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Divine Orb
Stackable Currency
Stack Size: 1 / 20
Randomises the values of the random modifiers on an item
Right click this item then left click a magic, rare or unique item to apply it. Shift click to unstack.
Currency Exchange
250 Gold
NoteCode
divine
DropLevel
35
BaseType
Divine Orb
Flags
AlwaysAllocate
Type
Metadata/Items/Currency/CurrencyModValues
Sound
Audio/Sound Effects/ItemSounds/orb_use.ogg
Tags
high_tier_currency, currency
Icon
Art/2DItems/Currency/CurrencyModValues
MTX Tab Stacks
10000
Base.base_level
1
Base.tag
default, currency
Base.x_size
1
Base.y_size
1
Vendor recipe
降階 Recipe /1
OfferYour OfferNote
2x CurrencyAddModToRareExalted Orb
5x CurrencyUpgradeMagicToRareRegal Orb
CurrencyModValuesDivine Orb
1x CurrencyDuplicateMirror of Kalandra
Map Recipe /1
OfferYour OfferNote
5x SinFlaskEmptyDivine Vessel
5x flask (any combination)
1x CurrencyModValuesDivine Orb
Crafting Bench /21
ModRequireItemClassesUnlock
1 Prefix Modifiers cannot be changed1x CurrencyModValuesDivine OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedSanctuary
1 Prefix Modifiers cannot be changed1x CurrencyModValuesDivine OrbBody Armour · Gloves · Boots · Helmet · Shield · QuiverSanctuary
1 Prefix Modifiers cannot be changed1x CurrencyModValuesDivine OrbRing · Amulet · BeltSanctuary
2 Prefix Modifiers cannot be changed2x CurrencyModValuesDivine OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedSanctuary
2 Prefix Modifiers cannot be changed2x CurrencyModValuesDivine OrbBody Armour · Gloves · Boots · Helmet · Shield · QuiverSanctuary
2 Prefix Modifiers cannot be changed2x CurrencyModValuesDivine OrbRing · Amulet · BeltSanctuary
Prefix Modifiers cannot be changed4x CurrencyModValuesDivine Orb
1x SacredOrbSacred Orb
One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedSanctuary
Prefix Modifiers cannot be changed4x CurrencyModValuesDivine Orb
4x CurrencyImplicitModBlessed Orb
Body Armour · Gloves · Boots · Helmet · Shield · QuiverSanctuary
Prefix Modifiers cannot be changed4x CurrencyModValuesDivine Orb
8x CurrencyAddModToRareExalted Orb
Ring · Amulet · BeltSanctuary
1 Suffix Modifiers cannot be changed1x CurrencyModValuesDivine OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedCitadel
1 Suffix Modifiers cannot be changed1x CurrencyModValuesDivine OrbBody Armour · Gloves · Boots · Helmet · Shield · QuiverCitadel
1 Suffix Modifiers cannot be changed1x CurrencyModValuesDivine OrbRing · Amulet · BeltCitadel
2 Suffix Modifiers cannot be changed2x CurrencyModValuesDivine OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedCitadel
2 Suffix Modifiers cannot be changed2x CurrencyModValuesDivine OrbBody Armour · Gloves · Boots · Helmet · Shield · QuiverCitadel
2 Suffix Modifiers cannot be changed2x CurrencyModValuesDivine OrbRing · Amulet · BeltCitadel
Suffix Modifiers cannot be changed4x CurrencyModValuesDivine Orb
1x SacredOrbSacred Orb
One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedCitadel
Suffix Modifiers cannot be changed4x CurrencyModValuesDivine Orb
4x CurrencyImplicitModBlessed Orb
Body Armour · Gloves · Boots · Helmet · Shield · QuiverCitadel
Suffix Modifiers cannot be changed4x CurrencyModValuesDivine Orb
8x CurrencyAddModToRareExalted Orb
Ring · Amulet · BeltCitadel
Can have up to 3 Crafted Modifiers2x CurrencyModValuesDivine OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverFortress
Cannot roll Attack Modifiers1x CurrencyModValuesDivine OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverAbomination
Cannot roll Caster Modifiers1x CurrencyModValuesDivine OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverZiggurat
Item mods /3
NameLevelPre/SufDescriptionWeight
68WeaponTreeItem sells for 1 additional Divine Orbsminion_unique_weapon 170
weapon_can_roll_minion_modifiers 170
shield 125
default 100
78WeaponTreeItem sells for 3 additional Divine Orbsminion_unique_weapon 58
weapon_can_roll_minion_modifiers 58
shield 43
default 34
1WeaponTree5% increased chance to catch a Divine Orbfishing_rod 10000
default 0
Trinket mods /3
NameLevelPre/SufDescriptionWeight
Lucky83Prefix1% chance in Heists for Chaos Orbs to drop as Divine Orbs instead Dropdefault 1
Lucky75Prefix1% chance in Heists for Regal Orbs to drop as Divine Orbs instead Dropdefault 5
Lucky80Prefix2% chance in Heists for Regal Orbs to drop as Divine Orbs instead Dropdefault 2
Misc mods /7
NameLevelDomainPre/SufDescriptionWeight
1PrimordialAltarUniqueFinal Boss drops (2—4) additional Divine Orbsprimordial_altar_downside 0
tangle_altar 1000
default 0
1PrimordialAltarUnique(1.6—3.2)% chance to drop an additional Divine Orbprimordial_altar_downside 0
tangle_altar 1000
default 0
1PrimordialAltarUniqueFinal Boss drops (2—4) additional Divine Orbsprimordial_altar_downside 0
cleansing_fire_altar 0
default 0
1PrimordialAltarUnique(1.6—3.2)% chance to drop an additional Divine Orbprimordial_altar_downside 0
cleansing_fire_altar 0
default 0
Devoted to Solaris81NecropolisNecropolisDevotedDropped Jewellery has 50% chance to be converted to a Divine Orbdefault 8
Devoted to Solaris84NecropolisNecropolisDevotedDropped Jewellery has 75% chance to be converted to a Divine Orbdefault 8
1DeepwaterBorderUniqueRare Monsters adjacent in Areas drop 1 additional Divine Orbs
Item /4
InventoryIcon
The Sephirot
Stack Size: 1 / 11
10x Divine Orb
InventoryIcon
Divine Beauty
Stack Size: 1 / 12
7x Divine Orb
InventoryIcon
Brother's Gift
5x Divine Orb
InventoryIcon
The Fortunate
Stack Size: 1 / 12
2x Divine Orb

Community Wiki

Edit

Divine Orb

A Divine Orb is a currency item that can be used to re-roll the values of all random explicit modifiers on a piece of equipment.

Kalandra Patch Notes

Exalted and Divine Orbs

  • Divine Orbs and Exalted Orbs actually have the same drop rate, but Exalted Orbs are worth so much more in trade value because there's no easy vendor recipe for them and because they're consumed when you craft certain meta-mods onto items.
  • Out of these two currency items, we would actually prefer the Divine Orb effect to be rarer, so that unique items with good rolls matter more, and so that players can exalt-craft their items more frequently.
  • We are making two changes that will impact this. Firstly, we are changing the cost of crafting metamods so that they cost Divine Orbs rather than Exalted Orbs. Secondly, we are changing the 6-link vendor recipe to grant 20 Orbs of Fusing rather than a Divine Orb.

Details:

  • The "Prefixes cannot be Changed", "Suffixes cannot be Changed", and "Can have up to 3 Crafted Modifiers" crafts now have a cost of 2 Divine Orbs (previously 2 Exalted Orbs).
  • The "Cannot roll Attack Mods" craft now has a cost of 1 Divine Orb (previously 1 Exalted Orb).
  • The "Cannot roll Caster Mods" craft now has a cost of 1 Divine Orb (previously 5 Blessed Orbs).
  • Veiled Modifiers that had a Divine Orb cost when crafted now have an Exalted Orb or Chaos Orb cost instead.
  • Divine Orbs sold by Tujen, the Haggler or found as a Ritual Reward now have the same cost as Exalted Orbs.
  • The Heist Trinket modifiers that provide a chance for Regal Orbs to drop as Divine Orbs instead in Heists now provide up to 4% at the highest tier (previously 5%), to match Trinket modifiers that provide a chance for Regal Orbs to drop as Exalted Orbs.
  • These Heist Trinket modifiers and the Trinket modifier that provides a chance for Chaos Orbs to drop as Divine Orbs have had their levels adjusted to match similar modifiers that provide a chance for Regal Orbs or Chaos Orbs to drop as Exalted Orbs.
  • The drop rate of Forbidden Shako, Judging Voices, Ventor's Gamble and The Risk has also been increased as a result of these changes.
  • The Bestiary recipe that rerolls the numeric values of all modifiers of a Rare item has been changed. It now transforms a Gilded Scarab to a Winged Scarab of the same type.
  • Selling an item with 6 Linked Sockets to a vendor now yields 20 Orbs of Fusing, instead of a Divine Orb.

Obtaining

Divine Orbs are extremely rare currency items that can be dropped by slain monsters, chests, and destructible containers. They also drop from Arcanist's Strongboxes.

They can also be obtained by selling a six-linked item to a vendor.

Spending

Divine Orbs re-roll the values of explicit values of modifiers. This can only be used on magic, rare, or unique items. Only the values of affixes that have a range of values will be randomized. A Divine Orb will not change the tier of the affix; it will only re-roll within its current tier.

When a Divine Orb is used on a legacy variant of a unique item, affixes will re-roll to the new range of values.[1] When using on a magic or rare item, the affix will re-roll assuming the new range of the same tier.

If a new modifier was added to a unique item, the new modifier will not spawn. In cases where a modifier was removed, the affix will become disabled with a hidden value of zero.[2] This also means that magic or rare items will have a hidden mod that will prevent new mods from being crafted.[3]

A Divine Orb does not change a unique item's Style Variant (for example, Doryani's Invitation).


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.