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Dyadus

Dyadus
Infernal Axe
One Hand Axes
Quality: +20%
Physical Damage: 61.2 to 102
Critical Strike Chance: 5%
Attacks per Second: (1.43-1.49)
Weapon Range: 1.1 metres
Requires Level 69, 158 Str, 76 Dex
Adds (255—285) to (300—330) Fire Damage in Main Hand
Adds (255—285) to (300—330) Cold Damage in Off Hand
(10—15)% increased Attack Speed
25% chance to Ignite when in Main Hand
100% increased Damage with Ignite inflicted on Chilled Enemies
Chill Enemies for 1 second on Hit with this Weapon when in Off Hand
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Chill reduces Enemy Action Speed by 10%)
Born of love, forged in blood
He burned as a torch in the blackest night
She shone as ice in the winter sun
Proudly, fiercely
At their mother's side, forever.
Dyadus Attr /5
NameShow Full Descriptions
The MarketThe Market
AcronymHit, Weapon, Damage over time, Ignite, Chill
IconArt/2DItems/Weapons/OneHandWeapons/OneHandAxes/Dyadus
Release Version1.0.0
BaseTypeInfernal Axe
Version history /3
VersionChanges
3.3.0
  • Dyadus: No longer has the mod "Enemies chilled by you take 100% increased burning damage". Dyadus now has "100% increased Damage with Ignites inflicted on Chilled Enemies".
  • 3.0.0
  • Dyadus: Now slows enemies by 10% on hits with the weapon while the weapon is in the offhand.
  • 2.6.0
  • Dyadus: Increased DPS by 50%. Enemies chilled by you now take 100% increased burning damage. No longer has 100% increased chill duration on enemies when in off hand. Now has the additional property of chilling enemies for 1 second on hit with this weapon when in off hand.
  • Adds (255—285) to (300—330) Fire Damage in Main Hand
    FamilyMainHandAddedFireDamage
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • unique local maximum added fire damage when in main hand 300 — 330 Local
  • unique local minimum added fire damage when in main hand 255 — 285 Local
  • Craft Tagselemental_damage Damage Elemental Fire Attack
    Adds (255—285) to (300—330) Cold Damage in Off Hand
    FamilyOffHandAddedColdDamage
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • unique local maximum added cold damage when in off hand 300 — 330 Local
  • unique local minimum added cold damage when in off hand 255 — 285 Local
  • Craft Tagselemental_damage Damage Elemental Cold Attack
    (10—15)% increased Attack Speed
    FamilyIncreasedAttackSpeed
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local attack speed +% 10 — 15 Local
  • Adds Tagshas_attack_mod
    Craft TagsAttack Speed
    100% increased Damage with Ignite inflicted on Chilled Enemies
    FamilyBurningDamageToChilledEnemies
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • ignite damage +% vs chilled enemies 100 — 100 Global
  • Craft Tagselemental_damage Damage Elemental Fire Ailment
    25% chance to Ignite when in Main Hand
    FamilyMainHandChanceToIgnite
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • unique ignite chance % when in main hand 25 — 25 Global
  • Craft TagsElemental Fire Ailment
    Chill Enemies for 1 second on Hit with this Weapon when in Off Hand
    FamilyChillEnemiesOnHitWithWeapon
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local chill on hit ms if in off hand 1000 — 1000 Local
  • Craft TagsElemental Cold Attack Ailment
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    Dyadus

    Modifiers

    Chill Enemies for 1 second on Hit with this Weapon when in Off Hand – When Dyadus is equipped in the off hand, hits with it will always chill the target for 1 second, even if no cold damage is inflicted by the hit. This guaranteed chill effect reduces the target's action speed by 10%.

    Version history

    VersionChanges
    3.3.0
  • No longer has the mod "Enemies chilled by you take 100% increased burning damage". Dyadus now has "100% increased Damage with Ignites inflicted on Chilled Enemies".
  • 3.0.0
  • Dyadus: Now slows enemies by 10% on hits with the weapon while the weapon is in the offhand.
  • 2.6.0 '''The following changes cannot be obtained by rerolling the item's mods with a CurrencyModValuesDivine Orb''':
  • Increased DPS by 50%.
  • Enemies chilled by you now take 100% increased burning damage.
  • No longer has 100% increased chill duration on enemies when in off hand.
  • Now has the additional property of chilling enemies for 1 second on hit with this weapon when in off hand.
  • 2.0.0
  • Infernal Axe Base type changed: Attackspeed increased from 1.25 to 1.30. Previous versions of the item have been updated.
  • 1.0.0
  • Introduced to the game.

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