Attribute /6
ignited
Key | Value |
---|---|
Cost | iLvl 1: Normal: 3xArmourer's Scrap · Normal: 25000xGold |
Acronym | Ignite |
BuffIcon | |
BuffGroupsID | 30 |
IsBuffDefinition | 1 |
BuffMergeModesID | 13 |
Crucible Weapon /4
Weight | Desc |
---|---|
750 (T3, T4) | 60% chance to Avoid being Ignited +20% chance to be Shocked |
750 (T3, T4) | 100% chance to Avoid being Ignited +20% chance to be Shocked |
750 (T3, T4) | 60% chance to Avoid being Frozen +20% chance to be Ignited |
750 (T3, T4) | 100% chance to Avoid being Frozen +20% chance to be Ignited |
Code | base ignite damage taken per minute |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Level Effect /20
Implicit |
---|
Deals Base Fire Damage per second |
Level | Requires Level | Experience | |
---|---|---|---|
1 | 14 | ||
2 | 14 | ||
3 | 15 | ||
4 | 16 | ||
5 | 18 | ||
6 | 22 | ||
7 | 29 | ||
8 | 36 | ||
9 | 44 | ||
10 | 50 | ||
11 | 50 | ||
12 | 50 | ||
13 | 50 | ||
14 | 50 | ||
15 | 50 | ||
16 | 50 | ||
17 | 50 | ||
18 | 50 | ||
19 | 50 | ||
20 | 50 |
Attribute /6
Ignite
Key | Value |
---|---|
Cost | iLvl 1: Normal: 3xArmourer's Scrap · Normal: 25000xGold |
Acronym | Ignite |
BaseType | Ignite |
TargetTypes | Enemy |
Type | Spell, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Fire |
ActiveSkillsCode | ignite |
Crucible Weapon /63
Weight | Desc |
---|---|
250 (T1) | Adds 1 to 5 Fire Damage 10% chance to Ignite |
250 (T1) | Adds 3 to 6 Fire Damage 10% chance to Ignite |
250 (T1) | Adds 7 to 12 Fire Damage 10% chance to Ignite |
125 (T1) | Adds 12 to 19 Fire Damage 10% chance to Ignite |
63 (T1) | Adds 25 to 39 Fire Damage 10% chance to Ignite |
250 (T1) | Adds 4 to 9 Fire Damage 20% chance to Ignite |
250 (T1) | Adds 7 to 11 Fire Damage 20% chance to Ignite |
250 (T1) | Adds 13 to 22 Fire Damage 20% chance to Ignite |
125 (T1) | Adds 23 to 36 Fire Damage 20% chance to Ignite |
63 (T1) | Adds 48 to 71 Fire Damage 20% chance to Ignite |
125 (T1) | Adds 3 to 6 Fire Damage Adds 3 to 6 Cold Damage Adds 1 to 8 Lightning Damage 5% chance to Freeze, Shock and Ignite |
63 (T1) | Adds 6 to 10 Fire Damage Adds 6 to 10 Cold Damage Adds 1 to 13 Lightning Damage 5% chance to Freeze, Shock and Ignite |
31 (T1) | Adds 13 to 20 Fire Damage Adds 13 to 20 Cold Damage Adds 3 to 25 Lightning Damage 5% chance to Freeze, Shock and Ignite |
125 (T1) | Adds 7 to 11 Fire Damage Adds 7 to 11 Cold Damage Adds 3 to 15 Lightning Damage 10% chance to Freeze, Shock and Ignite |
63 (T1) | Adds 12 to 20 Fire Damage Adds 12 to 20 Cold Damage Adds 3 to 25 Lightning Damage 10% chance to Freeze, Shock and Ignite |
31 (T1) | Adds 24 to 35 Fire Damage Adds 24 to 35 Cold Damage Adds 4 to 46 Lightning Damage 10% chance to Freeze, Shock and Ignite |
250 (T1) | Adds 1 to 3 Fire Damage to Spells 10% chance to Ignite |
250 (T1) | Adds 2 to 4 Fire Damage to Spells 10% chance to Ignite |
250 (T1) | Adds 4 to 9 Fire Damage to Spells 10% chance to Ignite |
125 (T1) | Adds 8 to 14 Fire Damage to Spells 10% chance to Ignite |
63 (T1) | Adds 18 to 28 Fire Damage to Spells 10% chance to Ignite |
250 (T1) | Adds 2 to 6 Fire Damage to Spells 20% chance to Ignite |
250 (T1) | Adds 5 to 8 Fire Damage to Spells 20% chance to Ignite |
250 (T1) | Adds 9 to 16 Fire Damage to Spells 20% chance to Ignite |
125 (T1) | Adds 16 to 26 Fire Damage to Spells 20% chance to Ignite |
63 (T1) | Adds 34 to 51 Fire Damage to Spells 20% chance to Ignite |
2500 (T1) | Minions deal 1 to 3 additional Fire Damage Minions have 8% chance to Ignite |
2500 (T1) | Minions deal 2 to 4 additional Fire Damage Minions have 8% chance to Ignite |
2500 (T1) | Minions deal 4 to 9 additional Fire Damage Minions have 8% chance to Ignite |
1250 (T1) | Minions deal 8 to 14 additional Fire Damage Minions have 8% chance to Ignite |
630 (T1) | Minions deal 18 to 28 additional Fire Damage Minions have 8% chance to Ignite |
2500 (T1) | Minions deal 2 to 6 additional Fire Damage Minions have 16% chance to Ignite |
2500 (T1) | Minions deal 5 to 8 additional Fire Damage Minions have 16% chance to Ignite |
2500 (T1) | Minions deal 9 to 16 additional Fire Damage Minions have 16% chance to Ignite |
1250 (T1) | Minions deal 16 to 26 additional Fire Damage Minions have 16% chance to Ignite |
630 (T1) | Minions deal 34 to 51 additional Fire Damage Minions have 16% chance to Ignite |
250 (T3, T4) | 6% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 10% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 12% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 20% chance to Scorch Enemies Cannot inflict Ignite |
300 (T3, T4) | 20% increased Ignite Duration on Enemies 15% increased Ignite Duration on you |
300 (T3, T4) | 30% increased Ignite Duration on Enemies 20% increased Ignite Duration on you |
300 (T3, T4) | 35% increased Ignite Duration on Enemies 30% increased Ignite Duration on you |
300 (T3, T4) | 50% increased Ignite Duration on Enemies 40% increased Ignite Duration on you |
750 (T3, T4) | 60% chance to Avoid being Ignited +20% chance to be Shocked |
750 (T3, T4) | 100% chance to Avoid being Ignited +20% chance to be Shocked |
750 (T3, T4) | 60% chance to Avoid being Frozen +20% chance to be Ignited |
750 (T3, T4) | 100% chance to Avoid being Frozen +20% chance to be Ignited |
800 (T3, T4) | 20% increased Ignite Duration on you Minions have 8% chance to Ignite |
800 (T3, T4) | 20% increased Ignite Duration on you Minions have 12% chance to Ignite |
800 (T3, T4) | 40% increased Ignite Duration on you Minions have 16% chance to Ignite |
800 (T3, T4) | 40% increased Ignite Duration on you Minions have 24% chance to Ignite |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
100 (T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
25 (T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
1000 (T5) | All Damage from Lightning Arrow and Ice Shot Hits can Ignite 25% chance for Ignites inflicted with Lightning Arrow or Ice Shot to deal 100% more Damage |
500 (T5) | Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits Cannot Ignite, Chill, Freeze or Shock |
500 (T5) | All Damage from Lightning Strike and Frost Blades Hits can Ignite 15% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage |
1000 (T5) | All Damage from Lightning Strike and Frost Blades Hits can Ignite 25% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage |
1000 (T5) | All Damage from Shock Nova and Storm Call Hits can Ignite 15% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage |
1000 (T5) | All Damage from Shock Nova and Storm Call Hits can Ignite 25% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Ignite Proliferation |
Supported By /20
Ignite Monster /1
Name | Modifiers | Spectre |
---|---|---|
Daemon | Y |
Skill Gem /20
Skill Gem Quality /6
Item | Stats |
---|---|
Burning Arrow | (0–20)% more Damage with Ignite |
Flammability | Ignite on Cursed enemies has (0–20)% increased Duration |
Flame Surge | Burning ground deals +(0–10)% of Fire Damage per second of inflicted Ignite |
Vaal Burning Arrow | (0–20)% more Damage with Ignite |
Wild Strike | (0–20)% chance to Freeze, Shock and Ignite |
Incinerate | Final wave deals +(0–100)% more Damage with HitsFinal wave deals +(0–50)% more Damage with Ignite |
Support Gem /5
Support Gem Quality /2
Item | Stats |
---|---|
Controlled Blaze Support | Supported Skills have (0–10)% chance to Ignite |
[UNUSED] Conflagration Support | Supported Skills have (0–10)% chance to Ignite |
Item mods /187
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
40 | Corrupted | Cannot be Ignited | ring 1000 default 0 | |
of Ignition | 15 | Suffix | 10% chance to Ignite elemental fire ailment | sceptre 1000 wand 1000 default 0 |
of Combustion | 45 | Suffix | 15% chance to Ignite elemental fire ailment | sceptre 1000 wand 1000 default 0 |
of Conflagration | 75 | Suffix | 20% chance to Ignite elemental fire ailment | sceptre 500 wand 500 default 0 |
of Ignition | 15 | Suffix | 20% chance to Ignite elemental fire ailment | staff 1000 default 0 |
of Combustion | 45 | Suffix | 25% chance to Ignite elemental fire ailment | staff 1000 default 0 |
of Conflagration | 75 | Suffix | 30% chance to Ignite elemental fire ailment | staff 500 default 0 |
of the Elder | 68 | Suffix | Socketed Gems are Supported by Level 16 Immolate (8–12)% increased Ignite Duration on Enemies elemental fire ailment gem | helmet_elder 800 default 0 |
of the Elder | 75 | Suffix | Socketed Gems are Supported by Level 18 Immolate (13–16)% increased Ignite Duration on Enemies elemental fire ailment gem | helmet_elder 800 default 0 |
of the Elder | 80 | Suffix | Socketed Gems are Supported by Level 20 Immolate (17–20)% increased Ignite Duration on Enemies elemental fire ailment gem | helmet_elder 800 default 0 |
The Elder's | 68 | Prefix | Adds (19–26) to (38–46) Fire Damage against Ignited Enemies damage elemental fire ailment | ring_elder 800 default 0 |
The Elder's | 75 | Prefix | Adds (23–30) to (47–54) Fire Damage against Ignited Enemies damage elemental fire ailment | ring_elder 800 default 0 |
of the Elder | 75 | Suffix | Remove Ignite and Burning when you use a Flask elemental fire ailment | belt_elder 400 default 0 |
of Shaping | 68 | Suffix | Socketed Gems are Supported by Level 18 Elemental Proliferation (5–7)% chance to Freeze, Shock and Ignite elemental fire cold lightning ailment gem | sceptre_shaper 1000 default 0 |
of Shaping | 75 | Suffix | Socketed Gems are Supported by Level 20 Elemental Proliferation (8–10)% chance to Freeze, Shock and Ignite elemental fire cold lightning ailment gem | sceptre_shaper 1000 default 0 |
of the Elder | 68 | Suffix | Socketed Gems are Supported by Level 18 Unbound Ailments (5–7)% chance to Freeze, Shock and Ignite elemental fire cold lightning ailment gem | sceptre_elder 1000 default 0 |
of the Elder | 75 | Suffix | Socketed Gems are Supported by Level 20 Unbound Ailments (8–10)% chance to Freeze, Shock and Ignite elemental fire cold lightning ailment gem | sceptre_elder 1000 default 0 |
of the Crusade | 75 | Suffix | (51–60)% chance to Avoid being Ignited elemental fire ailment | boots_crusader 1000 quiver_crusader 1000 default 0 |
of the Hunt | 68 | Suffix | Ignites you inflict deal Damage (7–9)% faster damage elemental fire ailment | boots_basilisk 500 default 0 |
of the Hunt | 73 | Suffix | Ignites you inflict deal Damage (10–12)% faster damage elemental fire ailment | boots_basilisk 500 default 0 |
of the Crusade | 75 | Suffix | (51–60)% reduced Ignite Duration on you elemental fire ailment | helmet_crusader 1000 default 0 |
of Redemption | 68 | Suffix | (15–17)% increased Burning Damage (6–8)% chance to Ignite damage elemental fire ailment | helmet_eyrie 500 default 0 |
of Redemption | 75 | Suffix | (18–20)% increased Burning Damage (6–8)% chance to Ignite damage elemental fire ailment | helmet_eyrie 500 default 0 |
of the Conquest | 75 | Suffix | Remove Ignite and Burning when you use a Flask elemental fire ailment | belt_adjudicator 500 default 0 |
Warlord's | 68 | Prefix | Adds (19–26) to (38–46) Fire Damage against Ignited Enemies damage elemental fire ailment | ring_adjudicator 500 default 0 |
Warlord's | 75 | Prefix | Adds (23–30) to (47–54) Fire Damage against Ignited Enemies damage elemental fire ailment | ring_adjudicator 500 default 0 |
of the Hunt | 68 | Suffix | Ignites you inflict deal Damage (8–12)% faster damage elemental fire ailment | sceptre_basilisk 500 wand_basilisk 500 default 0 |
of the Hunt | 73 | Suffix | Ignites you inflict deal Damage (13–15)% faster damage elemental fire ailment | sceptre_basilisk 500 wand_basilisk 500 default 0 |
of the Hunt | 68 | Suffix | Ignites you inflict deal Damage (18–21)% faster damage elemental fire ailment | staff_basilisk 500 warstaff_basilisk 500 default 0 |
of the Hunt | 73 | Suffix | Ignites you inflict deal Damage (22–25)% faster damage elemental fire ailment | staff_basilisk 500 warstaff_basilisk 500 default 0 |
1 | FlaskEnchantmentInjector | Used when you become Ignited | flask 100 default 0 | |
68 | ScourgeUpside | (31–35)% reduced Ignite Duration on you elemental fire ailment | ring 500 default 0 | |
68 | ScourgeUpside | (36–40)% reduced Ignite Duration on you elemental fire ailment | ring 500 default 0 | |
45 | ScourgeUpside | (26–30)% chance to Avoid being Ignited elemental fire ailment | ring 500 default 0 | |
68 | ScourgeUpside | (31–35)% chance to Avoid being Ignited elemental fire ailment | ring 500 default 0 | |
68 | ScourgeUpside | (36–40)% chance to Avoid being Ignited elemental fire ailment | ring 500 default 0 | |
45 | ScourgeUpside | (5–6)% chance to Ignite elemental fire ailment | sceptre 500 wand 500 default 0 | |
68 | ScourgeUpside | (7–8)% chance to Ignite elemental fire ailment | sceptre 500 wand 500 default 0 | |
68 | ScourgeUpside | (9–10)% chance to Ignite elemental fire ailment | sceptre 500 wand 500 default 0 | |
45 | ScourgeUpside | (7–9)% chance to Ignite elemental fire ailment | staff 500 default 0 | |
68 | ScourgeUpside | (10–12)% chance to Ignite elemental fire ailment | staff 500 default 0 | |
68 | ScourgeUpside | (13–15)% chance to Ignite elemental fire ailment | staff 500 default 0 | |
45 | ScourgeUpside | Ignites you inflict deal Damage (4–5)% faster damage elemental fire ailment | sceptre 500 wand 500 default 0 | |
68 | ScourgeUpside | Ignites you inflict deal Damage (6–7)% faster damage elemental fire ailment | sceptre 500 wand 500 default 0 | |
68 | ScourgeUpside | Ignites you inflict deal Damage (8–9)% faster damage elemental fire ailment | sceptre 500 wand 500 default 0 | |
45 | ScourgeUpside | Ignites you inflict deal Damage (8–9)% faster damage elemental fire ailment | staff 500 default 0 | |
68 | ScourgeUpside | Ignites you inflict deal Damage (10–11)% faster damage elemental fire ailment | staff 500 default 0 | |
68 | ScourgeUpside | Ignites you inflict deal Damage (12–13)% faster damage elemental fire ailment | staff 500 default 0 | |
75 | RedImplicit | Ignites you inflict spread to other Enemies within 1.2 metres elemental fire ailment | no_tier_6_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Ignites you inflict spread to other Enemies within 1.3 metres elemental fire ailment | no_tier_5_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Ignites you inflict spread to other Enemies within 1.4 metres elemental fire ailment | no_tier_4_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Ignites you inflict spread to other Enemies within 1.5 metres elemental fire ailment | no_tier_3_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Ignites you inflict spread to other Enemies within 1.6 metres elemental fire ailment | no_tier_2_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Ignites you inflict spread to other Enemies within 1.7 metres elemental fire ailment | no_tier_1_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Ignites you inflict spread to other Enemies within 1.6 metres elemental fire ailment | no_tier_5_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Ignites you inflict spread to other Enemies within 1.7 metres elemental fire ailment | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Ignites you inflict spread to other Enemies within 1.8 metres elemental fire ailment | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Ignites you inflict spread to other Enemies within 1.9 metres elemental fire ailment | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Ignites you inflict spread to other Enemies within 2 metres elemental fire ailment | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Ignites you inflict spread to other Enemies within 2 metres elemental fire ailment | no_tier_4_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Ignites you inflict spread to other Enemies within 2.1 metres elemental fire ailment | no_tier_3_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Ignites you inflict spread to other Enemies within 2.2 metres elemental fire ailment | no_tier_2_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Ignites you inflict spread to other Enemies within 2.3 metres elemental fire ailment | no_tier_1_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | 5% chance to Ignite elemental fire ailment | no_tier_6_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | 10% chance to Ignite elemental fire ailment | no_tier_5_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | 15% chance to Ignite elemental fire ailment | no_tier_4_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | 20% chance to Ignite elemental fire ailment | no_tier_3_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | 25% chance to Ignite elemental fire ailment | no_tier_2_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | 30% chance to Ignite elemental fire ailment | no_tier_1_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 20% chance to Ignite elemental fire ailment | no_tier_5_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 25% chance to Ignite elemental fire ailment | no_tier_4_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 30% chance to Ignite elemental fire ailment | no_tier_3_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 35% chance to Ignite elemental fire ailment | no_tier_2_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 40% chance to Ignite elemental fire ailment | no_tier_1_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 35% chance to Ignite elemental fire ailment | no_tier_4_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 40% chance to Ignite elemental fire ailment | no_tier_3_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 45% chance to Ignite elemental fire ailment | no_tier_2_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 50% chance to Ignite elemental fire ailment | no_tier_1_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | (33–35)% reduced Ignite Duration on you elemental fire ailment | no_tier_6_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | (36–38)% reduced Ignite Duration on you elemental fire ailment | no_tier_5_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | (39–41)% reduced Ignite Duration on you elemental fire ailment | no_tier_4_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | (42–44)% reduced Ignite Duration on you elemental fire ailment | no_tier_3_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | (45–47)% reduced Ignite Duration on you elemental fire ailment | no_tier_2_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | (48–50)% reduced Ignite Duration on you elemental fire ailment | no_tier_1_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (45–47)% reduced Ignite Duration on you elemental fire ailment | no_tier_5_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (48–50)% reduced Ignite Duration on you elemental fire ailment | no_tier_4_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (51–53)% reduced Ignite Duration on you elemental fire ailment | no_tier_3_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (54–57)% reduced Ignite Duration on you elemental fire ailment | no_tier_2_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (58–61)% reduced Ignite Duration on you elemental fire ailment | no_tier_1_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (57–59)% reduced Ignite Duration on you elemental fire ailment | no_tier_4_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (60–62)% reduced Ignite Duration on you elemental fire ailment | no_tier_3_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (63–66)% reduced Ignite Duration on you elemental fire ailment | no_tier_2_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (67–70)% reduced Ignite Duration on you elemental fire ailment | no_tier_1_eldritch_implicit 0 helmet 140 default 0 | |
75 | RedImplicit | (33–35)% chance to Avoid being Ignited elemental fire ailment | no_tier_6_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (36–38)% chance to Avoid being Ignited elemental fire ailment | no_tier_5_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (39–41)% chance to Avoid being Ignited elemental fire ailment | no_tier_4_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (42–44)% chance to Avoid being Ignited elemental fire ailment | no_tier_3_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (45–47)% chance to Avoid being Ignited elemental fire ailment | no_tier_2_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (48–50)% chance to Avoid being Ignited elemental fire ailment | no_tier_1_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (45–47)% chance to Avoid being Ignited elemental fire ailment | no_tier_5_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (48–50)% chance to Avoid being Ignited elemental fire ailment | no_tier_4_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (51–53)% chance to Avoid being Ignited elemental fire ailment | no_tier_3_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (54–57)% chance to Avoid being Ignited elemental fire ailment | no_tier_2_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (58–61)% chance to Avoid being Ignited elemental fire ailment | no_tier_1_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (57–59)% chance to Avoid being Ignited elemental fire ailment | no_tier_4_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (60–62)% chance to Avoid being Ignited elemental fire ailment | no_tier_3_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (63–66)% chance to Avoid being Ignited elemental fire ailment | no_tier_2_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (67–70)% chance to Avoid being Ignited elemental fire ailment | no_tier_1_eldritch_implicit 0 boots 140 default 0 | |
75 | BlueImplicit | Ignites you inflict deal Damage 5% faster damage elemental fire ailment | no_tier_6_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Ignites you inflict deal Damage 6% faster damage elemental fire ailment | no_tier_5_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Ignites you inflict deal Damage 7% faster damage elemental fire ailment | no_tier_4_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Ignites you inflict deal Damage 8% faster damage elemental fire ailment | no_tier_3_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Ignites you inflict deal Damage 9% faster damage elemental fire ailment | no_tier_2_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Ignites you inflict deal Damage 10% faster damage elemental fire ailment | no_tier_1_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Ignites you inflict deal Damage 9% faster elemental fire ailment | no_tier_5_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Ignites you inflict deal Damage 10% faster elemental fire ailment | no_tier_4_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Ignites you inflict deal Damage 11% faster elemental fire ailment | no_tier_3_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Ignites you inflict deal Damage 12% faster elemental fire ailment | no_tier_2_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Ignites you inflict deal Damage 13% faster elemental fire ailment | no_tier_1_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Ignites you inflict deal Damage 13% faster elemental fire ailment | no_tier_4_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Ignites you inflict deal Damage 14% faster elemental fire ailment | no_tier_3_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Ignites you inflict deal Damage 15% faster elemental fire ailment | no_tier_2_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Ignites you inflict deal Damage 16% faster elemental fire ailment | no_tier_1_eldritch_implicit 0 boots 120 default 0 | |
1 | WeaponTree | Adds 1 to 5 Fire Damage 10% chance to Ignite | one_hand_weapon 250 default 0 | |
26 | WeaponTree | Adds 3 to 6 Fire Damage 10% chance to Ignite | one_hand_weapon 250 default 0 | |
42 | WeaponTree | Adds 7 to 12 Fire Damage 10% chance to Ignite | one_hand_weapon 250 default 0 | |
62 | WeaponTree | Adds 12 to 19 Fire Damage 10% chance to Ignite | one_hand_weapon 125 default 0 | |
82 | WeaponTree | Adds 25 to 39 Fire Damage 10% chance to Ignite | one_hand_weapon 63 default 0 | |
1 | WeaponTree | Adds 4 to 9 Fire Damage 20% chance to Ignite | two_hand_weapon 250 default 0 | |
26 | WeaponTree | Adds 7 to 11 Fire Damage 20% chance to Ignite | two_hand_weapon 250 default 0 | |
42 | WeaponTree | Adds 13 to 22 Fire Damage 20% chance to Ignite | two_hand_weapon 250 default 0 | |
62 | WeaponTree | Adds 23 to 36 Fire Damage 20% chance to Ignite | two_hand_weapon 125 default 0 | |
82 | WeaponTree | Adds 48 to 71 Fire Damage 20% chance to Ignite | two_hand_weapon 63 default 0 | |
36 | WeaponTree | Adds 3 to 6 Fire Damage Adds 3 to 6 Cold Damage Adds 1 to 8 Lightning Damage 5% chance to Freeze, Shock and Ignite | one_hand_weapon 125 default 0 | |
60 | WeaponTree | Adds 6 to 10 Fire Damage Adds 6 to 10 Cold Damage Adds 1 to 13 Lightning Damage 5% chance to Freeze, Shock and Ignite | one_hand_weapon 63 default 0 | |
85 | WeaponTree | Adds 13 to 20 Fire Damage Adds 13 to 20 Cold Damage Adds 3 to 25 Lightning Damage 5% chance to Freeze, Shock and Ignite | one_hand_weapon 31 default 0 | |
36 | WeaponTree | Adds 7 to 11 Fire Damage Adds 7 to 11 Cold Damage Adds 3 to 15 Lightning Damage 10% chance to Freeze, Shock and Ignite | two_hand_weapon 125 default 0 | |
60 | WeaponTree | Adds 12 to 20 Fire Damage Adds 12 to 20 Cold Damage Adds 3 to 25 Lightning Damage 10% chance to Freeze, Shock and Ignite | two_hand_weapon 63 default 0 | |
85 | WeaponTree | Adds 24 to 35 Fire Damage Adds 24 to 35 Cold Damage Adds 4 to 46 Lightning Damage 10% chance to Freeze, Shock and Ignite | two_hand_weapon 31 default 0 | |
1 | WeaponTree | Adds 1 to 3 Fire Damage to Spells 10% chance to Ignite | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
26 | WeaponTree | Adds 2 to 4 Fire Damage to Spells 10% chance to Ignite | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
42 | WeaponTree | Adds 4 to 9 Fire Damage to Spells 10% chance to Ignite | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
62 | WeaponTree | Adds 8 to 14 Fire Damage to Spells 10% chance to Ignite | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 default 0 | |
82 | WeaponTree | Adds 18 to 28 Fire Damage to Spells 10% chance to Ignite | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
1 | WeaponTree | Adds 2 to 6 Fire Damage to Spells 20% chance to Ignite | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
26 | WeaponTree | Adds 5 to 8 Fire Damage to Spells 20% chance to Ignite | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
42 | WeaponTree | Adds 9 to 16 Fire Damage to Spells 20% chance to Ignite | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
62 | WeaponTree | Adds 16 to 26 Fire Damage to Spells 20% chance to Ignite | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 default 0 | |
82 | WeaponTree | Adds 34 to 51 Fire Damage to Spells 20% chance to Ignite | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
1 | WeaponTree | Minions deal 1 to 3 additional Fire Damage Minions have 8% chance to Ignite | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
26 | WeaponTree | Minions deal 2 to 4 additional Fire Damage Minions have 8% chance to Ignite | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
42 | WeaponTree | Minions deal 4 to 9 additional Fire Damage Minions have 8% chance to Ignite | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
62 | WeaponTree | Minions deal 8 to 14 additional Fire Damage Minions have 8% chance to Ignite | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
82 | WeaponTree | Minions deal 18 to 28 additional Fire Damage Minions have 8% chance to Ignite | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
1 | WeaponTree | Minions deal 2 to 6 additional Fire Damage Minions have 16% chance to Ignite | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
26 | WeaponTree | Minions deal 5 to 8 additional Fire Damage Minions have 16% chance to Ignite | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
42 | WeaponTree | Minions deal 9 to 16 additional Fire Damage Minions have 16% chance to Ignite | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
62 | WeaponTree | Minions deal 16 to 26 additional Fire Damage Minions have 16% chance to Ignite | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
82 | WeaponTree | Minions deal 34 to 51 additional Fire Damage Minions have 16% chance to Ignite | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
25 | WeaponTree | 6% chance to Scorch Enemies Cannot inflict Ignite | one_hand_weapon 250 default 0 | |
68 | WeaponTree | 10% chance to Scorch Enemies Cannot inflict Ignite | one_hand_weapon 250 default 0 | |
25 | WeaponTree | 12% chance to Scorch Enemies Cannot inflict Ignite | two_hand_weapon 250 default 0 | |
68 | WeaponTree | 20% chance to Scorch Enemies Cannot inflict Ignite | two_hand_weapon 250 default 0 | |
1 | WeaponTree | 20% increased Ignite Duration on Enemies 15% increased Ignite Duration on you | one_hand_weapon 300 shield 300 default 0 | |
45 | WeaponTree | 30% increased Ignite Duration on Enemies 20% increased Ignite Duration on you | one_hand_weapon 300 shield 300 default 0 | |
1 | WeaponTree | 35% increased Ignite Duration on Enemies 30% increased Ignite Duration on you | two_hand_weapon 300 default 0 | |
45 | WeaponTree | 50% increased Ignite Duration on Enemies 40% increased Ignite Duration on you | two_hand_weapon 300 default 0 | |
1 | WeaponTree | 60% chance to Avoid being Ignited +20% chance to be Shocked | shield 750 default 0 | |
60 | WeaponTree | 100% chance to Avoid being Ignited +20% chance to be Shocked | shield 750 default 0 | |
1 | WeaponTree | 60% chance to Avoid being Frozen +20% chance to be Ignited | shield 750 default 0 | |
60 | WeaponTree | 100% chance to Avoid being Frozen +20% chance to be Ignited | shield 750 default 0 | |
25 | WeaponTree | 20% increased Ignite Duration on you Minions have 8% chance to Ignite | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
78 | WeaponTree | 20% increased Ignite Duration on you Minions have 12% chance to Ignite | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
25 | WeaponTree | 40% increased Ignite Duration on you Minions have 16% chance to Ignite | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
78 | WeaponTree | 40% increased Ignite Duration on you Minions have 24% chance to Ignite | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Ignite Proliferation | one_hand_weapon 100 shield 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Ignite Proliferation | two_hand_weapon 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Ignite Proliferation | one_hand_weapon 25 shield 25 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Ignite Proliferation | two_hand_weapon 25 default 0 | |
1 | WeaponTree | All Damage from Lightning Arrow and Ice Shot Hits can Ignite 25% chance for Ignites inflicted with Lightning Arrow or Ice Shot to deal 100% more Damage | bow 1000 default 0 | |
1 | WeaponTree | Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits Cannot Ignite, Chill, Freeze or Shock | shield 500 weapon 500 default 0 | |
1 | WeaponTree | All Damage from Lightning Strike and Frost Blades Hits can Ignite 15% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage | ranged 0 shield 500 one_hand_weapon 1000 default 0 | |
1 | WeaponTree | All Damage from Lightning Strike and Frost Blades Hits can Ignite 25% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage | ranged 0 two_hand_weapon 1000 default 0 | |
1 | WeaponTree | All Damage from Shock Nova and Storm Call Hits can Ignite 15% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | All Damage from Shock Nova and Storm Call Hits can Ignite 25% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 | |
1 | WeaponTree | Socketed Gems are Supported by Level 30 Ignite Proliferation | crucible_unique_staff 1000 default 0 | |
of Haunting | 16 | Suffix | (60–75)% chance to Avoid being Ignited elemental fire ailment | necropolis_boots 500 default 0 |
Enchantment Modifier /11
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Status Ailments 1 | 53 | Enchantment | 6% chance to Freeze, Shock and Ignite if you haven't Crit Recently elemental fire cold lightning critical ailment | boots 100 default 0 |
Enchantment Status Ailments 2 | 66 | Enchantment | 8% chance to Freeze, Shock and Ignite if you haven't Crit Recently elemental fire cold lightning critical ailment | boots 100 default 0 |
Enchantment Status Ailments 3 | 75 | Enchantment | 10% chance to Freeze, Shock and Ignite if you haven't Crit Recently elemental fire cold lightning critical ailment | boots 100 default 0 |
Enchantment Burning Arrow Ignite Chance 1 | 66 | Enchantment | Burning Arrow has +20% chance to Ignite elemental fire attack ailment | helmet 100 default 0 |
Enchantment Burning Arrow Ignite Chance 2 | 75 | Enchantment | Burning Arrow has +30% chance to Ignite elemental fire attack ailment | helmet 100 default 0 |
Enchantment Elemental Hit Chance To Freeze Shock Ignite 1 | 66 | Enchantment | Elemental Hit has +20% chance to Freeze, Shock and Ignite elemental fire cold lightning attack ailment | helmet 100 default 0 |
Enchantment Elemental Hit Chance To Freeze Shock Ignite 2 | 75 | Enchantment | Elemental Hit has +30% chance to Freeze, Shock and Ignite elemental fire cold lightning attack ailment | helmet 100 default 0 |
Enchantment Fireball Ignite Chance 1 | 66 | Enchantment | Fireball has +20% chance to Ignite elemental fire caster ailment | helmet 100 default 0 |
Enchantment Fireball Ignite Chance 2 | 75 | Enchantment | Fireball has +30% chance to Ignite elemental fire caster ailment | helmet 100 default 0 |
Enchantment Burning Arrow Ignite Chance 1 | 66 | Enchantment | Burning Arrow has +16% chance to Ignite elemental fire attack ailment | helmet 0 default 0 |
Enchantment Burning Arrow Ignite Chance 2 | 75 | Enchantment | Burning Arrow has +24% chance to Ignite elemental fire attack ailment | helmet 0 default 0 |
Monsters mods /28
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | Always Ignite elemental fire ailment | ||
1 | Unique | 50% chance to Ignite elemental fire ailment | ||
1 | Unique | 100% chance to Avoid being Ignited elemental fire ailment | ||
Igniting | 34 | Unique | Hits always Ignite 25% increased Ignite Duration on Enemies All Damage can Ignite additional fire resistance against damage over time % [30] ignite damage +% [100] | no_common_monster_mods 0 magic 0 default 2500 |
of Flame-striding | 13 | Unique | 30% increased Fire Damage +40% to Fire Resistance Hits always Ignite Gain 25% of Physical Damage as Extra Fire Damage 50% of Physical Damage Converted to Fire Damage ignite damage +% [200] scorch ailment effect on self +% [-50] | no_common_monster_mods 0 immobile 0 no_strider_mod 0 magic 0 default 1000 |
Elemental | 46 | Unique | +50% to all Elemental Resistances Hits always Ignite Hits always Shock All Damage with Hits can Chill Gain 60% of Physical Damage as Extra Damage of a random Element All Damage can Ignite All Damage can Shock | no_common_monster_mods 0 magic 0 default 800 |
Elemental | 24 | Unique | +50% to all Elemental Resistances Hits always Ignite Hits always Shock All Damage with Hits can Chill Gain 60% of Physical Damage as Extra Damage of a random Element All Damage can Ignite All Damage can Shock | rare 0 default 800 |
Igniting | 34 | Unique | Hits always Ignite 25% increased Ignite Duration on Enemies All Damage can Ignite additional fire resistance against damage over time % [30] ignite damage +% [100] | no_common_monster_mods 0 rare 0 default 2500 |
of Flame-striding | 13 | Unique | 30% increased Fire Damage +40% to Fire Resistance Hits always Ignite Gain 25% of Physical Damage as Extra Fire Damage 50% of Physical Damage Converted to Fire Damage ignite damage +% [200] scorch ailment effect on self +% [-50] | immobile 0 no_strider_mod 0 not_part_of_pack 0 rare 0 default 1000 |
1 | Unique | Hits always Ignite 25% increased Ignite Duration on Enemies All Damage can Ignite ignite damage +% [100] | ||
1 | Unique | 100% chance to Avoid being Chilled 100% chance to Avoid being Frozen 100% chance to Avoid being Ignited Unaffected by Shock elemental fire cold lightning ailment | ||
1 | Unique | Avoids Ignited 100% chance to Avoid being Chilled 100% chance to Avoid being Frozen Unaffected by Shock elemental fire cold lightning ailment | ||
1 | Unique | Avoids Frozen Avoids Chilled Avoids Ignited Unaffected by Shock elemental fire cold lightning ailment | ||
1 | Unique | Avoids Frozen Avoids Chilled 100% chance to Avoid being Ignited Unaffected by Shock elemental fire cold lightning ailment | ||
1 | Unique | Gain 20% of Physical Damage as Extra Fire Damage 50% chance to Ignite bleed damage physical elemental fire ailment | ||
Arsonist's Touch | 1 | Torment | +25% to Fire Resistance Gain 25% of Physical Damage as Extra Fire Damage 10% chance to Ignite bleed damage physical elemental fire resistance ailment | default 1000 |
Arsonist's Grip | 1 | Torment | +40% to Fire Resistance Gain 60% of Physical Damage as Extra Fire Damage 25% chance to Ignite bleed damage physical elemental fire resistance ailment | default 1000 |
1 | Unique | ignite art variation [1] | ||
1 | Unique | ignite art variation [2] | ||
1 | Unique | 25% chance to Ignite elemental fire ailment | ||
Three Hands Talisman | 1 | Talisman | 50% chance to Ignite 50% chance to Freeze 50% chance to Shock Gain 30% of Physical Damage as Extra Damage of a random Element bleed damage physical elemental fire cold lightning ailment | |
1 | Unique | self bleed duration +% final [-50] self ignite duration +% final [-50] self poison duration +% final [-50] bleed poison physical elemental fire chaos attack ailment | ||
1 | Unique | Gain 50% of Physical Damage as Extra Fire Damage Always Ignite All Damage can Ignite bleed damage physical elemental fire ailment | ||
1 | Unique | 50% chance to Avoid being Chilled 50% chance to Avoid being Frozen 50% chance to Avoid being Ignited 50% chance to Avoid being Shocked 50% chance to Avoid being Poisoned 50% chance to Avoid Bleeding ailment | ||
of the Magma | 1 | Suffix | +75% to Fire Resistance 80% reduced Ignite Duration on you | default 5000 |
of Ignition | 34 | Suffix | Hits always Ignite ignite damage +% [0] | fire_affinity 2500 default 0 |
1 | Unique | Hits always Ignite All Damage can Ignite | ||
1 | Unique | Non-Damaging Elemental Ailments you inflict have 50% less Effect self bleed duration +% final [-50] self ignite duration +% final [-50] self poison duration +% final [-50] |
Abyss Jewel mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | (20–25)% chance to Avoid being Ignited elemental fire ailment | default 1000 | |
of Combustion | 60 | Suffix | Minions have (10–15)% chance to Ignite elemental fire minion ailment | abyss_jewel_summoner 400 default 0 |
of Nonflammability | 50 | Suffix | (31–40)% chance to Avoid being Ignited elemental fire ailment | default 300 |
of Fireproofing | 70 | Suffix | (41–50)% chance to Avoid being Ignited elemental fire ailment | default 150 |
Fossil mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Underground | 1 | Suffix | Cannot be Shocked or Ignited while moving elemental lightning ailment | abyss_jewel 0 jewel 0 ring 2000 default 0 |
Map mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Empowered | 1 | Prefix | Monsters have a 15% chance to Ignite, Freeze and Shock on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental fire cold lightning ailment | uber_tier_map 0 mid_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
Empowered | 1 | Prefix | Monsters have a 10% chance to Ignite, Freeze and Shock on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental fire cold lightning ailment | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
Empowered | 73 | Prefix | Monsters have a 15% chance to Ignite, Freeze and Shock on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental fire cold lightning ailment | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
Empowered | 1 | Prefix | Monsters have a 20% chance to Ignite, Freeze and Shock on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental fire cold lightning ailment | uber_tier_map 0 top_tier_map 800 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
Empowered | 1 | Prefix | Monsters have a 20% chance to Ignite, Freeze and Shock on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area elemental fire cold lightning ailment | uber_tier_map 0 top_tier_map 0 maven_map 800 primordial_map 800 default 0 |
Empowered | 78 | Prefix | Monsters have a 20% chance to Ignite, Freeze and Shock on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental fire cold lightning ailment | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
Conflagrating | 1 | Prefix | All Monster Damage from Hits always Ignites 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size elemental fire ailment | uber_tier_map 0 secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 650 |
Conflagrating | 1 | Prefix | All Monster Damage from Hits always Ignites 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area elemental fire ailment | uber_tier_map 0 secret_area 0 unique_map 0 maven_map 650 primordial_map 650 default 0 |
Delve Area mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
92 | DelveArea | All Monster Damage from Hits always Ignites 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size elemental fire ailment | default 1000 | |
1 | DelveArea | Monsters have a (10–15)% chance to Ignite, Freeze and Shock on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental fire cold lightning ailment | default 1000 | |
52 | DelveArea | Monsters have a (16–25)% chance to Ignite, Freeze and Shock on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental fire cold lightning ailment | default 1000 | |
173 | DelveArea | Monsters have a (26–35)% chance to Ignite, Freeze and Shock on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental fire cold lightning ailment | default 1000 |
Heist Area mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Conflagrating | 46 | Prefix | All Monster Damage from Hits always Ignites heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] elemental fire ailment | default 650 |
Empowered | 73 | Prefix | Monsters have a 15% chance to Ignite, Freeze and Shock on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] ailment | default 800 |
Empowered | 78 | Prefix | Monsters have a 20% chance to Ignite, Freeze and Shock on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] ailment | default 800 |
Veiled mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | (70–79)% increased Fire Damage (21–23)% chance to Ignite damage elemental fire ailment | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 default 0 |
Chosen | 60 | Prefix | (100–109)% increased Fire Damage (35–40)% chance to Ignite damage elemental fire ailment | one_hand_weapon 0 bow 0 staff 1000 weapon 100 default 0 |
of the Order | 60 | Suffix | +(31–35) to Strength (21–25)% chance to Avoid being Ignited attribute | body_armour 1000 shield 1000 default 0 |
Crafting Bench /11
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(41–50)% reduced Ignite Duration on you | 4x Orb of Alteration | Ring | The Ascent |
(51–60)% reduced Ignite Duration on you | 2x Chaos Orb | Ring | Malformation Map |
(60–64)% increased Fire Damage (21–24)% chance to Ignite | 3x Orb of Alchemy | Two Hand Melee | Betrayal Unveil |
(65–72)% increased Fire Damage (25–28)% chance to Ignite | 3x Chaos Orb | Two Hand Melee | Betrayal Unveil |
(73–80)% increased Fire Damage (29–34)% chance to Ignite | 8x Chaos Orb | Two Hand Melee | Betrayal Unveil |
(36–41)% increased Fire Damage (13–15)% chance to Ignite | 3x Orb of Alchemy | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(42–50)% increased Fire Damage (16–17)% chance to Ignite | 3x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(51–60)% increased Fire Damage (18–20)% chance to Ignite | 8x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
+(10–15) to Strength (21–25)% chance to Avoid being Ignited | 8x Armourer's Scrap | Body Armour · Shield | Betrayal Unveil |
+(16–20) to Strength (21–25)% chance to Avoid being Ignited | 3x Orb of Alchemy | Body Armour · Shield | Betrayal Unveil |
+(21–25) to Strength (21–25)% chance to Avoid being Ignited | 4x Chaos Orb | Body Armour · Shield | Betrayal Unveil |
Misc mods /60
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | Grants Immunity to Ignite for 4 seconds if used while Ignited Removes all Burning when used elemental fire ailment | ||
of Foisting | 12 | Flask | Suffix | (19–22)% chance to Freeze, Shock and Ignite during Effect elemental fire cold lightning ailment | utility_flask 750 default 0 |
of Imposing | 32 | Flask | Suffix | (23–26)% chance to Freeze, Shock and Ignite during Effect elemental fire cold lightning ailment | utility_flask 750 default 0 |
of Wreaking | 52 | Flask | Suffix | (27–30)% chance to Freeze, Shock and Ignite during Effect elemental fire cold lightning ailment | utility_flask 750 default 0 |
of Infliction | 72 | Flask | Suffix | (31–34)% chance to Freeze, Shock and Ignite during Effect elemental fire cold lightning ailment | utility_flask 750 default 0 |
[UNUSED] Ignite duration 1 | 6 | Flask | Suffix | (35–45)% reduced Ignite Duration on you during Effect | utility_flask 0 default 0 |
of the Guppy | 6 | Flask | Suffix | (31–35)% chance to Avoid being Ignited during Effect | utility_flask 600 default 0 |
of the Goldfish | 25 | Flask | Suffix | (36–40)% chance to Avoid being Ignited during Effect | utility_flask 600 default 0 |
of the Carp | 44 | Flask | Suffix | (41–45)% chance to Avoid being Ignited during Effect | utility_flask 600 default 0 |
of the Catfish | 63 | Flask | Suffix | (46–50)% chance to Avoid being Ignited during Effect | utility_flask 600 default 0 |
of the Sunfish | 82 | Flask | Suffix | (51–55)% chance to Avoid being Ignited during Effect | utility_flask 600 default 0 |
1 | Flask | Unique | Enemies Ignited by you during Effect take (7–10)% increased Damage damage | ||
1 | Flask | Unique | Recharges 1 Charge when you Consume an Ignited corpse | ||
1 | Flask | Unique | Recharges 5 Charges when you Consume an Ignited corpse | ||
of Damping | 6 | Flask | Suffix | Grants Immunity to Ignite for (6–8) seconds if used while Ignited Removes all Burning when used | utility_flask 0 default 750 |
of Quashing | 30 | Flask | Suffix | Grants Immunity to Ignite for (9–11) seconds if used while Ignited Removes all Burning when used | utility_flask 0 default 750 |
of Quelling | 54 | Flask | Suffix | Grants Immunity to Ignite for (12–14) seconds if used while Ignited Removes all Burning when used | utility_flask 0 default 750 |
of Quenching | 78 | Flask | Suffix | Grants Immunity to Ignite for (15–17) seconds if used while Ignited Removes all Burning when used | utility_flask 0 default 750 |
of the Urchin | 6 | Flask | Suffix | (45–49)% less Duration Immunity to Ignite during Effect Removes Burning on use | utility_flask 1000 default 0 |
of the Mussel | 40 | Flask | Suffix | (40–44)% less Duration Immunity to Ignite during Effect Removes Burning on use | utility_flask 1000 default 0 |
of the Starfish | 74 | Flask | Suffix | (35–39)% less Duration Immunity to Ignite during Effect Removes Burning on use | utility_flask 1000 default 0 |
Incandescent | 1 | Chest | Prefix | Ignites you when activated | default 1000 |
1 | Jewel | Corrupted | (3–5)% reduced Ignite Duration on you elemental fire ailment | jewel 0 default 0 | |
1 | Jewel | Corrupted | (20–25)% chance to Avoid being Ignited elemental fire ailment | jewel 0 default 0 | |
1 | Jewel | Corrupted | (20–25)% reduced Ignite Duration on you elemental fire ailment | jewel 1000 default 0 | |
1 | Jewel | Unique | 2% chance to Ignite elemental fire ailment | ||
of the Flameruler | 1 | Jewel | Suffix | (30–35)% reduced Ignite Duration on you elemental fire ailment | default 250 |
of Burning | 1 | Jewel | Suffix | (6–8)% increased Ignite Duration on Enemies (3–5)% chance to Ignite elemental fire ailment | not_str 250 default 350 |
1 | Jewel | Unique | (10–20)% increased Movement Speed while Ignited speed | ||
1 | Jewel | Unique | Ignited Enemies Killed by your Hits are destroyed elemental fire attack ailment | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Fireball cannot ignite With at least 40 Intelligence in Radius, Fireball has +(30–50)% chance to inflict scorch local jewel effect base radius [1200] caster | ||
1 | Jewel | Unique | 15% reduced Ignite Duration on you elemental fire ailment | jewel 1 default 0 | |
1 | Jewel | Unique | 15% chance to Avoid being Ignited elemental fire ailment | jewel 1 default 0 | |
1 | Jewel | Unique | With at least 40 Strength in Radius, Combust is Disabled With at least 40 Strength in Radius, Attacks Exerted by Infernal Cry deal (40–60)% more Damage with Ignite local jewel effect base radius [1200] attack | ||
1 | Jewel | Unique | Modifiers to Ignite Duration on you apply to all Elemental Ailments | ||
1 | ExpeditionRelic | Prefix | Monsters have 100% chance to Avoid being Chilled Monsters have 100% chance to Avoid being Frozen Monsters have 100% chance to Avoid being Ignited Monsters have 100% chance to Avoid being Shocked | default 1000 | |
10 | ExpeditionRelic | Prefix | All Damage from Monsters' Hits can Ignite Monsters' Hits have 20% chance to Ignite Monsters have 100% increased Ignite Duration | default 1000 | |
1 | PrimordialAltar | Unique | Hits always Ignite All Damage can Ignite | primordial_altar_upside 0 cleansing_fire_altar 0 default 0 | |
1 | PrimordialAltar | Unique | Hits always Ignite Gain (70–130)% of Physical Damage as Extra Fire Damage All Damage can Ignite | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
Incendiary | 75 | SanctumSpecial | Prefix | Ignites you inflict spread to other Enemies within 1.6 metres elemental fire ailment | str_special_relic 200 default 50 |
of Ignition | 75 | SanctumSpecial | Suffix | (20–30)% chance to Ignite elemental fire ailment | str_special_relic 600 default 150 |
of Dousing | 75 | SanctumSpecial | Suffix | (40–50)% reduced Ignite Duration on you elemental fire ailment | str_special_relic 600 default 150 |
of the Blameless | 75 | SanctumSpecial | Suffix | (40–50)% chance to Avoid being Ignited elemental fire ailment | str_special_relic 600 default 150 |
Witch-burning | 75 | SanctumSpecial | Prefix | Ignites you inflict deal Damage (7–10)% faster damage elemental fire ailment | str_special_relic 200 default 50 |
Apocalyptic | 84 | SanctumSpecial | Prefix | Your Cold Damage can Ignite elemental fire cold ailment | dex_special_relic 200 default 50 |
of Combustion | 1 | CrucibleMap | Suffix | All Damage from Monsters' Hits can Ignite Monsters' Hits always Ignite map item drop quantity +% [12] map item drop rarity +% [7] | uber_tier_map 0 crucible_map_low 400 default 0 |
of Combustion | 1 | CrucibleMap | Suffix | All Damage from Monsters' Hits can Ignite Monsters' Hits always Ignite Monsters have 100% increased Ignite Duration map item drop quantity +% [12] map item drop rarity +% [7] | uber_tier_map 0 crucible_map_high 400 default 0 |
1 | Tincture | Unique | 25% chance to Ignite with Melee Weapons (60–90)% increased Damage with Ignite from Melee Weapons damage elemental fire attack ailment | ||
1 | Tincture | Unique | (15–25)% chance to refresh Ignite Duration on Melee Weapon Hit | ||
of the Chieftain | 1 | Charm | Suffix | (20–30)% reduced Ignite Duration on you | str_animal_charm 1000 default 0 |
of the Chieftain | 60 | Charm | Suffix | (31–50)% reduced Ignite Duration on you | str_animal_charm 500 default 0 |
Elementalist's | 81 | Charm | Prefix | All Damage can Ignite | int_animal_charm 20 default 0 |
Elementalist's | 1 | Charm | Prefix | (10–15)% chance to Freeze, Shock and Ignite | int_animal_charm 1000 default 0 |
Elementalist's | 60 | Charm | Prefix | (16–25)% chance to Freeze, Shock and Ignite | int_animal_charm 500 default 0 |
9 | Necropolis | NecropolisHaunted | 20% chance to Ignite All Damage can Ignite monster necropolis mod value +% [40] | default 300 | |
38 | Necropolis | NecropolisHaunted | 50% chance to Ignite All Damage can Ignite monster necropolis mod value +% [80] | default 200 | |
68 | Necropolis | NecropolisHaunted | Always Ignite All Damage can Ignite monster necropolis mod value +% [120] | default 100 | |
Afflicting | 1 | UberMap | Prefix | All Monster Damage can Ignite, Freeze and Shock Monsters Ignite, Freeze and Shock on Hit 36% increased Quantity of Items found in this Area 20% increased Rarity of Items found in this Area 6% increased Pack size 90% more Scarabs found in Area | uber_tier_map 50 default 0 |
Empowered | 1 | UberMap | Prefix | Monsters have a 20% chance to Ignite, Freeze and Shock on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental fire cold lightning ailment | has_uber_map_prefix 96 default 0 |
Conflagrating | 1 | UberMap | Prefix | All Monster Damage from Hits always Ignites 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size elemental fire ailment | has_uber_map_prefix 78 default 0 |
Essence /4
Item /2
(60–90)% increased Damage with Ignite from Melee Weapons
Unique /100
each type of Elemental Ailment on Enemy
Removes all Burning when used
Deal no Non-Fire Damage)
Cannot be Stunned
123% of Sword Physical Damage gained as Extra Fire Damage
Unaffected by Burning Ground
Immune to Freeze, Chill and Ignite
20% increased Attack, Cast and Movement Speed)
Damage to Surrounding Targets
Nova Spells Cast at the targeted location instead of around you
Critical Strikes inflict Scorch, Brittle and Sapped)
Cost every fifth time you Pay it
(60–90)% increased Damage with Ignite from Melee Weapons
Passive /48
Critical Strikes do not deal extra Damage
Non-Critical Strikes cannot inflict Ailments
2% reduced Duration of Elemental Ailments on you per 15 Intelligence
100% more Duration of Ailments on you
50% reduced duration of Damaging Ailments on you
Ascendancy Passive /10
Cannot gain Unbound Fury while Unbound
Ailments against other targets
Cluster Jewel Passive /30
Critical Strikes inflict Scorch, Brittle and Sapped
Timeless Jewel Passive /1
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Passive | Ignite Chance | (3–6)% chance to Ignite(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
Timeless Jewel Passive Additions /2
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | (3–6)% chance to Ignite | vaal_small_chance_to_ignite |
Karui | Notable | Ignites you inflict deal Damage 10% faster | karui_notable_add_faster_burn |
Elevated modifier List /16
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of the Elder | 68 | Socketed Gems are Supported by Level 16 Immolate (8–12)% increased Ignite Duration on Enemies Group: 2726 | Socketed Gems are Supported by Level 18 Immolate (13–16)% increased Ignite Duration on Enemies |
of the Elder | 75 | Socketed Gems are Supported by Level 18 Immolate (13–16)% increased Ignite Duration on Enemies Group: 2726 | Socketed Gems are Supported by Level 20 Immolate (17–20)% increased Ignite Duration on Enemies |
of the Elder | 80 | Socketed Gems are Supported by Level 20 Immolate (17–20)% increased Ignite Duration on Enemies Group: 2726 | Socketed Gems are Supported by Level 25 Immolate (17–20)% increased Ignite Duration on Enemies |
of the Crusade | 68 | (31–35)% reduced Ignite Duration on you Group: 22 | (36–40)% reduced Ignite Duration on you |
of the Crusade | 70 | (36–40)% reduced Ignite Duration on you Group: 22 | (51–60)% reduced Ignite Duration on you |
of the Crusade | 75 | (51–60)% reduced Ignite Duration on you Group: 22 | (51–60)% reduced Ignite Duration on you (36–50)% increased Damage if you've been Ignited Recently |
of Redemption | 68 | (15–17)% increased Burning Damage (6–8)% chance to Ignite Group: 403 | (18–20)% increased Burning Damage (6–8)% chance to Ignite |
of Redemption | 75 | (18–20)% increased Burning Damage (6–8)% chance to Ignite Group: 403 | (10–15)% chance to Ignite Ignites you inflict deal Damage (10–15)% faster |
of the Hunt | 80 | You have Igniting Conflux for 3 seconds every 8 seconds Group: 3562 | (20–30)% increased Ignite Duration on Enemies You have Igniting Conflux for 3 seconds every 8 seconds |
The Shaper's | 68 | Unaffected by Burning Ground Group: 1517 | Unaffected by Ignite |
of the Crusade | 68 | (31–35)% chance to Avoid being Ignited Group: 408 | (36–40)% chance to Avoid being Ignited |
of the Crusade | 70 | (36–40)% chance to Avoid being Ignited Group: 408 | (51–60)% chance to Avoid being Ignited |
of the Crusade | 75 | (51–60)% chance to Avoid being Ignited Group: 408 | (71–80)% chance to Avoid being Ignited |
Warlord's | 68 | Unaffected by Burning Ground Group: 1517 | Unaffected by Ignite |
of the Hunt | 68 | Ignites you inflict deal Damage (7–9)% faster Group: 934 | Ignites you inflict deal Damage (10–12)% faster |
of the Hunt | 73 | Ignites you inflict deal Damage (10–12)% faster Group: 934 | (10–20)% increased Ignite Duration on Enemies Ignites you inflict deal Damage (11–15)% faster |
Attribute /5
stacking_ignite
Key | Value |
---|---|
Acronym | Ignite |
BuffGroupsID | 30 |
MaxStacks | 300 |
IsBuffDefinition | 1 |
BuffMergeModesID | 1 |
Code | base ignite damage taken per minute |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Attribute /4
additional_ignite
Key | Value |
---|---|
Acronym | Ignite |
BuffGroupsID | 30 |
IsBuffDefinition | 1 |
BuffMergeModesID | 1 |
Code | base ignite damage taken per minute |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Community Wiki
Ignite
Ignite is an elemental ailment associated with Fire that causes the affected target to take burning damage (fire damage over time).
Mechanics
A hit of damage that has a chance to ignite is capable of inflicting ignite. Critical strikes inherently have a 100% chance to ignite. By default, only fire damage is able to inflict ignite, but certain equipment such as The Three Dragons, Hrimburn, Stormfire, or the Elemental Conflux buff can change which damage types are able to inflict ignite. Damage over time effects, such as Searing Bond, do not hit and therefore cannot inflict ignite.
Resistance modifiers like penetration do not affect the chance to ignite.
The base duration of ignite is 4 seconds. The burning damage over time is 125% of the base damage of the hit of fire damage (before increased and more multipliers and resistance calculations), per second. Therefore, over the base duration the target will take 500% of the base damage dealt. Increasing the duration of the Ignite, either via Temporal Chains or the % increased Ignite duration modifier, causes the ignite to deal the same damage per second for a greater period of time. Linking a skill that applies an ignite with Increased Duration Support will not increase the duration of the ignite.
The minimum effective duration of ignite is 300ms / 0.3s, if a application of ignite has a lower duration it does not apply (as of 3.13).
Separate applications of ignite do not stack cumulatively. Each ignite effect remains present on the target until it runs its course, but only the one with the highest damage per second will cause damage at any given moment. For example, assume an enemy is inflicted with ignite for 100 damage per second, then after 2 seconds it is inflicted with ignite for 50 damage per second. The outcome will be 400 damage over 4 seconds followed by 100 damage over 2 seconds.
An exception to ignite stacking does, however, exist. Emberwake grants an additional ignite, and equipping two would result in three ignite stacks.
As an ailment, modifiers to attack, spell, melee, and ranged damage will not apply to ignite, nor will damage modifiers that are only applicable to the skill itself.
The following modifiers will directly affect the damage of ignite:
- Damage
- Damage over Time
- Elemental Damage
- Fire Damage
- Burning Damage
- Ignite Damage
- Damage over Time Multiplier
- Fire Damage over Time Multiplier
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.