Skill Gem /2
Skill Gem Quality /4
Item | Stats |
---|---|
Double Strike | (0–20)% chance to deal Double Damage to Bleeding Enemies |
Raise Zombie | Minions have (0–15)% chance to deal Double Damage |
Heavy Strike | (0–20)% chance to deal Double Damage |
Vaal Double Strike | (0–20)% chance to deal Double Damage to Bleeding Enemies |
Support Gem /2
Item mods /20
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Shaping | 68 | Suffix | (17–19)% increased Attack Speed (4–6)% chance to deal Double Damage damage attack speed | 2h_sword_shaper 1000 2h_axe_shaper 1000 2h_mace_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 default 0 |
of Shaping | 75 | Suffix | (20–21)% increased Attack Speed (4–6)% chance to deal Double Damage damage attack speed | 2h_sword_shaper 1000 2h_axe_shaper 1000 2h_mace_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 default 0 |
of Shaping | 68 | Suffix | (8–10)% increased Attack Speed (4–6)% chance to deal Double Damage damage attack speed | bow_shaper 1000 default 0 |
of Shaping | 75 | Suffix | (11–12)% increased Attack Speed (4–6)% chance to deal Double Damage damage attack speed | bow_shaper 1000 default 0 |
of Redemption | 75 | Suffix | (5–7)% chance to deal Double Damage if you have Stunned an Enemy Recently damage | amulet_eyrie 500 default 0 |
of Redemption | 83 | Suffix | (8–10)% chance to deal Double Damage if you have Stunned an Enemy Recently damage | amulet_eyrie 500 default 0 |
of Redemption | 75 | Suffix | Spells have a (4–5)% chance to deal Double Damage damage caster | sceptre_eyrie 500 rune_dagger_eyrie 500 wand_eyrie 500 default 0 |
of Redemption | 80 | Suffix | Spells have a (6–7)% chance to deal Double Damage damage caster | sceptre_eyrie 500 rune_dagger_eyrie 500 wand_eyrie 500 default 0 |
of Redemption | 75 | Suffix | Spells have a (10–11)% chance to deal Double Damage damage caster | staff_eyrie 500 default 0 |
of Redemption | 80 | Suffix | Spells have a (12–14)% chance to deal Double Damage damage caster | staff_eyrie 500 default 0 |
1 | WeaponTree | 25% reduced Attack Speed Attacks with this Weapon have 20% chance to deal Double Damage | ranged 0 weapon 500 default 0 | |
30 | WeaponTree | 25% reduced Attack Speed Attacks with this Weapon have 25% chance to deal Double Damage | ranged 0 weapon 500 default 0 | |
60 | WeaponTree | 25% reduced Attack Speed Attacks with this Weapon have 30% chance to deal Double Damage | ranged 0 weapon 500 default 0 | |
1 | WeaponTree | 20% reduced Attack Speed Attacks with this Weapon have 15% chance to deal Double Damage | ranged 500 default 0 | |
30 | WeaponTree | 20% reduced Attack Speed Attacks with this Weapon have 20% chance to deal Double Damage | ranged 500 default 0 | |
60 | WeaponTree | 20% reduced Attack Speed Attacks with this Weapon have 25% chance to deal Double Damage | ranged 500 default 0 | |
1 | WeaponTree | 6% chance to deal Double Damage if Strength is below 100 | mace 200 one_hand_weapon 500 shield 500 default 0 | |
1 | WeaponTree | 10% chance to deal Double Damage if Strength is below 100 | mace 200 one_hand_weapon 500 shield 500 default 0 | |
1 | WeaponTree | 12% chance to deal Double Damage if Strength is below 100 | mace 200 two_hand_weapon 500 default 0 | |
1 | WeaponTree | 16% chance to deal Double Damage if Strength is below 100 | mace 200 two_hand_weapon 500 default 0 |
Enchantment Modifier /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Double Strike Double Damage Vs Bleeding 1 | 66 | Enchantment | Double Strike has a 10% chance to deal Double Damage to Bleeding Enemies damage attack | helmet 75 default 0 |
Enchantment Double Strike Double Damage Vs Bleeding 2 | 75 | Enchantment | Double Strike has a 15% chance to deal Double Damage to Bleeding Enemies damage attack | helmet 75 default 0 |
Enchantment Heavy Strike Double Damage 1 | 66 | Enchantment | Heavy Strike has a 8% chance to deal Double Damage damage attack | helmet 100 default 0 |
Enchantment Heavy Strike Double Damage 2 | 75 | Enchantment | Heavy Strike has a 12% chance to deal Double Damage damage attack | helmet 100 default 0 |
Veiled mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Order | 60 | Suffix | (12–14)% chance to deal Double Damage damage | two_hand_weapon 1000 default 0 |
of the Order | 60 | Suffix | (6–7)% chance to deal Double Damage damage | shield 1000 one_hand_weapon 1000 default 0 |
of the Order | 60 | Suffix | (36–40)% chance to deal Double Damage while Focused grant focus skill [1] damage | two_hand_weapon 1000 default 0 |
of the Order | 60 | Suffix | (18–20)% chance to deal Double Damage while Focused grant focus skill [1] damage | one_hand_weapon 1000 shield 1000 default 0 |
Crafting Bench /10
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(6–7)% chance to deal Double Damage | 2x Chaos Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
(8–10)% chance to deal Double Damage | 8x Chaos Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
3% chance to deal Double Damage | 2x Chaos Orb | One Hand Melee · One Hand Ranged · Shield | Betrayal Unveil |
(4–5)% chance to deal Double Damage | 8x Chaos Orb | One Hand Melee · One Hand Ranged · Shield | Betrayal Unveil |
(16–20)% chance to deal Double Damage while Focused grant focus skill [1] | 4x Orb of Alteration | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
(21–25)% chance to deal Double Damage while Focused grant focus skill [1] | 8x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
(26–30)% chance to deal Double Damage while Focused grant focus skill [1] | 8x Chaos Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
(7–9)% chance to deal Double Damage while Focused grant focus skill [1] | 4x Orb of Alteration | One Hand Melee · One Hand Ranged · Shield | Betrayal Unveil |
(10–12)% chance to deal Double Damage while Focused grant focus skill [1] | 8x Orb of Alchemy | One Hand Melee · One Hand Ranged · Shield | Betrayal Unveil |
(13–15)% chance to deal Double Damage while Focused grant focus skill [1] | 8x Chaos Orb | One Hand Melee · One Hand Ranged · Shield | Betrayal Unveil |
Misc mods /2
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Jewel | Unique | With at least 40 Strength in Radius, Heavy Strike has a 20% chance to deal Double Damage local jewel effect base radius [1200] damage attack | ||
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Dual Strike has a 20% chance to deal Double Damage with the Main-Hand Weapon With at least 40 Dexterity in Radius, Dual Strike deals Off-Hand Splash Damage to surrounding targets local jewel effect base radius [1200] damage attack |
Item /1
Meatgrinder
Physical Damage: 74-138
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 63, 212 Str
5% chance to deal Double Damage
Unique /8
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
+(20–25)% to all Elemental Resistances
50% increased Flask Charges gained
10% chance to deal Double Damage while you have at least 200 Strength
5% chance to deal Triple Damage while you have at least 400 Strength
+20 to Strength
+(20–30)% to Lightning Resistance
Spells have a 20% chance to deal Double Damage
(Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)
(8–12)% increased Global Physical Damage
15% reduced Enemy Stun Threshold
Adds (26–32) to (36–42) Physical Damage
Adds (26–32) to (36–42) Cold Damage
(8–14)% increased Attack Speed
+(40–50)% to Fire Resistance
(35–50)% increased Chill Duration on Enemies
Attacks with this Weapon deal Double Damage to Chilled Enemies
+25% to Global Critical Strike Multiplier
Attacks with this Weapon deal Double Damage
veiled mod seed [2,60000]
veiled mod type [3]
+(8–12)% to Fire and Cold Resistances
Grants Level 1 Embrace Madness Skill
(150–300)% increased Armour and Evasion
30% increased Movement Speed
20% chance to deal Double Damage while affected by Glorious Madness
+15 to maximum Fortification while affected by Glorious Madness
15% reduced Enemy Stun Threshold
Adds (53–67) to (71–89) Chaos Damage
(8–14)% increased Attack Speed
+(23–31)% to Chaos Resistance
Your Chaos Damage can Chill
Attacks with this Weapon deal Double Damage to Chilled Enemies
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
Has 1 Socket
+(5–8) to Level of Socketed Gems
+(30–50)% to Quality of Socketed Gems
Socketed Skills deal Double Damage
(100–150)% increased Armour and Evasion
Passive /2
25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
10% chance to double Stun Duration
5% chance to deal Double Damage
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Cluster Jewel Passive /7
Gain 2 Grasping Vines each second while stationary
2% chance to deal Double Damage per Grasping Vine
1% less Damage taken per Grasping Vine
2% chance to deal Double Damage per Grasping Vine
1% less Damage taken per Grasping Vine
(Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)
Your Critical Strikes have a 5% chance to deal Double Damage
30% increased Critical Strike Chance
Minions Regenerate 1% of Life per second
Minions have 5% chance to deal Double Damage while they are on Full Life
40% increased Critical Strike Chance with Two Handed Melee Weapons
5% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently
(Recently refers to the past 4 seconds)
Mace, Sceptre or Staff Attacks deal 30% increased Damage with Hits and Ailments
4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff
+20 to Strength
(Warstaves are considered Staves)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Timeless Jewel Passive /1
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Notable | Ritual of Might | (2–4)% chance to deal Double Damage(25–35)% increased Physical Damage |
Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Karui | Notable | 5% chance to deal Double Damage | karui_notable_add_double_damage |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Double damage
Double damage is an effect that causes a hit to deal double its damage.
Mechanics
- Chance to deal double damage is additive.
- Additional % chance exceeding 100% has no effect. For example, Frostbreath with any additional source of double damage when attacking chilled enemies with the weapon will have no effect.
- The damage increase is applied after all other modifiers.
- Double damage is currently hit-only and does not apply to damage over time.
- Triple damage overrides double damage.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.