Immunity

Old: Yueren 2021-08-26 20:33:57

New: Yueren 2021-08-26 20:43:35

OldNewDifferences
1-# Immunity
1+# Immunity
2+**Immunity** is the ability to completely ignore certain effects or [[damage]] types. Immunity is often worded as either <span class="explicitMod">Immune to</span>, <span class="explicitMod">Immunity to</span>, or <span class="explicitMod">Cannot be</span>. There is some inconsistency with this wording and its specific mechanics.
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4+One possible explanation for inconsistencies is the fact that <span class="explicitMod">Cannot be</span> appears when querying "avoid." This could indicate an underlying avoidance mechanic with a mask of true immunity.
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6+The most common forms of immunity prevent [[ailment]]s, but items such as the [[Eye of Chayula]] or the [[Chaos Inoculation]] keystone can provide other immunities.
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8+## Mechanics
9+Immunity should not be confused with [[Avoidance]], which only applies to hits. Achieving 100% chance to avoid will not have any effect on [[damage over time]], nor will it remove an existing ailment.
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11+Being <span class="explicitMod">Unaffected by</span> or 100% effect reduction will apply the debuff icon, but have no effect on the player. This situation can be useful if the debuff provides a secondary, beneficial effect. One example interaction is to self-shock using [[Maligaro's Restraint]] for the damage bonus, but equipping [[Inpulsa's Broken Heart]] to prevent the shock from increasing any incoming damage.
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13+## Temporary Immunity to Damage
14+A Divine Shrine will grant temporary immunity to all damage.
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16+- [[Vaal Immortal Call]] prevents the player being reduced below 1 life for the duration of the [[buff]].
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18+- [[Shade Form]] (two variants) grants immunity to [[physical damage]] for the duration of the [[buff]].
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20+- [[Null and Void]] grants immunity to [[physical damage]] for short duration on [[Rampage]].
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22+## Monsters
23+Some bosses are immune to certain ailments or effects, such as [[freeze]] or [[stun]]. Some are immune to damage during certain phases of fights. Harbingers are immune to direct damage and are instead defeated by slaying their summoned monsters. <span class="rare">Rare</span> and <span class="unique">Unique</span> monsters are immune to fleeing. Some unique monsters are immune to [[taunt]]ing and [[curse]]s.
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25+## Pantheon
26+### Major Gods
27+- Soul of the Brine King grants <span class="explicitMod">You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds</span>
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29+- Soul of the Brine King upgrade grants <span class="explicitMod">You cannot be Frozen if you've been Frozen Recently</span>
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31+### Minor Gods
32+- Soul of Ralakesh upgrade grants <span class="explicitMod">Cannot be Blinded</span> and <span class="explicitMod">You cannot be Maimed</span>
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34+- Soul of Abberath grants<span class="explicitMod"> Unaffected by Burning Ground</span>