Rarity

Old: Yueren 2021-08-26 19:37:56

New: Yueren 2021-08-26 20:00:43

OldNewDifferences
1010
1111 Item modifiers' random values can be rerolled using a [[Divine Orb]].
1212
13-<span class="unique">Unique</span>
14-<span class="rare">Rare</span>
15-<span class="magic">Magic</span>
16-<span class="normal">Normal</span>
17-
1813 ### Normal
1914
20-Normal items (also called base items) are basic items without any explicit modifiers added by affixes. Nevertheless depending on base type some items can have implicit modifiers that can be rerolled using a
15+<span class="normal">Normal</span> items (also called base items) are basic items without any explicit modifiers added by affixes. Nevertheless depending on base type some items can have implicit modifiers that can be rerolled using a [[Blessed Orb]] if they have a range.
2116
22-Blessed Orb
23- if they have a range.
24-
25-A normal item can be upgraded into a magic item using an
26-
27-Orb of Transmutation
28-, or a rare item using an
29-
30-Orb of Alchemy
31-. Using an
32-
33-Orb of Chance
34- can upgrade a normal item into a magic, rare, or even unique item of the same base type.
17+A <span class="normal">Normal</span> item can be upgraded into a <span class="magic">Magic</span> item using an [[Orb of Transmutation]], or a <span class="rare">Rare</span> item using an [[Orb of Alchemy]]. Using an [[Orb of Chance]] can upgrade a <span class="normal">Normal</span> item into a <span class="magic">Magic</span> , <span class="rare">Rare</span> , or even <span class="unique">Unique</span> item of the same base type.
3518
3619 ### Magic
3720
38-Magic items have the same base statistics as a normal item of the same type, but have magical modifiers on them given by affixes, up to one prefix and one suffix. The types of modifiers that can be found or added to an item depend on its item level, the base type and any additional flags on the item (such as shaped or elder).
21+<span class="magic">Magic</span> items have the same base statistics as a <span class="normal">Normal</span> item of the same type, but have magical modifiers on them given by affixes, up to one prefix and one suffix. The types of modifiers that can be found or added to an item depend on its [[item level]], the base type and any additional flags on the item (such as shaped or elder).
3922
40-A magic item with only either a prefix or suffix property can have a second property of the missing type added to it by using an
23+A <span class="magic">Magic</span> item with only either a prefix or suffix property can have a second property of the missing type added to it by using an [[Orb of Augmentation]]. The affixes can be rerolled with an [[Orb of Alteration]].
4124
42-Orb of Augmentation
43-. The affixes can be rerolled with an
25+A <span class="magic">Magic</span> item can be upgraded into a <span class="rare">Rare</span> item using a [[Regal Orb]]. It will retain its current affixes and one new affix will be added.
4426
45-Orb of Alteration
46-.
47-
48-A magic item can be upgraded into a rare item using a
49-
50-Regal Orb
51-. It will retain its current affixes and one new affix will be added.
52-
53-When
54-
55-Cloak of Tawm'r Isley
56- is equipped, it grants player dropped magic item identified.
27+When [[Cloak of Tawm'r Isley]] is equipped, it grants player dropped <span class="magic">Magic</span> item identified.
5728
5829 ### Rare
5930
60-Rare items function the same as magic items, except they have at most six affixes – up to three prefixes and up to three suffixes. Found rare items or items made rare with an
31+<span class="rare">Rare</span> items function the same as <span class="magic">Magic</span> items, except they have at most six affixes – up to three prefixes and up to three suffixes. Found <span class="rare">Rare</span> items or items made <span class="rare">Rare</span> with an [[Orb of Chance]] or an [[Orb of Alchemy]] will always have at least 4 affixes, but it is possible to get a <span class="rare">Rare</span> item with only 2 or 3 by using a [[Regal Orb]] or [[Orb of Annulment]]. A <span class="rare">Rare</span> item with less than 6 affixes can gain an additional mod with an [[Exalted Orb]] or through Master crafting. [[Chaos Orb]] completely reroll a <span class="rare">Rare</span> item's affixes, again giving between 4 and 6 mods.
6132
62-Orb of Chance
63- or an
64-
65-Orb of Alchemy
66- will always have at least 4 affixes, but it is possible to get a rare item with only 2 or 3 by using a
67-
68-Regal Orb
69- or
70-
71-Orb of Annulment
72-. A rare item with less than 6 affixes can gain an additional mod with an
73-
74-Exalted Orb
75- or through Master crafting.
76-
77-Chaos Orbs
78- completely reroll a rare item's affixes, again giving between 4 and 6 mods.
79-
80-Rare items are given a randomly generated name.
81-
82-Jewels and Abyss Jewels can only have up to 4 explicit modifiers; Maps can have 8 mods as a result of corruption.
33+[[Jewels]] and [[Abyss Jewels]] can only have up to 4 explicit modifiers; [[Maps]] can have 8 mods as a result of corruption.
8334
8435 ### Unique
8536
86-Unique items have the same base stats as a normal item of the same type, but have specific names, unique artwork and set lists of modifiers instead of affixes. While the three preceding rarities are strictly better than the one before (e.g. rare items are always more powerful than magic items), this is not the case with unique items. They usually provide different and particular modifiers (sometimes thematically grouped) that can't be found on other items. Therefore they are considered to be more build-defining, granting effects that can be built around, but generally grant less pure stats than rare items.
37+<span class="unique">Unique</span> items have the same base stats as a <span class="normal">Normal</span> item of the same type, but have specific names, <span class="unique">Unique</span> artwork and set lists of modifiers instead of affixes. While the three preceding rarities are strictly better than the one before (e.g. <span class="rare">Rare</span> items are always more powerful than <span class="magic">Magic</span> items), this is not the case with <span class="unique">Unique</span> items. They usually provide different and particular modifiers (sometimes thematically grouped) that can't be found on other items. Therefore they are considered to be more build-defining, granting effects that can be built around, but generally grant less pure stats than <span class="rare">Rare</span> items.
8738
88-It is GGG's intention that each base item has at least one corresponding unique item.*[citation needed]*
39+It is GGG's intention that each base item has at least one corresponding <span class="unique">Unique</span> item.*[citation needed]*
8940
9041 ### Increased Item Rarity/Quantity
9142
92-Players can boost their chances of getting powerful equipment and uniques with the statistics Increased Rarity of Items Found and Increased Quantity of Items Found. The combination of rarity and quantity stats is sometimes called Magic Find or MF, referring to the equivalent stats in Diablo.
43+Players can boost their chances of getting powerful equipment and <span class="unique">Unique</span> with the statistics <span class="explicitMod">Increased Rarity of Items Found</span> and <span class="explicitMod">Increased Quantity of Items Found</span>. The combination of rarity and quantity stats is sometimes called Magic Find or MF, referring to the equivalent stats in Diablo.
9344
94-Rarity and quantity stats can come from player’s equipment, the support gems
45+Rarity and quantity stats can come from player’s equipment, the support gems [[Item Rarity Support]] and [[Item Quantity Support]], monster rarity, party bonuses, and map bonuses. The stats on the character stack additively with each other, and are subject to diminishing returns. Stats from the party bonus and monsters stack additively with each other, and are not subject to diminishing returns. The total player bonus stacks multiplicatively with the total party & monster bonus. (An explanation of additive vs. multiplicative can be found [here](Stat).)
9546
96-Item Rarity Support
97- and
98-
99-Item Quantity Support
100-, monster rarity, party bonuses, and map bonuses. The stats on the character stack additively with each other, and are subject to diminishing returns. Stats from the party bonus and monsters stack additively with each other, and are not subject to diminishing returns. The total player bonus stacks multiplicatively with the total party & monster bonus. (An explanation of additive vs. multiplicative can be found here.)
101-
102-IIR and IIQ from gear do not affect chests, and have no effect on the number or type of currency, items, scrolls, or gems that drop from them.
47+**IIR and IIQ from gear do not affect chests**, and have no effect on the number or type of [[currency]], items, scrolls, or gems that drop from them.
10348
10449 Increased Item Rarity (IIR)
105-Increases the chances of an item being magic, rare, or unique. This statistic has no effect on the number or type of currency items, scrolls, or gems that drop since they have no rarity like normal, magic, rare or unique. Magic, rare, and unique monsters have an inherent increased item rarity statistic for drops.
50+Increases the chances of an item being <span class="magic">Magic</span> , <span class="rare">Rare</span> , or <span class="unique">Unique</span> . This statistic has no effect on the number or type of currency items, scrolls, or gems that drop since they have no rarity like <span class="normal">Normal</span> , <span class="magic">Magic</span> , <span class="rare">Rare</span> or <span class="unique">Unique</span> . <span class="magic">Magic</span> , <span class="rare">Rare</span> , and <span class="unique">Unique</span> monsters have an inherent increased item rarity statistic for drops.
10651
10752 When in a party, only the statistics from the player who lands the killing blow on an enemy is applied - multiple characters attacking a monster will not stack their item rarity bonuses together. If one of your minions gets a kill, the minion's IIR is added to yours and the total is used.
10853
11661 <th>Legacy IIR
11762 </th></tr>
11863 <tr>
119-<td>Andvarius<sup>1</sup></td>
64+<td>[[Andvarius]]<sup>1</sup></td>
12065 <td>170%</td>
12166 <td>170%
12267 </td></tr>
12368 <tr>
124-<td>Aurseize</td>
69+<td>[[Aurseize]]</td>
12570 <td>50%</td>
12671 <td>0%
12772 </td></tr>
12873 <tr>
129-<td>String of Servitude<sup>2</sup></td>
74+<td>[[String of Servitude]]<sup>2</sup></td>
13075 <td>90%</td>
13176 <td>90%
13277 </td></tr>
13378 <tr>
134-<td>Divination Distillate</td>
79+<td>[[Divination Distillate]]</td>
13580 <td>60%</td>
13681 <td>60%
13782 </td></tr>
13883 <tr>
139-<td>Greed's Embrace</td>
84+<td>[[Greed's Embrace]]</td>
14085 <td>50%</td>
14186 <td>50%
14287 </td></tr>
14388 <tr>
144-<td>Item Rarity Support<sup>2</sup></td>
89+<td>[[Item Rarity Support]]<sup>2</sup></td>
14590 <td>70.5%</td>
14691 <td>70.5%
14792 </td></tr>
15196 <td>112%
15297 </td></tr>
15398 <tr>
154-<td>The Ascetic
155-<sup>5</sup></td>
99+<td>[[The Ascetic]]<sup>5</sup></td>
156100 <td>100%</td>
157101 <td>100%
158102 </td></tr>
159103 <tr>
160-<td>Wheel of the Stormsail</span></td>
104+<td>[[Wheel of the Stormsail]]</span></td>
161105 <td>40%</td>
162106 <td>40%
163107 </td></tr>
164108 <tr>
165-<td>Wondertrap<sup>6</sup></td>
109+<td>[[Wondertrap]]<sup>6</sup></td>
166110 <td>100%</td>
167111 <td>100%
168112 </td></tr>
182126 A player can also equip jewels which provide 4%-6% Rarity of Items Found per jewel, resulting in up to 126% additional Rarity(if using all 21 sockets found on the passive tree)
183127
184128 ### Increased Item Quantity (IIQ)
185-Increases the average number of items that drop from monsters (aka Drop Rate). This includes currency, scrolls, skill gems and divination cards. There is no cap on the usefulness of this statistic, since there is no limit to the number of items a monster can drop. Only the IIQ of the containing area and the party bonus affects chests or strongboxes, and it does not affect the type, quality, or rarity of item dropped, only the chance that something will drop. A player's IIQ does not affect the amount of maps that drop from enemies. However, a map's IIQ does affect the amount of map drops.
129+Increases the average number of items that drop from monsters (aka [[Drop Rate]]). This includes currency, scrolls, skill gems and divination cards. There is no cap on the usefulness of this statistic, since there is no limit to the number of items a monster can drop. **Only the IIQ of the containing area and the party bonus affects chests or strongboxes**, and it does not affect the type, quality, or rarity of item dropped, only the chance that something will drop. **A player's IIQ does not affect the amount of maps that drop from enemies. However, a map's IIQ does affect the amount of map drops**.
186130
187-In a party, each player in the party after the first gives the equivalent of +50% item quantity statistic on currency and gem drops along with a statistic of +10% item quantity and +40% item rarity on other drops (this also doesn't affect map drops). The base chance for an item to drop varies between monster types, and drop rate increases with monster rarity. The party bonus as well as any bonus the monster gives are additive with each other and multiply with the quantity bonus of the player who gets the killing blow.
131+In a [party](Partying), each player in the party after the first gives the equivalent of +50% item quantity statistic on currency and gem drops along with a statistic of +10% item quantity and +40% item rarity on other drops (this also doesn't affect map drops). The base chance for an item to drop varies between monster types, and drop rate increases with monster rarity. The party bonus as well as any bonus the monster gives are additive with each other and multiply with the quantity bonus of the player who gets the killing blow.
188132
189133 ### Theoretical Maximum Increased Item Quantity
190134
135+<div style="max-width: 100%; overflow-x: auto;"><table class="wikitable" style="max-width: 100%;">
136+
137+<tbody><tr>
138+<th></th>
139+<th>Non-legacy IIQ</th>
140+<th>Legacy IIQ
141+</th></tr>
142+<tr>
143+<td>[[Bisco's Collar]]<sup>1</sup></td>
144+<td>22.5%</td>
145+<td>22.5%
146+</td></tr>
147+<tr>
148+<td>[[Divination Distillate]]</td>
149+<td>18%</td>
150+<td>25%
151+</td></tr>
152+<tr>
153+<td>Corruption Implicits<sup>2</sup></td>
154+<td>5%</td>
155+<td>20%
156+</td></tr>
157+<tr>
158+<td>[[Goldwyrm]]</td>
159+<td>20%</td>
160+<td>30%
161+</td></tr>
162+<tr>
163+<td>[[Greed's Embrace]]</td>
164+<td>15%</td>
165+<td>15%
166+</td></tr>
167+<tr>
168+<td>[[Item Quantity Support]]<sup>3</sup></td>
169+<td>0%</td>
170+<td>45.05%
171+</td></tr>
172+<tr>
173+<td>[[String_of_Servitude]]<sup>4</sup></td>
174+<td>15%</td>
175+<td>15%
176+</td></tr>
177+<tr>
178+<td>Rare Gear <sup>5</sup></td>
179+<td>0%</td>
180+<td>60%
181+</td></tr>
182+<tr>
183+<td>[[Sadima's Touch]]</td>
184+<td>10%</td>
185+<td>24%
186+</td></tr>
187+<tr>
188+<td>2x [[The_Pariah]]</td>
189+<td>30%</td>
190+<td>0%
191+</td></tr>
192+<tr>
193+<td>[[Windripper]]</td>
194+<td>15%</td>
195+<td>25%
196+</td></tr>
197+<tr>
198+<td>Total IIQ</td>
199+<td>150.5%</td>
200+<td>281.55%
201+</td></tr></tbody></table></div>
191202
192203 1. See [[Bisco's Collar]] page for 22.5% IIQ explanation.
193204 2. For non-legacy gear an IIQ corruption can be put on the amulet but not the rings since they would lose their socket implicits. For legacy gear IIQ corruptions can be put on the rings, amulet, and belt resulting in an additional 20% IIQ.
194205 3. The Item Quantity Support is level 21 with 23% quality for a total of 45.05% IIQ.
195-4. Triple-implicit corruption mod (3–5)% increased Quantity of Items found, with a perfect roll.
206+4. Triple-implicit corruption mod <span class="explicitMod">(3–5)% increased Quantity of Items found</span>, with a perfect roll.
196207 5. The rare gear consists of 2 rare rings and a rare helmet each with 20% IIQ. A rare amulet is not used because Bisco's Collar provides an additional 2.5% IIQ.
197208
198209 ## Monsters
209220
210221 All magic monsters receive the following mods:
211222
223+- <span class="explicitMod">Monster gives 250% increased Experience on death (Hidden)</span>
224+- <span class="explicitMod">Monster drops gear 1 level above its own level (Hidden)</span>
225+- <span class="explicitMod">187% more maximum Life (Hidden)</span>
226+- <span class="explicitMod">600% increased Quantity of Items dropped by this Monster (Hidden)</span>
227+- <span class="explicitMod">200% increased Rarity of Items dropped by this Monster (Hidden)</span>
228+- <span class="explicitMod">Monster deals 30% more Damage (Hidden)</span>
229+- <span class="explicitMod">Monster gives 250% increased Flask Charges on death (Hidden)</span>
230+- <span class="explicitMod">Monster has a 50% chance not to flee. (Hidden)</span>
231+- <span class="explicitMod">10% increased Movement Speed</span>
232+- <span class="explicitMod">Monster has 20% more Attack Speed, 20% more Cast Speed and 20% less Damage (Hidden)</span>
212233
234+Additionally magic monsters receive a life multiplier based on their level:
213235
236+<div style="max-width: 100%; overflow-x: auto;"><table class="cargoTable noMerge sortable jquery-tablesorter" style="max-width: 100%;"><thead><tr><th class="field_Level headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Level</th>
237+<th class="field_Life headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Life</th>
238+</tr></thead>
239+<tbody><tr>
240+<td class="field_Level">1</td>
241+<td class="field_Life">+50%</td>
242+</tr>
243+<tr>
244+<td class="field_Level">2</td>
245+<td class="field_Life">+50%</td>
246+</tr>
247+<tr>
248+<td class="field_Level">3</td>
249+<td class="field_Life">+51%</td>
250+</tr>
251+<tr>
252+<td class="field_Level">4</td>
253+<td class="field_Life">+51%</td>
254+</tr>
255+<tr>
256+<td class="field_Level">5</td>
257+<td class="field_Life">+51%</td>
258+</tr>
259+<tr>
260+<td class="field_Level">6</td>
261+<td class="field_Life">+52%</td>
262+</tr>
263+<tr>
264+<td class="field_Level">7</td>
265+<td class="field_Life">+52%</td>
266+</tr>
267+<tr>
268+<td class="field_Level">8</td>
269+<td class="field_Life">+53%</td>
270+</tr>
271+<tr>
272+<td class="field_Level">9</td>
273+<td class="field_Life">+53%</td>
274+</tr>
275+<tr>
276+<td class="field_Level">10</td>
277+<td class="field_Life">+53%</td>
278+</tr>
279+<tr>
280+<td class="field_Level">11</td>
281+<td class="field_Life">+54%</td>
282+</tr>
283+<tr>
284+<td class="field_Level">12</td>
285+<td class="field_Life">+54%</td>
286+</tr>
287+<tr>
288+<td class="field_Level">13</td>
289+<td class="field_Life">+54%</td>
290+</tr>
291+<tr>
292+<td class="field_Level">14</td>
293+<td class="field_Life">+55%</td>
294+</tr>
295+<tr>
296+<td class="field_Level">15</td>
297+<td class="field_Life">+55%</td>
298+</tr>
299+<tr>
300+<td class="field_Level">16</td>
301+<td class="field_Life">+56%</td>
302+</tr>
303+<tr>
304+<td class="field_Level">17</td>
305+<td class="field_Life">+56%</td>
306+</tr>
307+<tr>
308+<td class="field_Level">18</td>
309+<td class="field_Life">+56%</td>
310+</tr>
311+<tr>
312+<td class="field_Level">19</td>
313+<td class="field_Life">+57%</td>
314+</tr>
315+<tr>
316+<td class="field_Level">20</td>
317+<td class="field_Life">+57%</td>
318+</tr>
319+<tr>
320+<td class="field_Level">21</td>
321+<td class="field_Life">+57%</td>
322+</tr>
323+<tr>
324+<td class="field_Level">22</td>
325+<td class="field_Life">+58%</td>
326+</tr>
327+<tr>
328+<td class="field_Level">23</td>
329+<td class="field_Life">+58%</td>
330+</tr>
331+<tr>
332+<td class="field_Level">24</td>
333+<td class="field_Life">+59%</td>
334+</tr>
335+<tr>
336+<td class="field_Level">25</td>
337+<td class="field_Life">+59%</td>
338+</tr>
339+<tr>
340+<td class="field_Level">26</td>
341+<td class="field_Life">+59%</td>
342+</tr>
343+<tr>
344+<td class="field_Level">27</td>
345+<td class="field_Life">+60%</td>
346+</tr>
347+<tr>
348+<td class="field_Level">28</td>
349+<td class="field_Life">+60%</td>
350+</tr>
351+<tr>
352+<td class="field_Level">29</td>
353+<td class="field_Life">+60%</td>
354+</tr>
355+<tr>
356+<td class="field_Level">30</td>
357+<td class="field_Life">+61%</td>
358+</tr>
359+<tr>
360+<td class="field_Level">31</td>
361+<td class="field_Life">+61%</td>
362+</tr>
363+<tr>
364+<td class="field_Level">32</td>
365+<td class="field_Life">+61%</td>
366+</tr>
367+<tr>
368+<td class="field_Level">33</td>
369+<td class="field_Life">+62%</td>
370+</tr>
371+<tr>
372+<td class="field_Level">34</td>
373+<td class="field_Life">+62%</td>
374+</tr>
375+<tr>
376+<td class="field_Level">35</td>
377+<td class="field_Life">+63%</td>
378+</tr>
379+<tr>
380+<td class="field_Level">36</td>
381+<td class="field_Life">+63%</td>
382+</tr>
383+<tr>
384+<td class="field_Level">37</td>
385+<td class="field_Life">+63%</td>
386+</tr>
387+<tr>
388+<td class="field_Level">38</td>
389+<td class="field_Life">+64%</td>
390+</tr>
391+<tr>
392+<td class="field_Level">39</td>
393+<td class="field_Life">+64%</td>
394+</tr>
395+<tr>
396+<td class="field_Level">40</td>
397+<td class="field_Life">+64%</td>
398+</tr>
399+<tr>
400+<td class="field_Level">41</td>
401+<td class="field_Life">+65%</td>
402+</tr>
403+<tr>
404+<td class="field_Level">42</td>
405+<td class="field_Life">+65%</td>
406+</tr>
407+<tr>
408+<td class="field_Level">43</td>
409+<td class="field_Life">+66%</td>
410+</tr>
411+<tr>
412+<td class="field_Level">44</td>
413+<td class="field_Life">+66%</td>
414+</tr>
415+<tr>
416+<td class="field_Level">45</td>
417+<td class="field_Life">+66%</td>
418+</tr>
419+<tr>
420+<td class="field_Level">46</td>
421+<td class="field_Life">+67%</td>
422+</tr>
423+<tr>
424+<td class="field_Level">47</td>
425+<td class="field_Life">+67%</td>
426+</tr>
427+<tr>
428+<td class="field_Level">48</td>
429+<td class="field_Life">+67%</td>
430+</tr>
431+<tr>
432+<td class="field_Level">49</td>
433+<td class="field_Life">+68%</td>
434+</tr>
435+<tr>
436+<td class="field_Level">50</td>
437+<td class="field_Life">+68%</td>
438+</tr>
439+<tr>
440+<td class="field_Level">51</td>
441+<td class="field_Life">+68%</td>
442+</tr>
443+<tr>
444+<td class="field_Level">52</td>
445+<td class="field_Life">+69%</td>
446+</tr>
447+<tr>
448+<td class="field_Level">53</td>
449+<td class="field_Life">+69%</td>
450+</tr>
451+<tr>
452+<td class="field_Level">54</td>
453+<td class="field_Life">+70%</td>
454+</tr>
455+<tr>
456+<td class="field_Level">55</td>
457+<td class="field_Life">+70%</td>
458+</tr>
459+<tr>
460+<td class="field_Level">56</td>
461+<td class="field_Life">+70%</td>
462+</tr>
463+<tr>
464+<td class="field_Level">57</td>
465+<td class="field_Life">+71%</td>
466+</tr>
467+<tr>
468+<td class="field_Level">58</td>
469+<td class="field_Life">+71%</td>
470+</tr>
471+<tr>
472+<td class="field_Level">59</td>
473+<td class="field_Life">+71%</td>
474+</tr>
475+<tr>
476+<td class="field_Level">60</td>
477+<td class="field_Life">+72%</td>
478+</tr>
479+<tr>
480+<td class="field_Level">61</td>
481+<td class="field_Life">+72%</td>
482+</tr>
483+<tr>
484+<td class="field_Level">62</td>
485+<td class="field_Life">+73%</td>
486+</tr>
487+<tr>
488+<td class="field_Level">63</td>
489+<td class="field_Life">+73%</td>
490+</tr>
491+<tr>
492+<td class="field_Level">64</td>
493+<td class="field_Life">+73%</td>
494+</tr>
495+<tr>
496+<td class="field_Level">65</td>
497+<td class="field_Life">+74%</td>
498+</tr>
499+<tr>
500+<td class="field_Level">66</td>
501+<td class="field_Life">+74%</td>
502+</tr>
503+<tr>
504+<td class="field_Level">67</td>
505+<td class="field_Life">+74%</td>
506+</tr>
507+<tr>
508+<td class="field_Level">68</td>
509+<td class="field_Life">+75%</td>
510+</tr>
511+<tr>
512+<td class="field_Level">69</td>
513+<td class="field_Life">+75%</td>
514+</tr>
515+<tr>
516+<td class="field_Level">70</td>
517+<td class="field_Life">+75%</td>
518+</tr>
519+<tr>
520+<td class="field_Level">71</td>
521+<td class="field_Life">+75%</td>
522+</tr>
523+<tr>
524+<td class="field_Level">72</td>
525+<td class="field_Life">+75%</td>
526+</tr>
527+<tr>
528+<td class="field_Level">73</td>
529+<td class="field_Life">+75%</td>
530+</tr>
531+<tr>
532+<td class="field_Level">74</td>
533+<td class="field_Life">+75%</td>
534+</tr>
535+<tr>
536+<td class="field_Level">75</td>
537+<td class="field_Life">+75%</td>
538+</tr>
539+<tr>
540+<td class="field_Level">76</td>
541+<td class="field_Life">+75%</td>
542+</tr>
543+<tr>
544+<td class="field_Level">77</td>
545+<td class="field_Life">+75%</td>
546+</tr>
547+<tr>
548+<td class="field_Level">78</td>
549+<td class="field_Life">+75%</td>
550+</tr>
551+<tr>
552+<td class="field_Level">79</td>
553+<td class="field_Life">+75%</td>
554+</tr>
555+<tr>
556+<td class="field_Level">80</td>
557+<td class="field_Life">+75%</td>
558+</tr>
559+<tr>
560+<td class="field_Level">81</td>
561+<td class="field_Life">+75%</td>
562+</tr>
563+<tr>
564+<td class="field_Level">82</td>
565+<td class="field_Life">+75%</td>
566+</tr>
567+<tr>
568+<td class="field_Level">83</td>
569+<td class="field_Life">+75%</td>
570+</tr>
571+<tr>
572+<td class="field_Level">84</td>
573+<td class="field_Life">+75%</td>
574+</tr>
575+</tbody></table></div>
214576
577+### Rare
578+Greatly increased statistics, and given three monster affixes. They spawn by themselves, but multiple rares may still be close together. Rare monsters may also spawn with a Nemesis modifier, or inside an Essence crystal.
579+
580+All rare monsters receive the following mods:
581+
582+- <span class="explicitMod">Monster gives 750% increased Experience on death (Hidden)</span>
583+- <span class="explicitMod">10% increased Character Size (Hidden)</span>
584+- <span class="explicitMod">Monster drops gear 2 levels above its own level (Hidden)</span>
585+- <span class="explicitMod">463% more maximum Life (Hidden)</span>
586+- <span class="explicitMod">1400% increased Quantity of Items dropped by this Monster (Hidden)</span>
587+- <span class="explicitMod">1000% increased Rarity of Items dropped by this Monster (Hidden)</span>
588+- <span class="explicitMod">Monster deals 50% more Damage (Hidden)</span>
589+- <span class="explicitMod">Monster gives 500% increased Flask Charges on death (Hidden)</span>
590+- <span class="explicitMod">Monster does not flee. (Hidden)</span>
591+- <span class="explicitMod">25% increased Movement Speed</span>
592+- <span class="explicitMod">Monster has 33% more Attack Speed, 33% more Cast Speed and 33% less Damage (Hidden)</span>
593+
594+Additionally rare monsters receive a life multiplier based on their level:
595+
596+<div style="max-width: 100%; overflow-x: auto;"><table class="cargoTable noMerge sortable jquery-tablesorter" style="max-width: 100%;"><thead><tr><th class="field_Level headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Level</th>
597+<th class="field_Life headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Life</th>
598+</tr></thead>
599+<tbody><tr>
600+<td class="field_Level">1</td>
601+<td class="field_Life">+33%</td>
602+</tr>
603+<tr>
604+<td class="field_Level">2</td>
605+<td class="field_Life">+34%</td>
606+</tr>
607+<tr>
608+<td class="field_Level">3</td>
609+<td class="field_Life">+35%</td>
610+</tr>
611+<tr>
612+<td class="field_Level">4</td>
613+<td class="field_Life">+36%</td>
614+</tr>
615+<tr>
616+<td class="field_Level">5</td>
617+<td class="field_Life">+37%</td>
618+</tr>
619+<tr>
620+<td class="field_Level">6</td>
621+<td class="field_Life">+38%</td>
622+</tr>
623+<tr>
624+<td class="field_Level">7</td>
625+<td class="field_Life">+39%</td>
626+</tr>
627+<tr>
628+<td class="field_Level">8</td>
629+<td class="field_Life">+40%</td>
630+</tr>
631+<tr>
632+<td class="field_Level">9</td>
633+<td class="field_Life">+41%</td>
634+</tr>
635+<tr>
636+<td class="field_Level">10</td>
637+<td class="field_Life">+42%</td>
638+</tr>
639+<tr>
640+<td class="field_Level">11</td>
641+<td class="field_Life">+43%</td>
642+</tr>
643+<tr>
644+<td class="field_Level">12</td>
645+<td class="field_Life">+44%</td>
646+</tr>
647+<tr>
648+<td class="field_Level">13</td>
649+<td class="field_Life">+45%</td>
650+</tr>
651+<tr>
652+<td class="field_Level">14</td>
653+<td class="field_Life">+46%</td>
654+</tr>
655+<tr>
656+<td class="field_Level">15</td>
657+<td class="field_Life">+47%</td>
658+</tr>
659+<tr>
660+<td class="field_Level">16</td>
661+<td class="field_Life">+48%</td>
662+</tr>
663+<tr>
664+<td class="field_Level">17</td>
665+<td class="field_Life">+49%</td>
666+</tr>
667+<tr>
668+<td class="field_Level">18</td>
669+<td class="field_Life">+50%</td>
670+</tr>
671+<tr>
672+<td class="field_Level">19</td>
673+<td class="field_Life">+51%</td>
674+</tr>
675+<tr>
676+<td class="field_Level">20</td>
677+<td class="field_Life">+52%</td>
678+</tr>
679+<tr>
680+<td class="field_Level">21</td>
681+<td class="field_Life">+53%</td>
682+</tr>
683+<tr>
684+<td class="field_Level">22</td>
685+<td class="field_Life">+54%</td>
686+</tr>
687+<tr>
688+<td class="field_Level">23</td>
689+<td class="field_Life">+55%</td>
690+</tr>
691+<tr>
692+<td class="field_Level">24</td>
693+<td class="field_Life">+56%</td>
694+</tr>
695+<tr>
696+<td class="field_Level">25</td>
697+<td class="field_Life">+57%</td>
698+</tr>
699+<tr>
700+<td class="field_Level">26</td>
701+<td class="field_Life">+58%</td>
702+</tr>
703+<tr>
704+<td class="field_Level">27</td>
705+<td class="field_Life">+59%</td>
706+</tr>
707+<tr>
708+<td class="field_Level">28</td>
709+<td class="field_Life">+60%</td>
710+</tr>
711+<tr>
712+<td class="field_Level">29</td>
713+<td class="field_Life">+61%</td>
714+</tr>
715+<tr>
716+<td class="field_Level">30</td>
717+<td class="field_Life">+62%</td>
718+</tr>
719+<tr>
720+<td class="field_Level">31</td>
721+<td class="field_Life">+63%</td>
722+</tr>
723+<tr>
724+<td class="field_Level">32</td>
725+<td class="field_Life">+64%</td>
726+</tr>
727+<tr>
728+<td class="field_Level">33</td>
729+<td class="field_Life">+65%</td>
730+</tr>
731+<tr>
732+<td class="field_Level">34</td>
733+<td class="field_Life">+66%</td>
734+</tr>
735+<tr>
736+<td class="field_Level">35</td>
737+<td class="field_Life">+67%</td>
738+</tr>
739+<tr>
740+<td class="field_Level">36</td>
741+<td class="field_Life">+68%</td>
742+</tr>
743+<tr>
744+<td class="field_Level">37</td>
745+<td class="field_Life">+69%</td>
746+</tr>
747+<tr>
748+<td class="field_Level">38</td>
749+<td class="field_Life">+70%</td>
750+</tr>
751+<tr>
752+<td class="field_Level">39</td>
753+<td class="field_Life">+71%</td>
754+</tr>
755+<tr>
756+<td class="field_Level">40</td>
757+<td class="field_Life">+72%</td>
758+</tr>
759+<tr>
760+<td class="field_Level">41</td>
761+<td class="field_Life">+73%</td>
762+</tr>
763+<tr>
764+<td class="field_Level">42</td>
765+<td class="field_Life">+74%</td>
766+</tr>
767+<tr>
768+<td class="field_Level">43</td>
769+<td class="field_Life">+75%</td>
770+</tr>
771+<tr>
772+<td class="field_Level">44</td>
773+<td class="field_Life">+76%</td>
774+</tr>
775+<tr>
776+<td class="field_Level">45</td>
777+<td class="field_Life">+77%</td>
778+</tr>
779+<tr>
780+<td class="field_Level">46</td>
781+<td class="field_Life">+78%</td>
782+</tr>
783+<tr>
784+<td class="field_Level">47</td>
785+<td class="field_Life">+79%</td>
786+</tr>
787+<tr>
788+<td class="field_Level">48</td>
789+<td class="field_Life">+80%</td>
790+</tr>
791+<tr>
792+<td class="field_Level">49</td>
793+<td class="field_Life">+81%</td>
794+</tr>
795+<tr>
796+<td class="field_Level">50</td>
797+<td class="field_Life">+82%</td>
798+</tr>
799+<tr>
800+<td class="field_Level">51</td>
801+<td class="field_Life">+83%</td>
802+</tr>
803+<tr>
804+<td class="field_Level">52</td>
805+<td class="field_Life">+84%</td>
806+</tr>
807+<tr>
808+<td class="field_Level">53</td>
809+<td class="field_Life">+85%</td>
810+</tr>
811+<tr>
812+<td class="field_Level">54</td>
813+<td class="field_Life">+86%</td>
814+</tr>
815+<tr>
816+<td class="field_Level">55</td>
817+<td class="field_Life">+87%</td>
818+</tr>
819+<tr>
820+<td class="field_Level">56</td>
821+<td class="field_Life">+88%</td>
822+</tr>
823+<tr>
824+<td class="field_Level">57</td>
825+<td class="field_Life">+89%</td>
826+</tr>
827+<tr>
828+<td class="field_Level">58</td>
829+<td class="field_Life">+90%</td>
830+</tr>
831+<tr>
832+<td class="field_Level">59</td>
833+<td class="field_Life">+91%</td>
834+</tr>
835+<tr>
836+<td class="field_Level">60</td>
837+<td class="field_Life">+92%</td>
838+</tr>
839+<tr>
840+<td class="field_Level">61</td>
841+<td class="field_Life">+93%</td>
842+</tr>
843+<tr>
844+<td class="field_Level">62</td>
845+<td class="field_Life">+94%</td>
846+</tr>
847+<tr>
848+<td class="field_Level">63</td>
849+<td class="field_Life">+95%</td>
850+</tr>
851+<tr>
852+<td class="field_Level">64</td>
853+<td class="field_Life">+96%</td>
854+</tr>
855+<tr>
856+<td class="field_Level">65</td>
857+<td class="field_Life">+97%</td>
858+</tr>
859+<tr>
860+<td class="field_Level">66</td>
861+<td class="field_Life">+98%</td>
862+</tr>
863+<tr>
864+<td class="field_Level">67</td>
865+<td class="field_Life">+99%</td>
866+</tr>
867+<tr>
868+<td class="field_Level">68</td>
869+<td class="field_Life">+100%</td>
870+</tr>
871+<tr>
872+<td class="field_Level">69</td>
873+<td class="field_Life">+100%</td>
874+</tr>
875+<tr>
876+<td class="field_Level">70</td>
877+<td class="field_Life">+100%</td>
878+</tr>
879+<tr>
880+<td class="field_Level">71</td>
881+<td class="field_Life">+100%</td>
882+</tr>
883+<tr>
884+<td class="field_Level">72</td>
885+<td class="field_Life">+100%</td>
886+</tr>
887+<tr>
888+<td class="field_Level">73</td>
889+<td class="field_Life">+100%</td>
890+</tr>
891+<tr>
892+<td class="field_Level">74</td>
893+<td class="field_Life">+100%</td>
894+</tr>
895+<tr>
896+<td class="field_Level">75</td>
897+<td class="field_Life">+100%</td>
898+</tr>
899+<tr>
900+<td class="field_Level">76</td>
901+<td class="field_Life">+100%</td>
902+</tr>
903+<tr>
904+<td class="field_Level">77</td>
905+<td class="field_Life">+100%</td>
906+</tr>
907+<tr>
908+<td class="field_Level">78</td>
909+<td class="field_Life">+100%</td>
910+</tr>
911+<tr>
912+<td class="field_Level">79</td>
913+<td class="field_Life">+100%</td>
914+</tr>
915+<tr>
916+<td class="field_Level">80</td>
917+<td class="field_Life">+100%</td>
918+</tr>
919+<tr>
920+<td class="field_Level">81</td>
921+<td class="field_Life">+100%</td>
922+</tr>
923+<tr>
924+<td class="field_Level">82</td>
925+<td class="field_Life">+100%</td>
926+</tr>
927+<tr>
928+<td class="field_Level">83</td>
929+<td class="field_Life">+100%</td>
930+</tr>
931+<tr>
932+<td class="field_Level">84</td>
933+<td class="field_Life">+100%</td>
934+</tr>
935+</tbody></table></div>
936+
937+### Unique
938+Custom monsters that appear in certain areas, including bosses. Some unique monsters like Tormented Spirits and Rogue Exiles can spawn in most areas as well.
939+
940+All unique monsters receive the following mods:
941+
942+- <span class="explicitMod">Monster gives 450% increased Experience on death (Hidden)</span>
943+- <span class="explicitMod">698% more maximum Life (Hidden)</span>
944+- <span class="explicitMod">2850% increased Quantity of Items dropped by this Monster (Hidden)</span>
945+- <span class="explicitMod">1000% increased Rarity of Items dropped by this Monster (Hidden)</span>
946+- <span class="explicitMod">Monster deals 70% more Damage (Hidden)</span>
947+- <span class="explicitMod">Monster gives 1000% increased Flask Charges on death (Hidden)</span>
948+- <span class="explicitMod">Monster does not flee. (Hidden)</span>
949+- <span class="explicitMod">Monster has 33% more Attack Speed, 33% more Cast Speed and 33% less Damage (Hidden)</span>
950+- <span class="explicitMod">Monster drops gear 2 levels above its own level (Hidden)</span>
951+
952+### Interactions with other mechanics
953+The statistics increased by monster rarity are [[life]], [[damage]], [[experience]] gained on death, item drop rarity and quantity, and [[flask]] charges gained on death. Monster rarity also reduces the chance to flee.
215954
216955