Molten Shaker
Construct
immune to lava damage [1]
damage taken +% from spike traps final [-80]
damage taken +% from arrow traps final [-80]
labyrinth trap degen effect on self +% [-80]
SpectreY
AreaMansion Annex, Mansion Annex, Mansion Passage, Mansion Passage, Mansion Halls, Mansion Halls, Mansion Halls, Mansion Halls, Mansion Atrium, Mansion Atrium, Mansion Atrium, Mansion Halls, Estate Enclosure, Estate Enclosure, Estate Path, Estate Path, Estate Walkways, Estate Walkways, Estate Walkways, Estate Walkways, Estate Crossing, Estate Crossing, Estate Crossing, Mansion Annex, Mansion Annex, Mansion Passage, Mansion Passage, Mansion Halls, Mansion Halls, Mansion Halls, Mansion Halls, Mansion Atrium, Mansion Atrium, Mansion Atrium, Estate Enclosure, Estate Enclosure, Estate Path, Estate Path, Estate Walkways, Estate Walkways, Estate Walkways, Estate Walkways, Estate Crossing, Estate Crossing, Estate Crossing, Mansion Annex, Mansion Annex, Mansion Passage, Mansion Passage, Mansion Halls, Mansion Halls, Mansion Halls, Mansion Halls, Mansion Atrium, Mansion Atrium, Mansion Atrium, Estate Enclosure, Estate Enclosure, Estate Path, Estate Path, Estate Walkways, Estate Walkways, Estate Walkways, Estate Walkways, Estate Crossing, Estate Crossing, Estate Crossing, Mansion Annex, Mansion Annex, Mansion Passage, Mansion Passage, Mansion Halls, Mansion Halls, Mansion Halls, Mansion Halls, Mansion Atrium, Mansion Atrium, Mansion Atrium, Estate Enclosure, Estate Enclosure, Estate Path, Estate Path, Estate Walkways, Estate Walkways, Estate Walkways, Estate Walkways, Estate Crossing, Estate Crossing, Estate Crossing
Tagscannot_be_monolith, cleaving_weapon, construct, earth_elemental, has_one_hand_sword, has_one_handed_melee, hidden_monster, large_height, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement
Packs
  • Molten Shaker
  • Life
    270%
    Armour
    +50%
    Ailment Threshold
    270%
    Resistance
    40 0 0 0
    Damage
    255%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    5 ~ 12
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    100%
    Type
    FireMonster
    Metadata
    MossMonsterEmergeRollLabyrinthFire
    Level
    75
    Life
    36,432
    Armour
    49,865
    Evasion
    6,029
    Energy Shield
    0
    Damage
    1,445
    Spell Damage
    1,445
    Accuracy
    0
    Attack Time
    1.17
    Experience
    17,706
    Ailment Threshold
    36,432
    Chill
    115
    Shock
    115
    Brittle
    652
    Scorch
    115
    Sap
    318
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1156–1734
    Critical Strike Chance: 5%
    Attack Time: 1.17 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    FireMonsterWhirlingBlades
    Attack, Melee, Movement, Travel
    Whirling Blades
    Base Damage: 1156–1734
    Critical Strike Chance: 5%
    Attack Time: 1.17 sec
    Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.
    Base duration is 6 seconds
    50% reduced Attack Speed
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    whirling blades base ground fire damage to deal per minute [56958]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge"
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
    	create_transitioned = "EnableTargetable();"
    	on_transition = "EnableTargetable();"
    }
    
    Targetable
    {
    	targetable = false
    }
    
    Render
    {
         //turn_duration = 0.6
    	visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MossMonster/MossMonsterEmergeRollLabyrinthFire"] = {
        name = "Molten Shaker",
        life = 2.7,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.55,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "FireMonsterWhirlingBlades",
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireMonsterWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.43,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "attack_speed_+%",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, 6000, -50, 1, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    immune to lava damage [1]
    IdImmuneToLavaDamage
    FamilyImmuneToLavaDamage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • immune to lava damage Min: 1 Max: 1 Global
  • damage taken +% from spike traps final [-80]
    IdLabyrinthSpikeTrapDamageTaken1
    FamilyLabyrinthTrapDamage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • damage taken +% from spike traps final Min: -80 Max: -80 Global
  • damage taken +% from arrow traps final [-80]
    IdLabyrinthArrowTrapDamageTaken1
    FamilyLabyrinthTrapDamage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • damage taken +% from arrow traps final Min: -80 Max: -80 Global
  • labyrinth trap degen effect on self +% [-80]
    IdLabyrinthDegenTrapDamageTaken1
    FamilyLabyrinthTrapDamage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • labyrinth trap degen effect on self +% Min: -80 Max: -80 Global
  • Edit

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