Tremor_Rod
Old: sabplaytwserver 2021-08-17 19:09:04
New: sabplaytwserver 2021-08-17 19:39:20
| Old | New | Differences | |
|---|---|---|---|
| 1 | - | ||
| 1 | + | ## Modifiers | |
| 2 | 2 | ||
| 3 | - | ||
| 4 | - | Modifiers | |
| 5 | 3 | Applicable skill gems socketed in this staff are supported by level 10 Blastchain Mine Support. All support modifiers are accounted for, including the mana multiplier. | |
| 6 | 4 | ||
| 7 | - | The | |
| 5 | + | The <span class="text-mod">Mines can be Detonated an additional time</span> modifier 're-arms' the initial mine after the first detonation, allowing for a second detonation. It does not create an additional mine. This can be problematic when using skills with longer durations such as Pyroclast Mine | |
| 8 | 6 | , as they cannot be detonated again until the novas stop casting. It is also important to note that the 're-arm' of the mines does not reset the mine duration timer. The mine laid by the character even after 're-arming' will have the original mine duration of 16 seconds. | |
| 9 | 7 | ||
| 10 | 8 | The Clever Construction notable also does not reset its 5 second timer, as the mine is not considered as re-placed. | |
| 11 | 9 | ||
| 12 | - | Spells with cooldown such as | |
| 10 | + | Spells with cooldown such as [[Cold Snap]] cannot be detonated again until after a cooldown. For movement spells such as [[Flame Dash]] and [[Lightning Warp]], the mine will be relocated to the targeted location before its second detonation. |