Jewels Synthesis Implicit Corrupted /1
| Item Classes | Mods |
|---|---|
| Jewels |
Jewels Synthesis Implicit
710Life+# to maximum Life
3310Life Physical Attack#% of Physical Attack Damage Leeched as Life
#% of Attack Damage Leeched as Life
+#% to Chaos Resistance
#% increased Global Critical Strike Chance
#% to Global Critical Strike Multiplier
+#% to Global Critical Strike Multiplier
#% chance to Shock
#% increased Global Physical Damage
#% increased Trap Throwing Speed
#% of Attack Damage Leeched as Life
+#% to Chaos Resistance
#% increased Global Critical Strike Chance
#% to Global Critical Strike Multiplier
+#% to Global Critical Strike Multiplier
#% chance to Shock
#% increased Global Physical Damage
#% increased Trap Throwing Speed
610Life AttackGain # Life per Enemy Hit with Attacks
#% of Physical Attack Damage Leeched as Mana
#% increased Projectile Speed
#% of Physical Attack Damage Leeched as Mana
#% increased Projectile Speed
10810Mana+# to maximum Mana
#% reduced Mana Cost of Skills
#% chance to Knock Enemies Back on hit
#% chance to Avoid being Stunned
#% increased Burning Damage
Attacks have #% chance to cause Bleeding
#% increased Chaos Damage
#% increased Elemental Damage
#% increased Physical Damage with Maces or Sceptres
#% increased Physical Damage with Axes
#% increased Physical Damage with Swords
#% increased Physical Damage with Bows
#% increased Physical Damage with Claws
#% increased Physical Damage with Daggers
#% increased Physical Damage with Wands
#% increased Physical Damage with Staves
#% increased Spell Damage
+# to Strength
+# to Dexterity
+# to Intelligence
Gain # Energy Shield per Enemy Hit with Attacks
Minions deal #% increased Damage
Minions have #% increased maximum Life
Minions have #% to all Elemental Resistances
Minions have +#% to all Elemental Resistances
#% increased Area of Effect
#% increased Attack Speed with Maces or Sceptres
#% increased Attack Speed with Axes
#% increased Attack Speed with Swords
#% increased Attack Speed with Bows
#% increased Attack Speed with Claws
#% increased Attack Speed with Daggers
#% increased Attack Speed with Wands
#% increased Attack Speed with Staves
#% increased Attack and Cast Speed
#% increased Mine Throwing Speed
#% increased Totem Placement speed
Totems gain #% to all Elemental Resistances
Totems gain +#% to all Elemental Resistances
#% reduced Mana Cost of Skills
#% chance to Knock Enemies Back on hit
#% chance to Avoid being Stunned
#% increased Burning Damage
Attacks have #% chance to cause Bleeding
#% increased Chaos Damage
#% increased Elemental Damage
#% increased Physical Damage with Maces or Sceptres
#% increased Physical Damage with Axes
#% increased Physical Damage with Swords
#% increased Physical Damage with Bows
#% increased Physical Damage with Claws
#% increased Physical Damage with Daggers
#% increased Physical Damage with Wands
#% increased Physical Damage with Staves
#% increased Spell Damage
+# to Strength
+# to Dexterity
+# to Intelligence
Gain # Energy Shield per Enemy Hit with Attacks
Minions deal #% increased Damage
Minions have #% increased maximum Life
Minions have #% to all Elemental Resistances
Minions have +#% to all Elemental Resistances
#% increased Area of Effect
#% increased Attack Speed with Maces or Sceptres
#% increased Attack Speed with Axes
#% increased Attack Speed with Swords
#% increased Attack Speed with Bows
#% increased Attack Speed with Claws
#% increased Attack Speed with Daggers
#% increased Attack Speed with Wands
#% increased Attack Speed with Staves
#% increased Attack and Cast Speed
#% increased Mine Throwing Speed
#% increased Totem Placement speed
Totems gain #% to all Elemental Resistances
Totems gain +#% to all Elemental Resistances
5410Mana#% increased Mana Regeneration Rate
+#% to Fire Resistance
+#% to Cold Resistance
+#% to Lightning Resistance
#% increased Stun and Block Recovery
#% increased Stun Duration on Enemies
#% increased Damage with Ailments
#% increased Spell Damage while wielding a Staff
#% increased Spell Damage while Dual Wielding
#% increased Spell Damage while holding a Shield
+# to Accuracy Rating
Regenerate #% of Energy Shield per second
#% increased Cast Speed while wielding a Staff
#% increased Cast Speed while Dual Wielding
#% increased Cast Speed while holding a Shield
+#% to Fire Resistance
+#% to Cold Resistance
+#% to Lightning Resistance
#% increased Stun and Block Recovery
#% increased Stun Duration on Enemies
#% increased Damage with Ailments
#% increased Spell Damage while wielding a Staff
#% increased Spell Damage while Dual Wielding
#% increased Spell Damage while holding a Shield
+# to Accuracy Rating
Regenerate #% of Energy Shield per second
#% increased Cast Speed while wielding a Staff
#% increased Cast Speed while Dual Wielding
#% increased Cast Speed while holding a Shield
3310Mana AttackGain # Mana per Enemy Hit with Attacks
#% increased Fire Damage
#% increased Cold Damage
#% increased Lightning Damage
#% increased Fire Damage
#% increased Cold Damage
#% increased Lightning Damage
3810#% chance to Ignore Stuns while Casting
#% increased Damage with Poison
#% increased Damage with Bleeding
+# to maximum Energy Shield
#% of Spell Damage Leeched as Energy Shield
Minions have #% increased Attack Speed
Minions have #% increased Cast Speed
#% increased Attack Speed
#% increased Cast Speed
# Physical Damage taken from Attack Hits
#% increased Damage with Poison
#% increased Damage with Bleeding
+# to maximum Energy Shield
#% of Spell Damage Leeched as Energy Shield
Minions have #% increased Attack Speed
Minions have #% increased Cast Speed
#% increased Attack Speed
#% increased Cast Speed
# Physical Damage taken from Attack Hits
1010Elemental Fire Ailment#% chance to Ignite
#% chance to Freeze
#% chance to Poison on Hit
#% increased Damage
+#% to Item Rarity
#% chance to Freeze
#% chance to Poison on Hit
#% increased Damage
+#% to Item Rarity
210Damage#% increased Damage over Time
5210Damage Attack#% increased Melee Damage
#% increased Armour
#% increased Evasion Rating
# Life gained when you Block
# Mana gained when you Block
#% increased Armour
#% increased Evasion Rating
# Life gained when you Block
# Mana gained when you Block
01Total
Mycelium Core
Jewels
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
DropLevel
20
BaseType
Mycelium Core
Class
Flags
AlwaysAllocate, CanBeCorrupted, CanBeDoubleCorrupted
Type
Metadata/Items/Jewels/JewelBlighted
Tags
jewel, not_for_sale
Icon
Art/2DItems/Jewels/BlightcoreJewel
Base.base_level
1
Base.tag
default
Base.x_size
1
Base.y_size
1
Base.description_text
ItemDescriptionPassiveJewel
client.RenderItem
,
Mods.stat_description_list
Metadata/StatDescriptions/stat_descriptions.txt
Mods.mod_stat_description_list
Metadata/StatDescriptions/advanced_mod_stat_descriptions.txt
Mods.enable_rarity
magic, rare, unique
Mods.inventory_type
passivejewels
Unique /1
1 added passive skill is [swagger1090|Swagger]
1 added passive skill is [twin_terrors1030|Twin Terrors]
1 added passive skill is [mace_accuracy_speed_notable2484|Courage]
1 added passive skill is [curse_effect_notable1669|Skittering Runes]
Grows four random Passive Skills when Anointed
Passive Skills grown are influenced by Oils used when Anointing
Place into an allocated Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.























