Chilled Ground
Your actions are slowed while standing on chilled ground
action_speed_-%_from_chill
Code | action speed -% from chill |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Chilled Ground
Your actions are slowed while standing on chilled ground
action_speed_-%_from_chill
Attribute /5
cold_snap_expanding_chilled_ground
Key | Value |
---|---|
Cost | iLvl 1: Normal: 3xOrb of Transmutation · Magic: 1xChaos Orb · Rare: 3xChaos Orb · Unique: 8xChaos Orb |
Acronym | Ignite |
BuffGroupsID | 1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | action speed -% from chill |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Skill Gem /1
Name |
---|
Cold Snap |
Item mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
The Shaper's | 68 | Prefix | Unaffected by Chilled Ground elemental cold ailment | boots_shaper 800 default 0 |
Redeemer's | 68 | Prefix | Unaffected by Chilled Ground elemental cold ailment | boots_eyrie 500 default 0 |
Haunted | 68 | Prefix | Unaffected by Chilled Ground elemental cold ailment | necropolis_boots 250 default 0 |
Monsters mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | Chilled Ground Trail |
Map mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Ice | 1 | Suffix | Area has patches of Chilled Ground 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [16] map ground effect radius [12] | uber_tier_map 0 top_tier_map 0 expedition_logbook 250 default 0 |
of Ice | 1 | Suffix | Area has patches of Chilled Ground 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [20] map ground effect radius [14] | uber_tier_map 0 low_tier_map 250 expedition_logbook 0 primordial_map 0 default 0 |
of Ice | 68 | Suffix | Area has patches of Chilled Ground 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [20] map ground effect radius [14] | uber_tier_map 0 top_tier_map 0 expedition_logbook 250 default 0 |
of Ice | 1 | Suffix | Area has patches of Chilled Ground 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [24] map ground effect radius [16] | uber_tier_map 0 mid_tier_map 250 expedition_logbook 0 primordial_map 0 default 0 |
of Ice | 73 | Suffix | Area has patches of Chilled Ground 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [24] map ground effect radius [16] | uber_tier_map 0 top_tier_map 0 expedition_logbook 250 default 0 |
of Ice | 1 | Suffix | Area has patches of Chilled Ground 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [28] map ground effect radius [18] | uber_tier_map 0 top_tier_map 250 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
of Ice | 1 | Suffix | Area has patches of Chilled Ground 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area map ground effect patches per 100 tiles [28] map ground effect radius [18] | uber_tier_map 0 top_tier_map 0 maven_map 250 primordial_map 250 default 0 |
of Ice | 78 | Suffix | Area has patches of Chilled Ground 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [28] map ground effect radius [18] | uber_tier_map 0 top_tier_map 0 expedition_logbook 250 default 0 |
Delve Area mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Area has patches of Chilled Ground 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [20] map ground effect radius [14] | default 250 | |
52 | DelveArea | Area has patches of Chilled Ground 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [24] map ground effect radius [16] | default 250 | |
173 | DelveArea | Area has patches of Chilled Ground 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [28] map ground effect radius [18] | default 250 |
Heist Area mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Ice | 46 | Suffix | Area has patches of Chilled Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [16] map ground effect radius [12] map item drop quantity +% [10] map item drop rarity +% [6] elemental cold ailment | default 250 |
of Ice | 68 | Suffix | Area has patches of Chilled Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [20] map ground effect radius [14] map item drop quantity +% [10] map item drop rarity +% [6] elemental cold ailment | default 250 |
of Ice | 73 | Suffix | Area has patches of Chilled Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [24] map ground effect radius [16] map item drop quantity +% [10] map item drop rarity +% [6] elemental cold ailment | default 250 |
of Ice | 78 | Suffix | Area has patches of Chilled Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [28] map ground effect radius [18] map item drop quantity +% [10] map item drop rarity +% [6] elemental cold ailment | default 250 |
Misc mods /4
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | Creates Chilled Ground on Use | ||
1 | PrimordialAltar | Unique | Drops Chilled Ground on Death, lasting 3 seconds | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | (25–35)% chance for Enemies to drop Chilled Ground when Hitting you, no more than once every 2 seconds | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
of Ice | 1 | UberMap | Suffix | Area has patches of Chilled Ground 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [28] map ground effect radius [18] | has_uber_map_suffix 30 default 0 |
Item /1
Aquamarine Flask
Lasts 8 Second
Consumes 20 of 50 Charges on use
Currently has 50 Charges
60% reduced Effect of Freeze on you
Requires Level 27
Creates Chilled Ground on Use
Unique /6
Adds (25–30) to (40–50) Cold Damage to Spells
(50–70)% increased Spell Critical Strike Chance
(100–150)% increased Evasion Rating
+(20–30)% to Cold Resistance
25% increased Movement Speed
Unaffected by Chilled Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
+(20–30) to maximum Energy Shield
(50–80)% increased Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
Regenerate 2% of Life per second on Chilled Ground
Unaffected by Desecrated Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(30–50)% increased Critical Strike Chance
No Physical Damage
Adds (120–140) to (180–210) Cold Damage
(10–15)% increased Attack Speed
(10–30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled Ground
(You are Chilled while standing in Chilled Ground)
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
(240–300)% increased Armour and Energy Shield
+(80–100) to maximum Life
+3% to maximum Cold Resistance
Cannot be Frozen
+1500 Armour while stationary
15% chance to create Chilled Ground when Hit with an Attack
(You are Chilled while standing in Chilled Ground)
(Maximum Resistances cannot be raised above 90%)
+(30–40) to Dexterity
(300–340)% increased Evasion Rating
30% increased Movement Speed
Immune to Burning Ground, Shocked Ground and Chilled Ground
Regenerate 100 Life per second while moving
+2 to Maximum Life per 10 Dexterity
+(50–70) to maximum Energy Shield
+(15–20)% to Cold and Lightning Resistances
(20–30)% chance to Sap Enemies in Chilling Areas
Enemies in your Chilling Areas take (25–35)% increased Lightning Damage
(15–20)% increased Effect of Non-Damaging Ailments
(Chilled Ground, Creeping Frost, Frost Shield, and Vortices are Chilling Areas)
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Cluster Jewel Passive /1
30% reduced Effect of Chill on you
30% reduced Freeze Duration on you
You cannot be Frozen if you've been Frozen Recently
Unaffected by Chilled Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(Chill reduces Action Speed by up to 30%)
(Recently refers to the past 4 seconds)
Community Wiki
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Chilled ground
Chilled ground is a detrimental ground effect that inflicts chill. It affects all actions, effectively being multiplicative with cast speeds, attack speeds and movement speeds since chill is affecting the enemy's animations themselves. Unless otherwise specified chilled ground slows for 10%. Since version 3.9.0, the magnitude of chilled ground from map mods are 10/20/30 depends on tier. It is not shown in the mod description, and only stored in the stat id "map_ground_ice_base_magnitude" internally.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.