Modifiers
Old: Yueren 2021-09-16 23:41:05
New: Yueren 2021-09-18 08:00:52
| Old | New | Differences | |
|---|---|---|---|
| 29 | 29 | ## Terminology | |
| 30 | 30 | In general modifiers are referred to as such, however there are many special cases of modifiers that correspond to specific sets and Modifiers#Conditions : | |
| 31 | 31 | ||
| 32 | - | **Term** |**Explanation** | |
| 33 | - | -|- | |
| 34 | - | Implicit |<ul><li>Any innate modifier of an entity. Most commonly used in reference to items.</li><li>On items, this is the effect above the line separating modifiers. They can also be replaced via certain effects such as corruption.</li></ul> | |
| 35 | - | Explicit |<ul><li>Any generated modifier of an entity that has a non-normal rarity (i.e. <span class="magic">Magic</span>, <span class="rare">Rare</span>or <span class="unique">Unique</span>).</li><li>May be randomized (such as prefixes, suffixes) or fixed (e.x. on unique items).</li></ul> | |
| 36 | - | Prefix |<ul><li>Refers to the "Prefix" generation type.</li><li>On magic entities, these will have a name visible before the name of the entity itself. For example, <span class="explicitMod">Vicious</span> on a [[Broad Sword]] will show as <span class="explicitMod">Vicious Broad Sword</span>.</li></ul> | |
| 37 | - | Suffix |<ul><li>Refers to the "Suffix" generation type.</li><li>On magic entities, these will have a name visible after the name of the entity itself. For example, <span class="explicitMod">of the Lynx</span> on a [[Broad Sword]] will show as <span class="explicitMod">Broad Sword of the Lynx</span>.</li></ul> | |
| 38 | - | Corruption |<ul><li>Refers to the "[[corrupted]]" generation type.</li><li>Corruptions replace implicit modifiers. [[Vaal Orb]] is most commonly used to generate corrupted. See Corrupted for a list of modifiers for additional methods of obtaining.</li></ul> | |
| 39 | - | Enchantment |<ul><li>Refers to the "enchantment" generation type</li><li>Enchantments use their own modifier slot to the item and will not replace implicit modifiers. Gloves, boots, helmets and belts can have [[Labyrinth Enchantment]]s, which can be acquired from the Labyrinth. Rings, amulets, and Blight uniques can be Anointed to add an enchantment. Weapons and body armour can have enchantments from [[Harvest]] craft.</li></ul> | |
| 40 | - | Crusader |<ul><li>Refers to Crusader [[influenced item]]s, which have the "crusader" tag corresponding to the item class.</li><li>Crusader items have an electric outline and a  symbol next to the item's name.</li><li>Crusader prefixes are named "Crusader's" and suffixes "of the Crusade". | |
| 41 | - | Hunter |<ul><li>Refers to Hunter [[influenced item]]s, which have the "basilisk" tag corresponding to the item class.</li><li>Hunter items have a poisonous outline and a  symbol next to the item's name.</li><li>Hunter prefixes are named "Hunter's" and suffixes "of the Hunt".</li></ul> | |
| 42 | - | Redeemer |<ul><li>Refers to Redeemer [[influenced item]]s, which have the "eyrie" tag corresponding to the item class.</li><li>Redeemer items have a sparkly outline and a  symbol next to the item's name.</li><li>Redeemer prefixes are named "Redeemer's" and suffixes "of Redemption".</li></ul> | |
| 43 | - | Warlord |<ul><li>Refers to Warlord [[influenced item]]s, which have the "adjudicator" tag corresponding to the item class.</li><li>Warlord items have a blazing outline and a  symbol next to the item's name.</li><li>Warlord prefixes are named "Warlord's" and suffixes "of the Conquest".</li></ul> | |
| 44 | - | Elder |<ul><li>Refers to Elder [[influenced item]]s, which have the "elder" tag corresponding to the item class.</li><li>Elder items have a tentacle background and a  symbol next to the item's name.</li><li>Elder prefixes are named "Eldritch" and suffixes "of the Elder".</li></ul> | |
| 45 | - | Shaper |<ul><li>Refers to Shaper [[influenced item]]s, which have the "shaper" tag corresponding to the item class.</li><li>Shaper items have a cosmic background and a  symbol next to the item's name.</li><li>Elder prefixes are named "The Shaper's" and suffixes "of Shaping".</li></ul> | |
| 46 | - | Delve |<ul><li>Refers to the "delve" generation type from crafting with resonators</li><li>Delve prefixes are named "Subterranean" and suffixes "of the Underground".</li></ul> | |
| 47 | - | Veiled |<ul><li>Refers to Veiled mods, which are most commonly found in items that drop from the Immortal Syndicate.</li><li>Veiled items have a  symbol next to the item's name.</li><li>Veiled prefixes are named "Chosen" and suffixes "of the Order". Veiled affixes exclusive to certain Syndicate members are named after the agent (Ex. <span class="explicitMod">Jorgin's</span>, <span class="explicitMod">of Hillock</span>)</li></ul> | |
| 48 | - | Fractured |<ul><li>Refers to Fractured versions of base items. Fractured items have up to three permanently fixed mods that cannot be modified.</li><li>Fractured items have a foggy bluish glow and a  symbol next to the item's name.</li><li>Fractured items were exclusive to the Synthesis league. They can be found in other challenge leagues content like Heist and Harvest.</li></ul> | |
| 49 | - | Synthesised |<ul><li>Refers to Synthesised versions of base items. </li><li>Synthesised have different implicit modifiers from the original base item, up to three.Synthesised items have a shimmering glow and a  symbol next to the item's name.</li><li>Non-unique Synthesised items were exclusive to the Synthesis league. They can be found in other challenge leagues content like Heist and Harvest. items were exclusive to the [[Synthesis league]]. They can be found in other challenge leagues content like [[Heist]] and [[Harvest]]. | |
| 50 | - | Hybrid |<ul><li>Refers to modifiers that grant two or more different statistics of lesser magnitude than "pure" modifiers.</li><li>For example, generally these refer to modifiers such as <span class="explicitMod">#% increased Physical Damage, +# to Accuracy Rating</span>".</li><li>Please note that while technically correct, modifiers <span class="explicitMod">Adds # to # Damage modifiers are not considered hybrid</span>.</li></ul> | |
| 51 | - | Local |<ul><li>Refers to modifiers that grant local statistics.</li><li>In general, statistics that appear on an item naturally are local while all others are global. Conditional statistics are also global.</li><li>Please note that modifiers themselves are never local. Only statistics can be local.</li></ul> | |
| 52 | - | Global |<ul><li>Refers to modifiers that grant global statistics.</li><li>In general, statistics that appear on an item naturally are local while all others are global. Conditional statistics are also global.</li><li>Please note that modifiers themselves are **never global**. Only statistics can be global.</li></ul> | |
| 32 | + | <table height="0px"> | |
| 33 | + | <thead> | |
| 34 | + | <tr> | |
| 35 | + | <th>Term</th> | |
| 36 | + | <th>Explanation</th> | |
| 37 | + | </tr> | |
| 38 | + | </thead> | |
| 39 | + | <tbody> | |
| 40 | + | <tr> | |
| 41 | + | <td style="vertical-align: middle">Implicit</td> | |
| 42 | + | <td style="vertical-align: middle"><ul><li>Any innate modifier of an entity. Most commonly used in reference to items.</li><li>On items, this is the effect above the line separating modifiers. They can also be replaced via certain effects such as corruption.</li></ul></td> | |
| 43 | + | </tr> | |
| 44 | + | <tr> | |
| 45 | + | <td style="vertical-align: middle">Explicit</td> | |
| 46 | + | <td style="vertical-align: middle"><ul><li>Any generated modifier of an entity that has a non-normal rarity (i.e. <span class="magic">Magic</span>, <span class="rare">Rare</span>or <span class="unique">Unique</span>).</li><li>May be randomized (such as prefixes, suffixes) or fixed (e.x. on unique items).</li></ul></td> | |
| 47 | + | </tr> | |
| 48 | + | <tr> | |
| 49 | + | <td style="vertical-align: middle">Prefix</td> | |
| 50 | + | <td style="vertical-align: middle"><ul><li>Refers to the "Prefix" generation type.</li><li>On magic entities, these will have a name visible before the name of the entity itself. For example, <span class="explicitMod">Vicious</span> on a [[Broad Sword]] will show as <span class="explicitMod">Vicious Broad Sword</span>.</li></ul></td> | |
| 51 | + | </tr> | |
| 52 | + | <tr> | |
| 53 | + | <td style="vertical-align: middle">Suffix</td> | |
| 54 | + | <td style="vertical-align: middle"><ul><li>Refers to the "Suffix" generation type.</li><li>On magic entities, these will have a name visible after the name of the entity itself. For example, <span class="explicitMod">of the Lynx</span> on a [[Broad Sword]] will show as <span class="explicitMod">Broad Sword of the Lynx</span>.</li></ul></td> | |
| 55 | + | </tr> | |
| 56 | + | <tr> | |
| 57 | + | <td style="vertical-align: middle">Corruption</td> | |
| 58 | + | <td style="vertical-align: middle"><ul><li>Refers to the "[[corrupted]]" generation type.</li><li>Corruptions replace implicit modifiers. [[Vaal Orb]] is most commonly used to generate corrupted. See Corrupted for a list of modifiers for additional methods of obtaining.</li></ul></td> | |
| 59 | + | </tr> | |
| 60 | + | <tr> | |
| 61 | + | <td style="vertical-align: middle">Enchantment</td> | |
| 62 | + | <td style="vertical-align: middle"><ul><li>Refers to the "enchantment" generation type</li><li>Enchantments use their own modifier slot to the item and will not replace implicit modifiers. Gloves, boots, helmets and belts can have [[Labyrinth Enchantment]]s, which can be acquired from the Labyrinth. Rings, amulets, and Blight uniques can be Anointed to add an enchantment. Weapons and body armour can have enchantments from [[Harvest]] craft.</li></ul></td> | |
| 63 | + | </tr> | |
| 64 | + | <tr> | |
| 65 | + | <td style="vertical-align: middle">Crusader</td> | |
| 66 | + | <td style="vertical-align: middle"><ul><li>Refers to Crusader [[influenced item]]s, which have the "crusader" tag corresponding to the item class.</li><li>Crusader items have an electric outline and a <img src="https://i.imgur.com/DZLgqV5.png"> symbol next to the item's name.</li><li>Crusader prefixes are named "Crusader's" and suffixes "of the Crusade".</td> | |
| 67 | + | </tr> | |
| 68 | + | <tr> | |
| 69 | + | <td style="vertical-align: middle">Hunter</td> | |
| 70 | + | <td style="vertical-align: middle"><ul><li>Refers to Hunter [[influenced item]]s, which have the "basilisk" tag corresponding to the item class.</li><li>Hunter items have a poisonous outline and a <img src="https://i.imgur.com/v5nrfri.png"> symbol next to the item's name.</li><li>Hunter prefixes are named "Hunter's" and suffixes "of the Hunt".</li></ul></td> | |
| 71 | + | </tr> | |
| 72 | + | <tr> | |
| 73 | + | <td style="vertical-align: middle">Redeemer</td> | |
| 74 | + | <td style="vertical-align: middle"><ul><li>Refers to Redeemer [[influenced item]]s, which have the "eyrie" tag corresponding to the item class.</li><li>Redeemer items have a sparkly outline and a <img src="https://i.imgur.com/erdzGYQ.png"> symbol next to the item's name.</li><li>Redeemer prefixes are named "Redeemer's" and suffixes "of Redemption".</li></ul></td> | |
| 75 | + | </tr> | |
| 76 | + | <tr> | |
| 77 | + | <td style="vertical-align: middle">Warlord</td> | |
| 78 | + | <td style="vertical-align: middle"><ul><li>Refers to Warlord [[influenced item]]s, which have the "adjudicator" tag corresponding to the item class.</li><li>Warlord items have a blazing outline and a <img src="https://i.imgur.com/rb8Kav6.png"> symbol next to the item's name.</li><li>Warlord prefixes are named "Warlord's" and suffixes "of the Conquest".</li></ul></td> | |
| 79 | + | </tr> | |
| 80 | + | <tr> | |
| 81 | + | <td style="vertical-align: middle">Elder</td> | |
| 82 | + | <td style="vertical-align: middle"><ul><li>Refers to Elder [[influenced item]]s, which have the "elder" tag corresponding to the item class.</li><li>Elder items have a tentacle background and a <img src="https://i.imgur.com/JoRXOaN.png"> symbol next to the item's name.</li><li>Elder prefixes are named "Eldritch" and suffixes "of the Elder".</li></ul></td> | |
| 83 | + | </tr> | |
| 84 | + | <tr> | |
| 85 | + | <td style="vertical-align: middle">Shaper</td> | |
| 86 | + | <td style="vertical-align: middle"><ul><li>Refers to Shaper [[influenced item]]s, which have the "shaper" tag corresponding to the item class.</li><li>Shaper items have a cosmic background and a <img src="https://i.imgur.com/sX3cNLN.png"> symbol next to the item's name.</li><li>Elder prefixes are named "The Shaper's" and suffixes "of Shaping".</li></ul></td> | |
| 87 | + | </tr> | |
| 88 | + | <tr> | |
| 89 | + | <td style="vertical-align: middle">Delve</td> | |
| 90 | + | <td style="vertical-align: middle"><ul><li>Refers to the "delve" generation type from crafting with resonators</li><li>Delve prefixes are named "Subterranean" and suffixes "of the Underground".</li></ul></td> | |
| 91 | + | </tr> | |
| 92 | + | <tr> | |
| 93 | + | <td style="vertical-align: middle">Veiled</td> | |
| 94 | + | <td style="vertical-align: middle"><ul><li>Refers to Veiled mods, which are most commonly found in items that drop from the Immortal Syndicate.</li><li>Veiled items have a <img src="https://i.imgur.com/kIg1R41.png"> symbol next to the item's name.</li><li>Veiled prefixes are named "Chosen" and suffixes "of the Order". Veiled affixes exclusive to certain Syndicate members are named after the agent (Ex. <span class="explicitMod">Jorgin's</span>, <span class="explicitMod">of Hillock</span>)</li></ul></td> | |
| 95 | + | </tr> | |
| 96 | + | <tr> | |
| 97 | + | <td style="vertical-align: middle">Fractured</td> | |
| 98 | + | <td style="vertical-align: middle"><ul><li>Refers to Fractured versions of base items. Fractured items have up to three permanently fixed mods that cannot be modified.</li><li>Fractured items have a foggy bluish glow and a <img src="https://i.imgur.com/UZcU0qt.png"> symbol next to the item's name.</li><li>Fractured items were exclusive to the Synthesis league. They can be found in other challenge leagues content like Heist and Harvest.</li></ul></td> | |
| 99 | + | </tr> | |
| 100 | + | <tr> | |
| 101 | + | <td style="vertical-align: middle">Synthesised</td> | |
| 102 | + | <td style="vertical-align: middle"><ul><li>Refers to Synthesised versions of base items. </li><li>Synthesised have different implicit modifiers from the original base item, up to three.Synthesised items have a shimmering glow and a <img src="https://i.imgur.com/H0dAUZW.png"> symbol next to the item's name.</li><li>Non-unique Synthesised items were exclusive to the Synthesis league. They can be found in other challenge leagues content like Heist and Harvest. items were exclusive to the [[Synthesis league]]. They can be found in other challenge leagues content like [[Heist]] and [[Harvest]].</td> | |
| 103 | + | </tr> | |
| 104 | + | <tr> | |
| 105 | + | <td style="vertical-align: middle">Hybrid</td> | |
| 106 | + | <td style="vertical-align: middle"><ul><li>Refers to modifiers that grant two or more different statistics of lesser magnitude than "pure" modifiers.</li><li>For example, generally these refer to modifiers such as <span class="explicitMod">#% increased Physical Damage, +# to Accuracy Rating</span>".</li><li>Please note that while technically correct, modifiers <span class="explicitMod">Adds # to # Damage modifiers are not considered hybrid</span>.</li></ul></td> | |
| 107 | + | </tr> | |
| 108 | + | <tr> | |
| 109 | + | <td style="vertical-align: middle">Local</td> | |
| 110 | + | <td style="vertical-align: middle"><ul><li>Refers to modifiers that grant local statistics.</li><li>In general, statistics that appear on an item naturally are local while all others are global. Conditional statistics are also global.</li><li>Please note that modifiers themselves are never local. Only statistics can be local.</li></ul></td> | |
| 111 | + | </tr> | |
| 112 | + | <tr> | |
| 113 | + | <td style="vertical-align: middle">Global</td> | |
| 114 | + | <td style="vertical-align: middle"><ul><li>Refers to modifiers that grant global statistics.</li><li>In general, statistics that appear on an item naturally are local while all others are global. Conditional statistics are also global.</li><li>Please note that modifiers themselves are **never global**. Only statistics can be global.</li></ul></td> | |
| 115 | + | </tr> | |
| 116 | + | </tbody> | |
| 117 | + | </table> | |
| 53 | 118 | ||
| 54 | 119 | ## Types of modifiers | |
| 55 | 120 | ### Implicit modifiers |