Skill Gem /26
Support Gem /7
Support Gem Quality /6
Item | Stats |
---|---|
Swift Affliction Support | Supported Skills deal (0–10)% increased Damage over Time |
Deadly Ailments Support | Supported Skills deal (0–10)% increased Damage over Time |
Efficacy Support | Supported Skills deal (0–10)% increased Damage over Time |
Awakened Deadly Ailments Support | Supported Skills deal (0–10)% increased Damage over Time |
Awakened Swift Affliction Support | Supported Skills deal (0–10)% increased Damage over Time |
Sadism Support | Supported Skills deal (0–10)% increased Damage over Time |
Item mods /59
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | (50–60)% increased Damage over Time damage | dagger 1000 default 0 | |
Warlord's | 68 | Prefix | (18–22)% increased Damage over Time damage | gloves_adjudicator 500 default 0 |
Warlord's | 70 | Prefix | (23–26)% increased Damage over Time damage | gloves_adjudicator 500 default 0 |
Warlord's | 73 | Prefix | (27–30)% increased Damage over Time damage | gloves_adjudicator 500 default 0 |
of the Hunt | 68 | Suffix | (4–6)% reduced Damage taken from Damage Over Time damage | shield_basilisk 500 default 0 |
of the Hunt | 80 | Suffix | (7–10)% reduced Damage taken from Damage Over Time damage | shield_basilisk 500 default 0 |
Warlord's | 68 | Prefix | (60–69)% increased Physical Damage over Time bleed damage physical ailment | sword_adjudicator 400 axe_adjudicator 400 mace_adjudicator 400 bow_adjudicator 400 default 0 |
Warlord's | 71 | Prefix | (70–79)% increased Physical Damage over Time bleed damage physical ailment | sword_adjudicator 300 axe_adjudicator 300 mace_adjudicator 300 bow_adjudicator 300 default 0 |
Warlord's | 75 | Prefix | (80–89)% increased Physical Damage over Time bleed damage physical ailment | sword_adjudicator 200 axe_adjudicator 200 mace_adjudicator 200 bow_adjudicator 200 default 0 |
Warlord's | 78 | Prefix | (90–94)% increased Physical Damage over Time bleed damage physical ailment | sword_adjudicator 100 axe_adjudicator 100 mace_adjudicator 100 bow_adjudicator 100 default 0 |
Warlord's | 68 | Prefix | (100–109)% increased Physical Damage over Time bleed damage physical ailment | 2h_sword_adjudicator 400 2h_axe_adjudicator 400 2h_mace_adjudicator 400 default 0 |
Warlord's | 71 | Prefix | (110–119)% increased Physical Damage over Time bleed damage physical ailment | 2h_sword_adjudicator 300 2h_axe_adjudicator 300 2h_mace_adjudicator 300 default 0 |
Warlord's | 75 | Prefix | (120–129)% increased Physical Damage over Time bleed damage physical ailment | 2h_sword_adjudicator 200 2h_axe_adjudicator 200 2h_mace_adjudicator 200 default 0 |
Warlord's | 78 | Prefix | (130–134)% increased Physical Damage over Time bleed damage physical ailment | 2h_sword_adjudicator 100 2h_axe_adjudicator 100 2h_mace_adjudicator 100 default 0 |
Hunter's | 68 | Prefix | (60–69)% increased Chaos Damage over Time poison damage chaos ailment | sword_basilisk 400 claw_basilisk 400 dagger_basilisk 400 rune_dagger_basilisk 400 bow_basilisk 400 default 0 |
Hunter's | 71 | Prefix | (70–79)% increased Chaos Damage over Time poison damage chaos ailment | sword_basilisk 300 claw_basilisk 300 dagger_basilisk 300 rune_dagger_basilisk 300 bow_basilisk 300 default 0 |
Hunter's | 75 | Prefix | (80–89)% increased Chaos Damage over Time poison damage chaos ailment | sword_basilisk 200 claw_basilisk 200 dagger_basilisk 200 rune_dagger_basilisk 200 bow_basilisk 200 default 0 |
Hunter's | 78 | Prefix | (90–94)% increased Chaos Damage over Time poison damage chaos ailment | sword_basilisk 100 claw_basilisk 100 dagger_basilisk 100 rune_dagger_basilisk 100 bow_basilisk 100 default 0 |
Hunter's | 68 | Prefix | (100–109)% increased Chaos Damage over Time poison damage chaos ailment | 2h_sword_basilisk 400 default 0 |
Hunter's | 71 | Prefix | (110–119)% increased Chaos Damage over Time poison damage chaos ailment | 2h_sword_basilisk 300 default 0 |
Hunter's | 75 | Prefix | (120–129)% increased Chaos Damage over Time poison damage chaos ailment | 2h_sword_basilisk 200 default 0 |
Hunter's | 78 | Prefix | (130–134)% increased Chaos Damage over Time poison damage chaos ailment | 2h_sword_basilisk 100 default 0 |
69 | WeaponTree | 35% increased Damage over Time 10% reduced Life Recovery rate | one_hand_weapon 63 default 0 | |
80 | WeaponTree | 42% increased Damage over Time 10% reduced Life Recovery rate | one_hand_weapon 31 default 0 | |
69 | WeaponTree | 56% increased Damage over Time 16% reduced Life Recovery rate | two_hand_weapon 63 default 0 | |
80 | WeaponTree | 68% increased Damage over Time 16% reduced Life Recovery rate | two_hand_weapon 31 default 0 | |
5 | WeaponTree | 10% increased Damage over Time | one_hand_weapon 250 default 0 | |
23 | WeaponTree | 15% increased Damage over Time | one_hand_weapon 250 default 0 | |
51 | WeaponTree | 20% increased Damage over Time | one_hand_weapon 250 default 0 | |
69 | WeaponTree | 25% increased Damage over Time | one_hand_weapon 125 default 0 | |
80 | WeaponTree | 30% increased Damage over Time | one_hand_weapon 63 default 0 | |
5 | WeaponTree | 16% increased Damage over Time | two_hand_weapon 250 default 0 | |
23 | WeaponTree | 24% increased Damage over Time | two_hand_weapon 250 default 0 | |
51 | WeaponTree | 32% increased Damage over Time | two_hand_weapon 250 default 0 | |
69 | WeaponTree | 40% increased Damage over Time | two_hand_weapon 125 default 0 | |
80 | WeaponTree | 48% increased Damage over Time | two_hand_weapon 63 default 0 | |
5 | WeaponTree | 7% increased Damage over Time 5% increased Skill Effect Duration | one_hand_weapon 125 default 0 | |
23 | WeaponTree | 10% increased Damage over Time 5% increased Skill Effect Duration | one_hand_weapon 125 default 0 | |
51 | WeaponTree | 13% increased Damage over Time 5% increased Skill Effect Duration | one_hand_weapon 125 default 0 | |
69 | WeaponTree | 17% increased Damage over Time 5% increased Skill Effect Duration | one_hand_weapon 63 default 0 | |
80 | WeaponTree | 20% increased Damage over Time 5% increased Skill Effect Duration | one_hand_weapon 31 default 0 | |
5 | WeaponTree | 11% increased Damage over Time 10% increased Skill Effect Duration | two_hand_weapon 125 default 0 | |
23 | WeaponTree | 16% increased Damage over Time 10% increased Skill Effect Duration | two_hand_weapon 125 default 0 | |
51 | WeaponTree | 21% increased Damage over Time 10% increased Skill Effect Duration | two_hand_weapon 125 default 0 | |
69 | WeaponTree | 26% increased Damage over Time 10% increased Skill Effect Duration | two_hand_weapon 63 default 0 | |
80 | WeaponTree | 32% increased Damage over Time 10% increased Skill Effect Duration | two_hand_weapon 31 default 0 | |
5 | WeaponTree | 7% increased Damage over Time 15% reduced Duration of Ailments on You | one_hand_weapon 125 default 0 | |
23 | WeaponTree | 10% increased Damage over Time 15% reduced Duration of Ailments on You | one_hand_weapon 125 default 0 | |
51 | WeaponTree | 13% increased Damage over Time 15% reduced Duration of Ailments on You | one_hand_weapon 125 default 0 | |
69 | WeaponTree | 17% increased Damage over Time 15% reduced Duration of Ailments on You | one_hand_weapon 63 default 0 | |
80 | WeaponTree | 20% increased Damage over Time 15% reduced Duration of Ailments on You | one_hand_weapon 31 default 0 | |
5 | WeaponTree | 11% increased Damage over Time 25% reduced Duration of Ailments on You | two_hand_weapon 125 default 0 | |
23 | WeaponTree | 16% increased Damage over Time 25% reduced Duration of Ailments on You | two_hand_weapon 125 default 0 | |
51 | WeaponTree | 21% increased Damage over Time 25% reduced Duration of Ailments on You | two_hand_weapon 125 default 0 | |
69 | WeaponTree | 26% increased Damage over Time 25% reduced Duration of Ailments on You | two_hand_weapon 63 default 0 | |
80 | WeaponTree | 32% increased Damage over Time 25% reduced Duration of Ailments on You | two_hand_weapon 31 default 0 | |
20 | WeaponTree | +100 to Armour 10% increased Damage taken from Damage Over Time | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |
55 | WeaponTree | +125 to Armour 10% increased Damage taken from Damage Over Time | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |
83 | WeaponTree | +150 to Armour 10% increased Damage taken from Damage Over Time | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 |
Enchantment Modifier /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
83 | Enchantment | Enemies Maimed by you take 8% increased Damage Over Time damage | belt 1 default 0 |
Monsters mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Toxic | 18 | Unique | 30% increased Poison Duration Poison on Hit 30% increased Damage with Poison All Damage from Hits can Poison +25% Chaos Resistance against Damage Over Time | no_common_monster_mods 0 magic 0 default 1500 |
Igniting | 34 | Unique | Hits always Ignite 25% increased Ignite Duration on Enemies All Damage can Ignite additional fire resistance against damage over time % [30] ignite damage +% [100] | no_common_monster_mods 0 magic 0 default 2500 |
Toxic | 18 | Unique | 30% increased Poison Duration Poison on Hit 30% increased Damage with Poison All Damage from Hits can Poison +25% Chaos Resistance against Damage Over Time | no_common_monster_mods 0 rare 0 default 1500 |
Igniting | 34 | Unique | Hits always Ignite 25% increased Ignite Duration on Enemies All Damage can Ignite additional fire resistance against damage over time % [30] ignite damage +% [100] | no_common_monster_mods 0 rare 0 default 2500 |
Abyss Jewel mods /7
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Degenerative | 1 | Prefix | (10–14)% increased Damage over Time while Dual Wielding damage | abyss_jewel_summoner 0 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 600 default 300 |
Deleterious | 60 | Prefix | (15–18)% increased Damage over Time while Dual Wielding damage | abyss_jewel_summoner 0 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 200 default 100 |
Degenerative | 1 | Prefix | (10–14)% increased Damage over Time while wielding a Two Handed Weapon damage | abyss_jewel_summoner 0 one_handed_mod 0 abyss_jewel_caster 900 default 450 |
Deleterious | 60 | Prefix | (15–18)% increased Damage over Time while wielding a Two Handed Weapon damage | abyss_jewel_summoner 0 one_handed_mod 0 abyss_jewel_caster 300 default 150 |
Degenerative | 1 | Prefix | (10–14)% increased Damage over Time while holding a Shield damage | abyss_jewel_summoner 0 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 600 default 300 |
Deleterious | 60 | Prefix | (15–18)% increased Damage over Time while holding a Shield damage | abyss_jewel_summoner 0 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 200 default 100 |
of Mangling | 84 | Suffix | Enemies Maimed by you take (4–5)% increased Damage Over Time damage | abyss_jewel_melee 500 abyss_jewel_ranged 500 abyss_jewel_caster 100 abyss_jewel_summoner 100 default 0 |
Cluster Jewel mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Decline | 1 | Suffix | Added Small Passive Skills also grant: 1% increased Damage over Time damage | affliction_fire_damage_over_time_multiplier 350 affliction_chaos_damage_over_time_multiplier 350 affliction_physical_damage_over_time_multiplier 350 affliction_cold_damage_over_time_multiplier 350 affliction_damage_over_time_multiplier 350 default 0 |
of Degeneration | 68 | Suffix | Added Small Passive Skills also grant: 2% increased Damage over Time damage | affliction_fire_damage_over_time_multiplier 350 affliction_chaos_damage_over_time_multiplier 350 affliction_physical_damage_over_time_multiplier 350 affliction_cold_damage_over_time_multiplier 350 affliction_damage_over_time_multiplier 350 default 0 |
of Disintegration | 84 | Suffix | Added Small Passive Skills also grant: 3% increased Damage over Time damage | affliction_fire_damage_over_time_multiplier 250 affliction_chaos_damage_over_time_multiplier 250 affliction_physical_damage_over_time_multiplier 250 affliction_cold_damage_over_time_multiplier 250 affliction_damage_over_time_multiplier 250 default 0 |
Fossil mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Underground | 1 | Suffix | +(30–40)% Chaos Resistance against Damage Over Time chaos resistance | abyss_jewel 0 jewel 0 body_armour 2000 shield 2000 quiver 2000 default 0 |
Crafting Bench /5
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(11–20)% increased Damage over Time | 6x Orb of Alteration | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Labyrinth Trial in The Crypt |
(21–30)% increased Damage over Time | 2x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Shore Map |
5% reduced Damage taken from Damage Over Time | 2x Regal Orb | Shield | Crimson Township Map |
+(31–36)% Chaos Resistance against Damage Over Time | 4x Orb of Alteration | Belt | Crimson Township Map |
+(37–43)% Chaos Resistance against Damage Over Time | 2x Chaos Orb | Belt | Crimson Township Map |
Misc mods /3
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Jewel | Unique | (8–12)% increased Damage over Time damage | ||
of Entropy | 1 | Jewel | Suffix | (10–12)% increased Damage over Time damage | default 500 |
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Caustic Arrow deals 40% increased Damage over Time damage attack |
Item /1
Unique /81
each type of Elemental Ailment on Enemy
their Maximum Life as Physical Damage
you have a Bestial Minion
you have a Bestial Minion
Enemies affected by at least 5 Poisons
Deal no Non-Fire Damage)
have fewer than 5 Poisons on you
Cost every fifth time you Pay it
(60–90)% increased Damage with Ignite from Melee Weapons
Passive /11
100% more Duration of Ailments on you
Ascendancy Passive /5
Cluster Jewel Passive /12
Projectiles cannot Pierce, Fork or Chain
50% more Effect of Herald Buffs on you
100% more Damage with Hits from Herald Skills
50% more Damage Over Time with Herald Skills
Minions from Herald Skills deal 25% more Damage
Your Aura Skills are Disabled
Timeless Jewel Passive /2
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Passive | Damage Over Time | (7–12)% increased Damage over Time |
Vaal | Notable | Exquisite Pain | (25–35)% increased Damage over Time(7–11)% increased Skill Effect Duration |
Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | (7–12)% increased Damage over Time | vaal_small_damage_over_time |
Elevated modifier List /3
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
Warlord's | 68 | (18–22)% increased Damage over Time Group: 912 | (23–26)% increased Damage over Time |
Warlord's | 70 | (23–26)% increased Damage over Time Group: 912 | (27–30)% increased Damage over Time |
Warlord's | 73 | (27–30)% increased Damage over Time Group: 912 | (31–38)% increased Damage over Time |
Skill Gem /1
Support Gem /1
Support Gem Quality /1
Item | Stats |
---|---|
Critical Strike Affliction Support | Supported Skills have +(0–10)% Damage over Time Multiplier for Ailments from Critical Strikes |
Item mods /182
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
The Elder's | 68 | Prefix | +(37–42)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon bleed physical attack ailment | bow_elder 500 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 sword_elder 500 axe_elder 500 mace_elder 500 claw_elder 500 sceptre_elder 500 dagger_elder 500 rune_dagger_elder 500 wand_elder 500 staff_elder 500 warstaff_elder 500 default 0 |
The Elder's | 75 | Prefix | +(43–50)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon bleed physical attack ailment | bow_elder 500 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 sword_elder 500 axe_elder 500 mace_elder 500 claw_elder 500 sceptre_elder 500 dagger_elder 500 rune_dagger_elder 500 wand_elder 500 staff_elder 500 warstaff_elder 500 default 0 |
The Elder's | 83 | Prefix | +(51–59)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon bleed physical attack ailment | bow_elder 500 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 sword_elder 500 axe_elder 500 mace_elder 500 claw_elder 500 sceptre_elder 500 dagger_elder 500 rune_dagger_elder 500 wand_elder 500 staff_elder 500 warstaff_elder 500 default 0 |
The Elder's | 68 | Prefix | +(37–42)% to Damage over Time Multiplier for Poison inflicted with this Weapon poison chaos attack ailment | bow_elder 500 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 sword_elder 500 axe_elder 500 mace_elder 500 claw_elder 500 sceptre_elder 500 dagger_elder 500 rune_dagger_elder 500 wand_elder 500 staff_elder 500 warstaff_elder 500 default 0 |
The Elder's | 75 | Prefix | +(43–50)% to Damage over Time Multiplier for Poison inflicted with this Weapon poison chaos attack ailment | bow_elder 500 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 sword_elder 500 axe_elder 500 mace_elder 500 claw_elder 500 sceptre_elder 500 dagger_elder 500 rune_dagger_elder 500 wand_elder 500 staff_elder 500 warstaff_elder 500 default 0 |
The Elder's | 83 | Prefix | +(51–59)% to Damage over Time Multiplier for Poison inflicted with this Weapon poison chaos attack ailment | bow_elder 500 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 sword_elder 500 axe_elder 500 mace_elder 500 claw_elder 500 sceptre_elder 500 dagger_elder 500 rune_dagger_elder 500 wand_elder 500 staff_elder 500 warstaff_elder 500 default 0 |
of the Elder | 68 | Suffix | +(11–15)% to Chaos Damage over Time Multiplier damage chaos | gloves_elder 200 amulet_elder 400 default 0 |
of the Elder | 80 | Suffix | +(16–20)% to Chaos Damage over Time Multiplier damage chaos | gloves_elder 200 amulet_elder 400 default 0 |
of Shaping | 68 | Suffix | +(11–15)% to Cold Damage over Time Multiplier damage elemental cold | gloves_shaper 200 amulet_shaper 400 default 0 |
of Shaping | 80 | Suffix | +(16–20)% to Cold Damage over Time Multiplier damage elemental cold | gloves_shaper 200 amulet_shaper 400 default 0 |
of Shaping | 68 | Suffix | +(11–15)% to Fire Damage over Time Multiplier damage elemental fire | gloves_shaper 200 amulet_shaper 400 default 0 |
of Shaping | 80 | Suffix | +(16–20)% to Fire Damage over Time Multiplier damage elemental fire | gloves_shaper 200 amulet_shaper 400 default 0 |
of the Elder | 68 | Suffix | +(11–15)% to Physical Damage over Time Multiplier damage physical | gloves_elder 200 amulet_elder 400 default 0 |
of the Elder | 80 | Suffix | +(16–20)% to Physical Damage over Time Multiplier damage physical | gloves_elder 200 amulet_elder 400 default 0 |
of Acrimony | 44 | Suffix | +(7–11)% to Damage over Time Multiplier damage | bow 300 one_hand_weapon 300 amulet 300 default 0 |
of Dispersion | 55 | Suffix | +(12–15)% to Damage over Time Multiplier damage | bow 300 one_hand_weapon 300 amulet 300 default 0 |
of Liquefaction | 68 | Suffix | +(16–19)% to Damage over Time Multiplier damage | bow 300 one_hand_weapon 300 amulet 300 default 0 |
of Melting | 76 | Suffix | +(20–23)% to Damage over Time Multiplier damage | bow 300 one_hand_weapon 300 amulet 300 default 0 |
of Dissolution | 82 | Suffix | +(24–26)% to Damage over Time Multiplier damage | bow 300 one_hand_weapon 300 amulet 300 default 0 |
of Acrimony | 44 | Suffix | +(16–21)% to Damage over Time Multiplier damage | bow 0 two_hand_weapon 300 default 0 |
of Dispersion | 55 | Suffix | +(24–29)% to Damage over Time Multiplier damage | bow 0 two_hand_weapon 300 default 0 |
of Liquefaction | 68 | Suffix | +(31–35)% to Damage over Time Multiplier damage | bow 0 two_hand_weapon 300 default 0 |
of Melting | 76 | Suffix | +(36–40)% to Damage over Time Multiplier damage | bow 0 two_hand_weapon 300 default 0 |
of Dissolution | 82 | Suffix | +(41–45)% to Damage over Time Multiplier damage | bow 0 two_hand_weapon 300 default 0 |
of Acrimony | 44 | Suffix | +(7–11)% to Damage over Time Multiplier with Attack Skills damage attack | quiver 300 default 0 |
of Dispersion | 55 | Suffix | +(12–15)% to Damage over Time Multiplier with Attack Skills damage attack | quiver 300 default 0 |
of Liquefaction | 68 | Suffix | +(16–19)% to Damage over Time Multiplier with Attack Skills damage attack | quiver 300 default 0 |
of Melting | 76 | Suffix | +(20–23)% to Damage over Time Multiplier with Attack Skills damage attack | quiver 300 default 0 |
of Dissolution | 82 | Suffix | +(24–26)% to Damage over Time Multiplier with Attack Skills damage attack | quiver 300 default 0 |
of Waning | 4 | Suffix | +(26–35)% to Chaos Damage over Time Multiplier damage chaos | staff 400 default 0 |
of Wasting | 12 | Suffix | +(36–45)% to Chaos Damage over Time Multiplier damage chaos | staff 300 default 0 |
of Deteriorating | 36 | Suffix | +(46–55)% to Chaos Damage over Time Multiplier damage chaos | staff 200 default 0 |
of Atrophying | 64 | Suffix | +(56–65)% to Chaos Damage over Time Multiplier damage chaos | staff 100 default 0 |
of Disintegrating | 78 | Suffix | +(66–75)% to Chaos Damage over Time Multiplier damage chaos | staff 50 default 0 |
of Waning | 4 | Suffix | +(14–18)% to Chaos Damage over Time Multiplier damage chaos | wand 400 dagger 400 default 0 |
of Wasting | 12 | Suffix | +(19–23)% to Chaos Damage over Time Multiplier damage chaos | wand 300 dagger 300 default 0 |
of Deteriorating | 36 | Suffix | +(24–28)% to Chaos Damage over Time Multiplier damage chaos | wand 200 dagger 200 default 0 |
of Atrophying | 64 | Suffix | +(29–33)% to Chaos Damage over Time Multiplier damage chaos | wand 100 dagger 100 default 0 |
of Disintegrating | 78 | Suffix | +(34–38)% to Chaos Damage over Time Multiplier damage chaos | wand 50 dagger 50 default 0 |
of the Inclement | 4 | Suffix | +(26–35)% to Cold Damage over Time Multiplier damage elemental cold | attack_staff 0 staff 400 default 0 |
of the Bleak | 12 | Suffix | +(36–45)% to Cold Damage over Time Multiplier damage elemental cold | attack_staff 0 staff 300 default 0 |
of the Boreal | 36 | Suffix | +(46–55)% to Cold Damage over Time Multiplier damage elemental cold | attack_staff 0 staff 200 default 0 |
of the Gelid | 64 | Suffix | +(56–65)% to Cold Damage over Time Multiplier damage elemental cold | attack_staff 0 staff 100 default 0 |
of Heartstopping | 78 | Suffix | +(66–75)% to Cold Damage over Time Multiplier damage elemental cold | attack_staff 0 staff 50 default 0 |
of the Inclement | 4 | Suffix | +(14–18)% to Cold Damage over Time Multiplier damage elemental cold | attack_dagger 0 wand 300 sceptre 300 dagger 300 default 0 |
of the Bleak | 12 | Suffix | +(19–23)% to Cold Damage over Time Multiplier damage elemental cold | attack_dagger 0 wand 220 sceptre 220 dagger 220 default 0 |
of the Boreal | 36 | Suffix | +(24–28)% to Cold Damage over Time Multiplier damage elemental cold | attack_dagger 0 wand 140 sceptre 140 dagger 140 default 0 |
of the Gelid | 64 | Suffix | +(29–33)% to Cold Damage over Time Multiplier damage elemental cold | attack_dagger 0 wand 70 sceptre 70 dagger 70 default 0 |
of Heartstopping | 78 | Suffix | +(34–38)% to Cold Damage over Time Multiplier damage elemental cold | attack_dagger 0 wand 35 sceptre 35 dagger 35 default 0 |
of the Earnest | 4 | Suffix | +(26–35)% to Fire Damage over Time Multiplier damage elemental fire | staff 400 default 0 |
of the Fervid | 12 | Suffix | +(36–45)% to Fire Damage over Time Multiplier damage elemental fire | staff 300 default 0 |
of the Ardent | 36 | Suffix | +(46–55)% to Fire Damage over Time Multiplier damage elemental fire | staff 200 default 0 |
of the Zealous | 64 | Suffix | +(56–65)% to Fire Damage over Time Multiplier damage elemental fire | staff 100 default 0 |
of the Fanatical | 78 | Suffix | +(66–75)% to Fire Damage over Time Multiplier damage elemental fire | staff 50 default 0 |
of the Earnest | 4 | Suffix | +(14–18)% to Fire Damage over Time Multiplier damage elemental fire | wand 300 sceptre 300 default 0 |
of the Fervid | 12 | Suffix | +(19–23)% to Fire Damage over Time Multiplier damage elemental fire | wand 220 sceptre 220 default 0 |
of the Ardent | 36 | Suffix | +(24–28)% to Fire Damage over Time Multiplier damage elemental fire | wand 140 sceptre 140 default 0 |
of the Zealous | 64 | Suffix | +(29–33)% to Fire Damage over Time Multiplier damage elemental fire | wand 70 sceptre 70 default 0 |
of the Fanatical | 78 | Suffix | +(34–38)% to Fire Damage over Time Multiplier damage elemental fire | wand 35 sceptre 35 default 0 |
of Seeping | 4 | Suffix | +(26–35)% to Physical Damage over Time Multiplier damage physical | staff 400 default 0 |
of Spilling | 12 | Suffix | +(36–45)% to Physical Damage over Time Multiplier damage physical | staff 300 default 0 |
of Phlebotomising | 36 | Suffix | +(46–55)% to Physical Damage over Time Multiplier damage physical | staff 200 default 0 |
of Hemorrhaging | 64 | Suffix | +(56–65)% to Physical Damage over Time Multiplier damage physical | staff 100 default 0 |
of Exsanguinating | 78 | Suffix | +(66–75)% to Physical Damage over Time Multiplier damage physical | staff 50 default 0 |
of Seeping | 4 | Suffix | +(14–18)% to Physical Damage over Time Multiplier damage physical | wand 300 default 0 |
of Spilling | 12 | Suffix | +(19–23)% to Physical Damage over Time Multiplier damage physical | wand 220 default 0 |
of Phlebotomising | 36 | Suffix | +(24–28)% to Physical Damage over Time Multiplier damage physical | wand 140 default 0 |
of Hemorrhaging | 64 | Suffix | +(29–33)% to Physical Damage over Time Multiplier damage physical | wand 70 default 0 |
of Exsanguinating | 78 | Suffix | +(34–38)% to Physical Damage over Time Multiplier damage physical | wand 35 default 0 |
of the Hunt | 68 | Suffix | +(11–15)% to Fire Damage over Time Multiplier damage elemental fire | gloves_basilisk 500 amulet_basilisk 500 default 0 |
of the Hunt | 80 | Suffix | +(16–20)% to Fire Damage over Time Multiplier damage elemental fire | gloves_basilisk 500 amulet_basilisk 500 default 0 |
of the Hunt | 68 | Suffix | +(11–15)% to Cold Damage over Time Multiplier damage elemental cold | gloves_basilisk 500 amulet_basilisk 500 default 0 |
of the Hunt | 80 | Suffix | +(16–20)% to Cold Damage over Time Multiplier damage elemental cold | gloves_basilisk 500 amulet_basilisk 500 default 0 |
of the Hunt | 68 | Suffix | +(11–15)% to Chaos Damage over Time Multiplier damage chaos | gloves_basilisk 500 amulet_basilisk 500 default 0 |
of the Hunt | 80 | Suffix | +(16–20)% to Chaos Damage over Time Multiplier damage chaos | gloves_basilisk 500 amulet_basilisk 500 default 0 |
of the Hunt | 68 | Suffix | +(11–15)% to Physical Damage over Time Multiplier damage physical | gloves_basilisk 500 amulet_basilisk 500 default 0 |
of the Hunt | 80 | Suffix | +(16–20)% to Physical Damage over Time Multiplier damage physical | gloves_basilisk 500 amulet_basilisk 500 default 0 |
of the Hunt | 68 | Suffix | +(16–20)% to Chaos Damage over Time Multiplier with Attack Skills damage chaos attack | quiver_basilisk 500 default 0 |
of the Hunt | 80 | Suffix | +(21–25)% to Chaos Damage over Time Multiplier with Attack Skills damage chaos attack | quiver_basilisk 500 default 0 |
of the Hunt | 68 | Suffix | +(16–20)% to Physical Damage over Time Multiplier with Attack Skills damage physical attack | quiver_basilisk 500 default 0 |
of the Hunt | 80 | Suffix | +(21–25)% to Physical Damage over Time Multiplier with Attack Skills damage physical attack | quiver_basilisk 500 default 0 |
of the Hunt | 68 | Suffix | +(16–20)% to Fire Damage over Time Multiplier with Attack Skills damage elemental fire attack | quiver_basilisk 500 default 0 |
of the Hunt | 80 | Suffix | +(21–25)% to Fire Damage over Time Multiplier with Attack Skills damage elemental fire attack | quiver_basilisk 500 default 0 |
68 | ScourgeUpside | +(11–13)% to Fire Damage over Time Multiplier damage elemental fire | wand 500 sceptre 500 default 0 | |
68 | ScourgeUpside | +(14–16)% to Fire Damage over Time Multiplier damage elemental fire | wand 500 sceptre 500 default 0 | |
68 | ScourgeUpside | +(16–19)% to Fire Damage over Time Multiplier damage elemental fire | staff 500 default 0 | |
68 | ScourgeUpside | +(21–24)% to Fire Damage over Time Multiplier damage elemental fire | staff 500 default 0 | |
68 | ScourgeUpside | +(11–13)% to Cold Damage over Time Multiplier damage elemental cold | wand 500 sceptre 500 default 0 | |
68 | ScourgeUpside | +(14–16)% to Cold Damage over Time Multiplier damage elemental cold | wand 500 sceptre 500 default 0 | |
68 | ScourgeUpside | +(16–19)% to Cold Damage over Time Multiplier damage elemental cold | staff 500 default 0 | |
68 | ScourgeUpside | +(21–24)% to Cold Damage over Time Multiplier damage elemental cold | staff 500 default 0 | |
68 | ScourgeUpside | +(11–13)% to Physical Damage over Time Multiplier damage physical | wand 500 sceptre 500 default 0 | |
68 | ScourgeUpside | +(14–16)% to Physical Damage over Time Multiplier damage physical | wand 500 sceptre 500 default 0 | |
68 | ScourgeUpside | +(16–19)% to Physical Damage over Time Multiplier damage physical | staff 500 default 0 | |
68 | ScourgeUpside | +(21–24)% to Physical Damage over Time Multiplier damage physical | staff 500 default 0 | |
68 | ScourgeUpside | +(11–13)% to Chaos Damage over Time Multiplier damage chaos | wand 500 sceptre 500 default 0 | |
68 | ScourgeUpside | +(14–16)% to Chaos Damage over Time Multiplier damage chaos | wand 500 sceptre 500 default 0 | |
68 | ScourgeUpside | +(16–19)% to Chaos Damage over Time Multiplier damage chaos | staff 500 default 0 | |
68 | ScourgeUpside | +(21–24)% to Chaos Damage over Time Multiplier damage chaos | staff 500 default 0 | |
45 | ScourgeUpside | +(8–10)% to Damage over Time Multiplier damage | amulet 100 default 0 | |
68 | ScourgeUpside | +(11–13)% to Damage over Time Multiplier damage | amulet 100 default 0 | |
68 | ScourgeUpside | +(14–16)% to Damage over Time Multiplier damage | amulet 100 default 0 | |
45 | ScourgeDownside | (-30–-24)% to Damage over Time Multiplier damage | amulet 250 default 0 | |
68 | ScourgeDownside | (-39–-33)% to Damage over Time Multiplier damage | amulet 250 default 0 | |
75 | RedImplicit | +(5–7)% to Fire Damage over Time Multiplier damage elemental fire | no_tier_6_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(8–10)% to Fire Damage over Time Multiplier damage elemental fire | no_tier_5_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(11–13)% to Fire Damage over Time Multiplier damage elemental fire | no_tier_4_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(14–16)% to Fire Damage over Time Multiplier damage elemental fire | no_tier_3_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(17–18)% to Fire Damage over Time Multiplier damage elemental fire | no_tier_2_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(19–20)% to Fire Damage over Time Multiplier damage elemental fire | no_tier_1_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(17–19)% to Fire Damage over Time Multiplier damage elemental fire | no_tier_5_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(20–22)% to Fire Damage over Time Multiplier damage elemental fire | no_tier_4_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(23–25)% to Fire Damage over Time Multiplier damage elemental fire | no_tier_3_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(26–27)% to Fire Damage over Time Multiplier damage elemental fire | no_tier_2_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(28–29)% to Fire Damage over Time Multiplier damage elemental fire | no_tier_1_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(29–31)% to Fire Damage over Time Multiplier damage elemental fire | no_tier_4_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(32–34)% to Fire Damage over Time Multiplier damage elemental fire | no_tier_3_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(35–36)% to Fire Damage over Time Multiplier damage elemental fire | no_tier_2_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(37–38)% to Fire Damage over Time Multiplier damage elemental fire | no_tier_1_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
75 | RedImplicit | +(5–7)% to Cold Damage over Time Multiplier damage elemental cold | no_tier_6_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(8–10)% to Cold Damage over Time Multiplier damage elemental cold | no_tier_5_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(11–13)% to Cold Damage over Time Multiplier damage elemental cold | no_tier_4_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(14–16)% to Cold Damage over Time Multiplier damage elemental cold | no_tier_3_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(17–18)% to Cold Damage over Time Multiplier damage elemental cold | no_tier_2_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(19–20)% to Cold Damage over Time Multiplier damage elemental cold | no_tier_1_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(17–19)% to Cold Damage over Time Multiplier damage elemental cold | no_tier_5_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(20–22)% to Cold Damage over Time Multiplier damage elemental cold | no_tier_4_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(23–25)% to Cold Damage over Time Multiplier damage elemental cold | no_tier_3_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(26–27)% to Cold Damage over Time Multiplier damage elemental cold | no_tier_2_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(28–29)% to Cold Damage over Time Multiplier damage elemental cold | no_tier_1_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(29–31)% to Cold Damage over Time Multiplier damage elemental cold | no_tier_4_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(32–34)% to Cold Damage over Time Multiplier damage elemental cold | no_tier_3_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(35–36)% to Cold Damage over Time Multiplier damage elemental cold | no_tier_2_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(37–38)% to Cold Damage over Time Multiplier damage elemental cold | no_tier_1_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
75 | RedImplicit | +(5–7)% to Physical Damage over Time Multiplier damage physical | no_tier_6_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(8–10)% to Physical Damage over Time Multiplier damage physical | no_tier_5_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(11–13)% to Physical Damage over Time Multiplier damage physical | no_tier_4_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(14–16)% to Physical Damage over Time Multiplier damage physical | no_tier_3_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(17–18)% to Physical Damage over Time Multiplier damage physical | no_tier_2_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(19–20)% to Physical Damage over Time Multiplier damage physical | no_tier_1_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(17–19)% to Physical Damage over Time Multiplier damage physical | no_tier_5_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(20–22)% to Physical Damage over Time Multiplier damage physical | no_tier_4_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(23–25)% to Physical Damage over Time Multiplier damage physical | no_tier_3_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(26–27)% to Physical Damage over Time Multiplier damage physical | no_tier_2_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(28–29)% to Physical Damage over Time Multiplier damage physical | no_tier_1_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(29–31)% to Physical Damage over Time Multiplier damage physical | no_tier_4_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(32–34)% to Physical Damage over Time Multiplier damage physical | no_tier_3_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(35–36)% to Physical Damage over Time Multiplier damage physical | no_tier_2_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(37–38)% to Physical Damage over Time Multiplier damage physical | no_tier_1_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
75 | RedImplicit | +(5–7)% to Chaos Damage over Time Multiplier damage chaos | no_tier_6_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(8–10)% to Chaos Damage over Time Multiplier damage chaos | no_tier_5_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(11–13)% to Chaos Damage over Time Multiplier damage chaos | no_tier_4_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(14–16)% to Chaos Damage over Time Multiplier damage chaos | no_tier_3_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(17–18)% to Chaos Damage over Time Multiplier damage chaos | no_tier_2_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(19–20)% to Chaos Damage over Time Multiplier damage chaos | no_tier_1_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(17–19)% to Chaos Damage over Time Multiplier damage chaos | no_tier_5_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(20–22)% to Chaos Damage over Time Multiplier damage chaos | no_tier_4_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(23–25)% to Chaos Damage over Time Multiplier damage chaos | no_tier_3_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(26–27)% to Chaos Damage over Time Multiplier damage chaos | no_tier_2_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(28–29)% to Chaos Damage over Time Multiplier damage chaos | no_tier_1_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(29–31)% to Chaos Damage over Time Multiplier damage chaos | no_tier_4_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(32–34)% to Chaos Damage over Time Multiplier damage chaos | no_tier_3_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(35–36)% to Chaos Damage over Time Multiplier damage chaos | no_tier_2_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(37–38)% to Chaos Damage over Time Multiplier damage chaos | no_tier_1_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
12 | WeaponTree | +12% to Fire Damage over Time Multiplier -15% to Fire Resistance | one_hand_weapon 250 default 0 | |
75 | WeaponTree | +16% to Fire Damage over Time Multiplier -15% to Fire Resistance | one_hand_weapon 250 default 0 | |
12 | WeaponTree | +24% to Fire Damage over Time Multiplier -30% to Fire Resistance | two_hand_weapon 250 default 0 | |
75 | WeaponTree | +32% to Fire Damage over Time Multiplier -30% to Fire Resistance | two_hand_weapon 250 default 0 | |
12 | WeaponTree | +12% to Cold Damage over Time Multiplier -15% to Cold Resistance | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
75 | WeaponTree | +16% to Cold Damage over Time Multiplier -15% to Cold Resistance | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
12 | WeaponTree | +24% to Cold Damage over Time Multiplier -30% to Cold Resistance | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
75 | WeaponTree | +32% to Cold Damage over Time Multiplier -30% to Cold Resistance | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
12 | WeaponTree | +12% to Chaos Damage over Time Multiplier -15% to Chaos Resistance | one_hand_weapon 250 default 0 | |
75 | WeaponTree | +16% to Chaos Damage over Time Multiplier -15% to Chaos Resistance | one_hand_weapon 250 default 0 | |
12 | WeaponTree | +24% to Chaos Damage over Time Multiplier -30% to Chaos Resistance | two_hand_weapon 250 default 0 | |
75 | WeaponTree | +32% to Chaos Damage over Time Multiplier -30% to Chaos Resistance | two_hand_weapon 250 default 0 | |
12 | WeaponTree | +12% to Physical Damage over Time Multiplier Hits against you Overwhelm 6% of Physical Damage Reduction | one_hand_weapon 250 default 0 | |
75 | WeaponTree | +16% to Physical Damage over Time Multiplier Hits against you Overwhelm 6% of Physical Damage Reduction | one_hand_weapon 250 default 0 | |
12 | WeaponTree | +24% to Physical Damage over Time Multiplier Hits against you Overwhelm 12% of Physical Damage Reduction | two_hand_weapon 250 default 0 | |
75 | WeaponTree | +32% to Physical Damage over Time Multiplier Hits against you Overwhelm 12% of Physical Damage Reduction | two_hand_weapon 250 default 0 | |
1 | WeaponTree | +10% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expired | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | +15% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expired | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 |
Enchantment Modifier /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Plague Bearer Poison Dot Multiplier While Aura Active 1 | 66 | Enchantment | Plague Bearer Buff grants +12% to Poison Damage over Time Multiplier while Infecting poison damage chaos ailment | helmet 100 default 0 |
Enchantment Plague Bearer Poison Dot Multiplier While Aura Active 2 | 75 | Enchantment | Plague Bearer Buff grants +20% to Poison Damage over Time Multiplier while Infecting poison damage chaos ailment | helmet 100 default 0 |
Enchantment Summoned Reaper Physical Damage over time Multiplier 1 | 66 | Enchantment | Summoned Reaper has +12% to Physical Damage over Time Multiplier damage physical minion | helmet 100 default 0 |
Enchantment Summoned Reaper Physical Damage over time Multiplier 2 | 75 | Enchantment | Summoned Reaper has +20% to Physical Damage over Time Multiplier damage physical minion | helmet 100 default 0 |
Veiled mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Order | 60 | Suffix | +(44–48)% to Chaos Damage over Time Multiplier damage chaos | one_hand_weapon 0 bow 0 staff 1000 weapon 100 default 0 |
of the Order | 60 | Suffix | +(24–28)% to Chaos Damage over Time Multiplier damage chaos | bow 1000 two_hand_weapon 0 wand 1000 dagger 1000 sceptre 600 weapon 100 default 0 |
of the Order | 60 | Suffix | +(44–48)% to Physical Damage over Time Multiplier damage physical | one_hand_weapon 0 bow 0 staff 1000 weapon 400 default 0 |
of the Order | 60 | Suffix | +(24–28)% to Physical Damage over Time Multiplier damage physical | bow 400 two_hand_weapon 0 wand 1000 weapon 400 default 0 |
of the Order | 60 | Suffix | +(44–48)% to Cold Damage over Time Multiplier damage elemental cold | bow 0 staff 1000 two_hand_weapon 400 default 0 |
of the Order | 60 | Suffix | +(24–28)% to Cold Damage over Time Multiplier damage elemental cold | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 600 weapon 400 default 0 |
of the Order | 60 | Suffix | +(44–48)% to Fire Damage over Time Multiplier damage elemental fire | bow 0 staff 1000 two_hand_weapon 400 default 0 |
of the Order | 60 | Suffix | +(24–28)% to Fire Damage over Time Multiplier damage elemental fire | bow 100 two_hand_weapon 0 wand 1000 dagger 1000 sceptre 600 weapon 400 default 0 |
Crafting Bench /24
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
+(25–27)% to Chaos Damage over Time Multiplier | 8x Orb of Alteration | Two Hand Melee | Betrayal Unveil |
+(28–30)% to Chaos Damage over Time Multiplier | 2x Orb of Alchemy | Two Hand Melee | Betrayal Unveil |
+(31–35)% to Chaos Damage over Time Multiplier | 4x Chaos Orb | Two Hand Melee | Betrayal Unveil |
+(14–15)% to Chaos Damage over Time Multiplier | 8x Orb of Alteration | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
+(16–17)% to Chaos Damage over Time Multiplier | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
+(18–20)% to Chaos Damage over Time Multiplier | 4x Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
+(25–27)% to Physical Damage over Time Multiplier | 8x Orb of Alteration | Two Hand Melee | Betrayal Unveil |
+(28–30)% to Physical Damage over Time Multiplier | 2x Orb of Alchemy | Two Hand Melee | Betrayal Unveil |
+(31–35)% to Physical Damage over Time Multiplier | 4x Chaos Orb | Two Hand Melee | Betrayal Unveil |
+(14–15)% to Physical Damage over Time Multiplier | 8x Orb of Alteration | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
+(16–17)% to Physical Damage over Time Multiplier | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
+(18–20)% to Physical Damage over Time Multiplier | 4x Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
+(25–27)% to Cold Damage over Time Multiplier | 8x Orb of Alteration | Two Hand Melee | Betrayal Unveil |
+(28–30)% to Cold Damage over Time Multiplier | 2x Orb of Alchemy | Two Hand Melee | Betrayal Unveil |
+(31–35)% to Cold Damage over Time Multiplier | 4x Chaos Orb | Two Hand Melee | Betrayal Unveil |
+(14–15)% to Cold Damage over Time Multiplier | 8x Orb of Alteration | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
+(16–17)% to Cold Damage over Time Multiplier | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
+(18–20)% to Cold Damage over Time Multiplier | 4x Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
+(25–27)% to Fire Damage over Time Multiplier | 8x Orb of Alteration | Two Hand Melee | Betrayal Unveil |
+(28–30)% to Fire Damage over Time Multiplier | 2x Orb of Alchemy | Two Hand Melee | Betrayal Unveil |
+(31–35)% to Fire Damage over Time Multiplier | 4x Chaos Orb | Two Hand Melee | Betrayal Unveil |
+(14–15)% to Fire Damage over Time Multiplier | 8x Orb of Alteration | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
+(16–17)% to Fire Damage over Time Multiplier | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
+(18–20)% to Fire Damage over Time Multiplier | 4x Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
Misc mods /17
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | +(20–30)% to Damage over Time Multiplier for Poison from Critical Strikes during Effect critical ailment | ||
1 | Jewel | Unique | +10% to Fire Damage over Time Multiplier attack | ||
1 | Jewel | Unique | +3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius damage | ||
of Atrophy | 1 | Jewel | Suffix | +(6–8)% to Chaos Damage over Time Multiplier damage chaos | not_str 300 default 0 |
of Gelidity | 1 | Jewel | Suffix | +(6–8)% to Cold Damage over Time Multiplier damage elemental cold | not_str 300 default 0 |
of Zealousness | 1 | Jewel | Suffix | +(6–8)% to Fire Damage over Time Multiplier damage elemental fire | default 300 |
of Exsanguinating | 1 | Jewel | Suffix | +(6–8)% to Physical Damage over Time Multiplier damage physical | default 300 |
of Acrimony | 1 | Jewel | Suffix | +(4–6)% to Damage over Time Multiplier damage | default 300 |
of Blazing | 75 | SanctumSpecial | Suffix | +(15–20)% to Fire Damage over Time Multiplier damage elemental fire | str_special_relic 600 default 150 |
of Chilling | 75 | SanctumSpecial | Suffix | +(15–20)% to Cold Damage over Time Multiplier damage elemental cold | int_special_relic 600 default 150 |
of Lacerating | 75 | SanctumSpecial | Suffix | +(15–20)% to Physical Damage over Time Multiplier damage physical | str_special_relic 600 default 150 |
of Entropy | 75 | SanctumSpecial | Suffix | +(15–20)% to Chaos Damage over Time Multiplier damage chaos | int_special_relic 600 default 150 |
of Acrimony | 1 | Tincture | Suffix | +(9–13)% to Damage over Time Multiplier with Melee Weapon Attacks damage attack | tincture 500 default 0 |
of Dispersion | 34 | Tincture | Suffix | +(14–18)% to Damage over Time Multiplier with Melee Weapon Attacks damage attack | tincture 500 default 0 |
of Liquefaction | 58 | Tincture | Suffix | +(19–23)% to Damage over Time Multiplier with Melee Weapon Attacks damage attack | tincture 500 default 0 |
of Melting | 70 | Tincture | Suffix | +(24–28)% to Damage over Time Multiplier with Melee Weapon Attacks damage attack | tincture 500 default 0 |
of Dissolution | 84 | Tincture | Suffix | +(29–33)% to Damage over Time Multiplier with Melee Weapon Attacks damage attack | tincture 500 default 0 |
Essence /1
Item /2
Unique /18
Ghastly Eye Jewel affecting you, up to a maximum of +30%
Passive /21
Critical Strikes do not deal extra Damage
Non-Critical Strikes cannot inflict Ailments
Cluster Jewel Passive /14
Elevated modifier List /16
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of the Elder | 68 | +(11–15)% to Chaos Damage over Time Multiplier Group: 3308 | +(16–20)% to Chaos Damage over Time Multiplier |
of the Elder | 80 | +(16–20)% to Chaos Damage over Time Multiplier Group: 3308 | +(17–24)% to Chaos Damage over Time Multiplier |
of Shaping | 68 | +(11–15)% to Cold Damage over Time Multiplier Group: 3308 | +(16–20)% to Cold Damage over Time Multiplier |
of Shaping | 80 | +(16–20)% to Cold Damage over Time Multiplier Group: 3308 | +(17–24)% to Cold Damage over Time Multiplier |
of Shaping | 68 | +(11–15)% to Fire Damage over Time Multiplier Group: 3308 | +(16–20)% to Fire Damage over Time Multiplier |
of Shaping | 80 | +(16–20)% to Fire Damage over Time Multiplier Group: 3308 | +(17–24)% to Fire Damage over Time Multiplier |
of the Elder | 68 | +(11–15)% to Physical Damage over Time Multiplier Group: 3308 | +(16–20)% to Physical Damage over Time Multiplier |
of the Elder | 80 | +(16–20)% to Physical Damage over Time Multiplier Group: 3308 | +(17–24)% to Physical Damage over Time Multiplier |
of the Hunt | 68 | +(11–15)% to Fire Damage over Time Multiplier Group: 3308 | +(16–20)% to Fire Damage over Time Multiplier |
of the Hunt | 80 | +(16–20)% to Fire Damage over Time Multiplier Group: 3308 | +(21–25)% to Fire Damage over Time Multiplier |
of the Hunt | 68 | +(11–15)% to Cold Damage over Time Multiplier Group: 3308 | +(16–20)% to Cold Damage over Time Multiplier |
of the Hunt | 80 | +(16–20)% to Cold Damage over Time Multiplier Group: 3308 | +(21–25)% to Cold Damage over Time Multiplier |
of the Hunt | 68 | +(11–15)% to Chaos Damage over Time Multiplier Group: 3308 | +(16–20)% to Chaos Damage over Time Multiplier |
of the Hunt | 80 | +(16–20)% to Chaos Damage over Time Multiplier Group: 3308 | +(21–25)% to Chaos Damage over Time Multiplier |
of the Hunt | 68 | +(11–15)% to Physical Damage over Time Multiplier Group: 3308 | +(16–20)% to Physical Damage over Time Multiplier |
of the Hunt | 80 | +(16–20)% to Physical Damage over Time Multiplier Group: 3308 | +(21–25)% to Physical Damage over Time Multiplier |
Community Wiki
Damage over time
Damage over time (often refered to as DoT) is a damage inflicted continuously over a period of time. Unlike the other three damage sources, damage over time does not hit.
Mechanics
All damage over time effects are a kind of debuff. A creature can have multiple applications of these debuffs of the same type but usually only the one with the highest damage per second works at any given time (except for poison where all applications stack cumulatively); this is true even in the case of effects applied by different players or sources.
For example, if two players each apply the ignite status ailment to the same target, only the higher damage per second of the two ignites will affect the target, at least until the higher fades and leaves the second ignite to become the new highest. In this context, two damage over time effects are to be considered the same only if they have the same name; a target may be affected by multiple effects that deal burning damage (such as Righteous Fire, ignite and burning ground).
On kill effects
In case of an enemy being killed by damage over time while being affected by multiple DoT effects, the kill is attributed to the owner of the effect that was inflicted first.
Damage over time kills from non-character sources like minions and totems will give the kill and any on kill effects to the owner of the totem or minion. This is a limitation of the game and not an intended game mechanic.
Damage scaling
The following modifiers will directly affect the damage over time; note that some of these modifiers apply only to the DoTs whereas some may also apply to the skill that triggered it:
- Damage over Time
- Damage
- [Damage Type] Damage (e.g. Physical Damage or Cold Damage)
- [Effect] Damage (e.g. Poison Damage or Ignite Damage)
- Trap Damage if applied by a trap
- Mine Damage if applied by a mine
- Totem Damage if applied by a totem
- Minion Damage if applied by a minion
Natively modifiers to Attack damage (i.e. weapon damage, melee damage, etc.) and Spell damage do not apply to damage over time effects unless specifically stated so, as observed on skills like Contagion, Essence Drain or Vortex.
Damage conversion does not apply to damage over time. Flat damage from things like Added Chaos Damage Support does not apply to damage over time.
Modifiers that increase damage over time will not affect the damage a character deals to himself with skills like Blood Rage or Righteous Fire, as that particular effect is considered a part of the buff and not a part of player's damage output. However, modifiers that increase/reduce damage taken will affect it.
Duration
Tampering with the duration of a damage over time effect will affect the total amount of damage dealt by it but not its damage per second. The exception to this is the Ignited Enemies Burn faster modifier (as seen on Dyadian Dawn and The Goddess Scorned), which will 'speed up' ignites inflicted by the player, increasing their damage per second at the cost of duration, leaving the total amount of damage unchanged.
Conditional modifiers There are modifiers that can apply their effects only when a certain condition is met. Modifiers that are conditional on properties of the target do not affect damage over time because only hits are able to check someone else properties.
Some examples:
more Damage against Chilled Enemies from Hypothermia Support
increased Damage against Hindered Enemies from Singularity
Graphic Clarification
Visual clarification by Mark (a developer at GGG) for the changes coming with 3.0.
https://www.pathofexile.com/forum/view-thread/1897612/page/4#p14474050
Math
Modifiers that say increased damage over time multiplier are not additive with increased damage over time modifiers that do no include the word "multiplier".
Interactions
- "% Chance to deal double damage" will not affect damage over time, because it does not hit.
- Most damage over time snapshots.
Comparison of common damage over time effects
Name | Inflicting hit damage as DPS | Default duration | Total bonus damage per stack | Max. stacks | DPS at max. stacks | Total bonus damage from max. stacks | Default DoT damage type |
---|---|---|---|---|---|---|---|
Bleed | 70% of Physical | 5 s | 350% | 1 | 70% | 350% | Physical |
Bleed, target moving | 210% of Physical | 5 s | 1050% | 1 | 210% | 1050% | Physical |
Bleed, with Crimson Dance | 35% of Physical | 5 s | 175% | 8 | 280% | 1400% | Physical |
Ignite | 50% of Fire | 4 s | 200% | 1 | 50% | 200% | Fire |
Ignite, 1 Emberwake | 30.30%–33.3% of Fire | 6–6.6 s | 200% | 2 | 60.6%–66.7% | 400% | Fire |
Ignite, 2 Emberwake | 21.7%–25% of Fire | 8–9.2 s | 200% | 3 | 65.2–75% | 600% | Fire |
Ignite, 1 Replica Emberwake | 67.5%–72.5% of Fire | 2.7–2.9 s | 200% | 1 | 67.5–72.5% | 200% | Fire |
Ignite, 2 Replica Emberwake | 85%–95% of Fire | 2.1–2.4 s | 200% | 1 | 85%–95% | 200% | Fire |
Ignite, 1 Emberwake, 1 Replica Emberwake | 40.9%–48.3% of Fire | 4.1–4.8 s | 200% | 2 | 81.8%–96.7% | 400% | Fire |
Poison | 30% of (Physical + Chaos) | 2 s | 60% | ∞ | ∞ | ∞ | Chaos |
Poison from Viper Strike | 30% of (Physical + Chaos) | 4 s | 120% | ∞ | ∞ | ∞ | Chaos |
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.