Skill Gem /7
Skill Gem Quality /3
Item | Stats |
---|---|
Cold Snap | (0–20)% more Effect of Chill |
Vaal Cold Snap | (0–20)% more Effect of Chill |
Frostblink | (0–4)% more Damage with Hits per 5% Chill Effect on Enemy |
Support Gem /3
Support Gem Quality /2
Item | Stats |
---|---|
Hypothermia Support | Supported Skills have +(0–20)% chance to Freeze Enemies which are Chilled |
Frigid Bond Support | Damage and Chill Linger for a Base Duration of +(0–2) seconds |
Item mods /53
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
The Shaper's | 68 | Prefix | Unaffected by Chilled Ground elemental cold ailment | boots_shaper 800 default 0 |
The Shaper's | 68 | Prefix | Adds (17–23) to (35–41) Cold Damage against Chilled or Frozen Enemies damage elemental cold ailment | ring_shaper 800 default 0 |
The Shaper's | 75 | Prefix | Adds (20–26) to (41–48) Cold Damage against Chilled or Frozen Enemies damage elemental cold ailment | ring_shaper 800 default 0 |
of Shaping | 75 | Suffix | Remove Chill and Freeze when you use a Flask elemental cold ailment | belt_shaper 400 default 0 |
of Shaping | 68 | Suffix | (25–40)% chance to Chill Attackers for 4 seconds on Block elemental cold ailment | shield_shaper 800 default 0 |
of Shaping | 75 | Suffix | (41–50)% chance to Chill Attackers for 4 seconds on Block elemental cold ailment | shield_shaper 800 default 0 |
Redeemer's | 68 | Prefix | Unaffected by Chilled Ground elemental cold ailment | boots_eyrie 500 default 0 |
of the Hunt | 80 | Suffix | You have Chilling Conflux for 3 seconds every 8 seconds | helmet_basilisk 500 default 0 |
of the Crusade | 68 | Suffix | (25–40)% chance to Chill Attackers for 4 seconds on Block elemental cold ailment | shield_crusader 500 staff_crusader 500 warstaff_crusader 500 default 0 |
of the Crusade | 75 | Suffix | (41–50)% chance to Chill Attackers for 4 seconds on Block elemental cold ailment | shield_crusader 500 staff_crusader 500 warstaff_crusader 500 default 0 |
Redeemer's | 68 | Prefix | (26–30)% increased Damage with Hits against Chilled Enemies damage | belt_eyrie 500 default 0 |
Redeemer's | 75 | Prefix | (31–35)% increased Damage with Hits against Chilled Enemies damage | belt_eyrie 500 default 0 |
Redeemer's | 80 | Prefix | (36–40)% increased Damage with Hits against Chilled Enemies damage | belt_eyrie 500 default 0 |
of Redemption | 75 | Suffix | Remove Chill and Freeze when you use a Flask elemental cold ailment | belt_eyrie 500 default 0 |
Redeemer's | 68 | Prefix | Adds (17–23) to (35–41) Cold Damage against Chilled or Frozen Enemies damage elemental cold ailment | ring_eyrie 500 default 0 |
Redeemer's | 75 | Prefix | Adds (20–26) to (41–48) Cold Damage against Chilled or Frozen Enemies damage elemental cold ailment | ring_eyrie 500 default 0 |
1 | FlaskEnchantmentInjector | Used when you become Chilled | flask 100 default 0 | |
68 | ScourgeUpside | (31–35)% reduced Effect of Chill on you elemental cold ailment | ring 500 default 0 | |
68 | ScourgeUpside | (36–40)% reduced Effect of Chill on you elemental cold ailment | ring 500 default 0 | |
68 | ScourgeUpside | Chill Enemy for 4 seconds when Hit, reducing their Action Speed by 30% elemental cold ailment | amulet 100 default 0 | |
68 | ScourgeUpside | Chill Enemy for 5 seconds when Hit, reducing their Action Speed by 30% elemental cold ailment | amulet 100 default 0 | |
45 | ScourgeUpside | (26–30)% chance to Avoid being Chilled (26–30)% chance to Avoid being Frozen elemental cold ailment | ring 500 default 0 | |
68 | ScourgeUpside | (31–35)% chance to Avoid being Chilled (31–35)% chance to Avoid being Frozen elemental cold ailment | ring 500 default 0 | |
68 | ScourgeUpside | (36–40)% chance to Avoid being Chilled (36–40)% chance to Avoid being Frozen elemental cold ailment | ring 500 default 0 | |
1 | ScourgeUpside | (14–16)% chance to Chill Attackers for 4 seconds on Block elemental cold ailment | shield 200 default 0 | |
45 | ScourgeUpside | (17–19)% chance to Chill Attackers for 4 seconds on Block elemental cold ailment | shield 200 default 0 | |
68 | ScourgeUpside | (20–22)% chance to Chill Attackers for 4 seconds on Block elemental cold ailment | shield 200 default 0 | |
68 | ScourgeUpside | (23–25)% chance to Chill Attackers for 4 seconds on Block elemental cold ailment | shield 200 default 0 | |
62 | WeaponTree | Adds 26 to 39 Cold Damage Your Cold Damage cannot Chill | one_hand_weapon 250 default 0 | |
82 | WeaponTree | Adds 52 to 78 Cold Damage Your Cold Damage cannot Chill | one_hand_weapon 125 default 0 | |
62 | WeaponTree | Adds 47 to 73 Cold Damage Your Cold Damage cannot Chill | two_hand_weapon 250 default 0 | |
82 | WeaponTree | Adds 95 to 144 Cold Damage Your Cold Damage cannot Chill | two_hand_weapon 125 default 0 | |
62 | WeaponTree | Adds 18 to 28 Cold Damage to Spells Your Cold Damage cannot Chill | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 default 0 | |
82 | WeaponTree | Adds 37 to 56 Cold Damage to Spells Your Cold Damage cannot Chill | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
62 | WeaponTree | Adds 34 to 52 Cold Damage to Spells Your Cold Damage cannot Chill | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 default 0 | |
82 | WeaponTree | Adds 68 to 103 Cold Damage to Spells Your Cold Damage cannot Chill | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
1 | WeaponTree | 30% increased Effect of Chill on you Unaffected by Chill while Channelling | one_hand_weapon 300 two_hand_weapon 300 default 0 | |
25 | WeaponTree | 6% chance to inflict Brittle Cannot inflict Freeze or Chill | one_hand_weapon 250 default 0 | |
68 | WeaponTree | 10% chance to inflict Brittle Cannot inflict Freeze or Chill | one_hand_weapon 250 default 0 | |
25 | WeaponTree | 12% chance to inflict Brittle Cannot inflict Freeze or Chill | two_hand_weapon 250 default 0 | |
68 | WeaponTree | 20% chance to inflict Brittle Cannot inflict Freeze or Chill | two_hand_weapon 250 default 0 | |
1 | WeaponTree | 15% increased Effect of Chill on you 30% increased Effect of Chill | one_hand_weapon 300 shield 300 default 0 | |
45 | WeaponTree | 20% increased Effect of Chill on you 40% increased Effect of Chill | one_hand_weapon 300 shield 300 default 0 | |
1 | WeaponTree | 30% increased Effect of Chill on you 60% increased Effect of Chill | two_hand_weapon 300 default 0 | |
45 | WeaponTree | 40% increased Effect of Chill on you 80% increased Effect of Chill | two_hand_weapon 300 default 0 | |
1 | WeaponTree | 50% chance to Chill Attackers for 4 seconds on Block | shield 750 default 0 | |
50 | WeaponTree | Chill Attackers for 4 seconds on Block | shield 750 default 0 | |
1 | WeaponTree | Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits Cannot Ignite, Chill, Freeze or Shock | shield 500 weapon 500 default 0 | |
1 | WeaponTree | All Damage from Cold Snap and Creeping Frost can Sap 25% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | All Damage from Cold Snap and Creeping Frost can Sap 50% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 | |
1 | WeaponTree | Enemies inflicted with Bane or Contagion are Chilled | caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | Socketed Gems are Supported by Level 30 Bonechill | crucible_unique_staff 1000 default 0 | |
Haunted | 68 | Prefix | Unaffected by Chilled Ground elemental cold ailment | necropolis_boots 250 default 0 |
Enchantment Modifier /7
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Creeping Frost Chilling Area Movement Velocity 1 | 75 | Enchantment | Creeping Frost's Chilling Area has 38% increased Movement Speed caster speed | helmet 75 default 0 |
Enchantment Ice Nova Minimum Chill 1 | 66 | Enchantment | Chills from Ice Nova Hits always reduce Action Speed by at least 6% elemental cold caster ailment | helmet 75 default 0 |
Enchantment Ice Nova Minimum Chill 2 | 75 | Enchantment | Chills from Ice Nova Hits always reduce Action Speed by at least 8% elemental cold caster ailment | helmet 75 default 0 |
Enchantment Ice Siphon Trap Chill Effect 1 | 66 | Enchantment | Siphoning Trap has 25% increased Chill Effect elemental cold caster ailment | helmet 67 default 0 |
Enchantment Ice Siphon Trap Chill Effect 2 | 75 | Enchantment | Siphoning Trap has 40% increased Chill Effect elemental cold caster ailment | helmet 67 default 0 |
Enchantment Winter Brand Chill Efffect 1 | 66 | Enchantment | Wintertide Brand has 25% increased Chill Effect elemental cold caster ailment | helmet 100 default 0 |
Enchantment Winter Brand Chill Efffect 2 | 75 | Enchantment | Wintertide Brand has 40% increased Chill Effect elemental cold caster ailment | helmet 100 default 0 |
Monsters mods /21
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | 100% chance to Avoid being Chilled 100% chance to Avoid being Frozen elemental cold ailment | ||
1 | Unique | Chills Ground on Death monster ground effect on death base duration ms [6000] | ||
1 | Unique | Chill Effect and Freeze Duration on you are based on 100% of Energy Shield elemental cold ailment | ||
of Frost-striding | 13 | Unique | 30% increased Cold Damage +40% to Cold Resistance Gain 25% of Physical Damage as Extra Cold Damage 50% of Physical Damage Converted to Cold Damage 200% increased Effect of Chill cold ailment effect on self +% [-50] | no_common_monster_mods 0 immobile 0 no_strider_mod 0 magic 0 default 1000 |
Elemental | 46 | Unique | +50% to all Elemental Resistances Hits always Ignite Hits always Shock All Damage with Hits can Chill Gain 60% of Physical Damage as Extra Damage of a random Element All Damage can Ignite All Damage can Shock | no_common_monster_mods 0 magic 0 default 800 |
Elemental | 24 | Unique | +50% to all Elemental Resistances Hits always Ignite Hits always Shock All Damage with Hits can Chill Gain 60% of Physical Damage as Extra Damage of a random Element All Damage can Ignite All Damage can Shock | rare 0 default 800 |
of Frost-striding | 13 | Unique | 30% increased Cold Damage +40% to Cold Resistance Gain 25% of Physical Damage as Extra Cold Damage 50% of Physical Damage Converted to Cold Damage 200% increased Effect of Chill cold ailment effect on self +% [-50] | immobile 0 no_strider_mod 0 not_part_of_pack 0 rare 0 default 1000 |
1 | Unique | 100% chance to Avoid being Chilled 100% chance to Avoid being Frozen 100% chance to Avoid being Ignited Unaffected by Shock elemental fire cold lightning ailment | ||
1 | Unique | Avoids Ignited 100% chance to Avoid being Chilled 100% chance to Avoid being Frozen Unaffected by Shock elemental fire cold lightning ailment | ||
1 | Unique | Avoids Frozen Avoids Chilled Avoids Ignited Unaffected by Shock elemental fire cold lightning ailment | ||
1 | Unique | Avoids Frozen Avoids Chilled 100% chance to Avoid being Ignited Unaffected by Shock elemental fire cold lightning ailment | ||
Aurora Cultist's Touch | 1 | Torment | +25% to Cold Resistance 50% increased Chill Duration on Enemies Your Physical Damage can Chill elemental cold resistance ailment | default 1000 |
Cult of the Elements | 1 | Bloodlines | action speed -% from chill [30] elemental cold ailment | |
1 | Unique | Gain 50% of Physical Damage as Extra Cold Damage All Damage with Hits can Chill bleed damage physical elemental cold ailment | ||
1 | Unique | 50% chance to Avoid being Chilled 50% chance to Avoid being Frozen 50% chance to Avoid being Ignited 50% chance to Avoid being Shocked 50% chance to Avoid being Poisoned 50% chance to Avoid Bleeding ailment | ||
Heretic's Touch | 1 | Torment | 10% chance to Shock Your Elemental Damage can Shock Your Physical Damage can Chill possessed monster drop template any map [10] elemental cold lightning ailment | |
Heretic's Grip | 1 | Torment | 25% chance to Shock Your Elemental Damage can Shock Your Physical Damage can Chill possessed monster drop template any map [100] elemental cold lightning ailment | |
1 | Unique | Hex Reflection Chill and Freeze Reflection Shock Reflection | ||
of the Ice | 1 | Suffix | +75% to Cold Resistance 80% reduced Effect of Chill on you 80% increased Freeze Duration on you | default 5000 |
1 | Unique | Chilled Ground Trail | ||
1 | Unique | Immune to Chill Immune to Freeze |
Cluster Jewel mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Notable | 75 | Prefix | 1 Added Passive Skill is Chilling Presence elemental cold ailment | affliction_effect_of_non-damaging_ailments 102 affliction_cold_damage_over_time_multiplier 59 default 0 |
Notable | 1 | Prefix | 1 Added Passive Skill is Deep Chill damage elemental cold ailment | affliction_effect_of_non-damaging_ailments 1627 affliction_cold_damage 505 affliction_cold_damage_over_time_multiplier 950 default 0 |
Fossil mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Underground | 1 | Suffix | Cannot be Chilled or Frozen while moving elemental cold ailment | abyss_jewel 0 jewel 0 amulet 2000 default 0 |
Map mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Ice | 1 | Suffix | Area has patches of Chilled Ground 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [16] map ground effect radius [12] | uber_tier_map 0 top_tier_map 0 expedition_logbook 250 default 0 |
of Ice | 1 | Suffix | Area has patches of Chilled Ground 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [20] map ground effect radius [14] | uber_tier_map 0 low_tier_map 250 expedition_logbook 0 primordial_map 0 default 0 |
of Ice | 68 | Suffix | Area has patches of Chilled Ground 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [20] map ground effect radius [14] | uber_tier_map 0 top_tier_map 0 expedition_logbook 250 default 0 |
of Ice | 1 | Suffix | Area has patches of Chilled Ground 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [24] map ground effect radius [16] | uber_tier_map 0 mid_tier_map 250 expedition_logbook 0 primordial_map 0 default 0 |
of Ice | 73 | Suffix | Area has patches of Chilled Ground 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [24] map ground effect radius [16] | uber_tier_map 0 top_tier_map 0 expedition_logbook 250 default 0 |
of Ice | 1 | Suffix | Area has patches of Chilled Ground 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [28] map ground effect radius [18] | uber_tier_map 0 top_tier_map 250 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
of Ice | 1 | Suffix | Area has patches of Chilled Ground 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area map ground effect patches per 100 tiles [28] map ground effect radius [18] | uber_tier_map 0 top_tier_map 0 maven_map 250 primordial_map 250 default 0 |
of Ice | 78 | Suffix | Area has patches of Chilled Ground 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [28] map ground effect radius [18] | uber_tier_map 0 top_tier_map 0 expedition_logbook 250 default 0 |
Delve Area mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Area has patches of Chilled Ground 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [20] map ground effect radius [14] | default 250 | |
52 | DelveArea | Area has patches of Chilled Ground 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [24] map ground effect radius [16] | default 250 | |
173 | DelveArea | Area has patches of Chilled Ground 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [28] map ground effect radius [18] | default 250 |
Heist Area mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Ice | 46 | Suffix | Area has patches of Chilled Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [16] map ground effect radius [12] map item drop quantity +% [10] map item drop rarity +% [6] elemental cold ailment | default 250 |
of Ice | 68 | Suffix | Area has patches of Chilled Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [20] map ground effect radius [14] map item drop quantity +% [10] map item drop rarity +% [6] elemental cold ailment | default 250 |
of Ice | 73 | Suffix | Area has patches of Chilled Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [24] map ground effect radius [16] map item drop quantity +% [10] map item drop rarity +% [6] elemental cold ailment | default 250 |
of Ice | 78 | Suffix | Area has patches of Chilled Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [28] map ground effect radius [18] map item drop quantity +% [10] map item drop rarity +% [6] elemental cold ailment | default 250 |
Veiled mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | (25–30)% increased Movement Speed 100% chance to Avoid being Chilled elemental cold speed ailment | boots 1500 default 0 |
Rin's | 60 | Prefix | (20–30)% chance to Avoid being Chilled 100% chance to Avoid being Frozen elemental cold ailment | boots 2000 default 0 |
Crafting Bench /7
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(24–30)% reduced Effect of Chill and Shock on you | 1x Chaos Orb | Boots · Gloves | The Ascent |
(31–40)% reduced Effect of Chill and Shock on you | 2x Chaos Orb | Boots · Gloves | Malformation Map |
(41–50)% reduced Effect of Chill on you | 4x Orb of Alteration | Ring | The Ascent |
(51–60)% reduced Effect of Chill on you | 2x Chaos Orb | Ring | Malformation Map |
(13–14)% increased Movement Speed 100% chance to Avoid being Chilled | 4x Orb of Chance | Boots | Betrayal Unveil |
(15–17)% increased Movement Speed 100% chance to Avoid being Chilled | 4x Orb of Alchemy | Boots | Betrayal Unveil |
(18–20)% increased Movement Speed 100% chance to Avoid being Chilled | 4x Chaos Orb | Boots | Betrayal Unveil |
Misc mods /41
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | Grants Immunity to Chill for 4 seconds if used while Chilled Grants Immunity to Freeze for 4 seconds if used while Frozen elemental cold ailment | ||
of the Rabbit | 4 | Flask | Suffix | (36–41)% reduced Effect of Chill on you during Effect (36–41)% reduced Freeze Duration on you during Effect | utility_flask 600 default 0 |
of the Cat | 23 | Flask | Suffix | (42–47)% reduced Effect of Chill on you during Effect (42–47)% reduced Freeze Duration on you during Effect | utility_flask 600 default 0 |
of the Fox | 42 | Flask | Suffix | (48–52)% reduced Effect of Chill on you during Effect (48–52)% reduced Freeze Duration on you during Effect | utility_flask 600 default 0 |
of the Sable | 61 | Flask | Suffix | (52–59)% reduced Effect of Chill on you during Effect (52–59)% reduced Freeze Duration on you during Effect | utility_flask 600 default 0 |
of the Bear | 80 | Flask | Suffix | (60–65)% reduced Effect of Chill on you during Effect (60–65)% reduced Freeze Duration on you during Effect | utility_flask 600 default 0 |
of the Orca | 4 | Flask | Suffix | (31–35)% chance to Avoid being Chilled during Effect (31–35)% chance to Avoid being Frozen during Effect | utility_flask 600 default 0 |
of the Sea Lion | 23 | Flask | Suffix | (36–40)% chance to Avoid being Chilled during Effect (36–40)% chance to Avoid being Frozen during Effect | utility_flask 600 default 0 |
of the Narwhal | 42 | Flask | Suffix | (41–45)% chance to Avoid being Chilled during Effect (41–45)% chance to Avoid being Frozen during Effect | utility_flask 600 default 0 |
of the Beluga | 61 | Flask | Suffix | (46–50)% chance to Avoid being Chilled during Effect (46–50)% chance to Avoid being Frozen during Effect | utility_flask 600 default 0 |
of the Seal | 80 | Flask | Suffix | (51–55)% chance to Avoid being Chilled during Effect (51–55)% chance to Avoid being Frozen during Effect | utility_flask 600 default 0 |
1 | Flask | Unique | 30% chance to Avoid being Chilled during Effect elemental cold ailment | ||
1 | Flask | Unique | Creates Chilled Ground on Use | ||
1 | Flask | Unique | Immunity to Freeze, Chill, Curses and Stuns during Effect | ||
of Convection | 4 | Flask | Suffix | Grants Immunity to Chill for (6–8) seconds if used while Chilled Grants Immunity to Freeze for (6–8) seconds if used while Frozen | utility_flask 0 default 750 |
of Thermodynamics | 28 | Flask | Suffix | Grants Immunity to Chill for (9–11) seconds if used while Chilled Grants Immunity to Freeze for (9–11) seconds if used while Frozen | utility_flask 0 default 750 |
of Entropy | 52 | Flask | Suffix | Grants Immunity to Chill for (12–14) seconds if used while Chilled Grants Immunity to Freeze for (12–14) seconds if used while Frozen | utility_flask 0 default 750 |
of Thawing | 76 | Flask | Suffix | Grants Immunity to Chill for (15–17) seconds if used while Chilled Grants Immunity to Freeze for (15–17) seconds if used while Frozen | utility_flask 0 default 750 |
of the Deer | 4 | Flask | Suffix | (45–49)% less Duration Immunity to Freeze and Chill during Effect | utility_flask 1000 default 0 |
of the Walrus | 38 | Flask | Suffix | (40–44)% less Duration Immunity to Freeze and Chill during Effect | utility_flask 1000 default 0 |
of the Penguin | 72 | Flask | Suffix | (35–39)% less Duration Immunity to Freeze and Chill during Effect | utility_flask 1000 default 0 |
1 | Jewel | Corrupted | (3–5)% reduced Chill Duration on you elemental cold ailment | jewel 0 default 0 | |
1 | Jewel | Corrupted | (20–25)% chance to Avoid being Chilled (20–25)% chance to Avoid being Frozen elemental cold ailment | jewel 0 default 0 | |
1 | Jewel | Corrupted | (20–25)% reduced Effect of Chill on you elemental cold ailment | jewel 1000 default 0 | |
of the Snowbreather | 1 | Jewel | Suffix | (30–35)% reduced Effect of Chill on you elemental cold ailment | default 250 |
1 | Jewel | Unique | (15–20)% increased Damage with Hits against Chilled Enemies damage | ||
1 | Jewel | Unique | 15% reduced Effect of Chill on you elemental cold ailment | jewel 1 default 0 | |
1 | Jewel | Unique | 15% chance to Avoid being Chilled elemental cold ailment | jewel 1 default 0 | |
1 | ExpeditionRelic | Prefix | Monsters have 100% chance to Avoid being Chilled Monsters have 100% chance to Avoid being Frozen Monsters have 100% chance to Avoid being Ignited Monsters have 100% chance to Avoid being Shocked | default 1000 | |
1 | PrimordialAltar | Unique | All Damage with Hits can Chill | primordial_altar_upside 0 tangle_altar 0 default 0 | |
1 | PrimordialAltar | Unique | Gain (70–130)% of Physical Damage as Extra Cold Damage All Damage with Hits can Chill | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Drops Chilled Ground on Death, lasting 3 seconds | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | (25–35)% chance for Enemies to drop Chilled Ground when Hitting you, no more than once every 2 seconds | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | Tincture | Unique | 25% chance to Freeze with Melee Weapons (25–35)% increased Effect of Chill from Melee Weapons damage elemental cold attack ailment | ||
of the Elementalist | 45 | Charm | Suffix | Chills from your Hits always reduce Action Speed by at least (3–4)% | int_animal_charm 500 default 0 |
of the Elementalist | 72 | Charm | Suffix | Chills from your Hits always reduce Action Speed by at least (5–6)% | int_animal_charm 250 default 0 |
of the Occultist | 70 | Charm | Suffix | Nearby Enemies are Chilled | int_animal_charm 100 default 0 |
9 | Necropolis | NecropolisHaunted | All Damage with Hits can Chill monster necropolis mod value +% [40] | default 300 | |
38 | Necropolis | NecropolisHaunted | All Damage with Hits can Chill 100% increased Effect of Chill monster necropolis mod value +% [80] | default 200 | |
68 | Necropolis | NecropolisHaunted | All Damage with Hits can Chill 200% increased Effect of Chill monster necropolis mod value +% [120] | default 100 | |
of Ice | 1 | UberMap | Suffix | Area has patches of Chilled Ground 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [28] map ground effect radius [18] | has_uber_map_suffix 30 default 0 |
Essence /1
Item /2
(25–35)% increased Effect of Chill from Melee Weapons
Unique /85
Cannot be Stunned
123% of Sword Physical Damage gained as Extra Fire Damage
Unaffected by Burning Ground
Immune to Freeze, Chill and Ignite
20% increased Attack, Cast and Movement Speed)
Nova Spells Cast at the targeted location instead of around you
Critical Strikes inflict Scorch, Brittle and Sapped)
Passive /18
Critical Strikes do not deal extra Damage
Non-Critical Strikes cannot inflict Ailments
2% reduced Duration of Elemental Ailments on you per 15 Intelligence
100% more Duration of Ailments on you
Ascendancy Passive /9
Cluster Jewel Passive /21
Critical Strikes inflict Scorch, Brittle and Sapped
Timeless Jewel Passive /2
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Eternal | Notable | Rites of Lunaris | 30% increased Effect of Chill |
Eternal | Notable | Rites of Solaris | 80% chance to Avoid being Chilled |
Elevated modifier List /3
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of the Hunt | 80 | You have Chilling Conflux for 3 seconds every 8 seconds Group: 3562 | (20–30)% increased Chill Duration on Enemies You have Chilling Conflux for 3 seconds every 8 seconds |
The Shaper's | 68 | Unaffected by Chilled Ground Group: 1517 | Unaffected by Chill |
Redeemer's | 68 | Unaffected by Chilled Ground Group: 1517 | Unaffected by Chill |
Community Wiki
Chill
Chill is an elemental ailment inherent to Cold that applies a slow effect to the character, reducing the animation speed at which the character plays.
Mechanics
A hit of cold damage will attempt to inflict chill. This will occur regardless of whether or not the hit Critical strikes. By default, only cold damage is able to inflict chill. Some skill effects and modifiers, such as Chilled ground and Summon Skitterbots, apply chill without dealing damage.
The base duration of chill is 2 seconds and its effect is determined based on to the amount of Cold damage dealt relative to the enemy's ailment threshold. Chill's effect is capped at 30% reduced action speed. Chill's minimum effect is 5%; any chill of lesser effect than that is discarded. The effect of chill is calculated using the following formula:
where D is the cold damage dealt, T is the enemy's ailment threshold, and M is the sum of the attacker's increases to the effect of chill (normally 0%).
In the great majority of cases, a monster's ailment threshold is equal to its maximum life. It primarily differs for especially high-life monsters (such as The Shaper), where the threshold is reduced to allow ailments to be applied with hits that wouldn't ordinarily reach the required life thresholds.
Example chill values
Resultingchill effect | Percentage of enemy's ailment threshold dealt as cold damage |
---|---|
5% | 0.32% |
10% | 1.79% |
15% | 4.93% |
20% | 10.12% |
25% | 17.68% |
30% | 27.89% |
In-depth mechanics
When a target is Frozen, it is also considered chilled. As the target becomes unfrozen, chill will remain on the target for an additional duration of 0.3 seconds.
Some modifiers such as Chilling Conflux or the modifier found on The Three Dragons can change which damage types are able to inflict chill. If the player is able to chill with multiple different damage types, the chill's effect is determined by the total damage dealt by all applicable damage types.
Modifiers to chill effect, such as X% increased Effect of Chill, apply to the effect of the chill before the minimum or maximum effect is enforced. This means that increases to the effect of chill effectively reduce the amount of damage needed to apply both a minimum and a maximum chill. For example, a total of 100% increased Effect of Chill would reduce required the amount of damage dealt to apply a minimum effect chill to 0.06% of the enemy's ailment threshold, and reduce the required damage dealt for a maximum chill to 4.93%.
Unless otherwise specified, all sources of chill that apply without dealing damage have a base effect of 10% reduced action speed and scale with any modifiers to chill effectiveness. Some examples of chills that apply without dealing damage are Chilling Ground, Summon Skitterbots, and Elementalist's Beacon of Ruin.
The chill ailment is applied after the hit (not before), because the magnitude of the chill is based on damage dealt.
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