Skill Gem /29
Skill Gem Quality /4
Item | Stats |
---|---|
Flicker Strike | (0–10)% chance to gain a Frenzy Charge on Hit |
Vaal Flicker Strike | (0–10)% chance to gain a Frenzy Charge on Hit |
Summon Chaos Golem | Minions have (0–20)% chance to inflict Withered on Hit |
Poisonous Concoction | (0–20)% chance to inflict Withered for 2 seconds on Hit |
Support Gem /22
Support Gem Quality /1
Item | Stats |
---|---|
Knockback Support | Supported Skills have (0–10)% chance to Knock Enemies Back on hit |
Item mods /366
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | 20% chance to cause Bleeding on Hit (30–40)% increased Attack Damage against Bleeding Enemies bleed damage physical attack ailment | axe 1000 default 0 | |
30 | Corrupted | Curse Enemies with Despair on Hit caster curse | gloves 1000 default 0 | |
30 | Corrupted | Curse Enemies with Elemental Weakness on Hit caster curse | gloves 1000 default 0 | |
30 | Corrupted | Curse Enemies with Enfeeble on Hit caster curse | gloves 1000 default 0 | |
30 | Corrupted | Curse Enemies with Temporal Chains on Hit caster curse | gloves 1000 default 0 | |
30 | Corrupted | Curse Enemies with Vulnerability on Hit caster curse | gloves 1000 default 0 | |
1 | Corrupted | Socketed Gems are Supported by Level 10 Life Gain On Hit gem | sword 0 mace 0 bow 0 staff 0 two_hand_weapon 1000 default 0 | |
of Shaping | 68 | Suffix | Socketed Gems are supported by Level 16 Blind (5–6)% Global chance to Blind Enemies on hit gem | gloves_shaper 800 default 0 |
of Shaping | 75 | Suffix | Socketed Gems are supported by Level 18 Blind (7–8)% Global chance to Blind Enemies on hit gem | gloves_shaper 800 default 0 |
of Shaping | 80 | Suffix | Socketed Gems are supported by Level 20 Blind (9–10)% Global chance to Blind Enemies on hit gem | gloves_shaper 800 default 0 |
of the Elder | 68 | Suffix | 15% chance to Poison on Hit (15–25)% increased Damage with Poison poison damage chaos ailment | quiver_elder 800 default 0 |
of the Elder | 75 | Suffix | 20% chance to Poison on Hit (26–30)% increased Damage with Poison poison damage chaos ailment | quiver_elder 800 default 0 |
of Shaping | 68 | Suffix | Attacks have 15% chance to Maim on Hit attack | quiver_shaper 800 default 0 |
of Shaping | 75 | Suffix | Attacks have 20% chance to Maim on Hit attack | quiver_shaper 800 default 0 |
of Shaping | 68 | Suffix | Socketed Gems are Supported by Level 18 Maim 15% chance to Maim on Hit attack gem | grants_2h_support 0 2h_mace_shaper 0 sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 claw_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 default 0 |
of Shaping | 75 | Suffix | Socketed Gems are Supported by Level 20 Maim 20% chance to Maim on Hit attack gem | grants_2h_support 0 2h_mace_shaper 0 sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 claw_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 default 0 |
of the Elder | 68 | Suffix | Socketed Gems are Supported by Level 18 Chance to Poison 15% chance to Poison on Hit poison chaos attack ailment gem | sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 default 0 |
of the Elder | 75 | Suffix | Socketed Gems are Supported by Level 20 Chance to Poison 20% chance to Poison on Hit poison chaos attack ailment gem | sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 default 0 |
of the Elder | 68 | Suffix | Socketed Gems are Supported by Level 18 Chance To Bleed 10% chance to cause Bleeding on Hit bleed physical attack ailment gem | sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 dagger_elder 1000 rune_dagger_elder 1000 default 0 |
of the Elder | 75 | Suffix | Socketed Gems are Supported by Level 20 Chance To Bleed 15% chance to cause Bleeding on Hit bleed physical attack ailment gem | sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 dagger_elder 1000 rune_dagger_elder 1000 default 0 |
of the Elder | 68 | Suffix | (5–6)% chance to Blind Enemies on Hit with Attacks attack | bow_elder 1000 2h_axe_elder 1000 2h_sword_elder 1000 sword_elder 1000 axe_elder 1000 claw_elder 1000 default 0 |
of the Elder | 75 | Suffix | (7–8)% chance to Blind Enemies on Hit with Attacks attack | bow_elder 1000 2h_axe_elder 1000 2h_sword_elder 1000 sword_elder 1000 axe_elder 1000 claw_elder 1000 default 0 |
of the Elder | 81 | Suffix | (9–10)% chance to Blind Enemies on Hit with Attacks attack | bow_elder 1000 2h_axe_elder 1000 2h_sword_elder 1000 sword_elder 1000 axe_elder 1000 claw_elder 1000 default 0 |
of Shaping | 68 | Suffix | (5–6)% chance to Blind Enemies on Hit with Attacks attack | quiver_shaper 1000 default 0 |
of Shaping | 75 | Suffix | (7–8)% chance to Blind Enemies on Hit with Attacks attack | quiver_shaper 1000 default 0 |
of Shaping | 81 | Suffix | (9–10)% chance to Blind Enemies on Hit with Attacks attack | quiver_shaper 1000 default 0 |
of Redemption | 68 | Suffix | (8–11)% Global chance to Blind Enemies on hit | gloves_eyrie 500 quiver_eyrie 500 default 0 |
of Redemption | 80 | Suffix | (12–15)% Global chance to Blind Enemies on hit | gloves_eyrie 500 quiver_eyrie 500 default 0 |
Hunter's | 85 | Prefix | (7–10)% chance to Intimidate Enemies for 4 seconds on Hit | gloves_basilisk 250 default 0 |
Hunter's | 85 | Prefix | (7–10)% chance to Unnerve Enemies for 4 seconds on Hit | gloves_basilisk 250 default 0 |
Hunter's | 68 | Prefix | (13–16)% chance to Impale Enemies on Hit with Attacks physical attack | gloves_basilisk 500 default 0 |
Hunter's | 80 | Prefix | (17–20)% chance to Impale Enemies on Hit with Attacks physical attack | gloves_basilisk 500 default 0 |
of Redemption | 80 | Suffix | 10% chance to gain a Frenzy Charge on Hit | body_armour_eyrie 250 default 0 |
of the Conquest | 68 | Suffix | Attacks have 15% chance to Maim on Hit attack | quiver_adjudicator 500 default 0 |
of the Conquest | 75 | Suffix | Attacks have 20% chance to Maim on Hit attack | quiver_adjudicator 500 default 0 |
of the Hunt | 68 | Suffix | 15% chance to Poison on Hit (15–25)% increased Damage with Poison poison damage chaos ailment | quiver_basilisk 500 default 0 |
of the Hunt | 75 | Suffix | 20% chance to Poison on Hit (26–30)% increased Damage with Poison poison damage chaos ailment | quiver_basilisk 500 default 0 |
of the Crusade | 75 | Suffix | Curse Enemies with Conductivity on Hit caster curse | ring_crusader 200 default 0 |
of the Crusade | 80 | Suffix | Curse Enemies with Conductivity on Hit caster curse | ring_crusader 200 default 0 |
of the Conquest | 75 | Suffix | Curse Enemies with Flammability on Hit caster curse | ring_adjudicator 200 default 0 |
of the Conquest | 80 | Suffix | Curse Enemies with Flammability on Hit caster curse | ring_adjudicator 200 default 0 |
of the Conquest | 80 | Suffix | Curse Enemies with Vulnerability on Hit caster curse | ring_adjudicator 200 default 0 |
of Redemption | 75 | Suffix | Curse Enemies with Frostbite on Hit caster curse | ring_eyrie 200 default 0 |
of Redemption | 80 | Suffix | Curse Enemies with Frostbite on Hit caster curse | ring_eyrie 200 default 0 |
of the Hunt | 80 | Suffix | Curse Enemies with Elemental Weakness on Hit caster curse | ring_basilisk 200 default 0 |
of the Hunt | 80 | Suffix | Curse Enemies with Despair on Hit caster curse | ring_basilisk 200 default 0 |
of the Conquest | 75 | Suffix | (11–15)% chance to inflict Fire Exposure on Hit | sceptre_adjudicator 500 rune_dagger_adjudicator 500 wand_adjudicator 500 staff_adjudicator 500 default 0 |
of the Conquest | 80 | Suffix | (16–20)% chance to inflict Fire Exposure on Hit | sceptre_adjudicator 500 rune_dagger_adjudicator 500 wand_adjudicator 500 staff_adjudicator 500 default 0 |
of Redemption | 75 | Suffix | (11–15)% chance to inflict Cold Exposure on Hit | sceptre_eyrie 500 rune_dagger_eyrie 500 wand_eyrie 500 staff_eyrie 500 default 0 |
of Redemption | 80 | Suffix | (16–20)% chance to inflict Cold Exposure on Hit | sceptre_eyrie 500 rune_dagger_eyrie 500 wand_eyrie 500 staff_eyrie 500 default 0 |
of the Crusade | 75 | Suffix | (11–15)% chance to inflict Lightning Exposure on Hit | sceptre_crusader 500 rune_dagger_crusader 500 wand_crusader 500 staff_crusader 500 default 0 |
of the Crusade | 80 | Suffix | (16–20)% chance to inflict Lightning Exposure on Hit | sceptre_crusader 500 rune_dagger_crusader 500 wand_crusader 500 staff_crusader 500 default 0 |
of the Hunt | 78 | Suffix | (7–11)% chance to Unnerve Enemies for 4 seconds on Hit | sceptre_basilisk 500 rune_dagger_basilisk 500 wand_basilisk 500 staff_basilisk 500 default 0 |
of the Hunt | 81 | Suffix | (12–15)% chance to Unnerve Enemies for 4 seconds on Hit | sceptre_basilisk 500 rune_dagger_basilisk 500 wand_basilisk 500 staff_basilisk 500 default 0 |
of the Hunt | 78 | Suffix | (7–11)% chance to Intimidate Enemies for 4 seconds on Hit attack | sword_basilisk 500 axe_basilisk 500 claw_basilisk 500 dagger_basilisk 500 rune_dagger_basilisk 500 mace_basilisk 500 sceptre_basilisk 500 wand_basilisk 500 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 staff_basilisk 500 warstaff_basilisk 500 bow_basilisk 500 default 0 |
of the Hunt | 81 | Suffix | (12–15)% chance to Intimidate Enemies for 4 seconds on Hit attack | sword_basilisk 500 axe_basilisk 500 claw_basilisk 500 dagger_basilisk 500 rune_dagger_basilisk 500 mace_basilisk 500 sceptre_basilisk 500 wand_basilisk 500 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 staff_basilisk 500 warstaff_basilisk 500 bow_basilisk 500 default 0 |
of the Conquest | 68 | Suffix | (10–13)% increased Physical Damage 10% chance to Maim on Hit damage physical attack | sword_adjudicator 500 axe_adjudicator 500 mace_adjudicator 500 sceptre_adjudicator 500 2h_sword_adjudicator 500 2h_axe_adjudicator 500 2h_mace_adjudicator 500 bow_adjudicator 500 default 0 |
of the Conquest | 70 | Suffix | (14–16)% increased Physical Damage 15% chance to Maim on Hit damage physical attack | sword_adjudicator 500 axe_adjudicator 500 mace_adjudicator 500 sceptre_adjudicator 500 2h_sword_adjudicator 500 2h_axe_adjudicator 500 2h_mace_adjudicator 500 bow_adjudicator 500 default 0 |
of the Conquest | 73 | Suffix | (17–20)% increased Physical Damage 20% chance to Maim on Hit damage physical attack | sword_adjudicator 500 axe_adjudicator 500 mace_adjudicator 500 sceptre_adjudicator 500 2h_sword_adjudicator 500 2h_axe_adjudicator 500 2h_mace_adjudicator 500 bow_adjudicator 500 default 0 |
of Redemption | 68 | Suffix | (15–18)% chance to Blind Enemies on Hit with Attacks attack | sword_eyrie 500 axe_eyrie 500 claw_eyrie 500 dagger_eyrie 500 rune_dagger_eyrie 500 2h_sword_eyrie 500 2h_axe_eyrie 500 bow_eyrie 500 default 0 |
of Redemption | 70 | Suffix | (19–22)% chance to Blind Enemies on Hit with Attacks attack | sword_eyrie 500 axe_eyrie 500 claw_eyrie 500 dagger_eyrie 500 rune_dagger_eyrie 500 2h_sword_eyrie 500 2h_axe_eyrie 500 bow_eyrie 500 default 0 |
of Redemption | 73 | Suffix | (23–25)% chance to Blind Enemies on Hit with Attacks attack | sword_eyrie 500 axe_eyrie 500 claw_eyrie 500 dagger_eyrie 500 rune_dagger_eyrie 500 2h_sword_eyrie 500 2h_axe_eyrie 500 bow_eyrie 500 default 0 |
of the Crusade | 68 | Suffix | (5–6)% chance to Taunt Enemies on Hit with Attacks attack | axe_crusader 500 2h_axe_crusader 500 default 0 |
of the Crusade | 70 | Suffix | (7–8)% chance to Taunt Enemies on Hit with Attacks attack | axe_crusader 500 2h_axe_crusader 500 default 0 |
of the Crusade | 73 | Suffix | (9–10)% chance to Taunt Enemies on Hit with Attacks attack | axe_crusader 500 2h_axe_crusader 500 default 0 |
of the Conquest | 78 | Suffix | Curse Enemies with Flammability on Hit caster curse | wand_adjudicator 500 default 0 |
of Redemption | 78 | Suffix | Curse Enemies with Frostbite on Hit caster curse | wand_eyrie 500 default 0 |
of the Crusade | 78 | Suffix | Curse Enemies with Conductivity on Hit caster curse | wand_crusader 500 default 0 |
of the Hunt | 78 | Suffix | Curse Enemies with Despair on Hit caster curse | wand_basilisk 500 default 0 |
45 | ScourgeUpside | Minions have (11–13)% chance to Taunt on Hit with Attacks attack minion | belt 500 default 0 | |
68 | ScourgeUpside | Minions have (14–16)% chance to Taunt on Hit with Attacks attack minion | belt 500 default 0 | |
68 | ScourgeUpside | Minions have (17–19)% chance to Taunt on Hit with Attacks attack minion | belt 500 default 0 | |
45 | ScourgeUpside | (12–14)% chance to Poison on Hit poison chaos ailment | gloves 500 default 0 | |
68 | ScourgeUpside | (15–17)% chance to Poison on Hit poison chaos ailment | gloves 500 default 0 | |
68 | ScourgeUpside | (18–20)% chance to Poison on Hit poison chaos ailment | gloves 500 default 0 | |
45 | ScourgeUpside | (11–15)% chance to Taunt Enemies on Hit with Attacks attack | axe 200 default 0 | |
68 | ScourgeUpside | (16–20)% chance to Taunt Enemies on Hit with Attacks attack | axe 200 default 0 | |
68 | ScourgeUpside | (21–25)% chance to Taunt Enemies on Hit with Attacks attack | axe 200 default 0 | |
45 | ScourgeUpside | (7–8)% Global chance to Blind Enemies on hit | gloves 200 quiver 200 default 0 | |
68 | ScourgeUpside | (9–10)% Global chance to Blind Enemies on hit | gloves 200 quiver 200 default 0 | |
68 | ScourgeUpside | (11–12)% Global chance to Blind Enemies on hit | gloves 200 quiver 200 default 0 | |
45 | ScourgeUpside | Attacks have (7–8)% chance to Maim on Hit attack | quiver 200 default 0 | |
68 | ScourgeUpside | Attacks have (9–10)% chance to Maim on Hit attack | quiver 200 default 0 | |
68 | ScourgeUpside | Attacks have (11–12)% chance to Maim on Hit attack | quiver 200 default 0 | |
45 | ScourgeUpside | (7–8)% chance to Hinder Enemies on Hit with Spells caster | body_armour 200 default 0 | |
68 | ScourgeUpside | (9–10)% chance to Hinder Enemies on Hit with Spells caster | body_armour 200 default 0 | |
68 | ScourgeUpside | (11–12)% chance to Hinder Enemies on Hit with Spells caster | body_armour 200 default 0 | |
45 | ScourgeUpside | (7–8)% chance to Intimidate Enemies for 4 seconds on Hit | belt 200 default 0 | |
68 | ScourgeUpside | (9–10)% chance to Intimidate Enemies for 4 seconds on Hit | belt 200 default 0 | |
68 | ScourgeUpside | (11–12)% chance to Intimidate Enemies for 4 seconds on Hit | belt 200 default 0 | |
45 | ScourgeUpside | (7–8)% chance to Unnerve Enemies for 4 seconds on Hit | helmet 200 default 0 | |
68 | ScourgeUpside | (9–10)% chance to Unnerve Enemies for 4 seconds on Hit | helmet 200 default 0 | |
68 | ScourgeUpside | (11–12)% chance to Unnerve Enemies for 4 seconds on Hit | helmet 200 default 0 | |
45 | ScourgeUpside | (7–8)% chance to Impale Enemies on Hit with Attacks physical attack | gloves 200 default 0 | |
68 | ScourgeUpside | (9–10)% chance to Impale Enemies on Hit with Attacks physical attack | gloves 200 default 0 | |
68 | ScourgeUpside | (11–12)% chance to Impale Enemies on Hit with Attacks physical attack | gloves 200 default 0 | |
68 | ScourgeUpside | Curse Enemies with Despair on Hit caster curse | gloves 50 default 0 | |
68 | ScourgeUpside | Curse Enemies with Elemental Weakness on Hit caster curse | gloves 50 default 0 | |
68 | ScourgeUpside | Curse Enemies with Enfeeble on Hit caster curse | gloves 50 default 0 | |
68 | ScourgeUpside | Curse Enemies with Temporal Chains on Hit caster curse | gloves 50 default 0 | |
68 | ScourgeUpside | Curse Enemies with Vulnerability on Hit caster curse | gloves 50 default 0 | |
68 | ScourgeUpside | Curse Enemies with Conductivity on Hit caster curse | gloves 50 default 0 | |
68 | ScourgeUpside | Curse Enemies with Flammability on Hit caster curse | gloves 50 default 0 | |
68 | ScourgeUpside | Curse Enemies with Frostbite on Hit caster curse | gloves 50 default 0 | |
45 | ScourgeUpside | (7–8)% chance to inflict Cold Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 default 0 | |
68 | ScourgeUpside | (9–10)% chance to inflict Cold Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 default 0 | |
68 | ScourgeUpside | (11–12)% chance to inflict Cold Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 default 0 | |
45 | ScourgeUpside | (10–12)% chance to inflict Cold Exposure on Hit | warstaff 0 staff 500 default 0 | |
68 | ScourgeUpside | (13–15)% chance to inflict Cold Exposure on Hit | warstaff 0 staff 500 default 0 | |
68 | ScourgeUpside | (16–18)% chance to inflict Cold Exposure on Hit | warstaff 0 staff 500 default 0 | |
45 | ScourgeUpside | (7–8)% chance to inflict Fire Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 default 0 | |
68 | ScourgeUpside | (9–10)% chance to inflict Fire Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 default 0 | |
68 | ScourgeUpside | (11–12)% chance to inflict Fire Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 default 0 | |
45 | ScourgeUpside | (10–12)% chance to inflict Fire Exposure on Hit | warstaff 0 staff 500 default 0 | |
68 | ScourgeUpside | (13–15)% chance to inflict Fire Exposure on Hit | warstaff 0 staff 500 default 0 | |
68 | ScourgeUpside | (16–18)% chance to inflict Fire Exposure on Hit | warstaff 0 staff 500 default 0 | |
45 | ScourgeUpside | (7–8)% chance to inflict Lightning Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 default 0 | |
68 | ScourgeUpside | (9–10)% chance to inflict Lightning Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 default 0 | |
68 | ScourgeUpside | (11–12)% chance to inflict Lightning Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 default 0 | |
45 | ScourgeUpside | (10–12)% chance to inflict Lightning Exposure on Hit | warstaff 0 staff 500 default 0 | |
68 | ScourgeUpside | (13–15)% chance to inflict Lightning Exposure on Hit | warstaff 0 staff 500 default 0 | |
68 | ScourgeUpside | (16–18)% chance to inflict Lightning Exposure on Hit | warstaff 0 staff 500 default 0 | |
45 | ScourgeUpside | (16–20)% chance to Knock Enemies Back on hit | gloves 500 default 0 | |
68 | ScourgeUpside | (21–25)% chance to Knock Enemies Back on hit | gloves 500 default 0 | |
68 | ScourgeUpside | (26–30)% chance to Knock Enemies Back on hit | gloves 500 default 0 | |
75 | RedImplicit | 15% chance to Extinguish Enemies on Hit | no_tier_6_eldritch_implicit 0 gloves 700 default 0 | |
75 | RedImplicit | 20% chance to Extinguish Enemies on Hit | no_tier_5_eldritch_implicit 0 gloves 700 default 0 | |
75 | RedImplicit | 25% chance to Extinguish Enemies on Hit | no_tier_4_eldritch_implicit 0 gloves 700 default 0 | |
75 | RedImplicit | 30% chance to Extinguish Enemies on Hit | no_tier_3_eldritch_implicit 0 gloves 700 default 0 | |
75 | RedImplicit | 35% chance to Extinguish Enemies on Hit | no_tier_2_eldritch_implicit 0 gloves 700 default 0 | |
75 | RedImplicit | 40% chance to Extinguish Enemies on Hit | no_tier_1_eldritch_implicit 0 gloves 700 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 50% chance to Extinguish Enemies on Hit | no_tier_5_eldritch_implicit 0 gloves 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 55% chance to Extinguish Enemies on Hit | no_tier_4_eldritch_implicit 0 gloves 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 60% chance to Extinguish Enemies on Hit | no_tier_3_eldritch_implicit 0 gloves 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 65% chance to Extinguish Enemies on Hit | no_tier_2_eldritch_implicit 0 gloves 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 70% chance to Extinguish Enemies on Hit | no_tier_1_eldritch_implicit 0 gloves 350 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 85% chance to Extinguish Enemies on Hit | no_tier_4_eldritch_implicit 0 gloves 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 90% chance to Extinguish Enemies on Hit | no_tier_3_eldritch_implicit 0 gloves 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 95% chance to Extinguish Enemies on Hit | no_tier_2_eldritch_implicit 0 gloves 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 100% chance to Extinguish Enemies on Hit | no_tier_1_eldritch_implicit 0 gloves 140 default 0 | |
75 | RedImplicit | 15% chance to Intimidate Enemies for 4 seconds on Hit | no_tier_6_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | 20% chance to Intimidate Enemies for 4 seconds on Hit | no_tier_5_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | 25% chance to Intimidate Enemies for 4 seconds on Hit | no_tier_4_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | 30% chance to Intimidate Enemies for 4 seconds on Hit | no_tier_3_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | 35% chance to Intimidate Enemies for 4 seconds on Hit | no_tier_2_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | 40% chance to Intimidate Enemies for 4 seconds on Hit | no_tier_1_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 50% chance to Intimidate Enemies for 4 seconds on Hit | no_tier_5_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 55% chance to Intimidate Enemies for 4 seconds on Hit | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 60% chance to Intimidate Enemies for 4 seconds on Hit | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 65% chance to Intimidate Enemies for 4 seconds on Hit | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 70% chance to Intimidate Enemies for 4 seconds on Hit | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 85% chance to Intimidate Enemies for 4 seconds on Hit | no_tier_4_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 90% chance to Intimidate Enemies for 4 seconds on Hit | no_tier_3_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 95% chance to Intimidate Enemies for 4 seconds on Hit | no_tier_2_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Intimidate Enemies for 4 seconds on Hit | no_tier_1_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | 15% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_6_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | 20% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_5_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | 25% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_4_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | 30% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_3_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | 35% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_2_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | 40% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_1_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 50% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_5_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 55% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 60% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 65% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 70% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 85% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_4_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 90% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_3_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 95% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_2_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Unnerve Enemies for 4 seconds on Hit | no_tier_1_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | Inflict Fire Exposure on Hit, applying -11% to Fire Resistance | no_tier_6_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Fire Exposure on Hit, applying -12% to Fire Resistance | no_tier_5_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Fire Exposure on Hit, applying -13% to Fire Resistance | no_tier_4_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Fire Exposure on Hit, applying -14% to Fire Resistance | no_tier_3_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Fire Exposure on Hit, applying -15% to Fire Resistance | no_tier_2_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Fire Exposure on Hit, applying -16% to Fire Resistance | no_tier_1_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -15% to Fire Resistance elemental fire | no_tier_5_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -16% to Fire Resistance elemental fire | no_tier_4_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -17% to Fire Resistance elemental fire | no_tier_3_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -18% to Fire Resistance elemental fire | no_tier_2_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -19% to Fire Resistance elemental fire | no_tier_1_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -19% to Fire Resistance elemental fire | no_tier_4_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -20% to Fire Resistance elemental fire | no_tier_3_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -21% to Fire Resistance elemental fire | no_tier_2_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -22% to Fire Resistance elemental fire | no_tier_1_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | Inflict Cold Exposure on Hit, applying -11% to Cold Resistance | no_tier_6_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Cold Exposure on Hit, applying -12% to Cold Resistance | no_tier_5_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Cold Exposure on Hit, applying -13% to Cold Resistance | no_tier_4_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Cold Exposure on Hit, applying -14% to Cold Resistance | no_tier_3_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Cold Exposure on Hit, applying -15% to Cold Resistance | no_tier_2_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Cold Exposure on Hit, applying -16% to Cold Resistance | no_tier_1_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -15% to Cold Resistance elemental cold | no_tier_5_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -16% to Cold Resistance elemental cold | no_tier_4_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -17% to Cold Resistance elemental cold | no_tier_3_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -18% to Cold Resistance elemental cold | no_tier_2_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -19% to Cold Resistance elemental cold | no_tier_1_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -19% to Cold Resistance elemental cold | no_tier_4_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -20% to Cold Resistance elemental cold | no_tier_3_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -21% to Cold Resistance elemental cold | no_tier_2_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -22% to Cold Resistance elemental cold | no_tier_1_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | Inflict Lightning Exposure on Hit, applying -11% to Lightning Resistance | no_tier_6_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Lightning Exposure on Hit, applying -12% to Lightning Resistance | no_tier_5_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Lightning Exposure on Hit, applying -13% to Lightning Resistance | no_tier_4_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Lightning Exposure on Hit, applying -14% to Lightning Resistance | no_tier_3_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Lightning Exposure on Hit, applying -15% to Lightning Resistance | no_tier_2_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Lightning Exposure on Hit, applying -16% to Lightning Resistance | no_tier_1_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -15% to Lightning Resistance elemental lightning | no_tier_5_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -16% to Lightning Resistance elemental lightning | no_tier_4_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -17% to Lightning Resistance elemental lightning | no_tier_3_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -18% to Lightning Resistance elemental lightning | no_tier_2_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -19% to Lightning Resistance elemental lightning | no_tier_1_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -19% to Lightning Resistance elemental lightning | no_tier_4_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -20% to Lightning Resistance elemental lightning | no_tier_3_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -21% to Lightning Resistance elemental lightning | no_tier_2_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -22% to Lightning Resistance elemental lightning | no_tier_1_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | Attacks have 15% chance to Maim on Hit attack | no_tier_6_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | Attacks have 20% chance to Maim on Hit attack | no_tier_5_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | Attacks have 25% chance to Maim on Hit attack | no_tier_4_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | Attacks have 30% chance to Maim on Hit attack | no_tier_3_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | Attacks have 35% chance to Maim on Hit attack | no_tier_2_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | Attacks have 40% chance to Maim on Hit attack | no_tier_1_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Attacks have 50% chance to Maim on Hit attack | no_tier_5_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Attacks have 55% chance to Maim on Hit attack | no_tier_4_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Attacks have 60% chance to Maim on Hit attack | no_tier_3_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Attacks have 65% chance to Maim on Hit attack | no_tier_2_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Attacks have 70% chance to Maim on Hit attack | no_tier_1_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Attacks have 85% chance to Maim on Hit attack | no_tier_4_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Attacks have 90% chance to Maim on Hit attack | no_tier_3_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Attacks have 95% chance to Maim on Hit attack | no_tier_2_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Attacks always Maim on Hit attack | no_tier_1_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | 15% chance to Hinder Enemies on Hit with Spells caster | no_tier_6_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 20% chance to Hinder Enemies on Hit with Spells caster | no_tier_5_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 25% chance to Hinder Enemies on Hit with Spells caster | no_tier_4_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 30% chance to Hinder Enemies on Hit with Spells caster | no_tier_3_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 35% chance to Hinder Enemies on Hit with Spells caster | no_tier_2_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 40% chance to Hinder Enemies on Hit with Spells caster | no_tier_1_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 50% chance to Hinder Enemies on Hit with Spells caster | no_tier_5_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 55% chance to Hinder Enemies on Hit with Spells caster | no_tier_4_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 60% chance to Hinder Enemies on Hit with Spells caster | no_tier_3_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 65% chance to Hinder Enemies on Hit with Spells caster | no_tier_2_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 70% chance to Hinder Enemies on Hit with Spells caster | no_tier_1_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 85% chance to Hinder Enemies on Hit with Spells caster | no_tier_4_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 90% chance to Hinder Enemies on Hit with Spells caster | no_tier_3_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 95% chance to Hinder Enemies on Hit with Spells caster | no_tier_2_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Hinder Enemies on Hit with Spells caster | no_tier_1_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | 5% chance to Poison on Hit poison chaos ailment | no_tier_6_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | 10% chance to Poison on Hit poison chaos ailment | no_tier_5_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | 15% chance to Poison on Hit poison chaos ailment | no_tier_4_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | 20% chance to Poison on Hit poison chaos ailment | no_tier_3_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | 25% chance to Poison on Hit poison chaos ailment | no_tier_2_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | 30% chance to Poison on Hit poison chaos ailment | no_tier_1_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 20% chance to Poison on Hit poison chaos ailment | no_tier_5_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 25% chance to Poison on Hit poison chaos ailment | no_tier_4_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 30% chance to Poison on Hit poison chaos ailment | no_tier_3_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 35% chance to Poison on Hit poison chaos ailment | no_tier_2_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 40% chance to Poison on Hit poison chaos ailment | no_tier_1_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 35% chance to Poison on Hit poison chaos ailment | no_tier_4_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 40% chance to Poison on Hit poison chaos ailment | no_tier_3_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 45% chance to Poison on Hit poison chaos ailment | no_tier_2_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 50% chance to Poison on Hit poison chaos ailment | no_tier_1_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | 5% chance to Impale Enemies on Hit with Attacks physical attack | no_tier_6_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | 10% chance to Impale Enemies on Hit with Attacks physical attack | no_tier_5_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | 15% chance to Impale Enemies on Hit with Attacks physical attack | no_tier_4_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | 20% chance to Impale Enemies on Hit with Attacks physical attack | no_tier_3_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | 25% chance to Impale Enemies on Hit with Attacks physical attack | no_tier_2_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | 30% chance to Impale Enemies on Hit with Attacks physical attack | no_tier_1_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 20% chance to Impale Enemies on Hit with Attacks attack | no_tier_5_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 25% chance to Impale Enemies on Hit with Attacks attack | no_tier_4_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 30% chance to Impale Enemies on Hit with Attacks attack | no_tier_3_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 35% chance to Impale Enemies on Hit with Attacks attack | no_tier_2_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 40% chance to Impale Enemies on Hit with Attacks attack | no_tier_1_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 35% chance to Impale Enemies on Hit with Attacks attack | no_tier_4_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 40% chance to Impale Enemies on Hit with Attacks attack | no_tier_3_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 45% chance to Impale Enemies on Hit with Attacks attack | no_tier_2_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 50% chance to Impale Enemies on Hit with Attacks attack | no_tier_1_eldritch_implicit 0 gloves 140 default 0 | |
1 | WeaponTree | Adds 1 to 3 Physical Damage 15% chance to cause Bleeding on Hit | one_hand_weapon 250 default 0 | |
21 | WeaponTree | Adds 1 to 4 Physical Damage 15% chance to cause Bleeding on Hit | one_hand_weapon 250 default 0 | |
46 | WeaponTree | Adds 2 to 6 Physical Damage 15% chance to cause Bleeding on Hit | one_hand_weapon 250 default 0 | |
65 | WeaponTree | Adds 3 to 7 Physical Damage 15% chance to cause Bleeding on Hit | one_hand_weapon 125 default 0 | |
77 | WeaponTree | Adds 5 to 8 Physical Damage 15% chance to cause Bleeding on Hit | one_hand_weapon 63 default 0 | |
1 | WeaponTree | Adds 2 to 6 Physical Damage 15% chance to cause Bleeding on Hit | two_hand_weapon 250 default 0 | |
21 | WeaponTree | Adds 3 to 8 Physical Damage 15% chance to cause Bleeding on Hit | two_hand_weapon 250 default 0 | |
46 | WeaponTree | Adds 3 to 10 Physical Damage 15% chance to cause Bleeding on Hit | two_hand_weapon 250 default 0 | |
65 | WeaponTree | Adds 5 to 13 Physical Damage 15% chance to cause Bleeding on Hit | two_hand_weapon 125 default 0 | |
77 | WeaponTree | Adds 6 to 15 Physical Damage 15% chance to cause Bleeding on Hit | two_hand_weapon 63 default 0 | |
1 | WeaponTree | Adds 1 to 3 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | one_hand_weapon 250 default 0 | |
21 | WeaponTree | Adds 1 to 4 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | one_hand_weapon 250 default 0 | |
46 | WeaponTree | Adds 2 to 6 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | one_hand_weapon 250 default 0 | |
65 | WeaponTree | Adds 3 to 7 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | one_hand_weapon 125 default 0 | |
77 | WeaponTree | Adds 5 to 8 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | one_hand_weapon 63 default 0 | |
1 | WeaponTree | Adds 2 to 6 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | two_hand_weapon 250 default 0 | |
21 | WeaponTree | Adds 3 to 8 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | two_hand_weapon 250 default 0 | |
46 | WeaponTree | Adds 3 to 10 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | two_hand_weapon 250 default 0 | |
65 | WeaponTree | Adds 5 to 13 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | two_hand_weapon 125 default 0 | |
77 | WeaponTree | Adds 6 to 15 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | two_hand_weapon 63 default 0 | |
8 | WeaponTree | Adds 1 to 5 Chaos Damage 15% chance to Poison on Hit | one_hand_weapon 125 default 0 | |
28 | WeaponTree | Adds 3 to 6 Chaos Damage 15% chance to Poison on Hit | one_hand_weapon 125 default 0 | |
44 | WeaponTree | Adds 7 to 9 Chaos Damage 15% chance to Poison on Hit | one_hand_weapon 125 default 0 | |
70 | WeaponTree | Adds 8 to 15 Chaos Damage 15% chance to Poison on Hit | one_hand_weapon 63 default 0 | |
85 | WeaponTree | Adds 18 to 28 Chaos Damage 15% chance to Poison on Hit | one_hand_weapon 31 default 0 | |
8 | WeaponTree | Adds 1 to 5 Chaos Damage 15% chance to Poison on Hit | two_hand_weapon 125 default 0 | |
28 | WeaponTree | Adds 5 to 8 Chaos Damage 15% chance to Poison on Hit | two_hand_weapon 125 default 0 | |
44 | WeaponTree | Adds 9 to 14 Chaos Damage 15% chance to Poison on Hit | two_hand_weapon 125 default 0 | |
70 | WeaponTree | Adds 15 to 24 Chaos Damage 15% chance to Poison on Hit | two_hand_weapon 63 default 0 | |
85 | WeaponTree | Adds 31 to 46 Chaos Damage 15% chance to Poison on Hit | two_hand_weapon 31 default 0 | |
8 | WeaponTree | Adds 1 to 3 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 default 0 | |
28 | WeaponTree | Adds 2 to 4 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 default 0 | |
44 | WeaponTree | Adds 4 to 6 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 default 0 | |
70 | WeaponTree | Adds 6 to 10 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
85 | WeaponTree | Adds 13 to 20 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage | two_hand_weapon 0 caster_unique_weapon 32 attack_dagger 0 wand 32 sceptre 32 dagger 32 default 0 | |
8 | WeaponTree | Adds 1 to 3 Chaos Damage to Spells 20% chance to Poison on Hit with Spell Damage | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 default 0 | |
28 | WeaponTree | Adds 3 to 6 Chaos Damage to Spells 20% chance to Poison on Hit with Spell Damage | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 default 0 | |
44 | WeaponTree | Adds 7 to 10 Chaos Damage to Spells 20% chance to Poison on Hit with Spell Damage | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 default 0 | |
70 | WeaponTree | Adds 11 to 17 Chaos Damage to Spells 20% chance to Poison on Hit with Spell Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
85 | WeaponTree | Adds 22 to 33 Chaos Damage to Spells 20% chance to Poison on Hit with Spell Damage | one_hand_weapon 0 caster_unique_weapon 32 attack_staff 0 staff 32 default 0 | |
8 | WeaponTree | Minions have 8% chance to Poison Enemies on Hit Minions deal 1 to 3 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
28 | WeaponTree | Minions have 8% chance to Poison Enemies on Hit Minions deal 2 to 4 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
44 | WeaponTree | Minions have 8% chance to Poison Enemies on Hit Minions deal 4 to 6 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
70 | WeaponTree | Minions have 8% chance to Poison Enemies on Hit Minions deal 6 to 10 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
85 | WeaponTree | Minions have 8% chance to Poison Enemies on Hit Minions deal 13 to 20 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 default 0 | |
8 | WeaponTree | Minions have 16% chance to Poison Enemies on Hit Minions deal 1 to 3 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
28 | WeaponTree | Minions have 16% chance to Poison Enemies on Hit Minions deal 3 to 6 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
44 | WeaponTree | Minions have 16% chance to Poison Enemies on Hit Minions deal 7 to 10 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
70 | WeaponTree | Minions have 16% chance to Poison Enemies on Hit Minions deal 11 to 17 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
85 | WeaponTree | Minions have 16% chance to Poison Enemies on Hit Minions deal 22 to 33 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 default 0 | |
34 | WeaponTree | Inflict Fire Exposure on Hit 25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit | weapon 300 default 0 | |
34 | WeaponTree | Inflict Cold Exposure on Hit 25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit | weapon 300 default 0 | |
34 | WeaponTree | Inflict Lightning Exposure on Hit 25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit | weapon 300 default 0 | |
75 | WeaponTree | Inflict Fire, Cold, and Lightning Exposure on Hit 25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit | weapon 300 default 0 | |
38 | WeaponTree | 6% chance to inflict Withered for 2 seconds on Hit 25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit | one_hand_weapon 150 default 0 | |
76 | WeaponTree | 10% chance to inflict Withered for 2 seconds on Hit 25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit | one_hand_weapon 150 default 0 | |
38 | WeaponTree | 10% chance to inflict Withered for 2 seconds on Hit 50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit | two_hand_weapon 150 default 0 | |
76 | WeaponTree | 15% chance to inflict Withered for 2 seconds on Hit 50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit | two_hand_weapon 150 default 0 | |
24 | WeaponTree | 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit | one_hand_weapon 300 shield 300 default 0 | |
55 | WeaponTree | 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit | one_hand_weapon 300 shield 300 default 0 | |
78 | WeaponTree | 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit | one_hand_weapon 300 shield 300 default 0 | |
24 | WeaponTree | 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit | two_hand_weapon 300 default 0 | |
55 | WeaponTree | 20% chance to Steal Power, Frenzy, and Endurance Charges on Hit | two_hand_weapon 300 default 0 | |
78 | WeaponTree | 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit | two_hand_weapon 300 default 0 | |
20 | WeaponTree | Minions have 10% chance to Blind on Hit with Attacks | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 default 0 | |
73 | WeaponTree | Minions have 15% chance to Blind on Hit with Attacks | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 default 0 | |
20 | WeaponTree | Minions have 20% chance to Blind on Hit with Attacks | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 default 0 | |
73 | WeaponTree | Minions have 30% chance to Blind on Hit with Attacks | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 default 0 | |
20 | WeaponTree | Minions have 10% chance to Hinder Enemies on Hit with Spells | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 default 0 | |
73 | WeaponTree | Minions have 15% chance to Hinder Enemies on Hit with Spells | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 default 0 | |
20 | WeaponTree | Minions have 20% chance to Hinder Enemies on Hit with Spells | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 default 0 | |
73 | WeaponTree | Minions have 30% chance to Hinder Enemies on Hit with Spells | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 default 0 | |
25 | WeaponTree | Minions have 8% chance to Poison Enemies on Hit 20% increased Poison Duration on you | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
78 | WeaponTree | Minions have 12% chance to Poison Enemies on Hit 20% increased Poison Duration on you | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
25 | WeaponTree | Minions have 16% chance to Poison Enemies on Hit 40% increased Poison Duration on you | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
78 | WeaponTree | Minions have 24% chance to Poison Enemies on Hit 40% increased Poison Duration on you | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 15 Life Gain On Hit | one_hand_weapon 100 shield 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 15 Life Gain On Hit | two_hand_weapon 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 15 Life Gain On Hit | one_hand_weapon 25 shield 25 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 15 Life Gain On Hit | two_hand_weapon 25 default 0 | |
1 | WeaponTree | Knockback direction is reversed with Cyclone and Sweep Knock Enemies Back on hit with Cyclone and Sweep | ranged 0 shield 500 weapon 1000 default 0 | |
1 | WeaponTree | 30% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit Blade Vortex and Blade Blast deal no Non-Physical Damage | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | 60% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit Blade Vortex and Blade Blast deal no Non-Physical Damage | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 | |
1 | WeaponTree | Summoned Carrion Golems Impale on Hit if you have the same number of them as Summoned Chaos Golems Summoned Chaos Golems Impale on Hit if you have the same number of them as Summoned Stone Golems Summoned Stone Golems Impale on Hit if you have the same number of them as Summoned Carrion Golems | minion_unique_weapon 1000 weapon_can_roll_minion_modifiers 1000 focus_can_roll_minion_modifiers 1000 default 0 | |
of Haunting | 16 | Suffix | (15–25)% chance to Poison on Hit poison chaos ailment | necropolis_gloves 500 default 0 |
of Haunting | 16 | Suffix | (15–25)% Global chance to Blind Enemies on hit | necropolis_gloves 500 default 0 |
of Haunting | 34 | Suffix | Attacks have (15–25)% chance to Maim on Hit attack | necropolis_gloves 500 default 0 |
of Haunting | 34 | Suffix | (15–25)% chance to Hinder Enemies on Hit with Spells caster | necropolis_gloves 500 default 0 |
of Haunting | 45 | Suffix | Melee Attacks Knock Enemies Back on Hit attack | necropolis_gloves 250 default 0 |
of Haunting | 38 | Suffix | (15–25)% chance to Intimidate Enemies for 4 seconds on Hit with Attacks attack | necropolis_gloves 250 default 0 |
of Haunting | 38 | Suffix | (15–25)% chance to Unnerve Enemies for 4 seconds on Hit with Spells caster | necropolis_gloves 250 default 0 |
Enchantment Modifier /31
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Word of Blades | 32 | Enchantment | Trigger Word of Blades on Hit | gloves 100 default 0 |
Enchantment Edict of Blades | 53 | Enchantment | Trigger Edict of Blades on Hit | gloves 100 default 0 |
Enchantment Decree of Blades | 66 | Enchantment | Trigger Decree of Blades on Hit | gloves 100 default 0 |
Enchantment Commandment of Blades | 75 | Enchantment | Trigger Commandment of Blades on Hit | gloves 100 default 0 |
Enchantment Word of Flames | 32 | Enchantment | Trigger Word of Flames on Hit | gloves 100 default 0 |
Enchantment Edict of Flames | 53 | Enchantment | Trigger Edict of Flames on Hit | gloves 100 default 0 |
Enchantment Decree of Flames | 66 | Enchantment | Trigger Decree of Flames on Hit | gloves 100 default 0 |
Enchantment Commandment of Flames | 75 | Enchantment | Trigger Commandment of Flames on Hit | gloves 100 default 0 |
Enchantment Word of Force | 32 | Enchantment | Trigger Word of Force on Hit | gloves 100 default 0 |
Enchantment Edict of Force | 53 | Enchantment | Trigger Edict of Force on Hit | gloves 100 default 0 |
Enchantment Decree of Force | 66 | Enchantment | Trigger Decree of Force on Hit | gloves 100 default 0 |
Enchantment Commandment of Force | 75 | Enchantment | Trigger Commandment of Force on Hit | gloves 100 default 0 |
Enchantment Word of the Tempest | 32 | Enchantment | Trigger Word of the Tempest on Hit | gloves 100 default 0 |
Enchantment Edict of the Tempest | 53 | Enchantment | Trigger Edict of the Tempest on Hit | gloves 100 default 0 |
Enchantment Decree of the Tempest | 66 | Enchantment | Trigger Decree of the Tempest on Hit | gloves 100 default 0 |
Enchantment Commandment of the Tempest | 75 | Enchantment | Trigger Commandment of the Tempest on Hit | gloves 100 default 0 |
Enchantment Word of Fury | 32 | Enchantment | Trigger Word of Fury on Hit | gloves 100 default 0 |
Enchantment Edict of Fury | 53 | Enchantment | Trigger Edict of Fury on Hit | gloves 100 default 0 |
Enchantment Decree of Fury | 66 | Enchantment | Trigger Decree of Fury on Hit | gloves 100 default 0 |
Enchantment Commandment of Fury | 75 | Enchantment | Trigger Commandment of Fury on Hit | gloves 100 default 0 |
Enchantment Caustic Arrow Wither On Hit 1 | 66 | Enchantment | Caustic Arrow has 14% chance to inflict Withered on Hit for 2 seconds base Duration attack | helmet 75 default 0 |
Enchantment Caustic Arrow Wither On Hit 2 | 75 | Enchantment | Caustic Arrow has 20% chance to inflict Withered on Hit for 2 seconds base Duration attack | helmet 75 default 0 |
Enchantment Puncture Maim On Hit Percent Chance 1 | 66 | Enchantment | 20% Chance for Puncture to Maim on hit attack | helmet 100 default 0 |
Enchantment Puncture Maim On Hit Percent Chance 2 | 75 | Enchantment | 30% Chance for Puncture to Maim on hit attack | helmet 100 default 0 |
Enchantment Sweep Endurance Charge on Hit Chance 1 | 66 | Enchantment | Sweep has a 20% chance to grant an Endurance Charge on Hit attack | helmet 0 default 0 |
Enchantment Sweep Endurance Charge on Hit Chance 2 | 75 | Enchantment | Sweep has a 30% chance to grant an Endurance Charge on Hit attack | helmet 0 default 0 |
Enchantment Sweep Endurance Charge on Hit Chance 1 | 66 | Enchantment | Sweep has a 20% chance to grant an Endurance Charge on Hit attack | helmet 100 default 0 |
Enchantment Sweep Endurance Charge on Hit Chance 2 | 75 | Enchantment | Sweep has a 30% chance to grant an Endurance Charge on Hit attack | helmet 100 default 0 |
Enchantment Venom Gyre Withering On Hit Chance 1 | 66 | Enchantment | Venom Gyre has a 12% chance to inflict Withered for 2 seconds on Hit attack | helmet 100 default 0 |
Enchantment Venom Gyre Withering On Hit Chance 2 | 75 | Enchantment | Venom Gyre has a 20% chance to inflict Withered for 2 seconds on Hit attack | helmet 100 default 0 |
Enchantment Arcanist Brand Unnerve 1 | 75 | Enchantment | Spells Triggered by Arcanist Brand Unnerve enemies on Hit for 4 seconds caster | helmet 100 default 0 |
Monsters mods /101
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | Curse Enemies with Vulnerability on Hit caster curse | ||
1 | Unique | 20% chance to Curse Enemies with Vulnerability on Hit caster curse | ||
1 | Unique | curse on hit level projectile weakness [1] caster curse | ||
of Endurance | 1 | Unique | 50% chance to gain an Endurance Charge on Hit | not_str 0 default 1000 |
of Frenzy | 1 | Unique | 50% chance to gain a Frenzy Charge on Hit | not_dex 0 default 1000 |
1 | Unique | 25% chance to gain a Frenzy Charge on Hit | ||
of Power | 1 | Unique | 50% chance to gain a Power Charge on Hit | not_int 0 default 1000 |
1 | Unique | 50% chance to gain a Power Charge on Hit | ||
1 | Unique | 50% chance to gain a Frenzy Charge on Hit | ||
1 | Unique | 50% chance to gain an Endurance Charge on Hit | ||
1 | Unique | 100% chance to gain a Frenzy Charge on Hit map related item drop chance +% final from league [-40] | ||
1 | Unique | 100% chance to gain a Power Charge on Hit map related item drop chance +% final from league [-40] | ||
1 | Unique | 100% chance to gain an Endurance Charge on Hit map related item drop chance +% final from league [-40] | ||
1 | Unique | 33% chance to Poison on Hit poison chaos ailment | ||
1 | Unique | Attacks have 25% chance to Maim on Hit attack | ||
1 | Unique | Curse Enemies with Enfeeble on Hit caster curse | ||
1 | Unique | Curse Enemies with Temporal Chains on Hit caster curse | ||
1 | Unique | 25% chance to Curse Enemies with Temporal Chains on Hit caster curse | ||
1 | Unique | 50% chance to Curse Enemies with Vulnerability on Hit caster curse | ||
1 | Unique | 50% chance to Curse Enemies with Flammability on Hit caster curse | ||
1 | Unique | chance to apply suppression on hit % [20] | ||
Nullifier | 25 | Nemesis | remove charges on hit % [100] remove flask effects on hit % [100] | caster 0 rare 400 default 0 |
Bringer of Weakness | 4 | Nemesis | Curse Enemies with Enfeeble on Hit caster curse | rare 800 default 0 |
Bringer of Fragility | 1 | Nemesis | Curse Enemies with Vulnerability on Hit caster curse | rare 600 default 0 |
Chronophage | 25 | Nemesis | Curse Enemies with Temporal Chains on Hit caster curse | rare 400 default 0 |
Vine Snare | 15 | Nemesis | attach vines to defender on hit % chance [100] | rare 800 default 0 |
Toxic | 18 | Unique | 30% increased Poison Duration Poison on Hit 30% increased Damage with Poison All Damage from Hits can Poison +25% Chaos Resistance against Damage Over Time | no_common_monster_mods 0 magic 0 default 1500 |
Frostwoven | 1 | Unique | 50% increased Cold Damage +50% to Cold Resistance Gain 50% of Physical Damage as Extra Cold Damage 25% of Physical Damage Converted to Cold Damage Inflict Cold Exposure on Hit cold ailment effect on self +% [-50] | no_common_monster_mods 0 default 5000 |
Deadly | 24 | Unique | You take 50% reduced Extra Damage from Critical Strikes All hits are Critical Strikes 100% Global chance to Blind Enemies on hit 100% increased Blind Effect | no_common_monster_mods 0 immobile 0 no_shroud_walker 0 default 800 |
Flamewoven | 1 | Unique | 50% increased Fire Damage +50% to Fire Resistance Gain 50% of Physical Damage as Extra Fire Damage 25% of Physical Damage Converted to Fire Damage Inflict Fire Exposure on Hit scorch ailment effect on self +% [-50] | no_common_monster_mods 0 default 5000 |
Stormwoven | 1 | Unique | 50% increased Lightning Damage +50% to Lightning Resistance Gain 50% of Physical Damage as Extra Lightning Damage 25% of Physical Damage Converted to Lightning Damage Inflict Lightning Exposure on Hit lightning ailment effect on self +% [-50] | no_common_monster_mods 0 default 5000 |
of Stunning | 24 | Unique | 40% increased Global Physical Damage 100% increased Global Accuracy Rating Always Stuns Enemies on Hit 30% reduced Attack and Cast Speed 20% increased Character Size 250% increased Stun Threshold 25% chance to double Stun Duration Extra gore | no_common_monster_mods 0 caster 0 magic 0 default 3000 |
of Drought | 46 | Unique | Regenerate 1.5% of Life per second Flasks gain -6 Charges every 3 seconds dropped items are converted to utility flasks [1] remove enemy flask charge on hit % chance [100] | magic 0 default 200 |
Entangling | 18 | Unique | +25% to Chaos Resistance Poison on Hit All Damage from Hits can Poison dropped items are converted to jewels [1] | magic 0 default 200 |
of Corruption | 46 | Unique | base corrupt blood when hit % average damage to deal per minute per stack [60] corrupted blood on hit % average damage to deal per minute per stack [120] corrupted blood on hit duration [4000] corrupted blood on hit num stacks [1] dropped items are corrupted [1] | magic 0 default 200 |
Toxic | 18 | Unique | 30% increased Poison Duration Poison on Hit 30% increased Damage with Poison All Damage from Hits can Poison +25% Chaos Resistance against Damage Over Time | no_common_monster_mods 0 rare 0 default 1500 |
of Corruption | 46 | Unique | base corrupt blood when hit % average damage to deal per minute per stack [60] corrupted blood on hit % average damage to deal per minute per stack [120] corrupted blood on hit duration [4000] corrupted blood on hit num stacks [1] dropped items are corrupted [0] | rare 0 default 800 |
1 | Unique | 30% increased Poison Duration Poison on Hit 30% increased Damage with Poison All Damage from Hits can Poison | ||
1 | Unique | 100% Global chance to Blind Enemies on hit | ||
Blasphemer's Touch | 1 | Torment | apply X random curses on hit [1] caster curse | default 1000 |
Blasphemer's Grip | 1 | Torment | You can apply an additional Curse Hex Reflection 50% increased Effect of your Curses apply X random curses on hit [2] caster curse | default 1000 |
Alchemist's Touch | 1 | Torment | +15% to Chaos Resistance Poison on Hit poison chaos resistance ailment | default 1000 |
Alchemist's Grip | 1 | Torment | +30% to Chaos Resistance 35% of Physical Damage Converted to Chaos Damage Poison on Hit bleed poison damage physical chaos resistance ailment | default 1000 |
Thief's Touch | 1 | Torment | removes % mana on hit [10] resource mana | default 1000 |
Thief's Grip | 1 | Torment | Steal Power, Frenzy, and Endurance Charges on Hit monster drop additional rings amulets [5,10] remove flask effects on hit % [100] removes % mana on hit [20] resource mana | default 1000 |
Spy's Touch | 1 | Torment | 25% Global chance to Blind Enemies on hit | default 1000 |
1 | Unique | torment embezzler debuff on hit recovery speed +% [-50] | default 1000 | |
1 | Unique | torment embezzler debuff on hit recovery speed +% [-100] | default 1000 | |
Bootlegger's Grip | 1 | Torment | 50% chance to gain a Power Charge on Hit | |
Buccaneer's Grip | 1 | Torment | 50% chance to gain a Frenzy Charge on Hit | |
Shared Boon | 1 | Bloodlines | 100% chance to gain an Endurance Charge on Hit monster share charges with pack [1] | |
Shared Boon | 1 | Bloodlines | 100% chance to gain a Frenzy Charge on Hit monster share charges with pack [1] | |
Shared Boon | 1 | Bloodlines | 100% chance to gain a Power Charge on Hit monster share charges with pack [1] | |
1 | Unique | You can apply 4 additional Curses Hex Reflection apply X random curses on hit [0] caster curse | ||
1 | Unique | 100% chance to gain an Endurance Charge on Hit monster share charges with pack [1] | ||
1 | Unique | 100% chance to gain an Endurance Charge on Hit | ||
Clutching Talisman | 1 | Talisman | Poison on Hit Gain 10% of Maximum Life as Extra Maximum Energy Shield poison defences chaos ailment | |
1 | Unique | 200% increased Poison Duration Poison on Hit poison chaos ailment | ||
1 | Unique | 100% increased Poison Duration Poison on Hit poison chaos ailment | ||
1 | Unique | Poison on Hit poison chaos ailment | ||
1 | Unique | Attacks cause Bleeding 35% chance for Attacks to Maim on Hit against Bleeding Enemies bleed physical attack ailment | ||
1 | Unique | corrupted blood on hit % average damage to deal per minute per stack [600] corrupted blood on hit duration [4000] maim on hit % with at least 3 stacks of corrupted blood [100] bleed damage physical ailment | ||
1 | Unique | Melee Attacks Poison on Hit poison chaos attack ailment | ||
1 | Unique | global maim on hit [1] attack | ||
1 | Unique | Attacks have 20% chance to Maim on Hit attack | ||
1 | Unique | Attacks have 15% chance to Maim on Hit attack | ||
1 | Unique | 50% increased Attack Speed 50% increased Cast Speed 50% increased Movement Speed Knock Enemies back on Hit 400% increased Knockback Distance attack caster speed | ||
1 | Unique | drop ground tar on hit % [35] | ||
Deep One's Presence | 20 | Bestiary | 50% increased maximum Life Gain 60% of Physical Damage as Extra Lightning Damage 25% Global chance to Blind Enemies on hit % increased Rarity of Items Dropped resource life damage physical elemental lightning | bestiary_deep 100 default 0 |
Fenumal Presence | 20 | Bestiary | 50% increased maximum Life Poison on Hit % increased Rarity of Items Dropped Gain 25% of Non-Chaos Damage as extra Chaos Damage poison resource life damage chaos ailment | bestiary_caverns 100 default 0 |
1 | Unique | kill and delete on hit [1] | ||
1 | Unique | 100% chance to gain a Frenzy Charge on Hit | ||
1 | Unique | 50% chance to Impale Enemies on Hit with Attacks physical attack | ||
1 | Unique | 100% chance to gain a Power Charge on Hit | ||
1 | Unique | Hinder Enemies on Hit with Spells caster | ||
Graverobber's Touch | 1 | Torment | 5% Global chance to Blind Enemies on hit | |
Graverobber's Grip | 1 | Torment | 5% Global chance to Blind Enemies on hit from league item rarity +% permyriad [0] possessed monster drop item template for unique item [100] | |
Wasting Touch | 1 | Delirium | affliction monster debuff energy shield recovery rate +% on hit [-9] affliction monster debuff life recovery rate +% on hit [-9] resource life defences | |
Paralysing Touch | 1 | Delirium | affliction monster debuff action speed +% on hit [-6] speed | |
Eroding Touch | 1 | Delirium | affliction monster debuff damage taken +% on hit [6] damage | |
Diluting Touch | 1 | Delirium | affliction monster debuff flask charges gained +% on hit [-9] affliction monster debuff flask effect +% on hit [-9] | |
1 | Unique | remove % of current energy shield on hit [10] remove % of current mana on hit [10] | ||
Crushing | 6 | Prefix | Crush on Hit | default 5000 |
of Flames | 1 | Suffix | Gain 50% of Physical Damage as Extra Fire Damage Inflict Fire Exposure on Hit, applying -25% to Fire Resistance | cold_affinity 0 lightning_affinity 0 default 5000 |
of Rime | 1 | Suffix | Gain 50% of Physical Damage as Extra Cold Damage Inflict Cold Exposure on Hit, applying -25% to Cold Resistance | fire_affinity 0 lightning_affinity 0 default 5000 |
of Electricity | 1 | Suffix | Gain 50% of Physical Damage as Extra Lightning Damage Inflict Lightning Exposure on Hit, applying -25% to Lightning Resistance | fire_affinity 0 cold_affinity 0 default 5000 |
of Venom | 34 | Suffix | Poison on Hit | physical_affinity 2500 default 0 |
of Impact | 34 | Suffix | Always Stuns Enemies on Hit | magic 0 default 1500 |
of Frenzy | 24 | Suffix | 100% chance to gain a Frenzy Charge on Hit | default 2000 |
of Blinding | 24 | Suffix | 100% Global chance to Blind Enemies on hit 100% increased Blind Effect | default 1500 |
of Enervation | 34 | Suffix | remove charges on hit % [100] | default 800 |
Corrupting | 46 | Prefix | base corrupt blood when hit % average damage to deal per minute per stack [60] corrupted blood on hit % average damage to deal per minute per stack [120] corrupted blood on hit duration [4000] corrupted blood on hit num stacks [1] | default 500 |
1 | Unique | 20% reduced Movement Speed Knock Enemies back on Hit 100% increased Knockback Distance | ||
1 | Unique | Inflict 3 Grasping Vines on Hit | ||
1 | Unique | remove enemy flask charge on hit % chance [50] | ||
1 | Unique | removes % mana on hit [2] | ||
Contemptuous | 1 | Unique | 50% chance to Impale Enemies on Hit with Attacks | |
1 | Unique | Crush on Hit physical | ||
1 | Unique | 5% chance to grant a Frenzy Charge to nearby Allies on Hit | ||
1 | Unique | Inflict Withered for 2 seconds on Hit | ||
1 | Unique | 100% chance to Taunt on Hit |
Abyss Jewel mods /13
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Blinding | 32 | Suffix | (3–4)% chance to Blind Enemies on Hit with Attacks attack | abyss_jewel_ranged 800 abyss_jewel_melee 800 default 0 |
of Blinding | 65 | Suffix | (5–6)% chance to Blind Enemies on Hit with Attacks attack | abyss_jewel_ranged 400 abyss_jewel_melee 400 default 0 |
of Taunting | 32 | Suffix | (3–5)% chance to Taunt Enemies on Hit with Attacks attack | abyss_jewel_melee 800 default 0 |
of Taunting | 65 | Suffix | (6–8)% chance to Taunt Enemies on Hit with Attacks attack | abyss_jewel_melee 400 default 0 |
of Hindering | 32 | Suffix | (3–5)% chance to Hinder Enemies on Hit with Spells caster | abyss_jewel_caster 800 default 0 |
of Hindering | 65 | Suffix | (6–8)% chance to Hinder Enemies on Hit with Spells caster | abyss_jewel_caster 400 default 0 |
of Stifling | 32 | Suffix | Minions have (3–4)% chance to Blind on Hit with Attacks attack minion | abyss_jewel_summoner 800 default 0 |
of Stifling | 65 | Suffix | Minions have (5–6)% chance to Blind on Hit with Attacks attack minion | abyss_jewel_summoner 400 default 0 |
of Distraction | 32 | Suffix | Minions have (3–5)% chance to Taunt on Hit with Attacks attack minion | abyss_jewel_summoner 800 default 0 |
of Distraction | 65 | Suffix | Minions have (6–8)% chance to Taunt on Hit with Attacks attack minion | abyss_jewel_summoner 400 default 0 |
of Delaying | 32 | Suffix | Minions have (3–5)% chance to Hinder Enemies on Hit with Spells caster minion | abyss_jewel_summoner 800 default 0 |
of Delaying | 65 | Suffix | Minions have (6–8)% chance to Hinder Enemies on Hit with Spells caster minion | abyss_jewel_summoner 400 default 0 |
of Venom | 60 | Suffix | Minions have (10–15)% chance to Poison Enemies on Hit poison chaos minion ailment | abyss_jewel_summoner 400 default 0 |
Fossil mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Underground | 1 | Suffix | 15% chance to Intimidate Enemies for 4 seconds on Hit attack | abyss_jewel 0 jewel 0 weapon 2000 default 0 |
of the Underground | 1 | Suffix | Curse Enemies with Despair on Hit caster curse | abyss_jewel 0 jewel 0 one_hand_weapon 2000 default 0 |
of the Underground | 1 | Suffix | Curse Enemies with Despair on Hit caster curse | abyss_jewel 0 jewel 0 two_hand_weapon 2000 default 0 |
of the Underground | 1 | Suffix | (4–6)% Global chance to Blind Enemies on hit | abyss_jewel 0 jewel 0 shield 0 body_armour 0 boots 0 helmet 0 dex_armour 2000 dex_int_armour 2000 str_dex_armour 2000 default 0 |
Map mods /44
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Venom | 1 | Suffix | Monsters Poison on Hit 10% increased Quantity of Items found in this Area poison chaos ailment | uber_tier_map 0 secret_area 1000 default 0 |
of Venom | 1 | Suffix | Monsters Poison on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size poison chaos ailment | uber_tier_map 0 secret_area 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1000 |
of Venom | 1 | Suffix | Monsters Poison on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area poison chaos ailment | uber_tier_map 0 secret_area 0 maven_map 1000 primordial_map 1000 default 0 |
of Venom | 1 | Suffix | Monsters Poison on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size poison chaos ailment | uber_tier_map 0 secret_area 0 expedition_logbook 1000 default 0 |
Profane | 1 | Prefix | Monsters gain (21–25)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical chaos | uber_tier_map 0 mid_tier_map 500 expedition_logbook 0 primordial_map 0 default 0 |
Profane | 73 | Prefix | Monsters gain (21–25)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical chaos | uber_tier_map 0 top_tier_map 0 expedition_logbook 500 default 0 |
Profane | 1 | Prefix | Monsters gain (31–35)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical chaos | uber_tier_map 0 top_tier_map 500 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
Profane | 1 | Prefix | Monsters gain (31–35)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area damage physical chaos | uber_tier_map 0 top_tier_map 0 maven_map 500 primordial_map 500 default 0 |
Profane | 78 | Prefix | Monsters gain (31–35)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical chaos | uber_tier_map 0 top_tier_map 0 expedition_logbook 500 default 0 |
Empowered | 1 | Prefix | Monsters have a 15% chance to Ignite, Freeze and Shock on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental fire cold lightning ailment | uber_tier_map 0 mid_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
Empowered | 1 | Prefix | Monsters have a 10% chance to Ignite, Freeze and Shock on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental fire cold lightning ailment | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
Empowered | 73 | Prefix | Monsters have a 15% chance to Ignite, Freeze and Shock on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental fire cold lightning ailment | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
Empowered | 1 | Prefix | Monsters have a 20% chance to Ignite, Freeze and Shock on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental fire cold lightning ailment | uber_tier_map 0 top_tier_map 800 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
Empowered | 1 | Prefix | Monsters have a 20% chance to Ignite, Freeze and Shock on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area elemental fire cold lightning ailment | uber_tier_map 0 top_tier_map 0 maven_map 800 primordial_map 800 default 0 |
Empowered | 78 | Prefix | Monsters have a 20% chance to Ignite, Freeze and Shock on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental fire cold lightning ailment | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
of Frenzy | 1 | Suffix | Monsters gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | uber_tier_map 0 secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 800 |
of Frenzy | 1 | Suffix | Monsters gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area | uber_tier_map 0 secret_area 0 unique_map 0 maven_map 800 primordial_map 800 default 0 |
of Frenzy | 1 | Suffix | Monsters gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | uber_tier_map 0 secret_area 0 unique_map 0 expedition_logbook 800 default 0 |
of Endurance | 1 | Suffix | Monsters gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | uber_tier_map 0 secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 800 |
of Endurance | 1 | Suffix | Monsters gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area | uber_tier_map 0 secret_area 0 unique_map 0 maven_map 800 primordial_map 800 default 0 |
of Endurance | 1 | Suffix | Monsters gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | uber_tier_map 0 secret_area 0 unique_map 0 expedition_logbook 800 default 0 |
of Power | 1 | Suffix | Monsters gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | uber_tier_map 0 secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 800 |
of Power | 1 | Suffix | Monsters gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area | uber_tier_map 0 secret_area 0 unique_map 0 maven_map 800 primordial_map 800 default 0 |
of Power | 1 | Suffix | Monsters gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | uber_tier_map 0 secret_area 0 unique_map 0 expedition_logbook 800 default 0 |
Impaling | 1 | Prefix | Monsters' Attacks have 25% chance to Impale on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size | uber_tier_map 0 primordial_map 0 low_tier_map 800 default 0 |
Impaling | 1 | Prefix | Monsters' Attacks have 40% chance to Impale on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size | uber_tier_map 0 primordial_map 0 mid_tier_map 800 default 0 |
Impaling | 1 | Prefix | Monsters' Attacks have 60% chance to Impale on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size | uber_tier_map 0 primordial_map 0 top_tier_map 800 default 0 |
Impaling | 1 | Prefix | Monsters' Attacks have 60% chance to Impale on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area | uber_tier_map 0 maven_map 800 primordial_map 800 default 0 |
Impaling | 1 | Prefix | Monsters' Attacks have 15% chance to Impale on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size | uber_tier_map 0 expedition_logbook 800 default 0 |
Impaling | 68 | Prefix | Monsters' Attacks have 25% chance to Impale on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size | uber_tier_map 0 expedition_logbook 800 default 0 |
Impaling | 73 | Prefix | Monsters' Attacks have 40% chance to Impale on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size | uber_tier_map 0 expedition_logbook 800 default 0 |
Impaling | 78 | Prefix | Monsters' Attacks have 60% chance to Impale on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size | uber_tier_map 0 expedition_logbook 800 default 0 |
of Blinding | 1 | Suffix | Monsters Blind on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | uber_tier_map 0 secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 650 |
of Blinding | 1 | Suffix | Monsters Blind on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area | uber_tier_map 0 maven_map 650 primordial_map 650 default 0 |
of Blinding | 1 | Suffix | Monsters Blind on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | uber_tier_map 0 expedition_logbook 650 default 0 |
of Carnage | 1 | Suffix | Monsters Maim on Hit with Attacks 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | uber_tier_map 0 secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 600 |
of Carnage | 1 | Suffix | Monsters Maim on Hit with Attacks 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area | uber_tier_map 0 maven_map 600 primordial_map 600 default 0 |
of Carnage | 1 | Suffix | Monsters Maim on Hit with Attacks 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | uber_tier_map 0 expedition_logbook 600 default 0 |
of Impedance | 1 | Suffix | Monsters Hinder on Hit with Spells 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | uber_tier_map 0 secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 600 |
of Impedance | 1 | Suffix | Monsters Hinder on Hit with Spells 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area | uber_tier_map 0 maven_map 600 primordial_map 600 default 0 |
of Impedance | 1 | Suffix | Monsters Hinder on Hit with Spells 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | uber_tier_map 0 expedition_logbook 600 default 0 |
of Enervation | 1 | Suffix | Monsters steal Power, Frenzy and Endurance charges on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | uber_tier_map 0 secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 800 |
of Enervation | 1 | Suffix | Monsters steal Power, Frenzy and Endurance charges on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area | uber_tier_map 0 maven_map 800 primordial_map 800 default 0 |
of Enervation | 1 | Suffix | Monsters steal Power, Frenzy and Endurance charges on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | uber_tier_map 0 expedition_logbook 800 default 0 |
Delve Area mods /22
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters Poison on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size poison chaos ailment | default 1000 | |
92 | DelveArea | Monsters gain (21–25)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical chaos | default 500 | |
173 | DelveArea | Monsters gain (31–35)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical chaos | default 500 | |
20 | DelveArea | Monsters' Attacks have 15% chance to Impale on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size | default 1000 | |
52 | DelveArea | Monsters' Attacks have 25% chance to Impale on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size | default 1000 | |
92 | DelveArea | Monsters' Attacks have 40% chance to Impale on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size | default 1000 | |
173 | DelveArea | Monsters' Attacks have 60% chance to Impale on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size | default 1000 | |
20 | DelveArea | Monsters Blind on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 1000 | |
20 | DelveArea | Monsters Maim on Hit with Attacks 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 1000 | |
20 | DelveArea | Monsters Hinder on Hit with Spells 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 1000 | |
1 | DelveArea | Monsters have (30–60)% chance to gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1000 | |
52 | DelveArea | Monsters gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1000 | |
1 | DelveArea | Monsters have (30–60)% chance to gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1000 | |
52 | DelveArea | Monsters gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1000 | |
1 | DelveArea | Monsters have (30–60)% chance to gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1000 | |
52 | DelveArea | Monsters gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1000 | |
1 | DelveArea | Monsters have a (10–15)% chance to Ignite, Freeze and Shock on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental fire cold lightning ailment | default 1000 | |
52 | DelveArea | Monsters have a (16–25)% chance to Ignite, Freeze and Shock on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental fire cold lightning ailment | default 1000 | |
173 | DelveArea | Monsters have a (26–35)% chance to Ignite, Freeze and Shock on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental fire cold lightning ailment | default 1000 | |
1 | DelveArea | Monsters steal Power, Frenzy and Endurance charges on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 250 | |
52 | DelveArea | Monsters steal Power, Frenzy and Endurance charges on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 250 | |
173 | DelveArea | Monsters steal Power, Frenzy and Endurance charges on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 250 |
Heist Area mods /19
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Profane | 73 | Prefix | Monsters gain (21–25)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 500 |
Profane | 78 | Prefix | Monsters gain (31–35)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 500 |
Empowered | 73 | Prefix | Monsters have a 15% chance to Ignite, Freeze and Shock on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] ailment | default 800 |
Empowered | 78 | Prefix | Monsters have a 20% chance to Ignite, Freeze and Shock on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] ailment | default 800 |
Impaling | 46 | Prefix | Monsters' Attacks have 15% chance to Impale on Hit heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 800 |
Impaling | 68 | Prefix | Monsters' Attacks have 25% chance to Impale on Hit heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 800 |
Impaling | 73 | Prefix | Monsters' Attacks have 40% chance to Impale on Hit heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 800 |
Impaling | 78 | Prefix | Monsters' Attacks have 60% chance to Impale on Hit heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 800 |
of Venom | 1 | Suffix | Monsters Poison on Hit heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] poison chaos ailment | default 1000 |
of Frenzy | 1 | Suffix | Monsters have (30–60)% chance to gain a Frenzy Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Frenzy | 68 | Suffix | Monsters gain a Frenzy Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Endurance | 1 | Suffix | Monsters have (30–60)% chance to gain an Endurance Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Endurance | 68 | Suffix | Monsters gain an Endurance Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Power | 1 | Suffix | Monsters have (30–60)% chance to gain a Power Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Power | 68 | Suffix | Monsters gain a Power Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Blinding | 46 | Suffix | Monsters Blind on Hit heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] | default 650 |
of Carnage | 46 | Suffix | Monsters Maim on Hit with Attacks heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] | default 600 |
of Impedance | 46 | Suffix | Monsters Hinder on Hit with Spells heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] | default 600 |
of Enervation | 46 | Suffix | Monsters steal Power, Frenzy and Endurance charges on Hit heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] | default 800 |
Veiled mods /6
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | (120–139)% increased Physical Damage (21–25)% chance to Impale Enemies on Hit with Attacks damage physical attack | wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
Chosen | 60 | Prefix | (120–139)% increased Physical Damage (21–25)% chance to cause Bleeding on Hit bleed damage physical attack ailment | wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
Chosen | 60 | Prefix | (120–139)% increased Physical Damage (21–25)% chance to Blind Enemies on hit damage physical attack | wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
Chosen | 60 | Prefix | (120–139)% increased Physical Damage (21–25)% chance to Poison on Hit bleed poison damage physical chaos attack ailment | wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
Tora's | 60 | Prefix | Adds (12–14) to (18–20) Physical Damage 40% chance to cause Bleeding on Hit bleed damage physical attack ailment | one_hand_weapon 2000 default 0 |
Tora's | 60 | Prefix | Adds (17–20) to (26–28) Physical Damage 40% chance to cause Bleeding on Hit bleed damage physical attack ailment | two_hand_weapon 2000 default 0 |
Crafting Bench /16
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(81–85)% increased Physical Damage (13–15)% chance to Impale Enemies on Hit with Attacks | 3x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to Impale Enemies on Hit with Attacks | 3x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to Impale Enemies on Hit with Attacks | 8x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(81–85)% increased Physical Damage (13–15)% chance to cause Bleeding on Hit | 3x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to cause Bleeding on Hit | 3x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to cause Bleeding on Hit | 8x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(81–85)% increased Physical Damage (13–15)% chance to Blind Enemies on hit | 3x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to Blind Enemies on hit | 3x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to Blind Enemies on hit | 8x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(81–85)% increased Physical Damage (13–15)% chance to Poison on Hit | 3x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to Poison on Hit | 3x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to Poison on Hit | 8x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
Adds (11–13) to (16–17) Physical Damage 35% chance to cause Bleeding on Hit | 2x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
Adds (14–16) to (18–20) Physical Damage 40% chance to cause Bleeding on Hit | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
Adds (7–8) to (10–11) Physical Damage 35% chance to cause Bleeding on Hit | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | Betrayal Unveil |
Adds (9–11) to (12–14) Physical Damage 40% chance to cause Bleeding on Hit | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
Misc mods /86
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | 25% chance to Poison on Hit during Effect poison chaos ailment | ||
of Fending | 1 | Jewel | Suffix | (4–6)% chance to Knock Enemies Back on hit | default 250 |
of Poisoning | 1 | Jewel | Suffix | (6–8)% increased Poison Duration (3–5)% chance to Poison on Hit poison chaos ailment | not_dex 250 default 350 |
of Impaling | 1 | Jewel | Suffix | (5–7)% chance to Impale Enemies on Hit with Attacks physical attack | not_str 250 default 350 |
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit attack | ||
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Caustic Arrow has a 50% chance on Hit to Poison Enemies on Caustic Ground poison chaos attack ailment | ||
1 | Jewel | Unique | Traps and Mines have a 25% chance to Poison on Hit poison chaos ailment | ||
46 | ExpeditionRelic | Prefix | Runic Monsters apply a random Hex on Hit | default 1000 | |
46 | ExpeditionRelic | Prefix | Runic Monsters inflict Petrification for 2 seconds on Hit | default 100 | |
1 | ExpeditionRelic | Prefix | Monsters Impale Enemies on Hit with Attacks Monsters have 100% increased Impale Effect | default 1000 | |
20 | ExpeditionRelic | Prefix | All Damage from Monsters' Hits can Poison Monsters have 100% increased Poison Duration Monsters Poison on Hit | default 1000 | |
1 | ExpeditionRelic | Prefix | Monsters Kill things with 20% or lower Life on Hit | default 1000 | |
1 | PrimordialAltar | Unique | Gain (50–80)% of Physical Damage as Extra Cold Damage Cover Enemies in Frost on Hit | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | 100% Global chance to Blind Enemies on hit (100–200)% increased Blind Effect | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | 100% chance to remove a random Charge from Enemy on Hit | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Inflict 1 Grasping Vine on Hit | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Curse Enemies with Punishment on Hit | primordial_altar_upside 0 tangle_altar 0 default 0 | |
1 | PrimordialAltar | Unique | Create Consecrated Ground on Hit, lasting 6 seconds | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Gain (50–80)% of Physical Damage as Extra Fire Damage Cover Enemies in Ash on Hit | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Poison on Hit All Damage from Hits can Poison | primordial_altar_upside 0 cleansing_fire_altar 0 default 0 | |
1 | PrimordialAltar | Unique | Gain (70–130)% of Physical Damage as Extra Chaos Damage Poison on Hit All Damage from Hits can Poison | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Gain (70–130)% of Physical Damage as Extra Damage of a random Element Inflict Fire, Cold, and Lightning Exposure on Hit | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Curse Enemies with Vulnerability on Hit | primordial_altar_upside 0 cleansing_fire_altar 0 default 0 | |
of Self-Possession | 1 | MemoryLines | Suffix | Players in Areas are Possessed Players in Areas Touch monsters on Hit memory line type hash [19174] | memory_line_kirac 0 default 0 |
Extinguishing | 75 | SanctumSpecial | Prefix | (30–35)% chance to Extinguish Enemies on Hit | str_special_relic 200 default 50 |
Enraging | 82 | SanctumSpecial | Prefix | Gain 1 Rage on Hit with Attacks | str_special_relic 200 default 50 |
of Intimidation | 75 | SanctumSpecial | Suffix | (30–35)% chance to Intimidate Enemies for 4 seconds on Hit | str_special_relic 600 default 150 |
of Unnerving | 75 | SanctumSpecial | Suffix | (30–35)% chance to Unnerve Enemies for 4 seconds on Hit | int_special_relic 600 default 150 |
of Dehydration | 82 | SanctumSpecial | Suffix | Inflict Fire Exposure on Hit, applying -15% to Fire Resistance | str_special_relic 200 default 50 |
of Hypothermia | 82 | SanctumSpecial | Suffix | Inflict Cold Exposure on Hit, applying -15% to Cold Resistance | dex_special_relic 200 default 50 |
of Potential | 82 | SanctumSpecial | Suffix | Inflict Lightning Exposure on Hit, applying -15% to Lightning Resistance | int_special_relic 200 default 50 |
of Maiming | 75 | SanctumSpecial | Suffix | Attacks have (30–35)% chance to Maim on Hit attack | str_special_relic 600 default 150 |
of Arcane Hindrance | 75 | SanctumSpecial | Suffix | (30–35)% chance to Hinder Enemies on Hit with Spells caster | int_special_relic 600 default 150 |
of Toxicity | 75 | SanctumSpecial | Suffix | (20–30)% chance to Poison on Hit poison chaos ailment | dex_special_relic 600 default 150 |
of Impaling | 75 | SanctumSpecial | Suffix | (20–30)% chance to Impale Enemies on Hit with Attacks physical attack | dex_special_relic 600 default 150 |
of Venom | 1 | CrucibleMap | Suffix | All Damage from Monsters' Hits can Poison Monsters Poison on Hit map item drop quantity +% [12] map item drop rarity +% [7] | uber_tier_map 0 crucible_map_low 400 default 0 |
of Venom | 1 | CrucibleMap | Suffix | All Damage from Monsters' Hits can Poison Monsters have 100% increased Poison Duration Monsters Poison on Hit map item drop quantity +% [12] map item drop rarity +% [7] | uber_tier_map 0 crucible_map_high 400 default 0 |
1 | Tincture | Unique | Gain 3 Rage on Melee Weapon Hit attack | ||
1 | Tincture | Unique | 25% chance to Blind Enemies on Hit with Melee Weapons (25–35)% increased Effect of Blind from Melee Weapons attack | ||
of Battering | 40 | Tincture | Suffix | Melee Weapon Hits have (30–39)% chance to ignore Enemy Physical Damage Reduction damage physical attack | tincture 500 default 0 |
of Crushing | 62 | Tincture | Suffix | Melee Weapon Hits have (40–49)% chance to ignore Enemy Physical Damage Reduction damage physical attack | tincture 500 default 0 |
of Overwhelming | 80 | Tincture | Suffix | Melee Weapon Hits have (50–60)% chance to ignore Enemy Physical Damage Reduction damage physical attack | tincture 500 default 0 |
1 | Tincture | Unique | (20–30)% chance to inflict a Grasping Vine on Melee Weapon Hit attack | ||
1 | Tincture | Unique | Melee Weapon Hits Inflict (2–3) Withered Debuffs for 2 seconds chaos attack | ||
1 | Tincture | Unique | Cover Full Life Enemies in Ash for (4–10) seconds on Melee Weapon Hit elemental fire attack | ||
1 | Tincture | Unique | (15–25)% chance to refresh Ignite Duration on Melee Weapon Hit | ||
Chieftain's | 45 | Charm | Prefix | (5–10)% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit | str_animal_charm 500 default 0 |
Chieftain's | 72 | Charm | Prefix | (11–20)% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit | str_animal_charm 250 default 0 |
Champion's | 1 | Charm | Prefix | (10–19)% chance to Taunt on Hit | dex_animal_charm 500 str_animal_charm 500 default 0 |
Champion's | 60 | Charm | Prefix | (20–30)% chance to Taunt on Hit | dex_animal_charm 250 str_animal_charm 250 default 0 |
of the Occultist | 1 | Charm | Suffix | (10–19)% chance to Hinder Enemies on Hit with Spells | int_animal_charm 1000 default 0 |
of the Occultist | 60 | Charm | Suffix | (20–30)% chance to Hinder Enemies on Hit with Spells | int_animal_charm 500 default 0 |
of the Saboteur | 1 | Charm | Suffix | (5–10)% Global chance to Blind Enemies on hit | int_animal_charm 500 dex_animal_charm 500 default 0 |
of the Saboteur | 60 | Charm | Suffix | (11–15)% Global chance to Blind Enemies on hit | int_animal_charm 250 dex_animal_charm 250 default 0 |
Raider's | 45 | Charm | Prefix | (3–5)% chance to gain a Frenzy Charge on Hit | dex_animal_charm 500 default 0 |
Raider's | 72 | Charm | Prefix | (6–8)% chance to gain a Frenzy Charge on Hit | dex_animal_charm 250 default 0 |
Pathfinder's | 45 | Charm | Prefix | (6–10)% chance to inflict Withered for 2 seconds on Hit | dex_animal_charm 500 default 0 |
Pathfinder's | 72 | Charm | Prefix | (11–15)% chance to inflict Withered for 2 seconds on Hit | dex_animal_charm 250 default 0 |
9 | Necropolis | NecropolisHaunted | 20% chance to Poison on Hit All Damage from Hits can Poison monster necropolis mod value +% [40] | default 300 | |
38 | Necropolis | NecropolisHaunted | 50% chance to Poison on Hit All Damage from Hits can Poison monster necropolis mod value +% [80] | default 200 | |
68 | Necropolis | NecropolisHaunted | Always Poison on Hit All Damage from Hits can Poison monster necropolis mod value +% [120] | default 100 | |
46 | Necropolis | NecropolisHaunted | 100% chance to gain a Frenzy Charge on Hit monster necropolis mod value +% [80] | default 400 | |
46 | Necropolis | NecropolisHaunted | 100% chance to gain a Power Charge on Hit monster necropolis mod value +% [80] | default 400 | |
46 | Necropolis | NecropolisHaunted | 100% chance to gain an Endurance Charge on Hit monster necropolis mod value +% [80] | default 400 | |
1 | Necropolis | NecropolisHaunted | 25% chance to Hinder Enemies on Hit with Spells monster necropolis mod value +% [0] | default 600 | |
14 | Necropolis | NecropolisHaunted | 50% chance to Hinder Enemies on Hit with Spells monster necropolis mod value +% [40] | default 400 | |
40 | Necropolis | NecropolisHaunted | Hinder Enemies on Hit with Spells monster necropolis mod value +% [80] | default 200 | |
1 | Necropolis | NecropolisHaunted | Attacks have 25% chance to Maim on Hit monster necropolis mod value +% [0] | default 600 | |
14 | Necropolis | NecropolisHaunted | Attacks have 50% chance to Maim on Hit monster necropolis mod value +% [40] | default 400 | |
40 | Necropolis | NecropolisHaunted | Attacks always Maim on Hit monster necropolis mod value +% [80] | default 200 | |
of Power | 1 | UberMap | Suffix | Monsters have +1 to Maximum Power Charges Monsters gain a Power Charge on Hit 20% increased Quantity of Items found in this Area 12% increased Rarity of Items found in this Area 6% increased Pack size 50% more Maps found in Area | uber_tier_map 100 default 0 |
of Frenzy | 1 | UberMap | Suffix | Monsters have +1 to Maximum Frenzy Charges Monsters gain a Frenzy Charge on Hit 20% increased Quantity of Items found in this Area 12% increased Rarity of Items found in this Area 6% increased Pack size 50% more Maps found in Area | uber_tier_map 100 default 0 |
of Venom | 1 | UberMap | Suffix | Monsters Poison on Hit All Damage from Monsters' Hits can Poison Monsters have 100% increased Poison Duration 20% increased Quantity of Items found in this Area 36% increased Rarity of Items found in this Area 6% increased Pack size | uber_tier_map 50 default 0 |
Grasping | 1 | UberMap | Prefix | Monsters inflict 2 Grasping Vines on Hit 24% increased Quantity of Items found in this Area 14% increased Rarity of Items found in this Area 6% increased Pack size 60% more Maps found in Area | uber_tier_map 50 default 0 |
Afflicting | 1 | UberMap | Prefix | All Monster Damage can Ignite, Freeze and Shock Monsters Ignite, Freeze and Shock on Hit 36% increased Quantity of Items found in this Area 20% increased Rarity of Items found in this Area 6% increased Pack size 90% more Scarabs found in Area | uber_tier_map 50 default 0 |
Equalising | 1 | UberMap | Prefix | Rare and Unique Monsters remove 5% of Life, Mana and Energy Shield from Players or their Minions on Hit 36% increased Quantity of Items found in this Area 22% increased Rarity of Items found in this Area 8% increased Pack size 126% more Currency found in Area | uber_tier_map 50 default 0 |
Impaling | 1 | UberMap | Prefix | Monsters' Attacks Impale on Hit 24% increased Quantity of Items found in this Area 14% increased Rarity of Items found in this Area 7% increased Pack size 84% more Currency found in Area When a fifth Impale is inflicted on a Player, Impales are removed to Reflect their Physical Damage multiplied by their remaining Hits to that Player and their Allies within 1.8 metres | uber_tier_map 50 default 0 |
Profane | 1 | UberMap | Prefix | Monsters gain (31–35)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical chaos | has_uber_map_prefix 60 default 0 |
Empowered | 1 | UberMap | Prefix | Monsters have a 20% chance to Ignite, Freeze and Shock on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental fire cold lightning ailment | has_uber_map_prefix 96 default 0 |
Impaling | 1 | UberMap | Prefix | Monsters' Attacks have 60% chance to Impale on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size | has_uber_map_prefix 96 default 0 |
of Frenzy | 1 | UberMap | Suffix | Monsters gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | has_uber_map_suffix 96 default 0 |
of Endurance | 1 | UberMap | Suffix | Monsters gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | has_uber_map_suffix 96 default 0 |
of Power | 1 | UberMap | Suffix | Monsters gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | has_uber_map_suffix 96 default 0 |
of Blinding | 1 | UberMap | Suffix | Monsters Blind on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | has_uber_map_suffix 78 default 0 |
of Carnage | 1 | UberMap | Suffix | Monsters Maim on Hit with Attacks 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | has_uber_map_suffix 72 default 0 |
of Enervation | 1 | UberMap | Suffix | Monsters steal Power, Frenzy and Endurance charges on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | has_uber_map_suffix 96 default 0 |
Essence /2
Item /9
(25–35)% increased Effect of Blind from Melee Weapons
Unique /83
Enemies Killed near corpses affected by your Curses explode, dealing
3% of their Life as Physical Damage
Socketed Lightning Spells have no Cost if Triggered
Removes all Burning when used
you have a Bestial Minion
you have a Bestial Minion
you have a Bestial Minion
Enemies affected by at least 5 Poisons
Deal no Non-Fire Damage)
Deal no Non-Fire Damage)
Lose all Divine Charges when you gain Divinity
each Withered you have inflicted on them
Weapon if you've Hit with this Weapon Recently
wielding a Bow, with a 1 second Cooldown
Deal no Non-Fire Damage)
(60–90)% increased Damage with Ignite from Melee Weapons
(25–35)% increased Effect of Blind from Melee Weapons
Passive /12
8 Grasping Vines during Effect of any Life Flask
Ascendancy Passive /5
Ailments against other targets
Cluster Jewel Passive /21
Timeless Jewel Passive /7
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Notable | Ritual of Shadows | (25–35)% increased Chaos Damage25% chance to inflict Withered for 2 seconds on Hit(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) |
Vaal | Notable | Construct Studies | (30–40)% increased Evasion Rating(5–7)% chance to Blind Enemies on Hit(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
Templar | Notable | Zealot | Gain Arcane Surge on Hit with Spells if you have at least 150 Devotion(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds) |
Templar | Notable | Smite the Wicked | 10% chance to inflict Fire Exposure on Hit if you have at least 150 Devotion(Fire Exposure applies -10% to Fire Resistance for 4 seconds) |
Templar | Notable | Smite the Ignorant | 10% chance to inflict Cold Exposure on Hit if you have at least 150 Devotion(Cold Exposure applies -10% to Cold Resistance for 4 seconds) |
Templar | Notable | Smite the Heretical | 10% chance to inflict Lightning Exposure on Hit if you have at least 150 Devotion(Lightning Exposure applies -10% to Lightning Resistance for 4 seconds) |
Eternal | Notable | Eternal Fervour | 10% chance to gain a Frenzy Charge on Hit |
Timeless Jewel Passive Additions /2
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Karui | Notable | 10% chance to Intimidate Enemies for 4 seconds on Hit | karui_notable_add_intimidate |
Maraketh | Notable | 5% chance to Blind Enemies on Hit | maraketh_notable_add_blind |
Elevated modifier List /10
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of Redemption | 80 | 10% chance to gain a Frenzy Charge on Hit Group: 3128 | 1% increased Movement Speed per Frenzy Charge 10% chance to gain a Frenzy Charge on Hit |
of Shaping | 68 | Socketed Gems are supported by Level 16 Blind (5–6)% Global chance to Blind Enemies on hit Group: 2652 | Socketed Gems are supported by Level 18 Blind (7–8)% Global chance to Blind Enemies on hit |
of Shaping | 75 | Socketed Gems are supported by Level 18 Blind (7–8)% Global chance to Blind Enemies on hit Group: 2652 | Socketed Gems are supported by Level 20 Blind (9–10)% Global chance to Blind Enemies on hit |
of Shaping | 80 | Socketed Gems are supported by Level 20 Blind (9–10)% Global chance to Blind Enemies on hit Group: 2652 | Socketed Gems are supported by Level 25 Blind (9–10)% Global chance to Blind Enemies on hit |
of Redemption | 68 | (8–11)% Global chance to Blind Enemies on hit Group: 2652 | (12–15)% Global chance to Blind Enemies on hit |
of Redemption | 80 | (12–15)% Global chance to Blind Enemies on hit Group: 2652 | (20–30)% increased Damage with Hits and Ailments against Blinded Enemies (12–15)% Global chance to Blind Enemies on hit |
Hunter's | 85 | (7–10)% chance to Intimidate Enemies for 4 seconds on Hit Group: 3148 | Intimidate Enemies for 4 seconds on Hit |
Hunter's | 85 | (7–10)% chance to Unnerve Enemies for 4 seconds on Hit Group: 3149 | Unnerve Enemies for 4 seconds on Hit |
Hunter's | 68 | (13–16)% chance to Impale Enemies on Hit with Attacks Group: 3345 | (17–20)% chance to Impale Enemies on Hit with Attacks |
Hunter's | 80 | (17–20)% chance to Impale Enemies on Hit with Attacks Group: 3345 | (21–25)% chance to Impale Enemies on Hit with Attacks Adds (1–2) to (3–5) Physical Damage for each Impale on Enemy |
Community Wiki
Hit
The term hit refers to an effect that applies a discrete amount of damage to a target instantaneously. The damage can be mitigated down to 0, but can never be negative. Damage dealt by hits always has one of 3 damage sources (Attack, Spell or secondary, but note that damage over time never hits. and is combined of any 5 damage types (physical, fire, cold, lightning or chaos).
Besides the amount of damage, its type and source, 'hit packages' also contain certain mechanics and effects, such as:
- critical strikes
- ailments
- penetration and resistance ignoring (i.e. Inevitable Judgement)
- accuracy (for attacks only)
- modifications to target's block and dodge chances (i.e. Block Chance Reduction Support)
and others.
On/when hit effects
"On Hit" effects are when the player hits the enemy, and "When Hit" is when the enemy hits the player. In general, most effects are applied after the hit is completed and damage is dealt, since magnitude of damage is used to compute the magnitude of effect. These include, but are not limited to:
- gain temporary buffs (e.g. charges)
- inflict debuffs (e.g. curses or bleed)
- stun
- knockback
- gain life, mana or energy shield
- culling strike
- skill-specific effects (e.g. Creeping Frost's explosion).
Additionally, some effects have specific requirements, such as Life Gain on Hit Support only working with attacks, culling strike only affects enemies with less than 10% life, and Voll's Protector's effect needing a critical strike.
Conditional modifiers
There are modifiers that can only apply their effects when a certain condition is met. Modifiers that are conditional on properties of the target do not affect damage over time because only hits are able to check someone else properties. For example, more Damage against Chilled Enemies from Hypothermia Support doesn't increase damage from DoTs.
Southbound gloves will prevent your hits from killing enemies who are not frozen. This will not stop enemies from dying from your damage over time or minions.
Items that enable self-damaging
Items that hit:
Doedre's Elixir (on use)
Eye of Innocence (on igniting an enemy)
Gluttony (on using a movement skill)
Heartbound Loop (on minion death)
Scold's Bridle (on skill use)
Items that do not hit, but still deal damage to you:
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.