Skill Gem /25
Skill Gem Quality /45
Item | Stats |
---|---|
Enduring Cry | (0–40)% increased Cooldown Recovery Rate |
Frost Wall | (0–40)% increased Cooldown Recovery Rate |
Immortal Call | (0–20)% increased Cooldown Recovery Rate |
Dominating Blow | Minions have (0–40)% increased Cooldown Recovery Rate |
Vaal Domination | Minions have (0–40)% increased Cooldown Recovery Rate |
Ball Lightning | (0–20)% increased Cooldown Recovery Rate |
Convocation | (0–20)% increased Skill Effect Duration(0–20)% increased Cooldown Recovery Rate |
Convocation | (0–20)% increased Skill Effect Duration(0–20)% increased Cooldown Recovery Rate |
Herald of Purity | Minions have (0–40)% increased Cooldown Recovery Rate |
Blink Arrow | (0–40)% increased Cooldown Recovery Rate |
Mirror Arrow | (0–40)% increased Cooldown Recovery Rate |
Summon Chaos Golem | Minions have (0–40)% increased Cooldown Recovery Rate |
Summon Ice Golem | Minions have (0–40)% increased Cooldown Recovery Rate |
Summon Ice Golem | (0–40)% increased Cooldown Recovery Rate |
Summon Flame Golem | Minions have (0–40)% increased Cooldown Recovery Rate |
Summon Flame Golem | (0–40)% increased Cooldown Recovery Rate |
Rallying Cry | (0–40)% increased Cooldown Recovery Rate |
Infernal Cry | (0–40)% increased Cooldown Recovery Rate |
Flame Dash | (0–10)% increased Cooldown Recovery Rate |
Frost Bomb | (0–20)% increased Cooldown Recovery Rate |
Summon Stone Golem | Minions have (0–40)% increased Cooldown Recovery Rate |
Summon Lightning Golem | Minions have (0–40)% increased Cooldown Recovery Rate |
Intimidating Cry | (0–40)% increased Cooldown Recovery Rate |
Flamethrower Trap | (0–20)% increased Cooldown Recovery Rate |
Summon Holy Relic | Minions have (0–20)% increased Cooldown Recovery Rate |
Brand Recall | (0–20)% increased Cooldown Recovery Rate |
Steelskin | (0–10)% increased Cooldown Recovery Rate |
Dash | (0–10)% increased Cooldown Recovery Rate |
Blood and Sand | (0–10)% increased Cooldown Recovery Rate |
Berserk | (0–10)% increased Cooldown Recovery Rate |
Flesh and Stone | (0–10)% increased Cooldown Recovery Rate |
Summon Carrion Golem | Minions have (0–40)% increased Cooldown Recovery Rate |
Seismic Cry | (0–40)% increased Cooldown Recovery Rate |
Ancestral Cry | (0–40)% increased Cooldown Recovery Rate |
Void Sphere | (0–20)% increased Cooldown Recovery Rate |
Battlemage's Cry | (0–40)% increased Cooldown Recovery Rate |
Absolution | Minions have (0–40)% increased Cooldown Recovery Rate |
Vaal Absolution | Minions have (0–40)% increased Cooldown Recovery Rate |
Frozen Legion | (0–20)% increased Cooldown Recovery Rate |
Glacial Shield Swipe | (0–20)% increased Cooldown Recovery Rate |
Crushing Fist | (0–20)% increased Cooldown Recovery Rate |
Divine Retribution | (0–20)% increased Cooldown Recovery Rate |
Vengeful Cry | (0–40)% increased Cooldown Recovery Rate |
Swordstorm | (0–20)% increased Cooldown Recovery Rate |
Eviscerate | (0–20)% increased Cooldown Recovery Rate |
Support Gem /6
Support Gem Quality /3
Item | Stats |
---|---|
Second Wind Support | Supported Skills have (0–5)% increased Cooldown Recovery Rate |
Manaforged Arrows Support | Supported Skills have (0–10)% increased Cooldown Recovery Rate |
Expert Retaliation Support | Supported Skills have (0–10)% more Cooldown Recovery Rate |
Item mods /133
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Shaping | 80 | Suffix | (10–15)% increased Cooldown Recovery Rate | boots_shaper 500 default 0 |
of Shaping | 75 | Suffix | (10–15)% increased Cooldown Recovery Rate | belt_shaper 800 default 0 |
of Shaping | 84 | Suffix | (16–20)% increased Cooldown Recovery Rate | belt_shaper 800 default 0 |
of the Crusade | 75 | Suffix | (6–10)% increased Cooldown Recovery Rate | boots_crusader 500 default 0 |
of the Crusade | 80 | Suffix | (11–15)% increased Cooldown Recovery Rate | boots_crusader 500 default 0 |
of the Crusade | 75 | Suffix | (10–15)% increased Cooldown Recovery Rate | belt_crusader 250 default 0 |
of the Crusade | 84 | Suffix | (16–20)% increased Cooldown Recovery Rate | belt_crusader 250 default 0 |
of the Hunt | 68 | Suffix | (17–21)% increased Warcry Cooldown Recovery Rate | axe_basilisk 500 default 0 |
of the Hunt | 73 | Suffix | (22–25)% increased Warcry Cooldown Recovery Rate | axe_basilisk 500 default 0 |
of the Hunt | 68 | Suffix | (35–40)% increased Warcry Cooldown Recovery Rate | 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 shield_basilisk 500 default 0 |
of the Hunt | 73 | Suffix | (41–45)% increased Warcry Cooldown Recovery Rate | 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 shield_basilisk 500 default 0 |
68 | ScourgeUpside | Guard Skills have (14–16)% increased Cooldown Recovery Rate | belt 500 default 0 | |
68 | ScourgeUpside | Guard Skills have (17–19)% increased Cooldown Recovery Rate | belt 500 default 0 | |
68 | ScourgeUpside | (3–4)% increased Cooldown Recovery Rate | belt 200 default 0 | |
68 | ScourgeUpside | (5–6)% increased Cooldown Recovery Rate | belt 200 default 0 | |
68 | ScourgeDownside | (12–16)% reduced Cooldown Recovery Rate | belt 500 default 0 | |
75 | BlueImplicit | (15–17)% increased Cooldown Recovery Rate of Travel Skills | no_tier_6_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (18–20)% increased Cooldown Recovery Rate of Travel Skills | no_tier_5_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (21–23)% increased Cooldown Recovery Rate of Travel Skills | no_tier_4_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (24–26)% increased Cooldown Recovery Rate of Travel Skills | no_tier_3_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (27–29)% increased Cooldown Recovery Rate of Travel Skills | no_tier_2_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (30–32)% increased Cooldown Recovery Rate of Travel Skills | no_tier_1_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (27–29)% increased Cooldown Recovery Rate of Travel Skills | no_tier_5_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (30–32)% increased Cooldown Recovery Rate of Travel Skills | no_tier_4_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (33–35)% increased Cooldown Recovery Rate of Travel Skills | no_tier_3_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (36–38)% increased Cooldown Recovery Rate of Travel Skills | no_tier_2_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (39–41)% increased Cooldown Recovery Rate of Travel Skills | no_tier_1_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (39–41)% increased Cooldown Recovery Rate of Travel Skills | no_tier_4_eldritch_implicit 0 boots 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (42–44)% increased Cooldown Recovery Rate of Travel Skills | no_tier_3_eldritch_implicit 0 boots 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (45–47)% increased Cooldown Recovery Rate of Travel Skills | no_tier_2_eldritch_implicit 0 boots 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (48–50)% increased Cooldown Recovery Rate of Travel Skills | no_tier_1_eldritch_implicit 0 boots 140 default 0 | |
75 | BlueImplicit | Enduring Cry has (15–17)% increased Cooldown Recovery Rate | no_tier_6_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | Enduring Cry has (18–20)% increased Cooldown Recovery Rate | no_tier_5_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | Enduring Cry has (21–23)% increased Cooldown Recovery Rate | no_tier_4_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | Enduring Cry has (24–26)% increased Cooldown Recovery Rate | no_tier_3_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | Enduring Cry has (27–29)% increased Cooldown Recovery Rate | no_tier_2_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | Enduring Cry has (30–32)% increased Cooldown Recovery Rate | no_tier_1_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Enduring Cry has (27–29)% increased Cooldown Recovery Rate | no_tier_5_eldritch_implicit 0 boots 150 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Enduring Cry has (30–32)% increased Cooldown Recovery Rate | no_tier_4_eldritch_implicit 0 boots 150 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Enduring Cry has (33–35)% increased Cooldown Recovery Rate | no_tier_3_eldritch_implicit 0 boots 150 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Enduring Cry has (36–38)% increased Cooldown Recovery Rate | no_tier_2_eldritch_implicit 0 boots 150 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Enduring Cry has (39–41)% increased Cooldown Recovery Rate | no_tier_1_eldritch_implicit 0 boots 150 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Enduring Cry has (39–41)% increased Cooldown Recovery Rate | no_tier_4_eldritch_implicit 0 boots 60 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Enduring Cry has (42–44)% increased Cooldown Recovery Rate | no_tier_3_eldritch_implicit 0 boots 60 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Enduring Cry has (45–47)% increased Cooldown Recovery Rate | no_tier_2_eldritch_implicit 0 boots 60 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Enduring Cry has (48–50)% increased Cooldown Recovery Rate | no_tier_1_eldritch_implicit 0 boots 60 default 0 | |
75 | BlueImplicit | Intimidating Cry has (15–17)% increased Cooldown Recovery Rate | no_tier_6_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | Intimidating Cry has (18–20)% increased Cooldown Recovery Rate | no_tier_5_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | Intimidating Cry has (21–23)% increased Cooldown Recovery Rate | no_tier_4_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | Intimidating Cry has (24–26)% increased Cooldown Recovery Rate | no_tier_3_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | Intimidating Cry has (27–29)% increased Cooldown Recovery Rate | no_tier_2_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | Intimidating Cry has (30–32)% increased Cooldown Recovery Rate | no_tier_1_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Intimidating Cry has (27–29)% increased Cooldown Recovery Rate | no_tier_5_eldritch_implicit 0 boots 150 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Intimidating Cry has (30–32)% increased Cooldown Recovery Rate | no_tier_4_eldritch_implicit 0 boots 150 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Intimidating Cry has (33–35)% increased Cooldown Recovery Rate | no_tier_3_eldritch_implicit 0 boots 150 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Intimidating Cry has (36–38)% increased Cooldown Recovery Rate | no_tier_2_eldritch_implicit 0 boots 150 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Intimidating Cry has (39–41)% increased Cooldown Recovery Rate | no_tier_1_eldritch_implicit 0 boots 150 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Intimidating Cry has (39–41)% increased Cooldown Recovery Rate | no_tier_4_eldritch_implicit 0 boots 60 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Intimidating Cry has (42–44)% increased Cooldown Recovery Rate | no_tier_3_eldritch_implicit 0 boots 60 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Intimidating Cry has (45–47)% increased Cooldown Recovery Rate | no_tier_2_eldritch_implicit 0 boots 60 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Intimidating Cry has (48–50)% increased Cooldown Recovery Rate | no_tier_1_eldritch_implicit 0 boots 60 default 0 | |
75 | BlueImplicit | General's Cry has (15–17)% increased Cooldown Recovery Rate | no_tier_6_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | General's Cry has (18–20)% increased Cooldown Recovery Rate | no_tier_5_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | General's Cry has (21–23)% increased Cooldown Recovery Rate | no_tier_4_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | General's Cry has (24–26)% increased Cooldown Recovery Rate | no_tier_3_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | General's Cry has (27–29)% increased Cooldown Recovery Rate | no_tier_2_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | General's Cry has (30–32)% increased Cooldown Recovery Rate | no_tier_1_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, General's Cry has (27–29)% increased Cooldown Recovery Rate | no_tier_5_eldritch_implicit 0 boots 150 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, General's Cry has (30–32)% increased Cooldown Recovery Rate | no_tier_4_eldritch_implicit 0 boots 150 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, General's Cry has (33–35)% increased Cooldown Recovery Rate | no_tier_3_eldritch_implicit 0 boots 150 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, General's Cry has (36–38)% increased Cooldown Recovery Rate | no_tier_2_eldritch_implicit 0 boots 150 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, General's Cry has (39–41)% increased Cooldown Recovery Rate | no_tier_1_eldritch_implicit 0 boots 150 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, General's Cry has (39–41)% increased Cooldown Recovery Rate | no_tier_4_eldritch_implicit 0 boots 60 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, General's Cry has (42–44)% increased Cooldown Recovery Rate | no_tier_3_eldritch_implicit 0 boots 60 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, General's Cry has (45–47)% increased Cooldown Recovery Rate | no_tier_2_eldritch_implicit 0 boots 60 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, General's Cry has (48–50)% increased Cooldown Recovery Rate | no_tier_1_eldritch_implicit 0 boots 60 default 0 | |
75 | BlueImplicit | 5% increased Cooldown Recovery Rate | no_tier_6_eldritch_implicit 0 boots 400 default 0 | |
75 | BlueImplicit | 6% increased Cooldown Recovery Rate | no_tier_5_eldritch_implicit 0 boots 400 default 0 | |
75 | BlueImplicit | 7% increased Cooldown Recovery Rate | no_tier_4_eldritch_implicit 0 boots 400 default 0 | |
75 | BlueImplicit | 8% increased Cooldown Recovery Rate | no_tier_3_eldritch_implicit 0 boots 400 default 0 | |
75 | BlueImplicit | 9% increased Cooldown Recovery Rate | no_tier_2_eldritch_implicit 0 boots 400 default 0 | |
75 | BlueImplicit | 10% increased Cooldown Recovery Rate | no_tier_1_eldritch_implicit 0 boots 400 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% increased Cooldown Recovery Rate | no_tier_5_eldritch_implicit 0 boots 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% increased Cooldown Recovery Rate | no_tier_4_eldritch_implicit 0 boots 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 11% increased Cooldown Recovery Rate | no_tier_3_eldritch_implicit 0 boots 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 12% increased Cooldown Recovery Rate | no_tier_2_eldritch_implicit 0 boots 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 13% increased Cooldown Recovery Rate | no_tier_1_eldritch_implicit 0 boots 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 13% increased Cooldown Recovery Rate | no_tier_4_eldritch_implicit 0 boots 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 14% increased Cooldown Recovery Rate | no_tier_3_eldritch_implicit 0 boots 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 15% increased Cooldown Recovery Rate | no_tier_2_eldritch_implicit 0 boots 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 16% increased Cooldown Recovery Rate | no_tier_1_eldritch_implicit 0 boots 80 default 0 | |
12 | WeaponTree | 5% reduced Movement Speed 20% increased Cooldown Recovery Rate of Travel Skills | one_hand_weapon 500 default 0 | |
76 | WeaponTree | 5% reduced Movement Speed 30% increased Cooldown Recovery Rate of Travel Skills | one_hand_weapon 500 default 0 | |
12 | WeaponTree | 10% reduced Movement Speed 40% increased Cooldown Recovery Rate of Travel Skills | two_hand_weapon 500 default 0 | |
76 | WeaponTree | 10% reduced Movement Speed 60% increased Cooldown Recovery Rate of Travel Skills | two_hand_weapon 500 default 0 | |
20 | WeaponTree | 15% increased Skill Effect Duration 10% reduced Cooldown Recovery Rate | one_hand_weapon 300 default 0 | |
84 | WeaponTree | 20% increased Skill Effect Duration 10% reduced Cooldown Recovery Rate | one_hand_weapon 300 default 0 | |
20 | WeaponTree | 30% increased Skill Effect Duration 20% reduced Cooldown Recovery Rate | two_hand_weapon 300 default 0 | |
84 | WeaponTree | 40% increased Skill Effect Duration 20% reduced Cooldown Recovery Rate | two_hand_weapon 300 default 0 | |
20 | WeaponTree | 10% reduced Skill Effect Duration 10% increased Cooldown Recovery Rate | one_hand_weapon 300 default 0 | |
84 | WeaponTree | 10% reduced Skill Effect Duration 15% increased Cooldown Recovery Rate | one_hand_weapon 300 default 0 | |
20 | WeaponTree | 10% reduced Skill Effect Duration 20% increased Cooldown Recovery Rate | two_hand_weapon 300 default 0 | |
84 | WeaponTree | 10% reduced Skill Effect Duration 25% increased Cooldown Recovery Rate | two_hand_weapon 300 default 0 | |
12 | WeaponTree | Brand Recall has 40% reduced Cooldown Recovery Rate 40% increased Brand Attachment range | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
60 | WeaponTree | Brand Recall has 40% reduced Cooldown Recovery Rate 60% increased Brand Attachment range | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
12 | WeaponTree | Brand Recall has 60% reduced Cooldown Recovery Rate 75% increased Brand Attachment range | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
60 | WeaponTree | Brand Recall has 60% reduced Cooldown Recovery Rate 100% increased Brand Attachment range | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
50 | WeaponTree | -1 to Maximum Power Charges 4% increased Cooldown Recovery Rate per Power Charge | one_hand_weapon 150 shield 150 default 0 | |
50 | WeaponTree | -1 to Maximum Power Charges 6% increased Cooldown Recovery Rate per Power Charge | two_hand_weapon 150 default 0 | |
15 | WeaponTree | Guard Skills have 60% increased Cooldown Recovery Rate Guard Skills have 50% reduced Duration | shield 400 default 0 | |
65 | WeaponTree | Guard Skills have 80% increased Cooldown Recovery Rate Guard Skills have 50% reduced Duration | shield 400 default 0 | |
28 | WeaponTree | Retaliation Skills have 30% reduced Cooldown Recovery Rate Retaliation Skills deal 45% more Damage | crucible_unique_helmet 0 shield 400 default 0 | |
75 | WeaponTree | Retaliation Skills have 30% reduced Cooldown Recovery Rate Retaliation Skills deal 60% more Damage | crucible_unique_helmet 0 shield 400 default 0 | |
12 | WeaponTree | 10% reduced Minion Duration Minions have 15% increased Cooldown Recovery Rate | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1500 minion_unique_weapon 1500 default 0 | |
64 | WeaponTree | 10% reduced Minion Duration Minions have 25% increased Cooldown Recovery Rate | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1500 minion_unique_weapon 1500 default 0 | |
12 | WeaponTree | 20% reduced Minion Duration Minions have 30% increased Cooldown Recovery Rate | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1500 minion_unique_weapon 1500 default 0 | |
64 | WeaponTree | 20% reduced Minion Duration Minions have 50% increased Cooldown Recovery Rate | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1500 minion_unique_weapon 1500 default 0 | |
12 | WeaponTree | 15% increased Minion Duration Minions have 15% reduced Cooldown Recovery Rate | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
64 | WeaponTree | 20% increased Minion Duration Minions have 15% reduced Cooldown Recovery Rate | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
12 | WeaponTree | 30% increased Minion Duration Minions have 30% reduced Cooldown Recovery Rate | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
64 | WeaponTree | 40% increased Minion Duration Minions have 30% reduced Cooldown Recovery Rate | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
28 | WeaponTree | Convocation has 25% increased Cooldown Recovery Rate 20% reduced Convocation Buff Effect | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
70 | WeaponTree | Convocation has 40% increased Cooldown Recovery Rate 20% reduced Convocation Buff Effect | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
28 | WeaponTree | Convocation has 50% increased Cooldown Recovery Rate 40% reduced Convocation Buff Effect | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
70 | WeaponTree | Convocation has 80% increased Cooldown Recovery Rate 40% reduced Convocation Buff Effect | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
1 | WeaponTree | Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges | ranged 0 shield 500 weapon 1000 default 0 | |
1 | WeaponTree | 100% more Frozen Legion and General's Cry Cooldown Recovery Rate Frozen Sweep deals 30% less Damage General's Cry has -2 to maximum number of Mirage Warriors | ranged 0 two_hand_weapon 1000 default 0 | |
1 | WeaponTree | +0.2 seconds to Flameblast and Incinerate Cooldown Flameblast and Incinerate cannot inflict Elemental Ailments Flameblast starts with 2 additional Stages Incinerate starts with 2 additional Stages | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | +0.4 seconds to Flameblast and Incinerate Cooldown Flameblast and Incinerate cannot inflict Elemental Ailments Flameblast starts with 4 additional Stages Incinerate starts with 4 additional Stages | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 | |
1 | WeaponTree | Flamethrower, Seismic and Lightning Spire Trap have 30% increased Cooldown Recovery Rate Flamethrower, Seismic and Lightning Spire Trap have -1 Cooldown Use | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | Flamethrower, Seismic and Lightning Spire Trap have 50% increased Cooldown Recovery Rate Flamethrower, Seismic and Lightning Spire Trap have -2 Cooldown Uses | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 | |
1 | WeaponTree | Bear Trap and Siphoning Trap Debuffs also apply 15% reduced Cooldown Recovery Rate to affected Enemies | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | Bear Trap and Siphoning Trap Debuffs also apply 25% reduced Cooldown Recovery Rate to affected Enemies | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 |
Enchantment Modifier /65
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Infernal Cry Cooldown Speed 1 | 66 | Enchantment | Infernal Cry has 24% increased Cooldown Recovery Rate | helmet 0 default 0 |
Enchantment Infernal Cry Cooldown Speed 2 | 75 | Enchantment | Infernal Cry has 36% increased Cooldown Recovery Rate | helmet 0 default 0 |
Enchantment Bear Trap Cooldown Speed 1 | 66 | Enchantment | Bear Trap has 10% increased Cooldown Recovery Rate | helmet 100 default 0 |
Enchantment Bear Trap Cooldown Speed 2 | 75 | Enchantment | Bear Trap has 15% increased Cooldown Recovery Rate | helmet 100 default 0 |
Enchantment Blink Arrow Cooldown Speed 1 | 66 | Enchantment | Blink Arrow has 20% increased Cooldown Recovery Rate attack | helmet 100 default 0 |
Enchantment Blink Arrow Cooldown Speed 2 | 75 | Enchantment | Blink Arrow has 30% increased Cooldown Recovery Rate attack | helmet 100 default 0 |
Enchantment Cold Snap Cooldown Speed 1 | 66 | Enchantment | Cold Snap has 20% increased Cooldown Recovery Rate caster | helmet 100 default 0 |
Enchantment Cold Snap Cooldown Speed 2 | 75 | Enchantment | Cold Snap has 30% increased Cooldown Recovery Rate caster | helmet 100 default 0 |
Enchantment Conversion Trap Cooldown Speed 1 | 66 | Enchantment | Conversion Trap 20% increased Cooldown Recovery Rate | helmet 100 default 0 |
Enchantment Conversion Trap Cooldown Speed 2 | 75 | Enchantment | Conversion Trap 30% increased Cooldown Recovery Rate | helmet 100 default 0 |
Enchantment Convocation Cooldown Speed 1 | 66 | Enchantment | Convocation has 20% increased Cooldown Recovery Rate minion | helmet 100 default 0 |
Enchantment Convocation Cooldown Speed 2 | 75 | Enchantment | Convocation has 30% increased Cooldown Recovery Rate minion | helmet 100 default 0 |
Enchantment Enduring Cry Cooldown Speed 1 | 66 | Enchantment | Enduring Cry has 20% increased Cooldown Recovery Rate | helmet 100 default 0 |
Enchantment Enduring Cry Cooldown Speed 2 | 75 | Enchantment | Enduring Cry has 30% increased Cooldown Recovery Rate | helmet 100 default 0 |
Enchantment Enduring Cry Cooldown Speed 1 | 66 | Enchantment | Enduring Cry has 24% increased Cooldown Recovery Rate | helmet 0 default 0 |
Enchantment Enduring Cry Cooldown Speed 2 | 75 | Enchantment | Enduring Cry has 36% increased Cooldown Recovery Rate | helmet 0 default 0 |
Enchantment Flame Dash Cooldown Speed 1 | 66 | Enchantment | Flame Dash has 20% increased Cooldown Recovery Rate caster | helmet 100 default 0 |
Enchantment Flame Dash Cooldown Speed 2 | 75 | Enchantment | Flame Dash has 30% increased Cooldown Recovery Rate caster | helmet 100 default 0 |
Enchantment Flamethrower Trap Cooldown Speed 1 | 66 | Enchantment | Flamethrower Trap has 10% increased Cooldown Recovery Rate caster | helmet 80 default 0 |
Enchantment Flamethrower Trap Cooldown Speed 2 | 75 | Enchantment | Flamethrower Trap has 15% increased Cooldown Recovery Rate caster | helmet 80 default 0 |
Enchantment Flicker Strike Cooldown Speed 1 | 66 | Enchantment | Flicker Strike has 20% increased Cooldown Recovery Rate attack | helmet 100 default 0 |
Enchantment Flicker Strike Cooldown Speed 2 | 75 | Enchantment | Flicker Strike has 30% increased Cooldown Recovery Rate attack | helmet 100 default 0 |
Enchantment Frost Bomb Cooldown Speed 1 | 66 | Enchantment | Frost Bomb has 20% increased Cooldown Recovery Rate caster | helmet 75 default 0 |
Enchantment Frost Bomb Cooldown Speed 2 | 75 | Enchantment | Frost Bomb has 30% increased Cooldown Recovery Rate caster | helmet 75 default 0 |
Enchantment Frost Shield Cooldown Count 1 | 75 | Enchantment | Frost Shield has +1 Cooldown Use | helmet 100 default 0 |
Enchantment Frost Wall Cooldown Speed 1 | 66 | Enchantment | Frost Wall has 20% increased Cooldown Recovery Rate caster | helmet 100 default 0 |
Enchantment Frost Wall Cooldown Speed 2 | 75 | Enchantment | Frost Wall has 30% increased Cooldown Recovery Rate caster | helmet 100 default 0 |
Enchantment General's Cry Cooldown Speed 1 | 66 | Enchantment | General's Cry has 20% increased Cooldown Recovery Rate | helmet 100 default 0 |
Enchantment General's Cry Cooldown Speed 2 | 75 | Enchantment | General's Cry has 30% increased Cooldown Recovery Rate | helmet 100 default 0 |
Enchantment Infernal Cry Cooldown Speed 1 | 66 | Enchantment | Infernal Cry has 20% increased Cooldown Recovery Rate | helmet 100 default 0 |
Enchantment Infernal Cry Cooldown Speed 2 | 75 | Enchantment | Infernal Cry has 30% increased Cooldown Recovery Rate | helmet 100 default 0 |
Enchantment Intimidating Cry Cooldown Speed 1 | 66 | Enchantment | Intimidating Cry has 20% increased Cooldown Recovery Rate | helmet 100 default 0 |
Enchantment Intimidating Cry Cooldown Speed 2 | 75 | Enchantment | Intimidating Cry has 30% increased Cooldown Recovery Rate | helmet 100 default 0 |
Enchantment Lightning Tower Trap Cooldown Speed 1 | 66 | Enchantment | Lightning Spire Trap has 10% increased Cooldown Recovery Rate caster | helmet 60 default 0 |
Enchantment Lightning Tower Trap Cooldown Speed 2 | 75 | Enchantment | Lightning Spire Trap has 15% increased Cooldown Recovery Rate caster | helmet 60 default 0 |
Enchantment Mirror Arrow Cooldown Speed 1 | 66 | Enchantment | Mirror Arrow has 20% increased Cooldown Recovery Rate | helmet 100 default 0 |
Enchantment Mirror Arrow Cooldown Speed 2 | 75 | Enchantment | Mirror Arrow has 30% increased Cooldown Recovery Rate | helmet 100 default 0 |
Enchantment Physical Cascade Cooldown Speed 1 | 66 | Enchantment | Seismic Trap has 10% increased Cooldown Recovery Rate caster | helmet 75 default 0 |
Enchantment Physical Cascade Cooldown Speed 2 | 75 | Enchantment | Seismic Trap has 15% increased Cooldown Recovery Rate caster | helmet 75 default 0 |
Enchantment Reckoning Cooldown Speed 1 | 66 | Enchantment | Reckoning has 20% increased Cooldown Recovery Rate | helmet 100 default 0 |
Enchantment Reckoning Cooldown Speed 2 | 75 | Enchantment | Reckoning has 30% increased Cooldown Recovery Rate | helmet 100 default 0 |
Enchantment Riposte Cooldown Speed 1 | 66 | Enchantment | Riposte has 20% increased Cooldown Recovery Rate attack | helmet 100 default 0 |
Enchantment Riposte Cooldown Speed 2 | 75 | Enchantment | Riposte has 30% increased Cooldown Recovery Rate attack | helmet 100 default 0 |
Enchantment Temporal Rift Cooldown 1 | 66 | Enchantment | Temporal Rift has 20% increased Cooldown Recovery Rate | helmet 100 default 0 |
Enchantment Temporal Rift Cooldown 2 | 75 | Enchantment | Temporal Rift has 30% increased Cooldown Recovery Rate | helmet 100 default 0 |
Enchantment Vengeance Cooldown Speed 1 | 66 | Enchantment | Vengeance has 20% increased Cooldown Recovery Rate attack | helmet 100 default 0 |
Enchantment Vengeance Cooldown Speed 2 | 75 | Enchantment | Vengeance has 30% increased Cooldown Recovery Rate attack | helmet 100 default 0 |
Enchantment Void Sphere Cooldown 1 | 66 | Enchantment | Void Sphere has 20% increased Cooldown Recovery Rate caster | helmet 100 default 0 |
Enchantment Void Sphere Cooldown 2 | 75 | Enchantment | Void Sphere has 30% increased Cooldown Recovery Rate caster | helmet 100 default 0 |
Enchantment Vortex Cooldown Recovery 1 | 66 | Enchantment | Vortex has 20% increased Cooldown Recovery Rate caster | helmet 75 default 0 |
Enchantment Vortex Cooldown Recovery 2 | 75 | Enchantment | Vortex has 30% increased Cooldown Recovery Rate caster | helmet 75 default 0 |
Enchantment Dash Cooldown Count 1 | 66 | Enchantment | Dash has +1 Cooldown Use | helmet 100 default 0 |
Enchantment Dash Cooldown Count 2 | 75 | Enchantment | Dash has +2 Cooldown Uses | helmet 100 default 0 |
Enchantment Frostblink Cooldown Speed 1 | 66 | Enchantment | Frostblink has 20% increased Cooldown Recovery Rate caster | helmet 100 default 0 |
Enchantment Frostblink Cooldown Speed 2 | 75 | Enchantment | Frostblink has 30% increased Cooldown Recovery Rate caster | helmet 100 default 0 |
Enchantment Spellslinger Cooldown Recovery 1 | 66 | Enchantment | Skills Supported by Spellslinger have 20% increased Cooldown Recovery Rate attack caster | helmet 100 default 0 |
Enchantment Spellslinger Cooldown Recovery 2 | 75 | Enchantment | Skills Supported by Spellslinger have 30% increased Cooldown Recovery Rate attack caster | helmet 100 default 0 |
Enchantment Summon Reaper Cooldown Recovery 1 | 66 | Enchantment | 20% increased Summon Reaper Cooldown Recovery Rate minion | helmet 100 default 0 |
Enchantment Summon Reaper Cooldown Recovery 2 | 75 | Enchantment | 30% increased Summon Reaper Cooldown Recovery Rate minion | helmet 100 default 0 |
Enchantment Ambush Cooldown Recovery 1 | 66 | Enchantment | 20% increased Ambush Cooldown Recovery Rate attack | helmet 100 default 0 |
Enchantment Ambush Cooldown Recovery 2 | 75 | Enchantment | 30% increased Ambush Cooldown Recovery Rate attack | helmet 100 default 0 |
Enchantment Frozen Legion Cooldown Recovery 1 | 66 | Enchantment | Frozen Legion has 20% increased Cooldown Recovery Rate attack | helmet 100 default 0 |
Enchantment Frozen Legion Cooldown Recovery 2 | 75 | Enchantment | Frozen Legion has 30% increased Cooldown Recovery Rate attack | helmet 100 default 0 |
Enchantment Frozen Legion Additional Cooldown 1 | 66 | Enchantment | Frozen Legion has +1 Cooldown Use attack | helmet 100 default 0 |
Enchantment Frozen Legion Additional Cooldown 2 | 75 | Enchantment | Frozen Legion has +2 Cooldown Uses attack | helmet 100 default 0 |
Monsters mods /6
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Temporal | 34 | Unique | 25% reduced Action Speed 60% reduced Cooldown Recovery Rate Debuffs on you expire 40% slower cannot be damaged by things outside radius [32] dropped items are fully linked [1] | magic 0 default 200 |
1 | Unique | Trigger Socketed Spells when you Spend at least 100 Mana on an Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown caster gem | ||
1 | Unique | 50% increased Cooldown Recovery Rate | ||
Temporal | 34 | Prefix | 25% reduced Action Speed 60% reduced Cooldown Recovery Rate Debuffs on you expire 40% slower cannot be damaged by things outside radius [32] | magic 0 default 1500 |
Temporal | 1 | Unique | 25% reduced Action Speed 60% reduced Cooldown Recovery Rate Debuffs on you expire 40% slower cannot be damaged by things outside radius [32] | magic 0 default 1500 |
1 | Unique | 100% increased Cooldown Recovery Rate |
Abyss Jewel mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Facilitating | 75 | Prefix | 2% increased Cooldown Recovery Rate | abyss_jewel_melee 300 abyss_jewel_ranged 300 abyss_jewel_caster 100 abyss_jewel_summoner 100 default 0 |
Expediting | 86 | Prefix | 3% increased Cooldown Recovery Rate | abyss_jewel_melee 300 abyss_jewel_ranged 300 abyss_jewel_caster 100 abyss_jewel_summoner 100 default 0 |
Map mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Fatigue | 1 | Suffix | Players have 20% less Cooldown Recovery Rate 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | uber_tier_map 0 primordial_map 0 low_tier_map 650 default 0 |
of Fatigue | 1 | Suffix | Players have 30% less Cooldown Recovery Rate 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | uber_tier_map 0 primordial_map 0 mid_tier_map 650 default 0 |
of Fatigue | 1 | Suffix | Players have 40% less Cooldown Recovery Rate 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | uber_tier_map 0 primordial_map 0 top_tier_map 650 default 0 |
of Fatigue | 1 | Suffix | Players have 40% less Cooldown Recovery Rate 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area | uber_tier_map 0 maven_map 650 primordial_map 650 default 0 |
of Fatigue | 1 | Suffix | Players have 15% less Cooldown Recovery Rate 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | uber_tier_map 0 expedition_logbook 650 default 0 |
of Fatigue | 68 | Suffix | Players have 20% less Cooldown Recovery Rate 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | uber_tier_map 0 expedition_logbook 650 default 0 |
of Fatigue | 73 | Suffix | Players have 30% less Cooldown Recovery Rate 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | uber_tier_map 0 expedition_logbook 650 default 0 |
of Fatigue | 78 | Suffix | Players have 40% less Cooldown Recovery Rate 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | uber_tier_map 0 expedition_logbook 650 default 0 |
Heist Area mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Fatigue | 46 | Suffix | Players have 15% less Cooldown Recovery Rate heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 650 |
of Fatigue | 68 | Suffix | Players have 20% less Cooldown Recovery Rate heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 650 |
of Fatigue | 73 | Suffix | Players have 30% less Cooldown Recovery Rate heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 650 |
of Fatigue | 78 | Suffix | Players have 40% less Cooldown Recovery Rate heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 650 |
Veiled mods /9
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Order | 60 | Suffix | (13–16)% increased Cooldown Recovery Rate | belt 1500 default 0 |
of the Order | 60 | Suffix | Your Critical Strike Chance is Lucky while Focused Focus has (5–8)% increased Cooldown Recovery Rate grant focus skill [1] critical | belt 1000 default 0 |
of the Order | 60 | Suffix | Focus has (5–8)% increased Cooldown Recovery Rate Shock nearby Enemies for 4 Seconds when you Focus grant focus skill [1] elemental lightning ailment | ring 1000 default 0 |
of the Order | 60 | Suffix | Focus has (5–8)% increased Cooldown Recovery Rate You are Immune to Ailments while Focused grant focus skill [1] ailment | boots 2000 default 0 |
of the Order | 60 | Suffix | Focus has (31–35)% increased Cooldown Recovery Rate | boots 2000 default 0 |
of the Order | 60 | Suffix | Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown Focus has (5–8)% increased Cooldown Recovery Rate grant focus skill [1] caster gem | helmet 1000 default 0 |
of the Order | 60 | Suffix | Focus has (5–8)% increased Cooldown Recovery Rate Minions Recover 100% of their Life when you Focus grant focus skill [1] resource life minion | gloves 2000 default 0 |
of the Order | 60 | Suffix | Focus has (5–8)% increased Cooldown Recovery Rate Non-Aura Skills Cost no Mana or Life while Focused grant focus skill [1] resource mana | amulet 0 default 0 |
of the Order | 60 | Suffix | Trigger a Socketed Spell on Using a Skill, with a 4 second Cooldown Spells Triggered this way have 150% more Cost caster gem | weapon 0 default 0 |
Crafting Bench /5
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown Spells Triggered this way have 150% more Cost | 3x Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | The Refinery |
(6–8)% increased Cooldown Recovery Rate | 2x Chaos Orb | Belt | Betrayal Unveil |
(9–12)% increased Cooldown Recovery Rate | 1x Exalted Orb | Belt | Betrayal Unveil |
Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown grant focus skill [1] | 3x Chaos Orb | Helmet | Betrayal Unveil |
Focus has (21–25)% increased Cooldown Recovery Rate | 3x Chaos Orb | Boots | Betrayal Unveil |
Misc mods /16
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Raised Zombies' Slam Attack has 100% increased Cooldown Recovery Rate With at least 40 Intelligence in Radius, Raised Zombies' Slam Attack deals 30% increased Damage local jewel effect base radius [1200] minion | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges local jewel effect base radius [1200] caster | ||
1 | Jewel | Unique | Golem Skills have (20–30)% increased Cooldown Recovery Rate | ||
1 | Jewel | Unique | Summoned Golems have (30–45)% increased Cooldown Recovery Rate minion | ||
1 | Jewel | Unique | +1 second to Summon Skeleton Cooldown minion | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Discharge has 60% less Area of Effect With at least 40 Intelligence in Radius, Discharge Cooldown is 250 ms With at least 40 Intelligence in Radius, Discharge deals 60% less Damage local jewel effect base radius [1200] caster | ||
of Marching | 75 | SanctumSpecial | Suffix | (20–30)% increased Cooldown Recovery Rate of Travel Skills | dex_special_relic 600 default 150 |
of Alacrity | 82 | SanctumSpecial | Suffix | (8–12)% increased Cooldown Recovery Rate | dex_special_relic 200 default 50 |
Lucid | 1 | Tincture | Prefix | (13–17)% increased Cooldown Recovery Rate | tincture 800 default 0 |
Perceptive | 30 | Tincture | Prefix | (18–22)% increased Cooldown Recovery Rate | tincture 800 default 0 |
Insightful | 58 | Tincture | Prefix | (23–27)% increased Cooldown Recovery Rate | tincture 800 default 0 |
Astute | 82 | Tincture | Prefix | (28–32)% increased Cooldown Recovery Rate | tincture 800 default 0 |
1 | Tincture | Unique | (20–40)% increased Cooldown Recovery Rate | ||
Saboteur's | 70 | Charm | Prefix | (5–8)% increased Cooldown Recovery Rate | int_animal_charm 50 dex_animal_charm 50 default 0 |
Saboteur's | 81 | Charm | Prefix | (9–12)% increased Cooldown Recovery Rate | int_animal_charm 25 dex_animal_charm 25 default 0 |
of Fatigue | 1 | UberMap | Suffix | Players have 40% less Cooldown Recovery Rate 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | has_uber_map_suffix 78 default 0 |
Item /8
20% increased Cooldown Recovery Rate of Travel Skills
local skills granted by item are supported by level x unique trigger support [2]
40% increased Cooldown Recovery Rate of Travel Skills
local skills granted by item are supported by level x unique trigger support [2]
(45–50)% increased Cooldown Recovery Rate of Movement Skills
(45–50)% increased Cooldown Recovery Rate of Movement Skills
(45–50)% increased Cooldown Recovery Rate of Movement Skills
Trap Skills have (10–15)% increased Skill Effect Duration
Trap Skills have (15–20)% increased Skill Effect Duration
Trap Skills have (20–25)% increased Skill Effect Duration
Unique /34
Socketed Lightning Spells have no Cost if Triggered
Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses
With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges
Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown
Zombies' Slam Attack has 100% increased Cooldown Recovery Rate
Attack deals 30% increased Damage
Socketed Triggered Bow Skills gain a 0.05 second Cooldown
wielding a Bow, with a 1 second Cooldown
each Warcry Exerting the Attack
Passive /9
Ascendancy Passive /3
Cluster Jewel Passive /2
Elevated modifier List /3
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of Shaping | 80 | (10–15)% increased Cooldown Recovery Rate Group: 2593 | (16–20)% increased Cooldown Recovery Rate |
of the Crusade | 75 | (6–10)% increased Cooldown Recovery Rate Group: 2593 | (11–15)% increased Cooldown Recovery Rate |
of the Crusade | 80 | (11–15)% increased Cooldown Recovery Rate Group: 2593 | (16–20)% increased Cooldown Recovery Rate |
Community Wiki
Cooldown
Cooldown is a keyword and means an interval to the next use, and is counted in seconds. The next use can be performed after cooldown time passes, except when there are stored uses.
Mechanic
Cooldown usually starts after first action of using skill known as cast time, but there could be exceptions. If cast time is 1 second and cooldown is 4 seconds the next use of skill can be started after 5 seconds.
Certain skills will begin its cooldown when the effect expires instead of after cast time end (Ex. all Guard skills, Withering Step).
If there are stored uses, cooldown stacks after consuming uses of skill and do not overlap. Example: skill has 3 uses, cooldown is 8 seconds, then all uses can be consumed on demand, for example in 3 seconds. Cooldown stacks and each use of skill will be recovered after each cooldown ends. In other words, all 3 uses will be recovered after all 3 cooldowns end, after 24 seconds (3 x 8 second), since start first cooldown.
The cooldown can be bypassed by specific mechanics depending on the skill e.g. Cold Snap and Flicker Strike's cooldown can be bypassed by consuming a Frenzy Charge.
Cooldown time can be changed with different sources of Cooldown Recovery Rate. Cooldown Recovery Rate changes the rate of cooldowns recovering, not the cooldown timer. For example, a 50% increased Cooldown Recovery Speed on a skill on a 6 second cooldown will change the cooldown period to 4 seconds (6 / (1 + 0.5)), not 3 seconds (6 * (1 - 0.5)).
Vaal skills have a property where changes to duration (for Vaal skills with the "Duration" tag) also changes the cooldown period of the skill.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.