Damage_over_time
Old: Yueren 2021-09-06 11:50:20
New: Yueren 2021-09-21 10:27:27
| Old | New | Differences | |
|---|---|---|---|
| 1 | 1 | # 持續傷害 | |
| 2 | - | **持續傷害** ( | |
| 2 | + | **持續傷害** (俗稱**DoT**)是一段時間內持續造成的傷害,不像其他三種[傷害來源](Damage),持續傷害並無法[[hit]]。 | |
| 3 | 3 | ||
| 4 | 4 | ## 機制 | |
| 5 | 5 | All damage over time effects are a kind of debuff. A creature can have multiple applications of these debuffs of the same type but usually only the one with the highest damage per second works at any given time (except for [[poison]] where all applications stack cumulatively); this is true even in the case of effects applied by different players or sources. | |
| 14 | 14 | ### Damage scaling | |
| 15 | 15 | The following [[modifiers]] will directly affect the damage over time; note that some of these modifiers apply only to the DoTs whereas some may also apply to the skill that triggered it: | |
| 16 | 16 | ||
| 17 | - | - <span class="explicitMod"> | |
| 18 | - | - <span class="explicitMod"> | |
| 19 | - | - <span class="explicitMod"> | |
| 20 | - | - <span class="explicitMod"> | |
| 21 | - | - <span class="explicitMod"> | |
| 22 | - | - <span class="explicitMod"> | |
| 23 | - | - <span class="explicitMod"> | |
| 24 | - | - <span class="explicitMod"> | |
| 17 | + | - <span class="explicitMod">持續傷害</span> | |
| 18 | + | - <span class="explicitMod">傷害</span> | |
| 19 | + | - <span class="explicitMod">傷害類型傷害</span>(如<span class="explicitMod">物理傷害</span>或<span class="explicitMod">冰冷傷害</span>) | |
| 20 | + | - <span class="explicitMod">效果傷害</span> (如<span class="explicitMod">中毒傷害</span> or <span class="explicitMod">點燃傷害</span>) | |
| 21 | + | - <span class="explicitMod">陷阱傷害</span>若透過陷阱作用 | |
| 22 | + | - <span class="explicitMod">地雷傷害</span>若透過地雷作用 | |
| 23 | + | - <span class="explicitMod">圖騰傷害</span>若透過圖騰作用 | |
| 24 | + | - <span class="explicitMod">召喚物傷害</span>若透過召喚物作用 | |
| 25 | 25 | ||
| 26 | 26 | Natively modifiers to [[attack]] damage (i.e. weapon damage, melee damage, etc.) and [[spell]] damage do not apply to damage over time effects unless specifically stated so, as observed on skills like [[Contagion]], [[Essence Drain]] or [[Vortex]]. | |
| 27 | 27 | ||