Skill Gem /12
Item mods /44
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Elder | 68 | Suffix | (10–15)% of Physical Damage Converted to Chaos Damage damage physical chaos | bow_elder 1000 2h_axe_elder 1000 2h_mace_elder 1000 2h_sword_elder 1000 sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 sceptre_elder 1000 dagger_elder 1000 rune_dagger_elder 1000 wand_elder 1000 staff_elder 1000 warstaff_elder 1000 default 0 |
of the Elder | 75 | Suffix | (16–20)% of Physical Damage Converted to Chaos Damage damage physical chaos | bow_elder 1000 2h_axe_elder 1000 2h_mace_elder 1000 2h_sword_elder 1000 sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 sceptre_elder 1000 dagger_elder 1000 rune_dagger_elder 1000 wand_elder 1000 staff_elder 1000 warstaff_elder 1000 default 0 |
of the Elder | 85 | Suffix | (21–25)% of Physical Damage Converted to Chaos Damage damage physical chaos | bow_elder 1000 2h_axe_elder 1000 2h_mace_elder 1000 2h_sword_elder 1000 sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 sceptre_elder 1000 dagger_elder 1000 rune_dagger_elder 1000 wand_elder 1000 staff_elder 1000 warstaff_elder 1000 default 0 |
of the Hunt | 68 | Suffix | (16–20)% of Physical Damage Converted to Chaos Damage damage physical chaos | sword_basilisk 350 axe_basilisk 350 claw_basilisk 350 dagger_basilisk 350 rune_dagger_basilisk 350 mace_basilisk 350 sceptre_basilisk 350 wand_basilisk 350 2h_sword_basilisk 350 2h_axe_basilisk 350 2h_mace_basilisk 350 staff_basilisk 350 warstaff_basilisk 350 bow_basilisk 350 default 0 |
of the Hunt | 71 | Suffix | (21–25)% of Physical Damage Converted to Chaos Damage damage physical chaos | sword_basilisk 350 axe_basilisk 350 claw_basilisk 350 dagger_basilisk 350 rune_dagger_basilisk 350 mace_basilisk 350 sceptre_basilisk 350 wand_basilisk 350 2h_sword_basilisk 350 2h_axe_basilisk 350 2h_mace_basilisk 350 staff_basilisk 350 warstaff_basilisk 350 bow_basilisk 350 default 0 |
68 | ScourgeUpside | 25% of Physical Damage Converted to Chaos Damage damage physical chaos | gloves 200 default 0 | |
75 | BlueImplicit | 10% of Physical Damage Converted to Chaos Damage damage physical chaos | no_tier_6_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 15% of Physical Damage Converted to Chaos Damage damage physical chaos | no_tier_5_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 20% of Physical Damage Converted to Chaos Damage damage physical chaos | no_tier_4_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 25% of Physical Damage Converted to Chaos Damage damage physical chaos | no_tier_3_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 30% of Physical Damage Converted to Chaos Damage damage physical chaos | no_tier_2_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 35% of Physical Damage Converted to Chaos Damage damage physical chaos | no_tier_1_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 30% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_5_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 35% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_4_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 40% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_3_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 45% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_2_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 50% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_1_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 50% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_4_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 55% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_3_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 60% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_2_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 65% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_1_eldritch_implicit 0 gloves 120 default 0 | |
13 | WeaponTree | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Chaos Damage | one_hand_weapon 50 default 0 | |
27 | WeaponTree | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Chaos Damage | one_hand_weapon 50 default 0 | |
57 | WeaponTree | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Chaos Damage | one_hand_weapon 50 default 0 | |
74 | WeaponTree | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Chaos Damage | one_hand_weapon 25 default 0 | |
85 | WeaponTree | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Chaos Damage | one_hand_weapon 12 default 0 | |
13 | WeaponTree | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Chaos Damage | two_hand_weapon 50 default 0 | |
27 | WeaponTree | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Chaos Damage | two_hand_weapon 50 default 0 | |
57 | WeaponTree | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Chaos Damage | two_hand_weapon 50 default 0 | |
74 | WeaponTree | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Chaos Damage | two_hand_weapon 25 default 0 | |
85 | WeaponTree | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Chaos Damage | two_hand_weapon 12 default 0 | |
13 | WeaponTree | Adds 1 to 3 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
27 | WeaponTree | Adds 2 to 4 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
57 | WeaponTree | Adds 4 to 6 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
74 | WeaponTree | Adds 6 to 10 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage | two_hand_weapon 0 caster_unique_weapon 32 attack_dagger 0 wand 32 sceptre 32 dagger 32 default 0 | |
85 | WeaponTree | Adds 13 to 20 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage | two_hand_weapon 0 caster_unique_weapon 16 attack_dagger 0 wand 16 sceptre 16 dagger 16 default 0 | |
13 | WeaponTree | Adds 1 to 3 Physical Damage to Spells 25% of Physical Damage Converted to Chaos Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
27 | WeaponTree | Adds 3 to 6 Physical Damage to Spells 25% of Physical Damage Converted to Chaos Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
57 | WeaponTree | Adds 7 to 10 Physical Damage to Spells 25% of Physical Damage Converted to Chaos Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
74 | WeaponTree | Adds 11 to 17 Physical Damage to Spells 25% of Physical Damage Converted to Chaos Damage | one_hand_weapon 0 caster_unique_weapon 32 attack_staff 0 staff 32 default 0 | |
85 | WeaponTree | Adds 22 to 33 Physical Damage to Spells 25% of Physical Damage Converted to Chaos Damage | one_hand_weapon 0 caster_unique_weapon 16 attack_staff 0 staff 16 default 0 | |
1 | WeaponTree | Rain of Arrows and Toxic Rain deal 300% more Damage with Bleeding -60% of Toxic Rain Physical Damage Converted to Chaos Damage | bow 1000 default 0 | |
1 | WeaponTree | 25% chance for Bleeding inflicted with Cobra Lash or Venom Gyre to deal 100% more Damage Cobra Lash and Venom Gyre have -60% of Physical Damage Converted to Chaos Damage | claw 1000 dagger 1000 shield 500 default 0 | |
1 | WeaponTree | Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground 100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage | caster_unique_weapon 1000 bow 0 claw 0 weapon_can_roll_minion_modifiers 0 attack_dagger 0 shield 500 weapon 1000 default 0 |
Monsters mods /7
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | 30% of Physical Damage Converted to Chaos Damage damage physical chaos | ||
1 | Unique | 50% of Physical Damage Converted to Chaos Damage damage physical chaos | ||
1 | Unique | 40% of Physical Damage Converted to Chaos Damage damage physical chaos | ||
of Chaos | 6 | Unique | +40% to Chaos Resistance 25% of Physical Damage Converted to Chaos Damage Gain 15% of Non-Chaos Damage as extra Chaos Damage self wither duration +% [-60] | no_common_monster_mods 0 default 3000 |
Alchemist's Grip | 1 | Torment | +30% to Chaos Resistance 35% of Physical Damage Converted to Chaos Damage Poison on Hit bleed poison damage physical chaos resistance ailment | default 1000 |
1 | Unique | Divined 60% of Physical Damage Converted to Chaos Damage divination card drop chance +% [800] | ||
1 | Unique | Divined Gain 10% of Physical Damage as Extra Chaos Damage 30% of Physical Damage Converted to Chaos Damage divination card drop chance +% [800] |
Misc mods /2
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
Desanctifying | 75 | SanctumSpecial | Prefix | (20–30)% of Physical Damage Converted to Chaos Damage damage physical chaos | int_special_relic 200 default 50 |
Devoted to Solaris | 12 | Necropolis | NecropolisDevoted | Dropped Weapons are converted to Chaos Orbs | default 1714 |
Unique /18
Removes all Burning when used
Weapon if you've Hit with this Weapon Recently
Ascendancy Passive /1
Cluster Jewel Passive /2
Skill Gem /20
Support Gem /1
Item mods /41
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Crusader's | 68 | Prefix | (18–21)% of Physical Damage Converted to Fire Damage damage physical elemental fire | gloves_crusader 500 quiver_crusader 500 default 0 |
Crusader's | 71 | Prefix | (22–25)% of Physical Damage Converted to Fire Damage damage physical elemental fire | gloves_crusader 500 quiver_crusader 500 default 0 |
of the Crusade | 68 | Suffix | (23–26)% of Physical Damage Converted to Fire Damage damage physical elemental fire | sword_crusader 500 axe_crusader 500 mace_crusader 500 sceptre_crusader 500 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 staff_crusader 500 warstaff_crusader 500 default 0 |
of the Crusade | 71 | Suffix | (27–30)% of Physical Damage Converted to Fire Damage damage physical elemental fire | sword_crusader 500 axe_crusader 500 mace_crusader 500 sceptre_crusader 500 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 staff_crusader 500 warstaff_crusader 500 default 0 |
68 | ScourgeUpside | 25% of Physical Damage Converted to Fire Damage damage physical elemental fire | gloves 200 default 0 | |
75 | BlueImplicit | 10% of Physical Damage Converted to Fire Damage damage physical elemental fire | no_tier_6_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 15% of Physical Damage Converted to Fire Damage damage physical elemental fire | no_tier_5_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 20% of Physical Damage Converted to Fire Damage damage physical elemental fire | no_tier_4_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 25% of Physical Damage Converted to Fire Damage damage physical elemental fire | no_tier_3_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 30% of Physical Damage Converted to Fire Damage damage physical elemental fire | no_tier_2_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 35% of Physical Damage Converted to Fire Damage damage physical elemental fire | no_tier_1_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 30% of Physical Damage Converted to Fire Damage | no_tier_5_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 35% of Physical Damage Converted to Fire Damage | no_tier_4_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 40% of Physical Damage Converted to Fire Damage | no_tier_3_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 45% of Physical Damage Converted to Fire Damage | no_tier_2_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 50% of Physical Damage Converted to Fire Damage | no_tier_1_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 50% of Physical Damage Converted to Fire Damage | no_tier_4_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 55% of Physical Damage Converted to Fire Damage | no_tier_3_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 60% of Physical Damage Converted to Fire Damage | no_tier_2_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 65% of Physical Damage Converted to Fire Damage | no_tier_1_eldritch_implicit 0 gloves 120 default 0 | |
10 | WeaponTree | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Fire Damage | one_hand_weapon 100 default 0 | |
31 | WeaponTree | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Fire Damage | one_hand_weapon 100 default 0 | |
54 | WeaponTree | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Fire Damage | one_hand_weapon 100 default 0 | |
72 | WeaponTree | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Fire Damage | one_hand_weapon 50 default 0 | |
84 | WeaponTree | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Fire Damage | one_hand_weapon 25 default 0 | |
10 | WeaponTree | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Fire Damage | two_hand_weapon 100 default 0 | |
31 | WeaponTree | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Fire Damage | two_hand_weapon 100 default 0 | |
54 | WeaponTree | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Fire Damage | two_hand_weapon 100 default 0 | |
72 | WeaponTree | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Fire Damage | two_hand_weapon 50 default 0 | |
84 | WeaponTree | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Fire Damage | two_hand_weapon 25 default 0 | |
10 | WeaponTree | Adds 1 to 3 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
31 | WeaponTree | Adds 2 to 4 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
54 | WeaponTree | Adds 4 to 6 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
72 | WeaponTree | Adds 6 to 10 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage | two_hand_weapon 0 caster_unique_weapon 32 attack_dagger 0 wand 32 sceptre 32 dagger 32 default 0 | |
84 | WeaponTree | Adds 13 to 20 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage | two_hand_weapon 0 caster_unique_weapon 16 attack_dagger 0 wand 16 sceptre 16 dagger 16 default 0 | |
10 | WeaponTree | Adds 1 to 3 Physical Damage to Spells 25% of Physical Damage Converted to Fire Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
31 | WeaponTree | Adds 3 to 6 Physical Damage to Spells 25% of Physical Damage Converted to Fire Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
54 | WeaponTree | Adds 7 to 10 Physical Damage to Spells 25% of Physical Damage Converted to Fire Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
72 | WeaponTree | Adds 11 to 17 Physical Damage to Spells 25% of Physical Damage Converted to Fire Damage | one_hand_weapon 0 caster_unique_weapon 32 attack_staff 0 staff 32 default 0 | |
84 | WeaponTree | Adds 22 to 33 Physical Damage to Spells 25% of Physical Damage Converted to Fire Damage | one_hand_weapon 0 caster_unique_weapon 16 attack_staff 0 staff 16 default 0 | |
1 | WeaponTree | 100% of Exsanguinate and Reap Physical Damage Converted to Fire Damage Exsanguinate debuffs deal Fire Damage per second instead of Physical Damage per second Reap debuffs deal Fire Damage per second instead of Physical Damage per second | caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 500 sceptre 1000 shield 500 default 0 |
Monsters mods /10
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | 50% of Physical Damage Converted to Fire Damage damage physical elemental fire | ||
1 | Unique | 100% of Physical Damage Converted to Fire Damage damage physical elemental fire | ||
1 | Unique | 80% of Physical Damage Converted to Fire Damage damage physical elemental fire | ||
Flamewoven | 1 | Unique | 50% increased Fire Damage +50% to Fire Resistance Gain 50% of Physical Damage as Extra Fire Damage 25% of Physical Damage Converted to Fire Damage Inflict Fire Exposure on Hit scorch ailment effect on self +% [-50] | no_common_monster_mods 0 default 5000 |
of Flame-striding | 13 | Unique | 30% increased Fire Damage +40% to Fire Resistance Hits always Ignite Gain 25% of Physical Damage as Extra Fire Damage 50% of Physical Damage Converted to Fire Damage ignite damage +% [200] scorch ailment effect on self +% [-50] | no_common_monster_mods 0 immobile 0 no_strider_mod 0 magic 0 default 1000 |
of Magma | 34 | Unique | 30% increased Fire Damage +40% to Fire Resistance Gain 25% of Physical Damage as Extra Fire Damage 25% of Physical Damage Converted to Fire Damage 25% additional Physical Damage Reduction dropped items have maximum sockets [1] | magic 0 default 200 |
of Flame-striding | 13 | Unique | 30% increased Fire Damage +40% to Fire Resistance Hits always Ignite Gain 25% of Physical Damage as Extra Fire Damage 50% of Physical Damage Converted to Fire Damage ignite damage +% [200] scorch ailment effect on self +% [-50] | immobile 0 no_strider_mod 0 not_part_of_pack 0 rare 0 default 1000 |
1 | Unique | 50% increased Fire Damage +50% to Fire Resistance 25% of Physical Damage Converted to Fire Damage | ||
1 | Unique | 50% increased Fire Damage +40% to Fire Resistance 25% of Physical Damage Converted to Fire Damage | ||
1 | Essence | Gain 10% of Physical Damage as Extra Fire Damage 20% of Physical Damage Converted to Fire Damage damage physical elemental fire |
Map mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Burning | 1 | Prefix | % of Monster Damage is Converted to Fire Monsters deal 35% extra Physical Damage as Fire 12% increased Quantity of Items found in this Area damage physical elemental fire | uber_tier_map 0 secret_area 1000 default 0 |
Veiled mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | (30–35)% of Physical Damage Converted to Fire Damage damage physical elemental fire | gloves 2000 default 0 |
Crafting Bench /1
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(20–25)% of Physical Damage Converted to Fire Damage | 4x Chaos Orb | Gloves | Betrayal Unveil |
Misc mods /1
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
Combusting | 75 | SanctumSpecial | Prefix | (20–30)% of Physical Damage Converted to Fire Damage damage physical elemental fire | str_special_relic 200 default 50 |
Unique /14
Deal no Non-Fire Damage)
Deal no Non-Fire Damage)
Deal no Non-Fire Damage)
Deal no Non-Fire Damage)
Passive /1
Deal no Non-Fire Damage
Timeless Jewel Passive /2
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Notable | Flesh to Flames | (25–35)% increased Fire Damage10% of Physical Damage Converted to Fire Damage |
Templar | Notable | Heated Devotion | 15% of Physical Damage Converted to Fire Damage while you have at least 150 Devotion |
Elevated modifier List /2
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
Crusader's | 68 | (18–21)% of Physical Damage Converted to Fire Damage Group: 156 | (22–25)% of Physical Damage Converted to Fire Damage |
Crusader's | 71 | (22–25)% of Physical Damage Converted to Fire Damage Group: 156 | Gain (3–5)% of Physical Damage as Extra Fire Damage (22–25)% of Physical Damage Converted to Fire Damage |
Skill Gem /10
Item mods /42
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Crusader's | 68 | Prefix | (18–21)% of Physical Damage Converted to Cold Damage damage physical elemental cold | gloves_crusader 500 quiver_crusader 500 default 0 |
Crusader's | 71 | Prefix | (22–25)% of Physical Damage Converted to Cold Damage damage physical elemental cold | gloves_crusader 500 quiver_crusader 500 default 0 |
of the Crusade | 68 | Suffix | (23–26)% of Physical Damage Converted to Cold Damage damage physical elemental cold | sword_crusader 500 axe_crusader 500 claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 sceptre_crusader 500 2h_sword_crusader 500 2h_axe_crusader 500 default 0 |
of the Crusade | 71 | Suffix | (27–30)% of Physical Damage Converted to Cold Damage damage physical elemental cold | sword_crusader 500 axe_crusader 500 claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 sceptre_crusader 500 2h_sword_crusader 500 2h_axe_crusader 500 default 0 |
68 | ScourgeUpside | 25% of Physical Damage Converted to Cold Damage damage physical elemental cold | gloves 200 default 0 | |
75 | BlueImplicit | 10% of Physical Damage Converted to Cold Damage damage physical elemental cold | no_tier_6_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 15% of Physical Damage Converted to Cold Damage damage physical elemental cold | no_tier_5_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 20% of Physical Damage Converted to Cold Damage damage physical elemental cold | no_tier_4_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 25% of Physical Damage Converted to Cold Damage damage physical elemental cold | no_tier_3_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 30% of Physical Damage Converted to Cold Damage damage physical elemental cold | no_tier_2_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 35% of Physical Damage Converted to Cold Damage damage physical elemental cold | no_tier_1_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 30% of Physical Damage Converted to Cold Damage damage physical elemental fire | no_tier_5_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 35% of Physical Damage Converted to Cold Damage damage physical elemental fire | no_tier_4_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 40% of Physical Damage Converted to Cold Damage damage physical elemental fire | no_tier_3_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 45% of Physical Damage Converted to Cold Damage damage physical elemental fire | no_tier_2_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 50% of Physical Damage Converted to Cold Damage damage physical elemental fire | no_tier_1_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 50% of Physical Damage Converted to Cold Damage damage physical elemental fire | no_tier_4_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 55% of Physical Damage Converted to Cold Damage damage physical elemental fire | no_tier_3_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 60% of Physical Damage Converted to Cold Damage damage physical elemental fire | no_tier_2_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 65% of Physical Damage Converted to Cold Damage damage physical elemental fire | no_tier_1_eldritch_implicit 0 gloves 120 default 0 | |
10 | WeaponTree | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Cold Damage | one_hand_weapon 100 default 0 | |
31 | WeaponTree | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Cold Damage | one_hand_weapon 100 default 0 | |
54 | WeaponTree | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Cold Damage | one_hand_weapon 100 default 0 | |
72 | WeaponTree | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Cold Damage | one_hand_weapon 50 default 0 | |
84 | WeaponTree | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Cold Damage | one_hand_weapon 25 default 0 | |
10 | WeaponTree | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Cold Damage | two_hand_weapon 100 default 0 | |
31 | WeaponTree | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Cold Damage | two_hand_weapon 100 default 0 | |
54 | WeaponTree | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Cold Damage | two_hand_weapon 100 default 0 | |
72 | WeaponTree | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Cold Damage | two_hand_weapon 50 default 0 | |
84 | WeaponTree | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Cold Damage | two_hand_weapon 25 default 0 | |
10 | WeaponTree | Adds 1 to 3 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
31 | WeaponTree | Adds 2 to 4 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
54 | WeaponTree | Adds 4 to 6 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
72 | WeaponTree | Adds 6 to 10 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage | two_hand_weapon 0 caster_unique_weapon 32 attack_dagger 0 wand 32 sceptre 32 dagger 32 default 0 | |
84 | WeaponTree | Adds 13 to 20 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage | two_hand_weapon 0 caster_unique_weapon 16 attack_dagger 0 wand 16 sceptre 16 dagger 16 default 0 | |
10 | WeaponTree | Adds 1 to 3 Physical Damage to Spells 25% of Physical Damage Converted to Cold Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
31 | WeaponTree | Adds 3 to 6 Physical Damage to Spells 25% of Physical Damage Converted to Cold Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
54 | WeaponTree | Adds 7 to 10 Physical Damage to Spells 25% of Physical Damage Converted to Cold Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
72 | WeaponTree | Adds 11 to 17 Physical Damage to Spells 25% of Physical Damage Converted to Cold Damage | one_hand_weapon 0 caster_unique_weapon 32 attack_staff 0 staff 32 default 0 | |
84 | WeaponTree | Adds 22 to 33 Physical Damage to Spells 25% of Physical Damage Converted to Cold Damage | one_hand_weapon 0 caster_unique_weapon 16 attack_staff 0 staff 16 default 0 | |
1 | WeaponTree | Manabond and Stormbind Freeze enemies as though dealing 200% more Damage 50% of Manabond and Stormbind Lightning Damage Converted to Cold Damage | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | Manabond and Stormbind Freeze enemies as though dealing 300% more Damage 100% of Manabond and Stormbind Lightning Damage Converted to Cold Damage | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 |
Monsters mods /9
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | 50% of Physical Damage Converted to Cold Damage damage physical elemental cold | ||
1 | Unique | 80% of Physical Damage Converted to Cold Damage damage physical elemental cold | ||
Frostwoven | 1 | Unique | 50% increased Cold Damage +50% to Cold Resistance Gain 50% of Physical Damage as Extra Cold Damage 25% of Physical Damage Converted to Cold Damage Inflict Cold Exposure on Hit cold ailment effect on self +% [-50] | no_common_monster_mods 0 default 5000 |
of Frost-striding | 13 | Unique | 30% increased Cold Damage +40% to Cold Resistance Gain 25% of Physical Damage as Extra Cold Damage 50% of Physical Damage Converted to Cold Damage 200% increased Effect of Chill cold ailment effect on self +% [-50] | no_common_monster_mods 0 immobile 0 no_strider_mod 0 magic 0 default 1000 |
Imprisoning | 18 | Unique | 30% increased Cold Damage +40% to Cold Resistance Gain 25% of Physical Damage as Extra Cold Damage 50% of Physical Damage Converted to Cold Damage 20% additional Physical Damage Reduction cold ailment effect on self +% [-50] | no_common_monster_mods 0 magic 0 default 800 |
of Frost-striding | 13 | Unique | 30% increased Cold Damage +40% to Cold Resistance Gain 25% of Physical Damage as Extra Cold Damage 50% of Physical Damage Converted to Cold Damage 200% increased Effect of Chill cold ailment effect on self +% [-50] | immobile 0 no_strider_mod 0 not_part_of_pack 0 rare 0 default 1000 |
1 | Unique | 50% increased Cold Damage +50% to Cold Resistance 25% of Physical Damage Converted to Cold Damage | ||
1 | Unique | 50% increased Cold Damage +40% to Cold Resistance 25% of Physical Damage Converted to Cold Damage | ||
1 | Essence | Gain 10% of Physical Damage as Extra Cold Damage 20% of Physical Damage Converted to Cold Damage damage physical elemental cold |
Map mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Freezing | 1 | Prefix | % of Monster Damage is Converted to Cold Monsters deal 35% extra Physical Damage as Cold 12% increased Quantity of Items found in this Area damage physical elemental cold | uber_tier_map 0 secret_area 1000 default 0 |
Veiled mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | (30–35)% of Physical Damage Converted to Cold Damage damage physical elemental cold | gloves 2000 default 0 |
Crafting Bench /1
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(20–25)% of Physical Damage Converted to Cold Damage | 4x Chaos Orb | Gloves | Betrayal Unveil |
Misc mods /3
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Jewel | Unique | With at least 40 Strength in Radius, Glacial Hammer deals Cold-only Splash Damage to surrounding targets With at least 40 Strength in Radius, 25% of Glacial Hammer Physical Damage Converted to Cold Damage local jewel effect base radius [1200] damage physical elemental cold attack | ||
1 | Jewel | Unique | With 40 Intelligence in Radius, Glacial Cascade has an additional Burst With 40 Intelligence in Radius, 20% of Glacial Cascade Physical Damage Converted to Cold Damage local jewel effect base radius [1200] caster | ||
Glaciating | 75 | SanctumSpecial | Prefix | (20–30)% of Physical Damage Converted to Cold Damage damage physical elemental cold | dex_special_relic 200 default 50 |
Unique /9
Cold-only Splash Damage to surrounding targets
Hammer Physical Damage Converted to Cold Damage
Converted to Cold Damage
Timeless Jewel Passive /2
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Notable | Flesh to Frost | (25–35)% increased Cold Damage10% of Physical Damage Converted to Cold Damage |
Templar | Notable | Calming Devotion | 15% of Physical Damage Converted to Cold Damage while you have at least 150 Devotion |
Elevated modifier List /2
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
Crusader's | 68 | (18–21)% of Physical Damage Converted to Cold Damage Group: 197 | (22–25)% of Physical Damage Converted to Cold Damage |
Crusader's | 71 | (22–25)% of Physical Damage Converted to Cold Damage Group: 197 | Gain (3–5)% of Physical Damage as Extra Cold Damage (22–25)% of Physical Damage Converted to Cold Damage |
Skill Gem /17
Support Gem /1
Item mods /42
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Crusader's | 68 | Prefix | (18–21)% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | gloves_crusader 500 quiver_crusader 500 default 0 |
Crusader's | 71 | Prefix | (22–25)% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | gloves_crusader 500 quiver_crusader 500 default 0 |
of the Crusade | 68 | Suffix | (23–26)% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 sceptre_crusader 500 staff_crusader 500 warstaff_crusader 500 default 0 |
of the Crusade | 71 | Suffix | (27–30)% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 sceptre_crusader 500 staff_crusader 500 warstaff_crusader 500 default 0 |
68 | ScourgeUpside | 25% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | gloves 200 default 0 | |
75 | BlueImplicit | 10% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | no_tier_6_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 15% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | no_tier_5_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 20% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | no_tier_4_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 25% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | no_tier_3_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 30% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | no_tier_2_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 35% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | no_tier_1_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 30% of Physical Damage Converted to Lightning Damage damage physical elemental cold | no_tier_5_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 35% of Physical Damage Converted to Lightning Damage damage physical elemental cold | no_tier_4_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 40% of Physical Damage Converted to Lightning Damage damage physical elemental cold | no_tier_3_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 45% of Physical Damage Converted to Lightning Damage damage physical elemental cold | no_tier_2_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 50% of Physical Damage Converted to Lightning Damage damage physical elemental cold | no_tier_1_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 50% of Physical Damage Converted to Lightning Damage damage physical elemental cold | no_tier_4_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 55% of Physical Damage Converted to Lightning Damage damage physical elemental cold | no_tier_3_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 60% of Physical Damage Converted to Lightning Damage damage physical elemental cold | no_tier_2_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 65% of Physical Damage Converted to Lightning Damage damage physical elemental cold | no_tier_1_eldritch_implicit 0 gloves 120 default 0 | |
10 | WeaponTree | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Lightning Damage | one_hand_weapon 100 default 0 | |
31 | WeaponTree | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Lightning Damage | one_hand_weapon 100 default 0 | |
54 | WeaponTree | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Lightning Damage | one_hand_weapon 100 default 0 | |
72 | WeaponTree | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Lightning Damage | one_hand_weapon 50 default 0 | |
84 | WeaponTree | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Lightning Damage | one_hand_weapon 25 default 0 | |
10 | WeaponTree | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Lightning Damage | two_hand_weapon 100 default 0 | |
31 | WeaponTree | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Lightning Damage | two_hand_weapon 100 default 0 | |
54 | WeaponTree | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Lightning Damage | two_hand_weapon 100 default 0 | |
72 | WeaponTree | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Lightning Damage | two_hand_weapon 50 default 0 | |
84 | WeaponTree | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Lightning Damage | two_hand_weapon 25 default 0 | |
10 | WeaponTree | Adds 1 to 3 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
31 | WeaponTree | Adds 2 to 4 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
54 | WeaponTree | Adds 4 to 6 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
72 | WeaponTree | Adds 6 to 10 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage | two_hand_weapon 0 caster_unique_weapon 32 attack_dagger 0 wand 32 sceptre 32 dagger 32 default 0 | |
84 | WeaponTree | Adds 13 to 20 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage | two_hand_weapon 0 caster_unique_weapon 16 attack_dagger 0 wand 16 sceptre 16 dagger 16 default 0 | |
10 | WeaponTree | Adds 1 to 3 Physical Damage to Spells 25% of Physical Damage Converted to Lightning Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
31 | WeaponTree | Adds 3 to 6 Physical Damage to Spells 25% of Physical Damage Converted to Lightning Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
54 | WeaponTree | Adds 7 to 10 Physical Damage to Spells 25% of Physical Damage Converted to Lightning Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
72 | WeaponTree | Adds 11 to 17 Physical Damage to Spells 25% of Physical Damage Converted to Lightning Damage | one_hand_weapon 0 caster_unique_weapon 32 attack_staff 0 staff 32 default 0 | |
84 | WeaponTree | Adds 22 to 33 Physical Damage to Spells 25% of Physical Damage Converted to Lightning Damage | one_hand_weapon 0 caster_unique_weapon 16 attack_staff 0 staff 16 default 0 | |
1 | WeaponTree | Shield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield Shield Crush and Spectral Shield Throw gains 30 to 50 Added Lightning Damage per 15 Energy Shield on Shield 100% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage | crucible_unique_helmet 0 shield 1000 default 0 | |
1 | WeaponTree | Shield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield Shield Crush and Spectral Shield Throw gains 15 to 25 Added Lightning Damage per 15 Energy Shield on Shield 100% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage | crucible_unique_helmet 1000 default 0 |
Monsters mods /10
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | 50% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | ||
1 | Unique | 80% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | ||
Stormwoven | 1 | Unique | 50% increased Lightning Damage +50% to Lightning Resistance Gain 50% of Physical Damage as Extra Lightning Damage 25% of Physical Damage Converted to Lightning Damage Inflict Lightning Exposure on Hit lightning ailment effect on self +% [-50] | no_common_monster_mods 0 default 5000 |
of Storm-striding | 13 | Unique | 30% increased Lightning Damage +40% to Lightning Resistance Gain 25% of Physical Damage as Extra Lightning Damage 50% of Physical Damage Converted to Lightning Damage lightning ailment effect on self +% [-50] | no_common_monster_mods 0 immobile 0 no_strider_mod 0 magic 0 default 1000 |
of Siphoning | 34 | Unique | 30% increased Lightning Damage +40% to Lightning Resistance Gain 25% of Physical Damage as Extra Lightning Damage 50% of Physical Damage Converted to Lightning Damage dropped items are converted to amulets [1] lightning ailment effect on self +% [-50] | magic 0 default 200 |
of Storms | 24 | Unique | 30% increased Lightning Damage +40% to Lightning Resistance Gain 25% of Physical Damage as Extra Lightning Damage 50% of Physical Damage Converted to Lightning Damage lightning ailment effect on self +% [-50] | no_common_monster_mods 0 magic 0 default 800 |
of Storm-striding | 13 | Unique | 30% increased Lightning Damage +40% to Lightning Resistance Gain 25% of Physical Damage as Extra Lightning Damage 50% of Physical Damage Converted to Lightning Damage lightning ailment effect on self +% [-50] | immobile 0 no_strider_mod 0 not_part_of_pack 0 rare 0 default 1000 |
1 | Unique | 50% increased Lightning Damage +50% to Lightning Resistance 25% of Physical Damage Converted to Lightning Damage | ||
1 | Unique | 50% increased Lightning Damage +40% to Lightning Resistance 25% of Physical Damage Converted to Lightning Damage | ||
1 | Essence | Gain 10% of Physical Damage as Extra Lightning Damage 20% of Physical Damage Converted to Lightning Damage damage physical elemental lightning |
Map mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Shocking | 1 | Prefix | % of Monster Damage is Converted to Lightning Monsters deal 35% extra Physical Damage as Lightning 12% increased Quantity of Items found in this Area damage physical elemental lightning | uber_tier_map 0 secret_area 1000 default 0 |
Veiled mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | (30–35)% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | gloves 2000 default 0 |
Crafting Bench /1
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(20–25)% of Physical Damage Converted to Lightning Damage | 4x Chaos Orb | Gloves | Betrayal Unveil |
Misc mods /2
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | 50% of Physical Damage Converted to Lightning during Effect damage physical elemental lightning | ||
Electrifying | 75 | SanctumSpecial | Prefix | (20–30)% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | int_special_relic 200 default 50 |
Unique /7
Cluster Jewel Passive /1
Timeless Jewel Passive /2
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Notable | Flesh to Lightning | (25–35)% increased Lightning Damage10% of Physical Damage Converted to Lightning Damage |
Templar | Notable | Thundrous Devotion | 15% of Physical Damage Converted to Lightning Damage while you have at least 150 Devotion |
Elevated modifier List /2
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
Crusader's | 68 | (18–21)% of Physical Damage Converted to Lightning Damage Group: 1462 | (22–25)% of Physical Damage Converted to Lightning Damage |
Crusader's | 71 | (22–25)% of Physical Damage Converted to Lightning Damage Group: 1462 | Gain (3–5)% of Physical Damage as Extra Lightning Damage (22–25)% of Physical Damage Converted to Lightning Damage |
Community Wiki
Damage conversion
Damage conversion is a mechanic that changes the damage type from a hit into another damage type. Damage conversions do not apply to damage over time.
Mechanics
Damage conversion is done before any increases, or multipliers are applied to damage guaranteeing that they are only applied once. However, converted damage is affected by modifiers that apply to both the original damage type it was converted from, and the new damage type that it was converted to.[1]
Damage conversion is used by modifiers on skills, passive skills, equipment, and monsters. It comes in two main forms:
- #% of [Damage Type] Converted to [Damage Type]
- #% of [Damage Type] Added as [Damage Type] or Gain #% of [Damage Type] as Extra [Damage Type]
The difference between these forms is the effect they have on the original damage. Converted to modifiers replace the original damage with the new damage, while added as preserves the original damage, adding the new damage to the total. These two modifiers do not interfere with one another in any way.
Conversion is applied on your character to your damage stats, which have minimum and maximum values. You can see that this happens because you can see that the min and max values of each type are already calculated on your skill, accounting for conversion.[2] For example, assuming that you convert Physical skill 50% to Cold and 50% to Lightning, there will be enough variance in damage ranges to alternate which damage type is higher, enabling the use of Trinity Support.
Converted to
For this type of modifier, the original damage is replaced with the converted damage. The amount of any given damage type that can be converted in this way cannot exceed 100%. If the combined value of all converted to modifiers for a given damage type is greater than 100%, the values are scaled so that the total is 100%. Conversion from skill gems (both active and support skill gems) take priority over conversion from other sources (such as equipment), and is not scaled. The game does not distinguish between damage converted by passives and by gear; this may be of some importance when dealing with Avatar of Fire.
Damage conversion only flows in one direction between types, possibly skipping types, but never going in reverse:
Physical → Lightning → Cold → Fire → Chaos
The reason is that conversion is an iterative process from one damage type to the next, so if it goes backwards there'll be an infinite loop. Converted damage can be converted further itself.
Example:
Added as
- This modifier does not replace the original damage, instead it takes a portion of the damage and adds it to the total as a different damage type.[7] Damage added in this way can exceed 100% of the source damage type, and does not need to be scaled.
Example:
A player is wielding a bow that deals 100 Physical Damage, and using a Blackgleam quiver, Hrimsorrow gloves, and Lightning Arrow, as in the above example.
The Lightning Arrow skill is supported by a level 1 Added Fire Damage Support gem, which has 25% of Physical Damage Added as Fire Damage.
The result of the Converted to modifiers is the same as in the above example, the amounts are scaled to a total of 100% as normal. The Added Fire Damage Support gem adds an additional 25% of the original Physical Damage as Fire Damage
In summary, the resulting converted damage would be 50 Lightning Damage, 50 Fire Damage, and 25 Cold Damage, and 0 Physical Damage, a total of 125 Damage.
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