  • #% increased Trap Damage42Jewels
  • (1–2)% increased Trap Throwing Speed
  • #% increased Trap Damage100Jewels
  • 3% increased Trap Throwing Speed
  • #% increased Mine Damage42Jewels
  • (1–2)% increased Mine Throwing Speed
  • #% increased Mine Damage100Jewels
  • 3% increased Mine Throwing Speed
  • #% increased Totem Damage42Jewels
  • (1–2)% increased Totem Placement speed
  • #% increased Totem Damage100Jewels
  • 3% increased Totem Placement speed
  • #% increased Critical Strike Chance25Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (5–6)% increased Critical Strike Chance
  • #% increased Critical Strike Chance50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (7–8)% increased Critical Strike Chance
  • #% increased Critical Strike Chance75Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (9–10)% increased Critical Strike Chance
  • #% increased Critical Strike Chance100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (11–12)% increased Critical Strike Chance
  • #% increased Critical Strike Chance200Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (13–15)% increased Critical Strike Chance
  • #% increased Critical Strike Chance for Spells100Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • (29–31)% increased Critical Strike Chance for Spells
  • #% increased Critical Strike Chance for Spells175Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • (32–34)% increased Critical Strike Chance for Spells
  • #% increased Critical Strike Chance for Spells250Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • (35–37)% increased Critical Strike Chance for Spells
  • #% increased Critical Strike Chance for Spells325Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • (38–41)% increased Critical Strike Chance for Spells
  • #% increased Critical Strike Chance for Spells500Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • (42–45)% increased Critical Strike Chance for Spells
  • #% increased Global Critical Strike Chance40Amulets
  • (14–15)% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance70Amulets
  • (16–17)% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance90Amulets
  • (18–20)% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance105Amulets
  • (21–23)% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance300Amulets
  • (24–26)% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance40Quivers
  • (26–28)% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance70Quivers
  • (29–31)% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance90Quivers
  • (32–34)% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance105Quivers
  • (35–37)% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance300Quivers
  • (38–40)% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance30Gloves, Rings
  • (14–15)% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance60Gloves, Rings
  • (16–17)% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance100Gloves, Rings
  • (18–20)% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance30Jewels, Abyss Jewels
  • 2% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance100Jewels, Abyss Jewels
  • (3–4)% increased Global Critical Strike Chance
  • #% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently80Abyss Jewels
  • 2% increased Global Critical Strike Chance
  • #% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently200Abyss Jewels
  • (3–4)% increased Global Critical Strike Chance
  • #% increased Critical Strike Chance with Elemental Skills35Jewels
  • (2–3)% increased Elemental Damage
  • #% increased Critical Strike Chance with Elemental Skills100Jewels
  • (4–5)% increased Elemental Damage
  • (3–4)% increased Global Critical Strike Chance
  • #% increased Critical Strike Chance with Fire Skills48Jewels
  • (2–3)% increased Fire Damage
  • #% increased Critical Strike Chance with Fire Skills100Jewels
  • (4–5)% increased Fire Damage
  • (3–4)% increased Global Critical Strike Chance
  • #% increased Critical Strike Chance with Cold Skills48Jewels
  • (2–3)% increased Cold Damage
  • #% increased Critical Strike Chance with Cold Skills100Jewels
  • (4–5)% increased Cold Damage
  • (3–4)% increased Global Critical Strike Chance
  • #% increased Critical Strike Chance with Lightning Skills48Jewels
  • (2–3)% increased Lightning Damage
  • #% increased Critical Strike Chance with Lightning Skills100Jewels
  • (4–5)% increased Lightning Damage
  • (3–4)% increased Global Critical Strike Chance
  • #% increased Melee Critical Strike Chance35Jewels
  • (2–3)% increased Melee Damage
  • #% increased Melee Critical Strike Chance100Jewels
  • (4–5)% increased Melee Damage
  • (3–4)% increased Global Critical Strike Chance
  • #% increased Critical Strike Chance with One Handed Melee Weapons48Jewels
  • (2–3)% increased Melee Damage
  • #% increased Critical Strike Chance with One Handed Melee Weapons100Jewels
  • (4–5)% increased Melee Damage
  • (3–4)% increased Global Critical Strike Chance
  • #% increased Critical Strike Chance with Two Handed Melee Weapons48Jewels
  • (2–3)% increased Melee Damage
  • #% increased Critical Strike Chance with Two Handed Melee Weapons100Jewels
  • (4–5)% increased Melee Damage
  • (3–4)% increased Global Critical Strike Chance
  • #% increased Attack Critical Strike Chance while Dual Wielding48Jewels
  • (2–3)% increased Melee Damage
  • #% increased Attack Critical Strike Chance while Dual Wielding100Jewels
  • (4–5)% increased Melee Damage
  • (3–4)% increased Global Critical Strike Chance
  • #% increased Critical Strike Chance for Spells35Jewels
  • (2–3)% increased Spell Damage
  • #% increased Critical Strike Chance for Spells100Jewels
  • (4–5)% increased Spell Damage
  • (3–4)% increased Global Critical Strike Chance
  • +#% to Global Critical Strike Multiplier25Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(15–17)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(18–20)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier75Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(21–23)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(24–26)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier200Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(27–30)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier40Amulets
  • +12% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier70Amulets
  • +(13–14)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier90Amulets
  • +(15–16)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier105Amulets
  • +(17–18)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier300Amulets
  • +(19–20)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier40Quivers
  • +(15–17)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier70Quivers
  • +(18–20)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier90Quivers
  • +(21–23)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier105Quivers
  • +(24–26)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier300Quivers
  • +(27–30)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier30Rings
  • +(15–16)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier60Rings
  • +(17–18)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier100Rings
  • +(19–20)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier30Jewels, Abyss Jewels
  • +2% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier100Jewels, Abyss Jewels
  • +(3–4)% to Global Critical Strike Multiplier
  • +#% to Critical Strike Multiplier if you've Killed Recently36Abyss Jewels
  • +2% to Global Critical Strike Multiplier
  • +#% to Critical Strike Multiplier if you've Killed Recently100Abyss Jewels
  • +(3–4)% to Global Critical Strike Multiplier
  • +#% to Critical Strike Multiplier with Elemental Skills35Jewels
  • (2–3)% increased Elemental Damage
  • +#% to Critical Strike Multiplier with Elemental Skills100Jewels
  • (4–5)% increased Elemental Damage
  • +(3–4)% to Global Critical Strike Multiplier
  • +#% to Critical Strike Multiplier with Fire Skills48Jewels
  • (2–3)% increased Fire Damage
  • +#% to Critical Strike Multiplier with Fire Skills100Jewels
  • (4–5)% increased Fire Damage
  • +(3–4)% to Global Critical Strike Multiplier
  • +#% to Critical Strike Multiplier with Cold Skills48Jewels
  • (2–3)% increased Cold Damage
  • +#% to Critical Strike Multiplier with Cold Skills100Jewels
  • (4–5)% increased Cold Damage
  • +(3–4)% to Global Critical Strike Multiplier
  • +#% to Critical Strike Multiplier with Lightning Skills48Jewels
  • (2–3)% increased Lightning Damage
  • +#% to Critical Strike Multiplier with Lightning Skills100Jewels
  • (4–5)% increased Lightning Damage
  • +(3–4)% to Global Critical Strike Multiplier
  • +#% to Melee Critical Strike Multiplier35Jewels
  • (2–3)% increased Melee Damage
  • +#% to Melee Critical Strike Multiplier100Jewels
  • (4–5)% increased Melee Damage
  • +(3–4)% to Global Critical Strike Multiplier
  • +#% to Critical Strike Multiplier with One Handed Melee Weapons48Jewels
  • (2–3)% increased Melee Damage
  • +#% to Critical Strike Multiplier with One Handed Melee Weapons100Jewels
  • (4–5)% increased Melee Damage
  • +(3–4)% to Global Critical Strike Multiplier
  • +#% to Critical Strike Multiplier with Two Handed Melee Weapons48Jewels
  • (2–3)% increased Melee Damage
  • +#% to Critical Strike Multiplier with Two Handed Melee Weapons100Jewels
  • (4–5)% increased Melee Damage
  • +(3–4)% to Global Critical Strike Multiplier
  • +#% to Critical Strike Multiplier while Dual Wielding48Jewels
  • (2–3)% increased Melee Damage
  • +#% to Critical Strike Multiplier while Dual Wielding100Jewels
  • (4–5)% increased Melee Damage
  • +(3–4)% to Global Critical Strike Multiplier
  • +#% to Critical Strike Multiplier for Spells35Jewels
  • (2–3)% increased Spell Damage
  • +#% to Critical Strike Multiplier for Spells100Jewels
  • (4–5)% increased Spell Damage
  • +(3–4)% to Global Critical Strike Multiplier
  • Reflects # Physical Damage to Melee Attackers10Helmets, Belts
  • Reflects (10–15) Physical Damage to Melee Attackers
  • Reflects # Physical Damage to Melee Attackers20Helmets, Belts
  • Reflects (16–40) Physical Damage to Melee Attackers
  • Reflects # Physical Damage to Melee Attackers30Helmets, Belts
  • Reflects (41–80) Physical Damage to Melee Attackers
  • Reflects # Physical Damage to Melee Attackers1000Helmets, Belts
  • Reflects (41–80) Physical Damage to Melee Attackers
  • +(19–20)% to Global Critical Strike Multiplier
  • Reflects # Physical Damage to Melee Attackers300Shields
  • Reflects (10–15) Physical Damage to Melee Attackers
  • Reflects # Physical Damage to Melee Attackers450Shields
  • Reflects (16–40) Physical Damage to Melee Attackers
  • Reflects # Physical Damage to Melee Attackers550Shields
  • Reflects (41–80) Physical Damage to Melee Attackers
  • Reflects # Physical Damage to Melee Attackers1000Shields
  • Reflects (41–80) Physical Damage to Melee Attackers
  • +(19–20)% to Global Critical Strike Multiplier
  • Reflects # Physical Damage to Melee Attackers300Body Armours
  • Reflects (10–15) Physical Damage to Melee Attackers
  • Reflects # Physical Damage to Melee Attackers450Body Armours
  • Reflects (16–40) Physical Damage to Melee Attackers
  • Reflects # Physical Damage to Melee Attackers550Body Armours
  • Reflects (41–80) Physical Damage to Melee Attackers
  • Reflects # Physical Damage to Melee Attackers1000Body Armours
  • Reflects (41–80) Physical Damage to Melee Attackers
  • Attacks have +(0.5–1)% to Critical Strike Chance
  • +(0.5–1)% to Spell Critical Strike Chance
  • #% increased Light Radius20Helmets, Rings, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • 10% increased Light Radius
  • #% increased Light Radius30Helmets, Rings, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • 12% increased Light Radius
  • #% increased Light Radius35Helmets, Rings, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • 15% increased Light Radius
  • #% increased Light Radius100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • 15% increased Light Radius
  • Enemies you Kill Explode, dealing 3% of their Life as Physical Damage
  • #% increased Light Radius100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • 15% increased Light Radius
  • Enemies you Kill Explode, dealing 5% of their Life as Physical Damage
  • #% increased Light Radius100Helmets
  • 15% increased Light Radius
  • +1 to Level of Socketed Gems
  • #% increased Light Radius100Rings
  • 15% increased Light Radius
  • 2% increased Experience gain
  • #% increased Flask Charges gained30Belts
  • (10–11)% increased Flask Charges gained
  • #% increased Flask Charges gained60Belts
  • (12–13)% increased Flask Charges gained
  • #% increased Flask Charges gained80Belts
  • (14–15)% increased Flask Charges gained
  • #% increased Flask Charges gained150Belts
  • (14–15)% increased Flask Charges gained
  • Remove Ignite and Burning when you use a Flask
  • #% increased Flask Charges used-20Belts
  • (10–11)% reduced Flask Charges used
  • #% increased Flask Charges used-40Belts
  • (12–13)% reduced Flask Charges used
  • #% increased Flask Charges used-50Belts
  • (14–15)% reduced Flask Charges used
  • #% increased Flask Charges used-100Belts
  • (14–15)% reduced Flask Charges used
  • Remove Chill and Freeze when you use a Flask
  • #% increased Flask Effect Duration20Belts
  • (10–11)% increased Flask Effect Duration
  • #% increased Flask Effect Duration40Belts
  • (12–13)% increased Flask Effect Duration
  • #% increased Flask Effect Duration50Belts
  • (14–15)% increased Flask Effect Duration
  • #% increased Flask Effect Duration100Belts
  • (14–15)% increased Flask Effect Duration
  • Remove Shock when you use a Flask
  • #% chance to Avoid Elemental Ailments30Shields, Gloves, Helmets, Body Armours
  • (15–20)% reduced Elemental Ailment Duration on you
  • #% chance to Avoid Elemental Ailments60Shields, Gloves, Helmets, Body Armours
  • (21–35)% reduced Elemental Ailment Duration on you
  • #% chance to Avoid Elemental Ailments200Shields, Gloves, Helmets, Body Armours
  • (36–50)% reduced Elemental Ailment Duration on you
  • (16–25)% chance to Avoid Elemental Ailments
  • #% reduced Elemental Ailment Duration on you40Boots, Gloves, Helmets, Body Armours
    Shields
  • (15–20)% reduced Elemental Ailment Duration on you
  • #% reduced Elemental Ailment Duration on you75Boots, Gloves, Helmets, Body Armours
    Shields
  • (21–35)% reduced Elemental Ailment Duration on you
  • #% reduced Elemental Ailment Duration on you200Boots, Gloves, Helmets, Body Armours
    Shields
  • (36–50)% reduced Elemental Ailment Duration on you
  • #% chance to Ignite20Sceptres, Wands
  • 6% chance to Ignite
  • #% chance to Ignite40Sceptres, Wands
  • 7% chance to Ignite
  • #% chance to Ignite200Sceptres, Wands
  • 8% chance to Ignite
  • (8–10)% increased Ignite Duration on Enemies
  • #% chance to Ignite60Staves
  • (9–10)% chance to Ignite
  • #% chance to Ignite90Staves
  • (11–12)% chance to Ignite
  • #% chance to Ignite200Staves
  • (13–15)% chance to Ignite
  • (12–15)% increased Ignite Duration on Enemies
  • #% chance to Ignite7Jewels
  • (1–2)% chance to Ignite
  • #% chance to Ignite50Jewels
  • 3% chance to Ignite
  • #% chance to Avoid being Ignited45Boots, Helmets, Belts
  • (13–14)% chance to Avoid being Ignited
  • #% chance to Avoid being Ignited90Boots, Helmets, Belts
  • (15–17)% chance to Avoid being Ignited
  • #% chance to Avoid being Ignited200Boots, Helmets, Belts
  • (18–20)% chance to Avoid being Ignited
  • #% chance to Avoid being Ignited24Abyss Jewels
  • (5–7)% reduced Elemental Ailment Duration on you
  • #% chance to Avoid being Ignited50Abyss Jewels
  • (3–5)% chance to Avoid being Ignited
  • #% chance to Freeze20Sceptres, Wands
  • 6% chance to Freeze
  • #% chance to Freeze40Sceptres, Wands
  • 7% chance to Freeze
  • #% chance to Freeze200Sceptres, Wands
  • 8% chance to Freeze
  • (8–10)% increased Freeze Duration on Enemies
  • #% chance to Freeze60Staves
  • (9–10)% chance to Freeze
  • #% chance to Freeze90Staves
  • (11–12)% chance to Freeze
  • #% chance to Freeze200Staves
  • (13–15)% chance to Freeze
  • (12–15)% increased Freeze Duration on Enemies
  • #% chance to Freeze7Jewels
  • (1–2)% chance to Freeze
  • #% chance to Freeze50Jewels
  • 3% chance to Freeze
  • #% chance to Avoid being Frozen50Boots, Helmets, Belts
  • (13–14)% chance to Avoid being Frozen
  • #% chance to Avoid being Frozen110Boots, Helmets, Belts
  • (15–17)% chance to Avoid being Frozen
  • #% chance to Avoid being Frozen200Boots, Helmets, Belts
  • (18–20)% chance to Avoid being Frozen
  • #% chance to Avoid being Frozen24Abyss Jewels
  • (5–7)% reduced Elemental Ailment Duration on you
  • #% chance to Avoid being Frozen50Abyss Jewels
  • (3–5)% chance to Avoid being Frozen
  • #% increased Effect of Chill26Abyss Jewels
  • (2–3)% increased Chill Duration on Enemies
  • #% increased Effect of Chill50Abyss Jewels
  • (4–5)% increased Chill Duration on Enemies
  • (2–3)% increased Effect of Cold Ailments
  • #% chance to Shock20Sceptres, Wands
  • 6% chance to Shock
  • #% chance to Shock40Sceptres, Wands
  • 7% chance to Shock
  • #% chance to Shock200Sceptres, Wands
  • 8% chance to Shock
  • (8–10)% increased Shock Duration on Enemies
  • #% chance to Shock60Staves
  • (9–10)% chance to Shock
  • #% chance to Shock90Staves
  • (11–12)% chance to Shock
  • #% chance to Shock200Staves
  • (13–15)% chance to Shock
  • (12–15)% increased Shock Duration on Enemies
  • #% chance to Shock7Jewels
  • (1–2)% chance to Shock
  • #% chance to Shock50Jewels
  • 3% chance to Shock
  • #% chance to Avoid being Shocked50Boots, Helmets, Belts
  • (13–14)% chance to Avoid being Shocked
  • #% chance to Avoid being Shocked110Boots, Helmets, Belts
  • (15–17)% chance to Avoid being Shocked
  • #% chance to Avoid being Shocked200Boots, Helmets, Belts
  • (18–20)% chance to Avoid being Shocked
  • #% chance to Avoid being Shocked24Abyss Jewels
  • (5–7)% reduced Elemental Ailment Duration on you
  • #% chance to Avoid being Shocked50Abyss Jewels
  • (3–5)% chance to Avoid being Shocked
  • #% increased Effect of Shock26Abyss Jewels
  • (2–3)% increased Shock Duration on Enemies
  • #% increased Effect of Shock50Abyss Jewels
  • (4–5)% increased Shock Duration on Enemies
  • (2–3)% increased Effect of Shock
  • #% increased Burning Damage35Sceptres, Wands
  • (14–18)% increased Burning Damage
  • #% increased Burning Damage70Sceptres, Wands
  • (19–23)% increased Burning Damage
  • #% increased Burning Damage500Sceptres, Wands
  • (24–28)% increased Burning Damage
  • Ignites you inflict deal Damage (15–20)% faster
  • #% increased Burning Damage70Staves
  • (22–27)% increased Burning Damage
  • #% increased Burning Damage130Staves
  • (28–35)% increased Burning Damage
  • #% increased Burning Damage500Staves
  • (36–44)% increased Burning Damage
  • Ignites you inflict deal Damage (30–35)% faster
  • #% increased Burning Damage50Jewels
  • (2–3)% increased Burning Damage
  • #% increased Burning Damage100Jewels
  • (4–5)% increased Burning Damage
  • Attacks have #% chance to cause Bleeding8Jewels
  • Attacks have (1–2)% chance to cause Bleeding
  • Attacks have #% chance to cause Bleeding50Jewels
  • Attacks have 3% chance to cause Bleeding
  • #% increased Damage with Bleeding45One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces
    Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows
  • (14–18)% increased Damage with Bleeding
  • #% increased Damage with Bleeding90One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces
    Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows
  • (19–23)% increased Damage with Bleeding
  • #% increased Damage with Bleeding200One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces
  • (24–28)% increased Damage with Bleeding
  • Bleeding you inflict deals Damage (15–20)% faster
  • #% increased Damage with Bleeding200Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows
  • (24–28)% increased Damage with Bleeding
  • Bleeding you inflict deals Damage (30–35)% faster
  • #% increased Damage with Bleeding50Jewels
  • (2–3)% increased Damage with Bleeding
  • #% increased Damage with Bleeding100Jewels
  • (4–5)% increased Damage with Bleeding
  • #% chance to cause Bleeding on Hit50One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces
    Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows
  • (14–18)% increased Damage with Bleeding
  • #% chance to cause Bleeding on Hit100One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces
    Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows
  • (19–23)% increased Damage with Bleeding
  • #% chance to cause Bleeding on Hit300One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces
    Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows
  • (24–28)% increased Damage with Bleeding
  • (15–20)% chance to cause Bleeding on Hit
  • #% increased Bleeding Duration20One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces
    Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows
  • (14–18)% increased Damage with Bleeding
  • #% increased Bleeding Duration40One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces
    Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows
  • (19–23)% increased Damage with Bleeding
  • #% increased Bleeding Duration100One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces
    Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows
  • (24–28)% increased Damage with Bleeding
  • (8–12)% increased Bleeding Duration
  • #% chance to avoid Bleeding55Boots, Helmets, Body Armours, Shields
  • (14–16)% chance to avoid Bleeding
  • #% chance to avoid Bleeding110Boots, Helmets, Body Armours, Shields
  • (18–21)% chance to avoid Bleeding
  • #% chance to avoid Bleeding200Boots, Helmets, Body Armours, Shields
  • (22–25)% chance to avoid Bleeding
  • #% chance to avoid Bleeding24Abyss Jewels
  • (5–7)% reduced Elemental Ailment Duration on you
  • #% chance to avoid Bleeding50Abyss Jewels
  • (3–5)% chance to avoid Bleeding
  • #% chance to Poison on Hit8Jewels
  • (1–2)% chance to Poison on Hit
  • #% chance to Poison on Hit50Jewels
  • 3% chance to Poison on Hit
  • #% increased Damage with Poison45One Hand Swords, Thrusting One Hand Swords, Claws, Daggers
    Two Hand Swords, Bows
  • (14–18)% increased Damage with Poison
  • #% increased Damage with Poison90One Hand Swords, Thrusting One Hand Swords, Claws, Daggers
    Two Hand Swords, Bows
  • (19–23)% increased Damage with Poison
  • #% increased Damage with Poison200One Hand Swords, Thrusting One Hand Swords, Claws, Daggers
  • (24–28)% increased Damage with Poison
  • Poisons you inflict deal Damage (15–20)% faster
  • #% increased Damage with Poison200Two Hand Swords, Bows
  • (24–28)% increased Damage with Poison
  • Poisons you inflict deal Damage (30–35)% faster
  • #% increased Damage with Poison50Jewels
  • (2–3)% increased Damage with Poison
  • #% increased Damage with Poison100Jewels
  • (4–5)% increased Damage with Poison
  • #% chance to Poison on Hit50One Hand Swords, Thrusting One Hand Swords, Claws, Daggers
    Two Hand Swords, Bows
  • (14–18)% increased Damage with Poison
  • #% chance to Poison on Hit100One Hand Swords, Thrusting One Hand Swords, Claws, Daggers
    Two Hand Swords, Bows
  • (19–23)% increased Damage with Poison
  • #% chance to Poison on Hit300One Hand Swords, Thrusting One Hand Swords, Claws, Daggers
    Two Hand Swords, Bows
  • (24–28)% increased Damage with Poison
  • (25–30)% chance to Poison on Hit
  • #% increased Poison Duration20One Hand Swords, Thrusting One Hand Swords, Claws, Daggers
    Two Hand Swords, Bows
  • (14–18)% increased Damage with Poison
  • #% increased Poison Duration40One Hand Swords, Thrusting One Hand Swords, Claws, Daggers
    Two Hand Swords, Bows
  • (19–23)% increased Damage with Poison
  • #% increased Poison Duration100One Hand Swords, Thrusting One Hand Swords, Claws, Daggers
    Two Hand Swords, Bows
  • (24–28)% increased Damage with Poison
  • (8–12)% increased Poison Duration
  • #% chance to Avoid being Poisoned55Boots, Helmets, Body Armours, Shields
  • (14–16)% chance to Avoid being Poisoned
  • #% chance to Avoid being Poisoned110Boots, Helmets, Body Armours, Shields
  • (18–21)% chance to Avoid being Poisoned
  • #% chance to Avoid being Poisoned200Boots, Helmets, Body Armours, Shields
  • (22–25)% chance to Avoid being Poisoned
  • #% chance to Avoid being Poisoned24Abyss Jewels
  • (5–7)% reduced Elemental Ailment Duration on you
  • #% chance to Avoid being Poisoned50Abyss Jewels
  • (3–5)% chance to Avoid being Poisoned
  • #% increased Damage with Ailments30Rings, Amulets, Belts
  • 8% increased Damage with Ailments
  • #% increased Damage with Ailments60Rings, Amulets, Belts
  • (9–10)% increased Damage with Ailments
  • #% increased Damage with Ailments90Rings, Amulets, Belts
  • (11–12)% increased Damage with Ailments
  • #% increased Damage with Ailments105Rings, Amulets, Belts
  • (13–14)% increased Damage with Ailments
  • #% increased Damage with Ailments200Rings
  • (15–16)% increased Damage with Ailments
  • Poisons you inflict deal Damage (7–10)% faster
  • Bleeding you inflict deals Damage (7–10)% faster
  • Ignites you inflict deal Damage (7–10)% faster
  • #% increased Damage with Ailments200Amulets
  • (15–16)% increased Damage with Ailments
  • #% increased Damage with Ailments200Belts
  • (15–16)% increased Damage with Ailments
  • #% increased Effect of Non-Damaging Ailments80Boots, Rings
  • (7–10)% increased Effect of Cold Ailments
  • (7–10)% increased Effect of Shock
  • #% increased Effect of Non-Damaging Ailments100Boots, Rings
  • (11–15)% increased Effect of Cold Ailments
  • (11–15)% increased Effect of Shock
  • +#% Chance to Block28Shields
  • +(2–3)% Chance to Block Attack Damage
  • +#% Chance to Block50Shields
  • +(4–5)% Chance to Block Attack Damage
  • +#% Chance to Block Projectile Attack Damage28Shields
  • +(2–3)% Chance to Block Attack Damage
  • (2–3)% Chance to Block Spell Damage
  • +#% Chance to Block Projectile Attack Damage50Shields
  • +(4–5)% Chance to Block Attack Damage
  • (4–5)% Chance to Block Spell Damage
  • #% Chance to Block Spell Damage28Shields
  • (2–3)% Chance to Block Spell Damage
  • #% Chance to Block Spell Damage50Shields
  • (4–5)% Chance to Block Spell Damage
  • +# Life gained when you Block150Shields
  • +(15–25) Life gained when you Block
  • +# Life gained when you Block250Shields
  • +(26–35) Life gained when you Block
  • +# Life gained when you Block500Shields
  • Recover (3–5)% of Life when you Block
  • +# Mana gained when you Block50Shields
  • +(5–10) Mana gained when you Block
  • +# Mana gained when you Block100Shields
  • +(11–15) Mana gained when you Block
  • +# Mana gained when you Block200Shields
  • Recover (3–5)% of your maximum Mana when you Block
  • #% Chance to Block Attack Damage19Body Armours
  • 2% Chance to Block Attack Damage
  • #% Chance to Block Attack Damage50Body Armours
  • (4–5)% Chance to Block Attack Damage
  • +#% Chance to Block Attack Damage while holding a Shield2Jewels
  • (6–7)% increased Stun and Block Recovery
  • +#% Chance to Block Attack Damage while holding a Shield10Jewels
  • +(4–6) Life gained when you Block
  • +#% Chance to Block Attack Damage while wielding a Staff2Jewels
  • (6–7)% increased Stun and Block Recovery
  • +#% Chance to Block Attack Damage while wielding a Staff10Jewels
  • +(4–6) Life gained when you Block
  • +#% Chance to Block Attack Damage while Dual Wielding2Jewels
  • (6–7)% increased Stun and Block Recovery
  • +#% Chance to Block Attack Damage while Dual Wielding10Jewels
  • +(4–6) Life gained when you Block
  • +#% Chance to Block Spell Damage while holding a Shield2Jewels
  • (6–7)% increased Stun and Block Recovery
  • +#% Chance to Block Spell Damage while holding a Shield10Jewels
  • +(3–5) Mana gained when you Block
  • +#% Chance to Block Spell Damage while wielding a Staff2Jewels
  • (6–7)% increased Stun and Block Recovery
  • +#% Chance to Block Spell Damage while wielding a Staff10Jewels
  • +(3–5) Mana gained when you Block
  • +#% Chance to Block Spell Damage while Dual Wielding2Jewels
  • (6–7)% increased Stun and Block Recovery
  • +#% Chance to Block Spell Damage while Dual Wielding10Jewels
  • +(3–5) Mana gained when you Block
  • +#% Chance to Block Attack Damage if you were Damaged by a Hit Recently4Abyss Jewels
  • (6–7)% increased Stun and Block Recovery
  • +#% Chance to Block Attack Damage if you were Damaged by a Hit Recently10Abyss Jewels
  • +(4–6) Life gained when you Block
  • +#% Chance to Block Spell Damage if you were Damaged by a Hit Recently4Abyss Jewels
  • (6–7)% increased Stun and Block Recovery
  • +#% Chance to Block Spell Damage if you were Damaged by a Hit Recently10Abyss Jewels
  • +(3–5) Mana gained when you Block
  • #% chance to Dodge Attack Hits10Shields
  • 2% chance to Dodge Attack Hits
  • #% chance to Dodge Attack Hits20Shields
  • (4–5)% chance to Dodge Attack Hits
  • #% chance to Dodge Attack Hits25Body Armours, Boots
  • 2% chance to Dodge Attack Hits
  • #% chance to Dodge Attack Hits50Body Armours, Boots
  • (4–5)% chance to Dodge Attack Hits
  • #% chance to Dodge Spell Hits10Shields
  • 2% chance to Dodge Spell Hits
  • #% chance to Dodge Spell Hits20Shields
  • (4–5)% chance to Dodge Spell Hits
  • #% chance to Dodge Spell Hits20Body Armours, Boots
  • 2% chance to Dodge Spell Hits
  • #% chance to Dodge Spell Hits50Body Armours, Boots
  • (4–5)% chance to Dodge Spell Hits
  • #% chance to Dodge Attack and Spell Hits if you've
    been Hit Recently
    4Abyss Jewels
  • (3–4)% increased Evasion Rating
  • #% chance to Dodge Attack and Spell Hits if you've
    been Hit Recently
    10Abyss Jewels
  • (5–7)% chance to Avoid Elemental Ailments
  • #% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently4Abyss Jewels
  • (-7–-5) Physical Damage taken from Attack Hits
  • #% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently10Abyss Jewels
  • (-10–-8) Physical Damage taken from Attack Hits
  • #% chance to Avoid Fire Damage from Hits14Body Armours, Shields, Quivers
  • +(11–12)% to Fire Resistance
  • #% chance to Avoid Fire Damage from Hits27Body Armours, Shields, Quivers
  • +(13–14)% to Fire Resistance
  • #% chance to Avoid Fire Damage from Hits50Body Armours
  • +(15–16)% to Fire Resistance
  • +1% to maximum Fire Resistance
  • #% chance to Avoid Fire Damage from Hits50Shields, Quivers
  • +(15–16)% to Fire Resistance
  • (3–5)% chance to Avoid Fire Damage from Hits
  • #% chance to Avoid Cold Damage from Hits14Body Armours, Shields, Quivers
  • +(11–12)% to Cold Resistance
  • #% chance to Avoid Cold Damage from Hits27Body Armours, Shields, Quivers
  • +(13–14)% to Cold Resistance
  • #% chance to Avoid Cold Damage from Hits50Body Armours
  • +(15–16)% to Cold Resistance
  • +1% to maximum Cold Resistance
  • #% chance to Avoid Cold Damage from Hits50Shields, Quivers
  • +(15–16)% to Cold Resistance
  • (3–5)% chance to Avoid Cold Damage from Hits
  • #% chance to Avoid Lightning Damage from Hits14Body Armours, Shields, Quivers
  • +(11–12)% to Lightning Resistance
  • #% chance to Avoid Lightning Damage from Hits27Body Armours, Shields, Quivers
  • +(13–14)% to Lightning Resistance
  • #% chance to Avoid Lightning Damage from Hits50Body Armours
  • +(15–16)% to Lightning Resistance
  • +1% to maximum Lightning Resistance
  • #% chance to Avoid Lightning Damage from Hits50Shields, Quivers
  • +(15–16)% to Lightning Resistance
  • (3–5)% chance to Avoid Lightning Damage from Hits
  • +# to Level of Socketed Fire Gems3Boots, Shields, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(2–3)% to Quality of Socketed Fire Gems
  • +# to Level of Socketed Fire Gems5Boots, Shields, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(4–6)% to Quality of Socketed Fire Gems
  • +# to Level of Socketed Fire Gems10Boots, Shields, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +1 to Level of Socketed Fire Gems
  • +# to Level of Socketed Cold Gems3Boots, Shields, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(2–3)% to Quality of Socketed Cold Gems
  • +# to Level of Socketed Cold Gems5Boots, Shields, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(4–6)% to Quality of Socketed Cold Gems
  • +# to Level of Socketed Cold Gems10Boots, Shields, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +1 to Level of Socketed Cold Gems
  • +# to Level of Socketed Lightning Gems3Boots, Shields, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(2–3)% to Quality of Socketed Lightning Gems
  • +# to Level of Socketed Lightning Gems5Boots, Shields, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(4–6)% to Quality of Socketed Lightning Gems
  • +# to Level of Socketed Lightning Gems10Boots, Shields, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +1 to Level of Socketed Lightning Gems
  • +# to Level of Socketed Chaos Gems3Boots, Shields, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(2–3)% to Quality of Socketed Chaos Gems
  • +# to Level of Socketed Chaos Gems5Boots, Shields, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(4–6)% to Quality of Socketed Chaos Gems
  • +# to Level of Socketed Chaos Gems10Boots, Shields, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +1 to Level of Socketed Chaos Gems
  • +# to Level of Socketed Melee Gems3Shields, One Hand Axes, One Hand Swords, Thrusting One Hand Swords
    One Hand Maces, Claws, Sceptres, Daggers
    Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves
  • +(2–3)% to Quality of Socketed Melee Gems
  • +# to Level of Socketed Melee Gems5Shields, One Hand Axes, One Hand Swords, Thrusting One Hand Swords
    One Hand Maces, Claws, Sceptres, Daggers
    Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves
  • +(4–6)% to Quality of Socketed Melee Gems
  • +# to Level of Socketed Melee Gems10Shields, One Hand Axes, One Hand Swords, Thrusting One Hand Swords
    One Hand Maces, Claws, Sceptres, Daggers
    Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves
  • +1 to Level of Socketed Melee Gems
  • +# to Level of Socketed Melee Gems2Gloves, Helmets
  • +(2–3)% to Quality of Socketed Melee Gems
  • +# to Level of Socketed Melee Gems5Gloves, Helmets
  • +(4–6)% to Quality of Socketed Melee Gems
  • +# to Level of Socketed Bow Gems3Bows
  • +(2–3)% to Quality of Socketed Bow Gems
  • +# to Level of Socketed Bow Gems5Bows
  • +(4–6)% to Quality of Socketed Bow Gems
  • +# to Level of Socketed Bow Gems10Bows
  • +1 to Level of Socketed Bow Gems
  • +# to Level of Socketed Gems4Rings
  • Grants Level 10 Anger Skill
  • Grants Level 10 Hatred Skill
  • Grants Level 10 Wrath Skill
  • +# to Level of Socketed Gems7Rings
  • Grants Level 15 Anger Skill
  • Grants Level 15 Hatred Skill
  • Grants Level 15 Wrath Skill
  • +# to Level of Socketed Gems20Rings
  • Has 1 Socket
  • +# to Level of Socketed Gems1Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(2–3)% to Quality of Socketed Gems
  • +# to Level of Socketed Gems2Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(4–6)% to Quality of Socketed Gems
  • +# to Level of Socketed Gems10Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +1 to Level of Socketed Gems
  • +# to Level of Socketed Minion Gems2Helmets
  • Minions deal 8% increased Damage
  • +# to Level of Socketed Minion Gems4Helmets
  • Minions deal (9–10)% increased Damage
  • +# to Level of Socketed Minion Gems6Helmets
  • Minions deal (11–12)% increased Damage
  • +# to Level of Socketed Minion Gems8Helmets
  • Minions deal (13–14)% increased Damage
  • +# to Level of Socketed Minion Gems20Helmets
  • Minions deal (15–16)% increased Damage
  • +1 to Level of Socketed Minion Gems
  • +# to Level of Socketed Strength Gems1Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces, Boots, Gloves, Helmets
    Shields, Body Armours
  • +(2–3)% to Quality of Socketed Strength Gems
  • +# to Level of Socketed Strength Gems2Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces, Boots, Gloves, Helmets
    Shields, Body Armours
  • +(4–6)% to Quality of Socketed Strength Gems
  • +# to Level of Socketed Strength Gems5Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces, Boots, Gloves, Helmets
    Shields, Body Armours
  • +1 to Level of Socketed Strength Gems
  • +# to Level of Socketed Dexterity Gems1Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces, Boots, Gloves, Helmets
    Shields, Body Armours
  • +(2–3)% to Quality of Socketed Dexterity Gems
  • +# to Level of Socketed Dexterity Gems2Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces, Boots, Gloves, Helmets
    Shields, Body Armours
  • +(4–6)% to Quality of Socketed Dexterity Gems
  • +# to Level of Socketed Dexterity Gems5Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces, Boots, Gloves, Helmets
    Shields, Body Armours
  • +1 to Level of Socketed Dexterity Gems
  • +# to Level of Socketed Intelligence Gems1Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces, Boots, Gloves, Helmets
    Shields, Body Armours
  • +(2–3)% to Quality of Socketed Intelligence Gems
  • +# to Level of Socketed Intelligence Gems2Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces, Boots, Gloves, Helmets
    Shields, Body Armours
  • +(4–6)% to Quality of Socketed Intelligence Gems
  • +# to Level of Socketed Intelligence Gems5Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces, Boots, Gloves, Helmets
    Shields, Body Armours
  • +1 to Level of Socketed Intelligence Gems
  • +# to Level of Socketed AoE Gems2Gloves, Helmets
  • +(2–3)% to Quality of Socketed AoE Gems
  • +# to Level of Socketed AoE Gems5Gloves, Helmets
  • +(4–6)% to Quality of Socketed AoE Gems
  • +# to Level of Socketed Projectile Gems2Gloves, Helmets
  • +(2–3)% to Quality of Socketed Projectile Gems
  • +# to Level of Socketed Projectile Gems5Gloves, Helmets
  • +(4–6)% to Quality of Socketed Projectile Gems
  • +# to Level of Socketed Support Gems3Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(2–3)% to Quality of Socketed Support Gems
  • +# to Level of Socketed Support Gems5Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(4–6)% to Quality of Socketed Support Gems
  • +# to Level of Socketed Support Gems10Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +1 to Level of Socketed Support Gems
  • #% chance to Taunt Enemies on Hit with Attacks20Abyss Jewels
  • (1–2)% chance to Taunt Enemies on Hit with Attacks
  • #% chance to Taunt Enemies on Hit with Attacks50Abyss Jewels
  • (3–4)% chance to Taunt Enemies on Hit with Attacks
  • #% chance to Blind Enemies on Hit with Attacks15Abyss Jewels
  • (1–2)% chance to Blind Enemies on Hit with Attacks
  • #% chance to Blind Enemies on Hit with Attacks50Abyss Jewels
  • (3–4)% chance to Blind Enemies on Hit with Attacks
  • #% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed20Abyss Jewels
  • (1–2)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed
  • #% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed50Abyss Jewels
  • (3–4)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed
  • Minions have #% chance to Taunt on Hit with Attacks20Abyss Jewels
  • 2% increased Minion Accuracy Rating
  • Minions have #% chance to Taunt on Hit with Attacks50Abyss Jewels
  • (3–4)% increased Minion Accuracy Rating
  • Minions have #% chance to Blind on Hit with Attacks15Abyss Jewels
  • 2% increased Minion Accuracy Rating
  • Minions have #% chance to Blind on Hit with Attacks50Abyss Jewels
  • (3–4)% increased Minion Accuracy Rating
  • Minions have #% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed20Abyss Jewels
  • Minions have +3% to all Elemental Resistances
  • Minions have #% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed50Abyss Jewels
  • Minions have +(4–5)% to all Elemental Resistances
  • Minions deal to # additional Fire Damage55Abyss Jewels
  • Minions deal (2–3)% increased Damage
  • Minions deal to # additional Fire Damage100Abyss Jewels
  • Minions deal (4–5)% increased Damage
  • Minions deal to # additional Cold Damage55Abyss Jewels
  • Minions have (2–3)% increased maximum Life
  • Minions deal to # additional Cold Damage100Abyss Jewels
  • Minions have (4–5)% increased maximum Life
  • Minions deal to # additional Lightning Damage85Abyss Jewels
  • 2% increased Minion Accuracy Rating
  • Minions deal to # additional Lightning Damage150Abyss Jewels
  • (3–4)% increased Minion Accuracy Rating
  • Minions deal to # additional Physical Damage55Abyss Jewels
  • Minions have (1–2)% increased Movement Speed
  • Minions deal to # additional Physical Damage100Abyss Jewels
  • Minions have 3% increased Movement Speed
  • Minions deal to # additional Chaos Damage55Abyss Jewels
  • Minions have +3% to all Elemental Resistances
  • Minions deal to # additional Chaos Damage100Abyss Jewels
  • Minions have +(4–5)% to all Elemental Resistances
  • Minions deal #% increased Damage if you've used a Minion Skill Recently45Abyss Jewels
  • Minions deal (2–3)% increased Damage
  • Minions deal #% increased Damage if you've used a Minion Skill Recently100Abyss Jewels
  • Minions deal (4–5)% increased Damage
  • Minions Leech #% of Damage as Life120Abyss Jewels
  • Minions deal (2–3)% increased Damage
  • Minions Leech #% of Damage as Life500Abyss Jewels
  • Minions deal (4–5)% increased Damage
  • Minions have #% increased Movement Speed40Amulets, Rings, Quivers
  • Minions have (4–5)% increased Movement Speed
  • Minions have #% increased Movement Speed75Amulets, Rings, Quivers
  • Minions have (6–7)% increased Movement Speed
  • Minions have #% increased Movement Speed200Amulets, Rings, Quivers
  • Minions have (8–10)% increased Movement Speed
  • Minions have #% increased Movement Speed24Abyss Jewels
  • Minions have (1–2)% increased Movement Speed
  • Minions have #% increased Movement Speed100Abyss Jewels
  • Minions have 3% increased Movement Speed
  • Minions have #% increased Attack Speed15Jewels, Abyss Jewels
  • Minions have (1–2)% increased Attack Speed
  • Minions have #% increased Attack Speed50Jewels, Abyss Jewels
  • Minions have 3% increased Attack Speed
  • Minions have #% increased Cast Speed15Jewels, Abyss Jewels
  • Minions have (1–2)% increased Cast Speed
  • Minions have #% increased Cast Speed50Jewels, Abyss Jewels
  • Minions have 3% increased Cast Speed
  • Minions have #% increased Attack and Cast Speed if you or your Minions have Killed Recently21Abyss Jewels
  • Minions have (1–2)% increased Attack Speed
  • Minions have (1–2)% increased Cast Speed
  • Minions have #% increased Attack and Cast Speed if you or your Minions have Killed Recently50Abyss Jewels
  • Minions have 3% increased Attack Speed
  • Minions have 3% increased Cast Speed
  • Minions have +#% Chance to Block Attack Damage8Jewels
  • Minions have (2–3)% increased maximum Life
  • Minions have +#% Chance to Block Attack Damage50Jewels
  • Minions have (4–5)% increased maximum Life
  • Minions have #% increased maximum Life40Boots, Gloves, Helmets, Body Armours
    Belts, Shields
  • Minions have (7–9)% increased maximum Life
  • Minions have #% increased maximum Life80Boots, Gloves, Helmets, Body Armours
    Belts, Shields
  • Minions have (10–12)% increased maximum Life
  • Minions have #% increased maximum Life150Boots, Gloves, Helmets, Body Armours
    Belts, Shields
  • Minions have (13–15)% increased maximum Life
  • Minions have #% increased maximum Life30Jewels
  • Minions have (2–3)% increased maximum Life
  • Minions have #% increased maximum Life100Jewels
  • Minions have (4–5)% increased maximum Life
  • Minions have +#% to all Elemental Resistances25Jewels, Abyss Jewels
  • Minions have +3% to all Elemental Resistances
  • Minions have +#% to all Elemental Resistances100Jewels, Abyss Jewels
  • Minions have +(4–5)% to all Elemental Resistances
  • Minions have +#% to Chaos Resistance27Abyss Jewels
  • Minions have +3% to all Elemental Resistances
  • Minions have +#% to Chaos Resistance100Abyss Jewels
  • Minions have +(4–5)% to all Elemental Resistances
  • Minions have #% increased maximum Life30Abyss Jewels
  • Minions have (2–3)% increased maximum Life
  • Minions have #% increased maximum Life100Abyss Jewels
  • Minions have (4–5)% increased maximum Life
  • Minions Regenerate # Life per second30Abyss Jewels
  • Minions have (2–3)% increased maximum Life
  • Minions Regenerate # Life per second100Abyss Jewels
  • Minions have (4–5)% increased maximum Life
  • Minions Regenerate #% of Life per second120Abyss Jewels
  • Minions have (2–3)% increased maximum Life
  • Minions Regenerate #% of Life per second500Abyss Jewels
  • Minions have (4–5)% increased maximum Life
  • #% increased Totem Life30Jewels
  • Totems gain +3% to all Elemental Resistances
  • #% increased Totem Life100Jewels
  • Totems gain +(4–5)% to all Elemental Resistances
  • Totems gain +#% to all Elemental Resistances25Jewels
  • Totems gain +3% to all Elemental Resistances
  • Totems gain +#% to all Elemental Resistances100Jewels
  • Totems gain +(4–5)% to all Elemental Resistances
  • Projectiles Pierce an additional Target5Quivers
  • Arrows Pierce an additional Target
  • Projectiles Pierce an additional Target10Quivers
  • Arrows Pierce 2 additional Targets
  • +# to Weapon Range7Claws, Daggers, One Hand Swords, Thrusting One Hand Swords
    One Hand Axes, One Hand Maces, Sceptres, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +1 to Weapon Range
  • +# to Weapon Range20Claws, Daggers, One Hand Swords, Thrusting One Hand Swords
    One Hand Axes, One Hand Maces, Sceptres, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +2 to Weapon Range
  • #% chance to gain Onslaught for 4 seconds on Kill20Abyss Jewels
  • (2–3)% increased Attack and Cast Speed during Onslaught
  • #% chance to gain Onslaught for 4 seconds on Kill50Abyss Jewels
  • (4–5)% increased Attack and Cast Speed during Onslaught
  • #% chance to gain Phasing for 4 seconds on Kill20Abyss Jewels
  • 2% increased Movement Speed while Phasing
  • #% chance to gain Phasing for 4 seconds on Kill50Abyss Jewels
  • 3% increased Movement Speed while Phasing
  • #% chance to Gain Unholy Might for 4 seconds on Melee Kill12Abyss Jewels
  • (6–8)% increased Physical Damage while you have Unholy Might
  • #% chance to Gain Unholy Might for 4 seconds on Melee Kill50Abyss Jewels
  • (9–10)% increased Physical Damage while you have Unholy Might
  • Cannot be Poisoned1Boots
  • (14–16)% chance to Avoid being Poisoned
  • Cannot be Poisoned2Boots
  • (18–21)% chance to Avoid being Poisoned
  • Cannot be Poisoned5Boots
  • (22–25)% chance to Avoid being Poisoned
  • #% increased Movement speed while on Burning, Chilled or Shocked ground13Boots
  • 4% increased Movement Speed
  • #% increased Movement speed while on Burning, Chilled or Shocked ground25Boots
  • (5–6)% increased Movement Speed
  • #% increased Movement speed while on Burning, Chilled or Shocked ground50Boots
  • (7–8)% increased Movement Speed
  • Unaffected by Burning Ground
  • Unaffected by Chilled Ground
  • Unaffected by Shocked Ground
  • 2600Boots
  • (10–11)% increased Burning Damage
  • 5100Boots
  • (12–13)% increased Burning Damage
  • 10000Boots
  • (14–15)% increased Burning Damage
  • 1% increased Fire Damage per 20 Strength
  • essence buff elemental damage taken +% [#]-6Boots
  • +(3–4)% to all Elemental Resistances
  • essence buff elemental damage taken +% [#]-12Boots
  • +(5–6)% to all Elemental Resistances
  • essence buff elemental damage taken +% [#]-50Boots
  • +(7–8)% to all Elemental Resistances
  • Socketed Gems have #% more Attack and Cast Speed17Gloves
  • 3% increased Attack and Cast Speed
  • Socketed Gems have #% more Attack and Cast Speed33Gloves
  • 4% increased Attack and Cast Speed
  • Socketed Gems have #% more Attack and Cast Speed100Gloves
  • 5% increased Attack and Cast Speed
  • Socketed Gems deal to # Added Fire Damage230Gloves
  • (11–12)% increased Fire Damage
  • Socketed Gems deal to # Added Fire Damage460Gloves
  • (13–14)% increased Fire Damage
  • Socketed Gems deal to # Added Fire Damage1000Gloves
  • (15–16)% increased Fire Damage
  • Socketed Gems deal #% more Damage over Time40Gloves
  • (9–10)% increased Damage over Time
  • Socketed Gems deal #% more Damage over Time70Gloves
  • (11–12)% increased Damage over Time
  • Socketed Gems deal #% more Damage over Time100Gloves
  • (13–15)% increased Damage over Time
  • Socketed Gems have +#% Critical Strike Chance360Gloves
  • (14–15)% increased Global Critical Strike Chance
  • Socketed Gems have +#% Critical Strike Chance710Gloves
  • (16–17)% increased Global Critical Strike Chance
  • Socketed Gems have +#% Critical Strike Chance1500Gloves
  • (18–20)% increased Global Critical Strike Chance
  • Socketed Gems gain #% of Physical Damage as extra Lightning Damage60Helmets
  • (11–12)% increased Lightning Damage
  • Socketed Gems gain #% of Physical Damage as extra Lightning Damage110Helmets
  • (13–14)% increased Lightning Damage
  • Socketed Gems gain #% of Physical Damage as extra Lightning Damage200Helmets
  • (15–16)% increased Lightning Damage
  • Gain (3–5)% of Physical Damage as Extra Lightning Damage
  • Socketed Gems deal #% more Elemental Damage40Helmets
  • (13–14)% increased Elemental Damage
  • Socketed Gems deal #% more Elemental Damage80Helmets
  • (15–16)% increased Elemental Damage
  • Socketed Gems deal #% more Elemental Damage150Helmets
  • (17–19)% increased Elemental Damage
  • Socketed Gems have #% chance to Ignite60Helmets
  • (9–10)% chance to Ignite
  • Socketed Gems have #% chance to Ignite110Helmets
  • (11–12)% chance to Ignite
  • Socketed Gems have #% chance to Ignite200Helmets
  • (13–15)% chance to Ignite
  • Ignites you inflict deal Damage (7–10)% faster
  • +# to Level of Socketed Aura Gems3Helmets
  • +(2–3)% to Quality of Socketed Aura Gems
  • +# to Level of Socketed Aura Gems5Helmets
  • +(4–6)% to Quality of Socketed Aura Gems
  • +# to Level of Socketed Aura Gems10Helmets
  • +1 to Level of Socketed Aura Gems
  • #% of Physical Damage from Hits taken as Cold Damage16Body Armours
  • +(11–12)% to Cold Resistance
  • #% of Physical Damage from Hits taken as Cold Damage32Body Armours
  • +(13–14)% to Cold Resistance
  • #% of Physical Damage from Hits taken as Cold Damage100Body Armours
  • +(15–16)% to Cold Resistance
  • (7–10)% of Physical Damage from Hits taken as Cold Damage
  • #% increased Area of Effect11Body Armours
  • (5–6)% increased Area of Effect
  • #% increased Area of Effect21Body Armours
  • (7–8)% increased Area of Effect
  • #% increased Area of Effect50Body Armours
  • (9–10)% increased Area of Effect
  • #% chance to gain Onslaught for 3 seconds when Hit210Body Armours
  • 4% increased Movement Speed
  • #% chance to gain Onslaught for 3 seconds when Hit500Body Armours
  • (5–6)% increased Movement Speed
  • (10–12)% increased Attack and Cast Speed during Onslaught
  • #% increased Chaos Damage taken over time-30Body Armours
  • +(5–6)% to Chaos Resistance
  • #% increased Chaos Damage taken over time-60Body Armours
  • +(7–8)% to Chaos Resistance
  • #% increased Chaos Damage taken over time-100Body Armours
  • +(9–10)% to Chaos Resistance
  • +1% to maximum Chaos Resistance
  • Damage Penetrates #% Elemental Resistances during any Flask Effect6Belts
  • (11–12)% increased Elemental Damage
  • Damage Penetrates #% Elemental Resistances during any Flask Effect12Belts
  • (13–14)% increased Elemental Damage
  • Damage Penetrates #% Elemental Resistances during any Flask Effect50Belts
  • (15–16)% increased Elemental Damage
  • #% increased Movement Speed during any Flask Effect11Belts
  • 4% increased Movement Speed
  • #% increased Movement Speed during any Flask Effect25Belts
  • (5–6)% increased Movement Speed
  • #% increased Movement Speed during any Flask Effect50Belts
  • (7–8)% increased Movement Speed
  • #% additional Physical Damage Reduction during any Flask Effect6Belts
  • (-15–-11) Physical Damage taken from Attack Hits
  • #% additional Physical Damage Reduction during any Flask Effect12Belts
  • (-20–-16) Physical Damage taken from Attack Hits
  • #% additional Physical Damage Reduction during any Flask Effect50Belts
  • (-25–-21) Physical Damage taken from Attack Hits
  • +#% to Chaos Resistance during any Flask Effect60Belts
  • +(5–6)% to Chaos Resistance
  • +#% to Chaos Resistance during any Flask Effect120Belts
  • +(7–8)% to Chaos Resistance
  • +#% to Chaos Resistance during any Flask Effect500Belts
  • +(9–10)% to Chaos Resistance
  • Gain #% of Physical Damage as Extra Fire Damage11Rings, Quivers
  • (11–12)% increased Fire Damage
  • Gain #% of Physical Damage as Extra Fire Damage22Rings, Quivers
  • (13–14)% increased Fire Damage
  • Gain #% of Physical Damage as Extra Fire Damage50Rings
  • (15–16)% increased Fire Damage
  • Gain (3–5)% of Physical Damage as Extra Fire Damage
  • Gain #% of Physical Damage as Extra Fire Damage50Quivers
  • (15–16)% increased Fire Damage
  • Gain (6–8)% of Physical Damage as Extra Fire Damage
  • to # Added Cold Damage per Frenzy Charge10Rings, Quivers
  • (11–12)% increased Cold Damage
  • to # Added Cold Damage per Frenzy Charge15Rings, Quivers
  • (13–14)% increased Cold Damage
  • to # Added Cold Damage per Frenzy Charge50Rings, Quivers
  • (15–16)% increased Cold Damage
  • 4 to 7 Added Cold Damage per Frenzy Charge
  • #% increased Reflected Damage taken-11Rings, Quivers
  • You and your Minions take (5–8)% reduced Reflected Damage
  • #% increased Reflected Damage taken-22Rings, Quivers
  • You and your Minions take (9–12)% reduced Reflected Damage
  • #% increased Reflected Damage taken-50Rings, Quivers
  • You and your Minions take (13–15)% reduced Reflected Damage
  • #% increased Damage with Poison50Rings, Quivers
  • (10–11)% increased Damage with Poison
  • #% increased Damage with Poison100Rings, Quivers
  • (12–13)% increased Damage with Poison
  • #% increased Damage with Poison200Rings, Quivers
  • (14–15)% increased Damage with Poison
  • (8–12)% increased Poison Duration
  • #% increased Recovery per second from Life Leech50Amulets
  • (8–10)% increased Recovery per second from Life Leech
  • #% increased Recovery per second from Life Leech100Amulets
  • (11–13)% increased Recovery per second from Life Leech
  • #% increased Recovery per second from Life Leech200Amulets
  • (14–16)% increased Recovery per second from Life Leech
  • 10% increased Maximum total Life Recovery per second from Leech
  • #% chance to Recover 10% of Mana when you use a Skill11Amulets
  • Regenerate (2–2.5) Mana per second
  • #% chance to Recover 10% of Mana when you use a Skill22Amulets
  • Regenerate (2.5–3) Mana per second
  • #% chance to Recover 10% of Mana when you use a Skill50Amulets
  • Regenerate (3–4) Mana per second
  • Regenerate 0.5% of Mana per second
  • #% of Chaos Damage Leeched as Life60Amulets
  • (11–12)% increased Chaos Damage
  • #% of Chaos Damage Leeched as Life120Amulets
  • (13–14)% increased Chaos Damage
  • #% of Chaos Damage Leeched as Life200Amulets
  • (15–16)% increased Chaos Damage
  • 0.5% of Chaos Damage Leeched as Life
  • #% increased Effect of Fortify on you20Amulets
  • +250 to Armour and Evasion Rating while you have Fortify
  • #% increased Effect of Fortify on you40Amulets
  • +500 to Armour and Evasion Rating while you have Fortify
  • #% increased Effect of Fortify on you100Amulets
  • +800 to Armour and Evasion Rating while you have Fortify
  • Adds to # Fire Damage if you've Blocked Recently90Shields
  • (18–20)% increased Fire Damage
  • Adds to # Fire Damage if you've Blocked Recently170Shields
  • (21–23)% increased Fire Damage
  • Adds to # Fire Damage if you've Blocked Recently500Shields
  • (24–26)% increased Fire Damage
  • Recover #% of your maximum Mana when you Block3Shields
  • +(5–10) Mana gained when you Block
  • Recover #% of your maximum Mana when you Block5Shields
  • +(11–15) Mana gained when you Block
  • Recover #% of your maximum Mana when you Block10Shields
  • Recover (3–5)% of your maximum Mana when you Block
  • #% chance to gain a Power Charge when you Block25Shields
  • (3–4)% increased Damage per Power Charge
  • #% chance to gain a Power Charge when you Block50Shields
  • (4–5)% increased Damage per Power Charge
  • Chill Nearby Enemies when you Block2Shields
  • (7–10)% increased Effect of Cold Ailments
  • Chill Nearby Enemies when you Block5Shields
  • (11–15)% increased Effect of Cold Ailments
  • Cast Level 20 Fire Burst on Hit11Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (21–23)% increased Fire Damage
  • Cast Level 20 Fire Burst on Hit22Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (24–26)% increased Fire Damage
  • Cast Level 20 Fire Burst on Hit50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (27–30)% increased Fire Damage
  • Cast Level 20 Fire Burst on Hit11Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (33–36)% increased Fire Damage
  • Cast Level 20 Fire Burst on Hit22Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (37–40)% increased Fire Damage
  • Cast Level 20 Fire Burst on Hit50Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (41–44)% increased Fire Damage
  • 4Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Minions deal (11–12)% increased Damage
  • 7Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Minions deal (13–14)% increased Damage
  • 20Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Minions deal (15–16)% increased Damage
  • #% chance to gain a Power, Frenzy or Endurance Charge on Kill18Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (8–11)% increased Endurance Charge Duration
  • (8–11)% increased Frenzy Charge Duration
  • (8–11)% increased Power Charge Duration
  • #% chance to gain a Power, Frenzy or Endurance Charge on Kill36Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (12–15)% increased Endurance Charge Duration
  • (12–15)% increased Frenzy Charge Duration
  • (12–15)% increased Power Charge Duration
  • #% chance to gain a Power, Frenzy or Endurance Charge on Kill100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (5–10)% chance to gain an Endurance Charge on Kill
  • (5–10)% chance to gain a Frenzy Charge on Kill
  • (5–10)% chance to gain a Power Charge on Kill
  • Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds1Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (15–17)% increased Chaos Damage
  • Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds2Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (18–20)% increased Chaos Damage
  • Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds10Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (21–23)% increased Chaos Damage
  • Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds1Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (25–28)% increased Chaos Damage
  • Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds2Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (29–32)% increased Chaos Damage
  • Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds10Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (33–36)% increased Chaos Damage
  • Has 1 Abyssal Socket1Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces, Helmets, Gloves
  • (15–20)% increased Damage against Abyssal Monsters
  • Has 1 Abyssal Socket2Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces, Helmets, Gloves
  • (21–25)% increased Damage against Abyssal Monsters
  • Has 1 Abyssal Socket1Boots, Body Armours
  • (2–3)% additional Physical Damage Reduction against Abyssal Monsters
  • Has 1 Abyssal Socket2Boots, Body Armours
  • (4–5)% additional Physical Damage Reduction against Abyssal Monsters
  • Has 1 Abyssal Socket5Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces, Helmets, Gloves, Boots
    Body Armours
  • 25% increased Effect of Socketed Jewels
  • Socketed Spells have #% increased Mana Cost-25Boots, Helmets, Shields
  • 2% reduced Mana Cost of Skills
  • Socketed Spells have #% increased Mana Cost-50Boots, Helmets, Shields
  • 3% reduced Mana Cost of Skills
  • Socketed Spells have #% increased Mana Cost-100Boots, Helmets, Shields
  • (4–5)% reduced Mana Cost of Skills
  • Socketed Attacks have +# to Total Mana Cost-20Boots, Helmets, Shields, Body Armours
  • -1 to Total Mana Cost of Skills
  • Socketed Attacks have +# to Total Mana Cost-40Boots, Helmets, Shields, Body Armours
  • -2 to Total Mana Cost of Skills
  • Socketed Attacks have +# to Total Mana Cost-50Boots, Helmets, Shields, Body Armours
  • -3 to Total Mana Cost of Skills
  • #% additional Physical Damage Reduction while moving6Boots
  • (-15–-11) Physical Damage taken from Attack Hits
  • #% additional Physical Damage Reduction while moving12Boots
  • (-20–-16) Physical Damage taken from Attack Hits
  • #% additional Physical Damage Reduction while moving50Boots
  • (-25–-21) Physical Damage taken from Attack Hits
  • +# to maximum number of Spectres1Boots
  • Minions deal (11–12)% increased Damage
  • +# to maximum number of Spectres2Boots
  • Minions deal (13–14)% increased Damage
  • +# to maximum number of Spectres5Boots
  • Minions deal (15–16)% increased Damage
  • Spectres have (30–35)% increased Damage
  • Socketed Skills have #% increased Attack Speed20Gloves
  • 3% increased Attack Speed
  • Socketed Skills have #% increased Attack Speed40Gloves
  • 4% increased Attack Speed
  • Socketed Skills have #% increased Attack Speed100Gloves
  • 5% increased Attack Speed
  • Socketed Skills have #% increased Cast Speed20Gloves
  • 3% increased Cast Speed
  • Socketed Skills have #% increased Cast Speed40Gloves
  • 4% increased Cast Speed
  • Socketed Skills have #% increased Cast Speed100Gloves
  • 5% increased Cast Speed
  • #% increased Attack and Cast Speed if you've Hit an Enemy Recently11Gloves
  • 3% increased Attack and Cast Speed
  • #% increased Attack and Cast Speed if you've Hit an Enemy Recently22Gloves
  • 4% increased Attack and Cast Speed
  • #% increased Attack and Cast Speed if you've Hit an Enemy Recently50Gloves
  • 5% increased Attack and Cast Speed
  • Adds to # Physical Damage20Gloves
  • (11–12)% increased Global Physical Damage
  • Adds to # Physical Damage30Gloves
  • (13–14)% increased Global Physical Damage
  • Adds to # Physical Damage200Gloves
  • (15–16)% increased Global Physical Damage
  • Adds to # Fire Damage45Gloves
  • (11–12)% increased Fire Damage
  • Adds to # Fire Damage90Gloves
  • (13–14)% increased Fire Damage
  • Adds to # Fire Damage200Gloves
  • (15–16)% increased Fire Damage
  • Adds to # Cold Damage45Gloves
  • (11–12)% increased Cold Damage
  • Adds to # Cold Damage90Gloves
  • (13–14)% increased Cold Damage
  • Adds to # Cold Damage200Gloves
  • (15–16)% increased Cold Damage
  • Adds to # Lightning Damage100Gloves
  • (11–12)% increased Lightning Damage
  • Adds to # Lightning Damage160Gloves
  • (13–14)% increased Lightning Damage
  • Adds to # Lightning Damage200Gloves
  • (15–16)% increased Lightning Damage
  • Adds to # Chaos Damage40Gloves
  • (11–12)% increased Chaos Damage
  • Adds to # Chaos Damage80Gloves
  • (13–14)% increased Chaos Damage
  • Adds to # Chaos Damage200Gloves
  • (15–16)% increased Chaos Damage
  • Adds to # Physical Damage against Poisoned Enemies25Gloves
  • (10–11)% increased Damage with Poison
  • Adds to # Physical Damage against Poisoned Enemies45Gloves
  • (12–13)% increased Damage with Poison
  • Adds to # Physical Damage against Poisoned Enemies100Gloves
  • (14–15)% increased Damage with Poison
  • (8–12)% increased Poison Duration
  • Adds to # Physical Damage against Bleeding Enemies25Gloves
  • (10–11)% increased Damage with Bleeding
  • Adds to # Physical Damage against Bleeding Enemies45Gloves
  • (12–13)% increased Damage with Bleeding
  • Adds to # Physical Damage against Bleeding Enemies100Gloves
  • (14–15)% increased Damage with Bleeding
  • (8–12)% increased Bleeding Duration
  • Ignore all Movement Penalties from Armour2Helmets
  • 4% increased Movement Speed
  • Ignore all Movement Penalties from Armour5Helmets
  • (5–6)% increased Movement Speed
  • #% increased Mana Reservation of Skills-6Helmets
  • Socketed Skill Gems get a 96% Cost & Reservation Multiplier
  • #% increased Mana Reservation of Skills-12Helmets
  • Socketed Skill Gems get a 94% Cost & Reservation Multiplier
  • #% increased Mana Reservation of Skills-30Helmets
  • Socketed Skill Gems get a 92% Cost & Reservation Multiplier
  • +#% Chaos Resistance against Damage Over Time50Body Armours, Quivers
  • +(5–6)% to Chaos Resistance
  • +#% Chaos Resistance against Damage Over Time100Body Armours, Quivers
  • +(7–8)% to Chaos Resistance
  • +#% Chaos Resistance against Damage Over Time200Body Armours, Quivers
  • +(9–10)% to Chaos Resistance
  • +1% to maximum Chaos Resistance
  • +# Physical Damage taken from Hits-100Body Armours
  • (-20–-16) Physical Damage taken from Attack Hits
  • +# Physical Damage taken from Hits-200Body Armours
  • (-25–-21) Physical Damage taken from Attack Hits
  • +# Physical Damage taken from Hits-500Body Armours
  • (-40–-35) Physical Damage taken from Attack Hits
  • [#]65Body Armours
  • Determination has 10% reduced Reservation
  • Grace has 10% reduced Reservation
  • Discipline has 10% reduced Reservation
  • [#]100Body Armours
  • Determination has (15–20)% increased Aura Effect
  • Grace has (15–20)% increased Aura Effect
  • Discipline has (15–20)% increased Aura Effect
  • Socketed Gems are Supported by Level # Maim1Body Armours
  • (12–13)% increased Attack Damage
  • Socketed Gems are Supported by Level # Maim2Body Armours
  • (14–16)% increased Attack Damage
  • Socketed Gems are Supported by Level # Maim5Body Armours
  • (17–20)% increased Attack Damage
  • Socketed Gems are Supported by Level # Arcane Surge1Body Armours
  • (12–13)% increased Spell Damage
  • Socketed Gems are Supported by Level # Arcane Surge2Body Armours
  • (14–16)% increased Spell Damage
  • Socketed Gems are Supported by Level # Arcane Surge5Body Armours
  • (17–20)% increased Spell Damage
  • #% chance to gain a Frenzy Charge when Hit25Body Armours
  • 3% increased Attack and Cast Speed
  • #% chance to gain a Frenzy Charge when Hit50Body Armours
  • 4% increased Attack and Cast Speed
  • #% chance to gain a Frenzy Charge when Hit100Body Armours
  • 5% increased Attack and Cast Speed
  • #% of Damage is taken from Mana before Life25Body Armours
  • (2–3)% of Physical Damage is taken from Mana before Life
  • #% of Damage is taken from Mana before Life50Body Armours
  • (4–5)% of Physical Damage is taken from Mana before Life
  • #% increased Life Recovery from Flasks40Belts, Rings, Amulets
  • 4% increased maximum Life
  • #% increased Life Recovery from Flasks80Belts, Rings, Amulets
  • (5–6)% increased maximum Life
  • #% increased Life Recovery from Flasks200Belts
  • (7–8)% increased maximum Life
  • (10–15)% increased Life Recovery rate
  • #% increased Life Recovery from Flasks200Rings
  • (7–8)% increased maximum Life
  • (7–10)% increased Life Recovery from Flasks
  • #% increased Life Recovery from Flasks200Amulets
  • (7–8)% increased maximum Life
  • Regenerate (80–100) Life per second
  • #% increased Mana Recovery rate15Belts, Amulets
  • (22–24)% increased Mana Regeneration Rate
  • #% increased Mana Recovery rate30Belts, Amulets
  • (25–27)% increased Mana Regeneration Rate
  • #% increased Mana Recovery rate100Belts
  • (28–30)% increased Mana Regeneration Rate
  • (10–15)% increased Mana Recovery rate
  • #% increased Mana Recovery rate100Amulets
  • (28–30)% increased Mana Regeneration Rate
  • Regenerate 0.5% of Mana per second
  • #% chance to Defend with Double Armour25Belts, Rings, Amulets
  • (7–9)% increased Armour
  • #% chance to Defend with Double Armour50Belts, Rings, Amulets
  • (10–12)% increased Armour
  • #% chance to Defend with Double Armour100Rings, Amulets
  • (13–15)% increased Armour
  • Determination has (15–20)% increased Aura Effect
  • #% chance to Defend with Double Armour100Belts
  • (13–15)% increased Armour
  • You take (15–25)% reduced Extra Damage from Critical Strikes
  • +#% chance to Evade Attack Hits3Belts, Rings, Amulets, Quivers
  • (7–9)% increased Evasion Rating
  • +#% chance to Evade Attack Hits5Belts, Rings, Amulets, Quivers
  • (10–12)% increased Evasion Rating
  • +#% chance to Evade Attack Hits10Rings, Amulets, Quivers
  • (13–15)% increased Evasion Rating
  • Grace has (15–20)% increased Aura Effect
  • +#% chance to Evade Attack Hits10Belts
  • (13–15)% increased Evasion Rating
  • (16–25)% chance to Avoid Elemental Ailments
  • #% increased Energy Shield from Body Armour20Belts, Rings, Amulets
  • (8–9)% increased Energy Shield Recharge Rate
  • #% increased Energy Shield from Body Armour40Belts, Rings, Amulets
  • (10–11)% increased Energy Shield Recharge Rate
  • #% increased Energy Shield from Body Armour100Rings, Amulets
  • (12–15)% increased Energy Shield Recharge Rate
  • Discipline has (15–20)% increased Aura Effect
  • #% increased Energy Shield from Body Armour100Belts
  • (12–15)% increased Energy Shield Recharge Rate
  • (10–15)% increased Energy Shield Recovery rate
  • #% chance to gain Onslaught when you use a Flask25Belts
  • 3% increased Attack and Cast Speed
  • #% chance to gain Onslaught when you use a Flask50Belts
  • 4% increased Attack and Cast Speed
  • #% chance to gain Onslaught when you use a Flask100Belts
  • 5% increased Attack and Cast Speed
  • (5–8)% chance to gain Onslaught for 4 seconds on Kill
  • #% reduced Mana Cost of Skills10Rings, Amulets
  • 2% reduced Mana Cost of Skills
  • #% reduced Mana Cost of Skills20Rings, Amulets
  • 3% reduced Mana Cost of Skills
  • #% reduced Mana Cost of Skills50Rings, Amulets
  • (4–5)% reduced Mana Cost of Skills
  • #% of Physical Damage Leeched as Life25Rings
  • (11–12)% increased Global Physical Damage
  • #% of Physical Damage Leeched as Life50Rings
  • (13–14)% increased Global Physical Damage
  • #% of Physical Damage Leeched as Life100Rings
  • (15–16)% increased Global Physical Damage
  • 0.2% of Physical Damage Leeched as Life
  • #% of Fire Damage Leeched as Life25Rings
  • (11–12)% increased Fire Damage
  • #% of Fire Damage Leeched as Life50Rings
  • (13–14)% increased Fire Damage
  • #% of Fire Damage Leeched as Life100Rings
  • (15–16)% increased Fire Damage
  • 0.2% of Fire Damage Leeched as Life
  • #% of Cold Damage Leeched as Life25Rings
  • (11–12)% increased Cold Damage
  • #% of Cold Damage Leeched as Life50Rings
  • (13–14)% increased Cold Damage
  • #% of Cold Damage Leeched as Life100Rings
  • (15–16)% increased Cold Damage
  • 0.2% of Cold Damage Leeched as Life
  • #% of Lightning Damage Leeched as Life25Rings
  • (11–12)% increased Lightning Damage
  • #% of Lightning Damage Leeched as Life50Rings
  • (13–14)% increased Lightning Damage
  • #% of Lightning Damage Leeched as Life100Rings
  • (15–16)% increased Lightning Damage
  • 0.2% of Lightning Damage Leeched as Life
  • #% of Chaos Damage Leeched as Life25Rings
  • (11–12)% increased Chaos Damage
  • #% of Chaos Damage Leeched as Life50Rings
  • (13–14)% increased Chaos Damage
  • #% of Chaos Damage Leeched as Life100Rings
  • (15–16)% increased Chaos Damage
  • 0.2% of Chaos Damage Leeched as Life
  • Cannot be Shocked or Ignited while moving1Rings
  • (13–14)% chance to Avoid being Ignited
  • (13–14)% chance to Avoid being Shocked
  • Cannot be Shocked or Ignited while moving2Rings
  • (15–17)% chance to Avoid being Ignited
  • (15–17)% chance to Avoid being Shocked
  • Cannot be Shocked or Ignited while moving5Rings
  • (18–20)% chance to Avoid being Ignited
  • (18–20)% chance to Avoid being Shocked
  • Damage Penetrates #% Elemental Resistances6Amulets, Quivers
  • (17–19)% increased Elemental Damage
  • Damage Penetrates #% Elemental Resistances12Amulets, Quivers
  • (20–22)% increased Elemental Damage
  • Damage Penetrates #% Elemental Resistances50Amulets, Quivers
  • (23–26)% increased Elemental Damage
  • Cannot be Chilled or Frozen while moving1Amulets
  • (14–16)% chance to Avoid being Chilled
  • (13–14)% chance to Avoid being Frozen
  • Cannot be Chilled or Frozen while moving2Amulets
  • (18–21)% chance to Avoid being Chilled
  • (15–17)% chance to Avoid being Frozen
  • Cannot be Chilled or Frozen while moving5Amulets
  • (22–25)% chance to Avoid being Chilled
  • (18–20)% chance to Avoid being Frozen
  • #% additional Physical Damage Reduction6Quivers, Shields
  • (-15–-11) Physical Damage taken from Attack Hits
  • #% additional Physical Damage Reduction12Quivers, Shields
  • (-20–-16) Physical Damage taken from Attack Hits
  • #% additional Physical Damage Reduction50Quivers, Shields
  • (-25–-21) Physical Damage taken from Attack Hits
  • #% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy6Quivers
  • 3% increased Attack Speed
  • #% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy12Quivers
  • 4% increased Attack Speed
  • #% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy50Quivers
  • 5% increased Attack Speed
  • (5–10)% chance to gain a Frenzy Charge on Kill
  • Regenerate #% of Mana per second if you've Hit an Enemy Recently25Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • (22–24)% increased Mana Regeneration Rate
  • Regenerate #% of Mana per second if you've Hit an Enemy Recently50Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • (25–27)% increased Mana Regeneration Rate
  • Regenerate #% of Mana per second if you've Hit an Enemy Recently100Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres
  • (28–30)% increased Mana Regeneration Rate
  • Regenerate 0.2% of Mana per second
  • Regenerate #% of Mana per second if you've Hit an Enemy Recently100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (28–30)% increased Mana Regeneration Rate
  • Regenerate 0.4% of Mana per second
  • #% chance to gain Onslaught for 4 seconds on Kill11Shields
  • 3% increased Attack and Cast Speed
  • #% chance to gain Onslaught for 4 seconds on Kill22Shields
  • 4% increased Attack and Cast Speed
  • #% chance to gain Onslaught for 4 seconds on Kill50Shields
  • 5% increased Attack and Cast Speed
  • (5–8)% chance to gain Onslaught for 4 seconds on Kill
  • +# to Armour if you've Hit an Enemy Recently600Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (7–9)% increased Armour
  • +# to Armour if you've Hit an Enemy Recently1200Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (10–12)% increased Armour
  • +# to Armour if you've Hit an Enemy Recently5000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (13–15)% increased Armour
  • +# to Armour if you've Hit an Enemy Recently1100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (14–16)% increased Armour
  • +# to Armour if you've Hit an Enemy Recently2200Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (17–19)% increased Armour
  • +# to Armour if you've Hit an Enemy Recently5000Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (20–22)% increased Armour
  • +# to Evasion Rating if Hit an Enemy Recently600Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (7–9)% increased Evasion Rating
  • +# to Evasion Rating if Hit an Enemy Recently1200Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (10–12)% increased Evasion Rating
  • +# to Evasion Rating if Hit an Enemy Recently5000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (13–15)% increased Evasion Rating
  • +# to Evasion Rating if Hit an Enemy Recently1100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (14–16)% increased Evasion Rating
  • +# to Evasion Rating if Hit an Enemy Recently2200Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (17–19)% increased Evasion Rating
  • +# to Evasion Rating if Hit an Enemy Recently5000Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (20–22)% increased Evasion Rating
  • Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently40Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (4–5)% increased maximum Energy Shield
  • Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently80Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (6–7)% increased maximum Energy Shield
  • Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently500Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (8–10)% increased maximum Energy Shield
  • Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently70Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (7–9)% increased maximum Energy Shield
  • Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently140Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (10–13)% increased maximum Energy Shield
  • Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently500Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (14–16)% increased maximum Energy Shield
  • #% chance to gain Onslaught for 4 seconds on Kill22Claws, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres
  • (3–4)% increased Attack Speed
  • #% chance to gain Onslaught for 4 seconds on Kill50Claws, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres
  • (5–6)% increased Attack Speed
  • #% chance to gain Onslaught for 4 seconds on Kill22Daggers, Sceptres
  • (3–4)% increased Attack Speed
  • (5–6)% increased Cast Speed
  • #% chance to gain Onslaught for 4 seconds on Kill50Daggers, Sceptres
  • (5–6)% increased Attack Speed
  • (7–9)% increased Cast Speed
  • #% chance to gain Onslaught for 4 seconds on Kill22Wands
  • (3–4)% increased Attack Speed
  • (5–6)% increased Cast Speed
  • #% chance to gain Onslaught for 4 seconds on Kill50Wands
  • (3–4)% increased Attack Speed
  • (7–9)% increased Cast Speed
  • #% chance to gain Onslaught for 4 seconds on Kill44Two Hand Swords, Two Hand Axes, Two Hand Maces
  • (3–4)% increased Attack Speed
  • #% chance to gain Onslaught for 4 seconds on Kill100Two Hand Swords, Two Hand Axes, Two Hand Maces
  • (5–6)% increased Attack Speed
  • #% chance to gain Onslaught for 4 seconds on Kill100Bows
  • (3–4)% increased Attack Speed
  • #% chance to gain Onslaught for 4 seconds on Kill44Staves
  • (3–4)% increased Attack Speed
  • (11–12)% increased Cast Speed
  • #% chance to gain Onslaught for 4 seconds on Kill100Staves
  • (5–6)% increased Attack Speed
  • (13–15)% increased Cast Speed
  • Damage Penetrates #% Fire Resistance11Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (21–23)% increased Fire Damage
  • Damage Penetrates #% Fire Resistance22Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (24–26)% increased Fire Damage
  • Damage Penetrates #% Fire Resistance50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (27–30)% increased Fire Damage
  • Damage Penetrates #% Fire Resistance22Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (33–36)% increased Fire Damage
  • Damage Penetrates #% Fire Resistance44Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (37–40)% increased Fire Damage
  • Damage Penetrates #% Fire Resistance100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (41–44)% increased Fire Damage
  • Damage Penetrates #% Cold Resistance11Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (21–23)% increased Cold Damage
  • Damage Penetrates #% Cold Resistance22Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (24–26)% increased Cold Damage
  • Damage Penetrates #% Cold Resistance50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (27–30)% increased Cold Damage
  • Damage Penetrates #% Cold Resistance22Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (33–36)% increased Cold Damage
  • Damage Penetrates #% Cold Resistance44Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (37–40)% increased Cold Damage
  • Damage Penetrates #% Cold Resistance100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (41–44)% increased Cold Damage
  • Damage Penetrates #% Lightning Resistance11Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (21–23)% increased Lightning Damage
  • Damage Penetrates #% Lightning Resistance22Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (24–26)% increased Lightning Damage
  • Damage Penetrates #% Lightning Resistance50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (27–30)% increased Lightning Damage
  • Damage Penetrates #% Lightning Resistance22Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (33–36)% increased Lightning Damage
  • Damage Penetrates #% Lightning Resistance44Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (37–40)% increased Lightning Damage
  • Damage Penetrates #% Lightning Resistance100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (41–44)% increased Lightning Damage
  • #% chance to Intimidate Enemies for 4 seconds on Hit16Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (4–5)% chance to Intimidate Enemies for 4 seconds on Hit
  • #% chance to Intimidate Enemies for 4 seconds on Hit32Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (6–7)% chance to Intimidate Enemies for 4 seconds on Hit
  • #% chance to Intimidate Enemies for 4 seconds on Hit100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (8–10)% chance to Intimidate Enemies for 4 seconds on Hit
  • Curse Enemies with Despair on Hit, with #% increased Effect11Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (18–20)% increased Chaos Damage
  • Curse Enemies with Despair on Hit, with #% increased Effect22Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (21–23)% increased Chaos Damage
  • Curse Enemies with Despair on Hit, with #% increased Effect50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (24–26)% increased Chaos Damage
  • Curse Enemies with Despair on Hit, with #% increased Effect11Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (29–32)% increased Chaos Damage
  • Curse Enemies with Despair on Hit, with #% increased Effect22Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (33–36)% increased Chaos Damage
  • Curse Enemies with Despair on Hit, with #% increased Effect50Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (37–40)% increased Chaos Damage
  • Socketed Skills deal #% more Spell Damage44Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (23–26)% increased Spell Damage
  • Socketed Skills deal #% more Spell Damage88Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (27–30)% increased Spell Damage
  • Socketed Skills deal #% more Spell Damage200Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (31–35)% increased Spell Damage
  • Socketed Skills deal #% more Spell Damage22Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (29–35)% increased Spell Damage
  • Socketed Skills deal #% more Spell Damage44Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (36–44)% increased Spell Damage
  • Socketed Skills deal #% more Spell Damage100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (45–51)% increased Spell Damage
  • Socketed Skills deal #% more Attack Damage44Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (23–26)% increased Attack Damage
  • Socketed Skills deal #% more Attack Damage88Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (27–30)% increased Attack Damage
  • Socketed Skills deal #% more Attack Damage200Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (31–35)% increased Attack Damage
  • Socketed Skills deal #% more Attack Damage22Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (29–35)% increased Attack Damage
  • Socketed Skills deal #% more Attack Damage44Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (36–44)% increased Attack Damage
  • Socketed Skills deal #% more Attack Damage100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (45–51)% increased Attack Damage
  • #% chance for Poisons inflicted with this Weapon to deal 100% more Damage70Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (14–18)% increased Damage with Poison
  • #% chance for Poisons inflicted with this Weapon to deal 100% more Damage140Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (19–23)% increased Damage with Poison
  • #% chance for Poisons inflicted with this Weapon to deal 100% more Damage500Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (24–28)% increased Damage with Poison
  • Poisons you inflict deal Damage (15–20)% faster
  • #% chance for Poisons inflicted with this Weapon to deal 100% more Damage500Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (24–28)% increased Damage with Poison
  • Poisons you inflict deal Damage (30–35)% faster
  • #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage70Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (14–18)% increased Damage with Bleeding
  • #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage140Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (19–23)% increased Damage with Bleeding
  • #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage500Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (24–28)% increased Damage with Bleeding
  • Bleeding you inflict deals Damage (15–20)% faster
  • #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage500Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (24–28)% increased Damage with Bleeding
  • Bleeding you inflict deals Damage (30–35)% faster
  • #% increased Damage when on Full Life70Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (15–18)% increased Damage
  • #% increased Damage when on Full Life140Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (19–22)% increased Damage
  • #% increased Damage when on Full Life500Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (23–26)% increased Damage
  • #% increased Damage when on Full Life130Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (21–26)% increased Damage
  • #% increased Damage when on Full Life260Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (27–32)% increased Damage
  • #% increased Damage when on Full Life500Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (33–38)% increased Damage
  • Auras from your Skills grant #% increased Damage to you and Allies3Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • You and nearby Allies deal (7–9)% increased Damage
  • Auras from your Skills grant #% increased Damage to you and Allies5Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • You and nearby Allies deal (10–12)% increased Damage
  • Auras from your Skills grant #% increased Damage to you and Allies20Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • You and nearby Allies deal (13–15)% increased Damage
  • Auras from your Skills grant #% increased Damage to you and Allies5Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • You and nearby Allies deal (13–16)% increased Damage
  • Auras from your Skills grant #% increased Damage to you and Allies9Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • You and nearby Allies deal (17–21)% increased Damage
  • Auras from your Skills grant #% increased Damage to you and Allies20Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • You and nearby Allies deal (22–25)% increased Damage
  • +# to Armour if you've Hit an Enemy Recently800Jewels, Abyss Jewels
  • (3–4)% increased Armour
  • +# to Armour if you've Hit an Enemy Recently2000Jewels, Abyss Jewels
  • (5–6)% increased Armour
  • +# to Evasion Rating if Hit an Enemy Recently800Jewels, Abyss Jewels
  • (3–4)% increased Evasion Rating
  • +# to Evasion Rating if Hit an Enemy Recently2000Jewels, Abyss Jewels
  • (5–6)% increased Evasion Rating
  • Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently48Jewels, Abyss Jewels
  • +(3–4) to maximum Energy Shield
  • Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently100Jewels, Abyss Jewels
  • +(5–6) to maximum Energy Shield
  • #% increased Global Defences16Jewels, Abyss Jewels
  • (3–4)% increased Armour
  • (3–4)% increased Evasion Rating
  • +(3–4) to maximum Energy Shield
  • #% increased Global Defences50Jewels, Abyss Jewels
  • (5–6)% increased Armour
  • (5–6)% increased Evasion Rating
  • +(5–6) to maximum Energy Shield
  • #% chance to gain Onslaught when you use a Flask26Jewels, Abyss Jewels
  • 1% increased Attack and Cast Speed
  • #% chance to gain Onslaught when you use a Flask50Jewels, Abyss Jewels
  • 2% increased Attack Speed
  • 2% increased Cast Speed
  • Damage Penetrates #% Fire Resistance2Jewels, Abyss Jewels
  • (2–3)% increased Fire Damage
  • Damage Penetrates #% Fire Resistance5Jewels, Abyss Jewels
  • (4–5)% increased Fire Damage
  • Damage Penetrates #% Cold Resistance2Jewels, Abyss Jewels
  • (2–3)% increased Cold Damage
  • Damage Penetrates #% Cold Resistance5Jewels, Abyss Jewels
  • (4–5)% increased Cold Damage
  • Damage Penetrates #% Lightning Resistance2Jewels, Abyss Jewels
  • (2–3)% increased Lightning Damage
  • Damage Penetrates #% Lightning Resistance5Jewels, Abyss Jewels
  • (4–5)% increased Lightning Damage
  • Damage Penetrates #% Elemental Resistances2Jewels, Abyss Jewels
  • (2–3)% increased Elemental Damage
  • Damage Penetrates #% Elemental Resistances5Jewels, Abyss Jewels
  • (4–5)% increased Elemental Damage
  • #% increased Physical Damage taken over time-4Jewels, Abyss Jewels
  • (-7–-5) Physical Damage taken from Attack Hits
  • #% increased Physical Damage taken over time-10Jewels, Abyss Jewels
  • (-10–-8) Physical Damage taken from Attack Hits
  • #% increased Damage with Ailments50Jewels, Abyss Jewels
  • (2–3)% increased Damage with Ailments
  • #% increased Damage with Ailments100Jewels, Abyss Jewels
  • (4–5)% increased Damage with Ailments
  • +#% chance to Dodge Attack Hits while Focussed65Boots, Helmets
  • 1% chance to Dodge Attack Hits
  • +#% chance to Dodge Attack Hits while Focussed100Boots, Helmets
  • 2% chance to Dodge Attack Hits
  • You have Onslaught during Soul Gain Prevention2Boots
  • 4% increased Movement Speed
  • You have Onslaught during Soul Gain Prevention5Boots
  • (5–6)% increased Movement Speed
  • #% increased Damage with Non-Vaal Skills during Soul Gain Prevention150Boots, Gloves
  • (13–16)% increased Damage with Vaal Skills
  • #% increased Damage with Non-Vaal Skills during Soul Gain Prevention500Boots, Gloves
  • (17–21)% increased Damage with Vaal Skills
  • You have Onslaught during Soul Gain Prevention2Gloves
  • 3% increased Attack Speed
  • 3% increased Cast Speed
  • You have Onslaught during Soul Gain Prevention5Gloves
  • 4% increased Attack Speed
  • 4% increased Cast Speed
  • You are Immune to Ailments while Focussed2Boots
  • (10–12)% chance to Avoid Elemental Ailments
  • You are Immune to Ailments while Focussed5Boots
  • (13–15)% chance to Avoid Elemental Ailments
  • #% additional Physical Damage Reduction while Focussed30Gloves, Helmets
  • (-15–-11) Physical Damage taken from Attack Hits
  • #% additional Physical Damage Reduction while Focussed50Gloves, Helmets
  • (-20–-16) Physical Damage taken from Attack Hits
  • #% increased Attack and Cast Speed while Focussed90Gloves
  • 3% increased Attack and Cast Speed
  • #% increased Attack and Cast Speed while Focussed200Gloves
  • 4% increased Attack and Cast Speed
  • #% increased Damage while Leeching100Gloves, Amulets
  • (10–12)% increased Damage while Leeching
  • #% increased Damage while Leeching200Gloves, Amulets
  • (13–15)% increased Damage while Leeching
  • #% increased Damage during any Flask Effect70Gloves
  • (10–12)% increased Damage during any Flask Effect
  • #% increased Damage during any Flask Effect150Gloves
  • (13–15)% increased Damage during any Flask Effect
  • Minions Recover #% of their Life when you Focus250Gloves
  • Minions Regenerate 0.3% of Life per second
  • Minions Recover #% of their Life when you Focus500Gloves
  • Minions Regenerate 0.5% of Life per second
  • #% increased Duration of Ailments you inflict while Focussed250Helmets
  • (8–10)% increased Ignite Duration on Enemies
  • (8–10)% increased Freeze Duration on Enemies
  • (8–10)% increased Shock Duration on Enemies
  • #% increased Duration of Ailments you inflict while Focussed500Helmets
  • (12–15)% increased Ignite Duration on Enemies
  • (12–15)% increased Freeze Duration on Enemies
  • (12–15)% increased Shock Duration on Enemies
  • #% chance to Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown210Helmets
  • Triggered Spells deal (10–12)% increased Spell Damage
  • #% chance to Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown300Helmets
  • Triggered Spells deal (13–15)% increased Spell Damage
  • #% increased Rarity of Items Dropped by Slain Rare or Unique Enemies60Helmets
  • (10–11)% increased Rarity of Items found
  • #% increased Rarity of Items Dropped by Slain Rare or Unique Enemies120Helmets
  • (12–13)% increased Rarity of Items found
  • #% increased Rarity of Items Dropped by Slain Rare or Unique Enemies200Helmets
  • (14–15)% increased Rarity of Items found
  • #% of Physical Damage from Hits taken as Fire Damage10Helmets
  • +(11–12)% to Fire Resistance
  • #% of Physical Damage from Hits taken as Fire Damage20Helmets
  • +(13–14)% to Fire Resistance
  • #% of Physical Damage from Hits taken as Fire Damage50Helmets
  • +(15–16)% to Fire Resistance
  • +# to maximum number of Raised Zombies1Helmets, Body Armours
  • Minions deal 8% increased Damage
  • +# to maximum number of Raised Zombies2Helmets, Body Armours
  • Minions deal (9–10)% increased Damage
  • +# to maximum number of Raised Zombies5Helmets, Body Armours
  • Minions deal (11–12)% increased Damage
  • Raised Zombies deal (30–35)% increased Damage
  • Skeletons deal (30–35)% increased Damage
  • +# to Armour during Soul Gain Prevention8000Body Armours, Shields
  • +(21–30) to Armour
  • +# to Armour during Soul Gain Prevention15000Body Armours, Shields
  • +(31–40) to Armour
  • Regenerate # Energy Shield per second while a Rare or Unique Enemy is Nearby20000Body Armours, Belts
  • Regenerate (0.6–0.7)% of Energy Shield per second
  • Regenerate # Energy Shield per second while a Rare or Unique Enemy is Nearby25000Body Armours, Belts
  • Regenerate (0.8–0.9)% of Energy Shield per second
  • #% of Evasion Rating is Regenerated as Life per second while Focussed170Body Armours
  • Regenerate (0.6–0.7)% of Life per second
  • #% of Evasion Rating is Regenerated as Life per second while Focussed500Body Armours
  • Regenerate (0.8–0.93)% of Life per second
  • Gain #% of Maximum Life as Extra Maximum Energy Shield26Body Armours
  • +(13–15) to maximum Energy Shield
  • Gain #% of Maximum Life as Extra Maximum Energy Shield50Body Armours
  • +(16–18) to maximum Energy Shield
  • Gain 3% of Maximum Life as Extra Maximum Energy Shield
  • #% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention20Body Armours
  • +(3–4)% to all Elemental Resistances
  • #% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention50Body Armours
  • +(5–6)% to all Elemental Resistances
  • Recover #% of Mana and Energy Shield when you Focus85Body Armours
  • (19–21)% increased Mana Regeneration Rate
  • (8–9)% increased Energy Shield Recharge Rate
  • Recover #% of Mana and Energy Shield when you Focus150Body Armours
  • (22–24)% increased Mana Regeneration Rate
  • (10–11)% increased Energy Shield Recharge Rate
  • #% increased Effect of Fortify on you while Focussed150Body Armours
  • 5% increased Effect of Fortify on you
  • #% increased Effect of Fortify on you while Focussed300Body Armours
  • 10% increased Effect of Fortify on you
  • #% increased Effect of Fortify on you while Focussed500Body Armours
  • 15% increased Effect of Fortify on you
  • #% of Damage is taken from Mana before Life while Focussed60Body Armours
  • (2–3)% of Physical Damage is taken from Mana before Life
  • #% of Damage is taken from Mana before Life while Focussed200Body Armours
  • (4–5)% of Physical Damage is taken from Mana before Life
  • Item drops on Death if Equipped by an Animated Guardian2Body Armours
  • +15% to Animated Guardian Elemental Resistances
  • Item drops on Death if Equipped by an Animated Guardian5Body Armours
  • Item drops on Death if Equipped by an Animated Guardian
  • You can apply an additional Curse1Body Armours
  • Curse Skills have (10–15)% increased Skill Effect Duration
  • You can apply an additional Curse2Body Armours
  • Curse Skills have (16–20)% increased Skill Effect Duration
  • You can apply an additional Curse5Body Armours
  • (6–10)% increased Effect of your Curses
  • Regenerate #% of Life per second during any Flask Effect150Belts
  • Regenerate (0.6–0.7)% of Life per second
  • Regenerate #% of Life per second during any Flask Effect300Belts
  • Regenerate (0.8–0.93)% of Life per second
  • Regenerate #% of Life per second during any Flask Effect500Belts
  • Regenerate 1% of Life per second
  • Your Critical Strike Chance is Lucky while Focussed1Belts
  • (14–15)% increased Global Critical Strike Chance
  • Your Critical Strike Chance is Lucky while Focussed2Belts
  • (16–17)% increased Global Critical Strike Chance
  • Your Critical Strike Chance is Lucky while Focussed5Belts
  • (18–20)% increased Global Critical Strike Chance
  • Flasks applied to you have #% increased Effect20Belts
  • (10–11)% increased Flask Effect Duration
  • Flasks applied to you have #% increased Effect35Belts
  • (12–13)% increased Flask Effect Duration
  • Flasks applied to you have #% increased Effect100Belts
  • (14–15)% increased Flask Effect Duration
  • #% chance for Flasks you use to not consume Charges10Belts
  • (10–11)% reduced Flask Charges used
  • #% chance for Flasks you use to not consume Charges20Belts
  • (12–13)% reduced Flask Charges used
  • #% chance for Flasks you use to not consume Charges50Belts
  • (14–15)% reduced Flask Charges used
  • +# to Armour and Evasion Rating350Belts, Quivers
  • (7–9)% increased Armour
  • (7–9)% increased Evasion Rating
  • +# to Armour and Evasion Rating700Belts, Quivers
  • (10–12)% increased Armour
  • (10–12)% increased Evasion Rating
  • +# to Armour and Evasion Rating1500Belts, Quivers
  • (13–15)% increased Armour
  • (13–15)% increased Evasion Rating
  • +# to Total Mana Cost of Skills-12Rings, Amulets
  • -1 to Total Mana Cost of Skills
  • +# to Total Mana Cost of Skills-24Rings, Amulets
  • -2 to Total Mana Cost of Skills
  • +# to Total Mana Cost of Skills-50Rings, Amulets
  • -3 to Total Mana Cost of Skills
  • #% of Damage taken Recouped as Mana8Rings, Amulets
  • Regenerate (2–2.5) Mana per second
  • #% of Damage taken Recouped as Mana16Rings, Amulets
  • Regenerate (2.5–3) Mana per second
  • #% of Damage taken Recouped as Mana50Rings, Amulets
  • Regenerate (3–4) Mana per second
  • Adds to # Fire Damage20Rings, Shields
  • 8% increased Fire Damage
  • Adds to # Fire Damage40Rings, Shields
  • (9–10)% increased Fire Damage
  • Adds to # Fire Damage100Rings, Shields
  • (11–12)% increased Fire Damage
  • Adds to # Fire Damage25Quivers
  • (9–10)% increased Fire Damage
  • Adds to # Fire Damage100Quivers
  • (11–12)% increased Fire Damage
  • Adds to # Cold Damage20Rings, Shields
  • 8% increased Cold Damage
  • Adds to # Cold Damage40Rings, Shields
  • (9–10)% increased Cold Damage
  • Adds to # Cold Damage100Rings, Shields
  • (11–12)% increased Cold Damage
  • Adds to # Cold Damage25Quivers
  • (9–10)% increased Cold Damage
  • Adds to # Cold Damage100Quivers
  • (11–12)% increased Cold Damage
  • Adds to # Lightning Damage35Rings, Shields
  • 8% increased Lightning Damage
  • Adds to # Lightning Damage65Rings, Shields
  • (9–10)% increased Lightning Damage
  • Adds to # Lightning Damage100Rings, Shields
  • (11–12)% increased Lightning Damage
  • Adds to # Lightning Damage40Quivers
  • (9–10)% increased Lightning Damage
  • Adds to # Lightning Damage100Quivers
  • (11–12)% increased Lightning Damage
  • #% increased Global Physical Damage40Rings
  • (9–10)% increased Global Physical Damage
  • #% increased Global Physical Damage100Rings
  • (11–12)% increased Global Physical Damage
  • +#% to Critical Strike Multiplier if you've Shattered an Enemy Recently35Rings
  • +12% to Global Critical Strike Multiplier
  • +#% to Critical Strike Multiplier if you've Shattered an Enemy Recently55Rings
  • +(13–14)% to Global Critical Strike Multiplier
  • +#% to Critical Strike Multiplier if you've Shattered an Enemy Recently100Rings
  • +(15–16)% to Global Critical Strike Multiplier
  • Shock nearby Enemies for # Seconds when you Focus10000Rings
  • (8–10)% increased Shock Duration on Enemies
  • Shock nearby Enemies for # Seconds when you Focus15000Rings
  • (12–15)% increased Shock Duration on Enemies
  • Skills Cost no Mana or Life while Focussed2Amulets
  • -1 to Total Mana Cost of Skills
  • 2% reduced Mana Cost of Skills
  • Skills Cost no Mana or Life while Focussed5Amulets
  • -2 to Total Mana Cost of Skills
  • 3% reduced Mana Cost of Skills
  • #% Chance to Trigger Level 18 Summon Spectral Wolf on Kill11Amulets
  • Minions deal (11–12)% increased Damage
  • #% Chance to Trigger Level 18 Summon Spectral Wolf on Kill22Amulets
  • Minions deal (13–14)% increased Damage
  • #% Chance to Trigger Level 18 Summon Spectral Wolf on Kill50Amulets
  • Minions deal (15–16)% increased Damage
  • #% increased Area Damage20Amulets
  • (10–12)% increased Area Damage
  • #% increased Area Damage40Amulets
  • (13–15)% increased Area Damage
  • #% increased Area Damage100Amulets
  • (9–10)% increased Area of Effect
  • #% increased Projectile Damage20Amulets
  • (10–12)% increased Projectile Damage
  • #% increased Projectile Damage40Amulets
  • (13–15)% increased Projectile Damage
  • #% increased Projectile Damage100Amulets
  • (18–20)% increased Projectile Speed
  • #% increased Melee Damage20Amulets
  • (10–12)% increased Melee Damage
  • #% increased Melee Damage40Amulets
  • (13–15)% increased Melee Damage
  • #% increased Melee Damage100Amulets
  • +1 to Melee Strike Range
  • You have Vaal Pact while Focussed1Amulets
  • (10–12)% increased Damage while Leeching
  • You have Vaal Pact while Focussed2Amulets
  • (13–15)% increased Damage while Leeching
  • You have Vaal Pact while Focussed5Amulets
  • 0.5% of Fire Damage Leeched as Life
  • 0.5% of Cold Damage Leeched as Life
  • 0.5% of Lightning Damage Leeched as Life
  • 0.5% of Physical Damage Leeched as Life
  • 0.5% of Chaos Damage Leeched as Life
  • #% chance to deal Double Damage while Focussed40Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (23–26)% increased Attack Damage
  • (23–26)% increased Spell Damage
  • #% chance to deal Double Damage while Focussed100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (27–30)% increased Attack Damage
  • (27–30)% increased Spell Damage
  • #% chance to deal Double Damage while Focussed90Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (29–35)% increased Attack Damage
  • (29–35)% increased Spell Damage
  • #% chance to deal Double Damage while Focussed200Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (36–44)% increased Attack Damage
  • (36–44)% increased Spell Damage
  • #% chance to deal Double Damage while Focussed20Shields
  • (12–13)% increased Attack Damage
  • (12–13)% increased Spell Damage
  • #% chance to deal Double Damage while Focussed40Shields
  • (14–16)% increased Attack Damage
  • (14–16)% increased Spell Damage
  • #% chance to deal Double Damage while Focussed100Shields
  • (17–20)% increased Attack Damage
  • (17–20)% increased Spell Damage
  • #% chance to deal Double Damage8Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres
  • 2% chance to deal Double Damage
  • #% chance to deal Double Damage50Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres
  • 3% chance to deal Double Damage
  • #% chance to deal Double Damage18Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • 4% chance to deal Double Damage
  • #% chance to deal Double Damage50Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • 5% chance to deal Double Damage
  • #% increased Effect of your Curses13Shields
  • Curse Skills have (10–15)% increased Skill Effect Duration
  • #% increased Effect of your Curses26Shields
  • Curse Skills have (16–20)% increased Skill Effect Duration
  • #% increased Effect of your Curses50Shields
  • (10–15)% increased Flammability Curse Effect
  • (10–15)% increased Frostbite Curse Effect
  • (10–15)% increased Conductivity Curse Effect
  • Gain #% of Non-Chaos Damage as extra Chaos Damage5Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (15–17)% increased Chaos Damage
  • Gain #% of Non-Chaos Damage as extra Chaos Damage10Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (18–20)% increased Chaos Damage
  • Gain #% of Non-Chaos Damage as extra Chaos Damage50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (21–23)% increased Chaos Damage
  • Gain #% of Non-Chaos Damage as extra Chaos Damage10Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (25–28)% increased Chaos Damage
  • Gain #% of Non-Chaos Damage as extra Chaos Damage20Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (29–32)% increased Chaos Damage
  • Gain #% of Non-Chaos Damage as extra Chaos Damage50Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (33–36)% increased Chaos Damage
  • +#% to Quality of Socketed Gems20Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces, Shields
  • +(2–3)% to Quality of Socketed Gems
  • +#% to Quality of Socketed Gems50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces, Shields
  • +(4–6)% to Quality of Socketed Gems
  • #% increased Damage taken from Damage Over Time-6Shields
  • +(5–6)% to Chaos Resistance
  • #% increased Damage taken from Damage Over Time-12Shields
  • +(7–8)% to Chaos Resistance
  • #% increased Damage taken from Damage Over Time-20Shields
  • +(9–10)% to Chaos Resistance
  • #% increased Attack Speed while a Rare or Unique Enemy is Nearby30Claws, Daggers, One Hand Swords, Thrusting One Hand Swords
    One Hand Axes, One Hand Maces, Sceptres
  • (3–4)% increased Attack Speed
  • #% increased Attack Speed while a Rare or Unique Enemy is Nearby100Claws, Daggers, One Hand Swords, Thrusting One Hand Swords
    One Hand Axes, One Hand Maces, Sceptres
  • (5–6)% increased Attack Speed
  • #% increased Attack Speed while a Rare or Unique Enemy is Nearby100Wands
  • (3–4)% increased Attack Speed
  • #% increased Attack Speed while a Rare or Unique Enemy is Nearby56Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • (3–4)% increased Attack Speed
  • #% increased Attack Speed while a Rare or Unique Enemy is Nearby100Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • (5–6)% increased Attack Speed
  • #% increased Attack Speed while a Rare or Unique Enemy is Nearby100Bows
  • (3–4)% increased Attack Speed
  • Attacks with this Weapon Penetrate #% Elemental Resistances22Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (17–19)% increased Elemental Damage
  • Attacks with this Weapon Penetrate #% Elemental Resistances44Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (20–22)% increased Elemental Damage
  • Attacks with this Weapon Penetrate #% Elemental Resistances100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (23–26)% increased Elemental Damage
  • Attacks with this Weapon Penetrate 3% Elemental Resistances
  • Attacks with this Weapon Penetrate #% Elemental Resistances22Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (21–26)% increased Elemental Damage
  • Attacks with this Weapon Penetrate #% Elemental Resistances44Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (27–32)% increased Elemental Damage
  • Attacks with this Weapon Penetrate #% Elemental Resistances100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (33–38)% increased Elemental Damage
  • Attacks with this Weapon Penetrate 3% Elemental Resistances
  • Attacks with this Weapon Penetrate #% Chaos Resistance22Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (15–17)% increased Chaos Damage
  • Attacks with this Weapon Penetrate #% Chaos Resistance44Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (18–20)% increased Chaos Damage
  • Attacks with this Weapon Penetrate #% Chaos Resistance100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (21–23)% increased Chaos Damage
  • Attacks with this Weapon Penetrate #% Chaos Resistance22Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (25–28)% increased Chaos Damage
  • Attacks with this Weapon Penetrate #% Chaos Resistance44Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (29–32)% increased Chaos Damage
  • Attacks with this Weapon Penetrate #% Chaos Resistance100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (33–36)% increased Chaos Damage
  • +# to Minimum Endurance Charges1Rings, Amulets
  • (8–11)% increased Endurance Charge Duration
  • +# to Minimum Endurance Charges2Rings, Amulets
  • (12–15)% increased Endurance Charge Duration
  • +# to Minimum Endurance Charges5Rings
  • Regenerate 0.3% of Life per second per Endurance Charge
  • +# to Minimum Endurance Charges5Amulets
  • (3–4)% increased Damage per Endurance Charge
  • +# to Minimum Frenzy Charges1Rings, Amulets
  • (8–11)% increased Frenzy Charge Duration
  • +# to Minimum Frenzy Charges2Rings, Amulets
  • (12–15)% increased Frenzy Charge Duration
  • +# to Minimum Frenzy Charges5Rings
  • 6% increased Evasion Rating per Frenzy Charge
  • +# to Minimum Frenzy Charges5Amulets
  • (3–4)% increased Damage per Frenzy Charge
  • +# to Minimum Power Charges1Rings, Amulets
  • (8–11)% increased Power Charge Duration
  • +# to Minimum Power Charges2Rings, Amulets
  • (12–15)% increased Power Charge Duration
  • +# to Minimum Power Charges5Rings
  • 6% increased Spell Damage per Power Charge
  • +# to Minimum Power Charges5Amulets
  • (3–4)% increased Damage per Power Charge
  • #% increased Damage per Endurance Charge10Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • 2% increased Damage per Endurance Charge
  • #% increased Damage per Endurance Charge50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (3–4)% increased Damage per Endurance Charge
  • #% increased Damage per Endurance Charge16Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • 2% increased Damage per Endurance Charge
  • #% increased Damage per Endurance Charge50Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (4–5)% increased Damage per Endurance Charge
  • #% increased Damage per Frenzy Charge10Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • 2% increased Damage per Frenzy Charge
  • #% increased Damage per Frenzy Charge50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (3–4)% increased Damage per Frenzy Charge
  • #% increased Damage per Frenzy Charge16Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • 2% increased Damage per Frenzy Charge
  • #% increased Damage per Frenzy Charge50Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (4–5)% increased Damage per Frenzy Charge
  • #% increased Damage per Power Charge10Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • 2% increased Damage per Power Charge
  • #% increased Damage per Power Charge50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (3–4)% increased Damage per Power Charge
  • #% increased Damage per Power Charge16Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • 2% increased Damage per Power Charge
  • #% increased Damage per Power Charge50Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (4–5)% increased Damage per Power Charge
  • +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby40Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • +(15–17)% to Global Critical Strike Multiplier
  • +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby80Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • +(18–20)% to Global Critical Strike Multiplier
  • +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby150Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • +(21–23)% to Global Critical Strike Multiplier
  • +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby60Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(18–20)% to Global Critical Strike Multiplier
  • +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby120Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(21–23)% to Global Critical Strike Multiplier
  • +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby150Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(24–26)% to Global Critical Strike Multiplier
  • #% chance to Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown250Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Triggered Spells deal (19–22)% increased Spell Damage
  • #% chance to Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown500Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Triggered Spells deal (23–26)% increased Spell Damage
  • #% chance to Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown250Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Triggered Spells deal (27–32)% increased Spell Damage
  • #% chance to Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown500Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Triggered Spells deal (33–38)% increased Spell Damage
  • Hits can't be Evaded1Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (10–15)% increased Global Accuracy Rating
  • Hits can't be Evaded2Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (20–25)% increased Global Accuracy Rating
  • Hits can't be Evaded5Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (30–35)% increased Global Accuracy Rating
  • 100% increased Global Accuracy Rating
  • #% increased Damage against Abyssal Monsters100Abyss Jewels
  • 2% increased Damage
  • #% increased Damage against Abyssal Monsters200Abyss Jewels
  • (3–4)% increased Damage
  • Minions deal #% increased Damage against Abyssal Monsters100Abyss Jewels
  • Minions deal (2–3)% increased Damage
  • Minions deal #% increased Damage against Abyssal Monsters200Abyss Jewels
  • Minions deal (4–5)% increased Damage
  • #% additional Physical Damage Reduction against Abyssal Monsters15Abyss Jewels
  • (-7–-5) Physical Damage taken from Attack Hits
  • #% additional Physical Damage Reduction against Abyssal Monsters50Abyss Jewels
  • (-10–-8) Physical Damage taken from Attack Hits
  • #% chance to gain an additional Vaal Soul on Kill11Boots, Helmets
  • (2–3)% chance to gain an additional Vaal Soul on Kill
  • #% chance to gain an additional Vaal Soul on Kill22Boots, Helmets
  • (4–5)% chance to gain an additional Vaal Soul on Kill
  • #% chance to gain an additional Vaal Soul on Kill50Boots
  • (5–7)% increased Movement Speed if Corrupted
  • #% chance to gain an additional Vaal Soul on Kill50Helmets
  • +(8–12)% to all Elemental Resistances if Corrupted
  • #% chance to gain an additional Vaal Soul on Kill50Body Armours
  • 5% reduced Damage taken if Corrupted
  • #% chance to gain an additional Vaal Soul on Kill50Shields
  • Immune to Curses if Corrupted
  • #% increased Vaal Skill Critical Strike Chance170Gloves, Quivers
  • (21–30)% increased Vaal Skill Critical Strike Chance
  • #% increased Vaal Skill Critical Strike Chance340Gloves, Quivers
  • (31–40)% increased Vaal Skill Critical Strike Chance
  • #% increased Vaal Skill Critical Strike Chance500Gloves
  • (5–7)% increased Attack and Cast Speed if Corrupted
  • #% increased Vaal Skill Critical Strike Chance500Quivers
  • (40–50)% increased Global Critical Strike Chance if Corrupted
  • #% increased Damage with Vaal Skills55Rings, Belts
  • (13–16)% increased Damage with Vaal Skills
  • #% increased Damage with Vaal Skills110Rings, Belts
  • (17–21)% increased Damage with Vaal Skills
  • #% increased Damage with Vaal Skills200Rings
  • (15–20)% increased Damage if Corrupted
  • #% increased Damage with Vaal Skills200Belts
  • Increases and Reductions to Damage with Vaal Skills also apply to Non-Vaal Skills
  • #% increased Vaal Skill Effect Duration35Amulets
  • (5–8)% increased Vaal Skill Effect Duration
  • #% increased Vaal Skill Effect Duration70Amulets
  • (9–12)% increased Vaal Skill Effect Duration
  • #% increased Vaal Skill Effect Duration200Amulets
  • (6–8)% increased maximum Life if Corrupted
  • (8–10)% increased maximum Energy Shield if Corrupted
  • Vaal Skills require #% increased Souls Per Use-25Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (25–30)% increased Damage with Vaal Skills
  • Vaal Skills require #% increased Souls Per Use-50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (31–35)% increased Damage with Vaal Skills
  • Vaal Skills require #% increased Souls Per Use-100Claws, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces
  • (40–50)% increased Attack Damage if Corrupted
  • Vaal Skills require #% increased Souls Per Use-100Daggers, Wands, Sceptres
  • (40–50)% increased Attack Damage if Corrupted
  • (40–50)% increased Spell Damage if Corrupted
  • Vaal Skills require #% increased Souls Per Use-55Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (36–44)% increased Damage with Vaal Skills
  • Vaal Skills require #% increased Souls Per Use-110Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (45–51)% increased Damage with Vaal Skills
  • Vaal Skills require #% increased Souls Per Use-200Bows, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • (60–70)% increased Attack Damage if Corrupted
  • Vaal Skills require #% increased Souls Per Use-200Staves
  • (60–70)% increased Attack Damage if Corrupted
  • (60–70)% increased Spell Damage if Corrupted