Fantasma Primitivo
No muerto
Primeval Phantasm
SpectreN
AreaFortaleza primitiva, Fortaleza primitiva, Fortaleza primitiva, Fortaleza primitiva, Fortaleza primitiva, Fortaleza primitiva, Fortaleza primitiva, Fortaleza primitiva
TagsLanzador de hechizos, delve_monster, ghost, ghost_armour, is_unarmed, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, physical_affinity, ranged, undead
Vida
168%
Energy Shield From Life
50%
Ailment Threshold
168%
Resistencia
20 20 20 0
Damage
120%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.755 Second
Damage Spread
±20%
Experiencia
120%
Model Size
125%
Type
DelvePhantasm
Metadata
PhantasmDelve
Nivel
68
Vida
5,404
Armadura
28,790
Evasión
4,739
Escudo de energía
5,147
Damage
448
Daño de hechizos
448
Precisión
580
Attack Time
1.755
Experiencia
12,306
Minion Life
1,172
Minion Energy Shield
1,116
Minion Damage
358
Ailment Threshold
10,808
Chill
34
Shock
34
Brittle
193
Scorch
34
Sap
94
SummonPhantasmFadingProjectile
Spell, Projectile, Damage
Probabilidad de golpe crítico: 5%
Efectividad del daño agregado: 150%
Tiempo de lanzamiento: 1.17 seg
Inflige de 547.3 a 820.9 de daño físico
Los proyectiles perforan a todos los objetivos
base is projectile [1]
SummonPhantasmFadingProjectile2
Spell, Projectile, Damage
Probabilidad de golpe crítico: 5%
Efectividad del daño agregado: 150%
Tiempo de lanzamiento: 1.17 seg
Inflige de 547.3 a 820.9 de daño físico
Los proyectiles perforan a todos los objetivos
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SummonedPhantasm/PhantasmDelve"] = {
    name = "Primeval Phantasm",
    life = 1.68,
    energyShield = 0.5,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "SummonPhantasmFadingProjectile",
        "SummonPhantasmFadingProjectile2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonPhantasmFadingProjectile"] = {
    name = "SummonPhantasmFadingProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonPhantasmFadingProjectile2"] = {
    name = "SummonPhantasmFadingProjectile2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Fantasma primitivo
No muerto
monster no map drops [1]
Primeval Phantasm
SpectreY
TagsLanzador de hechizos, ghost, ghost_armour, is_unarmed, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged, undead
Vida
168%
Energy Shield From Life
50%
Ailment Threshold
168%
Resistencia
20 20 20 0
Damage
120%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.755 Second
Damage Spread
±20%
Experiencia
120%
Model Size
125%
Type
DelvePhantasm
Metadata
PhantasmCowardsTrial
Nivel
68
Vida
5,404
Armadura
28,790
Evasión
4,739
Escudo de energía
5,147
Damage
448
Daño de hechizos
448
Precisión
580
Attack Time
1.755
Experiencia
12,306
Minion Life
1,172
Minion Energy Shield
1,116
Minion Damage
358
Ailment Threshold
10,808
Chill
34
Shock
34
Brittle
193
Scorch
34
Sap
94
SummonPhantasmFadingProjectile
Spell, Projectile, Damage
Probabilidad de golpe crítico: 5%
Efectividad del daño agregado: 150%
Tiempo de lanzamiento: 1.17 seg
Inflige de 547.3 a 820.9 de daño físico
Los proyectiles perforan a todos los objetivos
base is projectile [1]
SummonPhantasmFadingProjectile2
Spell, Projectile, Damage
Probabilidad de golpe crítico: 5%
Efectividad del daño agregado: 150%
Tiempo de lanzamiento: 1.17 seg
Inflige de 547.3 a 820.9 de daño físico
Los proyectiles perforan a todos los objetivos
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/CowardsTrial/PhantasmCowardsTrial"] = {
    name = "Primeval Phantasm",
    life = 1.68,
    energyShield = 0.5,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "SummonPhantasmFadingProjectile",
        "SummonPhantasmFadingProjectile2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonPhantasmFadingProjectile"] = {
    name = "SummonPhantasmFadingProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonPhantasmFadingProjectile2"] = {
    name = "SummonPhantasmFadingProjectile2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster no map drops [1]
FamilyMonsterNoMapDrops
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster no map drops Min: 1 Max: 1 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    Edit

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