Primeval Phantasm
Undead
monster no map drops [1]
SpectreN
AreaPrimeval Fortress, Primeval Fortress, Primeval Fortress, Primeval Fortress, Primeval Fortress, Primeval Fortress, Primeval Fortress, Primeval Fortress
Tagscaster, delve_monster, ghost, ghost_armour, is_unarmed, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, physical_affinity, ranged, undead
Life
168%
Energy Shield From Life
50%
Ailment Threshold
168%
Resistance
20 20 20 0
Damage
120%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.755 Second
Damage Spread
±20%
Experience
120%
Model Size
125%
Type
DelvePhantasm
Metadata
PhantasmDelve
Level
68
Life
10,808
Armour
28,790
Evasion
4,739
Energy Shield
3,064
Damage
448
Spell Damage
448
Accuracy
290
Attack Time
1.755
Experience
12,306
Ailment Threshold
10,808
Chill
34
Shock
34
Brittle
193
Scorch
34
Sap
94
SummonPhantasmFadingProjectile
Spell, Projectile, Damage
Critical Strike Chance: 5%
Effectiveness of Added Damage: 150%
Cast Time: 1.17 sec
Deals 547.3 to 820.9 Physical Damage
Projectiles Pierce all Targets
base is projectile [1]
SummonPhantasmFadingProjectile2
Spell, Projectile, Damage
Critical Strike Chance: 5%
Effectiveness of Added Damage: 150%
Cast Time: 1.17 sec
Deals 547.3 to 820.9 Physical Damage
Projectiles Pierce all Targets
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SummonedPhantasm/PhantasmDelve"] = {
    name = "Primeval Phantasm",
    life = 1.68,
    energyShield = 0.5,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "SummonPhantasmFadingProjectile",
        "SummonPhantasmFadingProjectile2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonPhantasmFadingProjectile"] = {
    name = "SummonPhantasmFadingProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonPhantasmFadingProjectile2"] = {
    name = "SummonPhantasmFadingProjectile2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster no map drops [1]
IdMonsterNoMapDrops
FamilyMonsterNoMapDrops
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Primeval Phantasm
    Undead
    monster no map drops [1]
    SpectreY
    Tagscaster, ghost, ghost_armour, is_unarmed, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged, undead
    Life
    168%
    Energy Shield From Life
    50%
    Ailment Threshold
    168%
    Resistance
    20 20 20 0
    Damage
    120%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experience
    120%
    Model Size
    125%
    Type
    DelvePhantasm
    Metadata
    PhantasmCowardsTrial
    Level
    68
    Life
    10,808
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    3,064
    Damage
    448
    Spell Damage
    448
    Accuracy
    290
    Attack Time
    1.755
    Experience
    12,306
    Ailment Threshold
    10,808
    Chill
    34
    Shock
    34
    Brittle
    193
    Scorch
    34
    Sap
    94
    SummonPhantasmFadingProjectile
    Spell, Projectile, Damage
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 150%
    Cast Time: 1.17 sec
    Deals 547.3 to 820.9 Physical Damage
    Projectiles Pierce all Targets
    base is projectile [1]
    SummonPhantasmFadingProjectile2
    Spell, Projectile, Damage
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 150%
    Cast Time: 1.17 sec
    Deals 547.3 to 820.9 Physical Damage
    Projectiles Pierce all Targets
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/CowardsTrial/PhantasmCowardsTrial"] = {
        name = "Primeval Phantasm",
        life = 1.68,
        energyShield = 0.5,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SummonPhantasmFadingProjectile",
            "SummonPhantasmFadingProjectile2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonPhantasmFadingProjectile"] = {
        name = "SummonPhantasmFadingProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonPhantasmFadingProjectile2"] = {
        name = "SummonPhantasmFadingProjectile2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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