Evasion
Old: horsepowerhsu 2021-09-17 20:40:42
New: Yueren 2021-09-26 11:54:50
| Old | New | Differences | |
|---|---|---|---|
| 3 | 3 | ||
| 4 | 4 | All classes start with 15 base evasion rating. The base character evasion rating does not increase with the level. | |
| 5 | 5 | ||
| 6 | - | [[Dexterity]] grants bonuses to evasion. Every 5 points of dexterity provide <span class="explicitMod"> | |
| 6 | + | [[Dexterity]] grants bonuses to evasion. Every 5 points of dexterity provide <span class="explicitMod">增加 1% 閃避值</span>. Non-multiples of 5 will be rounded up to the nearest multiple of 5 (e.g. 142 dexterity will be rounded to 145). | |
| 7 | 7 | ||
| 8 | - | ## | |
| 8 | + | ## 機制 | |
| 9 | 9 | Evading an attack prevents all damage and other harmful effects including status [[ailment]]s and [[stun]]. Only melee and ranged attacks can be evaded; spells automatically hit. The chance to evade an attack is based on the defender's evasion rating compared to the attacker's accuracy. | |
| 10 | 10 | ||
| 11 | 11 |  | |
| 27 | 27 | ||
| 28 | 28 | As a result, if a player has a 1 in N chance to be hit, then the player will be hit exactly once for every N consecutive attacks. This eliminates all possibilities of lucky and/or unlucky streaks. It is still based on chance because of the entropy counter's randomization in the first step. Note that if multiple mobs are attacking one character, all of the mobs' attacks share the same entropy counter. Also note that the chance to evade calculation on the character page is based on the average accuracy of a monster at the player's level. | |
| 29 | 29 | ||
| 30 | - | ### | |
| 30 | + | ### 與躲避的互動 | |
| 31 | 31 | Chance to [[Dodge]] bonuses granted by sources like [[Acrobatics]] function similar to evasion, but are rolled separately and are true random rather than entropy-based. [[Phase Acrobatics]] grants a chance to dodge spells. | |
| 32 | 32 | ||
| 33 | 33 | Assuming a character has a 40% chance to evade and a 20% chance to dodge, a character has a 52% chance to prevent receiving a [[hit]]. | |
| 37 | 37 | ### Modifiers to chance to Hit and chance to Evade | |
| 38 | 38 | Certain modifiers can be directly applied to the <span class="explicitMod">Chance to Hit</span> and <span class="explicitMod">Chance to Evade</span> stats, such as blind, Arrow Dancing, and Garukhan's Pantheon power. The order in which these take effect are as follows; chance to hit is determined based on the attacker's accuracy and the defender's evasion, then modifiers to the attacker's chance to hit get applied, after which modifiers to the defender's chance to evade are applied to get the final chance to evade/hit. | |
| 39 | 39 | ||
| 40 | - | ## **<center> | |
| 40 | + | ## **<center>範例</center>** | |
| 41 | 41 | ||
| 42 | - | ### | |
| 42 | + | ### 範例 1 | |
| 43 | 43 | A player is fighting three monsters, one (A) with a 70% chance to hit and two (B, C) with a 45% chance to hit. | |
| 44 | 44 | ||
| 45 | 45 | - A attacks. The player's entropy is a random number between 0-99, in this case 37. | |
| 49 | 49 | - A attacks, adding 70. This hits and the counter becomes 67. It happens to be a critical strike, which means it has a 70% chance to do bonus damage. This roll is independent and doesn't affect entropy. | |
| 50 | 50 | - The player runs away for >6 seconds, so a new entropy value will be rolled on the next attack. | |
| 51 | 51 | ||
| 52 | - | ### | |
| 52 | + | ### 範例 2 | |
| 53 | 53 | A player has 5000 evasion, and gets 20% more Chance to Evade from [[Ghost Dance]], and is attacked by a monster with 500 accuracy who is [blinded](Blind). | |
| 54 | 54 | ||
| 55 | 55 | - Chance to Hit = 500 / ( 500 + (5000/4)^0.8 ) = 62% Chance to Hit. | |