Harbinger /21
Harbinger Brimmed Hat
Changes the appearance of any equipped headdress to the Harbinger Brimmed Hat.
Harbinger Challenge Eyes
Adds a pair of Harbinger Eyes to any equipped headdress.
Harbinger Challenge Crown
Changes the appearance of any equipped helmet to the Harbinger Crown.
Harbinger Challenge Crown Attachment
Adds the Harbinger Crown to your headdress.
Harbinger Challenge Effect
Attaches the Harbinger Character Effect to your belt.
Harbinger Helmet
Changes the appearance of any equipped helmet to the Harbinger Helmet.
Harbinger Boots
Changes the appearance of any equipped boots to the Harbinger Boots.
Harbinger Gloves
Changes the appearance of any equipped gloves to the Harbinger Gloves.
Harbinger Body Armour
Changes the appearance of any equipped body armour to the Harbinger Body Armour.
Harbinger Cloak
Adds the Harbinger Cloak Back Attachment to any equipped body armour.
Harbinger Weapon Effect
Adds the Harbinger Weapon Effect to any equipped weapon.
Harbinger Character Effect
Attaches the Harbinger Character Effect to your belt.
Portent Portrait Frame
Adds the Portent Portrait Frame to this character.
Harbinger Portrait Frame
Adds the Harbinger Portrait Frame to this character.
Harbinger Rolling Magma Effect
Your Rolling Magma becomes a blue harbinger effect.
Harbinger Flameblast Effect
Your Flameblast becomes a blue harbinger effect.
Harbinger Storm Call Effect
Your Storm Call becomes a blue harbinger effect.
Harbinger Flame Dash Effect
Your Flame Dash becomes a blue harbinger effect.
Harbinger Convocation Effect
Your Convocation becomes a blue harbinger effect.
Harbinger Righteous Fire Effect
Your Righteous Fire becomes a blue harbinger effect.
Harbinger Tiger Pet
Summons your pet
Harbinger Atlas Tree Modifiers /5
Mastery: Harbinger
Quantity: 6
Your Maps have a 5% chance to contain an additional Harbinger
Mastery: Harbinger
Quantity: 5
Harbingers in your Maps have 20% chance to drop an additional Stack of Currency Shards
Mastery: Harbinger
Harbingers in your Maps have 60% increased Cooldown Recovery Rate
Currency Shards dropped by Harbingers in your Maps can drop as Currency Items instead
Mastery: Harbinger
Harbingers in your Maps have 25% chance to be replaced by a powerful Harbinger boss
Mastery: Harbinger
Your Maps contain an additional Harbinger
Harbinger
Demon
Skills fire 2 additional Projectiles
50% increased Projectile Speed
SpectreN
Tagsanimal_claw_weapon, caster, demon, fire_affinity, is_unarmed, light_armour, medium_height, medium_movement, melee, physical_affinity, ranged, red_blood
Life
110%
Ailment Threshold
110%
Resistance
85 0 0 0
Damage
165%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 7
Attack Time
1.5 Second
Damage Spread
±20%
Experience
110%
Model Size
135%
Type
FlamebearerBossEndlessLedge
Metadata
FlameBearerBossEndlessLedge
Level
68
Life
7,077
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
616
Spell Damage
616
Accuracy
290
Attack Time
1.5
Experience
11,281
Ailment Threshold
7,077
Chill
22
Shock
22
Brittle
127
Scorch
22
Sap
62
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 493–740
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
FlamebearerFlameBlue
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Holy Flame Totem
Effectiveness of Added Damage: 25%
Cast Time: 0.25 sec
Cooldown Time: 4 sec
Summons a totem that fires a stream of flame at nearby enemies.
Skills Repeat an additional 9 Times
Projectiles Pierce all Targets
Deals 87.21 to 130.8 Fire Damage
25% more Cast Speed
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Stats
{
	set_base_number_of_totems_allowed = 5
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Monkeys/FlameBearerBossEndlessLedge"] = {
    name = "Harbinger",
    life = 1.1,
    fireResist = 85,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.65,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "FlamebearerFlameBlue",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FlamebearerFlameBlue"] = {
    name = "Holy Flame Totem",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that fires a stream of flame at nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "skill_repeat_count",
        "active_skill_cast_speed_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -78, 9, 25, -25, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -75, 9, 25, -25, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {1.2400000095367, 1.8600000143051, -75, 9, 25, -25, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
Skills fire 2 additional Projectiles
IdMonsterMultipleProjectilesImplicit1
FamilyMonsterMultipleProjectile
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • number of additional projectiles Min: 2 Max: 2 Global
  • 50% increased Projectile Speed
    IdMonsterFasterProjectilesImplicit1
    FamilyMonsterFasterProjectile
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base projectile speed +% Min: 50 Max: 50 Global
  • Craft Tagsspeed
    Harbinger
    Demon
    Skills fire 2 additional Projectiles
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    50% increased Projectile Speed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagsanimal_claw_weapon, caster, demon, fire_affinity, is_unarmed, light_armour, medium_height, medium_movement, melee, physical_affinity, red_blood
    Life
    195%
    Ailment Threshold
    195%
    Resistance
    40 40 40 25
    Damage
    225%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    135%
    Type
    FlamebearerMapBoss
    Metadata
    MapFlamebearerBoss
    Level
    68
    Life
    271,725
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    957
    Spell Damage
    1,429
    Accuracy
    290
    Attack Time
    1.005
    Experience
    84,604
    Ailment Threshold
    171,187
    Chill
    541
    Shock
    541
    Brittle
    3,062
    Scorch
    541
    Sap
    1,495
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1520–2280
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    FlamebearerFlameBlue
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
    Holy Flame Totem
    Effectiveness of Added Damage: 25%
    Cast Time: 0.25 sec
    Cooldown Time: 4 sec
    Summons a totem that fires a stream of flame at nearby enemies.
    Skills Repeat an additional 9 Times
    Projectiles Pierce all Targets
    Deals 87.21 to 130.8 Fire Damage
    25% more Cast Speed
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-75]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_base_number_of_totems_allowed = 5
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Monkeys/MapFlamebearerBoss"] = {
        name = "Harbinger",
        life = 1.95,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "FlamebearerFlameBlue",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FlamebearerFlameBlue"] = {
        name = "Holy Flame Totem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that fires a stream of flame at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "skill_repeat_count",
            "active_skill_cast_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -78, 9, 25, -25, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -75, 9, 25, -25, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {1.2400000095367, 1.8600000143051, -75, 9, 25, -25, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    Skills fire 2 additional Projectiles
    IdMonsterMultipleProjectilesImplicit1
    FamilyMonsterMultipleProjectile
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 2 Max: 2 Global
  • Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 50% increased Projectile Speed
    IdMonsterFasterProjectilesImplicit1
    FamilyMonsterFasterProjectile
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base projectile speed +% Min: 50 Max: 50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Monsters mods /7
    NameLevelPre/SufDescriptionWeight
    1Uniqueharbinger base currency shard stack tenths to drop [22]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    1Uniqueharbinger base currency shard stack tenths to drop [38]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    1Uniqueharbinger base currency shard stack tenths to drop [104]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    1Uniqueharbinger base currency shard stack tenths to drop [140]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    1Uniqueharbinger base currency shard stack tenths to drop [45]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    1Uniqueharbinger base currency shard stack tenths to drop [47]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    1Uniqueharbinger base currency shard stack tenths to drop [0,15]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    Cluster Jewel mods /1
    NameLevelPre/SufDescriptionWeight
    Notable75Prefix1 Added Passive Skill is Purposeful Harbinger resource mana auraold_do_not_use_affliction_aura_effect 60
    affliction_reservation_efficiency_small 60
    affliction_damage_while_you_have_a_herald 118
    affliction_minion_damage_while_you_have_a_herald 158
    default 0
    Map mods /1
    NameLevelPre/SufDescriptionWeight
    1UniqueArea can contain Mysterious Harbingers
    Area contains 2 additional Harbingers
    map extra content weighting [0]
    map league allow duplicate selection of league items [0]
    default 1000
    Trinket mods /3
    NameLevelPre/SufDescriptionWeight
    of Superstition40Suffix1% chance to receive additional Harbinger items when opening a Reward Chest in a Heist dropdefault 100
    of Superstition50Suffix2% chance to receive additional Harbinger items when opening a Reward Chest in a Heist dropdefault 75
    of Superstition70Suffix3% chance to receive additional Harbinger items when opening a Reward Chest in a Heist dropdefault 50
    Crafting Bench /1
    ModRequireItemClassesUnlock
    Area contains 2 additional Harbingers
    map extra content weighting [1]
    4x Chaos OrbMapLevel 6
    Misc mods /19
    NameLevelDomainPre/SufDescriptionWeight
    of Scarabs68ChestSuffixContains (1–3) additional Harbinger Scarabdrops_no_scarabs 0
    default 20
    1AtlasPrefixMap Bosses are accompanied by a mysterious Harbinger
    Map Bosses drop additional Currency Shards
    Harbingers in your Maps drop additional Currency Shards
    3 uses remaining
    map extra content weighting [1]
    no_boss 0
    default 250
    1AtlasPrefixMap Bosses are accompanied by a mysterious Harbinger
    Map Bosses drop additional Currency Shards
    Harbingers in your Maps drop additional Currency Shards
    15 uses remaining
    map extra content weighting [1]
    no_boss 0
    default 250
    1MapDeviceUniqueArea contains 2 additional Harbingers
    map extra content weighting [1]
    1MapDeviceUniqueArea contains 3 additional Harbingers
    map extra content weighting [1]
    1MapDeviceUniqueArea contains 4 additional Harbingers
    map extra content weighting [1]
    1MapDeviceUniqueArea contains 7 additional Harbingers
    map extra content weighting [1]
    1MapDeviceUniqueHarbingers in Area spawn Empowered Obelisks
    1MapDeviceUniqueCurrency shards dropped by Harbingers are duplicated
    1MapDeviceUniqueHarbingers have a 50% chance to be replaced by a powerful Harbinger boss
    1PrimordialAltarUnique(1.6–3.2)% chance to drop an additional Harbinger Scarabprimordial_altar_downside 0
    cleansing_fire_altar 1584
    default 0
    1PrimordialAltarUniqueFinal Boss drops (2–4) additional Harbinger Scarabsprimordial_altar_downside 0
    cleansing_fire_altar 1584
    default 0
    of the Harbinger1SentinelSuffix(2–2.5)% chance for Empowered Enemies to have a Harbinger Reward
    local sentinel drone difficulty + [4]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of the Harbinger1SentinelSuffix(2.6–3)% chance for Empowered Enemies to have a Harbinger Reward
    local sentinel drone difficulty + [6]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of the Harbinger1SentinelSuffix(3.1–4)% chance for Empowered Enemies to have a Harbinger Reward
    local sentinel drone difficulty + [8]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Survivor's Guilt1MemoryLinesSuffixPlayers in Areas take on the form of Harbingers
    Items found in Areas are replaced by stacks of Currency Shards
    memory line type hash [24813]
    memory_line_kirac 100
    default 0
    of Phaaryl1MemoryLinesSuffixAreas contain additional Harbinger Portals
    Harbinger Portals drop additional Currency Shards when destroyed
    memory line type hash [29521]
    memory_line_kirac 100
    default 0
    Devoted to Viridi46NecropolisNecropolisDevotedAccompanied by a Harbingerdefault 2000
    Devoted to Viridi68NecropolisNecropolisDevotedAccompanied by a Harbingerdefault 100
    Item /9
    Foreboding Delirium Orb
    Stack Size: 1 / 10
    Modifies a Map item adding layers of Delirium with the Harbinger Items reward type
    Foreboding Incubator
    Stack Size: 1 / 10
    Adds incubated valuable Currency Shards or a Harbinger item to an equippable item
    Item drops after killing {0} monsters
    Bowyer's Dream
    Stack Size: 1 / 6
    Six-Link Harbinger Bow
    Item Level: 91
    The Messenger
    Stack Size: 1 / 4
    Harbinger Piece
    The Journey
    Stack Size: 1 / 3
    Harbinger's Orb
    Harbinger Scarab
    Stack Size: 1 / 20
    Limit: 4
    Area contains 3 additional Harbingers
    Harbinger Scarab of Obelisks
    Stack Size: 1 / 20
    Limit: 1
    Harbingers in Area spawn Empowered Obelisks
    Empowered Obelisks drop Currency Shards when defeated
    Harbinger Scarab of Warhoards
    Stack Size: 1 / 20
    Limit: 1
    Currency shards dropped by Harbingers in Area are duplicated
    Harbinger Scarab of Regency
    Stack Size: 1 / 20
    Limit: 1
    Harbingers in Area have a 50% chance to be replaced by a powerful Harbinger Boss
    Unique /12
    +12% to all Elemental Resistances
    +(60–80) to maximum Life
    +(10–15)% to all Elemental Resistances
    (30–50) Mana gained when you Block
    +5% Chance to Block
    Channelling Skills deal (50–70)% increased Damage
    Socketed Gems are Supported by Level 18 Ice Bite
    Socketed Gems are Supported by Level 18 Innervate
    +(100–150) to Evasion Rating
    +(40–60) to maximum Energy Shield
    +(60–80) to maximum Life
    +(10–15)% to all Elemental Resistances
    +25% Chance to Block Spell Damage while wielding a Staff
    Socketed Gems are supported by Level 1 Chance to Bleed
    +5% Chance to Block Attack Damage while wielding a Staff
    +(30–40)% to Damage over Time Multiplier for Bleeding from Critical Strikes
    Adds (160–185) to (200–225) Physical Damage
    (30–40)% increased Critical Strike Chance
    (Warstaves are considered Staves)
    Adds (7–9) to (13–16) Physical Damage to Attacks
    +(30–50) to Strength and Dexterity
    Adds (19–22) to (30–35) Fire Damage to Spells and Attacks
    Adds (19–22) to (30–35) Cold Damage to Spells and Attacks
    +(15–25)% to Fire and Cold Resistances
    (15–25)% increased Stun and Block Recovery
    (10–15)% increased Energy Shield Recovery rate
    (10–15)% increased Life Recovery rate
    (10–15)% increased Attack and Cast Speed
    (15–20)% increased Cooldown Recovery Rate
    Debuffs on you expire (15–20)% faster
    40% increased Global Accuracy Rating
    Trigger Level 20 Storm Cascade when you Attack
    (75–90)% increased Spell Damage
    (140–160)% increased Physical Damage
    Adds 1 to (60–70) Lightning Damage
    Adds 1 to (60–70) Lightning Damage to Spells
    10% increased Area of Effect
    +12% to all Elemental Resistances
    +(60–80) to maximum Life
    +(10–15)% to all Elemental Resistances
    (30–50) Mana gained when you Block
    +5% Chance to Block
    Channelling Skills deal (50–70)% increased Damage
    Socketed Gems are Supported by Level 18 Ice Bite
    Socketed Gems are Supported by Level 18 Innervate
    +(100–150) to Evasion Rating
    +(40–60) to maximum Energy Shield
    +(60–80) to maximum Life
    +(10–15)% to all Elemental Resistances
    (15–25)% increased Stun and Block Recovery
    (10–15)% increased Energy Shield Recovery rate
    (10–15)% increased Life Recovery rate
    (10–15)% increased Attack and Cast Speed
    (15–20)% increased Cooldown Recovery Rate
    Debuffs on you expire (15–20)% faster
    Adds (7–9) to (13–16) Physical Damage to Attacks
    +(30–50) to Strength and Dexterity
    Adds (19–22) to (30–35) Fire Damage to Spells and Attacks
    Adds (19–22) to (30–35) Cold Damage to Spells and Attacks
    +(15–25)% to Fire and Cold Resistances
    40% increased Global Accuracy Rating
    Trigger Level 20 Storm Cascade when you Attack
    (75–90)% increased Spell Damage
    (140–160)% increased Physical Damage
    Adds 1 to (60–70) Lightning Damage
    Adds 1 to (60–70) Lightning Damage to Spells
    10% increased Area of Effect
    +25% Chance to Block Spell Damage while wielding a Staff
    Socketed Gems are supported by Level 1 Chance to Bleed
    +5% Chance to Block Attack Damage while wielding a Staff
    +(30–40)% to Damage over Time Multiplier for Bleeding from Critical Strikes
    Adds (160–185) to (200–225) Physical Damage
    (30–40)% increased Critical Strike Chance
    (Warstaves are considered Staves)
    Passive /4
    Mastery: Harbinger
    Your Maps contain an additional Harbinger
    Mastery: Harbinger
    Harbingers in your Maps have 25% chance to be replaced by a powerful Harbinger boss
    Mastery: Harbinger
    Harbingers in your Maps have 60% increased Cooldown Recovery Rate
    Currency Shards dropped by Harbingers in your Maps can drop as Currency Items instead
    Scarabs dropped in your Maps are 100% more likely to be Harbinger Scarabs