Physical_damage_reduction
Old: horsepowerhsu 2021-08-30 17:36:33
New: horsepowerhsu 2021-08-30 17:51:28
| Old | New | Differences | |
|---|---|---|---|
| 1 | - | # Physical damage reduction | |
| 1 | + | # Physical damage reduction | |
| 2 | + | ||
| 3 | + | Physical damage is mitigated by the sum of all <span class="explicitMod">#% additional Physical Damage Reduction</span> modifiers, up to its 90% cap. These modifiers can be calculated for example from [[Endurance charge]]s, [[Summon Chaos Golem]] or [[Oak]]s bandit reward. | |
| 4 | + | ||
| 5 | + | [[Armour]] also grants physical damage reduction. However, armour requires that the defender is [[hit]] by the damage and is calculated differently. | |
| 6 | + | ||
| 7 | + | Physical Damage Reduction cannot be below zero |