Duration Tags /243
Enduring Cry
Level: 10
Immortal Call
Level: 34
Infernal Blow
Level: 12
Punishment
Level: 24
Molten Shell
Level: 16
Herald of Ash
Level: 16
Static Strike
Level: 12
Vengeful Cry
Level: 24
Rallying Cry
Level: 24
Infernal Cry
Level: 24
Earthquake
Level: 28
Vulnerability
Level: 24
Smite
Level: 1
War Banner
Level: 4
Dread Banner
Level: 24
Steelskin
Level: 4
Bladestorm
Level: 28
Seismic Cry
Level: 16
Ancestral Cry
Level: 16
Earthshatter
Level: 12
General's Cry
Level: 24
Exsanguinate
Level: 12
Reap
Level: 28
Rage Vortex
Level: 28
Absolution
Level: 12
Boneshatter
Level: 28
Flame Link
Level: 34
Vaal Cleave
Level: 1
Vaal Smite
Level: 1
Vaal Reap
Level: 28
Blood Rage
Level: 16
Viper Strike
Level: 1
Phase Run
Level: 34
Puncture
Level: 4
Vaal Haste
Level: 24
Vaal Grace
Level: 24
Bear Trap
Level: 4
Fire Trap
Level: 12
Arctic Armour
Level: 16
Vaal Cyclone
Level: 28
Smoke Mine
Level: 10
Desecrate
Level: 16
Blink Arrow
Level: 10
Mirror Arrow
Level: 10
Bladefall
Level: 28
Blade Vortex
Level: 12
Cremation
Level: 28
Seismic Trap
Level: 28
Toxic Rain
Level: 12
Venom Gyre
Level: 12
Ambush
Level: 34
Tornado
Level: 34
Vampiric Link
Level: 34
Cold Snap
Level: 16
Spark
Level: 1
Vaal Spark
Level: 1
Frost Wall
Level: 4
Enfeeble
Level: 24
Despair
Level: 24
Firestorm
Level: 28
Vaal Clarity
Level: 10
Vaal Arc
Level: 12
Flammability
Level: 24
Frostbite
Level: 24
Conductivity
Level: 24
Storm Burst
Level: 12
Storm Call
Level: 12
Flame Surge
Level: 12
Bone Offering
Level: 12
Convocation
Level: 24
Convocation
Level: 31
Flame Dash
Level: 10
Frost Bomb
Level: 4
Contagion
Level: 4
Wither
Level: 10
Blight
Level: 1
Essence Drain
Level: 12
Vortex
Level: 28
Scorching Ray
Level: 12
Vaal Blight
Level: 1
Winter Orb
Level: 28
Storm Brand
Level: 12
Soulrend
Level: 28
Bane
Level: 24
Frostblink
Level: 4
Arcane Cloak
Level: 16
Stormbind
Level: 28
Penance Brand
Level: 28
Void Sphere
Level: 34
Frost Shield
Level: 34
Flame Wall
Level: 4
Hydrosphere
Level: 34
Soul Link
Level: 34
Skill Gem /200
Name
Leap Slam
Vaal Sweep
Vaal Ground Slam
Enduring Cry
Vaal Double Strike
Immortal Call
Vaal Immortal Call
Volatile Dead
Cold Snap
Vaal Cold Snap
Raise Zombie
Caustic Arrow
Blood Rage
Vaal Righteous Fire
Fire Weapon
Flicker Strike
Spark
Vaal Spark
Raise Spectre
Infernal Blow
Glacial Hammer
Vaal Glacial Hammer
Frost Wall
Viper Strike
Phase Run
Explosive Arrow
Temporal Chains
Elemental Weakness
Warlord's Mark
Punishment
NewPunishment
Enfeeble
Despair
Lightning Warp
Vaal Lightning Warp
Summon Skeletons
Vaal Summon Skeletons
Dominating Blow
Firestorm
Vaal Lightning Strike
Molten Shell
Vaal Molten Shell
Puncture
Vaal Haste
Vaal Discipline
Vaal Grace
Vaal Clarity
Conversion Trap
Bear Trap
Fire Trap
Vaal FireTrap
Ethereal Knives
Creeping Frost
Vaal Arc
Arctic Armour
Vaal Arctic Armour
Flammability
Frostbite
Conductivity
Storm Burst
Vaal Cyclone
Vaal Lightning Trap
Smoke Mine
Animate Guardian
Animate Weapon
Vaal Impurity of Fire
Vaal Impurity of Ice
Vaal Impurity of Lightning
Storm Call
Vaal Storm Call
Vortex Mine
Summon Raging Spirit
Flame Surge
Desecrate
Flesh Offering
Bone Offering
Spirit Offering
Convocation
Convocation
Herald of Ash
Herald of Thunder
Herald of Agony
Herald of Purity
Blink Arrow
Mirror Arrow
Static Strike
Vengeful Cry
Summon Chaos Golem
Summon Ice Golem
Summon Flame Golem
Summon Lightning Golem
Rallying Cry
Infernal Cry
Flame Dash
Frost Blades
Static Tether
Bladefall
Blade Vortex
Vaal Blade Vortex
New Blade Vortex
Frost Bomb
Summon Stone Golem
Earthquake
Contagion
Wither
Blight
Essence Drain
Vortex
Scorching Ray
Summon Skeletons Channelled
Cremation
Vulnerability
Explosive Trap
Siphoning Trap
Flamethrower Trap
Lightning Spire Trap
Seismic Trap
Vaal Flesh Offering
Vaal Earthquake
Vaal Blight
Vaal Ancestral Warchief
Consecrated Path
Smite
Scourge Arrow
Toxic Rain
Summon Holy Relic
Winter Orb
Storm Brand
War Banner
Dread Banner
Shattering Steel
Armageddon Brand
Purifying Flame
Soulrend
Bane
Wave of Conviction
Malevolence
Steelskin
[UNUSED] Quick Block
[UNUSED] Replicate
Bladestorm
Frostblink
Summon Carrion Golem
[UNUSED] Serpent Strike
Summon Skitterbots
Pestilent Strike
Venom Gyre
Arcane Cloak
[UNUSED] Projectile Portal
Stormbind
[UNUSED] Blood Whirl
Arcanist Brand
Intimidating Cry
Seismic Cry
Ancestral Cry
Penance Brand
Wintertide Brand
Earthshatter
General's Cry
Void Sphere
Frost Shield
Sigil of Power
Flame Wall
Flammable Shot
Hydrosphere
Gluttony of Elements
Exsanguinate
Corrupting Fever
Reap
Defiance Banner
Voltaxic Burst
Rage Vortex
Battlemage's Cry
Absolution
Ambush
Blade Trap
Blood Offering
Summon Reaper
Boneshatter
Tornado
Soul Link
Flame Link
Vampiric Link
Protective Link
Intuitive Link
Destructive Link
Galvanic Field
Alchemist's Mark
Vaal Cleave
Vaal Caustic Arrow
Vaal Venom Gyre
Vaal Smite
Vaal Reap
Vaal Animate Weapon
Vaal Absolution
Vaal Domination
Vaal Ice Shot
Vaal Firestorm
Vaal Rejuvenation Totem
Snipe
Skill Gem Quality /48
ItemStats
Leap Slam(0–40)% increased Stun Duration against Enemies that are on Full Life
Vaal Glacial Hammer(0–40)% increased Duration of Cold Ailments
Viper StrikeBase duration is (0–1) seconds
Temporal Chains(0–20)% increased Curse Duration
Elemental Weakness(0–20)% increased Duration of Elemental Ailments on Cursed enemies
Enfeeble(0–20)% increased Curse Duration
Vaal Immortal Call(0–20)% increased Skill Effect Duration
Molten Shell(0–20)% increased Skill Effect Duration
Vaal Molten Shell(0–20)% increased Skill Effect Duration
Conversion TrapBase duration is (0–4) seconds
Bear TrapBase duration is (0–1) seconds
Arctic Armour(0–20)% increased Skill Effect Duration
Vaal Arctic Armour(0–20)% increased Skill Effect Duration
FlammabilityIgnite on Cursed enemies has (0–20)% increased Duration
FrostbiteFreezes on Cursed enemies have (0–20)% increased Duration
ConductivityShocks on Cursed enemies have (0–20)% increased Duration
Convocation(0–20)% increased Skill Effect Duration(0–20)% increased Cooldown Recovery Rate
Convocation(0–20)% increased Skill Effect Duration(0–20)% increased Cooldown Recovery Rate
Blade VortexBase duration is (0–0.2) seconds
Frost BombBase duration is (0–0.5) seconds
EarthquakeBase duration is (0–0.5) seconds
Wither(0–20)% increased Skill Effect Duration
Essence DrainBase duration is (0–0.4) seconds
BlightBase duration is (0–0.8) seconds
BlightBase duration is (0–1) seconds
BlightBase secondary duration is (0–1) seconds
Vaal BlightBase duration is (0–0.8) seconds
Toxic RainBase duration is (0–0.2) seconds
Toxic RainBase duration is (0–0.1) seconds
War BannerBase Duration of (0–2) seconds after being Placed
Dread BannerBase Duration of (0–2) seconds after being Placed
SoulrendBase duration is (0–0.2) seconds
BaneBase duration is (0–0.2) seconds
Storm BurstBase duration is (0–0.4) seconds
Pestilent Strike(0–20)% more Poison Duration
Vaal Venom Gyre(0–20)% increased Poison Duration
ExsanguinateBase duration is (0–1.5) seconds
ExsanguinateBase duration is (0–2) seconds
Corrupting Fever(0–20)% increased Skill Effect Duration
Blade TrapBase duration is (0–0.5) seconds
Defiance BannerBase Duration of (0–2) seconds after being Placed
BoneshatterPulse has (0–5)% increased Area of Effect per 0.1s of Stun Duration, up to 400%
Soul LinkBase duration is (0–1.5) seconds
Flame LinkBase duration is (0–1.5) seconds
Intuitive LinkBase duration is (0–1.5) seconds
Protective LinkBase duration is (0–1.5) seconds
Destructive LinkBase duration is (0–1.5) seconds
Vampiric LinkBase duration is (0–1.5) seconds
Support Gem Quality /10
ItemStats
Stun SupportSupported Skills have (0–10)% chance to double Stun Duration
More Duration SupportSupported Skills have (0–10)% more Skill Effect Duration
Elemental Proliferation Support(0–10)% increased Duration of Elemental Ailments on Enemies
Endurance Charge on Melee Stun SupportSupported Skills have (0–20)% increased Stun Duration on Enemies
Less Duration SupportSupported Skills have (0–10)% less Skill Effect Duration
Fortify SupportSupported Skills have (0–20)% increased Fortification Duration
Unbound Ailments Support(0–10)% increased Duration of Ailments inflicted with Supported Skills
Awakened Unbound Ailments Support(0–10)% increased Duration of Ailments inflicted with Supported Skills
Overcharge SupportSupported Skills have (0–20)% increased Shock Duration on Enemies
Frigid Bond SupportDamage and Chill Linger for a Base Duration of +(0–2) seconds
Item mods /268
NameLevelPre/SufDescriptionWeight
of Impact5Suffix(11–15)% increased Stun Duration on Enemiesweapon 1000
belt 1000
quiver 1000
default 0
of Dazing18Suffix(16–20)% increased Stun Duration on Enemiesweapon 1000
belt 1000
quiver 1000
default 0
of Stunning30Suffix(21–25)% increased Stun Duration on Enemiesweapon 1000
belt 1000
quiver 1000
default 0
of Slamming44Suffix(26–30)% increased Stun Duration on Enemiesweapon 1000
belt 1000
quiver 1000
default 0
of Staggering58Suffix(31–35)% increased Stun Duration on Enemiesweapon 1000
belt 1000
quiver 1000
default 0
of Sipping8Suffix(4–9)% increased Flask Effect Durationbelt 500
default 0
of Tasting34Suffix(10–15)% increased Flask Effect Durationbelt 500
default 0
of Savouring50Suffix(16–21)% increased Flask Effect Durationbelt 500
default 0
of Relishing66Suffix(22–27)% increased Flask Effect Durationbelt 500
default 0
of Reveling82Suffix(28–33)% increased Flask Effect Durationbelt 500
default 0
1Corrupted(12–15)% increased Skill Effect Durationbelt 1000
default 0
20Corrupted+2 to Level of Socketed Duration Gems gemarmour 1000
default 0
of the Elder68SuffixSocketed Gems are Supported by Level 15 More Duration
(10–15)% increased Skill Effect Duration
gem
boots_elder 800
default 0
of the Elder68SuffixSocketed Gems are Supported by Level 16 Immolate
(8–12)% increased Ignite Duration on Enemies
elemental fire ailment gem
helmet_elder 800
default 0
of the Elder75SuffixSocketed Gems are Supported by Level 18 Immolate
(13–16)% increased Ignite Duration on Enemies
elemental fire ailment gem
helmet_elder 800
default 0
of the Elder80SuffixSocketed Gems are Supported by Level 20 Immolate
(17–20)% increased Ignite Duration on Enemies
elemental fire ailment gem
helmet_elder 800
default 0
The Elder's68PrefixSocketed Gems are Supported by Level 20 Less Duration gemhelmet_elder 800
default 0
of the Elder68SuffixSocketed Gems are Supported by Level 18 Critical Strike Affliction
(6–9)% increased Poison Duration
poison chaos ailment gem
dagger_elder 1000
rune_dagger_elder 1000
default 0
of the Elder75SuffixSocketed Gems are Supported by Level 20 Critical Strike Affliction
(10–14)% increased Poison Duration
poison chaos ailment gem
dagger_elder 1000
rune_dagger_elder 1000
default 0
of Shaping68Suffix(20–30)% reduced Enemy Stun Threshold
(20–30)% increased Stun Duration on Enemies
2h_mace_shaper 1000
default 0
Hunter's68Prefix(10–12)% increased Duration of Ailments on Enemies ailmentgloves_basilisk 500
default 0
Hunter's80Prefix(13–15)% increased Duration of Ailments on Enemies ailmentgloves_basilisk 500
default 0
of the Crusade75Suffix(51–60)% reduced Ignite Duration on you elemental fire ailmenthelmet_crusader 1000
default 0
of the Crusade75Suffix(51–60)% reduced Freeze Duration on you elemental cold ailmenthelmet_crusader 1000
default 0
of Redemption68Suffix(8–12)% increased Freeze Duration on Enemies
(6–8)% chance to Freeze
elemental cold ailment
helmet_eyrie 500
default 0
of Redemption75Suffix(13–15)% increased Freeze Duration on Enemies
(6–8)% chance to Freeze
elemental cold ailment
helmet_eyrie 500
default 0
of the Conquest68Suffix(8–12)% increased Damage with Bleeding
(5–6)% increased Bleeding Duration
bleed damage physical attack ailment
ring_adjudicator 500
default 0
of the Conquest75Suffix(13–17)% increased Damage with Bleeding
(7–8)% increased Bleeding Duration
bleed damage physical attack ailment
ring_adjudicator 500
default 0
of the Conquest80Suffix(18–22)% increased Damage with Bleeding
(9–10)% increased Bleeding Duration
bleed damage physical attack ailment
ring_adjudicator 500
default 0
of the Hunt68Suffix(5–6)% increased Poison Duration
(8–12)% increased Damage with Poison
poison damage chaos ailment
ring_basilisk 500
default 0
of the Hunt75Suffix(7–8)% increased Poison Duration
(13–17)% increased Damage with Poison
poison damage chaos ailment
ring_basilisk 500
default 0
of the Hunt80Suffix(9–10)% increased Poison Duration
(18–22)% increased Damage with Poison
poison damage chaos ailment
ring_basilisk 500
default 0
of the Crusade68Suffix(11–15)% reduced Enemy Stun Threshold
(11–15)% increased Stun Duration on Enemies
mace_crusader 500
default 0
of the Crusade73Suffix(16–20)% reduced Enemy Stun Threshold
(16–20)% increased Stun Duration on Enemies
mace_crusader 500
default 0
of the Crusade68Suffix(21–25)% reduced Enemy Stun Threshold
(21–25)% increased Stun Duration on Enemies
2h_mace_crusader 500
default 0
of the Crusade73Suffix(26–30)% reduced Enemy Stun Threshold
(26–30)% increased Stun Duration on Enemies
2h_mace_crusader 500
default 0
of Redemption68Suffix(7–11)% chance to double Stun Durationmace_eyrie 500
default 0
of Redemption73Suffix(12–15)% chance to double Stun Durationmace_eyrie 500
default 0
of Redemption68Suffix(17–21)% chance to double Stun Duration2h_mace_eyrie 500
default 0
of Redemption73Suffix(22–25)% chance to double Stun Duration2h_mace_eyrie 500
default 0
1FlaskEnchantmentSeal(80–100)% increased Duration
Gains no Charges during Effect
flask 100
default 0
68ScourgeUpside(31–35)% reduced Freeze Duration on you elemental cold ailmenthelmet 500
default 0
68ScourgeUpside(36–40)% reduced Freeze Duration on you elemental cold ailmenthelmet 500
default 0
68ScourgeUpside(31–35)% reduced Ignite Duration on you elemental fire ailmentring 500
default 0
68ScourgeUpside(36–40)% reduced Ignite Duration on you elemental fire ailmentring 500
default 0
45ScourgeUpside(17–19)% reduced Elemental Ailment Duration on you elemental ailmentboots 500
default 0
68ScourgeUpside(20–22)% reduced Elemental Ailment Duration on you elemental ailmentboots 500
default 0
68ScourgeUpside(23–25)% reduced Elemental Ailment Duration on you elemental ailmentboots 500
default 0
68ScourgeUpside+1 to Level of Socketed Duration Gems gembody_armour 25
default 0
45ScourgeUpside(17–19)% increased Stun Duration on Enemiesweapon 1000
belt 1000
quiver 1000
default 0
68ScourgeUpside(20–22)% increased Stun Duration on Enemiesweapon 1000
belt 1000
quiver 1000
default 0
68ScourgeUpside(23–25)% increased Stun Duration on Enemiesweapon 1000
belt 1000
quiver 1000
default 0
45ScourgeUpside(12–14)% increased Totem Durationboots 250
amulet 500
default 0
68ScourgeUpside(15–17)% increased Totem Durationboots 250
amulet 500
default 0
68ScourgeUpside(18–20)% increased Totem Durationboots 250
amulet 500
default 0
45ScourgeUpsideBrand Skills have (12–14)% increased Duration casterboots 250
amulet 500
default 0
68ScourgeUpsideBrand Skills have (15–17)% increased Duration casterboots 250
amulet 500
default 0
68ScourgeUpsideBrand Skills have (18–20)% increased Duration casterboots 250
amulet 500
default 0
45ScourgeUpside(7–8)% increased Duration of Ailments on Enemies ailmentgloves 500
default 0
68ScourgeUpside(9–10)% increased Duration of Ailments on Enemies ailmentgloves 500
default 0
68ScourgeUpside(11–12)% increased Duration of Ailments on Enemies ailmentgloves 500
default 0
45ScourgeDownside(21–25)% reduced Duration of Ailments on Enemies ailmentgloves 250
default 0
68ScourgeDownside(26–30)% reduced Duration of Ailments on Enemies ailmentgloves 250
default 0
45ScourgeDownside(17–19)% increased Elemental Ailment Duration on you elemental ailmentboots 250
default 0
68ScourgeDownside(20–22)% increased Elemental Ailment Duration on you elemental ailmentboots 250
default 0
45ScourgeDownside(21–27)% reduced Totem Durationboots 250
amulet 250
default 0
68ScourgeDownside(30–36)% reduced Totem Durationboots 250
amulet 250
default 0
45ScourgeDownsideBrand Skills have (36–42)% reduced Duration casterboots 250
amulet 250
default 0
68ScourgeDownsideBrand Skills have (45–51)% reduced Duration casterboots 250
amulet 250
default 0
75BlueImplicit(13–14)% increased Duration of Ailments on Enemies ailmentno_tier_6_eldritch_implicit 0
helmet 700
amulet 700
default 0
75BlueImplicit(15–16)% increased Duration of Ailments on Enemies ailmentno_tier_5_eldritch_implicit 0
helmet 700
amulet 700
default 0
75BlueImplicit(17–18)% increased Duration of Ailments on Enemies ailmentno_tier_4_eldritch_implicit 0
helmet 700
amulet 700
default 0
75BlueImplicit(19–20)% increased Duration of Ailments on Enemies ailmentno_tier_3_eldritch_implicit 0
helmet 700
amulet 700
default 0
75BlueImplicit(21–22)% increased Duration of Ailments on Enemies ailmentno_tier_2_eldritch_implicit 0
helmet 700
amulet 700
default 0
75BlueImplicit(23–24)% increased Duration of Ailments on Enemies ailmentno_tier_1_eldritch_implicit 0
helmet 700
amulet 700
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (21–22)% increased Duration of Ailments on Enemies ailmentno_tier_5_eldritch_implicit 0
helmet 350
amulet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (23–24)% increased Duration of Ailments on Enemies ailmentno_tier_4_eldritch_implicit 0
helmet 350
amulet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (25–26)% increased Duration of Ailments on Enemies ailmentno_tier_3_eldritch_implicit 0
helmet 350
amulet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (27–28)% increased Duration of Ailments on Enemies ailmentno_tier_2_eldritch_implicit 0
helmet 350
amulet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (29–30)% increased Duration of Ailments on Enemies ailmentno_tier_1_eldritch_implicit 0
helmet 350
amulet 350
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (29–30)% increased Duration of Ailments on Enemies ailmentno_tier_4_eldritch_implicit 0
helmet 140
amulet 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (31–32)% increased Duration of Ailments on Enemies ailmentno_tier_3_eldritch_implicit 0
helmet 140
amulet 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (33–34)% increased Duration of Ailments on Enemies ailmentno_tier_2_eldritch_implicit 0
helmet 140
amulet 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (35–36)% increased Duration of Ailments on Enemies ailmentno_tier_1_eldritch_implicit 0
helmet 140
amulet 140
default 0
75BlueImplicit(33–35)% reduced Ignite Duration on you elemental fire ailmentno_tier_6_eldritch_implicit 0
helmet 700
default 0
75BlueImplicit(36–38)% reduced Ignite Duration on you elemental fire ailmentno_tier_5_eldritch_implicit 0
helmet 700
default 0
75BlueImplicit(39–41)% reduced Ignite Duration on you elemental fire ailmentno_tier_4_eldritch_implicit 0
helmet 700
default 0
75BlueImplicit(42–44)% reduced Ignite Duration on you elemental fire ailmentno_tier_3_eldritch_implicit 0
helmet 700
default 0
75BlueImplicit(45–47)% reduced Ignite Duration on you elemental fire ailmentno_tier_2_eldritch_implicit 0
helmet 700
default 0
75BlueImplicit(48–50)% reduced Ignite Duration on you elemental fire ailmentno_tier_1_eldritch_implicit 0
helmet 700
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (45–47)% reduced Ignite Duration on you elemental fire ailmentno_tier_5_eldritch_implicit 0
helmet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (48–50)% reduced Ignite Duration on you elemental fire ailmentno_tier_4_eldritch_implicit 0
helmet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (51–53)% reduced Ignite Duration on you elemental fire ailmentno_tier_3_eldritch_implicit 0
helmet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (54–57)% reduced Ignite Duration on you elemental fire ailmentno_tier_2_eldritch_implicit 0
helmet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (58–61)% reduced Ignite Duration on you elemental fire ailmentno_tier_1_eldritch_implicit 0
helmet 350
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (57–59)% reduced Ignite Duration on you elemental fire ailmentno_tier_4_eldritch_implicit 0
helmet 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (60–62)% reduced Ignite Duration on you elemental fire ailmentno_tier_3_eldritch_implicit 0
helmet 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (63–66)% reduced Ignite Duration on you elemental fire ailmentno_tier_2_eldritch_implicit 0
helmet 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (67–70)% reduced Ignite Duration on you elemental fire ailmentno_tier_1_eldritch_implicit 0
helmet 140
default 0
75BlueImplicit(33–35)% reduced Freeze Duration on you elemental cold ailmentno_tier_6_eldritch_implicit 0
helmet 700
default 0
75BlueImplicit(36–38)% reduced Freeze Duration on you elemental cold ailmentno_tier_5_eldritch_implicit 0
helmet 700
default 0
75BlueImplicit(39–41)% reduced Freeze Duration on you elemental cold ailmentno_tier_4_eldritch_implicit 0
helmet 700
default 0
75BlueImplicit(42–44)% reduced Freeze Duration on you elemental cold ailmentno_tier_3_eldritch_implicit 0
helmet 700
default 0
75BlueImplicit(45–47)% reduced Freeze Duration on you elemental cold ailmentno_tier_2_eldritch_implicit 0
helmet 700
default 0
75BlueImplicit(48–50)% reduced Freeze Duration on you elemental cold ailmentno_tier_1_eldritch_implicit 0
helmet 700
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (45–47)% reduced Freeze Duration on you elemental cold ailmentno_tier_5_eldritch_implicit 0
helmet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (48–50)% reduced Freeze Duration on you elemental cold ailmentno_tier_4_eldritch_implicit 0
helmet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (51–53)% reduced Freeze Duration on you elemental cold ailmentno_tier_3_eldritch_implicit 0
helmet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (54–57)% reduced Freeze Duration on you elemental cold ailmentno_tier_2_eldritch_implicit 0
helmet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (58–61)% reduced Freeze Duration on you elemental cold ailmentno_tier_1_eldritch_implicit 0
helmet 350
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (57–59)% reduced Freeze Duration on you elemental cold ailmentno_tier_4_eldritch_implicit 0
helmet 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (60–62)% reduced Freeze Duration on you elemental cold ailmentno_tier_3_eldritch_implicit 0
helmet 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (63–66)% reduced Freeze Duration on you elemental cold ailmentno_tier_2_eldritch_implicit 0
helmet 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (67–70)% reduced Freeze Duration on you elemental cold ailmentno_tier_1_eldritch_implicit 0
helmet 140
default 0
75BlueImplicit(7–8)% increased Skill Effect Durationno_tier_6_eldritch_implicit 0
amulet 500
default 0
75BlueImplicit(9–10)% increased Skill Effect Durationno_tier_5_eldritch_implicit 0
amulet 500
default 0
75BlueImplicit(11–12)% increased Skill Effect Durationno_tier_4_eldritch_implicit 0
amulet 500
default 0
75BlueImplicit(13–14)% increased Skill Effect Durationno_tier_3_eldritch_implicit 0
amulet 500
default 0
75BlueImplicit(15–16)% increased Skill Effect Durationno_tier_2_eldritch_implicit 0
amulet 500
default 0
75BlueImplicit(17–18)% increased Skill Effect Durationno_tier_1_eldritch_implicit 0
amulet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (15–16)% increased Skill Effect Durationno_tier_5_eldritch_implicit 0
amulet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (17–18)% increased Skill Effect Durationno_tier_4_eldritch_implicit 0
amulet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (19–20)% increased Skill Effect Durationno_tier_3_eldritch_implicit 0
amulet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (21–22)% increased Skill Effect Durationno_tier_2_eldritch_implicit 0
amulet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (23–24)% increased Skill Effect Durationno_tier_1_eldritch_implicit 0
amulet 250
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (23–24)% increased Skill Effect Durationno_tier_4_eldritch_implicit 0
amulet 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (25–26)% increased Skill Effect Durationno_tier_3_eldritch_implicit 0
amulet 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (27–28)% increased Skill Effect Durationno_tier_2_eldritch_implicit 0
amulet 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (29–30)% increased Skill Effect Durationno_tier_1_eldritch_implicit 0
amulet 100
default 0
5WeaponTree7% increased Damage over Time
5% increased Skill Effect Duration
one_hand_weapon 125
default 0
23WeaponTree10% increased Damage over Time
5% increased Skill Effect Duration
one_hand_weapon 125
default 0
51WeaponTree13% increased Damage over Time
5% increased Skill Effect Duration
one_hand_weapon 125
default 0
69WeaponTree17% increased Damage over Time
5% increased Skill Effect Duration
one_hand_weapon 63
default 0
80WeaponTree20% increased Damage over Time
5% increased Skill Effect Duration
one_hand_weapon 31
default 0
5WeaponTree11% increased Damage over Time
10% increased Skill Effect Duration
two_hand_weapon 125
default 0
23WeaponTree16% increased Damage over Time
10% increased Skill Effect Duration
two_hand_weapon 125
default 0
51WeaponTree21% increased Damage over Time
10% increased Skill Effect Duration
two_hand_weapon 125
default 0
69WeaponTree26% increased Damage over Time
10% increased Skill Effect Duration
two_hand_weapon 63
default 0
80WeaponTree32% increased Damage over Time
10% increased Skill Effect Duration
two_hand_weapon 31
default 0
5WeaponTree7% increased Damage over Time
15% reduced Duration of Ailments on You
one_hand_weapon 125
default 0
23WeaponTree10% increased Damage over Time
15% reduced Duration of Ailments on You
one_hand_weapon 125
default 0
51WeaponTree13% increased Damage over Time
15% reduced Duration of Ailments on You
one_hand_weapon 125
default 0
69WeaponTree17% increased Damage over Time
15% reduced Duration of Ailments on You
one_hand_weapon 63
default 0
80WeaponTree20% increased Damage over Time
15% reduced Duration of Ailments on You
one_hand_weapon 31
default 0
5WeaponTree11% increased Damage over Time
25% reduced Duration of Ailments on You
two_hand_weapon 125
default 0
23WeaponTree16% increased Damage over Time
25% reduced Duration of Ailments on You
two_hand_weapon 125
default 0
51WeaponTree21% increased Damage over Time
25% reduced Duration of Ailments on You
two_hand_weapon 125
default 0
69WeaponTree26% increased Damage over Time
25% reduced Duration of Ailments on You
two_hand_weapon 63
default 0
80WeaponTree32% increased Damage over Time
25% reduced Duration of Ailments on You
two_hand_weapon 31
default 0
20WeaponTree+100 to Evasion Rating
20% increased Duration of Ailments on You
str_armour 0
int_armour 0
str_int_armour 0
shield 500
default 0
55WeaponTree+125 to Evasion Rating
20% increased Duration of Ailments on You
str_armour 0
int_armour 0
str_int_armour 0
shield 500
default 0
83WeaponTree+150 to Evasion Rating
20% increased Duration of Ailments on You
str_armour 0
int_armour 0
str_int_armour 0
shield 500
default 0
15WeaponTree15% increased Enemy Stun Threshold
16% chance to double Stun Duration
one_hand_weapon 500
default 0
74WeaponTree15% increased Enemy Stun Threshold
24% chance to double Stun Duration
one_hand_weapon 500
default 0
15WeaponTree30% increased Enemy Stun Threshold
35% chance to double Stun Duration
two_hand_weapon 500
default 0
74WeaponTree30% increased Enemy Stun Threshold
45% chance to double Stun Duration
two_hand_weapon 500
default 0
32WeaponTree30% reduced Fortification Duration
Melee Hits which Stun have 15% chance to Fortify
ranged 0
one_hand_weapon 300
default 0
78WeaponTree30% reduced Fortification Duration
Melee Hits which Stun have 20% chance to Fortify
ranged 0
one_hand_weapon 300
default 0
32WeaponTree30% reduced Fortification Duration
Melee Hits which Stun have 30% chance to Fortify
ranged 0
two_hand_weapon 300
default 0
78WeaponTree30% reduced Fortification Duration
Melee Hits which Stun have 40% chance to Fortify
ranged 0
two_hand_weapon 300
default 0
20WeaponTree15% increased Skill Effect Duration
10% reduced Cooldown Recovery Rate
one_hand_weapon 300
default 0
84WeaponTree20% increased Skill Effect Duration
10% reduced Cooldown Recovery Rate
one_hand_weapon 300
default 0
20WeaponTree30% increased Skill Effect Duration
20% reduced Cooldown Recovery Rate
two_hand_weapon 300
default 0
84WeaponTree40% increased Skill Effect Duration
20% reduced Cooldown Recovery Rate
two_hand_weapon 300
default 0
20WeaponTree10% reduced Skill Effect Duration
10% increased Cooldown Recovery Rate
one_hand_weapon 300
default 0
84WeaponTree10% reduced Skill Effect Duration
15% increased Cooldown Recovery Rate
one_hand_weapon 300
default 0
20WeaponTree10% reduced Skill Effect Duration
20% increased Cooldown Recovery Rate
two_hand_weapon 300
default 0
84WeaponTree10% reduced Skill Effect Duration
25% increased Cooldown Recovery Rate
two_hand_weapon 300
default 0
24WeaponTree10% reduced Effect of your Curses
Your Curses have 25% increased Effect if 50% of Curse Duration expired
two_hand_weapon 0
caster_unique_weapon 250
attack_dagger 0
wand 250
sceptre 250
dagger 250
default 0
75WeaponTree10% reduced Effect of your Curses
Your Curses have 30% increased Effect if 50% of Curse Duration expired
two_hand_weapon 0
caster_unique_weapon 250
attack_dagger 0
wand 250
sceptre 250
dagger 250
default 0
24WeaponTree15% reduced Effect of your Curses
Your Curses have 35% increased Effect if 50% of Curse Duration expired
one_hand_weapon 0
caster_unique_weapon 250
attack_staff 0
staff 250
default 0
75WeaponTree15% reduced Effect of your Curses
Your Curses have 50% increased Effect if 50% of Curse Duration expired
one_hand_weapon 0
caster_unique_weapon 250
attack_staff 0
staff 250
default 0
24WeaponTree20% reduced Area of Effect of Hex Skills
Hex Skills have 40% increased Skill Effect Duration
two_hand_weapon 0
caster_unique_weapon 250
attack_dagger 0
wand 250
sceptre 250
dagger 250
default 0
75WeaponTree20% reduced Area of Effect of Hex Skills
Hex Skills have 50% increased Skill Effect Duration
two_hand_weapon 0
caster_unique_weapon 250
attack_dagger 0
wand 250
sceptre 250
dagger 250
default 0
24WeaponTree30% reduced Area of Effect of Hex Skills
Hex Skills have 80% increased Skill Effect Duration
one_hand_weapon 0
caster_unique_weapon 250
attack_staff 0
staff 250
default 0
75WeaponTree30% reduced Area of Effect of Hex Skills
Hex Skills have 100% increased Skill Effect Duration
one_hand_weapon 0
caster_unique_weapon 250
attack_staff 0
staff 250
default 0
12WeaponTreeBrands have 25% increased Area of Effect if 50% of Attached Duration expired
Brand Skills have 20% reduced Duration
two_hand_weapon 0
caster_unique_weapon 250
attack_dagger 0
wand 250
sceptre 250
dagger 250
default 0
60WeaponTreeBrands have 40% increased Area of Effect if 50% of Attached Duration expired
Brand Skills have 20% reduced Duration
two_hand_weapon 0
caster_unique_weapon 250
attack_dagger 0
wand 250
sceptre 250
dagger 250
default 0
12WeaponTreeBrands have 45% increased Area of Effect if 50% of Attached Duration expired
Brand Skills have 30% reduced Duration
one_hand_weapon 0
caster_unique_weapon 250
attack_staff 0
staff 250
default 0
60WeaponTreeBrands have 60% increased Area of Effect if 50% of Attached Duration expired
Brand Skills have 30% reduced Duration
one_hand_weapon 0
caster_unique_weapon 250
attack_staff 0
staff 250
default 0
1WeaponTree30% increased Stun Duration on Enemies
15% increased Stun Duration on you
one_hand_weapon 300
shield 300
default 0
45WeaponTree40% increased Stun Duration on Enemies
20% increased Stun Duration on you
one_hand_weapon 300
shield 300
default 0
1WeaponTree60% increased Stun Duration on Enemies
30% increased Stun Duration on you
two_hand_weapon 300
default 0
45WeaponTree80% increased Stun Duration on Enemies
40% increased Stun Duration on you
two_hand_weapon 300
default 0
1WeaponTree20% increased Freeze Duration on Enemies
15% increased Freeze Duration on you
one_hand_weapon 300
shield 300
default 0
45WeaponTree30% increased Freeze Duration on Enemies
20% increased Freeze Duration on you
one_hand_weapon 300
shield 300
default 0
1WeaponTree35% increased Freeze Duration on Enemies
30% increased Freeze Duration on you
two_hand_weapon 300
default 0
45WeaponTree50% increased Freeze Duration on Enemies
40% increased Freeze Duration on you
two_hand_weapon 300
default 0
1WeaponTree20% increased Ignite Duration on Enemies
15% increased Ignite Duration on you
one_hand_weapon 300
shield 300
default 0
45WeaponTree30% increased Ignite Duration on Enemies
20% increased Ignite Duration on you
one_hand_weapon 300
shield 300
default 0
1WeaponTree35% increased Ignite Duration on Enemies
30% increased Ignite Duration on you
two_hand_weapon 300
default 0
45WeaponTree50% increased Ignite Duration on Enemies
40% increased Ignite Duration on you
two_hand_weapon 300
default 0
1WeaponTree20% increased Bleeding Duration
15% increased Bleed Duration on you
one_hand_weapon 300
shield 300
default 0
45WeaponTree30% increased Bleeding Duration
20% increased Bleed Duration on you
one_hand_weapon 300
shield 300
default 0
1WeaponTree35% increased Bleeding Duration
30% increased Bleed Duration on you
two_hand_weapon 300
default 0
45WeaponTree50% increased Bleeding Duration
40% increased Bleed Duration on you
two_hand_weapon 300
default 0
1WeaponTree10% increased Poison Duration
15% increased Poison Duration on you
one_hand_weapon 300
shield 300
default 0
45WeaponTree15% increased Poison Duration
20% increased Poison Duration on you
one_hand_weapon 300
shield 300
default 0
1WeaponTree18% increased Poison Duration
30% increased Poison Duration on you
two_hand_weapon 300
default 0
45WeaponTree24% increased Poison Duration
40% increased Poison Duration on you
two_hand_weapon 300
default 0
24WeaponTree50% increased Endurance, Frenzy and Power Charge Durationone_hand_weapon 300
shield 300
default 0
55WeaponTree65% increased Endurance, Frenzy and Power Charge Durationone_hand_weapon 300
shield 300
default 0
78WeaponTree80% increased Endurance, Frenzy and Power Charge Durationone_hand_weapon 300
shield 300
default 0
24WeaponTree100% increased Endurance, Frenzy and Power Charge Durationtwo_hand_weapon 300
default 0
55WeaponTree120% increased Endurance, Frenzy and Power Charge Durationtwo_hand_weapon 300
default 0
78WeaponTree140% increased Endurance, Frenzy and Power Charge Durationtwo_hand_weapon 300
default 0
70WeaponTree75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
fishing_rod 0
default 200
30WeaponTree50% reduced Frenzy Charge Duration
Gain a Frenzy Charge on Kill
fishing_rod 0
default 400
30WeaponTree50% reduced Power Charge Duration
Gain a Power Charge on Kill
fishing_rod 0
default 400
30WeaponTree50% reduced Endurance Charge Duration
Gain an Endurance Charge on Kill
fishing_rod 0
default 400
12WeaponTree60% chance to Avoid being Poisoned
50% increased Bleed Duration on you
shield 750
default 0
65WeaponTree100% chance to Avoid being Poisoned
50% increased Bleed Duration on you
shield 750
default 0
1WeaponTree100% increased Stun Threshold
50% increased Stun Duration on you
shield 500
default 0
60WeaponTree150% increased Stun Threshold
50% increased Stun Duration on you
shield 500
default 0
15WeaponTreeGuard Skills have 60% increased Cooldown Recovery Rate
Guard Skills have 50% reduced Duration
shield 400
default 0
65WeaponTreeGuard Skills have 80% increased Cooldown Recovery Rate
Guard Skills have 50% reduced Duration
shield 400
default 0
35WeaponTree150% increased Fortification Duration
-2 to maximum Fortification
shield 400
default 0
80WeaponTree200% increased Fortification Duration
-2 to maximum Fortification
shield 400
default 0
12WeaponTree10% reduced Minion Duration
Minions have 15% increased Cooldown Recovery Rate
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1500
minion_unique_weapon 1500
default 0
64WeaponTree10% reduced Minion Duration
Minions have 25% increased Cooldown Recovery Rate
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1500
minion_unique_weapon 1500
default 0
12WeaponTree20% reduced Minion Duration
Minions have 30% increased Cooldown Recovery Rate
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1500
minion_unique_weapon 1500
default 0
64WeaponTree20% reduced Minion Duration
Minions have 50% increased Cooldown Recovery Rate
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1500
minion_unique_weapon 1500
default 0
12WeaponTree15% increased Minion Duration
Minions have 15% reduced Cooldown Recovery Rate
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
minion_unique_weapon 2000
default 0
64WeaponTree20% increased Minion Duration
Minions have 15% reduced Cooldown Recovery Rate
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
minion_unique_weapon 2000
default 0
12WeaponTree30% increased Minion Duration
Minions have 30% reduced Cooldown Recovery Rate
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
minion_unique_weapon 2000
default 0
64WeaponTree40% increased Minion Duration
Minions have 30% reduced Cooldown Recovery Rate
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
minion_unique_weapon 2000
default 0
25WeaponTreeMinions have 8% chance to cause Bleeding with Attacks
20% increased Bleed Duration on you
two_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
default 0
78WeaponTreeMinions have 12% chance to cause Bleeding with Attacks
20% increased Bleed Duration on you
two_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
default 0
25WeaponTreeMinions have 16% chance to cause Bleeding with Attacks
40% increased Bleed Duration on you
one_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
default 0
78WeaponTreeMinions have 24% chance to cause Bleeding with Attacks
40% increased Bleed Duration on you
one_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
default 0
25WeaponTreeMinions have 8% chance to Poison Enemies on Hit
20% increased Poison Duration on you
two_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
default 0
78WeaponTreeMinions have 12% chance to Poison Enemies on Hit
20% increased Poison Duration on you
two_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
default 0
25WeaponTreeMinions have 16% chance to Poison Enemies on Hit
40% increased Poison Duration on you
one_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
default 0
78WeaponTreeMinions have 24% chance to Poison Enemies on Hit
40% increased Poison Duration on you
one_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
default 0
25WeaponTree20% increased Ignite Duration on you
Minions have 8% chance to Ignite
two_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
default 0
78WeaponTree20% increased Ignite Duration on you
Minions have 12% chance to Ignite
two_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
default 0
25WeaponTree40% increased Ignite Duration on you
Minions have 16% chance to Ignite
one_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
default 0
78WeaponTree40% increased Ignite Duration on you
Minions have 24% chance to Ignite
one_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
default 0
25WeaponTree20% increased Freeze Duration on you
Minions have 8% chance to Freeze
two_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
default 0
78WeaponTree20% increased Freeze Duration on you
Minions have 12% chance to Freeze
two_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
default 0
25WeaponTree40% increased Freeze Duration on you
Minions have 16% chance to Freeze
one_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
default 0
78WeaponTree40% increased Freeze Duration on you
Minions have 24% chance to Freeze
one_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
default 0
25WeaponTree20% increased Shock Duration on you
Minions have 8% chance to Shock
two_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
default 0
78WeaponTree20% increased Shock Duration on you
Minions have 12% chance to Shock
two_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
default 0
25WeaponTree40% increased Shock Duration on you
Minions have 16% chance to Shock
one_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
default 0
78WeaponTree40% increased Shock Duration on you
Minions have 24% chance to Shock
one_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
default 0
16WeaponTree10% increased effect of Offerings
Offering Skills have 15% reduced Duration
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
78WeaponTree15% increased effect of Offerings
Offering Skills have 15% reduced Duration
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
16WeaponTree20% increased effect of Offerings
Offering Skills have 30% reduced Duration
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
78WeaponTree30% increased effect of Offerings
Offering Skills have 30% reduced Duration
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
16WeaponTree10% reduced effect of Offerings
Offering Skills have 25% increased Duration
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
78WeaponTree10% reduced effect of Offerings
Offering Skills have 40% increased Duration
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
16WeaponTree20% reduced effect of Offerings
Offering Skills have 50% increased Duration
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
78WeaponTree20% reduced effect of Offerings
Offering Skills have 80% increased Duration
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Less Durationone_hand_weapon 100
shield 100
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Less Durationtwo_hand_weapon 100
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Less Durationone_hand_weapon 25
shield 25
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Less Durationtwo_hand_weapon 25
default 0
1WeaponTreeVaal Volcanic Fissure and Vaal Molten Strike have 40% reduced Soul Gain Prevention Durationranged 0
shield 500
one_hand_weapon 1000
default 0
1WeaponTreeVaal Volcanic Fissure and Vaal Molten Strike have 80% reduced Soul Gain Prevention Durationranged 0
two_hand_weapon 1000
default 0
1WeaponTreeKinetic Bolt, Kinetic Blast and Power Siphon have 20% reduced Enemy Stun Threshold
100% chance for Kinetic Bolt, Kinetic Blast and Power Siphon to double Stun Duration
wand 1000
shield 500
default 0
1WeaponTree50% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem
Lightning Tendrils releases 1 fewer Pulse between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem
two_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
default 0
1WeaponTree100% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem
Lightning Tendrils releases 2 fewer Pulses between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem
one_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
default 0
1WeaponTree+10% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expiredtwo_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
default 0
1WeaponTree+15% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expiredone_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
default 0
of Haunting24Suffix(60–75)% reduced Bleed Duration on you bleed physical ailmentnecropolis_boots 350
default 0
of Haunting24Suffix(60–75)% reduced Poison Duration on you poison chaos ailmentnecropolis_boots 350
default 0
of Haunting38Suffix(12–20)% increased Poison Duration poison chaos ailmentnecropolis_gloves 250
default 0
Enchantment Modifier /134
NameLevelPre/SufDescriptionWeight
Enchantment Summoned Raging Spirit Duration 166EnchantmentSummon Raging Spirit has 20% increased Duration minionhelmet 100
default 0
Enchantment Summoned Raging Spirit Duration 275EnchantmentSummon Raging Spirit has 30% increased Duration minionhelmet 100
default 0
Enchantment Molten Shell Duration 166EnchantmentMolten Shell has 25% increased Skill Effect Durationhelmet 100
default 0
Enchantment Molten Shell Duration 275EnchantmentMolten Shell has 40% increased Skill Effect Durationhelmet 100
default 0
Enchantment Absolution Duration 166Enchantment20% increased Sentinel of Absolution Duration caster minionhelmet 100
default 0
Enchantment Absolution Duration 275Enchantment30% increased Sentinel of Absolution Duration caster minionhelmet 100
default 0
Enchantment Animate Weapon Duration 166Enchantment20% increased Animate Weapon Duration minionhelmet 100
default 0
Enchantment Animate Weapon Duration 275Enchantment30% increased Animate Weapon Duration minionhelmet 100
default 0
Enchantment Creeping Frost Duration 166Enchantment24% increased Creeping Frost Duration casterhelmet 100
default 0
Enchantment Creeping Frost Duration 275Enchantment36% increased Creeping Frost Duration casterhelmet 75
default 0
Enchantment Assassins Mark Duration 166Enchantment30% increased Assassin's Mark Duration caster cursehelmet 0
default 0
Enchantment Assassins Mark Duration 275Enchantment45% increased Assassin's Mark Duration caster cursehelmet 0
default 0
Enchantment Blade Vortex Duration 166Enchantment20% increased Blade Vortex Duration casterhelmet 75
default 0
Enchantment Blade Vortex Duration 275Enchantment30% increased Blade Vortex Duration casterhelmet 75
default 0
Enchantment Blight Secondary Skill Duration 166EnchantmentBlight has 20% increased Hinder Duration casterhelmet 100
default 0
Enchantment Blight Secondary Skill Duration 275EnchantmentBlight has 30% increased Hinder Duration casterhelmet 100
default 0
Enchantment Bone Offering Duration 166Enchantment30% increased Bone Offering Duration minionhelmet 100
default 0
Enchantment Bone Offering Duration 275Enchantment45% increased Bone Offering Duration minionhelmet 100
default 0
Enchantment Caustic Arrow Duration 166Enchantment20% increased Caustic Arrow Duration attackhelmet 75
default 0
Enchantment Caustic Arrow Duration 275Enchantment30% increased Caustic Arrow Duration attackhelmet 75
default 0
Enchantment Caustic Arrow Wither On Hit 166EnchantmentCaustic Arrow has 14% chance to inflict Withered on Hit for 2 seconds base Duration attackhelmet 75
default 0
Enchantment Caustic Arrow Wither On Hit 275EnchantmentCaustic Arrow has 20% chance to inflict Withered on Hit for 2 seconds base Duration attackhelmet 75
default 0
Enchantment Conductivity Duration 166Enchantment30% increased Conductivity Duration caster cursehelmet 100
default 0
Enchantment Conductivity Duration 275Enchantment45% increased Conductivity Duration caster cursehelmet 100
default 0
Enchantment Contagion Duration 166Enchantment20% increased Contagion Duration casterhelmet 100
default 0
Enchantment Contagion Duration 275Enchantment30% increased Contagion Duration casterhelmet 100
default 0
Enchantment Corrupting Fever Duration 166Enchantment20% increased Corrupting Fever Durationhelmet 100
default 0
Enchantment Corrupting Fever Duration 275Enchantment30% increased Corrupting Fever Durationhelmet 100
default 0
Enchantment Desecrate Duration 166Enchantment20% increased Desecrate Duration casterhelmet 0
default 0
Enchantment Desecrate Duration 275Enchantment30% increased Desecrate Duration casterhelmet 0
default 0
Enchantment Despair Duration 166Enchantment30% increased Despair Duration caster cursehelmet 100
default 0
Enchantment Despair Duration 275Enchantment45% increased Despair Duration caster cursehelmet 100
default 0
Enchantment Destructive Link Duration 166Enchantment20% increased Destructive Link Durationhelmet 100
default 0
Enchantment Destructive Link Duration 275Enchantment30% increased Destructive Link Durationhelmet 100
default 0
Enchantment Dominating Blow Duration 166Enchantment20% increased Sentinel of Dominance Duration attack minionhelmet 100
default 0
Enchantment Dominating Blow Duration 275Enchantment30% increased Sentinel of Dominance Duration attack minionhelmet 100
default 0
Enchantment Earthquake Duration 166Enchantment20% reduced Earthquake Duration attackhelmet 0
default 0
Enchantment Earthquake Duration 275Enchantment30% reduced Earthquake Duration attackhelmet 0
default 0
Enchantment Earthquake Damage per 0.1s Duration 166EnchantmentEarthquake deals 5% increased Damage per 0.1 seconds Duration damage attackhelmet 100
default 0
Enchantment Earthquake Damage per 0.1s Duration 275EnchantmentEarthquake deals 8% increased Damage per 0.1 seconds Duration damage attackhelmet 100
default 0
Enchantment Elemental Weakness Duration 166Enchantment30% increased Elemental Weakness Duration caster cursehelmet 100
default 0
Enchantment Elemental Weakness Duration 275Enchantment45% increased Elemental Weakness Duration caster cursehelmet 100
default 0
Enchantment Enfeeble Duration 166Enchantment30% increased Enfeeble Duration caster cursehelmet 100
default 0
Enchantment Enfeeble Duration 275Enchantment45% increased Enfeeble Duration caster cursehelmet 100
default 0
Enchantment Exsanguinate Duration 166Enchantment20% increased Exsanguinate Duration casterhelmet 100
default 0
Enchantment Exsanguinate Duration 275Enchantment30% increased Exsanguinate Duration casterhelmet 100
default 0
Enchantment Firestorm Duration 166Enchantment20% increased Firestorm Duration casterhelmet 100
default 0
Enchantment Firestorm Duration 275Enchantment30% increased Firestorm Duration casterhelmet 100
default 0
Enchantment Fire Trap Burning Ground Duration 166Enchantment30% increased Fire Trap Burning Ground Duration casterhelmet 100
default 0
Enchantment Fire Trap Burning Ground Duration 275Enchantment45% increased Fire Trap Burning Ground Duration casterhelmet 100
default 0
Enchantment Flamethrower Trap Duration 166EnchantmentFlamethrower Trap has 20% increased Skill Effect Duration casterhelmet 80
default 0
Enchantment Flamethrower Trap Duration 275EnchantmentFlamethrower Trap has 30% increased Skill Effect Duration casterhelmet 80
default 0
Enchantment Flammability Duration 166Enchantment30% increased Flammability Duration caster cursehelmet 100
default 0
Enchantment Flammability Duration 275Enchantment45% increased Flammability Duration caster cursehelmet 100
default 0
Enchantment Flesh Offering Duration 166Enchantment30% increased Flesh Offering Duration minionhelmet 100
default 0
Enchantment Flesh Offering Duration 275Enchantment45% increased Flesh Offering Duration minionhelmet 100
default 0
Enchantment Spirit Offering Duration 166Enchantment30% increased Spirit Offering Duration minionhelmet 100
default 0
Enchantment Spirit Offering Duration 275Enchantment45% increased Spirit Offering Duration minionhelmet 100
default 0
Enchantment Flame Link Duration 166Enchantment20% increased Flame Link Durationhelmet 100
default 0
Enchantment Flame Link Duration 275Enchantment30% increased Flame Link Durationhelmet 100
default 0
Enchantment Frostbite Duration 166Enchantment30% increased Frostbite Duration caster cursehelmet 100
default 0
Enchantment Frostbite Duration 275Enchantment45% increased Frostbite Duration caster cursehelmet 100
default 0
Enchantment Frost Bomb Increased Duration 166EnchantmentFrost Bomb has 20% increased Debuff Duration casterhelmet 75
default 0
Enchantment Frost Bomb Increased Duration 275EnchantmentFrost Bomb has 30% increased Debuff Duration casterhelmet 75
default 0
Enchantment Frost Wall Duration 166Enchantment24% increased Frost Wall Duration casterhelmet 100
default 0
Enchantment Frost Wall Duration 275Enchantment36% increased Frost Wall Duration casterhelmet 100
default 0
Enchantment Ice Siphon Trap Duration 166EnchantmentSiphoning Trap has 30% increased Skill Effect Duration casterhelmet 67
default 0
Enchantment Ice Siphon Trap Duration 275EnchantmentSiphoning Trap has 45% increased Skill Effect Duration casterhelmet 67
default 0
Enchantment Immortal Call Percent Chance To Not Consume Endurance Charges 166EnchantmentImmortal Call has 20% increased Buff Duration per Endurance Charge removedhelmet 0
default 0
Enchantment Immortal Call Percent Chance To Not Consume Endurance Charges 275EnchantmentImmortal Call has 30% increased Buff Duration per Endurance Charge removedhelmet 0
default 0
Enchantment Immortal Call Duration 166Enchantment24% increased Immortal Call Durationhelmet 100
default 0
Enchantment Immortal Call Duration 275Enchantment36% increased Immortal Call Durationhelmet 100
default 0
Enchantment Intuitive Link Duration 166Enchantment20% increased Intuitive Link Durationhelmet 100
default 0
Enchantment Intuitive Link Duration 275Enchantment30% increased Intuitive Link Durationhelmet 100
default 0
Enchantment Lightning Tower Trap Duration 166EnchantmentLightning Spire Trap has 20% increased Skill Effect Duration casterhelmet 60
default 0
Enchantment Lightning Tower Trap Duration 275EnchantmentLightning Spire Trap has 30% increased Skill Effect Duration casterhelmet 60
default 0
Enchantment Lightning Warp Duration 166Enchantment20% reduced Lightning Warp Duration casterhelmet 100
default 0
Enchantment Lightning Warp Duration 275Enchantment30% reduced Lightning Warp Duration casterhelmet 100
default 0
Enchantment Phase Run Percent Chance To Not Consume Frenzy Charges 166Enchantment20% chance for Phase Run to increase Duration without removing Frenzy Chargeshelmet 100
default 0
Enchantment Phase Run Percent Chance To Not Consume Frenzy Charges 275Enchantment30% chance for Phase Run to increase Duration without removing Frenzy Chargeshelmet 100
default 0
Enchantment Phase Run Duration 166Enchantment24% increased Phase Run Durationhelmet 100
default 0
Enchantment Phase Run Duration 275Enchantment36% increased Phase Run Durationhelmet 100
default 0
Enchantment Physical Cascade Trap Duration 166EnchantmentSeismic Trap has 20% increased Skill Effect Duration casterhelmet 75
default 0
Enchantment Physical Cascade Trap Duration 275EnchantmentSeismic Trap has 30% increased Skill Effect Duration casterhelmet 75
default 0
Enchantment Poachers Mark Duration 166Enchantment30% increased Poacher's Mark Duration caster cursehelmet 0
default 0
Enchantment Poachers Mark Duration 275Enchantment45% increased Poacher's Mark Duration caster cursehelmet 0
default 0
Enchantment Projectile Weakness Duration 166EnchantmentSniper's Mark has 30% increased Duration caster cursehelmet 0
default 0
Enchantment Projectile Weakness Duration 275EnchantmentSniper's Mark has 45% increased Duration caster cursehelmet 0
default 0
Enchantment Protective Link Duration 166Enchantment20% increased Protective Link Durationhelmet 100
default 0
Enchantment Protective Link Duration 275Enchantment30% increased Protective Link Durationhelmet 100
default 0
Enchantment Puncture Duration 166Enchantment30% increased Puncture Duration attackhelmet 100
default 0
Enchantment Puncture Duration 275Enchantment45% increased Puncture Duration attackhelmet 100
default 0
Enchantment Punishment Duration 166Enchantment30% increased Punishment Duration caster cursehelmet 100
default 0
Enchantment Punishment Duration 275Enchantment45% increased Punishment Duration caster cursehelmet 100
default 0
Enchantment Essence Drain Duration 166Enchantment20% increased Essence Drain Duration casterhelmet 100
default 0
Enchantment Essence Drain Duration 275Enchantment30% increased Essence Drain Duration casterhelmet 100
default 0
Enchantment Smoke Mine Duration 166Enchantment20% increased Smoke Mine Durationhelmet 100
default 0
Enchantment Smoke Mine Duration 275Enchantment30% increased Smoke Mine Durationhelmet 100
default 0
Enchantment Soul Link Duration 166Enchantment20% increased Soul Link Durationhelmet 100
default 0
Enchantment Soul Link Duration 275Enchantment30% increased Soul Link Durationhelmet 100
default 0
Enchantment Static Strike Duration 166Enchantment30% increased Static Strike Duration attackhelmet 75
default 0
Enchantment Static Strike Duration 275Enchantment45% increased Static Strike Duration attackhelmet 75
default 0
Enchantment Storm Call Duration 166Enchantment20% reduced Storm Call Duration casterhelmet 100
default 0
Enchantment Storm Call Duration 275Enchantment30% reduced Storm Call Duration casterhelmet 100
default 0
Enchantment Temporal Chains Duration 166Enchantment30% increased Temporal Chains Duration caster cursehelmet 100
default 0
Enchantment Temporal Chains Duration 275Enchantment45% increased Temporal Chains Duration caster cursehelmet 100
default 0
Enchantment Vampiric Link Duration 166Enchantment20% increased Vampiric Link Durationhelmet 100
default 0
Enchantment Vampiric Link Duration 275Enchantment30% increased Vampiric Link Durationhelmet 100
default 0
Enchantment Vigilant Strike Fortify Duration 166EnchantmentVigilant Strike has 30% increased Fortification Duration attackhelmet 100
default 0
Enchantment Vigilant Strike Fortify Duration 275EnchantmentVigilant Strike has 45% increased Fortification Duration attackhelmet 100
default 0
Enchantment Viper Strike Poison Duration 166Enchantment20% increased Viper Strike Duration poison chaos attack ailmenthelmet 100
default 0
Enchantment Viper Strike Poison Duration 275Enchantment30% increased Viper Strike Duration poison chaos attack ailmenthelmet 100
default 0
Enchantment Voltaxic Burst Damage per 0.1s Duration 166EnchantmentVoltaxic Burst deals 2% increased Damage per 0.1 seconds of Duration casterhelmet 100
default 0
Enchantment Voltaxic Burst Damage per 0.1s Duration 275EnchantmentVoltaxic Burst deals 3% increased Damage per 0.1 seconds of Duration casterhelmet 100
default 0
Enchantment Vortex Duration 166Enchantment20% increased Vortex Duration casterhelmet 75
default 0
Enchantment Vortex Duration 275Enchantment30% increased Vortex Duration casterhelmet 75
default 0
Enchantment Vulnerability Duration 166Enchantment30% increased Vulnerability Duration caster cursehelmet 100
default 0
Enchantment Vulnerability Duration 275Enchantment45% increased Vulnerability Duration caster cursehelmet 100
default 0
Enchantment Warlords Mark Duration 166Enchantment30% increased Warlord's Mark Duration caster cursehelmet 0
default 0
Enchantment Warlords Mark Duration 275Enchantment45% increased Warlord's Mark Duration caster cursehelmet 0
default 0
Enchantment Wave Of Conviction Duration 166EnchantmentWave of Conviction has 20% increased Duration casterhelmet 100
default 0
Enchantment Wave Of Conviction Duration 275EnchantmentWave of Conviction has 30% increased Duration casterhelmet 100
default 0
Enchantment Wither Duration 166EnchantmentWither has 24% increased Duration casterhelmet 100
default 0
Enchantment Wither Duration 275EnchantmentWither has 36% increased Duration casterhelmet 100
default 0
Enchantment Pestilent Strike Duration 166EnchantmentPestilent Strike has 25% increased Duration attackhelmet 100
default 0
Enchantment Pestilent Strike Duration 275EnchantmentPestilent Strike has 40% increased Duration attackhelmet 100
default 0
Enchantment Boneshatter Stun Duration 166Enchantment25% increased Boneshatter Stun Duration attackhelmet 100
default 0
Enchantment Boneshatter Stun Duration 275Enchantment40% increased Boneshatter Stun Duration attackhelmet 100
default 0
Enchantment Explosive Arrow Increased Duration 166EnchantmentExplosive Arrow has 25% increased Duration attackhelmet 50
default 0
Enchantment Explosive Arrow Increased Duration 275EnchantmentExplosive Arrow has 40% increased Duration attackhelmet 50
default 0
Enchantment Explosive Arrow Reduced Duration 166EnchantmentExplosive Arrow has 20% reduced Duration attackhelmet 50
default 0
Enchantment Explosive Arrow Reduced Duration 275EnchantmentExplosive Arrow has 30% reduced Duration attackhelmet 50
default 0
83EnchantmentElemental Ailments inflicted on Enemies Exposed by you have 20% increased Duration elemental fire cold lightning ailmentbelt 1
default 0
83EnchantmentEnemies Intimidated by you have 20% increased duration of stuns against thembelt 1
default 0
Monsters mods /51
NameLevelPre/SufDescriptionWeight
1UniqueBurns Ground on Death
monster ground effect on death base duration ms [6000]
monster ground fire on death base area of effect radius [16]
damage elemental fire
1UniqueSpreads Caustic Ground on Death
monster caustic cloud on death base area of effect radius [12]
monster ground effect on death base duration ms [3000]
damage chaos
1UniqueSpreads Caustic Ground on Death
monster caustic cloud on death base area of effect radius [16]
monster ground effect on death base duration ms [6000]
damage chaos
1UniqueBurns Ground on Death
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
damage elemental fire
1UniqueChills Ground on Death
monster ground effect on death base duration ms [6000]
1UniqueSpreads Tar on Death
monster ground effect on death base duration ms [6000]
monster ground tar on death monvement speed pluspercent [-60]
1UniqueChill Effect and Freeze Duration on you are based on 100% of Energy Shield elemental cold ailment
1Uniquebase trap duration [4000]
Final Gasp40Nemesiscannot be dominated [1]
corpse cannot be destroyed [1]
retaliation godmode ghost duration ms [4000]
abyssal 0
rare_minion 0
unusable_corpse 0
undeletable_corpse 0
legion_monster 0
no_final_gasp 0
rare 400
default 0
Toxic18Unique30% increased Poison Duration
Poison on Hit
30% increased Damage with Poison
All Damage from Hits can Poison
+25% Chaos Resistance against Damage Over Time
no_common_monster_mods 0
magic 0
default 1500
of Chaos6Unique+40% to Chaos Resistance
25% of Physical Damage Converted to Chaos Damage
Gain 15% of Non-Chaos Damage as extra Chaos Damage
self wither duration +% [-60]
no_common_monster_mods 0
default 3000
Freezing68Unique25% increased Freeze Duration on Enemies
35% chance to Freeze
All Damage can Freeze
cold ailment effect on self +% [-80]
no_common_monster_mods 0
magic 0
default 2500
Igniting34UniqueHits always Ignite
25% increased Ignite Duration on Enemies
All Damage can Ignite
additional fire resistance against damage over time % [30]
ignite damage +% [100]
no_common_monster_mods 0
magic 0
default 2500
Shocking13UniqueHits always Shock
50% increased Shock Duration on Enemies
All Damage can Shock
25% increased Effect of Shock
lightning ailment effect on self +% [-80]
no_common_monster_mods 0
magic 0
default 2500
of Stunning24Unique40% increased Global Physical Damage
100% increased Global Accuracy Rating
Always Stuns Enemies on Hit
30% reduced Attack and Cast Speed
20% increased Character Size
250% increased Stun Threshold
25% chance to double Stun Duration
Extra gore
no_common_monster_mods 0
caster 0
magic 0
default 3000
of Bloodletting24UniqueAttacks cause Bleeding
50% increased Damage with Bleeding
25% increased Bleeding Duration
25% reduced Physical Damage taken over time
no_common_monster_mods 0
caster 0
magic 0
default 1500
of Corruption46Uniquebase corrupt blood when hit % average damage to deal per minute per stack [60]
corrupted blood on hit % average damage to deal per minute per stack [120]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
dropped items are corrupted [1]
magic 0
default 200
of Dying Breath34Uniquecannot be dominated [1]
corpse cannot be destroyed [1]
retaliation godmode ghost duration ms [5000]
no_common_monster_mods 0
abyssal 0
rare_minion 0
unusable_corpse 0
undeletable_corpse 0
legion_monster 0
no_final_gasp 0
rare 800
default 0
of Bloodletting18UniqueAttacks cause Bleeding
50% increased Damage with Bleeding
25% increased Bleeding Duration
25% reduced Physical Damage taken over time
no_common_monster_mods 0
caster 0
rare 0
default 1500
of Stunning24Unique60% increased Global Physical Damage
100% increased Global Accuracy Rating
50% reduced Enemy Stun Threshold
40% reduced Attack and Cast Speed
20% increased Character Size
250% increased Stun Threshold
25% chance to double Stun Duration
Extra gore
no_common_monster_mods 0
caster 0
rare 0
default 3000
Toxic18Unique30% increased Poison Duration
Poison on Hit
30% increased Damage with Poison
All Damage from Hits can Poison
+25% Chaos Resistance against Damage Over Time
no_common_monster_mods 0
rare 0
default 1500
Igniting34UniqueHits always Ignite
25% increased Ignite Duration on Enemies
All Damage can Ignite
additional fire resistance against damage over time % [30]
ignite damage +% [100]
no_common_monster_mods 0
rare 0
default 2500
Shocking13UniqueHits always Shock
50% increased Shock Duration on Enemies
All Damage can Shock
25% increased Effect of Shock
lightning ailment effect on self +% [-80]
no_common_monster_mods 0
rare 0
default 2500
of Corruption46Uniquebase corrupt blood when hit % average damage to deal per minute per stack [60]
corrupted blood on hit % average damage to deal per minute per stack [120]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
dropped items are corrupted [0]
rare 0
default 800
1Unique30% increased Poison Duration
Poison on Hit
30% increased Damage with Poison
All Damage from Hits can Poison
1UniqueHits always Ignite
25% increased Ignite Duration on Enemies
All Damage can Ignite
ignite damage +% [100]
1UniqueHits always Shock
100% increased Shock Duration on Enemies
All Damage can Shock
50% increased Effect of Shock
1Unique50% reduced Enemy Stun Threshold
25% chance to double Stun Duration
1UniqueAttacks cause Bleeding
50% increased Damage with Bleeding
25% increased Bleeding Duration
1UniqueCurse Skills have 50% reduced Skill Effect Duration caster curse
1UniqueCurse Skills have 25% reduced Skill Effect Duration caster curse
1UniqueYour Hexes have infinite Duration caster curse
1Unique150% increased Blind duration
Aurora Cultist's Touch1Torment+25% to Cold Resistance
50% increased Chill Duration on Enemies
Your Physical Damage can Chill
elemental cold resistance ailment
default 1000
Otherworldly1Bloodlinesbloodlines monster unholy might damage taken +% [-50]
bloodlines monster unholy might duration ms [3000,5000]
1Unique200% increased Poison Duration
Poison on Hit
poison chaos ailment
1Unique100% increased Poison Duration
Poison on Hit
poison chaos ailment
1Uniquecorrupted blood on hit % average damage to deal per minute per stack [600]
corrupted blood on hit duration [4000]
maim on hit % with at least 3 stacks of corrupted blood [100]
bleed damage physical ailment
1Uniquebase projectile ground effect duration [3000]
projectiles drop ground lightning [1]
1Uniquebase totem duration [10000]
1Unique+3 to Maximum Frenzy Charges
+3 to Maximum Power Charges
+3 to Maximum Endurance Charges
500% increased Endurance, Frenzy and Power Charge Duration
1Uniqueself bleed duration +% final [-50]
self ignite duration +% final [-50]
self poison duration +% final [-50]
bleed poison physical elemental fire chaos attack ailment
1Uniquebase secondary skill effect duration [2000]
spell maximum action distance +% [-55]
of the Magma1Suffix+75% to Fire Resistance
80% reduced Ignite Duration on you
default 5000
of the Ice1Suffix+75% to Cold Resistance
80% reduced Effect of Chill on you
80% increased Freeze Duration on you
default 5000
of Exile15Suffix+60% to Chaos Resistance
self wither duration +% [-80]
default 3000
Corrupting46Prefixbase corrupt blood when hit % average damage to deal per minute per stack [60]
corrupted blood on hit % average damage to deal per minute per stack [120]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
default 500
of Revival34Suffixcannot be dominated [1]
corpse cannot be destroyed [1]
retaliation godmode ghost duration ms [5000]
sanctum_monster 0
abyssal 0
rare_minion 0
unusable_corpse 0
undeletable_corpse 0
legion_monster 0
no_final_gasp 0
rare 800
default 0
1Unique300% increased Interruption Duration against Enemies Banishing Ancestral Totems
1Uniqueancestral trial destroy totem interrupt stun duration +% [100]
1UniqueNon-Damaging Elemental Ailments you inflict have 50% less Effect
self bleed duration +% final [-50]
self ignite duration +% final [-50]
self poison duration +% final [-50]
Abyss Jewel mods /1
NameLevelPre/SufDescriptionWeight
of Daunting84SuffixEnemies Intimidated by you have (10–15)% increased duration of stuns against themabyss_jewel_melee 500
abyss_jewel_ranged 100
abyss_jewel_caster 100
abyss_jewel_summoner 100
default 0
Cluster Jewel mods /6
NameLevelPre/SufDescriptionWeight
of Tumult1SuffixAdded Small Passive Skills also grant: 3% increased Duration of Elemental Ailments on Enemies elemental fire cold lightning ailmentaffliction_effect_of_non-damaging_ailments 350
default 0
of Turbulence68SuffixAdded Small Passive Skills also grant: 4% increased Duration of Elemental Ailments on Enemies elemental fire cold lightning ailmentaffliction_effect_of_non-damaging_ailments 350
default 0
of Disturbance84SuffixAdded Small Passive Skills also grant: 5% increased Duration of Elemental Ailments on Enemies elemental fire cold lightning ailmentaffliction_effect_of_non-damaging_ailments 250
default 0
of Yelling1SuffixAdded Small Passive Skills also grant: 2% increased Warcry Durationaffliction_warcry_buff_effect 350
default 0
of Shouting68SuffixAdded Small Passive Skills also grant: 3% increased Warcry Durationaffliction_warcry_buff_effect 350
default 0
of Bellowing84SuffixAdded Small Passive Skills also grant: 4% increased Warcry Durationaffliction_warcry_buff_effect 250
default 0
Fossil mods /2
NameLevelPre/SufDescriptionWeight
of the Underground1Suffix(20–30)% reduced Elemental Ailment Duration on you elemental ailmentabyss_jewel 0
jewel 0
shield 2000
body_armour 2000
helmet 2000
gloves 2000
boots 2000
default 0
of the Underground1Suffix(15–25)% increased Vaal Skill Effect Durationabyss_jewel 0
jewel 0
amulet 2000
default 0
Veiled mods /3
NameLevelPre/SufDescriptionWeight
Chosen60Prefix(60–69)% increased Chaos Damage
Chaos Skills have (13–15)% increased Skill Effect Duration
damage chaos
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen60Prefix(90–99)% increased Chaos Damage
Chaos Skills have (26–30)% increased Skill Effect Duration
damage chaos
one_hand_weapon 0
bow 0
staff 1000
weapon 100
default 0
of the Order60Suffix(36–40)% increased Duration of Ailments you inflict while Focused
grant focus skill [1]
ailment
helmet 1000
default 0
Crafting Bench /13
ModRequireItemClassesUnlock
(5–10)% increased Flask Effect Duration2x Glassblower's BaubleBeltLabyrinth Trial in The Bath House
(11–15)% increased Flask Effect Duration4x Glassblower's BaubleBeltLair Map
(41–50)% reduced Ignite Duration on you4x Orb of AlterationRingThe Ascent
(51–60)% reduced Ignite Duration on you2x Chaos OrbRingMalformation Map
(53–60)% increased Chaos Damage
Chaos Skills have (15–17)% increased Skill Effect Duration
3x Orb of AlchemyTwo Hand MeleeBetrayal Unveil
(61–68)% increased Chaos Damage
Chaos Skills have (18–20)% increased Skill Effect Duration
3x Chaos OrbTwo Hand MeleeBetrayal Unveil
(69–75)% increased Chaos Damage
Chaos Skills have (21–23)% increased Skill Effect Duration
8x Chaos OrbTwo Hand MeleeBetrayal Unveil
(35–39)% increased Chaos Damage
Chaos Skills have (7–8)% increased Skill Effect Duration
3x Orb of AlchemyOne Hand Melee · One Hand RangedBetrayal Unveil
(40–45)% increased Chaos Damage
Chaos Skills have (9–10)% increased Skill Effect Duration
3x Chaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil
(46–50)% increased Chaos Damage
Chaos Skills have (11–12)% increased Skill Effect Duration
8x Chaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil
(16–20)% increased Duration of Ailments you inflict while Focused
grant focus skill [1]
4x Orb of AlterationHelmetBetrayal Unveil
(21–25)% increased Duration of Ailments you inflict while Focused
grant focus skill [1]
4x Orb of AlchemyHelmetBetrayal Unveil
(26–30)% increased Duration of Ailments you inflict while Focused
grant focus skill [1]
4x Chaos OrbHelmetBetrayal Unveil
Misc mods /131
NameLevelDomainPre/SufDescriptionWeight
Abecedarian's20FlaskPrefix(33–38)% reduced Duration
25% increased effect
utility_flask 1000
default 0
Dabbler's50FlaskPrefix(28–32)% reduced Duration
25% increased effect
utility_flask 1000
default 0
Alchemist's80FlaskPrefix(23–27)% reduced Duration
25% increased effect
utility_flask 1000
default 0
[UNUSED]20FlaskUnique(35–45)% increased Duration
25% reduced effect
no_effect_flask_mod 0
utility_flask 0
default 0
[UNUSED]36FlaskUnique(46–55)% increased Duration
25% reduced effect
no_effect_flask_mod 0
utility_flask 0
default 0
[UNUSED]52FlaskUnique(56–66)% increased Duration
25% reduced effect
no_effect_flask_mod 0
utility_flask 0
default 0
[UNUSED]68FlaskUnique(56–66)% increased Duration
25% reduced effect
no_effect_flask_mod 0
utility_flask 0
default 0
[UNUSED]84FlaskUnique(56–66)% increased Duration
25% reduced effect
no_effect_flask_mod 0
utility_flask 0
default 0
1FlaskUnique(25–50)% increased Duration
1FlaskUnique(60–80)% reduced Duration
1FlaskUnique(30–50)% increased Duration
1FlaskUnique25% increased Duration
1FlaskUnique(70–80)% reduced Duration
1FlaskUnique(50–80)% increased Duration
Investigator's20FlaskPrefix(16–20)% increased Durationutility_flask 600
critical_utility_flask 600
default 0
Analyst's36FlaskPrefix(21–25)% increased Durationutility_flask 600
critical_utility_flask 600
default 0
Examiner's52FlaskPrefix(26–30)% increased Durationutility_flask 600
critical_utility_flask 600
default 0
Clinician's68FlaskPrefix(31–35)% increased Durationutility_flask 600
critical_utility_flask 600
default 0
Experimenter's84FlaskPrefix(36–40)% increased Durationutility_flask 600
critical_utility_flask 600
default 0
1FlaskUnique90% reduced Duration
1FlaskUnique(-35–35)% reduced Duration
of the Rabbit4FlaskSuffix(36–41)% reduced Effect of Chill on you during Effect
(36–41)% reduced Freeze Duration on you during Effect
utility_flask 600
default 0
of the Cat23FlaskSuffix(42–47)% reduced Effect of Chill on you during Effect
(42–47)% reduced Freeze Duration on you during Effect
utility_flask 600
default 0
of the Fox42FlaskSuffix(48–52)% reduced Effect of Chill on you during Effect
(48–52)% reduced Freeze Duration on you during Effect
utility_flask 600
default 0
of the Sable61FlaskSuffix(52–59)% reduced Effect of Chill on you during Effect
(52–59)% reduced Freeze Duration on you during Effect
utility_flask 600
default 0
of the Bear80FlaskSuffix(60–65)% reduced Effect of Chill on you during Effect
(60–65)% reduced Freeze Duration on you during Effect
utility_flask 600
default 0
[UNUSED] Bleed duration 18FlaskSuffix(35–45)% reduced Bleeding Duration on you during Effectutility_flask 0
default 0
[UNUSED] Poison duration 116FlaskSuffix(35–45)% reduced Poison Duration on you during Effectutility_flask 0
default 0
[UNUSED] Ignite duration 16FlaskSuffix(35–45)% reduced Ignite Duration on you during Effectutility_flask 0
default 0
1FlaskUnique(50–75)% increased Duration of Poisons you inflict during Effect poison chaos ailment
1FlaskUniqueVaal Skills used during effect have 10% reduced Soul Gain Prevention Duration
Enchantment Decaying Duration1FlaskUnique100% increased Duration. -1% to this value when used
of the Skunk16FlaskSuffix(45–49)% less Duration
Immunity to Poison during Effect
utility_flask 1000
default 0
of the Hedgehog46FlaskSuffix(40–44)% less Duration
Immunity to Poison during Effect
utility_flask 1000
default 0
of the Opossum76FlaskSuffix(35–39)% less Duration
Immunity to Poison during Effect
utility_flask 1000
default 0
of the Conger6FlaskSuffix(45–49)% less Duration
Immunity to Shock during Effect
utility_flask 1000
default 0
of the Moray40FlaskSuffix(40–44)% less Duration
Immunity to Shock during Effect
utility_flask 1000
default 0
of the Eel74FlaskSuffix(35–39)% less Duration
Immunity to Shock during Effect
utility_flask 1000
default 0
of the Deer4FlaskSuffix(45–49)% less Duration
Immunity to Freeze and Chill during Effect
utility_flask 1000
default 0
of the Walrus38FlaskSuffix(40–44)% less Duration
Immunity to Freeze and Chill during Effect
utility_flask 1000
default 0
of the Penguin72FlaskSuffix(35–39)% less Duration
Immunity to Freeze and Chill during Effect
utility_flask 1000
default 0
of the Urchin6FlaskSuffix(45–49)% less Duration
Immunity to Ignite during Effect
Removes Burning on use
utility_flask 1000
default 0
of the Mussel40FlaskSuffix(40–44)% less Duration
Immunity to Ignite during Effect
Removes Burning on use
utility_flask 1000
default 0
of the Starfish74FlaskSuffix(35–39)% less Duration
Immunity to Ignite during Effect
Removes Burning on use
utility_flask 1000
default 0
of the Lizard8FlaskSuffix(45–49)% less Duration
Immunity to Bleeding and Corrupted Blood during Effect
utility_flask 1000
default 0
of the Skink42FlaskSuffix(40–44)% less Duration
Immunity to Bleeding and Corrupted Blood during Effect
utility_flask 1000
default 0
of the Iguana76FlaskSuffix(35–39)% less Duration
Immunity to Bleeding and Corrupted Blood during Effect
utility_flask 1000
default 0
1FlaskUnique(40–60)% less Duration
1JewelUnique(10–20)% reduced Skeleton Duration minion
1JewelUnique4% increased Skill Effect Duration
1JewelUnique10% reduced Trap Duration
1JewelCorrupted(3–5)% reduced Chill Duration on you elemental cold ailmentjewel 0
default 0
1JewelCorrupted(3–5)% reduced Freeze Duration on you elemental cold ailmentjewel 0
default 0
1JewelCorrupted(3–5)% reduced Ignite Duration on you elemental fire ailmentjewel 0
default 0
1JewelCorrupted(3–5)% reduced Shock Duration on you elemental lightning ailmentjewel 0
default 0
1JewelCorrupted(3–7)% increased Endurance, Frenzy and Power Charge Durationjewel 0
default 0
1JewelCorrupted(20–25)% reduced Ignite Duration on you elemental fire ailmentjewel 1000
default 0
1JewelCorrupted(20–25)% reduced Poison Duration on you poison chaos ailmentjewel 1000
default 0
1JewelCorrupted(20–25)% reduced Bleed Duration on you bleed physical ailmentjewel 1000
default 0
of Stunning1JewelSuffix(10–14)% increased Stun Duration on Enemiesnot_str 200
default 400
of Endurance1JewelSuffix(10–14)% increased Endurance Charge Durationnot_str 0
default 0
of Frenzy1JewelSuffix(10–14)% increased Frenzy Charge Durationnot_dex 0
default 0
of Power1JewelSuffix(10–14)% increased Power Charge Durationnot_int 0
default 0
of the Flameruler1JewelSuffix(30–35)% reduced Ignite Duration on you elemental fire ailmentdefault 250
of Neutralisation1JewelSuffix(30–35)% reduced Poison Duration on you poison chaos ailmentdefault 250
of Stemming1JewelSuffix(30–35)% reduced Bleed Duration on you bleed physical ailmentdefault 250
Prolonging1JewelPrefix(6–10)% increased Flask Effect Durationdefault 250
of Freezing1JewelSuffix(12–16)% increased Freeze Duration on Enemies
(3–5)% chance to Freeze
elemental cold ailment
not_dex 250
default 350
of Shocking1JewelSuffix(12–16)% increased Shock Duration on Enemies
(3–5)% chance to Shock
elemental lightning ailment
not_int 250
default 350
of Burning1JewelSuffix(6–8)% increased Ignite Duration on Enemies
(3–5)% chance to Ignite
elemental fire ailment
not_str 250
default 350
of Poisoning1JewelSuffix(6–8)% increased Poison Duration
(3–5)% chance to Poison on Hit
poison chaos ailment
not_dex 250
default 350
of Bleeding1JewelSuffixAttacks have (3–5)% chance to cause Bleeding
(12–16)% increased Bleeding Duration
bleed physical attack ailment
not_str 250
default 350
1JewelUnique(15–20)% increased Vaal Skill Effect Duration
1JewelUniqueWith at least 40 Intelligence in Radius, Blight inflicts Withered for 2 seconds
With at least 40 Intelligence in Radius, Blight has 50% increased Hinder Duration
local jewel effect base radius [1200]
caster
1JewelUniqueWith at least 40 Intelligence in Radius, Blight inflicts Withered for 2 seconds
With at least 40 Intelligence in Radius, Blight has 50% increased Hinder Duration
local jewel effect base radius [1200]
1JewelUniqueWhile your Passive Skill Tree connects to the Witch's starting location, you gain:
20% increased Skill Effect Duration
1JewelUniqueSpectres have a Base Duration of 20 seconds
Spectres do not travel between Areas
minion
1JewelUnique1% increased Flask Effect Durationjewel 1
default 0
1JewelUnique15% reduced Freeze Duration on you elemental cold ailmentjewel 1
default 0
1JewelUnique15% reduced Ignite Duration on you elemental fire ailmentjewel 1
default 0
1JewelUnique10% increased Frenzy Charge Durationjewel 1
default 0
1JewelUnique10% increased Power Charge Durationjewel 1
default 0
1JewelUnique10% increased Endurance Charge Durationjewel 1
default 0
1JewelUnique50% increased Flask Effect Duration
1JewelUniqueModifiers to Ignite Duration on you apply to all Elemental Ailments
1JewelUniqueWhen you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to
Curses for remaining Hex Duration
1AtlasPrefixYour Maps contain an additional Gloom Shrine
50% increased Duration of Shrine Effects on Players in your Maps
3 uses remaining
map extra content weighting [1]
unique_map 0
no_monster_packs 0
default 1000
1AtlasPrefixYour Maps contain an additional Gloom Shrine
Your Maps contain an additional Shrine
50% increased Duration of Shrine Effects on Players in your Maps
15 uses remaining
map extra content weighting [1]
unique_map 0
no_monster_packs 0
default 1000
1AtlasPrefixYour Maps contain an additional Resonating Shrine
50% increased Duration of Shrine Effects on Players in your Maps
3 uses remaining
map extra content weighting [1]
unique_map 0
no_monster_packs 0
default 1000
1AtlasPrefixYour Maps contain an additional Resonating Shrine
Your Maps contain an additional Shrine
50% increased Duration of Shrine Effects on Players in your Maps
15 uses remaining
map extra content weighting [1]
unique_map 0
no_monster_packs 0
default 1000
1MapDeviceUniqueBlight Monsters spawn 30% faster
Encounter duration is 50 seconds shorter
6% increased Pack size
12ExpeditionRelicPrefixMonsters have 100% increased Bleeding Duration
Monsters' Attack Hits inflict Bleeding
default 1000
20ExpeditionRelicPrefixAll Damage from Monsters' Hits can Poison
Monsters have 100% increased Poison Duration
Monsters Poison on Hit
default 1000
10ExpeditionRelicPrefixAll Damage from Monsters' Hits can Ignite
Monsters' Hits have 20% chance to Ignite
Monsters have 100% increased Ignite Duration
default 1000
1PrimordialAltarUnique(20–40)% increased Flask Charges used
(40–60)% reduced Flask Effect Duration
primordial_altar_upside 0
cleansing_fire_altar 1000
default 0
Lasting1SentinelPrefix(20–25)% increased Durationspecial_sentinel_mod 0
sentinel_b 0
default 0
Lingering1SentinelPrefix(26–35)% increased Durationspecial_sentinel_mod 0
sentinel_b 0
default 0
Persistent1SentinelPrefix(36–45)% increased Durationspecial_sentinel_mod 0
sentinel_b 0
default 0
Continual1SentinelPrefix(46–55)% increased Durationspecial_sentinel_mod 0
sentinel_b 0
default 1000
Everlasting1SentinelPrefix(56–70)% increased Durationspecial_sentinel_mod 0
sentinel_b 0
default 200
Reliable1SentinelPrefix+(10–14) seconds to Durationspecial_sentinel_mod 0
sentinel_b 0
default 0
Steadfast1SentinelPrefix+(15–19) seconds to Durationspecial_sentinel_mod 0
sentinel_b 0
default 0
Stalwart1SentinelPrefix+(20–24) seconds to Durationspecial_sentinel_mod 0
sentinel_b 0
default 0
Devoted1SentinelPrefix+(25–29) seconds to Durationspecial_sentinel_mod 0
sentinel_b 0
default 1000
True1SentinelPrefix+(30–40) seconds to Durationspecial_sentinel_mod 0
sentinel_b 0
default 200
1SentinelUnique(30–50)% increased Duration
of Prolonged Suffering75SanctumSpecialSuffix(20–30)% increased Duration of Ailments on Enemies ailmentdex_special_relic 600
default 150
of Dousing75SanctumSpecialSuffix(40–50)% reduced Ignite Duration on you elemental fire ailmentstr_special_relic 600
default 150
of Melting75SanctumSpecialSuffix(40–50)% reduced Freeze Duration on you elemental cold ailmentdex_special_relic 600
default 150
of the Expert75SanctumSpecialSuffix(10–15)% increased Skill Effect Durationdex_special_relic 600
default 150
of Bleeding1CrucibleMapSuffixMonsters have 100% increased Bleeding Duration
Monsters' Attack Hits inflict Bleeding
map item drop quantity +% [12]
map item drop rarity +% [7]
uber_tier_map 0
crucible_map_high 400
default 0
of Combustion1CrucibleMapSuffixAll Damage from Monsters' Hits can Ignite
Monsters' Hits always Ignite
Monsters have 100% increased Ignite Duration
map item drop quantity +% [12]
map item drop rarity +% [7]
uber_tier_map 0
crucible_map_high 400
default 0
of Venom1CrucibleMapSuffixAll Damage from Monsters' Hits can Poison
Monsters have 100% increased Poison Duration
Monsters Poison on Hit
map item drop quantity +% [12]
map item drop rarity +% [7]
uber_tier_map 0
crucible_map_high 400
default 0
of Frostbite1CrucibleMapSuffixAll Damage from Monsters' Hits can Freeze
Monsters' Hits have 20% chance to Freeze
Monsters have 100% increased Freeze Duration
map item drop quantity +% [12]
map item drop rarity +% [7]
uber_tier_map 0
crucible_map_high 400
default 0
1TinctureUnique40% reduced Enemy Stun Threshold with Melee Weapons
(15–25)% increased Stun Duration with Melee Weapons
attack
of the Wild1TinctureSuffix(25–35)% increased Duration of Elemental Ailments from Melee Weapon Attacks elemental attack ailmenttincture 700
default 0
of the Untamed42TinctureSuffix(36–45)% increased Duration of Elemental Ailments from Melee Weapon Attacks elemental attack ailmenttincture 700
default 0
of the Savage60TinctureSuffix(46–55)% increased Duration of Elemental Ailments from Melee Weapon Attacks elemental attack ailmenttincture 700
default 0
of the Beast82TinctureSuffix(56–65)% increased Duration of Elemental Ailments from Melee Weapon Attacks elemental attack ailmenttincture 700
default 0
1TinctureUnique(15–25)% chance to refresh Ignite Duration on Melee Weapon Hit
of the Chieftain1CharmSuffix(20–30)% reduced Ignite Duration on youstr_animal_charm 1000
default 0
of the Chieftain60CharmSuffix(31–50)% reduced Ignite Duration on youstr_animal_charm 500
default 0
Assassin's1CharmPrefix(1–2)% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%int_animal_charm 500
dex_animal_charm 500
default 0
Assassin's60CharmPrefix3% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%int_animal_charm 250
dex_animal_charm 250
default 0
Trickster's1CharmPrefix(40–60)% increased Charge Durationint_animal_charm 500
dex_animal_charm 500
default 0
Trickster's60CharmPrefix(61–100)% increased Charge Durationint_animal_charm 250
dex_animal_charm 250
default 0
of the Deadeye1CharmSuffix(30–50)% increased Mirage Archer Durationdex_animal_charm 1000
default 0
of the Deadeye60CharmSuffix(51–100)% increased Mirage Archer Durationdex_animal_charm 500
default 0
38NecropolisNecropolisHaunted30% reduced Enemy Stun Threshold
40% increased Stun Duration on Enemies
monster necropolis mod value +% [80]
default 200
68NecropolisNecropolisHaunted100% reduced Enemy Stun Threshold
100% increased Stun Duration on Enemies
monster necropolis mod value +% [120]
default 100
of Venom1UberMapSuffixMonsters Poison on Hit
All Damage from Monsters' Hits can Poison
Monsters have 100% increased Poison Duration
20% increased Quantity of Items found in this Area
36% increased Rarity of Items found in this Area
6% increased Pack size
uber_tier_map 50
default 0
Item /24
Cogs of Disruption
The next Charge Disruptor you use will reactivate after a short duration
Driftwood Maul
Physical Damage: 10-16
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 3, 20 Str
30% increased Stun Duration on Enemies
Tribal Maul
Physical Damage: 17-25
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 8, 35 Str
30% increased Stun Duration on Enemies
Mallet
Physical Damage: 16-33
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 12, 47 Str
30% increased Stun Duration on Enemies
Sledgehammer
Physical Damage: 25-38
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 17, 62 Str
45% increased Stun Duration on Enemies
Jagged Maul
Physical Damage: 27-49
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 22, 77 Str
30% increased Stun Duration on Enemies
Brass Maul
Physical Damage: 40-60
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.3 metres
Requires Level 27, 92 Str
30% increased Stun Duration on Enemies
Fright Maul
Physical Damage: 46-62
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 32, 107 Str
30% increased Stun Duration on Enemies
Totemic Maul
Physical Damage: 57-85
Critical Strike Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3 metres
Requires Level 36, 119 Str
30% increased Stun Duration on Enemies
Great Mallet
Physical Damage: 43-88
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 40, 131 Str
30% increased Stun Duration on Enemies
Steelhead
Physical Damage: 54-81
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 44, 143 Str
45% increased Stun Duration on Enemies
Spiny Maul
Physical Damage: 55-103
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 48, 155 Str
30% increased Stun Duration on Enemies
Plated Maul
Physical Damage: 72-108
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.3 metres
Requires Level 51, 164 Str
30% increased Stun Duration on Enemies
Dread Maul
Physical Damage: 77-104
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 54, 173 Str
30% increased Stun Duration on Enemies
Karui Maul
Physical Damage: 112-168
Critical Strike Chance: 5%
Attacks per Second: 1
Weapon Range: 1.3 metres
Requires Level 57, 182 Str
45% increased Stun Duration on Enemies
Terror Maul
Physical Damage: 101-137
Critical Strike Chance: 6%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 67, 212 Str
25% chance to double Stun Duration
Dusk Ring
Requires Level 25
Left ring slot: 15% reduced Skill Effect Duration
Right ring slot: 15% increased Skill Effect Duration
Tenebrous Ring
Requires Level 25
Left ring slot: 30% reduced Duration of Ailments on You
Right ring slot: 30% increased Duration of Ailments on You
Nameless Ring
Requires Level 68
50% increased Elemental Ailment Duration on you
50% reduced Effect of Curses on you
Studded Belt
Requires Level 20
(20–30)% increased Stun Duration on Enemies
Tinker Gloves
Evasion Rating: 35–41
Requires Level 10, 18 Dex
30% reduced Cooldown Recovery Rate for throwing Traps
Trap Skills have (10–15)% increased Skill Effect Duration
Apprentice Gloves
Evasion Rating: 132–152
Requires Level 40, 59 Dex
30% reduced Cooldown Recovery Rate for throwing Traps
Trap Skills have (15–20)% increased Skill Effect Duration
Trapsetter Gloves
Evasion Rating: 236–271
Requires Level 70, 101 Dex
30% reduced Cooldown Recovery Rate for throwing Traps
Trap Skills have (20–25)% increased Skill Effect Duration
Ironwood Tincture
Inflicts Mana Burn every 0.90 Seconds
10 Second Cooldown when Deactivated
Requires Level 18
40% reduced Enemy Stun Threshold with Melee Weapons
(15–25)% increased Stun Duration with Melee Weapons
Unique /157
+(16–24) to Strength and Intelligence
+(20–30) to maximum Energy Shield
+(30–40) to maximum Life
+(15–20)% to all Elemental Resistances
30% reduced Endurance Charge Duration
30% reduced Power Charge Duration
Gain an Endurance Charge when you lose a Power Charge
+(60–80) to maximum Energy Shield
+(60–70) to maximum Energy Shield
+(45–55) to maximum Mana
Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
(20–25)% increased Elemental Damage with Attack Skills per Power Charge
0.2% of Attack Damage Leeched as Mana per Power Charge
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(15–25)% increased Stun and Block Recovery
+(20–30) to all Attributes
(10–20)% increased Rarity of Items found
+20% to Fire Resistance
20% increased Flask Effect Duration
-2 Physical Damage taken from Attack Hits
(Attributes are Strength, Dexterity, and Intelligence)
(15–25)% increased Stun and Block Recovery
+(20–30)% to Fire Resistance
(50–75)% reduced Trap Duration
25% increased Light Radius
Skills which Throw Traps throw up to 2 additional Traps
Traps cannot be triggered by Enemies
Traps from Skills are thrown randomly around targeted location
+(8–10)% to all Elemental Resistances
+(20–30)% to all Elemental Resistances
10% chance to Freeze, Shock and Ignite
(30–40)% increased Elemental Damage with Hits and Ailments for
each type of Elemental Ailment on Enemy
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+(50–75)% to Fire Resistance
(40–75)% increased Ignite Duration on Enemies
Reflects 100 Fire Damage to Melee Attackers
40% of Physical Damage taken as Fire Damage
+30% chance to Suppress Spell Damage
+(40–50) to Dexterity
(140–220)% increased Evasion Rating
25% increased Chill Duration on Enemies
(105–145) to (160–200) Added Cold Damage with Bow Attacks
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+(30–40) to Strength
+(30–40) to Intelligence
(140–160)% increased Armour and Energy Shield
+(50–75)% to Cold Resistance
Cannot be Chilled
20% chance to Freeze Enemies for 1 second when they Hit you
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(120–140)% increased Armour and Energy Shield
30% of Physical Damage Converted to Chaos Damage
Reflects 30 Chaos Damage to Melee Attackers
25% reduced Light Radius
100% chance to create Desecrated Ground when you Block
desecrate on block base chaos damage to deal per minute [15000]
desecrate on block base radius [16]
desecrate on block duration ms [8000]
(You take Chaos damage over time while standing in Desecrated Ground)
Adds 1 to 40 Lightning Damage to Attacks
(125–150)% increased Energy Shield
+(40–50)% to Chaos Resistance
25% increased Light Radius
100% chance to create Consecrated Ground when you Block
consecrate on block % life regen per minute [360]
consecrate on block base radius [18]
consecrate on block duration ms [8000]
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
(40–70)% increased Armour and Evasion
10% increased Evasion Rating per Frenzy Charge
+(20–40)% to Lightning Resistance
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
40% reduced Frenzy Charge Duration
25% reduced Light Radius
(150–180)% increased Evasion Rating
+(60–70) to maximum Life
2% increased Attack Speed per Frenzy Charge
6% increased Accuracy Rating per Frenzy Charge
10% reduced Frenzy Charge Duration per Frenzy Charge
Attacks have 60% chance to Poison while at maximum Frenzy Charges
+5% to Damage over Time Multiplier for Poison per Frenzy Charge
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Trigger Level 1 Create Lesser Shrine when you Kill an Enemy
(120–150)% increased Evasion and Energy Shield
+(30–45) to maximum Energy Shield
+(60–80) to maximum Life
+(30–40)% to Cold Resistance
75% increased Effect of Shrine Buffs on you
50% increased Duration of Shrine Effects on you
(Create Lesser Shrine has an initial Cooldown before it can Trigger)
+(26–30)% to all Elemental Resistances
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock
Your Fire Damage can Shock but not Ignite
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
6% increased Movement Speed
+(40–60) to Intelligence
(180–200)% increased Evasion Rating
+(20–30)% to all Elemental Resistances
50% reduced Duration of Curses on you
Hex Reflection
+10% Chance to Block Attack Damage while not Cursed
+20% Chance to Block Spell Damage while Cursed
(5–10)% increased Spell Damage
+2 to Level of Socketed Minion Gems
(40–80)% increased Energy Shield
+(15–25) to maximum Mana
20% increased effect of Non-Curse Auras from your Skills on your Minions
20% increased effect of Non-Curse Auras from your Skills
Spreads Tar when you Block
ground tar on block duration ms [4500]
(Tar reduces Enemy Movement Speed by 50%)
+4% to all Elemental Resistances
(80–120)% increased Armour and Energy Shield
Regenerate (30–50) Life per second
80% reduced Freeze Duration on you
Regenerate 100 Life per Second while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
60% increased Block Recovery
+(20–40) to Armour
+(20–40) to Evasion Rating
(30–40)% increased Rarity of Items found
+(50–75)% to Lightning Resistance
100% increased Duration of Curses on you
+190 to Accuracy Rating
Uses both hand slots
(250–300)% increased Physical Damage
(90–110)% increased Critical Strike Chance
+(20–30)% to Global Critical Strike Multiplier
+(40–50)% to Fire Resistance
Cannot be Ignited
100% of Physical Damage Converted to Fire Damage
Ignites you inflict deal Damage 50% faster
You can only deal Damage with this Weapon or Ignite
(They will deal the same total damage over a shorter duration)
+25% Chance to Block Attack Damage while wielding a Staff
(50–60)% increased Spell Damage
(40–50)% increased Cold Damage
(10–20)% increased Cast Speed
+2 to Level of all Cold Spell Skill Gems
8% chance to Freeze
Enemies Frozen by you take 20% increased Damage
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
30% increased Stun Duration on Enemies
+1 to Level of Socketed Melee Gems
+1 to Level of Socketed Minion Gems
20% reduced Strength Requirement
(200–220)% increased Physical Damage
25% increased maximum Mana
Minions have (20–40)% increased maximum Life
15% increased Skill Effect Duration
30% increased Stun Duration on Enemies
200% increased Physical Damage
Adds 11 to 23 Cold Damage
(10–20)% increased Stun Duration on Enemies
Never deal Critical Strikes
45% increased Stun Duration on Enemies
+10 to Strength
(140–200)% increased Physical Damage
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40–50)% increased Stun Duration on Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(The Stun Threshold determines how much Damage can Stun something)
45% increased Stun Duration on Enemies
(500–600)% increased Physical Damage
25% reduced Attack Speed
(40–50)% increased Stun Duration on Enemies
-500 to Accuracy Rating
+185 to Accuracy Rating
25% increased Strength Requirement
Minions have (30–40)% increased maximum Life
(150–200)% increased Skeleton Duration
Minions deal (30–40)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Spectres
+1 to maximum number of Skeletons
(20–30)% increased Projectile Speed
Grants Level 5 Frostbite Skill
(8–12)% increased Attack Speed
+(30–40)% to Cold Resistance
(30–40)% increased Chill Duration on Enemies
Gain 20% of Physical Damage as Extra Cold Damage
(7–10)% chance to Freeze
Hexes Transfer to all Enemies within 3 metres when Hexed Enemy dies
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Hexes from Auras or Cursed Ground cannot be Transferred)
Adds 1 to 4 Physical Damage to Attacks
(20–25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed
(140–200)% increased Stun Duration on Enemies
6 to 10 Added Physical Damage with Bow Attacks
(The Stun Threshold determines how much Damage can Stun something)
(27–31)% increased Spell Damage
Adds (90–130) to (140–190) Chaos Damage to Spells
(25–30)% increased Cast Speed
+(5–10)% to Chaos Resistance
Poisons you inflict deal Damage (30–50)% faster
Lose 40 Mana when you use a Skill
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(They will deal the same total damage over a shorter duration)
+25% Chance to Block Spell Damage while wielding a Staff
40% increased Strength Requirement
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
Damage Penetrates 20% Lightning Resistance
100% increased Duration of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
+(9–20) to maximum Energy Shield
Adds 1 to (30–50) Lightning Damage to Attacks
100% increased Shock Duration on you
Shocks you cause are reflected back to you
60% increased Damage while Shocked
15% increased Movement Speed while Shocked
(Shock increases Damage taken by 15%, for 2 seconds)
+(20–30)% to Fire Resistance
+(15–25) to Strength
Adds (20–25) to (30–35) Fire Damage to Spells and Attacks
15% increased Ignite Duration on Enemies
10% chance to Ignite
Recover (20–30) Life when you Ignite an Enemy
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+(20–30)% to Cold Resistance
Adds (7–10) to (15–20) Cold Damage to Spells and Attacks
+(200–300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
+(15–25) to maximum Energy Shield
(10–15)% increased Attack Speed
(10–15)% increased Cast Speed
(-20–20)% reduced Skill Effect Duration
(6–12)% of Damage taken Recouped as Mana
(6–12)% of Damage taken Recouped as Life
Unaffected by Temporal Chains
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
+(16–24) to Dexterity and Intelligence
(10–25)% increased Attack Speed
(10–25)% increased Cast Speed
(10–15)% increased Movement Speed
(10–20)% reduced Skill Effect Duration
Debuffs on you expire 100% faster
+(20–30) to Dexterity
+(40–80) to maximum Life
+(20–40) to maximum Mana
20% reduced Duration of Elemental Ailments on Enemies
Items and Gems have 10% increased Attribute Requirements
Always Freeze, Shock and Ignite
(Attributes are Strength, Dexterity, and Intelligence)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
10% reduced Enemy Stun Threshold
Adds 3 to 6 Fire Damage
20% increased Attack Speed
500% increased Ignite Duration on Enemies
25% increased Burning Damage
30% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(8–12)% increased Spell Damage
20% increased Spell Damage
12% increased Cast Speed
Regenerate 2 Mana per second
4% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(12–24)% increased Global Physical Damage
10% increased Elemental Damage
30% increased Life Recovery from Flasks
30% increased Mana Recovery from Flasks
30% reduced Flask Effect Duration
+(25–35) to Strength
+(70–85) to maximum Life
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
1% of Attack Damage Leeched as Life against Chilled Enemies
Ignites you inflict with Attacks deal Damage 35% faster
Deal no Physical Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(They will deal the same total damage over a shorter duration)
(10–20)% reduced Skeleton Duration
Minions deal (8–12)% increased Damage
(7–10)% increased Skeleton Attack Speed
(7–10)% increased Skeleton Cast Speed
(3–5)% increased Skeleton Movement Speed
Corrupted
+2 to Level of Socketed Curse Gems
+(20–30) to Intelligence
+(100–120) to maximum Energy Shield
Curse Skills have (30–50)% increased Skill Effect Duration
Adds 37 to 71 Chaos Damage for each Curse on the Enemy
20% reduced Flask Charges gained
50% increased Flask Effect Duration
Survival
(15–20)% increased Vaal Skill Effect Duration
Vaal Skills have (15–20)% chance to regain consumed Souls when used
Corrupted
Adds (60–72) to (88–100) Cold Damage to Attacks
(12–16)% increased maximum Life
+(40–50)% to Cold Resistance
100% increased Freeze Duration on Enemies
Your Hits can only Kill Frozen Enemies
3% reduced Mana Cost of Skills
4% increased Skill Effect Duration
4% increased Mana Reservation Efficiency of Skills
+(20–25) to maximum Mana
(220–250)% increased Evasion and Energy Shield
+(60–80) to maximum Life
4% increased Movement Speed per Frenzy Charge
Regenerate 75 Life per second per Endurance Charge
(100–200)% increased Endurance, Frenzy and Power Charge Duration
10% reduced Enemy Stun Threshold
(300–360)% increased Physical Damage
20% reduced Attack Speed
(10–20)% reduced Enemy Stun Threshold
(30–50)% increased Stun Duration on Enemies
Extra gore
(The Stun Threshold determines how much Damage can Stun something)
Adds (1–2) to (3–4) Fire Damage to Spells and Attacks
(20–30)% increased Fire Damage
Adds (4–6) to (8–12) Fire Damage to Spells
(40–60)% increased Global Critical Strike Chance
Gain 10 Life per Ignited Enemy Killed
25% reduced Ignite Duration on Enemies
(150–170)% increased Armour and Energy Shield
+(60–90) to maximum Life
+(50–70) to maximum Mana
30% increased Endurance Charge Duration
Gain 100 Life when you lose an Endurance Charge
+475 to Accuracy Rating
Uses both hand slots
Adds (3–6) to (33–66) Physical Damage
(44–66)% increased Critical Strike Chance
33% increased Ignite Duration on Enemies
Gain (66–99)% of Sword Physical Damage as Extra Fire Damage
Gain Her Blessing for 3 seconds when you Ignite an Enemy
33% chance to Blind nearby Enemies when gaining Her Blessing
100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing
20% increased Attack and Movement Speed with Her Blessing
local level requirement + [-15]
local six linked sockets [1]
use goddess player audio [1]
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
45% increased Stun Duration on Enemies
25% chance to Trigger Level 20 Animate Weapon on Kill
(150–200)% increased Physical Damage
(8–12)% increased Attack Speed
(8–12)% increased Cast Speed
30% less Animate Weapon Duration
Weapons you Animate create an additional copy
+(20–30) to maximum Life
(80–100)% increased Armour
+(50–60) to maximum Life
20% increased Taunt Duration
+5% Chance to Block
50% increased Warcry Cooldown Recovery Rate
Warcries have infinite Power
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
6% increased Movement Speed
(80–100)% increased Evasion Rating
+(20–40)% to Cold Resistance
10% increased Area of Effect
Gain Onslaught for 4 seconds when you Warcry
25% increased Warcry Buff Effect
Call to Arms
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Your Warcries do not grant Buffs or Charges to You. 100% more Warcry Duration)
1 to 4 Added Physical Damage with Bow Attacks
+10% to all Elemental Resistances
50% increased Duration of Elemental Ailments on Enemies
10% chance to Freeze, Shock and Ignite
Gain 25% of Weapon Physical Damage as Extra Damage of a random Element
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(15–25)% increased Stun and Block Recovery
+(60–80) to maximum Life
+15% to all Elemental Resistances
(20–30)% increased Mana Recovery from Flasks
(20–30)% reduced Flask Effect Duration
Gain Soul Eater during any Flask Effect
Lose all Eaten Souls when you use a Flask
(While you have Soul Eater, you consume the souls of anything killed nearby, gaining 5% increased Attack and Cast speed for each. You lose 1 soul every 0.5 seconds if you have not gained any souls Recently. Maximum of 45 souls consumed)
14% increased Elemental Damage
(100–140)% increased Physical Damage
40% increased Damage with Hits against Frozen Enemies
+(25–35)% to Cold Damage over Time Multiplier
(30–50)% increased Cold Damage
(5–10)% increased Attack Speed
(4–8)% increased Cast Speed
5% chance to Freeze
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(18–25)% increased Fire Damage
(18–25)% increased Cold Damage
2% chance to Ignite
2% chance to Freeze
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(12–24)% increased Global Physical Damage
+(20–30)% to Cold Resistance
20% increased Projectile Damage
30% reduced Flask Charges gained
60% increased Flask Effect Duration
Deals 50 Chaos Damage per second to nearby Enemies
(12–24)% increased Global Physical Damage
+(60–80) to maximum Life
+(30–40)% to Cold Resistance
0.4% of Physical Attack Damage Leeched as Life
60% increased Flask Effect Duration
30% reduced Flask Charges gained during any Flask Effect
200% of Life Leech applies to Enemies as Chaos Damage
15% increased Movement Speed during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
25% increased Duration
Chaos Damage taken does not bypass Energy Shield during effect
Removes all but one Life on use
Removed life is Regenerated as Energy Shield over 2 seconds
+(16–24) to Strength and Intelligence
+(30–50) to maximum Life
+(50–70) to maximum Mana
+1 to Maximum Power Charges
10% increased Mana Regeneration Rate per Power Charge
(80–100)% increased Power Charge Duration
1% of Damage is taken from Mana before Life per Power Charge
40% reduced Critical Strike Chance per Power Charge
50% chance to gain a Flask Charge when you deal a Critical Strike
(30–50)% increased Duration
Consumes Frenzy Charges on use
Gain Onslaught for 3 seconds per Frenzy Charge consumed on use
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
+(20–30)% to Fire Resistance
Grants Level 10 Frostblink Skill
(30–50)% increased Cold Damage
+(10–15)% to all Elemental Resistances
60% increased Area of Effect of Hex Skills
You cannot be Cursed with Silence
Frostblink has 50% increased Duration
Corrupted
10% reduced Trap Duration
Can have up to 1 additional Trap placed at a time
+25% to Global Critical Strike Multiplier
Adds (30–38) to (40–50) Physical Damage
Adds (30–38) to (40–50) Cold Damage
20% reduced Frenzy Charge Duration
25% chance to gain a Frenzy Charge on Kill
(60–80)% increased Damage while you have no Frenzy Charges
Creates Consecrated Ground on Use
Life Recovery from Flasks also applies to Energy Shield during Effect
(25–50)% increased Duration
Zealot's Oath during Effect
(Life Regeneration is applied to Energy Shield instead.)
(Life flask effects are still removed when unreserved life is filled)
2% of Physical Attack Damage Leeched as Life
(60–80)% increased Physical Damage
Adds (25–35) to (50–65) Physical Damage
25% chance to cause Bleeding on Hit
2% increased Physical Damage Over Time per 10 Dexterity
1% increased Bleeding Duration per 12 Intelligence
30% Chance to cause Bleeding Enemies to Flee on hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
15% reduced Enemy Stun Threshold
Adds (26–32) to (36–42) Physical Damage
Adds (26–32) to (36–42) Cold Damage
(8–14)% increased Attack Speed
+(40–50)% to Fire Resistance
(35–50)% increased Chill Duration on Enemies
Attacks with this Weapon deal Double Damage to Chilled Enemies
Grants 46 Life per Enemy Hit
Adds (40–50) to (130–150) Physical Damage
30% increased Cold Damage
(30–40)% increased Critical Strike Chance
20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Skills Chain an additional time while at maximum Frenzy Charges
10% chance to Freeze
Critical Strikes do not inherently Freeze
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(8–13)% increased Attack Speed
(120–180)% increased Armour
(3–5)% increased Movement Speed
50% increased Stun Duration on you
4% increased Melee Damage per Endurance Charge
You cannot be Shocked while at maximum Endurance Charges
(60–80)% reduced Duration
Immunity to Freeze, Chill, Curses and Stuns during Effect
Adds 1 to 4 Physical Damage to Attacks
(20–25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed
(140–200)% increased Stun Duration on Enemies
6 to 10 Added Physical Damage with Bow Attacks
50% chance to double Stun Duration
(The Stun Threshold determines how much Damage can Stun something)
45% increased Stun Duration on Enemies
+10 to Strength
(140–200)% increased Physical Damage
Adds (10–20) to (30–40) Physical Damage
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40–50)% increased Stun Duration on Enemies
Gain 50% of Physical Damage as Extra Cold Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(The Stun Threshold determines how much Damage can Stun something)
+185 to Accuracy Rating
25% increased Strength Requirement
Minions have (30–40)% increased maximum Life
Minions have (80–100)% increased Movement Speed
(150–200)% increased Skeleton Duration
Minions deal (30–40)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Spectres
+1 to maximum number of Skeletons
9% increased Movement Speed
+3 to Level of Socketed Curse Gems
(30–50)% increased Evasion Rating
+(50–70) to maximum Energy Shield
+(40–50) to maximum Life
+5% Chance to Block
100% Chance to Cause Monster to Flee on Block
1% of Damage Leeched as Life against Cursed Enemies
Curse Skills have 100% increased Skill Effect Duration
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+4% to all Elemental Resistances
(80–120)% increased Armour and Energy Shield
+(100–150) to maximum Life
80% reduced Freeze Duration on you
Regenerate 3% of Life per second while on Low Life
Regenerate 3% of Life per second
(You are on Low Life if you have 50% of your Maximum Life or less)
32% increased Elemental Damage
(260–310)% increased Physical Damage
(80–100)% increased Chaos Damage
10% increased Area of Effect
Chaos Skills have 40% increased Skill Effect Duration
+(20–40) to Strength
200% increased Armour and Energy Shield
+(10–15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
Bleeding cannot be inflicted on you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(125–150)% increased Charges per use
(40–60)% less Duration
(10–20)% increased Area of Effect during Effect
Skills fire 2 additional Projectiles during Effect
+(20–30) to Dexterity
+(35–40)% to Cold Resistance
30% increased Freeze Duration on Enemies
10% chance to Freeze
Freezes you inflict spread to other Enemies within 1.5 metres
60% increased Damage if you've Frozen an Enemy Recently
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Recently refers to the past 4 seconds)
+(20–30) to Strength
25% increased Damage over Time
Attacks have 25% chance to cause Bleeding
(25–40)% increased Attack Damage against Bleeding Enemies
Bleeding Enemies you Kill Explode, dealing 5% of
their Maximum Life as Physical Damage
25% reduced Bleeding Duration
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
+(20–40) to Dexterity
(10–15)% increased Skill Effect Duration
2% increased Minion Attack Speed per 50 Dexterity
2% increased Minion Movement Speed per 50 Dexterity
Minions' Hits can only Kill Ignited Enemies
Adds (16–20) to (25–30) Cold Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Cold Resistance
Your Cold Damage can Poison
50% less Poison Duration
Cold Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Adds (16–20) to (25–30) Fire Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Fire Resistance
Your Fire Damage can Poison
50% less Poison Duration
Fire Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Adds (1–3) to (42–47) Lightning Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Lightning Resistance
Your Lightning Damage can Poison
50% less Poison Duration
Lightning Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Socketed Gems are Supported by Level 10 Chance to Poison
(130–150)% increased Evasion and Energy Shield
+40 to maximum Energy Shield
+(15–25)% to all Elemental Resistances
(75–100)% increased Damage with Poison if you have at least 300 Dexterity
(15–25)% increased Poison Duration if you have at least 150 Intelligence
Grants Level 22 Blight Skill
(100–120)% increased Energy Shield
10% increased Area of Effect
Blight has (20–30)% increased Hinder Duration
You cannot be Hindered
Socketed Gems are Supported by Level 20 Vile Toxins
Adds (13–17) to (23–29) Chaos Damage
+(50–70) to maximum Life
+(17–29)% to Chaos Resistance
(20–25)% increased Poison Duration
+(16–24) to Dexterity and Intelligence
(4–8)% increased maximum Life
(25–30)% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons
(12–15)% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons
10% increased Damage with Poison per Frenzy Charge
3% increased Poison Duration per Power Charge
30% increased Global Critical Strike Chance
(180–200)% increased Physical Damage
(10–15)% increased Attack Speed
(15–20)% increased Poison Duration
0.5% of Attack Damage Leeched as Mana against Poisoned Enemies
0.5% of Attack Damage Leeched as Life against Maimed Enemies
(15–20)% chance to Maim on Hit
20% chance to Poison on Hit
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Maimed enemies have 30% reduced Movement Speed)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+(25–35) to Strength
(20–30)% increased Cold Damage
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Lightning Resistance
0.6% of Cold Damage Leeched as Life
(20–30)% chance to Freeze during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
+(1–50)% to Lightning Resistance
(1–40)% increased Movement Speed
(1–100)% increased Duration of Lightning Ailments
(1–50)% increased Effect of Lightning Ailments
Unaffected by Shocked Ground
(Lightning Ailments are Shocked and Sapped)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
+(10–16) to all Attributes
+(10–20)% to Fire Resistance
+(10–20)% to Cold Resistance
+(20–40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5–10)% chance to Shock
Enemies take (5–10)% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+5% chance to Suppress Spell Damage
(500–600)% increased Evasion and Energy Shield
+(60–80) to maximum Life
40% increased Duration of Ailments on Enemies
+(3–4)% Chance to Block
Shared Suffering
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(All Damage from Hits will cause Elemental Ailments you are suffering. Elemental Ailments you inflict are removed from you)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Has 1 Abyssal Socket
Triggers Level 20 Death Walk when Equipped
(40–60)% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel
(24–32)% increased Movement Speed while affected by a Magic Abyss Jewel
(16–24)% increased Reservation Efficiency of Skills while affected by a Unique Abyss Jewel
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
+2 to maximum number of Spectres
(40–50)% reduced Mana Cost of Raise Spectre
Spectres have (800–1000)% increased Critical Strike Chance
Spectres have a Base Duration of 20 seconds
Spectres do not travel between Areas
Corrupted
Has 2 Abyssal Sockets
Triggers Level 20 Death Walk when Equipped
(40–60)% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel
(24–32)% increased Movement Speed while affected by a Magic Abyss Jewel
(16–24)% increased Reservation Efficiency of Skills while affected by a Unique Abyss Jewel
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(100–150)% increased Armour and Evasion
+(80–100) to maximum Life
Aspect of the Cat has no Reservation
+2 seconds to Cat's Stealth Duration
Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth
You have Phasing while you have Cat's Stealth
(140–180)% increased Armour and Energy Shield
+(30–60) to maximum Life
+(20–25)% to Cold and Lightning Resistances
(-2–2) seconds to Avian's Might Duration
Adds (20–25) to (37–40) Cold Damage while you have Avian's Might
Adds (1–3) to (55–62) Lightning Damage while you have Avian's Might
Grants Level 20 Aspect of the Avian Skill
(100–150)% increased Armour and Evasion
(20–30)% increased Movement Speed
(-2–2) seconds to Avian's Flight Duration
Regenerate 100 Life per Second while you have Avian's Flight
Regenerate 12 Mana per Second while you have Avian's Flight
(160–200)% increased Evasion and Energy Shield
+(20–30)% to Lightning Resistance
+(17–23)% to Chaos Resistance
25% increased Movement Speed
Aspect of the Spider can inflict Spider's Web on Enemies an additional time
Gain (15–20) Energy Shield for each Enemy you Hit which is affected by a Spider's Web
(40–50)% increased Aspect of the Spider Debuff Duration
+(15–25) to maximum Energy Shield
(10–15)% increased Attack Speed
(10–15)% increased Cast Speed
+(40–45) to maximum Energy Shield
15% increased Mana Regeneration Rate
(-20–20)% reduced Skill Effect Duration
Unaffected by Temporal Chains
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
30% increased Stun Duration on Enemies
Trigger Level 20 Elemental Warding on Melee Hit while Cursed
200% increased Physical Damage
Adds (42–47) to (66–71) Physical Damage
Adds 11 to 23 Cold Damage
(10–20)% increased Stun Duration on Enemies
Never deal Critical Strikes
+400 to Accuracy Rating
(180–210)% increased Physical Damage
(10–15)% increased Attack Speed
50% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon Freeze Enemies as though dealing (150–200)% more Damage
Hits with this Weapon Shock Enemies as though dealing (150–200)% more Damage
Ignites inflicted with this Weapon deal (50–75)% more Damage
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+400 to Accuracy Rating
(180–210)% increased Physical Damage
(10–15)% increased Attack Speed
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon deal (30–60)% increased Damage to Ignited Enemies
Hits with this Weapon deal (30–60)% increased Damage to Frozen Enemies
Hits with this Weapon deal (30–60)% increased Damage to Shocked Enemies
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Cannot gain Mana during effect
(60–80)% increased Critical Strike Chance with Vaal Skills during effect
(60–80)% increased Damage with Vaal Skills during effect
Vaal Skills used during effect have 10% reduced Soul Gain Prevention Duration
30% increased Stun Duration on Enemies
+1 to Level of Socketed Melee Gems
+2 to Level of Socketed Minion Gems
(200–220)% increased Physical Damage
Adds (25–35) to (45–55) Physical Damage
25% increased maximum Mana
Minions have (20–40)% increased maximum Life
30% increased Skill Effect Duration
(5–10)% increased Spell Damage
+3 to Level of Socketed Minion Gems
+(40–80) to maximum Energy Shield
(40–80)% increased Energy Shield
+(15–25) to maximum Mana
20% increased effect of Non-Curse Auras from your Skills on your Minions
20% increased effect of Non-Curse Auras from your Skills
Spreads Tar when you Block
If you have Blocked Recently, you and nearby Allies Regenerate 5% of Life per second
ground tar on block duration ms [4500]
(Tar reduces Enemy Movement Speed by 50%)
(Recently refers to the past 4 seconds)
Creates Consecrated Ground on Use
(15–30)% reduced Duration
Consecrated Ground created by this Flask has Tripled Radius
Consecrated Ground created during Effect applies (7–10)% increased Damage taken to Enemies
(100–150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect
Regenerate (2–4) Life per second
+(30–40) to Intelligence
Minions have (-17–17)% to Chaos Resistance
Summon Raging Spirit has (20–30)% increased Duration
Summoned Raging Spirits deal (25–40)% increased Damage
Summoned Raging Spirits have (25–40)% increased maximum Life
Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage
(80–120)% increased Armour and Energy Shield
Minions convert 25% of Physical Damage to Fire Damage per Red Socket
Minions convert 25% of Physical Damage to Cold Damage per Green Socket
Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket
Minions convert 25% of Physical Damage to Chaos Damage per White Socket
Minions have (5–10)% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+(25–40) to maximum Life
+(15–20) to all Attributes
+(50–70) to maximum Life
You can have an Offering of each type
Offering Skills have 50% reduced Duration
(Attributes are Strength, Dexterity, and Intelligence)
+(25–35) to Strength
+(50–70) to maximum Life
+(20–30)% to Cold Resistance
Your Minions use your Flasks when summoned
Minions have (25–40)% reduced Flask Charges used
Minions have (50–80)% increased Flask Effect Duration
+(25–40) to maximum Life
Adds (5–7) to (11–12) Physical Damage to Attacks
(20–30)% increased Stun Duration on Enemies
Nearby Enemies are Crushed while you have at least 25 Rage
+10 to Maximum Rage
(Crushed lowers Physical Damage Reduction by 15%)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
+22% Chance to Block Spell Damage while wielding a Staff
Grants Level 20 Brandsurge Skill
Brand Skills have (50–100)% increased Duration
+(16–24) to Strength and Dexterity
+(30–50) to Intelligence
(10–15)% increased Cast Speed
(10–15)% increased Area of Effect
Enemies Cursed by you are Hindered if 25% of Curse Duration expired
Your Curses have 25% increased Effect if 50% of Curse Duration expired
Enemies Cursed by you take 35% increased Damage if 75% of Curse Duration expired
(Hinder reduces movement speed by 30%)
(50–80)% increased Armour
Attacks have 15% chance to cause Bleeding
50% reduced Light Radius
+4% to Damage over Time Multiplier for Bleeding per Frenzy Charge
Bleeding you inflict deals Damage 4% faster per Frenzy Charge
(20–30)% chance to gain a Frenzy Charge on Critical Strike at Close Range
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(They will deal the same total damage over a shorter duration)
(Close Range is up to 2 metres)
Creates Consecrated Ground on Use
Life Recovery from Flasks also applies to Energy Shield during Effect
(25–50)% increased Duration
Eldritch Battery during Effect
(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
(Life flask effects are still removed when unreserved life is filled)
(15–25)% increased Stun and Block Recovery
+(20–30) to all Attributes
(15–25)% increased Flask Charges gained
(10–20)% increased Flask Charges used
(10–20)% increased Flask Effect Duration
Life Flasks gain 1 Charge every 3 seconds
100% of Life Recovery from Flasks is applied to nearby Allies instead of You
(Attributes are Strength, Dexterity, and Intelligence)
+(20–30)% to Fire Resistance
(30–40)% increased Fire Damage
(5–10)% increased Cast Speed
90% reduced Ignite Duration on Enemies
10% chance to Ignite
Ignites you inflict deal Damage (35–45)% faster
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(They will deal the same total damage over a shorter duration)
(140–180)% increased Physical Damage
Adds 30 to 40 Physical Damage
(60–80)% increased Critical Strike Chance
+(20–25)% to Cold Resistance
Your Physical Damage can Freeze
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
4% increased Skill Effect Duration
+5 to Maximum Rage
Non-Channelling Skills have -9 to Total Mana Cost
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
+(20–30) to Intelligence
(25–40)% increased Mana Regeneration Rate
+(15–25)% to all Elemental Resistances
+(30–40)% to Critical Strike Multiplier if you've gained a Power Charge Recently
(1–2) to (36–40) Lightning Damage per Power Charge
90% less Power Charge Duration
(100–150)% increased Armour and Evasion
+(80–100) to maximum Life
+2 seconds to Cat's Agility Duration
Aspect of the Cat has no Reservation
Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility
You have Onslaught while you have Cat's Agility
Adds (17–23) to (29–31) Chaos Damage
+(50–70) to maximum Life
+(29–41)% to Chaos Resistance
Your Chaos Damage can Ignite
Chaos Skills have 20% chance to Ignite
50% less Ignite Duration
30% increased Elemental Damage with Attack Skills
No Physical Damage
Adds (385–440) to (490–545) Cold Damage
(10–15)% increased Attack Speed
20% chance to Freeze
10% increased Physical Damage taken
10% increased Cold Damage taken
Culling Strike against Frozen Enemies
Gain an Endurance Charge if an Attack Freezes an Enemy
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
While your Passive Skill Tree connects to a class' starting location, you gain:
Marauder: 1% of Life Regenerated per second
Duelist: +0.2 metres to Melee Strike Range
Ranger: 20% increased Flask Charges gained
Shadow: 12% increased Attack and Cast Speed
Witch: 20% increased Skill Effect Duration
Templar: +4% Chance to Block Attack and Spell Damage
Scion: 30% increased Damage
(40–60)% increased Energy Shield
+20 to maximum Life
+20 to maximum Mana
(5–15)% increased Movement Speed
Summoned Phantasms have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy
Summoned Raging Spirits have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy
90% reduced Duration
Gain 1 Endurance Charge on use
Petrified during Effect
+(35–50)% Chance to Block Attack Damage during Effect
+(20–30)% Chance to Block Spell Damage during Effect
+(25–40) to maximum Life
+(30–40) to Dexterity
+(300–500) to Evasion Rating
(10–15)% increased Duration of Elemental Ailments on Enemies
Enemies Ignited by you have (10–15)% of Physical Damage they deal converted to Fire
Enemies Shocked by you have (10–15)% of Physical Damage they deal converted to Lightning
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(30–40) to Intelligence
(100–140)% increased Evasion and Energy Shield
+(10–20)% to all Elemental Resistances
(5–10)% chance to Freeze, Shock and Ignite
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+(17–23)% to Chaos Resistance
+(8–12)% to Fire Damage over Time Multiplier
50% reduced Ignite Duration on Enemies
(10–15)% chance to Ignite
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
Withered does not expire on Enemies Ignited by you
+(20–25)% to Fire and Chaos Resistances
use unique blackflame ignite effect [1]
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
30% increased Global Critical Strike Chance
(200–250)% increased Physical Damage
(20–25)% increased Attack Speed if you haven't gained a Frenzy Charge Recently
(60–80)% increased Critical Strike Chance if you haven't gained a Power Charge Recently
+3 seconds to Duration of Frenzy and Power Charges on Culling Strike
Gain (120–150) Life on Culling Strike
Gain (10–20) Mana on Culling Strike
(Recently refers to the past 4 seconds)
32% increased Elemental Damage
(80–120)% increased Damage with Vaal Skills
(6–8)% reduced Soul Gain Prevention Duration
Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill
Shepherd of Souls
(Vaal Non-Aura Skills have 80% less Soul Cost. Vaal Non-Aura Skills have 100% increased Soul Cost per Vaal Skill used in the past 8 seconds)
Restores Ward on use
(50–80)% increased Duration
Recover 4% of Life per Endurance Charge on use
Lose all Endurance Charges on use
Gain 1 Endurance Charge per Second during Effect
(15–25)% increased Elemental Damage
(15–25)% increased Global Critical Strike Chance
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
(10–20)% increased Duration of Ailments on Enemies
Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them
Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
(Being Covered in Frost applies 50% less Critical Strike Chance and 20% increased Cold Damage Taken)
(16–20)% increased Melee Damage
Adds (2–3) to (22–26) Physical Damage to Attacks
(100–150)% increased Armour
(20–30)% chance to inflict Corrosion on Hit with Attacks
(20–30)% chance to gain an Endurance Charge on Hitting an Enemy with no Armour
(20–30)% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating
(-5000 to total Armour and -1000 to total Evasion Rating per Corrosion. Corrosion lasts 4 seconds and refreshes the duration of existing Corrosion)
(12–16)% increased Spell Damage
Socketed Projectile Spells deal 150% more Damage with Hits
Socketed Projectile Spells have +4 seconds to Cooldown
Socketed Projectile Spells fire 4 additional Projectiles
Socketed Projectile Spells fire Projectiles in a circle
Socketed Projectile Spells have 80% less Skill Effect Duration
(140–180)% increased Energy Shield
(30–50)% increased Duration
Empowers +(70–100) Enemies
Empowered Enemies do not drop Items
Empowered Enemies cannot gain Rewards
Empowered Monsters grant (800–1200)% increased Sentinel Power
local sentinel drone difficulty + [0]
(60–120)% increased Armour and Energy Shield
30% of Physical Damage Converted to Chaos Damage
Reflects 5 Chaos Damage to Melee Attackers
25% reduced Light Radius
100% chance to create Desecrated Ground when you Block
desecrate on block base chaos damage to deal per minute [600]
desecrate on block base radius [16]
desecrate on block duration ms [8000]
(You take Chaos damage over time while standing in Desecrated Ground)
Trigger Level 1 Create Lesser Shrine when you Kill an Enemy
(120–150)% increased Evasion and Energy Shield
+(5–10) to maximum Energy Shield
+(10–20) to maximum Life
+(10–15)% to Cold Resistance
25% increased Effect of Shrine Buffs on you
50% reduced Duration of Shrine Effects on you
(Create Lesser Shrine has an initial Cooldown before it can Trigger)
Grants Level 2 Blight Skill
(20–30)% increased Damage over Time
(100–120)% increased Energy Shield
10% increased Area of Effect
Blight has (20–30)% increased Hinder Duration
You cannot be Hindered
+(16–24) to Dexterity and Intelligence
(10–25)% increased Attack Speed
(10–25)% increased Cast Speed
(10–15)% increased Movement Speed
(10–20)% reduced Skill Effect Duration
30% increased total Recovery per second from Life, Mana, or Energy Shield Leech
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(9–20) to maximum Energy Shield
Adds 1 to (15–20) Lightning Damage to Attacks
100% increased Shock Duration on you
Shocks you cause are reflected back to you
30% increased Damage while Shocked
15% increased Movement Speed while Shocked
(Shock increases Damage taken by 15%, for 2 seconds)
(12–24)% increased Global Physical Damage
+(5–15)% to Cold Resistance
20% increased Projectile Damage
30% reduced Flask Charges gained
60% increased Flask Effect Duration
Deals 20 Chaos Damage per second to nearby Enemies
Regenerate (2–4) Life per second
+(30–40) to Intelligence
Minions have (-17–17)% to Chaos Resistance
Summon Raging Spirit has (20–30)% increased Duration
Summoned Raging Spirits deal (15–30)% increased Damage
Summoned Raging Spirits have (20–30)% increased maximum Life
Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage
(10–20)% reduced Charges per use
(-35–35)% reduced Duration
When Hit during effect, 25% of Life loss from Damage taken occurs over 4 seconds instead
+(5–15) to Intelligence
When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to
Curses for remaining Hex Duration
+(10–15)% to Fire Resistance
Modifiers to Ignite Duration on you apply to all Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(20–30) to Intelligence
+(20–25)% to all Elemental Resistances
(20–25)% chance to Freeze, Shock and Ignite
Cursed Enemies cannot inflict Elemental Ailments on You
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(20–30) to maximum Mana
+(10–20) to all Attributes
Link Skills have (10–15)% increased Cast Speed
Link Skills have (10–15)% increased Skill Effect Duration
Linked Targets Cannot Die for 2 seconds after you Die
Lose no Experience when you die because a Linked target died
(Attributes are Strength, Dexterity, and Intelligence)
+(15–25) to maximum Energy Shield
(30–40)% increased Spell Damage
+(60–80) to maximum Mana
(5–10)% chance to Freeze, Shock and Ignite
Spells cause you to gain Energy Shield equal to their Upfront
Cost every fifth time you Pay it
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Upfront Costs are all Costs that are not paid per-second)
+30% chance to Suppress Spell Damage
+(40–50) to Dexterity
(140–220)% increased Evasion Rating
25% increased Shock Duration on Enemies
(12–18) to (231–347) Added Lightning Damage with Wand Attacks
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(15–25)% increased Stun and Block Recovery
+(20–30) to Dexterity
150% increased Flask Effect Duration
Flasks applied to you have 60% reduced Effect
2% reduced Flask Effect Duration per Level
Flasks applied to you have 1% increased Effect per Level
(80–120)% increased Armour
30% increased Movement Speed
(5–25)% increased Duration of Ailments on Enemies
Damaging Ailments deal damage (5–25)% faster
You and Enemies in your Presence count as moving while affected by Elemental Ailments
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(They will deal the same total damage over a shorter duration)
20% reduced Enemy Stun Threshold
Trigger Level 20 Tawhoa's Chosen when you Attack with
a Non-Vaal Slam or Strike Skill near an Enemy
+(30–40) to Strength
(250–300)% increased Physical Damage
(20–30)% increased Stun Duration on Enemies
(20–30)% reduced Enemy Stun Threshold with this Weapon
(The Stun Threshold determines how much Damage can Stun something)
25% chance to Ignite with Melee Weapons
(60–90)% increased Damage with Ignite from Melee Weapons
-1 Fire Damage taken from Hits per Mana Burn
(15–25)% chance to refresh Ignite Duration on Melee Weapon Hit
Cover Full Life Enemies in Ash for (4–10) seconds on Melee Weapon Hit
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
Passive /53
30% increased Damage if you have Shocked an Enemy Recently
50% increased Duration of Lightning Ailments
30% increased Effect of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
(Recently refers to the past 4 seconds)
Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed
30% chance to Freeze Enemies which are Chilled
(Chill reduces Enemy Action Speed for 2 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments
10% increased Attack Speed with Two Handed Melee Weapons
40% increased Stun Duration with Two Handed Melee Weapons on Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
30% increased Physical Damage with Bows
50% increased Stun Duration with Bows on Enemies
30% increased Damage Over Time with Bow Skills
+10% to Chaos Damage over Time Multiplier
10% increased Skill Effect Duration
25% increased Damage Over Time with Bow Skills
25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
5% increased Attack Speed with Two Handed Melee Weapons
25% increased Stun Duration with Two Handed Melee Weapons on Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+12% to all Elemental Resistances
24% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Bleeding you inflict deals Damage 15% faster
(They will deal the same total damage over a shorter duration)
30% increased Totem Damage
30% increased Totem Life
50% increased Totem Duration
30% increased Mine Duration
Can have up to 3 additional Remote Mines placed at a time
Mines have 30% increased Detonation Speed
23% increased Damage over Time
10% increased Skill Effect Duration
50% chance to double Stun Duration
Refresh Duration of Ignite, Chill and Shock on Enemies you Curse
Remove Elemental Ailments when you Cast a Curse Spell
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
20% increased maximum Mana
20% increased Flask Effect Duration
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
30% increased Effect of Non-Damaging Ailments
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
18% increased maximum Mana
Guard Skills have 40% increased Duration
25% increased Skill Effect Duration
25% increased Skill Effect Duration
30% increased Cold Damage
50% increased Duration of Cold Ailments
(Cold Ailments are Chilled, Frozen and Brittle)
25% increased Cold Damage
15% chance to Freeze
30% increased Effect of Cold Ailments
(Cold Ailments are Chilled, Frozen and Brittle)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
27% increased Chaos Damage
12% increased Skill Effect Duration
20% increased Duration of Elemental Ailments on Enemies
20% increased Elemental Damage
20% increased Effect of Non-Damaging Ailments
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
60% increased Mine Duration
12% increased Mine Throwing Speed
Damaging Ailments deal damage 15% faster
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(They will deal the same total damage over a shorter duration)
+8% Chance to Block Spell Damage while holding a Shield
25% increased Spell Damage while holding a Shield
25% reduced Elemental Ailment Duration on you while holding a Shield
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
25% increased Armour
Remove Bleeding when you use a Guard Skill
Remove Corrupted Blood when you use a Guard Skill
Guard Skills have 25% increased Duration
30% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 30% increased Damage with Ailments
100% increased Stun Duration against Enemies that are on Full Life
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
60% increased Freeze Duration on Enemies
30% increased Damage if you've Shattered an Enemy Recently
(Recently refers to the past 4 seconds)
25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
10% chance to double Stun Duration
5% chance to deal Double Damage
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
30% increased Damage Over Time with Bow Skills
Damaging Ailments deal damage 10% faster
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(They will deal the same total damage over a shorter duration)
20% increased Skill Effect Duration
Minions deal 30% increased Damage if you've used a Minion Skill Recently
20% increased Minion Duration
(Recently refers to the past 4 seconds)
Ignites you inflict deal Damage 15% faster
(They will deal the same total damage over a shorter duration)
20% increased Buff Effect of your Links for which 50% of Link Duration has Expired
Curses are inflicted on you instead of Linked targets
Your Warcries do not grant Buffs or Charges to You
100% more Warcry Duration
15% reduced Skill Effect Duration
Debuffs on you expire 15% faster
Banner Buffs Linger on you for 3 seconds after you leave the Area
Banner Skills have 20% increased Duration
(The buff still applies to you after you leave the Banner's area)
+1% to all maximum Elemental Resistances
20% reduced Elemental Ailment Duration on you
20% reduced Effect of Chill and Shock on you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Maximum Resistances cannot be raised above 90%)
20% chance to Impale Enemies on Hit with Two Handed Weapons
30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies
50% increased Impale Duration
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
You can Cast 2 additional Brands
Brand Skills have 20% increased Duration
Brand Recall has 20% increased Cooldown Recovery Rate
Your Hexes have infinite Duration
20% less Effect of your Curses
20% increased Flask Effect Duration
Flasks applied to you have 10% increased Effect
Remove Maim and Hinder when you use a Flask
Intelligence provides no inherent bonus to Energy Shield
2% reduced Duration of Elemental Ailments on you per 15 Intelligence
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Take 50% less Damage over Time if you've started taking Damage over Time in the past second
100% more Duration of Ailments on you
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
30% increased Damage with Bleeding
20% increased Bleeding Duration
+12% to Damage over Time Multiplier for Bleeding
30% reduced Bleed Duration on you
25% increased Warcry Duration
20% increased Warcry Buff Effect
50% increased Duration of Elemental Ailments on Enemies
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Consecrated Ground you create also grants
50% reduced duration of Damaging Ailments on you
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Impales you inflict gain 50% increased Effect once 1 second of Duration has expired
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
Mastery: Legion
Legion Encounters in your Maps have 40% increased Duration
Legion Monsters in your Maps take 50% increased Damage while in Stasis
(Monsters in Stasis do not take any actions)
Mastery: Ultimatum
Ultimatum Encounters in your Maps have 100% increased chance to
only require you to Survive
Ultimatum Encounters in your Maps only requiring you to Survive
have 20% reduced duration
10% chance to Avoid non-Damaging Ailments on you per Bark below maximum
10% reduced Duration of Damaging Ailments on you per Bark
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Retaliation Skills have 50% increased Stun Duration on Enemies
Retaliation Skills Fortify on Melee Hit
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
Ascendancy Passive /10
Ascendancy: Juggernaut
Character: Marauder
8% increased Damage per Endurance Charge
6% increased Area of Effect per Endurance Charge
25% chance to gain an Endurance Charge when you Stun an Enemy
10% increased Stun Duration on Enemies per Endurance Charge
Ascendancy: Berserker
Character: Marauder
2% more Attack Speed per Blitz Charge
8% reduced Critical Strike Chance per Blitz Charge
Gain a Blitz Charge on Critical Strike
+20 to Maximum Blitz Charges
(Blitz Charges have a base Duration of 5 seconds)
Ascendancy: Warden
Character: Ranger
Enemies you Freeze remain Frozen for at least 2 seconds
Hits that fail to Freeze due to insufficient Freeze Duration inflict Hoarfrost
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Freezes that would have a duration of 0.3 seconds or below are not inflicted)
(Hoarfrost lasts 10 seconds and can be inflicted multiple times, each refreshing the duration of existing Hoarfrost on the target. Each Hoarfost increases Freeze Duration on the target by 20%. All Hoarfrost is removed if the target is Frozen)
Ascendancy: Occultist
Character: Witch
Radius: 60
Cannot be Chilled
Cannot be Frozen
15% more Cold Damage
Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds
Nearby Chilled Enemies deal 10% reduced Damage with Hits
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
Ascendancy: Necromancer
Character: Witch
Your Offering Skills also affect you
Your Offerings have 50% reduced Effect on you
40% increased Skill Effect Duration
Ascendancy: Hierophant
Character: Templar
100% increased Totem Duration
+1 to maximum number of Summoned Totems
100% increased Totem Placement speed
Ascendancy: Hierophant
Character: Templar
Brands have 100% more Activation Frequency if 75% of Attached Duration expired
Brand Recall has 100% increased Cooldown Recovery Rate
Ascendancy: Guardian
Character: Templar
Radius: 60
25% chance to Trigger Level 20 Summon Elemental Relic when you or a nearby Ally Kill an Enemy, or Hit a Rare or Unique Enemy
(Summons a Relic of a random element that stays near you. Depending on the element chosen, the relic minion will have an Anger, Hatred, or Wrath aura. These relics explode when they die, dealing elemental damage to enemies around them. If you already have a relic of the chosen element, its duration will be refreshed instead of summoning a new one)
Ascendancy: Assassin
Character: Shadow
40% chance to Poison on Hit
5% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%
Recover 0.5% of Life per Poison affecting Enemies you Kill
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Recently refers to the past 4 seconds)
Ascendancy: Trickster
Character: Shadow
200% increased Charge Duration
+2 to Maximum Frenzy Charges
Cluster Jewel Passive /24
30% increased Fortification Duration
20% increased Damage with Attack Skills while Fortified
Fortifying Hits grant 60% increased Fortification
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
15% increased Totem Life
30% increased Totem Duration
30% increased Totem Damage if you haven't Summoned a Totem in the past 2 seconds
20% increased Duration of Elemental Ailments on Enemies
20% increased Damage with Hits and Ailments against Enemies affected by Ailments
20% increased Effect of Non-Damaging Ailments
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
10% chance to Ignite
Ignites you inflict deal Damage 8% faster
(They will deal the same total damage over a shorter duration)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
10% chance to Freeze, Shock and Ignite
30% increased Elemental Damage with Attack Skills
15% increased Effect of Non-Damaging Ailments
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
25% increased Damage over Time
15% increased Duration of Ailments on Enemies
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
25% increased Life Recovery from Flasks
25% increased Mana Recovery from Flasks
10% increased Flask Effect Duration
30% reduced Ignite Duration on you
You cannot be Ignited if you've been Ignited Recently
Unaffected by Burning Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(Recently refers to the past 4 seconds)
4% Chance to Block Spell Damage
25% reduced Elemental Ailment Duration on you
+4% Chance to Block Attack Damage
25% reduced Effect of Chill and Shock on you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Frostbite can affect Hexproof Enemies
30% increased Duration of Freezes you inflict on Cursed Enemies
20% increased Brand Damage
Brand Skills have 10% increased Duration
10% increased Brand Attachment range
(Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand)
30% increased Attack Damage
10% reduced Enemy Stun Threshold
20% chance to double Stun Duration
30% increased Damage with Ailments from Attack Skills
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(The Stun Threshold determines how much Damage can Stun something)
30% reduced Effect of Chill on you
30% reduced Freeze Duration on you
You cannot be Frozen if you've been Frozen Recently
Unaffected by Chilled Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(Chill reduces Action Speed by up to 30%)
(Recently refers to the past 4 seconds)
Brands have 25% increased Area of Effect if 50% of Attached Duration expired
25% increased Brand Damage
(Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand)
30% increased Lightning Damage
10% chance to double Stun Duration
Lightning Skills have 10% reduced Enemy Stun Threshold
(The Stun Threshold determines how much Damage can Stun something)
+5% to Physical Damage over Time Multiplier
20% increased Bleeding Duration
Radius: 60
Non-Curse Aura Skills have 20% increased Duration
You and nearby Allies Regenerate 1% of Life per second
20% increased Totem Duration
You have Onslaught if you've Summoned a Totem Recently
(Recently refers to the past 4 seconds)
Anger has 50% increased Mana Reservation Efficiency
20% increased Duration of Fire Ailments
(Fire Ailments are Ignited and Scorched)
15% increased Poison Duration
15% increased Bleeding Duration
+6% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies
+6% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies
Bow Skills have +6% to Damage over Time Multiplier
Bow Skills have 10% increased Skill Effect Duration
10% increased Duration of Ailments inflicted while wielding a Bow
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
Curse Skills have 8% increased Cast Speed
Enemies Cursed by you have Malediction if 33% of Curse Duration expired
(Malediction causes 10% reduced damage dealt and 10% increased damage taken)
20% increased Damage with Ailments
Damaging Ailments deal damage 5% faster
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(They will deal the same total damage over a shorter duration)
30% increased Chaos Damage
5% increased Skill Effect Duration
Timeless Jewel Passive /4
FactionCategoryNameShow Full Descriptions
VaalPassiveSkill Duration
(4–7)% increased Skill Effect Duration
VaalNotableExquisite Pain
(25–35)% increased Damage over Time(7–11)% increased Skill Effect Duration
VaalNotableAncient Hex
(4–6)% increased Effect of your CursesCurse Skills have 20% increased Skill Effect Duration
EternalNotableFreshly Brewed
20% increased Flask Effect Duration
Timeless Jewel Passive Additions /3
FactionCategoryShow Full DescriptionsCode
VaalNotable
(4–7)% increased Skill Effect Durationvaal_small_duration
KaruiNotable
20% increased Stun Duration on Enemieskarui_notable_add_stun_duration
MarakethNotable
10% increased Duration of Elemental Ailments on Enemiesmaraketh_notable_add_ailment_duration
Elevated modifier List /29
NameLvModsElevated Mods
of the Elder68Socketed Gems are Supported by Level 16 Immolate
(8–12)% increased Ignite Duration on Enemies

Group: 2726
Socketed Gems are Supported by Level 18 Immolate
(13–16)% increased Ignite Duration on Enemies
of the Elder75Socketed Gems are Supported by Level 18 Immolate
(13–16)% increased Ignite Duration on Enemies

Group: 2726
Socketed Gems are Supported by Level 20 Immolate
(17–20)% increased Ignite Duration on Enemies
of the Elder80Socketed Gems are Supported by Level 20 Immolate
(17–20)% increased Ignite Duration on Enemies

Group: 2726
Socketed Gems are Supported by Level 25 Immolate
(17–20)% increased Ignite Duration on Enemies
The Shaper's84(7–10)% chance to gain a Power Charge on Kill
Group: 594
50% increased Power Charge Duration
(11–15)% chance to gain a Power Charge on Kill
The Elder's68Socketed Gems are Supported by Level 20 Less Duration
Group: 1666
Socketed Gems are Supported by Level 25 Less Duration
of the Crusade68(31–35)% reduced Ignite Duration on you
Group: 22
(36–40)% reduced Ignite Duration on you
of the Crusade70(36–40)% reduced Ignite Duration on you
Group: 22
(51–60)% reduced Ignite Duration on you
of the Crusade75(51–60)% reduced Ignite Duration on you
Group: 22
(51–60)% reduced Ignite Duration on you
(36–50)% increased Damage if you've been Ignited Recently
of the Crusade68(31–35)% reduced Freeze Duration on you
Group: 21
(36–40)% reduced Freeze Duration on you
of the Crusade70(36–40)% reduced Freeze Duration on you
Group: 21
(51–60)% reduced Freeze Duration on you
of the Crusade75(51–60)% reduced Freeze Duration on you
Group: 21
(51–60)% reduced Freeze Duration on you
(4–7)% reduced Damage taken if you've been Frozen Recently
Redeemer's80(7–10)% chance to gain a Power Charge on Kill
Group: 594
50% increased Power Charge Duration
(11–15)% chance to gain a Power Charge on Kill
of Redemption68(8–12)% increased Freeze Duration on Enemies
(6–8)% chance to Freeze

Group: 421
(13–15)% increased Freeze Duration on Enemies
(6–8)% chance to Freeze
of the Hunt80You have Igniting Conflux for 3 seconds every 8 seconds
Group: 3562
(20–30)% increased Ignite Duration on Enemies
You have Igniting Conflux for 3 seconds every 8 seconds
of the Hunt80You have Chilling Conflux for 3 seconds every 8 seconds
Group: 3562
(20–30)% increased Chill Duration on Enemies
You have Chilling Conflux for 3 seconds every 8 seconds
of the Hunt80You have Shocking Conflux for 3 seconds every 8 seconds
Group: 3562
(20–30)% increased Shock Duration on Enemies
You have Shocking Conflux for 3 seconds every 8 seconds
of the Elder68Socketed Gems are Supported by Level 16 Chance to Poison
(8–12)% increased Poison Duration

Group: 2004
Socketed Gems are Supported by Level 18 Chance to Poison
(13–16)% increased Poison Duration
of the Elder75Socketed Gems are Supported by Level 18 Chance to Poison
(13–16)% increased Poison Duration

Group: 2004
Socketed Gems are Supported by Level 20 Chance to Poison
(17–20)% increased Poison Duration
of the Elder80Socketed Gems are Supported by Level 20 Chance to Poison
(17–20)% increased Poison Duration

Group: 2004
Socketed Gems are Supported by Level 25 Chance to Poison
(17–20)% increased Poison Duration
The Elder's84(7–10)% chance to gain a Frenzy Charge on Kill
Group: 593
50% increased Frenzy Charge Duration
(7–10)% chance to gain a Frenzy Charge on Kill
Redeemer's80(7–10)% chance to gain a Frenzy Charge on Kill
Group: 593
50% increased Frenzy Charge Duration
(7–10)% chance to gain a Frenzy Charge on Kill
Hunter's68(10–12)% increased Duration of Ailments on Enemies
Group: 2739
(13–15)% increased Duration of Ailments on Enemies
Hunter's80(13–15)% increased Duration of Ailments on Enemies
Group: 2739
(13–15)% increased Duration of Ailments on Enemies
(13–15)% increased Effect of Non-Damaging Ailments
of the Elder68Socketed Gems are Supported by Level 15 More Duration
(10–15)% increased Skill Effect Duration

Group: 505
Socketed Gems are Supported by Level 20 More Duration
(10–15)% increased Skill Effect Duration
The Elder's83(7–10)% chance to gain an Endurance Charge on Kill
Group: 1709
50% increased Endurance Charge Duration
(7–10)% chance to gain an Endurance Charge on Kill
Redeemer's80(7–10)% chance to gain an Endurance Charge on Kill
Group: 1709
50% increased Endurance Charge Duration
(7–10)% chance to gain an Endurance Charge on Kill
of the Hunt73Ignites you inflict deal Damage (10–12)% faster
Group: 934
(10–20)% increased Ignite Duration on Enemies
Ignites you inflict deal Damage (11–15)% faster
of the Hunt73Bleeding you inflict deals Damage (10–12)% faster
Group: 934
(10–20)% increased Bleeding Duration
Bleeding you inflict deals Damage (11–15)% faster
of the Hunt73Poisons you inflict deal Damage (10–12)% faster
Group: 934
(10–20)% increased Poison Duration
Poisons you inflict deal Damage (11–15)% faster

Community Wiki

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Duration

Duration is a keyword and refers to attribute of certain effects that continue over time. Specify how long effect remains.

Similar effects - Expiration rate is not calculated the same as duration, but they both are capable of making certain game mechanics last a longer or shorter time.

Exceptions

Duration refers to mechanic of effects not to mechanic of action. Similar characteristics being not related with duration attribute:

Mechanics

The duration of a skill effect can be altered with modifiers such as #% increased/reduced [effect] Duration where all increased/reduced modifiers are summed together and #% more/less [effect] Duration where the product of all more/less modifiers are calculated.

The total duration value can be calculated as the sum of any added duration, multiplied by the sum of all increases and reductions to duration, multiplied by all more and less duration modifiers.

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Skill effect duration modifiers

The Skill Effect Duration mod can increase or reduce the duration of skills with this keyword. Specific types of duration effects such as curses or traps can also have their durations modified by passives or items. Buffs which are not created by a skill cannot have their duration altered.

Generic skill duration modifiers do not affect the lifetime of totems, traps or mines.


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