Skill Gem /28
Skill Gem Quality /11
Item | Stats |
---|---|
Shock Nova | +(0–10)% to Maximum Effect of Shock |
Tempest Shield | (0–40)% chance to Shock enemies |
Conductivity | Shocks on Cursed enemies have (0–20)% increased Duration |
Vaal Lightning Trap | Shocked Ground causes (0–5)% increased Damage taken |
Wild Strike | (0–20)% chance to Freeze, Shock and Ignite |
Earthquake | Aftershock deals +(0–30)% more Damage with Hits and Ailments |
Vaal Earthquake | Aftershock deals +(0–30)% more Damage with Hits and Ailments |
Purifying Flame | Shockwave deals +(0–20)% more Damage |
Crackling Lance | +(0–10)% to Maximum Effect of Shock |
Galvanic Field | Buff grants +(0–20)% chance to Shock enemies |
Lightning Conduit | +(0–4)% more Damage with Hits per 5% Shock Effect on Enemy |
Support Gem /4
Support Gem Quality /1
Item | Stats |
---|---|
Overcharge Support | Supported Skills have (0–20)% increased Shock Duration on Enemies |
Item mods /173
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
40 | Corrupted | (25–30)% increased Effect of Shock elemental lightning ailment | helmet 1000 default 0 | |
of Shocking | 15 | Suffix | 10% chance to Shock elemental lightning ailment | sceptre 1000 wand 1000 default 0 |
of Zapping | 45 | Suffix | 15% chance to Shock elemental lightning ailment | sceptre 1000 wand 1000 default 0 |
of Electrocution | 75 | Suffix | 20% chance to Shock elemental lightning ailment | sceptre 500 wand 500 default 0 |
of Shocking | 15 | Suffix | 20% chance to Shock elemental lightning ailment | staff 1000 default 0 |
of Zapping | 45 | Suffix | 25% chance to Shock elemental lightning ailment | staff 1000 default 0 |
of Electrocution | 75 | Suffix | 30% chance to Shock elemental lightning ailment | staff 500 default 0 |
The Elder's | 68 | Prefix | Unaffected by Shocked Ground elemental lightning ailment | boots_elder 800 default 0 |
The Shaper's | 68 | Prefix | Adds (3–7) to (68–73) Lightning Damage against Shocked Enemies damage elemental lightning ailment | ring_shaper 800 default 0 |
The Shaper's | 75 | Prefix | Adds (4–8) to (82–86) Lightning Damage against Shocked Enemies damage elemental lightning ailment | ring_shaper 800 default 0 |
of Shaping | 75 | Suffix | Remove Shock when you use a Flask elemental lightning ailment | belt_shaper 400 default 0 |
of Shaping | 68 | Suffix | (25–40)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailment | shield_shaper 800 default 0 |
of Shaping | 75 | Suffix | (41–50)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailment | shield_shaper 800 default 0 |
of Shaping | 68 | Suffix | Socketed Gems are Supported by Level 18 Elemental Proliferation (5–7)% chance to Freeze, Shock and Ignite elemental fire cold lightning ailment gem | sceptre_shaper 1000 default 0 |
of Shaping | 75 | Suffix | Socketed Gems are Supported by Level 20 Elemental Proliferation (8–10)% chance to Freeze, Shock and Ignite elemental fire cold lightning ailment gem | sceptre_shaper 1000 default 0 |
of the Elder | 68 | Suffix | Socketed Gems are Supported by Level 18 Unbound Ailments (5–7)% chance to Freeze, Shock and Ignite elemental fire cold lightning ailment gem | sceptre_elder 1000 default 0 |
of the Elder | 75 | Suffix | Socketed Gems are Supported by Level 20 Unbound Ailments (8–10)% chance to Freeze, Shock and Ignite elemental fire cold lightning ailment gem | sceptre_elder 1000 default 0 |
Crusader's | 68 | Prefix | Unaffected by Shocked Ground elemental lightning ailment | boots_crusader 500 default 0 |
of the Crusade | 75 | Suffix | (51–60)% chance to Avoid being Shocked elemental lightning ailment | boots_crusader 1000 quiver_crusader 1000 default 0 |
of the Crusade | 75 | Suffix | (51–60)% reduced Effect of Shock on you elemental lightning ailment | helmet_crusader 1000 default 0 |
of Redemption | 68 | Suffix | (6–8)% chance to Shock (8–12)% increased Effect of Lightning Ailments elemental lightning ailment | helmet_eyrie 500 default 0 |
of Redemption | 75 | Suffix | (6–8)% chance to Shock (13–15)% increased Effect of Lightning Ailments elemental lightning ailment | helmet_eyrie 500 default 0 |
of the Hunt | 80 | Suffix | You have Shocking Conflux for 3 seconds every 8 seconds | helmet_basilisk 500 default 0 |
of the Crusade | 68 | Suffix | (25–40)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailment | shield_crusader 500 staff_crusader 500 warstaff_crusader 500 default 0 |
of the Crusade | 75 | Suffix | (41–50)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailment | shield_crusader 500 staff_crusader 500 warstaff_crusader 500 default 0 |
Crusader's | 68 | Prefix | (30–34)% increased Critical Strike Chance against Shocked Enemies critical | belt_crusader 500 default 0 |
Crusader's | 75 | Prefix | (35–39)% increased Critical Strike Chance against Shocked Enemies critical | belt_crusader 500 default 0 |
Crusader's | 80 | Prefix | (40–45)% increased Critical Strike Chance against Shocked Enemies critical | belt_crusader 500 default 0 |
of the Crusade | 75 | Suffix | Remove Shock when you use a Flask elemental lightning ailment | belt_crusader 500 default 0 |
Crusader's | 68 | Prefix | Adds (3–7) to (68–73) Lightning Damage against Shocked Enemies damage elemental lightning ailment | ring_crusader 500 default 0 |
Crusader's | 75 | Prefix | Adds (4–8) to (82–86) Lightning Damage against Shocked Enemies damage elemental lightning ailment | ring_crusader 500 default 0 |
1 | FlaskEnchantmentInjector | Used when you become Shocked | flask 100 default 0 | |
68 | ScourgeUpside | (31–35)% reduced Effect of Shock on you elemental lightning ailment | ring 500 default 0 | |
68 | ScourgeUpside | (36–40)% reduced Effect of Shock on you elemental lightning ailment | ring 500 default 0 | |
45 | ScourgeUpside | (26–30)% chance to Avoid being Shocked elemental lightning ailment | ring 500 default 0 | |
68 | ScourgeUpside | (31–35)% chance to Avoid being Shocked elemental lightning ailment | ring 500 default 0 | |
68 | ScourgeUpside | (36–40)% chance to Avoid being Shocked elemental lightning ailment | ring 500 default 0 | |
45 | ScourgeUpside | (5–6)% chance to Shock elemental lightning ailment | sceptre 500 wand 500 default 0 | |
68 | ScourgeUpside | (7–8)% chance to Shock elemental lightning ailment | sceptre 500 wand 500 default 0 | |
68 | ScourgeUpside | (9–10)% chance to Shock elemental lightning ailment | sceptre 500 wand 500 default 0 | |
45 | ScourgeUpside | (7–9)% chance to Shock elemental lightning ailment | staff 500 default 0 | |
68 | ScourgeUpside | (10–12)% chance to Shock elemental lightning ailment | staff 500 default 0 | |
68 | ScourgeUpside | (13–15)% chance to Shock elemental lightning ailment | staff 500 default 0 | |
1 | ScourgeUpside | (14–16)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailment | shield 200 default 0 | |
45 | ScourgeUpside | (17–19)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailment | shield 200 default 0 | |
68 | ScourgeUpside | (20–22)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailment | shield 200 default 0 | |
68 | ScourgeUpside | (23–25)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailment | shield 200 default 0 | |
75 | RedImplicit | Shocks you inflict spread to other Enemies within 1.2 metres elemental lightning ailment | no_tier_6_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Shocks you inflict spread to other Enemies within 1.3 metres elemental lightning ailment | no_tier_5_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Shocks you inflict spread to other Enemies within 1.4 metres elemental lightning ailment | no_tier_4_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Shocks you inflict spread to other Enemies within 1.5 metres elemental lightning ailment | no_tier_3_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Shocks you inflict spread to other Enemies within 1.6 metres elemental lightning ailment | no_tier_2_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Shocks you inflict spread to other Enemies within 1.7 metres elemental lightning ailment | no_tier_1_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within 1.6 metres elemental lightning ailment | no_tier_5_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within 1.7 metres elemental lightning ailment | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within 1.8 metres elemental lightning ailment | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within 1.9 metres elemental lightning ailment | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within 2 metres elemental lightning ailment | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Shocks you inflict spread to other Enemies within 2 metres elemental lightning ailment | no_tier_4_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Shocks you inflict spread to other Enemies within 2.1 metres elemental lightning ailment | no_tier_3_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Shocks you inflict spread to other Enemies within 2.2 metres elemental lightning ailment | no_tier_2_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Shocks you inflict spread to other Enemies within 2.3 metres elemental lightning ailment | no_tier_1_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | 5% chance to Shock elemental lightning ailment | no_tier_6_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | 10% chance to Shock elemental lightning ailment | no_tier_5_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | 15% chance to Shock elemental lightning ailment | no_tier_4_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | 20% chance to Shock elemental lightning ailment | no_tier_3_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | 25% chance to Shock elemental lightning ailment | no_tier_2_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | 30% chance to Shock elemental lightning ailment | no_tier_1_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 20% chance to Shock elemental lightning ailment | no_tier_5_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 25% chance to Shock elemental lightning ailment | no_tier_4_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 30% chance to Shock elemental lightning ailment | no_tier_3_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 35% chance to Shock elemental lightning ailment | no_tier_2_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 40% chance to Shock elemental lightning ailment | no_tier_1_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 35% chance to Shock elemental lightning ailment | no_tier_4_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 40% chance to Shock elemental lightning ailment | no_tier_3_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 45% chance to Shock elemental lightning ailment | no_tier_2_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 50% chance to Shock elemental lightning ailment | no_tier_1_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | (33–35)% reduced Effect of Shock on you elemental lightning ailment | no_tier_6_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | (36–38)% reduced Effect of Shock on you elemental lightning ailment | no_tier_5_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | (39–41)% reduced Effect of Shock on you elemental lightning ailment | no_tier_4_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | (42–44)% reduced Effect of Shock on you elemental lightning ailment | no_tier_3_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | (45–47)% reduced Effect of Shock on you elemental lightning ailment | no_tier_2_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | (48–50)% reduced Effect of Shock on you elemental lightning ailment | no_tier_1_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (45–47)% reduced Effect of Shock on you elemental lightning ailment | no_tier_5_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (48–50)% reduced Effect of Shock on you elemental lightning ailment | no_tier_4_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (51–53)% reduced Effect of Shock on you elemental lightning ailment | no_tier_3_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (54–57)% reduced Effect of Shock on you elemental lightning ailment | no_tier_2_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (58–61)% reduced Effect of Shock on you elemental lightning ailment | no_tier_1_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (57–59)% reduced Effect of Shock on you elemental lightning ailment | no_tier_4_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (60–62)% reduced Effect of Shock on you elemental lightning ailment | no_tier_3_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (63–66)% reduced Effect of Shock on you elemental lightning ailment | no_tier_2_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (67–70)% reduced Effect of Shock on you elemental lightning ailment | no_tier_1_eldritch_implicit 0 helmet 140 default 0 | |
75 | RedImplicit | (33–35)% chance to Avoid being Shocked elemental lightning ailment | no_tier_6_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (36–38)% chance to Avoid being Shocked elemental lightning ailment | no_tier_5_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (39–41)% chance to Avoid being Shocked elemental lightning ailment | no_tier_4_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (42–44)% chance to Avoid being Shocked elemental lightning ailment | no_tier_3_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (45–47)% chance to Avoid being Shocked elemental lightning ailment | no_tier_2_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (48–50)% chance to Avoid being Shocked elemental lightning ailment | no_tier_1_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (45–47)% chance to Avoid being Shocked elemental lightning ailment | no_tier_5_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (48–50)% chance to Avoid being Shocked elemental lightning ailment | no_tier_4_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (51–53)% chance to Avoid being Shocked elemental lightning ailment | no_tier_3_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (54–57)% chance to Avoid being Shocked elemental lightning ailment | no_tier_2_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (58–61)% chance to Avoid being Shocked elemental lightning ailment | no_tier_1_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (57–59)% chance to Avoid being Shocked elemental lightning ailment | no_tier_4_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (60–62)% chance to Avoid being Shocked elemental lightning ailment | no_tier_3_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (63–66)% chance to Avoid being Shocked elemental lightning ailment | no_tier_2_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (67–70)% chance to Avoid being Shocked elemental lightning ailment | no_tier_1_eldritch_implicit 0 boots 140 default 0 | |
1 | WeaponTree | Adds 1 to 6 Lightning Damage 10% chance to Shock | one_hand_weapon 250 default 0 | |
26 | WeaponTree | Adds 1 to 10 Lightning Damage 10% chance to Shock | one_hand_weapon 250 default 0 | |
42 | WeaponTree | Adds 1 to 18 Lightning Damage 10% chance to Shock | one_hand_weapon 250 default 0 | |
62 | WeaponTree | Adds 3 to 31 Lightning Damage 10% chance to Shock | one_hand_weapon 125 default 0 | |
82 | WeaponTree | Adds 3 to 60 Lightning Damage 10% chance to Shock | one_hand_weapon 63 default 0 | |
1 | WeaponTree | Adds 1 to 10 Lightning Damage 20% chance to Shock | two_hand_weapon 250 default 0 | |
26 | WeaponTree | Adds 1 to 19 Lightning Damage 20% chance to Shock | two_hand_weapon 250 default 0 | |
42 | WeaponTree | Adds 3 to 34 Lightning Damage 20% chance to Shock | two_hand_weapon 250 default 0 | |
62 | WeaponTree | Adds 4 to 58 Lightning Damage 20% chance to Shock | two_hand_weapon 125 default 0 | |
82 | WeaponTree | Adds 6 to 112 Lightning Damage 20% chance to Shock | two_hand_weapon 63 default 0 | |
36 | WeaponTree | Adds 3 to 6 Fire Damage Adds 3 to 6 Cold Damage Adds 1 to 8 Lightning Damage 5% chance to Freeze, Shock and Ignite | one_hand_weapon 125 default 0 | |
60 | WeaponTree | Adds 6 to 10 Fire Damage Adds 6 to 10 Cold Damage Adds 1 to 13 Lightning Damage 5% chance to Freeze, Shock and Ignite | one_hand_weapon 63 default 0 | |
85 | WeaponTree | Adds 13 to 20 Fire Damage Adds 13 to 20 Cold Damage Adds 3 to 25 Lightning Damage 5% chance to Freeze, Shock and Ignite | one_hand_weapon 31 default 0 | |
36 | WeaponTree | Adds 7 to 11 Fire Damage Adds 7 to 11 Cold Damage Adds 3 to 15 Lightning Damage 10% chance to Freeze, Shock and Ignite | two_hand_weapon 125 default 0 | |
60 | WeaponTree | Adds 12 to 20 Fire Damage Adds 12 to 20 Cold Damage Adds 3 to 25 Lightning Damage 10% chance to Freeze, Shock and Ignite | two_hand_weapon 63 default 0 | |
85 | WeaponTree | Adds 24 to 35 Fire Damage Adds 24 to 35 Cold Damage Adds 4 to 46 Lightning Damage 10% chance to Freeze, Shock and Ignite | two_hand_weapon 31 default 0 | |
1 | WeaponTree | Adds 1 to 5 Lightning Damage to Spells 10% chance to Shock | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
26 | WeaponTree | Adds 1 to 7 Lightning Damage to Spells 10% chance to Shock | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
42 | WeaponTree | Adds 1 to 14 Lightning Damage to Spells 10% chance to Shock | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
62 | WeaponTree | Adds 2 to 22 Lightning Damage to Spells 10% chance to Shock | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 default 0 | |
82 | WeaponTree | Adds 2 to 43 Lightning Damage to Spells 10% chance to Shock | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
1 | WeaponTree | Adds 1 to 7 Lightning Damage to Spells 20% chance to Shock | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
26 | WeaponTree | Adds 1 to 13 Lightning Damage to Spells 20% chance to Shock | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
42 | WeaponTree | Adds 2 to 24 Lightning Damage to Spells 20% chance to Shock | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
62 | WeaponTree | Adds 3 to 41 Lightning Damage to Spells 20% chance to Shock | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 default 0 | |
82 | WeaponTree | Adds 4 to 80 Lightning Damage to Spells 20% chance to Shock | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
1 | WeaponTree | Minions deal 1 to 5 additional Lightning Damage Minions have 8% chance to Shock | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
26 | WeaponTree | Minions deal 1 to 7 additional Lightning Damage Minions have 8% chance to Shock | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
42 | WeaponTree | Minions deal 1 to 14 additional Lightning Damage Minions have 8% chance to Shock | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
62 | WeaponTree | Minions deal 2 to 22 additional Lightning Damage Minions have 8% chance to Shock | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
82 | WeaponTree | Minions deal 2 to 43 additional Lightning Damage Minions have 8% chance to Shock | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
1 | WeaponTree | Minions deal 1 to 7 additional Lightning Damage Minions have 16% chance to Shock | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
26 | WeaponTree | Minions deal 1 to 13 additional Lightning Damage Minions have 16% chance to Shock | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
42 | WeaponTree | Minions deal 2 to 24 additional Lightning Damage Minions have 16% chance to Shock | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
62 | WeaponTree | Minions deal 3 to 41 additional Lightning Damage Minions have 16% chance to Shock | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
82 | WeaponTree | Minions deal 4 to 80 additional Lightning Damage Minions have 16% chance to Shock | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
1 | WeaponTree | 30% increased Effect of Shock on you Unaffected by Shock while Channelling | one_hand_weapon 300 two_hand_weapon 300 default 0 | |
25 | WeaponTree | 6% chance to Sap Enemies Cannot inflict Shock | one_hand_weapon 250 default 0 | |
68 | WeaponTree | 10% chance to Sap Enemies Cannot inflict Shock | one_hand_weapon 250 default 0 | |
25 | WeaponTree | 12% chance to Sap Enemies Cannot inflict Shock | two_hand_weapon 250 default 0 | |
68 | WeaponTree | 20% chance to Sap Enemies Cannot inflict Shock | two_hand_weapon 250 default 0 | |
1 | WeaponTree | 30% increased Effect of Shock 15% increased Effect of Shock on you | one_hand_weapon 300 shield 300 default 0 | |
45 | WeaponTree | 40% increased Effect of Shock 20% increased Effect of Shock on you | one_hand_weapon 300 shield 300 default 0 | |
1 | WeaponTree | 60% increased Effect of Shock 30% increased Effect of Shock on you | two_hand_weapon 300 default 0 | |
45 | WeaponTree | 80% increased Effect of Shock 40% increased Effect of Shock on you | two_hand_weapon 300 default 0 | |
1 | WeaponTree | 50% chance to Shock Attackers for 4 seconds on Block | shield 750 default 0 | |
50 | WeaponTree | Shock Attackers for 4 seconds on Block | shield 750 default 0 | |
1 | WeaponTree | 60% chance to Avoid being Ignited +20% chance to be Shocked | shield 750 default 0 | |
60 | WeaponTree | 100% chance to Avoid being Ignited +20% chance to be Shocked | shield 750 default 0 | |
1 | WeaponTree | 60% chance to Avoid being Shocked +20% chance to be Frozen | shield 750 default 0 | |
60 | WeaponTree | 100% chance to Avoid being Shocked +20% chance to be Frozen | shield 750 default 0 | |
25 | WeaponTree | 20% increased Shock Duration on you Minions have 8% chance to Shock | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
78 | WeaponTree | 20% increased Shock Duration on you Minions have 12% chance to Shock | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
25 | WeaponTree | 40% increased Shock Duration on you Minions have 16% chance to Shock | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
78 | WeaponTree | 40% increased Shock Duration on you Minions have 24% chance to Shock | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Shockwave | two_hand_weapon 0 mace 100 sceptre 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Shockwave | one_hand_weapon 0 staff 100 mace 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Shockwave | two_hand_weapon 0 mace 25 sceptre 25 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Shockwave | one_hand_weapon 0 staff 25 mace 25 default 0 | |
1 | WeaponTree | Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits Cannot Ignite, Chill, Freeze or Shock | shield 500 weapon 500 default 0 | |
1 | WeaponTree | All Damage from Shock Nova and Storm Call Hits can Ignite 15% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | All Damage from Shock Nova and Storm Call Hits can Ignite 25% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 | |
1 | WeaponTree | Holy Flame Totem and Shockwave Totem gain 35% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | Holy Flame Totem and Shockwave Totem gain 60% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 | |
of Haunting | 16 | Suffix | (60–75)% chance to Avoid being Shocked elemental lightning ailment | necropolis_boots 500 default 0 |
Haunted | 68 | Prefix | Unaffected by Shocked Ground elemental lightning ailment | necropolis_boots 250 default 0 |
Enchantment Modifier /19
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Status Ailments 1 | 53 | Enchantment | 6% chance to Freeze, Shock and Ignite if you haven't Crit Recently elemental fire cold lightning critical ailment | boots 100 default 0 |
Enchantment Status Ailments 2 | 66 | Enchantment | 8% chance to Freeze, Shock and Ignite if you haven't Crit Recently elemental fire cold lightning critical ailment | boots 100 default 0 |
Enchantment Status Ailments 3 | 75 | Enchantment | 10% chance to Freeze, Shock and Ignite if you haven't Crit Recently elemental fire cold lightning critical ailment | boots 100 default 0 |
Enchantment Shock Nova Damage 1 | 66 | Enchantment | 25% increased Shock Nova Damage damage caster | helmet 100 default 0 |
Enchantment Shock Nova Damage 2 | 75 | Enchantment | 40% increased Shock Nova Damage damage caster | helmet 100 default 0 |
Enchantment Shockwave Totem Damage 1 | 66 | Enchantment | 25% increased Shockwave Totem Damage damage caster | helmet 100 default 0 |
Enchantment Shockwave Totem Damage 2 | 75 | Enchantment | 40% increased Shockwave Totem Damage damage caster | helmet 100 default 0 |
Enchantment Arc Shock Chance 1 | 66 | Enchantment | Arc has +20% chance to Shock elemental lightning caster ailment | helmet 100 default 0 |
Enchantment Arc Shock Chance 2 | 75 | Enchantment | Arc has +30% chance to Shock elemental lightning caster ailment | helmet 75 default 0 |
Enchantment Elemental Hit Chance To Freeze Shock Ignite 1 | 66 | Enchantment | Elemental Hit has +20% chance to Freeze, Shock and Ignite elemental fire cold lightning attack ailment | helmet 100 default 0 |
Enchantment Elemental Hit Chance To Freeze Shock Ignite 2 | 75 | Enchantment | Elemental Hit has +30% chance to Freeze, Shock and Ignite elemental fire cold lightning attack ailment | helmet 100 default 0 |
Enchantment Shock Nova Larger Ring Damage 1 | 66 | Enchantment | Shock Nova ring deals 40% increased Damage damage caster | helmet 100 default 0 |
Enchantment Shock Nova Larger Ring Damage 2 | 75 | Enchantment | Shock Nova ring deals 60% increased Damage damage caster | helmet 100 default 0 |
Enchantment Shock Nova Area Of Effect 1 | 66 | Enchantment | 16% increased Shock Nova Area of Effect caster | helmet 100 default 0 |
Enchantment Shock Nova Area Of Effect 2 | 75 | Enchantment | 24% increased Shock Nova Area of Effect caster | helmet 100 default 0 |
Enchantment Shockwave Totem Cast Speed 1 | 66 | Enchantment | 10% increased Shockwave Totem Cast Speed caster speed | helmet 100 default 0 |
Enchantment Shockwave Totem Cast Speed 2 | 75 | Enchantment | 15% increased Shockwave Totem Cast Speed caster speed | helmet 100 default 0 |
Enchantment Shockwave Totem Radius 1 | 66 | Enchantment | 16% increased Shockwave Totem Area of Effect caster | helmet 100 default 0 |
Enchantment Shockwave Totem Radius 2 | 75 | Enchantment | 24% increased Shockwave Totem Area of Effect caster | helmet 100 default 0 |
Monsters mods /26
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | Unaffected by Shock elemental lightning ailment | ||
1 | Unique | monster casts shock nova text [1] | ||
1 | Unique | monster uses shockwave text [1] | ||
Shocking | 13 | Unique | Hits always Shock 50% increased Shock Duration on Enemies All Damage can Shock 25% increased Effect of Shock lightning ailment effect on self +% [-80] | no_common_monster_mods 0 magic 0 default 2500 |
Elemental | 46 | Unique | +50% to all Elemental Resistances Hits always Ignite Hits always Shock All Damage with Hits can Chill Gain 60% of Physical Damage as Extra Damage of a random Element All Damage can Ignite All Damage can Shock | no_common_monster_mods 0 magic 0 default 800 |
Elemental | 24 | Unique | +50% to all Elemental Resistances Hits always Ignite Hits always Shock All Damage with Hits can Chill Gain 60% of Physical Damage as Extra Damage of a random Element All Damage can Ignite All Damage can Shock | rare 0 default 800 |
Shocking | 13 | Unique | Hits always Shock 50% increased Shock Duration on Enemies All Damage can Shock 25% increased Effect of Shock lightning ailment effect on self +% [-80] | no_common_monster_mods 0 rare 0 default 2500 |
1 | Unique | Hits always Shock 100% increased Shock Duration on Enemies All Damage can Shock 50% increased Effect of Shock | ||
1 | Unique | 100% chance to Avoid being Chilled 100% chance to Avoid being Frozen 100% chance to Avoid being Ignited Unaffected by Shock elemental fire cold lightning ailment | ||
1 | Unique | Avoids Ignited 100% chance to Avoid being Chilled 100% chance to Avoid being Frozen Unaffected by Shock elemental fire cold lightning ailment | ||
1 | Unique | Avoids Frozen Avoids Chilled Avoids Ignited Unaffected by Shock elemental fire cold lightning ailment | ||
1 | Unique | Avoids Frozen Avoids Chilled 100% chance to Avoid being Ignited Unaffected by Shock elemental fire cold lightning ailment | ||
1 | Unique | Gain 20% of Physical Damage as Extra Lightning Damage 20% chance to Shock bleed damage physical elemental lightning ailment | ||
Storm Cultist's Touch | 1 | Torment | +25% to Lightning Resistance Gain 25% of Physical Damage as Extra Lightning Damage 10% chance to Shock bleed damage physical elemental lightning resistance ailment | default 1000 |
Storm Cultist's Grip | 1 | Torment | +40% to Lightning Resistance Gain 60% of Physical Damage as Extra Lightning Damage 25% chance to Shock bleed damage physical elemental lightning resistance ailment | default 1000 |
Three Hands Talisman | 1 | Talisman | 50% chance to Ignite 50% chance to Freeze 50% chance to Shock Gain 30% of Physical Damage as Extra Damage of a random Element bleed damage physical elemental fire cold lightning ailment | |
1 | Unique | 50% chance to Avoid being Chilled 50% chance to Avoid being Frozen 50% chance to Avoid being Ignited 50% chance to Avoid being Shocked 50% chance to Avoid being Poisoned 50% chance to Avoid Bleeding ailment | ||
1 | Unique | Gain 50% of Physical Damage as Extra Lightning Damage Always Shock All Damage can Shock bleed damage physical elemental lightning ailment | ||
Heretic's Touch | 1 | Torment | 10% chance to Shock Your Elemental Damage can Shock Your Physical Damage can Chill possessed monster drop template any map [10] elemental cold lightning ailment | |
Heretic's Grip | 1 | Torment | 25% chance to Shock Your Elemental Damage can Shock Your Physical Damage can Chill possessed monster drop template any map [100] elemental cold lightning ailment | |
1 | Unique | Gain 100% of Physical Damage as Extra Lightning Damage 50% chance to Shock bleed damage physical elemental lightning ailment | ||
1 | Unique | Gain 20% of Physical Damage as Extra Lightning Damage 10% chance to Shock bleed damage physical elemental lightning ailment | ||
1 | Unique | Hex Reflection Chill and Freeze Reflection Shock Reflection | ||
of the Tempest | 1 | Suffix | +75% to Lightning Resistance 80% reduced Effect of Shock on you | default 5000 |
of Shocking | 34 | Suffix | Hits always Shock | lightning_affinity 2500 default 0 |
1 | Unique | Your Lightning Damage cannot Shock |
Abyss Jewel mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | (20–25)% chance to Avoid being Shocked elemental lightning ailment | default 1000 | |
of Insulating | 50 | Suffix | (31–40)% chance to Avoid being Shocked elemental lightning ailment | default 300 |
of the Lightning Rod | 70 | Suffix | (41–50)% chance to Avoid being Shocked elemental lightning ailment | default 150 |
Cluster Jewel mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Notable | 50 | Prefix | 1 Added Passive Skill is Overshock elemental lightning ailment | affliction_lightning_damage 364 affliction_effect_of_non-damaging_ailments 814 default 0 |
Fossil mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Underground | 1 | Suffix | Cannot be Shocked or Ignited while moving elemental lightning ailment | abyss_jewel 0 jewel 0 ring 2000 default 0 |
Map mods /14
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Lightning | 1 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 10% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [16] map ground effect radius [12] | uber_tier_map 0 top_tier_map 0 expedition_logbook 250 default 0 |
of Lightning | 1 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 20% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [20] map ground effect radius [14] | uber_tier_map 0 low_tier_map 250 expedition_logbook 0 primordial_map 0 default 0 |
of Lightning | 68 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 20% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [20] map ground effect radius [14] | uber_tier_map 0 top_tier_map 0 expedition_logbook 250 default 0 |
of Lightning | 1 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 35% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [24] map ground effect radius [16] | uber_tier_map 0 mid_tier_map 250 expedition_logbook 0 primordial_map 0 default 0 |
of Lightning | 73 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 35% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [24] map ground effect radius [16] | uber_tier_map 0 top_tier_map 0 expedition_logbook 250 default 0 |
of Lightning | 1 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 50% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [28] map ground effect radius [18] | uber_tier_map 0 top_tier_map 250 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
of Lightning | 1 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 50% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area map ground effect patches per 100 tiles [28] map ground effect radius [18] | uber_tier_map 0 top_tier_map 0 maven_map 250 primordial_map 250 default 0 |
of Lightning | 78 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 50% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [28] map ground effect radius [18] | uber_tier_map 0 top_tier_map 0 expedition_logbook 250 default 0 |
Empowered | 1 | Prefix | Monsters have a 15% chance to Ignite, Freeze and Shock on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental fire cold lightning ailment | uber_tier_map 0 mid_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
Empowered | 1 | Prefix | Monsters have a 10% chance to Ignite, Freeze and Shock on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental fire cold lightning ailment | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
Empowered | 73 | Prefix | Monsters have a 15% chance to Ignite, Freeze and Shock on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental fire cold lightning ailment | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
Empowered | 1 | Prefix | Monsters have a 20% chance to Ignite, Freeze and Shock on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental fire cold lightning ailment | uber_tier_map 0 top_tier_map 800 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
Empowered | 1 | Prefix | Monsters have a 20% chance to Ignite, Freeze and Shock on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area elemental fire cold lightning ailment | uber_tier_map 0 top_tier_map 0 maven_map 800 primordial_map 800 default 0 |
Empowered | 78 | Prefix | Monsters have a 20% chance to Ignite, Freeze and Shock on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental fire cold lightning ailment | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
Delve Area mods /6
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Area has patches of Shocked Ground which increase Damage taken by 20% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [20] map ground effect radius [14] | default 250 | |
52 | DelveArea | Area has patches of Shocked Ground which increase Damage taken by 35% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [24] map ground effect radius [16] | default 250 | |
173 | DelveArea | Area has patches of Shocked Ground which increase Damage taken by 50% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [28] map ground effect radius [18] | default 250 | |
1 | DelveArea | Monsters have a (10–15)% chance to Ignite, Freeze and Shock on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental fire cold lightning ailment | default 1000 | |
52 | DelveArea | Monsters have a (16–25)% chance to Ignite, Freeze and Shock on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental fire cold lightning ailment | default 1000 | |
173 | DelveArea | Monsters have a (26–35)% chance to Ignite, Freeze and Shock on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental fire cold lightning ailment | default 1000 |
Heist Area mods /6
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Empowered | 73 | Prefix | Monsters have a 15% chance to Ignite, Freeze and Shock on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] ailment | default 800 |
Empowered | 78 | Prefix | Monsters have a 20% chance to Ignite, Freeze and Shock on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] ailment | default 800 |
of Lightning | 46 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 20% heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [16] map ground effect radius [12] map item drop quantity +% [10] map item drop rarity +% [6] elemental lightning ailment | default 250 |
of Lightning | 68 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 20% heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [20] map ground effect radius [14] map item drop quantity +% [10] map item drop rarity +% [6] elemental lightning ailment | default 250 |
of Lightning | 73 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 35% heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [24] map ground effect radius [16] map item drop quantity +% [10] map item drop rarity +% [6] elemental lightning ailment | default 250 |
of Lightning | 78 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 50% heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [28] map ground effect radius [18] map item drop quantity +% [10] map item drop rarity +% [6] elemental lightning ailment | default 250 |
Veiled mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | (70–79)% increased Lightning Damage (21–23)% chance to Shock damage elemental lightning ailment | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 default 0 |
Chosen | 60 | Prefix | (100–109)% increased Lightning Damage (35–40)% chance to Shock damage elemental lightning ailment | one_hand_weapon 0 bow 0 staff 1000 weapon 100 default 0 |
of the Order | 60 | Suffix | Focus has (5–8)% increased Cooldown Recovery Rate Shock nearby Enemies for 4 Seconds when you Focus grant focus skill [1] elemental lightning ailment | ring 1000 default 0 |
of the Order | 60 | Suffix | +(31–35) to Intelligence (21–25)% chance to Avoid being Shocked attribute | body_armour 1000 shield 1000 default 0 |
Crafting Bench /16
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(24–30)% reduced Effect of Chill and Shock on you | 1x Chaos Orb | Boots · Gloves | The Ascent |
(31–40)% reduced Effect of Chill and Shock on you | 2x Chaos Orb | Boots · Gloves | Malformation Map |
(41–50)% reduced Effect of Shock on you | 4x Orb of Alteration | Ring | The Ascent |
(51–60)% reduced Effect of Shock on you | 2x Chaos Orb | Ring | Malformation Map |
(60–64)% increased Lightning Damage (21–24)% chance to Shock | 3x Orb of Alchemy | Two Hand Melee | Betrayal Unveil |
(65–72)% increased Lightning Damage (25–28)% chance to Shock | 3x Chaos Orb | Two Hand Melee | Betrayal Unveil |
(73–80)% increased Lightning Damage (29–34)% chance to Shock | 8x Chaos Orb | Two Hand Melee | Betrayal Unveil |
(36–41)% increased Lightning Damage (13–15)% chance to Shock | 3x Orb of Alchemy | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(42–50)% increased Lightning Damage (16–17)% chance to Shock | 3x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(51–60)% increased Lightning Damage (18–20)% chance to Shock | 8x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
Shock nearby Enemies for 2 Seconds when you Focus grant focus skill [1] | 4x Orb of Alteration | Ring | Betrayal Unveil |
Shock nearby Enemies for 3 Seconds when you Focus grant focus skill [1] | 2x Orb of Alchemy | Ring | Betrayal Unveil |
Shock nearby Enemies for 4 Seconds when you Focus grant focus skill [1] | 2x Chaos Orb | Ring | Betrayal Unveil |
+(10–15) to Intelligence (21–25)% chance to Avoid being Shocked | 8x Armourer's Scrap | Body Armour · Shield | Betrayal Unveil |
+(16–20) to Intelligence (21–25)% chance to Avoid being Shocked | 3x Orb of Alchemy | Body Armour · Shield | Betrayal Unveil |
+(21–25) to Intelligence (21–25)% chance to Avoid being Shocked | 4x Chaos Orb | Body Armour · Shield | Betrayal Unveil |
Misc mods /57
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of Foisting | 12 | Flask | Suffix | (19–22)% chance to Freeze, Shock and Ignite during Effect elemental fire cold lightning ailment | utility_flask 750 default 0 |
of Imposing | 32 | Flask | Suffix | (23–26)% chance to Freeze, Shock and Ignite during Effect elemental fire cold lightning ailment | utility_flask 750 default 0 |
of Wreaking | 52 | Flask | Suffix | (27–30)% chance to Freeze, Shock and Ignite during Effect elemental fire cold lightning ailment | utility_flask 750 default 0 |
of Infliction | 72 | Flask | Suffix | (31–34)% chance to Freeze, Shock and Ignite during Effect elemental fire cold lightning ailment | utility_flask 750 default 0 |
of the Plover | 6 | Flask | Suffix | (36–41)% reduced Effect of Shock on you during Effect | utility_flask 600 default 0 |
of the Sandpiper | 25 | Flask | Suffix | (42–47)% reduced Effect of Shock on you during Effect | utility_flask 600 default 0 |
of the Cormorant | 44 | Flask | Suffix | (48–52)% reduced Effect of Shock on you during Effect | utility_flask 600 default 0 |
of the Sanderling | 63 | Flask | Suffix | (52–59)% reduced Effect of Shock on you during Effect | utility_flask 600 default 0 |
of the Heron | 82 | Flask | Suffix | (60–65)% reduced Effect of Shock on you during Effect | utility_flask 600 default 0 |
of Tree Moss | 6 | Flask | Suffix | (31–35)% chance to Avoid being Shocked during Effect | utility_flask 600 default 0 |
of Turf Moss | 25 | Flask | Suffix | (36–40)% chance to Avoid being Shocked during Effect | utility_flask 600 default 0 |
of Tooth Moss | 44 | Flask | Suffix | (41–45)% chance to Avoid being Shocked during Effect | utility_flask 600 default 0 |
of Plume Moss | 63 | Flask | Suffix | (46–50)% chance to Avoid being Shocked during Effect | utility_flask 600 default 0 |
of Bog Moss | 82 | Flask | Suffix | (51–55)% chance to Avoid being Shocked during Effect | utility_flask 600 default 0 |
85 | Flask | Unique | Shocks nearby Enemies during Effect, causing 10% increased Damage taken elemental lightning ailment | ||
1 | Flask | Unique | You are Shocked during Effect, causing 50% increased Damage taken elemental lightning ailment | ||
of Earthing | 6 | Flask | Suffix | Grants Immunity to Shock for (6–8) seconds if used while Shocked | utility_flask 0 default 750 |
of Grounding | 30 | Flask | Suffix | Grants Immunity to Shock for (9–11) seconds if used while Shocked | utility_flask 0 default 750 |
of Insulation | 54 | Flask | Suffix | Grants Immunity to Shock for (12–14) seconds if used while Shocked | utility_flask 0 default 750 |
of the Dielectric | 78 | Flask | Suffix | Grants Immunity to Shock for (15–17) seconds if used while Shocked | utility_flask 0 default 750 |
of the Conger | 6 | Flask | Suffix | (45–49)% less Duration Immunity to Shock during Effect | utility_flask 1000 default 0 |
of the Moray | 40 | Flask | Suffix | (40–44)% less Duration Immunity to Shock during Effect | utility_flask 1000 default 0 |
of the Eel | 74 | Flask | Suffix | (35–39)% less Duration Immunity to Shock during Effect | utility_flask 1000 default 0 |
1 | Jewel | Corrupted | (3–5)% reduced Shock Duration on you elemental lightning ailment | jewel 0 default 0 | |
1 | Jewel | Corrupted | (20–25)% chance to Avoid being Shocked elemental lightning ailment | jewel 0 default 0 | |
1 | Jewel | Corrupted | (20–25)% reduced Effect of Shock on you elemental lightning ailment | jewel 1000 default 0 | |
of the Stormdweller | 1 | Jewel | Suffix | (30–35)% reduced Effect of Shock on you elemental lightning ailment | default 250 |
of Shocking | 1 | Jewel | Suffix | (12–16)% increased Shock Duration on Enemies (3–5)% chance to Shock elemental lightning ailment | not_int 250 default 350 |
1 | Jewel | Unique | 15% reduced Effect of Shock on you elemental lightning ailment | jewel 1 default 0 | |
1 | Jewel | Unique | 15% chance to Avoid being Shocked elemental lightning ailment | jewel 1 default 0 | |
1 | Jewel | Unique | Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments | ||
1 | ExpeditionRelic | Prefix | Monsters have 100% chance to Avoid being Chilled Monsters have 100% chance to Avoid being Frozen Monsters have 100% chance to Avoid being Ignited Monsters have 100% chance to Avoid being Shocked | default 1000 | |
14 | ExpeditionRelic | Prefix | All Damage from Monsters' Hits can Shock Monsters' Hits have 20% chance to Shock Monsters have 100% increased Effect of Shock | default 1000 | |
1 | PrimordialAltar | Unique | Hits always Shock All Damage can Shock | primordial_altar_upside 0 tangle_altar 0 default 0 | |
1 | PrimordialAltar | Unique | Hits always Shock Gain (70–130)% of Physical Damage as Extra Lightning Damage All Damage can Shock | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | 100% chance to create Shocked Ground on Death, lasting 3 seconds | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | (25–35)% chance for Enemies to drop Shocked Ground when Hitting you, no more than once every 2 seconds | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
Conducting | 75 | SanctumSpecial | Prefix | Shocks you inflict spread to other Enemies within 1.6 metres elemental lightning ailment | int_special_relic 200 default 50 |
of Shocking | 75 | SanctumSpecial | Suffix | (20–30)% chance to Shock elemental lightning ailment | int_special_relic 600 default 150 |
of Insulation | 75 | SanctumSpecial | Suffix | (40–50)% reduced Effect of Shock on you elemental lightning ailment | int_special_relic 600 default 150 |
of the Faultless | 75 | SanctumSpecial | Suffix | (40–50)% chance to Avoid being Shocked elemental lightning ailment | int_special_relic 600 default 150 |
Rapturous | 84 | SanctumSpecial | Prefix | Your Fire Damage can Shock elemental fire lightning ailment | str_special_relic 200 default 50 |
of Static | 1 | CrucibleMap | Suffix | All Damage from Monsters' Hits inflicts Shock Monsters' Hits always Shock Monsters have 100% increased Effect of Shock map item drop quantity +% [12] map item drop rarity +% [7] | uber_tier_map 0 crucible_map_low 400 default 0 |
of Static | 1 | CrucibleMap | Suffix | All Damage from Monsters' Hits inflicts Shock Monsters' Hits always Shock Monsters have 200% increased Effect of Shock map item drop quantity +% [12] map item drop rarity +% [7] | uber_tier_map 0 crucible_map_high 400 default 0 |
1 | Tincture | Unique | 25% chance to Shock with Melee Weapons (25–35)% increased Effect of Shock from Melee Weapons damage elemental lightning attack ailment | ||
Elementalist's | 45 | Charm | Prefix | Shocks from your Hits always increase Damage taken by at least (5–7)% | int_animal_charm 500 default 0 |
Elementalist's | 72 | Charm | Prefix | Shocks from your Hits always increase Damage taken by at least (8–10)% | int_animal_charm 250 default 0 |
Elementalist's | 1 | Charm | Prefix | (10–15)% chance to Freeze, Shock and Ignite | int_animal_charm 1000 default 0 |
Elementalist's | 60 | Charm | Prefix | (16–25)% chance to Freeze, Shock and Ignite | int_animal_charm 500 default 0 |
Saboteur's | 1 | Charm | Prefix | +(10–15)% to Critical Strike Multiplier against Burning Enemies (20–30)% increased Critical Strike Chance against Shocked Enemies | int_animal_charm 500 dex_animal_charm 500 default 0 |
Saboteur's | 60 | Charm | Prefix | +(16–25)% to Critical Strike Multiplier against Burning Enemies (31–50)% increased Critical Strike Chance against Shocked Enemies | int_animal_charm 250 dex_animal_charm 250 default 0 |
9 | Necropolis | NecropolisHaunted | 20% chance to Shock All Damage can Shock monster necropolis mod value +% [40] | default 300 | |
46 | Necropolis | NecropolisHaunted | 50% chance to Shock All Damage can Shock monster necropolis mod value +% [80] | default 200 | |
68 | Necropolis | NecropolisHaunted | Always Shock All Damage can Shock monster necropolis mod value +% [120] | default 100 | |
Afflicting | 1 | UberMap | Prefix | All Monster Damage can Ignite, Freeze and Shock Monsters Ignite, Freeze and Shock on Hit 36% increased Quantity of Items found in this Area 20% increased Rarity of Items found in this Area 6% increased Pack size 90% more Scarabs found in Area | uber_tier_map 50 default 0 |
of Lightning | 1 | UberMap | Suffix | Area has patches of Shocked Ground which increase Damage taken by 50% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [28] map ground effect radius [18] | has_uber_map_suffix 30 default 0 |
Empowered | 1 | UberMap | Prefix | Monsters have a 20% chance to Ignite, Freeze and Shock on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental fire cold lightning ailment | has_uber_map_prefix 96 default 0 |
Essence /7
Item /2
(25–35)% increased Effect of Shock from Melee Weapons
Unique /97
each type of Elemental Ailment on Enemy
their Life as Lightning Damage which cannot Shock
Nova Spells Cast at the targeted location instead of around you
Critical Strikes inflict Scorch, Brittle and Sapped)
Cost every fifth time you Pay it
Passive /17
Critical Strikes do not deal extra Damage
Non-Critical Strikes cannot inflict Ailments
2% reduced Duration of Elemental Ailments on you per 15 Intelligence
100% more Duration of Ailments on you
Ascendancy Passive /11
Cannot gain Unbound Fury while Unbound
Cluster Jewel Passive /19
Critical Strikes inflict Scorch, Brittle and Sapped
Timeless Jewel Passive /3
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Passive | Shock Chance | (3–6)% chance to Shock(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
Eternal | Notable | Virtue Gem Surgery | 30% increased Effect of Shock |
Eternal | Notable | Rural Life | 80% chance to Avoid being Shocked |
Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | (3–6)% chance to Shock | vaal_small_chance_to_shock |
Elevated modifier List /11
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of the Crusade | 68 | (31–35)% reduced Effect of Shock on you Group: 2598 | (36–40)% reduced Effect of Shock on you |
of the Crusade | 70 | (36–40)% reduced Effect of Shock on you Group: 2598 | (51–60)% reduced Effect of Shock on you |
of the Crusade | 75 | (51–60)% reduced Effect of Shock on you Group: 2598 | (45–75)% increased Critical Strike Chance if you've been Shocked Recently (51–60)% reduced Effect of Shock on you |
of Redemption | 68 | (6–8)% chance to Shock (8–12)% increased Effect of Lightning Ailments Group: 688 | (6–8)% chance to Shock (13–15)% increased Effect of Lightning Ailments |
of Redemption | 75 | (6–8)% chance to Shock (13–15)% increased Effect of Lightning Ailments Group: 688 | (10–15)% chance to Shock Shock Enemies as though dealing (30–50)% more Damage |
of the Hunt | 80 | You have Shocking Conflux for 3 seconds every 8 seconds Group: 3562 | (20–30)% increased Shock Duration on Enemies You have Shocking Conflux for 3 seconds every 8 seconds |
The Elder's | 68 | Unaffected by Shocked Ground Group: 1517 | Unaffected by Shock |
Crusader's | 68 | Unaffected by Shocked Ground Group: 1517 | Unaffected by Shock |
of the Crusade | 68 | (31–35)% chance to Avoid being Shocked Group: 1231 | (36–40)% chance to Avoid being Shocked |
of the Crusade | 70 | (36–40)% chance to Avoid being Shocked Group: 1231 | (51–60)% chance to Avoid being Shocked |
of the Crusade | 75 | (51–60)% chance to Avoid being Shocked Group: 1231 | (71–80)% chance to Avoid being Shocked |
Community Wiki
Shock
Shock is an elemental ailment associated with Lightning that causes the affected target to take increased damage from all sources.
Mechanics
A hit of damage that has a X% chance to shock is capable of inflicting shock. Critical strikes always inflict shock regardless of their chance to shock. Modifiers to chance to shock can be found on some gems, equipment, and the passive skill tree. By default, only lightning damage is able to inflict shock. Some skill effects and modifiers, such as Shocked Ground and Summon Skitterbots, apply shock without dealing damage.
The base duration of shock is 2 seconds and its effect is determined based on to the amount of Lightning damage dealt relative to the enemy's ailment threshold. Shock's effect is capped at 50%. Shock's minimum effect is 5%; any shock of lesser effect than that is discarded. The effect of shock is calculated using the following formula:
where D is the lightning damage dealt, T is the enemy's ailment threshold, and M is the sum of the attacker's increases to the effect of shock (normally 0%).
In the great majority of cases, a monster's ailment threshold is equal to its maximum life. It primarily differs for especially high-life monsters (such as The Shaper), where the threshold is reduced to allow ailments to be applied with hits that wouldn't ordinarily reach the required life thresholds. Playtesting estimates the ailment threshold on Sirus, the Awakener of Worlds to be 25million damage, or approximately 35% of boss life.
Example shock values
Resulting shock effect | Percentage of enemy's ailment threshold dealt as lightning damage |
---|---|
5% | 0.32% |
10% | 1.79% |
15% | 4.93% |
20% | 10.12% |
25% | 17.68% |
30% | 27.89% |
35% | 41.00% |
40% | 57.24% |
45% | 76.84% |
50% | 100.00% |
Lightning Hit Damage | Approximate % Shock on Sirus*,Assuming Default Ailment Effect |
---|---|
10 000 | 0.0 |
20 000 | 0.0 |
50 000 | 0.0 |
79 057 | 5.0 |
100 000 | 5.5 |
200 000 | 7.2 |
500 000 | 10.5 |
1 000 000 | 13.8 |
2 000 000 | 18.2 |
5 000 000 | 26.3 |
10 000 000 | 34.7 |
20 000 000 | 45.7 |
25 000 000 | 50.0 |
*Note that in-game values are rounded, usually in the enemy's favor
In-depth mechanics
Some modifiers such as Shocking Conflux or the modifiers found on The Three Dragons and Voltaxic Rift can change which damage types are able to inflict shock. If the player is able to shock with multiple different damage types, the shock's effect is determined by the total damage dealt by all applicable damage types.
Some modifiers, such as the one found on Voltaxic Rift, can raise the maximum effect of shock beyond 50%.
Modifiers to shock effect, such as X% increased Effect of Shock, apply to the effect of the shock before the minimum or maximum effect is enforced. This means that increases to the effect of shock effectively reduce the amount of damage needed to apply both a minimum and a maximum shock. For example, a total of 100% increased Effect of Shock would reduce required the amount of damage dealt to apply a minumum effect shock to 0.06% of the enemy's ailment threshold, and reduce the required damage dealt for a maximum shock to 17.68%.
Unless otherwise specified, all sources of shock that apply without dealing damage have a base effect of 15% increased damage taken and scale with any modifiers to shock effectiveness. Some examples of shocks that apply without dealing damage are Shocked Ground, Summon Skitterbots, and Vessel of Vinktar.
The shock ailment is applied after the hit (not before), because the magnitude of the shock is based on damage dealt.
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