Tremor_Rod

Old: sabplaytwserver 2021-08-17 19:09:04

New: sabplaytwserver 2021-08-17 19:39:20

OldNewDifferences
1-Tremor Rod is a unique Military Staff.
1+## Modifiers
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3-
4-Modifiers
53 Applicable skill gems socketed in this staff are supported by level 10 Blastchain Mine Support. All support modifiers are accounted for, including the mana multiplier.
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7-The Mines can be Detonated an additional time modifier 're-arms' the initial mine after the first detonation, allowing for a second detonation. It does not create an additional mine. This can be problematic when using skills with longer durations such as Pyroclast Mine
5+The <span class="text-mod">Mines can be Detonated an additional time</span> modifier 're-arms' the initial mine after the first detonation, allowing for a second detonation. It does not create an additional mine. This can be problematic when using skills with longer durations such as Pyroclast Mine
86 , as they cannot be detonated again until the novas stop casting. It is also important to note that the 're-arm' of the mines does not reset the mine duration timer. The mine laid by the character even after 're-arming' will have the original mine duration of 16 seconds.
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108 The Clever Construction notable also does not reset its 5 second timer, as the mine is not considered as re-placed.
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12-Spells with cooldown such as Cold Snap cannot be detonated again until after a cooldown. For movement spells such as Flame Dash and Lightning Warp, the mine will be relocated to the targeted location before its second detonation.
10+Spells with cooldown such as [[Cold Snap]] cannot be detonated again until after a cooldown. For movement spells such as [[Flame Dash]] and [[Lightning Warp]], the mine will be relocated to the targeted location before its second detonation.