Stun
Old: Yueren 2021-08-23 15:23:59
New: horsepowerhsu 2021-08-26 11:03:56
| Old | New | Differences | |
|---|---|---|---|
| 1 | - | # Stun | |
| 1 | + | # Stun | |
| 2 | + | ||
| 3 | + | Whenever a player or [[monster]] takes [[damage]] from a [[hit]], there is a chance they will be stunned. A **stun** interrupts whatever that creature was doing while a brief animation is played. | |
| 4 | + | ||
| 5 | + | Neither [[damage over time]] nor [reflect](Damage_reflection) can cause stun. | |
| 6 | + | ||
| 7 | + | ## Mechanics | |
| 8 | + | ||
| 9 | + | The chance to stun is based off the damage done in a single hit compared to the target's maximum [[life]]. The default length of stuns is **350ms**.[2] A significantly long stun duration (**700+ ms**) will also display a swirling circle above the character or monster. | |
| 10 | + | ||
| 11 | + | The duration of stuns can be altered by <span class="explicitMod">increased Block and Stun Recovery, increased Stun Duration on enemies, increased Stun Duration with Two Handed Melee Weapons on enemies</span> and similar modifiers. | |
| 12 | + | ||
| 13 | + | Stun duration can be calculated using the following formula: | |
| 14 | + | ||
| 15 | + |  | |
| 16 | + | ||
| 17 | + | Whether or not a stun occurs can be calculated using the following formula: | |
| 18 | + | ||
| 19 | + |  | |
| 20 | + | ||
| 21 | + | Where <img src="https://i.imgur.com/Ab28zjy.png" width="200"> in equation is what the maximum life of the creature would be in a single-player map. Increases to monster life from a party of more than one player do not affect <img src="https://i.imgur.com/Ab28zjy.png" width="200">. For a player with Chaos Inoculation, their <img src="https://i.imgur.com/Ab28zjy.png" width="200"> is whatever their maximum life would be if they did not have Chaos Inoculation. | |
| 22 | + | ||
| 23 | + | If the chance to stun would be less than or equal to 20%, it is ignored, so you need to deal more than 10% of effective maximum life to have a chance to stun. Dealing at least 50% of maximum life will always stun. | |
| 24 | + | ||
| 25 | + | Melee damage have a +25% bonus to stun chance and non-physical damage have a -25% penalty to stun chance. Both of these will cancel each other out. Therefore, Damage can be calculated as the following: | |
| 26 | + | ||
| 27 | + | <pre> | |
| 28 | + |  | |
| 29 | + | </pre> | |
| 30 | + | ||
| 31 | + | ### Stun threshold | |
| 32 | + | ||
| 33 | + | Reduced stun threshold modifiers reduce the value of <img src="https://i.imgur.com/Ab28zjy.png" width="200">. For example, <span class="explicitMod">25% reduced Enemy Stun Threshold</span> means the enemy will be treated as if their <img src="https://i.imgur.com/Ab28zjy.png" width="200"> is only 75% as much as it actually is, increasing the chance that the enemy will be stunned. | |
| 34 | + | ||
| 35 | + | When the total Stun Threshold Reduction would be over 75%, it is instead treated as being: | |
| 36 | + | ||
| 37 | + |  | |
| 38 | + | ||
| 39 | + | The net effect on the mean number of stuns during a monster's lifetime is as follows: | |
| 40 | + | ||
| 41 | + | - Hyperbolic regime: From 0 to 75% Reduced Stun Threshold, the mean number of stuns per lifetime increases from 2 to 8, accelerating as it goes. | |
| 42 | + | - Linear regime: Every 3.125% Reduced Stun Threshold past 75% increases the mean number of stuns per lifetime by 1. | |
| 43 | + | ||
| 44 | + | <details> | |
| 45 | + | <summary><center><b>Example</b></center></summary> | |
| 46 | + | If a player has a total of <span class="explicitMod">110% reduced Enemy Stun Threshold</span> from gear and skills, the actual value according to equation that gets used would be: | |
| 47 | + | ||
| 48 | + | </details> | |
| 49 | + |