Stormfire
Stormfire
Opal Ring
Ring
Quality: +20%
Requires Level 80
(15—25)% increased Elemental Damage
(40—45)% increased Mana Regeneration Rate
+(20—30)% to Fire and Lightning Resistances
Your Lightning Damage can Ignite
(8—12)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%
Adds (1—3) to (62—70) Lightning Damage to Hits against Ignited Enemies
(Recently refers to the past 4 seconds)
When your skin sloughs, and your blood cooks,
you'll wish the lightning strike had killed you.
you'll wish the lightning strike had killed you.
Stormfire Attr /6
| Name | Show Full Descriptions |
|---|---|
| The Market | The Market |
| Acronym | Hit, Burning, Regeneration, Resistance, Ignite, Shock, Recently |
| Icon | Art/2DItems/Rings/StormFire |
| Release Version | Bestiary |
| BaseType | Opal Ring |
| Reference |
Version history /2
| Version | Changes |
|---|---|
| 3.3.0 | |
| 3.17.0 | Stormfire's "increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently" can be used with a number of specific mechanics to count as shocking a non-shocked enemy hundreds of times per second. This interaction provides problematic levels of damage. Update the Stormfire Unique Ring so the increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently will be capped at 120%. To compensate, the base values of the damage increase will be raised to 8-12% increased Burning Damage. Existing items will be affected by this cap, but a Divine Orb will need to be used in order to update the increased Burning Damage values. Stormfire's "increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently" can be used with a number of specific mechanics to count as shocking a non-shocked enemy hundreds of times per second. This interaction provides problematic levels of damage. Update the Stormfire Unique Ring so the increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently will be capped at 120%. To compensate, the base values of the damage increase will be raised to 8-12% increased Burning Damage. Existing items will be affected by this cap, but a Divine Orb will need to be used in order to update the increased Burning Damage values. |
(15—25)% increased Elemental Damage
| Family | ElementalDamagePercent |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Req. level | 100 (Effective: 80) |
| Stats | |
| Craft Tags | elemental_damage Damage Elemental |
| Catalysts |
(40—45)% increased Mana Regeneration Rate
| Family | ManaRegeneration |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource Mana |
| Catalysts |
+(20—30)% to Fire and Lightning Resistances
| Family | FireAndLightningResistance |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Elemental Fire Lightning Resistance |
| Catalysts |
(8—12)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%
| Family | BurnDamage |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | elemental_damage Damage Elemental Fire |
| Catalysts |
Adds (1—3) to (62—70) Lightning Damage to Hits against Ignited Enemies
| Family | AddedLightningDamage |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | elemental_damage Damage Elemental Lightning |
| Catalysts |
Your Lightning Damage can Ignite
| Family | LightningDamageCanIgnite |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Req. level | 100 (Effective: 80) |
| Stats | |
| Craft Tags | Elemental Fire Ailment |
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"h": 1,
"icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvUmluZ3MvU3Rvcm1GaXJlIiwidyI6MSwiaCI6MSwic2NhbGUiOjF9XQ/6b3db4e8df/StormFire.png",
"league": "Keepers",
"name": "Stormfire",
"typeLine": "Opal Ring",
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"rarity": "Unique",
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"requirements": [
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"implicitMods": [
"16% increased Elemental Damage"
],
"explicitMods": [
"41% increased Mana Regeneration Rate",
"+28% to Fire and Lightning Resistances",
"8% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%",
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"flavourText": [
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Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Stormfire
Mechanics
- Your Lightning Damage can Ignite: Stormfire allows the character's lightning damage to ignite enemies, in addition to shocking. The burning damage from ignites caused by lightning damage is lightning damage that has been converted to fire, so it will follow the usual rules for damage conversion and can be affected by both lightning and fire modifiers (along with other usual modifiers to ignite).
Version history
| Version | Changes |
|---|---|
| 3.17.0 |
|
| 3.3.0 |
|
| 3.2.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.