Skill Gem Quality /2
ItemStats
Power SiphonDeals Added Lightning Damage equal to (0–3)% of maximum Mana
ManabondDeals base Lightning Damage equal to +(0–10)% of missing Unreserved Mana
Support Gem Quality /4
ItemStats
Added Lightning Damage SupportSupported Skills deal (0–10)% increased Lightning Damage
Lightning Penetration SupportSupported Skills deal (0–10)% increased Lightning Damage
Awakened Added Lightning Damage SupportSupported Skills deal (0–10)% increased Lightning Damage
Awakened Lightning Penetration SupportSupported Skills deal (0–10)% increased Lightning Damage
Item mods /368
NameLevelPre/SufDescriptionWeight
Humming3PrefixAdds 1 to (5–6) Lightning Damage damage elemental lightning attacktwo_hand_weapon 0
rapier 2000
sword 1200
axe 1200
sceptre 800
mace 500
wand 500
claw 1200
dagger 1200
default 0
Buzzing13PrefixAdds 2 to (25–29) Lightning Damage damage elemental lightning attacktwo_hand_weapon 0
rapier 2000
sword 1200
axe 1200
sceptre 800
mace 500
wand 500
claw 1200
dagger 1200
default 0
Snapping19PrefixAdds 2 to (41–48) Lightning Damage damage elemental lightning attacktwo_hand_weapon 0
rapier 2000
sword 1200
axe 1200
sceptre 800
mace 500
wand 500
claw 1200
dagger 1200
default 0
Crackling31PrefixAdds 3 to (57–67) Lightning Damage damage elemental lightning attacktwo_hand_weapon 0
rapier 2000
sword 1200
axe 1200
sceptre 800
mace 500
wand 500
claw 1200
dagger 1200
default 0
Sparking34PrefixAdds (4–5) to (80–94) Lightning Damage damage elemental lightning attacktwo_hand_weapon 0
rapier 2000
sword 1200
axe 1200
sceptre 800
mace 500
wand 500
claw 1200
dagger 1200
default 0
Arcing42PrefixAdds (5–8) to (112–131) Lightning Damage damage elemental lightning attacktwo_hand_weapon 0
rapier 2000
sword 1200
axe 1200
sceptre 800
mace 500
wand 500
claw 1200
dagger 1200
default 0
Shocking51PrefixAdds (8–10) to (152–176) Lightning Damage damage elemental lightning attacktwo_hand_weapon 0
rapier 2000
sword 1200
axe 1200
sceptre 800
mace 500
wand 500
claw 1200
dagger 1200
default 0
Discharging63PrefixAdds (10–14) to (197–229) Lightning Damage damage elemental lightning attacktwo_hand_weapon 0
rapier 1600
sword 960
axe 960
sceptre 640
mace 400
wand 400
claw 960
dagger 960
default 0
Electrocuting74PrefixAdds (13–17) to (247–286) Lightning Damage damage elemental lightning attacktwo_hand_weapon 0
rapier 700
sword 420
axe 420
sceptre 280
mace 175
wand 175
claw 420
dagger 420
default 0
Vapourising82PrefixAdds (15–21) to (296–344) Lightning Damage damage elemental lightning attacktwo_hand_weapon 0
rapier 180
sword 108
axe 108
sceptre 72
mace 45
wand 45
claw 108
dagger 108
default 0
Humming3PrefixAdds 2 to (10–11) Lightning Damage damage elemental lightning attackone_hand_weapon 0
bow 1400
sword 1200
axe 1200
mace 500
staff 600
default 0
Buzzing13PrefixAdds 3 to (46–53) Lightning Damage damage elemental lightning attackone_hand_weapon 0
bow 1400
sword 1200
axe 1200
mace 500
staff 600
default 0
Snapping19PrefixAdds (4–5) to (76–88) Lightning Damage damage elemental lightning attackone_hand_weapon 0
bow 1400
sword 1200
axe 1200
mace 500
staff 600
default 0
Crackling31PrefixAdds (5–8) to (106–123) Lightning Damage damage elemental lightning attackone_hand_weapon 0
bow 1400
sword 1200
axe 1200
mace 500
staff 600
default 0
Sparking34PrefixAdds (8–10) to (148–173) Lightning Damage damage elemental lightning attackone_hand_weapon 0
bow 1400
sword 1200
axe 1200
mace 500
staff 600
default 0
Arcing42PrefixAdds (11–14) to (208–242) Lightning Damage damage elemental lightning attackone_hand_weapon 0
bow 1400
sword 1200
axe 1200
mace 500
staff 600
default 0
Shocking51PrefixAdds (14–20) to (281–327) Lightning Damage damage elemental lightning attackone_hand_weapon 0
bow 1400
sword 1200
axe 1200
mace 500
staff 600
default 0
Discharging63PrefixAdds (19–25) to (366–425) Lightning Damage damage elemental lightning attackone_hand_weapon 0
bow 1120
sword 960
axe 960
mace 400
staff 480
default 0
Electrocuting74PrefixAdds (23–32) to (458–531) Lightning Damage damage elemental lightning attackone_hand_weapon 0
bow 490
sword 420
axe 420
mace 175
staff 210
default 0
Vapourising82PrefixAdds (28–38) to (549–638) Lightning Damage damage elemental lightning attackone_hand_weapon 0
bow 126
sword 108
axe 108
mace 45
staff 54
default 0
Charged2Prefix(10–19)% increased Lightning Damage damage elemental lightningfocus 500
wand 500
sceptre 500
default 0
Hissing11Prefix(20–29)% increased Lightning Damage damage elemental lightningfocus 500
wand 500
sceptre 500
default 0
Bolting23Prefix(30–39)% increased Lightning Damage damage elemental lightningfocus 500
wand 500
sceptre 500
default 0
Coursing35Prefix(40–54)% increased Lightning Damage damage elemental lightningfocus 200
wand 200
sceptre 200
default 0
Striking46Prefix(55–69)% increased Lightning Damage damage elemental lightningfocus 100
wand 100
sceptre 100
default 0
Smiting58Prefix(70–84)% increased Lightning Damage damage elemental lightningfocus 50
wand 50
sceptre 50
default 0
Ionising64Prefix(85–99)% increased Lightning Damage damage elemental lightningfocus 25
wand 25
sceptre 25
default 0
Esh's84Prefix(100–109)% increased Lightning Damage damage elemental lightningfocus 12
wand 12
sceptre 12
default 0
Charged2Prefix(15–29)% increased Lightning Damage damage elemental lightningattack_staff 0
staff 500
default 0
Hissing11Prefix(30–44)% increased Lightning Damage damage elemental lightningattack_staff 0
staff 500
default 0
Bolting23Prefix(45–59)% increased Lightning Damage damage elemental lightningattack_staff 0
staff 500
default 0
Coursing35Prefix(60–84)% increased Lightning Damage damage elemental lightningattack_staff 0
staff 200
default 0
Striking46Prefix(85–104)% increased Lightning Damage damage elemental lightningattack_staff 0
staff 100
default 0
Smiting58Prefix(105–124)% increased Lightning Damage damage elemental lightningattack_staff 0
staff 50
default 0
Ionising79Prefix(125–149)% increased Lightning Damage damage elemental lightningattack_staff 0
staff 25
default 0
Esh's84Prefix(150–164)% increased Lightning Damage damage elemental lightningattack_staff 0
staff 13
default 0
of Sparks10Suffix(3–7)% increased Lightning Damage damage elemental lightningwand 1000
staff 1000
sceptre 1000
ring 500
amulet 500
default 0
of Static23Suffix(8–12)% increased Lightning Damage damage elemental lightningwand 1000
staff 1000
sceptre 1000
ring 500
amulet 500
default 0
of Electricity36Suffix(13–17)% increased Lightning Damage damage elemental lightningwand 1000
staff 1000
sceptre 1000
ring 500
amulet 500
default 0
of Voltage50Suffix(18–22)% increased Lightning Damage damage elemental lightningwand 1000
staff 1000
sceptre 1000
ring 500
amulet 500
default 0
of Discharge64Suffix(23–26)% increased Lightning Damage damage elemental lightningwand 1000
staff 1000
sceptre 1000
amulet 500
default 0
of Arcing76Suffix(27–30)% increased Lightning Damage damage elemental lightningwand 1000
staff 1000
sceptre 1000
default 0
1Unique2% of Lightning Damage Leeched as Life resource life elemental lightningamulet 1000
quiver 1000
two_hand_weapon 1000
weapon 200
default 0
1Corrupted(1–3) to (38–39) Added Lightning Damage with Bow Attacks damage elemental lightning attackquiver 1000
default 0
31Corrupted(3–7) to (81–85) Added Lightning Damage with Bow Attacks damage elemental lightning attackquiver 1000
default 0
75Corrupted(3–8) to (101–106) Added Lightning Damage with Bow Attacks damage elemental lightning attackquiver 500
default 0
50Corrupted0.5% of Lightning Damage Leeched as Life resource life elemental lightninghelmet 1000
amulet 1000
quiver 1000
default 0
1CorruptedAdds (1–2) to (27–28) Lightning Damage damage elemental lightning attacksword 0
mace 0
axe 0
one_hand_weapon 1000
default 0
31CorruptedAdds (2–5) to (58–61) Lightning Damage damage elemental lightning attacksword 0
mace 0
axe 0
one_hand_weapon 1000
default 0
84CorruptedAdds (2–6) to (72–76) Lightning Damage damage elemental lightning attacksword 0
mace 0
axe 0
one_hand_weapon 250
default 0
1CorruptedAdds (2–3) to (35–39) Lightning Damage damage elemental lightning attackbow 1000
staff 1000
default 0
31CorruptedAdds (3–7) to (73–84) Lightning Damage damage elemental lightning attackbow 1000
staff 1000
default 0
84CorruptedAdds (5–9) to (103–107) Lightning Damage damage elemental lightning attackbow 250
staff 250
default 0
1CorruptedGain (8–12)% of Physical Damage as Extra Lightning Damage damage physical elemental lightningquiver 1000
default 0
The Shaper's68Prefix(8–12)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningbody_armour_shaper 400
default 0
The Shaper's82Prefix(13–15)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningbody_armour_shaper 400
default 0
The Shaper's68Prefix(0.3–0.5)% of Lightning Damage Leeched as Life resource life elemental lightningamulet_shaper 800
default 0
The Shaper's68PrefixGain (8–11)% of Physical Damage as Extra Lightning Damage damage physical elemental lightningamulet_shaper 800
default 0
The Shaper's75PrefixGain (12–15)% of Physical Damage as Extra Lightning Damage damage physical elemental lightningamulet_shaper 800
default 0
The Shaper's68PrefixAdds (3–7) to (68–73) Lightning Damage against Shocked Enemies damage elemental lightning ailmentring_shaper 800
default 0
The Shaper's75PrefixAdds (4–8) to (82–86) Lightning Damage against Shocked Enemies damage elemental lightning ailmentring_shaper 800
default 0
The Shaper's68PrefixGain (7–12)% of Physical Damage as Extra Lightning Damage damage physical elemental lightningclaw_shaper 1000
sceptre_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
wand_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
The Shaper's75PrefixGain (13–17)% of Physical Damage as Extra Lightning Damage damage physical elemental lightningclaw_shaper 1000
sceptre_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
wand_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
The Shaper's80PrefixGain (18–20)% of Physical Damage as Extra Lightning Damage damage physical elemental lightningclaw_shaper 1000
sceptre_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
wand_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
The Shaper's68PrefixSocketed Gems are Supported by Level 16 Lightning Penetration
(45–52)% increased Lightning Damage
damage elemental lightning gem
sceptre_shaper 400
rune_dagger_shaper 400
wand_shaper 400
default 0
The Shaper's75PrefixSocketed Gems are Supported by Level 18 Lightning Penetration
(53–56)% increased Lightning Damage
damage elemental lightning gem
sceptre_shaper 200
rune_dagger_shaper 200
wand_shaper 200
default 0
The Shaper's80PrefixSocketed Gems are Supported by Level 20 Lightning Penetration
(57–60)% increased Lightning Damage
damage elemental lightning gem
sceptre_shaper 100
rune_dagger_shaper 100
wand_shaper 100
default 0
Crusader's68PrefixGain (3–5)% of Physical Damage as Extra Lightning Damage damage physical elemental lightningboots_crusader 500
default 0
Crusader's75PrefixGain (6–8)% of Physical Damage as Extra Lightning Damage damage physical elemental lightningboots_crusader 500
default 0
of the Conquest68Suffix(5–7)% chance to Avoid Lightning Damage from Hits elemental lightningboots_adjudicator 500
shield_adjudicator 500
default 0
of the Conquest80Suffix(8–10)% chance to Avoid Lightning Damage from Hits elemental lightningboots_adjudicator 500
shield_adjudicator 500
default 0
Crusader's68Prefix(18–21)% of Physical Damage Converted to Lightning Damage damage physical elemental lightninggloves_crusader 500
quiver_crusader 500
default 0
Crusader's71Prefix(22–25)% of Physical Damage Converted to Lightning Damage damage physical elemental lightninggloves_crusader 500
quiver_crusader 500
default 0
Redeemer's68PrefixAdds 1 to (41–47) Lightning Damage if you've dealt a Critical Strike Recently damage elemental lightninggloves_eyrie 500
default 0
Redeemer's73PrefixAdds 1 to (48–60) Lightning Damage if you've dealt a Critical Strike Recently damage elemental lightninggloves_eyrie 500
default 0
Crusader's68Prefix(4–6)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightninghelmet_crusader 500
default 0
Crusader's83Prefix(7–10)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightninghelmet_crusader 500
default 0
Crusader's68Prefix(8–12)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningbody_armour_crusader 500
default 0
Crusader's83Prefix(13–15)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningbody_armour_crusader 500
default 0
Crusader's68PrefixGain (5–10)% of Physical Damage as Extra Lightning Damage damage physical elemental lightningquiver_crusader 500
amulet_crusader 500
default 0
Crusader's75PrefixGain (11–15)% of Physical Damage as Extra Lightning Damage damage physical elemental lightningquiver_crusader 500
amulet_crusader 500
default 0
Crusader's68Prefix(16–20)% increased Lightning Damage damage elemental lightningbelt_crusader 500
default 0
Crusader's75Prefix(21–25)% increased Lightning Damage damage elemental lightningbelt_crusader 500
default 0
Crusader's80Prefix(26–30)% increased Lightning Damage damage elemental lightningbelt_crusader 500
default 0
Crusader's68PrefixAdds (3–7) to (68–73) Lightning Damage against Shocked Enemies damage elemental lightning ailmentring_crusader 500
default 0
Crusader's75PrefixAdds (4–8) to (82–86) Lightning Damage against Shocked Enemies damage elemental lightning ailmentring_crusader 500
default 0
Crusader's75Prefix1 to (6–8) Lightning Damage per Power Charge damage elemental lightningring_crusader 500
default 0
Crusader's80Prefix(1–2) to (9–11) Lightning Damage per Power Charge damage elemental lightningring_crusader 500
default 0
Crusader's68Prefix(0.3–0.5)% of Lightning Damage Leeched as Life resource life elemental lightningamulet_crusader 500
default 0
Crusader's68Prefix(0.2–0.4)% of Lightning Damage Leeched as Energy Shield defences elemental lightningamulet_crusader 500
default 0
Crusader's68PrefixAdds 2 to (25–29) Lightning Damage
Attacks with this Weapon Penetrate (5–7)% Lightning Resistance
damage elemental lightning attack
sword_crusader 500
axe_crusader 500
claw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
mace_crusader 500
sceptre_crusader 500
wand_crusader 500
bow_crusader 500
default 0
Crusader's71PrefixAdds (1–4) to (40–45) Lightning Damage
Attacks with this Weapon Penetrate (5–7)% Lightning Resistance
damage elemental lightning attack
sword_crusader 500
axe_crusader 500
claw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
mace_crusader 500
sceptre_crusader 500
wand_crusader 500
bow_crusader 500
default 0
Crusader's74PrefixAdds (2–5) to (55–63) Lightning Damage
Attacks with this Weapon Penetrate (5–7)% Lightning Resistance
damage elemental lightning attack
sword_crusader 400
axe_crusader 400
claw_crusader 400
dagger_crusader 400
rune_dagger_crusader 400
mace_crusader 400
sceptre_crusader 400
wand_crusader 400
bow_crusader 400
default 0
Crusader's77PrefixAdds (2–6) to (70–79) Lightning Damage
Attacks with this Weapon Penetrate (5–7)% Lightning Resistance
damage elemental lightning attack
sword_crusader 300
axe_crusader 300
claw_crusader 300
dagger_crusader 300
rune_dagger_crusader 300
mace_crusader 300
sceptre_crusader 300
wand_crusader 300
bow_crusader 300
default 0
Crusader's80PrefixAdds (3–8) to (89–99) Lightning Damage
Attacks with this Weapon Penetrate (5–7)% Lightning Resistance
damage elemental lightning attack
sword_crusader 200
axe_crusader 200
claw_crusader 200
dagger_crusader 200
rune_dagger_crusader 200
mace_crusader 200
sceptre_crusader 200
wand_crusader 200
bow_crusader 200
default 0
Crusader's68PrefixAdds 3 to (46–53) Lightning Damage
Attacks with this Weapon Penetrate (5–7)% Lightning Resistance
damage elemental lightning attack
2h_sword_crusader 500
2h_axe_crusader 500
2h_mace_crusader 500
staff_crusader 500
warstaff_crusader 500
default 0
Crusader's71PrefixAdds (2–7) to (74–84) Lightning Damage
Attacks with this Weapon Penetrate (5–7)% Lightning Resistance
damage elemental lightning attack
2h_sword_crusader 500
2h_axe_crusader 500
2h_mace_crusader 500
staff_crusader 500
warstaff_crusader 500
default 0
Crusader's74PrefixAdds (3–9) to (102–117) Lightning Damage
Attacks with this Weapon Penetrate (5–7)% Lightning Resistance
damage elemental lightning attack
2h_sword_crusader 400
2h_axe_crusader 400
2h_mace_crusader 400
staff_crusader 400
warstaff_crusader 400
default 0
Crusader's77PrefixAdds (3–12) to (130–146) Lightning Damage
Attacks with this Weapon Penetrate (5–7)% Lightning Resistance
damage elemental lightning attack
2h_sword_crusader 300
2h_axe_crusader 300
2h_mace_crusader 300
staff_crusader 300
warstaff_crusader 300
default 0
Crusader's80PrefixAdds (6–15) to (165–183) Lightning Damage
Attacks with this Weapon Penetrate (5–7)% Lightning Resistance
damage elemental lightning attack
2h_sword_crusader 200
2h_axe_crusader 200
2h_mace_crusader 200
staff_crusader 200
warstaff_crusader 200
default 0
Crusader's68PrefixGain (7–12)% of Physical Damage as Extra Lightning Damage damage physical elemental lightningclaw_crusader 400
dagger_crusader 400
rune_dagger_crusader 400
sceptre_crusader 400
wand_crusader 400
default 0
Crusader's73PrefixGain (13–17)% of Physical Damage as Extra Lightning Damage damage physical elemental lightningclaw_crusader 400
dagger_crusader 400
rune_dagger_crusader 400
sceptre_crusader 400
wand_crusader 400
default 0
Crusader's78PrefixGain (18–20)% of Physical Damage as Extra Lightning Damage damage physical elemental lightningclaw_crusader 400
dagger_crusader 400
rune_dagger_crusader 400
sceptre_crusader 400
wand_crusader 400
default 0
Crusader's68PrefixGain (16–20)% of Physical Damage as Extra Lightning Damage damage physical elemental lightningstaff_crusader 400
warstaff_crusader 400
default 0
Crusader's73PrefixGain (21–26)% of Physical Damage as Extra Lightning Damage damage physical elemental lightningstaff_crusader 400
warstaff_crusader 400
default 0
Crusader's78PrefixGain (27–30)% of Physical Damage as Extra Lightning Damage damage physical elemental lightningstaff_crusader 400
warstaff_crusader 400
default 0
of the Crusade68Suffix(23–26)% of Physical Damage Converted to Lightning Damage damage physical elemental lightningclaw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
sceptre_crusader 500
staff_crusader 500
warstaff_crusader 500
default 0
of the Crusade71Suffix(27–30)% of Physical Damage Converted to Lightning Damage damage physical elemental lightningclaw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
sceptre_crusader 500
staff_crusader 500
warstaff_crusader 500
default 0
68ScourgeUpside4% of Physical Damage from Hits taken as Lightning Damage physical elemental lightninghelmet 100
default 0
68ScourgeUpside5% of Physical Damage from Hits taken as Lightning Damage physical elemental lightninghelmet 100
default 0
1ScourgeUpsideAdds (1–3) to (40–45) Lightning Damage damage elemental lightning attackone_hand_weapon 1000
default 0
45ScourgeUpsideAdds (2–4) to (54–68) Lightning Damage damage elemental lightning attackone_hand_weapon 1000
default 0
68ScourgeUpsideAdds (3–6) to (76–90) Lightning Damage damage elemental lightning attackone_hand_weapon 1000
default 0
68ScourgeUpsideAdds (4–8) to (98–111) Lightning Damage damage elemental lightning attackone_hand_weapon 1000
default 0
1ScourgeUpsideAdds (1–5) to (60–66) Lightning Damage damage elemental lightning attackbow 1000
default 0
45ScourgeUpsideAdds (3–6) to (81–102) Lightning Damage damage elemental lightning attackbow 1000
default 0
68ScourgeUpsideAdds (4–9) to (114–134) Lightning Damage damage elemental lightning attackbow 1000
default 0
68ScourgeUpsideAdds (5–12) to (147–166) Lightning Damage damage elemental lightning attackbow 1000
default 0
1ScourgeUpsideAdds (2–6) to (74–86) Lightning Damage damage elemental lightning attackbow 0
two_hand_weapon 1000
default 0
45ScourgeUpsideAdds (4–8) to (103–129) Lightning Damage damage elemental lightning attackbow 0
two_hand_weapon 1000
default 0
68ScourgeUpsideAdds (5–10) to (145–170) Lightning Damage damage elemental lightning attackbow 0
two_hand_weapon 1000
default 0
68ScourgeUpsideAdds (6–15) to (186–211) Lightning Damage damage elemental lightning attackbow 0
two_hand_weapon 1000
default 0
1ScourgeUpside(23–25)% increased Lightning Damage damage elemental lightningattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
25ScourgeUpside(28–30)% increased Lightning Damage damage elemental lightningattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
45ScourgeUpside(33–35)% increased Lightning Damage damage elemental lightningattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
55ScourgeUpside(38–40)% increased Lightning Damage damage elemental lightningattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
68ScourgeUpside(43–45)% increased Lightning Damage damage elemental lightningattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
68ScourgeUpside(48–50)% increased Lightning Damage damage elemental lightningattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
1ScourgeUpside(34–40)% increased Lightning Damage damage elemental lightningattack_staff 0
staff 1000
default 0
25ScourgeUpside(41–47)% increased Lightning Damage damage elemental lightningattack_staff 0
staff 1000
default 0
45ScourgeUpside(48–54)% increased Lightning Damage damage elemental lightningattack_staff 0
staff 1000
default 0
55ScourgeUpside(55–61)% increased Lightning Damage damage elemental lightningattack_staff 0
staff 1000
default 0
68ScourgeUpside(62–68)% increased Lightning Damage damage elemental lightningattack_staff 0
staff 1000
default 0
68ScourgeUpside(69–75)% increased Lightning Damage damage elemental lightningattack_staff 0
staff 1000
default 0
68ScourgeUpside25% of Physical Damage Converted to Lightning Damage damage physical elemental lightninggloves 200
default 0
45ScourgeUpside(0.2–0.3)% of Lightning Damage Leeched as Life resource life elemental lightningamulet 250
default 0
68ScourgeUpside(0.31–0.4)% of Lightning Damage Leeched as Life resource life elemental lightningamulet 250
default 0
68ScourgeUpside(0.41–0.5)% of Lightning Damage Leeched as Life resource life elemental lightningamulet 250
default 0
1ScourgeUpsideSocketed Gems are Supported by Level 1 Added Lightning Damage gemgloves 200
default 0
45ScourgeUpsideSocketed Gems are Supported by Level 10 Added Lightning Damage gemgloves 200
default 0
68ScourgeUpsideSocketed Gems are Supported by Level 20 Added Lightning Damage gemgloves 200
default 0
68ScourgeUpsideSocketed Gems are Supported by Level 22 Added Lightning Damage gemgloves 200
default 0
1ScourgeDownside(32–40)% reduced Lightning Damage damage elemental lightningattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
1ScourgeDownside(42–50)% reduced Lightning Damage damage elemental lightningattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
25ScourgeDownside(52–60)% reduced Lightning Damage damage elemental lightningattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
45ScourgeDownside(62–70)% reduced Lightning Damage damage elemental lightningattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
55ScourgeDownside(72–80)% reduced Lightning Damage damage elemental lightningattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
68ScourgeDownside(82–90)% reduced Lightning Damage damage elemental lightningattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
1ScourgeDownside(54–66)% reduced Lightning Damage damage elemental lightningattack_staff 0
staff 333
default 0
1ScourgeDownside(68–80)% reduced Lightning Damage damage elemental lightningattack_staff 0
staff 333
default 0
25ScourgeDownside(82–94)% reduced Lightning Damage damage elemental lightningattack_staff 0
staff 333
default 0
45ScourgeDownside(96–108)% reduced Lightning Damage damage elemental lightningattack_staff 0
staff 333
default 0
55ScourgeDownside(110–122)% reduced Lightning Damage damage elemental lightningattack_staff 0
staff 333
default 0
68ScourgeDownside(124–136)% reduced Lightning Damage damage elemental lightningattack_staff 0
staff 333
default 0
1ScourgeDownsideDeal no Lightning Damageweapon 500
quiver 200
default 0
75BlueImplicit10% of Physical Damage Converted to Lightning Damage damage physical elemental lightningno_tier_6_eldritch_implicit 0
gloves 600
default 0
75BlueImplicit15% of Physical Damage Converted to Lightning Damage damage physical elemental lightningno_tier_5_eldritch_implicit 0
gloves 600
default 0
75BlueImplicit20% of Physical Damage Converted to Lightning Damage damage physical elemental lightningno_tier_4_eldritch_implicit 0
gloves 600
default 0
75BlueImplicit25% of Physical Damage Converted to Lightning Damage damage physical elemental lightningno_tier_3_eldritch_implicit 0
gloves 600
default 0
75BlueImplicit30% of Physical Damage Converted to Lightning Damage damage physical elemental lightningno_tier_2_eldritch_implicit 0
gloves 600
default 0
75BlueImplicit35% of Physical Damage Converted to Lightning Damage damage physical elemental lightningno_tier_1_eldritch_implicit 0
gloves 600
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 30% of Physical Damage Converted to Lightning Damage damage physical elemental coldno_tier_5_eldritch_implicit 0
gloves 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 35% of Physical Damage Converted to Lightning Damage damage physical elemental coldno_tier_4_eldritch_implicit 0
gloves 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 40% of Physical Damage Converted to Lightning Damage damage physical elemental coldno_tier_3_eldritch_implicit 0
gloves 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 45% of Physical Damage Converted to Lightning Damage damage physical elemental coldno_tier_2_eldritch_implicit 0
gloves 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 50% of Physical Damage Converted to Lightning Damage damage physical elemental coldno_tier_1_eldritch_implicit 0
gloves 300
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 50% of Physical Damage Converted to Lightning Damage damage physical elemental coldno_tier_4_eldritch_implicit 0
gloves 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 55% of Physical Damage Converted to Lightning Damage damage physical elemental coldno_tier_3_eldritch_implicit 0
gloves 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 60% of Physical Damage Converted to Lightning Damage damage physical elemental coldno_tier_2_eldritch_implicit 0
gloves 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 65% of Physical Damage Converted to Lightning Damage damage physical elemental coldno_tier_1_eldritch_implicit 0
gloves 120
default 0
75BlueImplicit0.2% of Lightning Damage Leeched as Lifeno_tier_6_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.3% of Lightning Damage Leeched as Lifeno_tier_5_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.4% of Lightning Damage Leeched as Lifeno_tier_4_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.5% of Lightning Damage Leeched as Lifeno_tier_3_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.6% of Lightning Damage Leeched as Lifeno_tier_2_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.7% of Lightning Damage Leeched as Lifeno_tier_1_eldritch_implicit 0
gloves 400
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.5% of Lightning Damage Leeched as Lifeno_tier_5_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.6% of Lightning Damage Leeched as Lifeno_tier_4_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.7% of Lightning Damage Leeched as Lifeno_tier_3_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.8% of Lightning Damage Leeched as Lifeno_tier_2_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.9% of Lightning Damage Leeched as Lifeno_tier_1_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 0.8% of Lightning Damage Leeched as Lifeno_tier_4_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 0.9% of Lightning Damage Leeched as Lifeno_tier_3_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 1% of Lightning Damage Leeched as Lifeno_tier_2_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 1.1% of Lightning Damage Leeched as Lifeno_tier_1_eldritch_implicit 0
gloves 80
default 0
75BlueImplicit6% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_6_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit6% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_5_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit7% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_4_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit7% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_3_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit8% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_2_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit8% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_1_eldritch_implicit 0
helmet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_5_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_4_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_3_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_2_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_1_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_4_eldritch_implicit 0
helmet 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_3_eldritch_implicit 0
helmet 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_2_eldritch_implicit 0
helmet 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_1_eldritch_implicit 0
helmet 100
default 0
75BlueImplicit10% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_6_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit10% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_5_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit11% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_4_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit11% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_3_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit12% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_2_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit12% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_1_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 14% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_5_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_4_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_3_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_2_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_1_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_4_eldritch_implicit 0
body_armour 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_3_eldritch_implicit 0
body_armour 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_2_eldritch_implicit 0
body_armour 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_1_eldritch_implicit 0
body_armour 100
default 0
75BlueImplicitGain 4% of Physical Damage as Extra Lightning Damage damage physical elemental lightningno_tier_6_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 4% of Physical Damage as Extra Lightning Damage damage physical elemental lightningno_tier_5_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 5% of Physical Damage as Extra Lightning Damage damage physical elemental lightningno_tier_4_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 5% of Physical Damage as Extra Lightning Damage damage physical elemental lightningno_tier_3_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 6% of Physical Damage as Extra Lightning Damage damage physical elemental lightningno_tier_2_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 6% of Physical Damage as Extra Lightning Damage damage physical elemental lightningno_tier_1_eldritch_implicit 0
boots 600
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 6% of Physical Damage as Extra Lightning Damage physical elemental lightningno_tier_5_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Lightning Damage physical elemental lightningno_tier_4_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Lightning Damage physical elemental lightningno_tier_3_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Lightning Damage physical elemental lightningno_tier_2_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Lightning Damage physical elemental lightningno_tier_1_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Lightning Damage physical elemental lightningno_tier_4_eldritch_implicit 0
boots 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Lightning Damage physical elemental lightningno_tier_3_eldritch_implicit 0
boots 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Lightning Damage physical elemental lightningno_tier_2_eldritch_implicit 0
boots 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Lightning Damage physical elemental lightningno_tier_1_eldritch_implicit 0
boots 120
default 0
75RedImplicit(15–17)% increased Lightning Damage damage elemental lightningno_tier_6_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicit(18–20)% increased Lightning Damage damage elemental lightningno_tier_5_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicit(21–23)% increased Lightning Damage damage elemental lightningno_tier_4_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicit(24–26)% increased Lightning Damage damage elemental lightningno_tier_3_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicit(27–28)% increased Lightning Damage damage elemental lightningno_tier_2_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicit(29–30)% increased Lightning Damage damage elemental lightningno_tier_1_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (24–26)% increased Lightning Damage damage elemental lightningno_tier_5_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (27–29)% increased Lightning Damage damage elemental lightningno_tier_4_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (30–32)% increased Lightning Damage damage elemental lightningno_tier_3_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (33–34)% increased Lightning Damage damage elemental lightningno_tier_2_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (35–36)% increased Lightning Damage damage elemental lightningno_tier_1_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (33–35)% increased Lightning Damage damage elemental lightningno_tier_4_eldritch_implicit 0
body_armour 200
amulet 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (36–38)% increased Lightning Damage damage elemental lightningno_tier_3_eldritch_implicit 0
body_armour 200
amulet 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (39–40)% increased Lightning Damage damage elemental lightningno_tier_2_eldritch_implicit 0
body_armour 200
amulet 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (41–42)% increased Lightning Damage damage elemental lightningno_tier_1_eldritch_implicit 0
body_armour 200
amulet 200
default 0
10WeaponTreeAdds 1 to 3 Physical Damage
15% of Physical Damage Converted to Lightning Damage
one_hand_weapon 100
default 0
31WeaponTreeAdds 1 to 4 Physical Damage
15% of Physical Damage Converted to Lightning Damage
one_hand_weapon 100
default 0
54WeaponTreeAdds 2 to 6 Physical Damage
15% of Physical Damage Converted to Lightning Damage
one_hand_weapon 100
default 0
72WeaponTreeAdds 3 to 7 Physical Damage
15% of Physical Damage Converted to Lightning Damage
one_hand_weapon 50
default 0
84WeaponTreeAdds 5 to 8 Physical Damage
15% of Physical Damage Converted to Lightning Damage
one_hand_weapon 25
default 0
10WeaponTreeAdds 2 to 6 Physical Damage
25% of Physical Damage Converted to Lightning Damage
two_hand_weapon 100
default 0
31WeaponTreeAdds 3 to 8 Physical Damage
25% of Physical Damage Converted to Lightning Damage
two_hand_weapon 100
default 0
54WeaponTreeAdds 3 to 10 Physical Damage
25% of Physical Damage Converted to Lightning Damage
two_hand_weapon 100
default 0
72WeaponTreeAdds 5 to 13 Physical Damage
25% of Physical Damage Converted to Lightning Damage
two_hand_weapon 50
default 0
84WeaponTreeAdds 6 to 15 Physical Damage
25% of Physical Damage Converted to Lightning Damage
two_hand_weapon 25
default 0
1WeaponTreeAdds 1 to 9 Lightning Damageone_hand_weapon 1000
default 0
26WeaponTreeAdds 1 to 17 Lightning Damageone_hand_weapon 1000
default 0
42WeaponTreeAdds 1 to 30 Lightning Damageone_hand_weapon 1000
default 0
62WeaponTreeAdds 3 to 51 Lightning Damageone_hand_weapon 500
default 0
82WeaponTreeAdds 6 to 101 Lightning Damageone_hand_weapon 250
default 0
1WeaponTreeAdds 1 to 16 Lightning Damagetwo_hand_weapon 1000
default 0
26WeaponTreeAdds 1 to 29 Lightning Damagetwo_hand_weapon 1000
default 0
42WeaponTreeAdds 3 to 58 Lightning Damagetwo_hand_weapon 1000
default 0
62WeaponTreeAdds 4 to 94 Lightning Damagetwo_hand_weapon 500
default 0
82WeaponTreeAdds 10 to 186 Lightning Damagetwo_hand_weapon 250
default 0
1WeaponTreeAdds 1 to 6 Lightning Damage
10% chance to Shock
one_hand_weapon 250
default 0
26WeaponTreeAdds 1 to 10 Lightning Damage
10% chance to Shock
one_hand_weapon 250
default 0
42WeaponTreeAdds 1 to 18 Lightning Damage
10% chance to Shock
one_hand_weapon 250
default 0
62WeaponTreeAdds 3 to 31 Lightning Damage
10% chance to Shock
one_hand_weapon 125
default 0
82WeaponTreeAdds 3 to 60 Lightning Damage
10% chance to Shock
one_hand_weapon 63
default 0
1WeaponTreeAdds 1 to 10 Lightning Damage
20% chance to Shock
two_hand_weapon 250
default 0
26WeaponTreeAdds 1 to 19 Lightning Damage
20% chance to Shock
two_hand_weapon 250
default 0
42WeaponTreeAdds 3 to 34 Lightning Damage
20% chance to Shock
two_hand_weapon 250
default 0
62WeaponTreeAdds 4 to 58 Lightning Damage
20% chance to Shock
two_hand_weapon 125
default 0
82WeaponTreeAdds 6 to 112 Lightning Damage
20% chance to Shock
two_hand_weapon 63
default 0
10WeaponTreeAdds 1 to 6 Lightning Damage
10% increased Critical Strike Chance
one_hand_weapon 250
default 0
30WeaponTreeAdds 1 to 10 Lightning Damage
10% increased Critical Strike Chance
one_hand_weapon 250
default 0
48WeaponTreeAdds 1 to 18 Lightning Damage
10% increased Critical Strike Chance
one_hand_weapon 250
default 0
66WeaponTreeAdds 3 to 31 Lightning Damage
10% increased Critical Strike Chance
one_hand_weapon 125
default 0
84WeaponTreeAdds 3 to 60 Lightning Damage
10% increased Critical Strike Chance
one_hand_weapon 63
default 0
10WeaponTreeAdds 1 to 10 Lightning Damage
10% increased Critical Strike Chance
two_hand_weapon 250
default 0
30WeaponTreeAdds 1 to 19 Lightning Damage
10% increased Critical Strike Chance
two_hand_weapon 250
default 0
48WeaponTreeAdds 3 to 34 Lightning Damage
10% increased Critical Strike Chance
two_hand_weapon 250
default 0
66WeaponTreeAdds 4 to 58 Lightning Damage
10% increased Critical Strike Chance
two_hand_weapon 125
default 0
84WeaponTreeAdds 6 to 112 Lightning Damage
10% increased Critical Strike Chance
two_hand_weapon 63
default 0
36WeaponTreeAdds 5 to 10 Fire Damage
Adds 5 to 10 Cold Damage
Adds 1 to 15 Lightning Damage
one_hand_weapon 500
default 0
60WeaponTreeAdds 9 to 15 Fire Damage
Adds 9 to 15 Cold Damage
Adds 1 to 23 Lightning Damage
one_hand_weapon 250
default 0
85WeaponTreeAdds 18 to 27 Fire Damage
Adds 18 to 27 Cold Damage
Adds 3 to 42 Lightning Damage
one_hand_weapon 125
default 0
36WeaponTreeAdds 10 to 17 Fire Damage
Adds 10 to 17 Cold Damage
Adds 3 to 26 Lightning Damage
two_hand_weapon 500
default 0
60WeaponTreeAdds 17 to 26 Fire Damage
Adds 17 to 26 Cold Damage
Adds 3 to 42 Lightning Damage
two_hand_weapon 250
default 0
85WeaponTreeAdds 34 to 49 Fire Damage
Adds 34 to 49 Cold Damage
Adds 4 to 78 Lightning Damage
two_hand_weapon 125
default 0
36WeaponTreeAdds 3 to 6 Fire Damage
Adds 3 to 6 Cold Damage
Adds 1 to 8 Lightning Damage
5% chance to Freeze, Shock and Ignite
one_hand_weapon 125
default 0
60WeaponTreeAdds 6 to 10 Fire Damage
Adds 6 to 10 Cold Damage
Adds 1 to 13 Lightning Damage
5% chance to Freeze, Shock and Ignite
one_hand_weapon 63
default 0
85WeaponTreeAdds 13 to 20 Fire Damage
Adds 13 to 20 Cold Damage
Adds 3 to 25 Lightning Damage
5% chance to Freeze, Shock and Ignite
one_hand_weapon 31
default 0
36WeaponTreeAdds 7 to 11 Fire Damage
Adds 7 to 11 Cold Damage
Adds 3 to 15 Lightning Damage
10% chance to Freeze, Shock and Ignite
two_hand_weapon 125
default 0
60WeaponTreeAdds 12 to 20 Fire Damage
Adds 12 to 20 Cold Damage
Adds 3 to 25 Lightning Damage
10% chance to Freeze, Shock and Ignite
two_hand_weapon 63
default 0
85WeaponTreeAdds 24 to 35 Fire Damage
Adds 24 to 35 Cold Damage
Adds 4 to 46 Lightning Damage
10% chance to Freeze, Shock and Ignite
two_hand_weapon 31
default 0
36WeaponTreeAdds 3 to 6 Fire Damage
Adds 3 to 6 Cold Damage
Adds 1 to 8 Lightning Damage
15% increased Effect of Non-Damaging Ailments
one_hand_weapon 125
default 0
60WeaponTreeAdds 4 to 9 Fire Damage
Adds 4 to 9 Cold Damage
Adds 1 to 13 Lightning Damage
15% increased Effect of Non-Damaging Ailments
one_hand_weapon 63
default 0
85WeaponTreeAdds 11 to 15 Fire Damage
Adds 11 to 15 Cold Damage
Adds 3 to 25 Lightning Damage
15% increased Effect of Non-Damaging Ailments
one_hand_weapon 31
default 0
36WeaponTreeAdds 7 to 10 Fire Damage
Adds 7 to 10 Cold Damage
Adds 3 to 15 Lightning Damage
25% increased Effect of Non-Damaging Ailments
two_hand_weapon 125
default 0
60WeaponTreeAdds 9 to 17 Fire Damage
Adds 9 to 17 Cold Damage
Adds 3 to 25 Lightning Damage
25% increased Effect of Non-Damaging Ailments
two_hand_weapon 63
default 0
85WeaponTreeAdds 20 to 29 Fire Damage
Adds 20 to 29 Cold Damage
Adds 4 to 46 Lightning Damage
25% increased Effect of Non-Damaging Ailments
two_hand_weapon 31
default 0
10WeaponTreeAdds 1 to 3 Physical Damage to Spells
15% of Physical Damage Converted to Lightning Damage
two_hand_weapon 0
caster_unique_weapon 63
attack_dagger 0
wand 63
sceptre 63
dagger 63
default 0
31WeaponTreeAdds 2 to 4 Physical Damage to Spells
15% of Physical Damage Converted to Lightning Damage
two_hand_weapon 0
caster_unique_weapon 63
attack_dagger 0
wand 63
sceptre 63
dagger 63
default 0
54WeaponTreeAdds 4 to 6 Physical Damage to Spells
15% of Physical Damage Converted to Lightning Damage
two_hand_weapon 0
caster_unique_weapon 63
attack_dagger 0
wand 63
sceptre 63
dagger 63
default 0
72WeaponTreeAdds 6 to 10 Physical Damage to Spells
15% of Physical Damage Converted to Lightning Damage
two_hand_weapon 0
caster_unique_weapon 32
attack_dagger 0
wand 32
sceptre 32
dagger 32
default 0
84WeaponTreeAdds 13 to 20 Physical Damage to Spells
15% of Physical Damage Converted to Lightning Damage
two_hand_weapon 0
caster_unique_weapon 16
attack_dagger 0
wand 16
sceptre 16
dagger 16
default 0
10WeaponTreeAdds 1 to 3 Physical Damage to Spells
25% of Physical Damage Converted to Lightning Damage
one_hand_weapon 0
caster_unique_weapon 63
attack_staff 0
staff 63
default 0
31WeaponTreeAdds 3 to 6 Physical Damage to Spells
25% of Physical Damage Converted to Lightning Damage
one_hand_weapon 0
caster_unique_weapon 63
attack_staff 0
staff 63
default 0
54WeaponTreeAdds 7 to 10 Physical Damage to Spells
25% of Physical Damage Converted to Lightning Damage
one_hand_weapon 0
caster_unique_weapon 63
attack_staff 0
staff 63
default 0
72WeaponTreeAdds 11 to 17 Physical Damage to Spells
25% of Physical Damage Converted to Lightning Damage
one_hand_weapon 0
caster_unique_weapon 32
attack_staff 0
staff 32
default 0
84WeaponTreeAdds 22 to 33 Physical Damage to Spells
25% of Physical Damage Converted to Lightning Damage
one_hand_weapon 0
caster_unique_weapon 16
attack_staff 0
staff 16
default 0
10WeaponTreeMinions convert 15% of Physical Damage to Lightning Damage
Minions deal 1 to 3 additional Physical Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
31WeaponTreeMinions convert 15% of Physical Damage to Lightning Damage
Minions deal 2 to 4 additional Physical Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
54WeaponTreeMinions convert 15% of Physical Damage to Lightning Damage
Minions deal 4 to 6 additional Physical Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
72WeaponTreeMinions convert 15% of Physical Damage to Lightning Damage
Minions deal 6 to 10 additional Physical Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 320
minion_unique_weapon 320
default 0
84WeaponTreeMinions convert 15% of Physical Damage to Lightning Damage
Minions deal 13 to 20 additional Physical Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 160
minion_unique_weapon 160
default 0
10WeaponTreeMinions convert 25% of Physical Damage to Lightning Damage
Minions deal 1 to 3 additional Physical Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
31WeaponTreeMinions convert 25% of Physical Damage to Lightning Damage
Minions deal 3 to 6 additional Physical Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
54WeaponTreeMinions convert 25% of Physical Damage to Lightning Damage
Minions deal 7 to 10 additional Physical Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
72WeaponTreeMinions convert 25% of Physical Damage to Lightning Damage
Minions deal 11 to 17 additional Physical Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 320
minion_unique_weapon 320
default 0
84WeaponTreeMinions convert 25% of Physical Damage to Lightning Damage
Minions deal 22 to 33 additional Physical Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 160
minion_unique_weapon 160
default 0
1WeaponTreeMinions deal 1 to 6 additional Lightning Damagetwo_hand_weapon 0
weapon_can_roll_minion_modifiers 5000
minion_unique_weapon 5000
default 0
26WeaponTreeMinions deal 1 to 12 additional Lightning Damagetwo_hand_weapon 0
weapon_can_roll_minion_modifiers 5000
minion_unique_weapon 5000
default 0
42WeaponTreeMinions deal 1 to 22 additional Lightning Damagetwo_hand_weapon 0
weapon_can_roll_minion_modifiers 5000
minion_unique_weapon 5000
default 0
62WeaponTreeMinions deal 2 to 37 additional Lightning Damagetwo_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
82WeaponTreeMinions deal 4 to 72 additional Lightning Damagetwo_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
1WeaponTreeMinions deal 1 to 12 additional Lightning Damageone_hand_weapon 0
weapon_can_roll_minion_modifiers 5000
minion_unique_weapon 5000
default 0
26WeaponTreeMinions deal 1 to 21 additional Lightning Damageone_hand_weapon 0
weapon_can_roll_minion_modifiers 5000
minion_unique_weapon 5000
default 0
42WeaponTreeMinions deal 2 to 41 additional Lightning Damageone_hand_weapon 0
weapon_can_roll_minion_modifiers 5000
minion_unique_weapon 5000
default 0
62WeaponTreeMinions deal 3 to 68 additional Lightning Damageone_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
82WeaponTreeMinions deal 7 to 133 additional Lightning Damageone_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
1WeaponTreeMinions deal 1 to 5 additional Lightning Damage
Minions have 8% chance to Shock
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
26WeaponTreeMinions deal 1 to 7 additional Lightning Damage
Minions have 8% chance to Shock
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
42WeaponTreeMinions deal 1 to 14 additional Lightning Damage
Minions have 8% chance to Shock
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
62WeaponTreeMinions deal 2 to 22 additional Lightning Damage
Minions have 8% chance to Shock
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
82WeaponTreeMinions deal 2 to 43 additional Lightning Damage
Minions have 8% chance to Shock
two_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
1WeaponTreeMinions deal 1 to 7 additional Lightning Damage
Minions have 16% chance to Shock
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
26WeaponTreeMinions deal 1 to 13 additional Lightning Damage
Minions have 16% chance to Shock
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
42WeaponTreeMinions deal 2 to 24 additional Lightning Damage
Minions have 16% chance to Shock
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
62WeaponTreeMinions deal 3 to 41 additional Lightning Damage
Minions have 16% chance to Shock
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
82WeaponTreeMinions deal 4 to 80 additional Lightning Damage
Minions have 16% chance to Shock
one_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
10WeaponTreeMinions deal 1 to 5 additional Lightning Damage
Minions have 25% increased Critical Strike Chance
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
30WeaponTreeMinions deal 1 to 7 additional Lightning Damage
Minions have 25% increased Critical Strike Chance
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
48WeaponTreeMinions deal 1 to 14 additional Lightning Damage
Minions have 25% increased Critical Strike Chance
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
66WeaponTreeMinions deal 2 to 22 additional Lightning Damage
Minions have 25% increased Critical Strike Chance
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
84WeaponTreeMinions deal 2 to 43 additional Lightning Damage
Minions have 25% increased Critical Strike Chance
two_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
10WeaponTreeMinions deal 1 to 7 additional Lightning Damage
Minions have 40% increased Critical Strike Chance
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
30WeaponTreeMinions deal 1 to 13 additional Lightning Damage
Minions have 40% increased Critical Strike Chance
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
48WeaponTreeMinions deal 2 to 24 additional Lightning Damage
Minions have 40% increased Critical Strike Chance
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
66WeaponTreeMinions deal 3 to 41 additional Lightning Damage
Minions have 40% increased Critical Strike Chance
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
84WeaponTreeMinions deal 4 to 80 additional Lightning Damage
Minions have 40% increased Critical Strike Chance
one_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
8WeaponTree30% increased Lightning Damage
-10% to Lightning Resistance
shield 200
default 0
42WeaponTree35% increased Lightning Damage
-10% to Lightning Resistance
shield 200
default 0
72WeaponTree40% increased Lightning Damage
-10% to Lightning Resistance
shield 200
default 0
1WeaponTree15% increased Lightning Damageshield 200
default 0
50WeaponTree20% increased Lightning Damageshield 200
default 0
77WeaponTree25% increased Lightning Damageshield 200
default 0
1WeaponTree9% increased Lightning Damage
3% of Physical Damage from Hits taken as Lightning Damage
shield 200
default 0
36WeaponTree12% increased Lightning Damage
3% of Physical Damage from Hits taken as Lightning Damage
shield 200
default 0
68WeaponTree15% increased Lightning Damage
3% of Physical Damage from Hits taken as Lightning Damage
shield 200
default 0
34WeaponTreeInflict Lightning Exposure on Hit
25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit
weapon 300
default 0
1WeaponTreeShield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield
Shield Crush and Spectral Shield Throw gains 30 to 50 Added Lightning Damage per 15 Energy Shield on Shield
100% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage
crucible_unique_helmet 0
shield 1000
default 0
1WeaponTreeShield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield
Shield Crush and Spectral Shield Throw gains 15 to 25 Added Lightning Damage per 15 Energy Shield on Shield
100% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage
crucible_unique_helmet 1000
default 0
1WeaponTreeManabond and Stormbind Freeze enemies as though dealing 200% more Damage
50% of Manabond and Stormbind Lightning Damage Converted to Cold Damage
two_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
default 0
1WeaponTreeManabond and Stormbind Freeze enemies as though dealing 300% more Damage
100% of Manabond and Stormbind Lightning Damage Converted to Cold Damage
one_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
default 0
1WeaponTreeSocketed Gems are Supported by Level 30 Added Lightning Damagecrucible_unique_staff 1000
default 0
Enchantment Modifier /7
NameLevelPre/SufDescriptionWeight
Enchantment Lightning Damage 153EnchantmentAdds 1 to 56 Lightning Damage if you haven't Killed Recently damage elemental lightningboots 100
default 0
Enchantment Lightning Damage 266EnchantmentAdds 1 to 120 Lightning Damage if you haven't Killed Recently damage elemental lightningboots 100
default 0
Enchantment Lightning Damage 375EnchantmentAdds 1 to 160 Lightning Damage if you haven't Killed Recently damage elemental lightningboots 100
default 0
Enchantment Ball Lightning Damage 166Enchantment25% increased Ball Lightning Damage damage casterhelmet 100
default 0
Enchantment Ball Lightning Damage 275Enchantment40% increased Ball Lightning Damage damage casterhelmet 100
default 0
Enchantment Shrapnel Shot Physical Damage Percent To Add As Lightning Damage 166Enchantment10% of Galvanic Arrow Physical Damage gained as extra Lightning Damage damage physical elemental lightning attackhelmet 100
default 0
Enchantment Shrapnel Shot Physical Damage Percent To Add As Lightning Damage 275Enchantment15% of Galvanic Arrow Physical Damage gained as extra Lightning Damage damage physical elemental lightning attackhelmet 100
default 0
Monsters mods /31
NameLevelPre/SufDescriptionWeight
of Voltage1UniqueGain 25% of Physical Damage as Extra Lightning Damage damage physical elemental lightningcaster 0
default 1000
1Uniquebase lightning damage % of maximum life plus maximum ES taken per minute [900] damage elemental lightning
1UniqueGain 25% of Physical Damage as Extra Lightning Damage damage physical elemental lightning
1UniqueGain 75% of Physical Damage as Extra Lightning Damage damage physical elemental lightning
1Unique50% of Physical Damage Converted to Lightning Damage damage physical elemental lightning
1UniqueGain 50% of Physical Damage as Extra Cold Damage
Gain 50% of Physical Damage as Extra Lightning Damage
damage physical elemental cold lightning
1Unique80% of Physical Damage Converted to Lightning Damage damage physical elemental lightning
1UniqueGain 150% of Physical Damage as Extra Lightning Damage damage physical elemental lightning
Stormwoven1Unique50% increased Lightning Damage
+50% to Lightning Resistance
Gain 50% of Physical Damage as Extra Lightning Damage
25% of Physical Damage Converted to Lightning Damage
Inflict Lightning Exposure on Hit
lightning ailment effect on self +% [-50]
no_common_monster_mods 0
default 5000
of Storm-striding13Unique30% increased Lightning Damage
+40% to Lightning Resistance
Gain 25% of Physical Damage as Extra Lightning Damage
50% of Physical Damage Converted to Lightning Damage
lightning ailment effect on self +% [-50]
no_common_monster_mods 0
immobile 0
no_strider_mod 0
magic 0
default 1000
of Siphoning34Unique30% increased Lightning Damage
+40% to Lightning Resistance
Gain 25% of Physical Damage as Extra Lightning Damage
50% of Physical Damage Converted to Lightning Damage
dropped items are converted to amulets [1]
lightning ailment effect on self +% [-50]
magic 0
default 200
of Storms24Unique30% increased Lightning Damage
+40% to Lightning Resistance
Gain 25% of Physical Damage as Extra Lightning Damage
50% of Physical Damage Converted to Lightning Damage
lightning ailment effect on self +% [-50]
no_common_monster_mods 0
magic 0
default 800
of Storm-striding13Unique30% increased Lightning Damage
+40% to Lightning Resistance
Gain 25% of Physical Damage as Extra Lightning Damage
50% of Physical Damage Converted to Lightning Damage
lightning ailment effect on self +% [-50]
immobile 0
no_strider_mod 0
not_part_of_pack 0
rare 0
default 1000
1Unique50% increased Lightning Damage
+50% to Lightning Resistance
25% of Physical Damage Converted to Lightning Damage
1Unique50% increased Lightning Damage
+40% to Lightning Resistance
25% of Physical Damage Converted to Lightning Damage
1UniqueGain 20% of Physical Damage as Extra Lightning Damage
20% chance to Shock
bleed damage physical elemental lightning ailment
1UniqueGain 50% of Physical Damage as Extra Lightning Damage damage physical elemental lightning
Storm Cultist's Touch1Torment+25% to Lightning Resistance
Gain 25% of Physical Damage as Extra Lightning Damage
10% chance to Shock
bleed damage physical elemental lightning resistance ailment
default 1000
Storm Cultist's Grip1Torment+40% to Lightning Resistance
Gain 60% of Physical Damage as Extra Lightning Damage
25% chance to Shock
bleed damage physical elemental lightning resistance ailment
default 1000
1UniqueGain 10% of Physical Damage as Extra Lightning Damage damage physical elemental lightning
1UniqueGain 20% of Physical Damage as Extra Lightning Damage damage physical elemental lightning
1UniqueGain 100% of Physical Damage as Extra Lightning Damage damage physical elemental lightning
1EssenceGain 10% of Physical Damage as Extra Lightning Damage
20% of Physical Damage Converted to Lightning Damage
damage physical elemental lightning
Deep One's Presence20Bestiary50% increased maximum Life
Gain 60% of Physical Damage as Extra Lightning Damage
25% Global chance to Blind Enemies on hit
% increased Rarity of Items Dropped
resource life damage physical elemental lightning
bestiary_deep 100
default 0
1UniqueGain 50% of Physical Damage as Extra Lightning Damage
Always Shock
All Damage can Shock
bleed damage physical elemental lightning ailment
1UniqueGain 100% of Physical Damage as Extra Lightning Damage
50% chance to Shock
bleed damage physical elemental lightning ailment
1UniqueGain 20% of Physical Damage as Extra Lightning Damage
10% chance to Shock
bleed damage physical elemental lightning ailment
1UniqueGain 50% of Physical Damage as Extra Fire Damage
Gain 50% of Physical Damage as Extra Cold Damage
Gain 50% of Physical Damage as Extra Lightning Damage
of Electricity1SuffixGain 50% of Physical Damage as Extra Lightning Damage
Inflict Lightning Exposure on Hit, applying -25% to Lightning Resistance
fire_affinity 0
cold_affinity 0
default 5000
Wrathful1UniqueGain 20% of Physical Damage as Extra Lightning Damage
1UniqueYour Lightning Damage cannot Shock
Abyss Jewel mods /72
NameLevelPre/SufDescriptionWeight
Humming1PrefixMinions deal 1 to (9–15) additional Lightning Damage damage elemental lightning minionabyss_jewel_summoner 700
default 0
Sparking39PrefixMinions deal (1–2) to (26–32) additional Lightning Damage damage elemental lightning minionabyss_jewel_summoner 700
default 0
Arcing48PrefixMinions deal (1–3) to (33–39) additional Lightning Damage damage elemental lightning minionabyss_jewel_summoner 700
default 0
Shocking58PrefixMinions deal (1–4) to (44–50) additional Lightning Damage damage elemental lightning minionabyss_jewel_summoner 700
default 0
Discharging70PrefixMinions deal (1–5) to (51–54) additional Lightning Damage damage elemental lightning minionabyss_jewel_summoner 350
default 0
Electrocuting82PrefixMinions deal (1–6) to (65–77) additional Lightning Damage damage elemental lightning minionabyss_jewel_summoner 175
default 0
Humming1Prefix1 to (6–10) Added Spell Lightning Damage while Dual Wielding damage elemental lightning casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Sparking39Prefix(1–2) to (17–21) Added Spell Lightning Damage while Dual Wielding damage elemental lightning casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Arcing48Prefix(1–3) to (22–26) Added Spell Lightning Damage while Dual Wielding damage elemental lightning casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Shocking58Prefix(1–4) to (29–33) Added Spell Lightning Damage while Dual Wielding damage elemental lightning casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Discharging70Prefix(1–5) to (34–36) Added Spell Lightning Damage while Dual Wielding damage elemental lightning casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 350
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 125
default 0
Electrocuting82Prefix(1–6) to (43–51) Added Spell Lightning Damage while Dual Wielding damage elemental lightning casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 175
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 62
default 0
Humming1Prefix1 to (6–10) Added Spell Lightning Damage while wielding a Two Handed Weapon damage elemental lightning casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Sparking39Prefix(1–2) to (17–21) Added Spell Lightning Damage while wielding a Two Handed Weapon damage elemental lightning casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Arcing48Prefix(1–3) to (22–26) Added Spell Lightning Damage while wielding a Two Handed Weapon damage elemental lightning casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Shocking58Prefix(1–4) to (29–33) Added Spell Lightning Damage while wielding a Two Handed Weapon damage elemental lightning casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Discharging70Prefix(1–5) to (34–36) Added Spell Lightning Damage while wielding a Two Handed Weapon damage elemental lightning casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 350
one_handed_mod 0
abyss_jewel_caster 125
default 0
Electrocuting82Prefix(1–6) to (43–51) Added Spell Lightning Damage while wielding a Two Handed Weapon damage elemental lightning casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 175
one_handed_mod 0
abyss_jewel_caster 62
default 0
Humming1Prefix1 to (6–10) Added Spell Lightning Damage while holding a Shield damage elemental lightning casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
default 0
Sparking39Prefix(1–2) to (17–21) Added Spell Lightning Damage while holding a Shield damage elemental lightning casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
default 0
Arcing48Prefix(1–3) to (22–26) Added Spell Lightning Damage while holding a Shield damage elemental lightning casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
default 0
Shocking58Prefix(1–4) to (29–33) Added Spell Lightning Damage while holding a Shield damage elemental lightning casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
default 0
Discharging70Prefix(1–5) to (34–36) Added Spell Lightning Damage while holding a Shield damage elemental lightning casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 350
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 125
default 0
Electrocuting82Prefix(1–6) to (43–51) Added Spell Lightning Damage while holding a Shield damage elemental lightning casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 175
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 62
default 0
Humming1Prefix1 to (19–20) Added Lightning Damage with Wand Attacks damage elemental lightning attackwand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
default 0
Sparking37Prefix(1–2) to (23–24) Added Lightning Damage with Wand Attacks damage elemental lightning attackwand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
default 0
Arcing48Prefix(1–3) to (28–30) Added Lightning Damage with Wand Attacks damage elemental lightning attackwand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
default 0
Shocking60Prefix(1–4) to (33–35) Added Lightning Damage with Wand Attacks damage elemental lightning attackwand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
default 0
Discharging70Prefix(2–4) to (40–43) Added Lightning Damage with Wand Attacks damage elemental lightning attackwand 1175
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 175
default 0
Electrocuting82Prefix(2–5) to (48–50) Added Lightning Damage with Wand Attacks damage elemental lightning attackwand 553
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 87
default 0
Humming1Prefix1 to (19–20) Added Lightning Damage with Dagger Attacks damage elemental lightning attackdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Sparking37Prefix(1–2) to (23–24) Added Lightning Damage with Dagger Attacks damage elemental lightning attackdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Arcing48Prefix(1–3) to (28–30) Added Lightning Damage with Dagger Attacks damage elemental lightning attackdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Shocking60Prefix(1–4) to (33–35) Added Lightning Damage with Dagger Attacks damage elemental lightning attackdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Discharging70Prefix(2–4) to (40–43) Added Lightning Damage with Dagger Attacks damage elemental lightning attackdagger 1000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
default 0
Electrocuting82Prefix(2–5) to (48–50) Added Lightning Damage with Dagger Attacks damage elemental lightning attackdagger 500
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 125
default 0
Humming1Prefix1 to (19–20) Added Lightning Damage with Claw Attacks damage elemental lightning attackclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Sparking37Prefix(1–2) to (23–24) Added Lightning Damage with Claw Attacks damage elemental lightning attackclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Arcing48Prefix(1–3) to (28–30) Added Lightning Damage with Claw Attacks damage elemental lightning attackclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Shocking60Prefix(1–4) to (33–35) Added Lightning Damage with Claw Attacks damage elemental lightning attackclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Discharging70Prefix(2–4) to (40–43) Added Lightning Damage with Claw Attacks damage elemental lightning attackclaw 1000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
default 0
Electrocuting82Prefix(2–5) to (48–50) Added Lightning Damage with Claw Attacks damage elemental lightning attackclaw 500
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 125
default 0
Humming1Prefix1 to (19–20) Added Lightning Damage with Bow Attacks damage elemental lightning attackbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
default 0
Sparking37Prefix(1–2) to (23–24) Added Lightning Damage with Bow Attacks damage elemental lightning attackbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
default 0
Arcing48Prefix(1–3) to (28–30) Added Lightning Damage with Bow Attacks damage elemental lightning attackbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
default 0
Shocking60Prefix(1–4) to (33–35) Added Lightning Damage with Bow Attacks damage elemental lightning attackbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
default 0
Discharging70Prefix(2–4) to (40–43) Added Lightning Damage with Bow Attacks damage elemental lightning attackbow 1250
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
default 0
Electrocuting82Prefix(2–5) to (48–50) Added Lightning Damage with Bow Attacks damage elemental lightning attackbow 625
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 175
default 0
Humming1Prefix1 to (19–20) Added Lightning Damage with Sword Attacks damage elemental lightning attacksword 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Sparking37Prefix(1–2) to (23–24) Added Lightning Damage with Sword Attacks damage elemental lightning attacksword 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Arcing48Prefix(1–3) to (28–30) Added Lightning Damage with Sword Attacks damage elemental lightning attacksword 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Shocking60Prefix(1–4) to (33–35) Added Lightning Damage with Sword Attacks damage elemental lightning attacksword 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Discharging70Prefix(2–4) to (40–43) Added Lightning Damage with Sword Attacks damage elemental lightning attacksword 1000
specific_weapon 0
abyss_jewel_melee 250
default 0
Electrocuting82Prefix(2–5) to (48–50) Added Lightning Damage with Sword Attacks damage elemental lightning attacksword 500
specific_weapon 0
abyss_jewel_melee 125
default 0
Humming1Prefix1 to (19–20) Added Lightning Damage with Axe Attacks damage elemental lightning attackaxe 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Sparking37Prefix(1–2) to (23–24) Added Lightning Damage with Axe Attacks damage elemental lightning attackaxe 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Arcing48Prefix(1–3) to (28–30) Added Lightning Damage with Axe Attacks damage elemental lightning attackaxe 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Shocking60Prefix(1–4) to (33–35) Added Lightning Damage with Axe Attacks damage elemental lightning attackaxe 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Discharging70Prefix(2–4) to (40–43) Added Lightning Damage with Axe Attacks damage elemental lightning attackaxe 1000
specific_weapon 0
abyss_jewel_melee 250
default 0
Electrocuting82Prefix(2–5) to (48–50) Added Lightning Damage with Axe Attacks damage elemental lightning attackaxe 500
specific_weapon 0
abyss_jewel_melee 125
default 0
Humming1Prefix1 to (19–20) Added Lightning Damage with Mace or Sceptre Attacks damage elemental lightning attackmace 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Sparking37Prefix(1–2) to (23–24) Added Lightning Damage with Mace or Sceptre Attacks damage elemental lightning attackmace 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Arcing48Prefix(1–3) to (28–30) Added Lightning Damage with Mace or Sceptre Attacks damage elemental lightning attackmace 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Shocking60Prefix(1–4) to (33–35) Added Lightning Damage with Mace or Sceptre Attacks damage elemental lightning attackmace 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Discharging70Prefix(2–4) to (40–43) Added Lightning Damage with Mace or Sceptre Attacks damage elemental lightning attackmace 1000
specific_weapon 0
abyss_jewel_melee 250
default 0
Electrocuting82Prefix(2–5) to (48–50) Added Lightning Damage with Mace or Sceptre Attacks damage elemental lightning attackmace 500
specific_weapon 0
abyss_jewel_melee 125
default 0
Humming1Prefix1 to (19–20) Added Lightning Damage with Staff Attacks damage elemental lightning attackstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Sparking37Prefix(1–2) to (23–24) Added Lightning Damage with Staff Attacks damage elemental lightning attackstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Arcing48Prefix(1–3) to (28–30) Added Lightning Damage with Staff Attacks damage elemental lightning attackstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Shocking60Prefix(1–4) to (33–35) Added Lightning Damage with Staff Attacks damage elemental lightning attackstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Discharging70Prefix(2–4) to (40–43) Added Lightning Damage with Staff Attacks damage elemental lightning attackstaff 1000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
default 0
Electrocuting82Prefix(2–5) to (48–50) Added Lightning Damage with Staff Attacks damage elemental lightning attackstaff 500
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 125
default 0
Fossil mods /4
NameLevelPre/SufDescriptionWeight
Subterranean1Prefix(6–10)% chance to Avoid Lightning Damage from Hits elemental lightningabyss_jewel 0
jewel 0
body_armour 2000
shield 2000
quiver 2000
default 0
Subterranean1PrefixAdds 1 to (48–60) Lightning Damage damage elemental lightningabyss_jewel 0
jewel 0
gloves 2000
default 0
Subterranean1Prefix0.2% of Lightning Damage Leeched as Life resource life elemental lightningabyss_jewel 0
jewel 0
ring 600
default 0
Subterranean1Prefix(20–30)% increased Lightning Damage damage elemental lightningabyss_jewel 0
jewel 0
amulet 2000
belt 2000
default 0
Delve Area mods /1
NameLevelPre/SufDescriptionWeight
500DelveAreaArea contains a Unique Boss
Unique Boss drops an additional Unique Item
Unique Boss gains 50% of Physical Damage as Extra Cold Damage
Unique Boss gains 50% of Physical Damage as Extra Fire Damage
Unique Boss gains 50% of Physical Damage as Extra Lightning Damage
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
delve_city_biome 100
default 0
Heist Equipment mods /4
NameLevelPre/SufDescriptionWeight
Humming1Prefix1 to (35–40) added Lightning Damage
Players and their Minions have 1 to (35–40) added Lightning Damage
damage elemental lightning
heist_equipment_weapon 1000
default 0
Buzzing45Prefix1 to (41–47) added Lightning Damage
Players and their Minions have 1 to (41–47) added Lightning Damage
damage elemental lightning
heist_equipment_weapon 800
default 0
Snapping75Prefix1 to (48–60) added Lightning Damage
Players and their Minions have 1 to (48–60) added Lightning Damage
damage elemental lightning
heist_equipment_weapon 600
default 0
Crackling83Prefix1 to (61–66) added Lightning Damage
Players and their Minions have 1 to (61–66) added Lightning Damage
damage elemental lightning
heist_equipment_weapon 400
default 0
Veiled mods /11
NameLevelPre/SufDescriptionWeight
Chosen60Prefix(70–79)% increased Lightning Damage
(21–23)% chance to Shock
damage elemental lightning ailment
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen60Prefix(100–109)% increased Lightning Damage
(35–40)% chance to Shock
damage elemental lightning ailment
one_hand_weapon 0
bow 0
staff 1000
weapon 100
default 0
Chosen60Prefix(30–35)% of Physical Damage Converted to Lightning Damage damage physical elemental lightninggloves 2000
default 0
Chosen60PrefixAdds (14–16) to (20–22) Fire Damage
Adds (14–16) to (20–22) Lightning Damage
damage elemental fire lightning
shield 1000
ring 1000
quiver 1000
default 0
Chosen60PrefixAdds (9–10) to (13–14) Fire Damage
Adds (9–10) to (13–14) Lightning Damage
damage elemental fire lightning
quiver 0
default 0
Chosen60PrefixAdds (14–16) to (20–22) Cold Damage
Adds (14–16) to (20–22) Lightning Damage
damage elemental cold lightning
shield 1000
ring 1000
quiver 1000
default 0
Chosen60PrefixAdds (9–10) to (13–14) Cold Damage
Adds (9–10) to (13–14) Lightning Damage
damage elemental cold lightning
quiver 0
default 0
It's60PrefixGain (9–10)% of Lightning Damage as Extra Chaos Damage damage elemental lightning chaosone_hand_weapon 2000
shield 2000
default 0
It's60PrefixGain (18–20)% of Lightning Damage as Extra Chaos Damage damage elemental lightning chaostwo_hand_weapon 2000
default 0
Gravicius'60Prefix(8–9)% of Physical Damage from Hits taken as Fire Damage
(8–9)% of Physical Damage from Hits taken as Lightning Damage
physical elemental fire lightning
body_armour 0
default 0
of Riker60Suffix(18–20)% increased Fire Damage
(20–22)% increased Lightning Damage
damage elemental fire lightning
ring 2000
default 0
Crafting Bench /33
ModRequireItemClassesUnlock
(37–51)% increased Lightning Damage4x Orb of AlterationTwo Hand MeleeThe Lunaris Temple Level 2
(52–66)% increased Lightning Damage8x Orb of AlterationTwo Hand MeleeThe Chamber of Sins Level 1
(67–81)% increased Lightning Damage4x Chaos OrbTwo Hand MeleeDesert Map
(25–34)% increased Lightning Damage4x Orb of AlterationOne Hand Melee · One Hand RangedThe Lunaris Temple Level 2
(35–44)% increased Lightning Damage8x Orb of AlterationOne Hand Melee · One Hand RangedThe Chamber of Sins Level 1
(45–54)% increased Lightning Damage4x Chaos OrbOne Hand Melee · One Hand RangedDesert Map
(9–12)% increased Lightning Damage4x Orb of TransmutationRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Lunaris Temple Level 2
(13–16)% increased Lightning Damage2x Orb of AlchemyRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Chamber of Sins Level 1
Adds (2–5) to (46–64) Lightning Damage4x Orb of TransmutationTwo Hand Melee · Two Hand RangedThe Lunaris Temple Level 2
Adds (6–9) to (104–139) Lightning Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Chamber of Sins Level 1
Adds (10–14) to (162–197) Lightning Damage4x Chaos OrbTwo Hand Melee · Two Hand RangedDesert Map
Adds (1–3) to (27–37) Lightning Damage4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Lunaris Temple Level 2
Adds (3–5) to (60–80) Lightning Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Chamber of Sins Level 1
Adds (6–8) to (100–113) Lightning Damage4x Chaos OrbOne Hand Melee · One Hand RangedDesert Map
(60–64)% increased Lightning Damage
(21–24)% chance to Shock
3x Orb of AlchemyTwo Hand MeleeBetrayal Unveil
(65–72)% increased Lightning Damage
(25–28)% chance to Shock
3x Chaos OrbTwo Hand MeleeBetrayal Unveil
(73–80)% increased Lightning Damage
(29–34)% chance to Shock
8x Chaos OrbTwo Hand MeleeBetrayal Unveil
(36–41)% increased Lightning Damage
(13–15)% chance to Shock
3x Orb of AlchemyOne Hand Melee · One Hand RangedBetrayal Unveil
(42–50)% increased Lightning Damage
(16–17)% chance to Shock
3x Chaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil
(51–60)% increased Lightning Damage
(18–20)% chance to Shock
8x Chaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil
(20–25)% of Physical Damage Converted to Lightning Damage4x Chaos OrbGlovesBetrayal Unveil
Adds (6–7) to (9–10) Fire Damage
Adds 1 to (14–16) Lightning Damage
8x Orb of TransmutationShield · Ring · QuiverBetrayal Unveil
Adds (8–9) to (11–13) Fire Damage
Adds 1 to (17–20) Lightning Damage
3x Orb of AlchemyShield · Ring · QuiverBetrayal Unveil
Adds (10–12) to (14–16) Fire Damage
Adds 1 to (21–24) Lightning Damage
3x Chaos OrbShield · Ring · QuiverBetrayal Unveil
Adds (6–7) to (9–10) Cold Damage
Adds 1 to (14–16) Lightning Damage
8x Orb of TransmutationShield · Ring · QuiverBetrayal Unveil
Adds (8–9) to (11–13) Cold Damage
Adds 1 to (17–20) Lightning Damage
3x Orb of AlchemyShield · Ring · QuiverBetrayal Unveil
Adds (10–12) to (14–16) Cold Damage
Adds 1 to (21–24) Lightning Damage
3x Chaos OrbShield · Ring · QuiverBetrayal Unveil
Gain (11–13)% of Lightning Damage as Extra Chaos Damage6x Vaal OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil
Gain (14–16)% of Lightning Damage as Extra Chaos Damage8x Vaal OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil
Gain (5–6)% of Lightning Damage as Extra Chaos Damage6x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldBetrayal Unveil
Gain (7–8)% of Lightning Damage as Extra Chaos Damage8x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldBetrayal Unveil
(11–13)% increased Fire Damage
(11–13)% increased Lightning Damage
2x Orb of AlchemyRingBetrayal Unveil
(14–16)% increased Fire Damage
(14–16)% increased Lightning Damage
4x Chaos OrbRingBetrayal Unveil
Misc mods /22
NameLevelDomainPre/SufDescriptionWeight
1FlaskUnique20% of Lightning Damage Leeched as Life during Effect resource life elemental lightning
1FlaskUnique20% of Lightning Damage Leeched as Mana during Effect resource mana elemental lightning
1FlaskUnique(20–30)% of Fire and Lightning Damage from Hits taken as Cold Damage during Effect
1JewelUnique(10–15)% increased Lightning Damage damage elemental lightning
1JewelUniqueGain (6–10)% of Lightning Damage as Extra Chaos Damage damage elemental lightning chaos
Humming1JewelPrefix(14–16)% increased Lightning Damage damage elemental lightningnot_int 400
default 500
1JewelUniqueWith 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
local jewel effect base radius [1200]
damage elemental lightning attack
1AtlasPrefixPlayers and Monsters take 12% increased Lightning Damage
Your Maps contain 6 additional packs of Monsters that deal Lightning Damage
3 uses remaining
damage elemental lightning
no_monster_packs 0
default 1000
1AtlasPrefixPlayers and Monsters take 14% increased Lightning Damage
Your Maps contain 8 additional packs of Monsters that deal Lightning Damage
15 uses remaining
damage elemental lightning
no_monster_packs 0
default 1000
1ExpeditionRelicPrefixMonsters are Immune to Lightning Damagedefault 1000
1PrimordialAltarUniqueHits always Shock
Gain (70–130)% of Physical Damage as Extra Lightning Damage
All Damage can Shock
primordial_altar_upside 0
tangle_altar 1000
default 0
1PrimordialAltarUniqueGain (70–130)% of Physical Damage as Extra Lightning Damageprimordial_altar_upside 0
tangle_altar 1000
default 0
1PrimordialAltarUniqueNearby Enemies Gain 100% of their Physical Damage as Extra Lightning Damageprimordial_altar_upside 0
tangle_altar 1000
default 0
Electrifying75SanctumSpecialPrefix(20–30)% of Physical Damage Converted to Lightning Damage damage physical elemental lightningint_special_relic 200
default 50
Storm Preacher's75SanctumSpecialPrefix(0.3–0.5)% of Lightning Damage Leeched as Lifeint_special_relic 600
default 150
Excoriating75SanctumSpecialPrefixGain (5–8)% of Physical Damage as Extra Lightning Damage damage physical elemental lightningint_special_relic 600
default 150
Ionising75SanctumSpecialPrefix(20–30)% increased Lightning Damage damage elemental lightningint_special_relic 1000
default 250
Cataclysmic84SanctumSpecialPrefixYour Lightning Damage can Freeze elemental cold lightning ailmentint_special_relic 200
default 50
1NecropolisNecropolisHauntedGain 25% of Physical Damage as Extra Lightning Damage
monster necropolis mod value +% [40]
default 600
11NecropolisNecropolisHauntedGain 50% of Physical Damage as Extra Lightning Damage
monster necropolis mod value +% [80]
default 400
34NecropolisNecropolisHauntedGain 75% of Physical Damage as Extra Lightning Damage
Damage Penetrates 10% Lightning Resistance
monster necropolis mod value +% [120]
default 200
68NecropolisNecropolisHauntedGain 125% of Physical Damage as Extra Lightning Damage
Damage Penetrates 10% Lightning Resistance
monster necropolis mod value +% [160]
default 200
Item /12
Shadowed Ring
Requires Level 25
Left ring slot: 25% of Fire Damage from Hits taken as Lightning Damage
Right ring slot: 25% of Lightning Damage from Hits taken as Fire Damage
Shadowed Ring
Requires Level 25
Left ring slot: 25% of Lightning Damage from Hits taken as Cold Damage
Right ring slot: 25% of Cold Damage from Hits taken as Lightning Damage
Lone Antler Talisman
Talisman Tier: 1
(20–30)% increased Lightning Damage
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Fire Damage from Hits taken as Lightning Damage
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Cold Damage from Hits taken as Lightning Damage
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Lightning Damage from Hits taken as Cold Damage
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Lightning Damage from Hits taken as Fire Damage
local stat monsters pick up item [1]
Corrupted
Cloudwhisper Boots
Evasion Rating: 68–78
Requires Level 20, 39 Dex
1 to (5–6) Added Attack Lightning Damage per 200 Accuracy Rating
25% less Accuracy Rating
Windbreak Boots
Evasion Rating: 164–189
Requires Level 50, 89 Dex
1 to (5–6) Added Attack Lightning Damage per 200 Accuracy Rating
25% less Accuracy Rating
Stormrider Boots
Evasion Rating: 236–271
Requires Level 80, 124 Dex
1 to (5–6) Added Attack Lightning Damage per 200 Accuracy Rating
25% less Accuracy Rating
Energy Blade
Physical Damage: 0-0
Critical Strike Chance: 7%
Attacks per Second: 1.7
Weapon Range: 1.1 metres
Adds to Lightning Damage
Energy Blade
Physical Damage: 0-0
Critical Strike Chance: 7%
Attacks per Second: 1.6
Weapon Range: 1.3 metres
Adds to Lightning Damage
Unique /81
(3–10)% increased Spell Damage
(100–150)% increased Energy Shield
10% faster start of Energy Shield Recharge
+(30–40)% to Lightning Resistance
Reflects 1 to 250 Lightning Damage to Melee Attackers
Chaos Damage taken does not bypass Energy Shield
Socketed Gems are Supported by Level 30 Added Lightning Damage
10% increased Attack Speed
(150–200)% increased Evasion and Energy Shield
100% increased Effect of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
No Physical Damage
Adds 1 to 85 Lightning Damage
(36–50)% increased Attack Speed
Adds 1 to (600–750) Lightning Damage
(10–15)% increased Attack Speed
100% of Lightning Damage Converted to Chaos Damage
Your Chaos Damage can Shock
Hits with this Weapon Shock Enemies as though dealing 300% more Damage
+40% to Maximum Effect of Shock
use unique purple shock effect [1]
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Base Maximum Effect of Shock is 50% increased Damage taken)
(20–24)% increased Elemental Damage with Attack Skills
Adds (48–60) to (72–90) Cold Damage
Adds 1 to (120–150) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
30% increased Rarity of Items Dropped by Slain Shocked Enemies
30% increased Rarity of Items Dropped by Frozen Enemies
2% of Physical Attack Damage Leeched as Life
+8% Chance to Block Attack Damage while Dual Wielding Claws
Adds 1 to (600–700) Lightning Damage
(20–30)% increased Attack Speed
+(30–40) to maximum Energy Shield
Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield
(Leech Energy Shield instead of Life. Maximum total Energy Shield Recovery per second from Leech is doubled. Cannot Recharge Energy Shield)
30% increased Global Critical Strike Chance
+12% Chance to Block Attack Damage while Dual Wielding
+(10–20) to Dexterity
(80–100)% increased Physical Damage
Adds 3 to 30 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike Chance
15% reduced Enemy Stun Threshold
Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown
Socketed Lightning Spells have no Cost if Triggered
+300 Intelligence Requirement
+200 Strength Requirement
(80–120)% increased Physical Damage
(80–100)% increased Lightning Damage
Skills Chain +1 times
40% increased Global Accuracy Rating
+10 to Intelligence
Adds 1 to 75 Lightning Damage
50% increased Global Critical Strike Chance
(40–50)% increased maximum Energy Shield
25% reduced maximum Life
Attacks with this Weapon have Added Maximum Lightning Damage equal to 20% of Player's Maximum Energy Shield
+460 to Accuracy Rating
Adds (49–98) to (101–140) Physical Damage
Adds (49–98) to (101–140) Fire Damage
Adds (49–98) to (101–140) Cold Damage
Adds 1 to (210–250) Lightning Damage
Adds (49–98) to (101–140) Chaos Damage
(10–20)% increased Attack Speed
(33–37)% increased Spell Damage
Socketed Gems are supported by Level 20 Blind
+10 to Intelligence
(30–40)% increased Spell Damage
(250–275)% increased Physical Damage
(20–30)% increased Lightning Damage
10% increased Cast Speed
10% chance to Blind Enemies on hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
40% increased Global Accuracy Rating
Adds 1 to (550–650) Lightning Damage
(7–10)% increased Attack Speed
1% increased Damage taken per Frenzy Charge
(15–20)% increased Lightning Damage per Frenzy Charge
20 Life gained on Kill per Frenzy Charge
sound on kill wolf call [1]
+25% Chance to Block Spell Damage while wielding a Staff
40% increased Strength Requirement
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
Damage Penetrates 20% Lightning Resistance
100% increased Duration of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
+25% Chance to Block Spell Damage while wielding a Staff
40% increased Strength Requirement
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
15% chance to Shock
Damage Penetrates 20% Lightning Resistance
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+(20–30)% to Lightning Resistance
40% increased Damage with Hits against Shocked Enemies
20% increased Lightning Damage
+(20–40) to maximum Mana
1% of Damage Leeched as Life against Shocked Enemies
25% chance to Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Gain (10–15)% of Physical Damage as Extra Cold Damage during effect
30% chance to Avoid being Chilled during Effect
30% chance to Avoid being Frozen during Effect
(20–30)% of Fire and Lightning Damage from Hits taken as Cold Damage during Effect
40% increased Global Accuracy Rating
Adds 1 to 9 Lightning Damage
+40% to Lightning Resistance
9% chance to Shock
50% of Physical Damage from Hits taken as Lightning Damage
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Shock increases Damage taken by 15%, for 2 seconds)
+25% to Global Critical Strike Multiplier
No Physical Damage
Adds 1 to (40–50) Lightning Damage
(25–30)% increased Attack Speed
Grants 2 Life per Enemy Hit
(15–20)% chance to Shock
Herald of Thunder has 50% increased Buff Effect
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+20% Chance to Block Spell Damage while wielding a Staff
(80–100)% increased Physical Damage
Adds (25–35) to (45–60) Cold Damage
Adds (1–10) to (70–90) Lightning Damage
(20–35)% increased Critical Strike Chance
100% chance to Avoid being Shocked while Chilled
50% chance to Shock Chilled Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Trigger Level 15 Lightning Warp on Hit with this Weapon
(30–50)% increased Physical Damage
(30–50)% increased Critical Strike Chance
Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage
local skills granted by item are supported by level x unique trigger support [1]
local use skill on hit % [100]
+(12–16)% to Cold and Lightning Resistances
+(15–25) to Intelligence
(15–25)% increased Lightning Damage
(30–40)% increased Mana Regeneration Rate
40% of Lightning Damage Converted to Cold Damage
Your spells have 100% chance to Shock against Frozen Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+25% Chance to Block Spell Damage while wielding a Staff
40% increased Strength Requirement
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
+5% to maximum Lightning Resistance
Damage Penetrates 20% Lightning Resistance
(Maximum Resistances cannot be raised above 90%)
(25–35)% increased Damage
local stat monsters pick up item [1]
(10–15)% increased Global Physical Damage
(25–30)% increased Fire Damage
(20–25)% increased Cold Damage
(15–20)% increased Lightning Damage
(30–35)% increased Chaos Damage
Corrupted
Adds (1–2) to (9–11) Lightning Damage to Spells and Attacks
(40–60)% increased Physical Damage
Adds 1 to (35–45) Lightning Damage
(15–25)% increased Mana Regeneration Rate
+1 to Maximum Power Charges
(25–35)% chance to gain a Power Charge on Kill
40% increased Global Accuracy Rating
Adds (5–8) to (15–20) Physical Damage
(8–14)% increased Attack Speed
Hits can't be Evaded
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning Damage
+20% Chance to Block Attack Damage while wielding a Staff
+15% Chance to Block Attack Damage while wielding a Staff
(60–80)% increased Spell Damage
+(70–100) to maximum Energy Shield
+1 to Level of all Spell Skill Gems
Reflects 1 to 150 Lightning Damage to Melee Attackers
20% chance for Energy Shield Recharge to start when you Block
(Warstaves are considered Staves)
(20–30)% increased Projectile Speed
+(30–40) to Dexterity
(8–12)% increased Cast Speed
+(30–60) to maximum Life
+(20–40)% to Lightning Resistance
20% chance to Avoid being Stunned
1% increased Lightning Damage per 10 Intelligence
No Physical Damage
100% increased Lightning Damage
Adds 1 to 85 Lightning Damage
(36–50)% increased Attack Speed
(230–260)% increased Evasion and Energy Shield
+(15–20) to maximum Energy Shield
(20–30)% increased maximum Mana
10% chance to Shock
+20% chance to be Shocked
30% of Lightning Damage is taken from Mana before Life
Attack Skills have Added Lightning Damage equal to 6% of maximum Mana
Lose 3% of Mana when you use an Attack Skill
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Shock increases Damage taken by 15%, for 2 seconds)
+25% to Global Critical Strike Multiplier
Adds 1 to (45–55) Lightning Damage
(16–22)% increased Attack Speed
Attacks Chain an additional time when in Main Hand
Attacks fire an additional Projectile when in Off Hand
(40–55)% increased Elemental Damage with Attack Skills
5% chance to deal Double Damage
Adds (60–80) to (270–320) Physical Damage
50% of Physical Damage Converted to Lightning Damage
50% chance to Shock
Damage Penetrates 20% Lightning Resistance
Enemies you Shock have 30% reduced Cast Speed
Enemies you Shock have 20% reduced Movement Speed
Hits with this Weapon Shock Enemies as though dealing 300% more Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
30% increased Global Physical Damage
(400–450)% increased Physical Damage
(5–8)% increased Attack Speed
+(90–100) to maximum Life
Your Physical Damage can Shock
20% increased Area of Effect for Attacks
Deal no Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+(20–30) to Intelligence
+(10–15) to all Attributes
50% increased Lightning Damage
(10–20)% increased maximum Mana
Lightning Damage with Non-Critical Strikes is Lucky
(Attributes are Strength, Dexterity, and Intelligence)
+(20–30) to Strength
10% increased Strength
10% increased maximum Life
+(20–40)% to Fire Resistance
Damage Penetrates 10% Fire Resistance
Cover Enemies in Ash when they Hit you
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
(5–10)% increased Spell Damage
+(20–30) to Intelligence
(170–230)% increased Energy Shield
+(35–40)% to Lightning Resistance
Shocks you inflict spread to other Enemies within 1.5 metres
Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently
(Recently refers to the past 4 seconds)
Gain (6–10)% of Lightning Damage as Extra Chaos Damage
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Power Charge on Kill
Gain (6–10)% of Lightning Damage as Extra Chaos Damage
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant Chance to Block Spell Damage at 50% of its value
(10–15)% increased Lightning Damage
With at least 40 Intelligence in Radius, Spark fires additional Projectiles
With at least 40 Intelligence in Radius, Spark fires Projectiles in a circle
(125–150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
50% of Physical Damage Converted to Lightning during Effect
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(125–150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
Damage Penetrates 6% Lightning Resistance during Effect
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(25–35) to Strength
(20–30)% increased Lightning Damage
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Cold Resistance
0.6% of Lightning Damage Leeched as Life
(20–30)% chance to Shock during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+(60–80) to maximum Life
(20–50)% increased Damage if you have Shocked an Enemy Recently
(15–25)% increased Effect of Shock
Shocked Enemies you Kill Explode, dealing 5% of
their Life as Lightning Damage which cannot Shock
Unaffected by Shock
(Recently refers to the past 4 seconds)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
+(10–16) to all Attributes
+(10–20)% to Fire Resistance
+(10–20)% to Cold Resistance
+(20–40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5–10)% chance to Shock
Enemies take (5–10)% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
40% increased Elemental Damage
(180–220)% increased Physical Damage
(10–15)% increased Attack Speed
(80–100)% increased Critical Strike Chance
50% of Physical Damage Converted to Lightning Damage
Every 16 seconds you gain Elemental Overload for 8 seconds
You have Resolute Technique while you do not have Elemental Overload
100% increased Physical Damage while you have Resolute Technique
(Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes)
(Your hits can't be Evaded. Never deal Critical Strikes)
+(10–16) to all Attributes
Adds (10–13) to (43–47) Lightning Damage
+(50–70) to maximum Life
+(20–25)% to Lightning Resistance
Regenerate 1% of Energy Shield per second
Conductivity has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
(140–180)% increased Armour and Energy Shield
+(30–60) to maximum Life
+(20–25)% to Cold and Lightning Resistances
(-2–2) seconds to Avian's Might Duration
Adds (20–25) to (37–40) Cold Damage while you have Avian's Might
Adds (1–3) to (55–62) Lightning Damage while you have Avian's Might
+20% Chance to Block Spell Damage while wielding a Staff
+15% Chance to Block Attack Damage while wielding a Staff
Adds (242–260) to (268–285) Physical Damage
(20–35)% increased Critical Strike Chance
50% of Physical Damage Converted to Cold Damage
50% of Physical Damage Converted to Lightning Damage
100% chance to Avoid being Shocked while Chilled
(30–40)% chance to Chill Attackers for 4 seconds on Block
(30–40)% chance to Shock Attackers for 4 seconds on Block
(Warstaves are considered Staves)
(Chill reduces Enemy Action Speed by 10%)
(Shock increases Damage taken by 15%)
(15–25)% increased Elemental Damage
(40–45)% increased Mana Regeneration Rate
+(20–30)% to Fire and Lightning Resistances
Your Lightning Damage can Ignite
(8–12)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%
Adds (1–3) to (62–70) Lightning Damage to Hits against Ignited Enemies
(Recently refers to the past 4 seconds)
30% increased Elemental Damage with Attack Skills
(5–8)% increased Attack Speed
+(90–100) to maximum Life
Your Elemental Damage can Shock
Gain 700% of Weapon Physical Damage as Extra Damage of a random Element
20% increased Area of Effect for Attacks
Deal no Non-Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
18% increased Elemental Damage
+(20–30) to all Attributes
Minions deal (30–40)% increased Damage
Summoned Skeletons Cover Enemies in Ash on Hit
Summoned Skeletons take (15–30)% of their Maximum Life per second as Fire Damage
Summoned Skeletons have Avatar of Fire
(Attributes are Strength, Dexterity, and Intelligence)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
(20–30)% increased Mana Regeneration Rate
Adds (22–27) to (34–38) Fire Damage
Adds (20–23) to (31–35) Cold Damage
Adds (1–3) to (47–52) Lightning Damage
Gain up to maximum Power Charges when you use a Vaal Skill
Gain 10 Life per Enemy Hit if you have used a Vaal Skill Recently
10% increased Movement Speed if you have used a Vaal Skill Recently
(Recently refers to the past 4 seconds)
(10–15)% increased Elemental Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
Has 1 Socket
+(50–175) to maximum Life
You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket
You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket
You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket
You and Nearby Allies have 47 to 61 added Chaos Damage per White Socket
-10% to All Resistances
(12–20)% increased Rarity of Items found
+(40–50) to Dexterity
(5–8)% increased Movement Speed
Lightning Damage of Enemies Hitting you is Lucky
Nearby Allies' Damage with Hits is Lucky
(Lucky things are rolled twice and the best result used)
(240–280)% increased Energy Shield
+(30–40)% to Lightning Resistance
(30–40)% increased Elemental Damage
(25–50)% chance to Sap Enemies
Cannot inflict Shock
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
[One to three random synthesis implicit modifiers]
(15–20)% increased Cast Speed
(15–20)% increased Cold Damage per 1% Cold Resistance above 75%
(15–20)% increased Lightning Damage per 1% Lightning Resistance above 75%
[One to three random synthesis implicit modifiers]
+(20–30) to Intelligence
Adds 1 to (48–60) Lightning Damage
+(20–30)% to Lightning Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
[Random Herald of Thunder modifier]
(5–10)% increased Spell Damage
+(1–100) to maximum Mana
(1–100)% increased Mana Regeneration Rate
Gain (1–100) Mana per Enemy Killed
(1–100)% increased Mana Recovery from Flasks
When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage
equal to 50% of Sacrificed Mana for 4 seconds
Adds (16–19) to (25–29) Fire Damage
Adds (16–19) to (25–29) Cold Damage
Adds (6–10) to (33–38) Lightning Damage
(60–120)% increased Evasion Rating
Critical Strikes do not inherently inflict non-Damaging Ailments
Inflict non-Damaging Ailments as though dealing (100–200)% more Damage
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(50–70) to maximum Energy Shield
+(15–20)% to Cold and Lightning Resistances
(20–30)% chance to Sap Enemies in Chilling Areas
Enemies in your Chilling Areas take (25–35)% increased Lightning Damage
(15–20)% increased Effect of Non-Damaging Ailments
(Chilled Ground, Creeping Frost, Frost Shield, and Vortices are Chilling Areas)
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(20–30)% to Lightning Resistance
+(20–30) to Intelligence
(20–30)% increased Lightning Damage
(10–15)% chance to Shock
Herald of Thunder also creates a storm when you Shock an Enemy
Herald of Thunder's Storms Hit Enemies with (30–50)% increased Frequency
Take 250 Lightning Damage when Herald of Thunder Hits an Enemy
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Has no Sockets
(30–40)% increased Lightning Damage
+500 to maximum Mana
(20–24)% increased Elemental Damage with Attack Skills
Adds (48–60) to (72–90) Cold Damage
Adds 1 to (120–150) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Enemies Frozen by you take 20% increased Damage
+(90–120) Energy Shield gained on Killing a Shocked Enemy
40% increased Global Accuracy Rating
Adds (5–8) to (15–20) Physical Damage
(8–14)% increased Attack Speed
100% reduced Global Accuracy Rating
+(60–100)% to Critical Strike Multiplier with One Handed Melee Weapons
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning Damage
+(20–30) to Intelligence
(25–40)% increased Mana Regeneration Rate
+(15–25)% to all Elemental Resistances
+(30–40)% to Critical Strike Multiplier if you've gained a Power Charge Recently
(1–2) to (36–40) Lightning Damage per Power Charge
90% less Power Charge Duration
18% increased Elemental Damage
+(20–30) to all Attributes
Minions deal (30–40)% increased Damage
Raised Zombies Cover Enemies in Ash on Hit
Raised Zombies take (15–30)% of their Maximum Life per second as Fire Damage
Raised Zombies have Avatar of Fire
(Attributes are Strength, Dexterity, and Intelligence)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
+5% chance to Suppress Spell Damage
(400–500)% increased Evasion and Energy Shield
(25–40)% increased Mana Regeneration Rate
+50% chance to be Shocked
40% of Cold Damage taken as Lightning Damage
40% of Fire Damage taken as Lightning Damage
(Shock increases Damage taken by 15%, for 2 seconds)
+25% Chance to Block Attack Damage while wielding a Staff
(140–180)% increased Physical Damage
(0–50)% of Physical Damage Converted to Fire Damage
(0–50)% of Physical Damage Converted to Cold Damage
(0–50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Damage Penetrates (8–10)% Elemental Resistances while you are Chilled
Elemental Damage with Hits is Lucky while you are Shocked
Gain (30–40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
(125–150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
(25–40)% increased Effect of Shocks you inflict during Effect
Shocks you inflict during Effect spread to other Enemies within 2 metres
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Adds (6–8) to (12–16) Cold Damage
Adds 1 to (25–35) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
15% increased Quantity of Items Dropped by Slain Frozen Enemies
30% increased Rarity of Items Dropped by Slain Shocked Enemies
Trigger Level 1 Lightning Warp on Hit with this Weapon
(30–50)% increased Physical Damage
(30–50)% increased Critical Strike Chance
Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage
local skills granted by item are supported by level x unique trigger support [1]
local use skill on hit % [100]
30% increased Global Critical Strike Chance
+12% Chance to Block Attack Damage while Dual Wielding
+(10–20) to Dexterity
(80–100)% increased Physical Damage
Adds 1 to 10 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike Chance
+(12–16)% to Cold and Lightning Resistances
+(15–25) to Intelligence
(15–25)% increased Lightning Damage
(30–40)% increased Mana Regeneration Rate
40% of Lightning Damage Converted to Cold Damage
Your spells have 100% chance to Shock against Frozen Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+(20–30) to Intelligence
Trigger Level 1 Lightning Bolt when you deal a Critical Strike
20% increased Lightning Damage
(10–20)% increased maximum Mana
-30% to Lightning Resistance
Critical Strike Chance is increased by Overcapped Lightning Resistance
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
12% increased Elemental Damage
(50–90)% increased Physical Damage
(10–15)% increased Attack Speed
(80–100)% increased Critical Strike Chance
50% of Physical Damage Converted to Lightning Damage
Every 16 seconds you gain Elemental Overload for 8 seconds
You have Resolute Technique while you do not have Elemental Overload
100% increased Physical Damage while you have Resolute Technique
(Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes)
(Your hits can't be Evaded. Never deal Critical Strikes)
30% increased Chaos Damage
Adds (600–650) to (750–800) Chaos Damage
(-16–16)% reduced Attack Speed
(-200–200) to maximum Life
Your Chaos Damage can Shock
(-40–40)% reduced Area of Effect for Attacks
Deal no Physical or Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
60% increased Global Accuracy Rating
Adds (150–200) to (300–350) Cold Damage
Adds 1 to (550–600) Lightning Damage
(15–20)% increased Attack Speed
Treats Enemy Monster Elemental Resistance values as inverted
(60–100)% increased Armour and Evasion
Reflects 100 Cold Damage to Melee Attackers
Reflects 100 Fire Damage to Melee Attackers
Reflects 100 Lightning Damage to Melee Attackers
When an Enemy Hit deals Elemental Damage to you, their Resistance to those Elements becomes zero for 4 seconds
(80–100)% increased Evasion Rating
60% increased Mana Regeneration Rate
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
Gain 1% of Lightning Damage as Extra Cold Damage per 2% Shock Effect on Enemy
+30% chance to Suppress Spell Damage
+(40–50) to Dexterity
(140–220)% increased Evasion Rating
25% increased Shock Duration on Enemies
(12–18) to (231–347) Added Lightning Damage with Wand Attacks
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(36–40)% increased Spell Damage
(300–350)% increased Physical Damage
Gain (10–30)% of Physical Damage as Extra Fire Damage
Gain (10–30)% of Physical Damage as Extra Cold Damage
Gain (10–30)% of Physical Damage as Extra Lightning Damage
+1 to maximum number of Sacred Wisps
+1 to number of Sacred Wisps Summoned
Passive /9
Damage with Weapons Penetrates 8% Lightning Resistance
30% increased Lightning Damage with Attack Skills
30% increased Lightning Damage
Damage Penetrates 6% Lightning Resistance
25% increased Lightning Damage
5% increased Cast Speed with Lightning Skills
+15% to Lightning Resistance
50% of Physical, Cold and Lightning Damage Converted to Fire Damage
Deal no Non-Fire Damage
30% increased Lightning Damage
50% increased Effect of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
Gain 20% of Wand Physical Damage as Extra Lightning Damage
25% increased Cold Damage
25% increased Lightning Damage
Enemies Shocked or Frozen by you take 5% increased Elemental Damage
24% increased Lightning Damage
8% increased Cast Speed
Gain 5% of Physical Damage as Extra Lightning Damage
Damage Penetrates 5% Lightning Resistance
Ascendancy Passive /1
Ascendancy: Elementalist
Character: Witch
Hits always Shock
Shocks from your Hits always increase Damage taken by at least 15%
All Damage can Shock
25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Lightning Ailments are Shocked and Sapped)
Cluster Jewel Passive /9
Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped
(Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds)
(Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds)
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
30% increased Lightning Damage
40% increased Effect of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
30% increased Lightning Damage
10% chance to double Stun Duration
Lightning Skills have 10% reduced Enemy Stun Threshold
(The Stun Threshold determines how much Damage can Stun something)
Gain 8% of Lightning Damage as Extra Cold Damage against Chilled Enemies
Gain 10% of Wand Physical Damage as Extra Lightning Damage
25% of Wand Physical Damage converted to Lightning Damage
10% chance to gain a Power Charge when you Shock a Chilled Enemy
25% increased Cold Damage with Hits against Shocked Enemies
25% increased Lightning Damage with Hits against Chilled Enemies
Damage Penetrates 8% Lightning Resistance
0.5% of Lightning Damage Leeched as Energy Shield
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Lightning Damage with Non-Critical Strikes is Lucky
20% increased Lightning Damage
Your Critical Strikes Knock Back Shocked Enemies
30% increased Critical Strike Chance
Timeless Jewel Passive /6
FactionCategoryNameShow Full Descriptions
VaalPassiveLightning Damage
(7–12)% increased Lightning Damage
VaalNotableRitual of Thunder
(25–35)% increased Lightning DamageDamage Penetrates (2–4)% Lightning Resistance
VaalNotableRevitalising Lightning
(25–35)% increased Lightning Damage0.2% of Lightning Damage Leeched as Life(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
VaalNotableFlesh to Lightning
(25–35)% increased Lightning Damage10% of Physical Damage Converted to Lightning Damage
TemplarNotableThundrous Devotion
15% of Physical Damage Converted to Lightning Damage while you have at least 150 Devotion
EternalNotableChitus' Heart
80% increased Lightning Damage with Attack Skills
Timeless Jewel Passive Additions /1
FactionCategoryShow Full DescriptionsCode
VaalNotable
(7–12)% increased Lightning Damagevaal_small_lightning_damage
Elevated modifier List /12
NameLvModsElevated Mods
The Shaper's68(8–12)% of Physical Damage from Hits taken as Lightning Damage
Group: 2727
(13–15)% of Physical Damage from Hits taken as Lightning Damage
Crusader's68(8–12)% of Physical Damage from Hits taken as Lightning Damage
Group: 2727
(13–15)% of Physical Damage from Hits taken as Lightning Damage
Crusader's68(4–6)% of Physical Damage from Hits taken as Lightning Damage
Group: 2727
(7–10)% of Physical Damage from Hits taken as Lightning Damage
Crusader's83(7–10)% of Physical Damage from Hits taken as Lightning Damage
Group: 2727
(11–13)% of Physical Damage from Hits taken as Lightning Damage
Crusader's68(18–21)% of Physical Damage Converted to Lightning Damage
Group: 1462
(22–25)% of Physical Damage Converted to Lightning Damage
Crusader's71(22–25)% of Physical Damage Converted to Lightning Damage
Group: 1462
Gain (3–5)% of Physical Damage as Extra Lightning Damage
(22–25)% of Physical Damage Converted to Lightning Damage
Redeemer's68Adds 1 to (41–47) Lightning Damage if you've dealt a Critical Strike Recently
Group: 1925
Adds 1 to (48–60) Lightning Damage if you've dealt a Critical Strike Recently
Redeemer's73Adds 1 to (48–60) Lightning Damage if you've dealt a Critical Strike Recently
Group: 1925
Adds 1 to (61–90) Lightning Damage if you've dealt a Critical Strike Recently
Crusader's68Gain (3–5)% of Physical Damage as Extra Lightning Damage
Group: 1465
Gain (6–8)% of Physical Damage as Extra Lightning Damage
Crusader's75Gain (6–8)% of Physical Damage as Extra Lightning Damage
Group: 1465
Gain (9–11)% of Physical Damage as Extra Lightning Damage
of the Conquest68(5–7)% chance to Avoid Lightning Damage from Hits
Group: 1763
(8–10)% chance to Avoid Lightning Damage from Hits
of the Conquest80(8–10)% chance to Avoid Lightning Damage from Hits
Group: 1763
+(20–30)% to Lightning Resistance
(8–10)% chance to Avoid Lightning Damage from Hits

Community Wiki

Edit

Lightning damage

Lightning damage is one of the five damage types and is one of the three types that count as elemental damage.

Landing a critical strike with a skill that deals lightning damage inflicts the shock status ailment.

Lightning damage is mitigated by lightning resistance and reduction to lightning damage taken. Skills which deal or affect lightning damage have the "Lightning" gem tag. Some effects convert other types of damage into lightning.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.