Resonating Shrine
You have a chance to gain a Power, Frenzy or Endurance Charge on Hit and on Kill, and have higher maximum Power, Frenzy and Endurance Charge count.
max_endurance_charges
max_frenzy_charges
max_power_charges
power_frenzy_or_endurance_charge_on_kill_%
has_shrine_effect
chance_to_gain_random_standard_charge_on_hit_%
Attribute /5
shrine_resonating
| Name | Show Full Descriptions |
|---|---|
| Cost | iLvl 1: Normal: 1x |
| IsRemovable | 1 |
| BuffGroupsID | 36 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 3 |
Buff Related /4
| tbl | code | mod |
|---|---|---|
| BuffTemplates | resonating_player | +1 to Maximum Endurance Charges +1 to Maximum Frenzy Charges +1 to Maximum Power Charges 60% chance to gain a Power, Frenzy or Endurance Charge on Kill 20% chance to gain a Power, Frenzy or Endurance Charge on Hit has shrine effect [1] |
| BuffTemplates | resonating_monster | 100% chance to gain a Power, Frenzy or Endurance Charge on Hit has shrine effect [1] |
| BuffTemplates | RoyaleShrineCharged | +1 to Maximum Endurance Charges +1 to Maximum Frenzy Charges +1 to Maximum Power Charges 60% chance to gain a Power, Frenzy or Endurance Charge on Kill 20% chance to gain a Power, Frenzy or Endurance Charge on Hit has shrine effect [1] |
| BuffTemplates | SentinelResonating | +1 to Maximum Endurance Charges +1 to Maximum Frenzy Charges +1 to Maximum Power Charges 60% chance to gain a Power, Frenzy or Endurance Charge on Kill 20% chance to gain a Power, Frenzy or Endurance Charge on Hit has shrine effect [1] |
| Code | chance to gain random standard charge on hit % |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | power frenzy or endurance charge on kill % |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | has shrine effect |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 0 |
| StatSemantics | 4 |
| Code | max power charges |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 2 |
| Code | max endurance charges |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 2 |
| Code | max frenzy charges |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 2 |
Edit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.