天兆
惡魔
技能發射 2 個額外投射物
增加 50% 投射物速度
增加 50% 投射物速度
Harbinger
幽魂 | N |
---|---|
標籤 | animal_claw_weapon, 法術, demon, fire_affinity, is_unarmed, light_armour, medium_height, medium_movement, melee, physical_affinity, ranged, red_blood |
生命
110%
異常狀態臨界值
110%
抗性
85 0 0 0
傷害
165%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 7
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
110%
Model Size
135%
類型
FlamebearerBossEndlessLedge
Metadata
FlameBearerBossEndlessLedge
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成(例: 求知慾 -70% 承受傷害)。
等級
68
生命
7,077
護甲
28,790
閃避
4,739
能量護盾
0
傷害
616
法術傷害
616
命中
290
攻擊間隔
1.5
經驗值
11,281
異常狀態臨界值
7,077
冰緩
22
感電
22
易碎
127
焦灼
22
殘喘
62
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 493–740
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
FlamebearerFlameBlue
法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
神聖火舌圖騰
附加傷害效用: 25%
施放時間: 0.25 秒
冷卻時間: 4 秒
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
技能重複施放 9 次
投射物穿透全部目標
造成 87.21 至 130.8 火焰傷害
25% 更多施放速度
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]
投射物穿透全部目標
造成 87.21 至 130.8 火焰傷害
25% 更多施放速度
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Stats { set_base_number_of_totems_allowed = 5 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Monkeys/FlameBearerBossEndlessLedge"] = { name = "Harbinger", life = 1.1, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "FlamebearerFlameBlue", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlamebearerFlameBlue"] = { name = "Holy Flame Totem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that fires a stream of flame at nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "skill_repeat_count", "active_skill_cast_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -78, 9, 25, -25, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -75, 9, 25, -25, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {1.2400000095367, 1.8600000143051, -75, 9, 25, -25, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
技能發射 2 個額外投射物
Id | MonsterMultipleProjectilesImplicit1 |
---|---|
Family | MonsterMultipleProjectile |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
增加 50% 投射物速度
Id | MonsterFasterProjectilesImplicit1 |
---|---|
Family | MonsterFasterProjectile |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
天兆
惡魔
技能發射 2 個額外投射物
怪物增加 100% 經驗值
monster dropped item rarity +% [15000]
增加 50% 投射物速度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
怪物增加 100% 經驗值
monster dropped item rarity +% [15000]
增加 50% 投射物速度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Harbinger
幽魂 | N |
---|---|
標籤 | animal_claw_weapon, 法術, demon, fire_affinity, is_unarmed, light_armour, medium_height, medium_movement, melee, physical_affinity, red_blood |
生命
195%
異常狀態臨界值
195%
抗性
40 40 40 25
傷害
225%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 7
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
150%
Model Size
135%
類型
FlamebearerMapBoss
Metadata
MapFlamebearerBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成(例: 求知慾 -70% 承受傷害)。
等級
68
生命
271,725
護甲
28,790
閃避
4,739
能量護盾
0
傷害
957
法術傷害
1,429
命中
290
攻擊間隔
1.005
經驗值
84,604
異常狀態臨界值
171,187
冰緩
541
感電
541
易碎
3,062
焦灼
541
殘喘
1,495
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1520–2280
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
FlamebearerFlameBlue
法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
神聖火舌圖騰
附加傷害效用: 25%
施放時間: 0.25 秒
冷卻時間: 4 秒
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
技能重複施放 9 次
投射物穿透全部目標
造成 87.21 至 130.8 火焰傷害
25% 更多施放速度
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]
投射物穿透全部目標
造成 87.21 至 130.8 火焰傷害
25% 更多施放速度
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Stats { set_base_number_of_totems_allowed = 5 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Monkeys/MapFlamebearerBoss"] = { name = "Harbinger", life = 1.95, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "FlamebearerFlameBlue", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlamebearerFlameBlue"] = { name = "Holy Flame Totem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that fires a stream of flame at nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "skill_repeat_count", "active_skill_cast_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -78, 9, 25, -25, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -75, 9, 25, -25, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {1.2400000095367, 1.8600000143051, -75, 9, 25, -25, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
技能發射 2 個額外投射物
Id | MonsterMultipleProjectilesImplicit1 |
---|---|
Family | MonsterMultipleProjectile |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
怪物增加 100% 經驗值
monster dropped item rarity +% [15000]
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
增加 50% 投射物速度
Id | MonsterFasterProjectilesImplicit1 |
---|---|
Family | MonsterFasterProjectile |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
神諭 商城 /21 ⍟
寵物:神諭猛虎
召喚你的寵物
頭部外觀:神諭寬帽
將你的頭部外觀替換為神諭寬帽。
頭部特效:神諭傲視
為你的頭部外觀增添神諭傲視。
頭部外觀:神諭王冠
將你的頭部外觀替換為神諭王冠。
頭部特效:神諭王冠
為你的頭部外觀增添神諭王冠。
角色特效:神諭光輝
為你的腰帶注入神諭降臨效果。
頭部外觀:神諭降臨
將你的頭部外觀替換為神諭降臨。
腳部外觀:神諭降臨
將你的腳部外觀替換為神諭降臨。
手部外觀:神諭降臨
將你的手部外觀替換為神諭降臨。
身體外觀:神諭降臨
將你的身體外觀替換為神諭降臨。
背飾:神諭降臨
在你的背後附加一件神諭披風。
武器特效:神諭降臨
為你的武器注入神諭降臨的效果。
角色特效:神諭降臨
為你的腰帶注入神諭降臨效果。
肖像外框:諭示啟發
將此角色的肖像裝飾替換為諭示啟發特效。
肖像外框:神諭降臨
將此角色的肖像裝飾替換為神諭降臨特效。
熔岩翻騰.神諭
將技能「熔岩翻騰」的特效替換為神諭。
烈焰爆破.神諭
將技能「烈焰爆破」的特效替換為神諭。
風暴呼喚.神諭
將技能「風暴呼喚」的特效替換為神諭。
烈焰衝刺.神諭
將技能「烈焰衝刺」的特效替換為神諭。
號召.神諭
將技能「號召」的特效替換為神諭。
正義之火.神諭
將技能「正義之火」的特效替換為神諭。
怪物 詞綴 /6
名字 | 等級 | Pre/Suf | 描述 | 比重 |
---|---|---|---|---|
1 | 傳奇 | harbinger base currency shard stack tenths to drop [22] harbinger base currency shard stack tenths to drop best of 3 outcomes [0] | ||
1 | 傳奇 | harbinger base currency shard stack tenths to drop [38] harbinger base currency shard stack tenths to drop best of 3 outcomes [0] | ||
1 | 傳奇 | harbinger base currency shard stack tenths to drop [0] harbinger base currency shard stack tenths to drop best of 3 outcomes [52] | ||
1 | 傳奇 | harbinger base currency shard stack tenths to drop [140] harbinger base currency shard stack tenths to drop best of 3 outcomes [0] | ||
1 | 傳奇 | harbinger base currency shard stack tenths to drop [45] harbinger base currency shard stack tenths to drop best of 3 outcomes [0] | ||
1 | 傳奇 | harbinger base currency shard stack tenths to drop [47] harbinger base currency shard stack tenths to drop best of 3 outcomes [0] |
星團珠寶 詞綴 /1
名字 | 等級 | Pre/Suf | 描述 | 比重 |
---|---|---|---|---|
顯著的 | 75 | 前綴 | 1 個附加的天賦為果斷的神諭 生命魔力 魔力 光環 | old_do_not_use_affliction_aura_effect 60 affliction_reservation_efficiency_small 60 affliction_damage_while_you_have_a_herald 118 affliction_minion_damage_while_you_have_a_herald 158 普通 0 |
地圖 詞綴 /1
名字 | 等級 | Pre/Suf | 描述 | 比重 |
---|---|---|---|---|
1 | 傳奇 | 區域內含神秘的神諭 此區域含 2 個額外神諭 map extra content weighting [0] map league allow duplicate selection of league items [0] | 普通 1000 |
Trinket 詞綴 /3
名字 | 等級 | Pre/Suf | 描述 | 比重 |
---|---|---|---|---|
迷信之 | 40 | 後綴 | 劫盜中開啟獎勵箱時,有 1% 機率獲得額外神諭之物 | 普通 100 |
迷信之 | 50 | 後綴 | 劫盜中開啟獎勵箱時,有 2% 機率獲得額外神諭之物 | 普通 75 |
迷信之 | 70 | 後綴 | 劫盜中開啟獎勵箱時,有 3% 機率獲得額外神諭之物 | 普通 50 |
工藝台 /1
詞綴 | Require | ItemClasses | 解鎖 |
---|---|---|---|
此區域含 3 個額外神諭 map extra content weighting [1] | 6x 混沌石 | 地圖 | 等級 34 |
其他屬性 詞綴 /17
名字 | 等級 | Domain | Pre/Suf | 描述 | 比重 |
---|---|---|---|---|---|
1 | Atlas | 前綴 | 地圖頭目身旁有神祕的神諭 地圖頭目掉落額外通貨碎片 你地圖中的神諭掉落額外通貨碎片 剩 3 次使用 map extra content weighting [1] | no_boss 0 普通 250 | |
1 | Atlas | 前綴 | 地圖頭目身旁有神祕的神諭 地圖頭目掉落額外通貨碎片 你地圖中的神諭掉落額外通貨碎片 剩 15 次使用 map extra content weighting [1] | no_boss 0 普通 250 | |
1 | MapDevice | 傳奇 | 此區域含 2 個額外神諭 map extra content weighting [1] | ||
1 | MapDevice | 傳奇 | 此區域含 3 個額外神諭 map extra content weighting [1] | ||
1 | MapDevice | 傳奇 | 此區域含 4 個額外神諭 map extra content weighting [1] | ||
1 | MapDevice | 傳奇 | 此區域含 7 個額外神諭 map extra content weighting [1] | ||
1 | PrimordialAltar | 傳奇 | (1.6–3.2)% 機率掉落 1 個額外聖甲蟲:鏽蝕神諭 | primordial_altar_downside 0 tangle_altar 3587 普通 0 | |
1 | PrimordialAltar | 傳奇 | (1.6–3.2)% 機率掉落 1 個額外聖甲蟲:圓滑神諭 | primordial_altar_downside 0 tangle_altar 1195 普通 0 | |
1 | PrimordialAltar | 傳奇 | (1.6–3.2)% 機率掉落 1 個額外聖甲蟲:鍍金神諭 | primordial_altar_downside 0 tangle_altar 398 普通 0 | |
1 | PrimordialAltar | 傳奇 | 最終頭目掉落 (2–4) 個額外聖甲蟲:鏽蝕神諭 | primordial_altar_downside 0 tangle_altar 3587 普通 0 | |
1 | PrimordialAltar | 傳奇 | 最終頭目掉落 (2–4) 個額外聖甲蟲:圓滑神諭 | primordial_altar_downside 0 tangle_altar 1195 普通 0 | |
1 | PrimordialAltar | 傳奇 | 最終頭目掉落 (2–4) 個額外聖甲蟲:鍍金神諭 | primordial_altar_downside 0 tangle_altar 398 普通 0 | |
神諭之 | 68 | Sentinel | 後綴 | 賦予怪物有 (2–2.5)% 機率有 1 個神諭獎勵 local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 普通 60 |
神諭之 | 75 | Sentinel | 後綴 | 賦予怪物有 (2.6–3)% 機率有 1 個神諭獎勵 local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 普通 60 |
神諭之 | 80 | Sentinel | 後綴 | 賦予怪物有 (3.1–4)% 機率有 1 個神諭獎勵 local sentinel drone difficulty + [8] | special_sentinel_mod 0 sentinel_c 0 普通 20 |
倖存罪惡之 | 1 | MemoryLines | 後綴 | 區域中玩家化身為神諭 區域中掉落的物品被通貨碎片取代 memory line type hash [24813] | memory_line_kirac 100 普通 0 |
法瑞爾之 | 1 | MemoryLines | 後綴 | 區域含有額外神諭傳送門 神諭傳送門被摧毀時掉落額外通貨 memory line type hash [29521] | memory_line_kirac 100 普通 0 |
物品 /9
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.