Geschmolzener Rüttler
Konstrukt
immune to lava damage [1]
damage taken +% from spike traps final [-80]
damage taken +% from arrow traps final [-80]
labyrinth trap degen effect on self +% [-80]
Molten Shaker
SpectreY
AreaHerrenhausanbau, Herrenhausanbau, Herrenhausdurchgang, Herrenhausdurchgang, Herrenhaushallen, Herrenhaushallen, Herrenhaushallen, Herrenhaushallen, Herrenhaushof, Herrenhaushof, Herrenhaushof, Herrenhaushallen, Besitzeinfriedung, Besitzeinfriedung, Besitzweg, Besitzweg, Besitzpfade, Besitzpfade, Besitzpfade, Besitzpfade, Besitzkreuzung, Besitzkreuzung, Besitzkreuzung, Herrenhausanbau, Herrenhausanbau, Herrenhausdurchgang, Herrenhausdurchgang, Herrenhaushallen, Herrenhaushallen, Herrenhaushallen, Herrenhaushallen, Herrenhaushof, Herrenhaushof, Herrenhaushof, Besitzeinfriedung, Besitzeinfriedung, Besitzweg, Besitzweg, Besitzpfade, Besitzpfade, Besitzpfade, Besitzpfade, Besitzkreuzung, Besitzkreuzung, Besitzkreuzung, Herrenhausanbau, Herrenhausanbau, Herrenhausdurchgang, Herrenhausdurchgang, Herrenhaushallen, Herrenhaushallen, Herrenhaushallen, Herrenhaushallen, Herrenhaushof, Herrenhaushof, Herrenhaushof, Besitzeinfriedung, Besitzeinfriedung, Besitzweg, Besitzweg, Besitzpfade, Besitzpfade, Besitzpfade, Besitzpfade, Besitzkreuzung, Besitzkreuzung, Besitzkreuzung, Herrenhausanbau, Herrenhausanbau, Herrenhausdurchgang, Herrenhausdurchgang, Herrenhaushallen, Herrenhaushallen, Herrenhaushallen, Herrenhaushallen, Herrenhaushof, Herrenhaushof, Herrenhaushof, Besitzeinfriedung, Besitzeinfriedung, Besitzweg, Besitzweg, Besitzpfade, Besitzpfade, Besitzpfade, Besitzpfade, Besitzkreuzung, Besitzkreuzung, Besitzkreuzung
Tagscannot_be_monolith, cleaving_weapon, construct, earth_elemental, has_one_hand_sword, has_one_handed_melee, hidden_monster, large_height, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement
Packs
  • Geschmolzener Rüttler
  • Leben
    270%
    Rüstung
    +50%
    Ailment Threshold
    270%
    Widerstand
    40 0 0 0
    Damage
    255%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    5 ~ 12
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    100%
    Type
    FireMonster
    Metadata
    MossMonsterEmergeRollLabyrinthFire
    Stufe
    75
    Leben
    36,432
    Rüstung
    74,798
    Ausweichen
    6,029
    Energieschild
    0
    Damage
    1,445
    Zauberschaden
    1,445
    Genauigkeit
    381
    Attack Time
    1.17
    Erfahrung
    17,706
    Ailment Threshold
    36,432
    Chill
    115
    Shock
    115
    Brittle
    652
    Scorch
    115
    Sap
    318
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 1156–1734
    Kritische Trefferchance: 5%
    Attack Time: 1.17 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    FireMonsterWhirlingBlades
    Attack, Melee, Movement, Travel
    Wirbelnde Klingen
    Base Damage: 1156–1734
    Kritische Trefferchance: 5%
    Attack Time: 1.17 Sek.
    Ihr bewegt Euch durch Gegner hindurch und verursacht Waffenschaden. Beim Tragen zweier Waffen wird mit beiden Waffen angegriffen und der Schaden von beiden in einem einzigen Treffer verursacht. Funktioniert nur mit Dolchen, Klauen oder Einhandschwertern. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
    Basisdauer beträgt 6 Sekunden
    50% verringerte Angriffsgeschwindigkeit
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    whirling blades base ground fire damage to deal per minute [56958]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge"
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
    	create_transitioned = "EnableTargetable();"
    	on_transition = "EnableTargetable();"
    }
    
    Targetable
    {
    	targetable = false
    }
    
    Render
    {
         //turn_duration = 0.6
    	visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MossMonster/MossMonsterEmergeRollLabyrinthFire"] = {
        name = "Molten Shaker",
        life = 2.7,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.55,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "FireMonsterWhirlingBlades",
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireMonsterWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.43,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "attack_speed_+%",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, 6000, -50, 1, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    immune to lava damage [1]
    IdImmuneToLavaDamage
    FamilyImmuneToLavaDamage
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • immune to lava damage Min: 1 Max: 1 Global
  • damage taken +% from spike traps final [-80]
    IdLabyrinthSpikeTrapDamageTaken1
    FamilyLabyrinthTrapDamage
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • damage taken +% from spike traps final Min: -80 Max: -80 Global
  • damage taken +% from arrow traps final [-80]
    IdLabyrinthArrowTrapDamageTaken1
    FamilyLabyrinthTrapDamage
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • damage taken +% from arrow traps final Min: -80 Max: -80 Global
  • labyrinth trap degen effect on self +% [-80]
    IdLabyrinthDegenTrapDamageTaken1
    FamilyLabyrinthTrapDamage
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • labyrinth trap degen effect on self +% Min: -80 Max: -80 Global
  • Edit

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