Fortify
Old: Yueren 2021-09-11 09:55:55
New: ChuanHsing 2021-11-04 08:12:54
| Old | New | Differences | |
|---|---|---|---|
| 1 | 1 | # Fortify | |
| 2 | - | **Fortif | |
| 2 | + | **Fortification** is a stackable [[buff]] that grants the player 1% less [[damage taken]] from hits, it has a maximum of 20 stacks and lasts 5 seconds. . The amount of stacks gained depends on a combination of the strength of the hit and the enemy's ailment threshold. This does not apply to [[damage over time]], since it does not hit. | |
| 3 | 3 | ||
| 4 | - | ## Maximum fortify effect | |
| 5 | - | Increasing fortify effect by 400% will provide 100% less damage taken from hits. Up to 250% increased fortify effect can be attained by combining all of the following: | |
| 4 | + | ## Sources of Fortification | |
| 6 | 5 | ||
| 7 | - | ||
| 6 | + | Fortification can be gained by multiples sources which split into two categories, those that go through regular rules of fortification (Hit) and those that works as buff with a limited amount of Fortification. The sources are the following: | |
| 8 | 7 | ||
| 9 | - | - 50% from a nearby [[Dread Banner]] placed while at maximum stages (or more, depending on how increased [[aura]] effect interacts with the fortify effect provided by this skill) | |
| 8 | + | The Hits: | |
| 9 | + | * [[Fortify Support]] is the most simple source, having no drawback. [[Advancing Fortress]] supports the skill gems with it | |
| 10 | + | * The Fortify Mastery can also gives you Melee Hits Fortify but at the cost of -3 Maximum Fortification | |
| 11 | + | * The Ascendant's Champion ascendancy passive skill gives Melee Hits have 50% chance to Fortify making it harder to keep the Fortification at its maximum | |
| 12 | + | * [[Perseverance]] gives Melee Hits which stuns Fortify making it hard to keep the Fortification on bosses and impossible if they're immune to stun | |
| 13 | + | * [[Overwhelming Odds]] doesn't have any drawback but only works with [[Cleave]] | |
| 14 | + | * [[Vigilant Strike]] offers the only sources of fortification with a base duration of more than 5 seconds (8 seconds), the cost being that it has a cooldown, bypassable by expending an endurance charge | |
| 10 | 15 | ||
| 11 | - | ||
| 16 | + | The Buffs | |
| 12 | 17 | ||
| 13 | - | - 60% from [[Beacon of Madness]], while affected by [[Glorious Madness]] | |
| 18 | + | * The Champion's Fortitude ascendancy passive skill grants 20 Fortification. | |
| 19 | + | * [[Kingmaker]] grants +10 Fortification to nearby allies. | |
| 14 | 20 | ||
| 15 | - | - 15% from a [[Penitent Mask]] helmet base type | |
| 21 | + | ## Maximum Fortification stacks | |
| 22 | + | Increasing the maximum Fortification by 80 stacks will provide 100% less damage taken from hits. Up to 63 stacks can be attained by combining all of the following: | |
| 16 | 23 | ||
| 17 | - | - 20% from dual-wielded [[Ichimonji]] (may be incompatible with [[Dread Banner]]) | |
| 24 | + | * +15 stacks from [[Beacon of Madness]], but only while affected by Glorious Madness status icon.pngGlorious Madness | |
| 25 | + | * +10 stacks from the master crafted mod +10 to maximum Fortification while Focused, but only while you have [[Focus]] | |
| 26 | + | * +10 stacks from a nearby [[Dread Banner]], but only for a limited amount of time scalable with [[Perfidy]] and increased duration | |
| 27 | + | * +6 stacks from 3 skill tree nodes including Steadfast, and 2 small skill nodes | |
| 28 | + | * +3 stacks from the Fortify Mastery | |
| 29 | + | * +3 stacks from a [[Penitent Mask]] helmet base type | |
| 30 | + | * +2 stacks from dual-wielded [[Ichimonji]] coupled with [[Dread Banner]] | |
| 31 | + | * Up to 14 stacks added to passives by the best known roll of [[Lethal Pride]] (need proof) | |
| 18 | 32 | ||
| 19 | - | ||
| 33 | + | It's possible to reach 80+ in standard thanks to legacy items | |
| 20 | 34 | ||
| 21 | 35 | ## Mechanics | |
| 22 | 36 | <span class="explicitMod">#% less Damage taken</span> modifiers are calculated after [[armour]], [[resistance]]s, and [[endurance charges]]. |