Skill Gem /29
Skill Gem Quality /1
Item | Stats |
---|---|
Ice Crash | Gain (0–15)% of Physical Damage as Extra Cold Damage |
Support Gem /14
Support Gem Quality /7
Item | Stats |
---|---|
Melee Physical Damage Support | Supported Skills deal (0–10)% increased Melee Physical Damage |
Vicious Projectiles Support | Supported Skills deal (0–10)% increased Physical Damage |
Physical to Lightning Support | Supported Skills deal (0–10)% increased Physical Damage |
Brutality Support | Supported Skills deal (0–10)% increased Physical Damage |
Awakened Brutality Support | Supported Skills deal (0–10)% increased Physical Damage |
Awakened Melee Physical Damage Support | Supported Skills deal (0–10)% increased Melee Physical Damage |
Awakened Vicious Projectiles Support | Supported Skills deal (0–10)% increased Physical Damage |
Item mods /462
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Squire's | 1 | Prefix | (15–19)% increased Physical Damage +(16–20) to Accuracy Rating damage physical attack | weapon 1000 default 0 |
Journeyman's | 11 | Prefix | (20–24)% increased Physical Damage +(21–46) to Accuracy Rating damage physical attack | weapon 1000 default 0 |
Reaver's | 23 | Prefix | (25–34)% increased Physical Damage +(47–72) to Accuracy Rating damage physical attack | weapon 1000 default 0 |
Mercenary's | 35 | Prefix | (35–44)% increased Physical Damage +(73–97) to Accuracy Rating damage physical attack | weapon 400 default 0 |
Champion's | 46 | Prefix | (45–54)% increased Physical Damage +(98–123) to Accuracy Rating damage physical attack | weapon 200 default 0 |
Conqueror's | 60 | Prefix | (55–64)% increased Physical Damage +(124–149) to Accuracy Rating damage physical attack | weapon 100 default 0 |
Emperor's | 73 | Prefix | (65–74)% increased Physical Damage +(150–174) to Accuracy Rating damage physical attack | weapon 50 default 0 |
Dictator's | 83 | Prefix | (75–79)% increased Physical Damage +(175–200) to Accuracy Rating damage physical attack | weapon 25 default 0 |
Heavy | 1 | Prefix | (40–49)% increased Physical Damage damage physical attack | weapon 1000 default 0 |
Serrated | 11 | Prefix | (50–64)% increased Physical Damage damage physical attack | weapon 1000 default 0 |
Wicked | 23 | Prefix | (65–84)% increased Physical Damage damage physical attack | weapon 1000 default 0 |
Vicious | 35 | Prefix | (85–109)% increased Physical Damage damage physical attack | weapon 400 default 0 |
Bloodthirsty | 46 | Prefix | (110–134)% increased Physical Damage damage physical attack | weapon 200 default 0 |
Cruel | 60 | Prefix | (135–154)% increased Physical Damage damage physical attack | weapon 100 default 0 |
Tyrannical | 73 | Prefix | (155–169)% increased Physical Damage damage physical attack | weapon 50 default 0 |
Merciless | 83 | Prefix | (170–179)% increased Physical Damage damage physical attack | weapon 25 default 0 |
Glinting | 2 | Prefix | Adds 1 to (2–3) Physical Damage damage physical attack | one_hand_weapon 1000 default 0 |
Burnished | 13 | Prefix | Adds (4–5) to (8–9) Physical Damage damage physical attack | one_hand_weapon 1000 default 0 |
Polished | 21 | Prefix | Adds (6–9) to (13–15) Physical Damage damage physical attack | one_hand_weapon 1000 default 0 |
Honed | 29 | Prefix | Adds (8–12) to (17–20) Physical Damage damage physical attack | one_hand_weapon 1000 default 0 |
Gleaming | 36 | Prefix | Adds (11–14) to (21–25) Physical Damage damage physical attack | one_hand_weapon 1000 default 0 |
Annealed | 46 | Prefix | Adds (13–18) to (27–31) Physical Damage damage physical attack | one_hand_weapon 800 default 0 |
Razor-sharp | 54 | Prefix | Adds (16–21) to (32–38) Physical Damage damage physical attack | one_hand_weapon 600 default 0 |
Tempered | 65 | Prefix | Adds (19–25) to (39–45) Physical Damage damage physical attack | one_hand_weapon 400 default 0 |
Flaring | 77 | Prefix | Adds (22–29) to (45–52) Physical Damage damage physical attack | one_hand_weapon 200 default 0 |
Glinting | 2 | Prefix | Adds 2 to (4–5) Physical Damage damage physical attack | two_hand_weapon 1000 default 0 |
Burnished | 13 | Prefix | Adds (6–8) to (12–15) Physical Damage damage physical attack | two_hand_weapon 1000 default 0 |
Polished | 21 | Prefix | Adds (10–13) to (21–25) Physical Damage damage physical attack | two_hand_weapon 1000 default 0 |
Honed | 29 | Prefix | Adds (13–17) to (28–32) Physical Damage damage physical attack | two_hand_weapon 1000 default 0 |
Gleaming | 36 | Prefix | Adds (16–22) to (35–40) Physical Damage damage physical attack | two_hand_weapon 1000 default 0 |
Annealed | 46 | Prefix | Adds (20–28) to (43–51) Physical Damage damage physical attack | two_hand_weapon 800 default 0 |
Razor-sharp | 54 | Prefix | Adds (25–33) to (52–61) Physical Damage damage physical attack | two_hand_weapon 600 default 0 |
Tempered | 65 | Prefix | Adds (30–40) to (63–73) Physical Damage damage physical attack | two_hand_weapon 400 default 0 |
Flaring | 77 | Prefix | Adds (34–47) to (72–84) Physical Damage damage physical attack | two_hand_weapon 200 default 0 |
1 | Corrupted | (3–4) to (6–10) Added Physical Damage with Bow Attacks damage physical attack | quiver 1000 default 0 | |
31 | Corrupted | (5–7) to (10–14) Added Physical Damage with Bow Attacks damage physical attack | quiver 1000 default 0 | |
75 | Corrupted | (9–12) to (16–19) Added Physical Damage with Bow Attacks damage physical attack | quiver 500 default 0 | |
1 | Corrupted | Adds 1 to 2 Physical Damage damage physical attack | wand 0 dagger 0 rapier 0 claw 0 sceptre 0 one_hand_weapon 1000 default 0 | |
31 | Corrupted | Adds (3–4) to (5–7) Physical Damage damage physical attack | wand 0 dagger 0 rapier 0 claw 0 sceptre 0 one_hand_weapon 1000 default 0 | |
84 | Corrupted | Adds (5–7) to (10–12) Physical Damage damage physical attack | wand 0 dagger 0 rapier 0 claw 0 sceptre 0 one_hand_weapon 250 default 0 | |
1 | Corrupted | Adds 1 to (2–3) Physical Damage damage physical attack | staff 0 two_hand_weapon 1000 default 0 | |
31 | Corrupted | Adds (4–5) to (6–8) Physical Damage damage physical attack | staff 0 two_hand_weapon 1000 default 0 | |
84 | Corrupted | Adds (8–9) to (11–13) Physical Damage damage physical attack | staff 0 two_hand_weapon 250 default 0 | |
1 | Corrupted | (10–15)% increased Physical Damage damage physical attack | bow 1000 default 0 | |
85 | Corrupted | (16–20)% increased Physical Damage damage physical attack | bow 100 default 0 | |
1 | Corrupted | (10–15)% increased Physical Damage damage physical attack | rapier 0 sword 1000 axe 1000 mace 1000 default 0 | |
85 | Corrupted | (16–20)% increased Physical Damage damage physical attack | rapier 0 sword 1000 axe 1000 mace 1000 default 0 | |
1 | Corrupted | Gain (8–12)% of Physical Damage as Extra Cold Damage damage physical elemental cold | quiver 1000 default 0 | |
1 | Corrupted | Gain (8–12)% of Physical Damage as Extra Fire Damage damage physical elemental fire | quiver 1000 default 0 | |
1 | Corrupted | Gain (8–12)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | quiver 1000 default 0 | |
of the Elder | 85 | Suffix | Nearby Enemies take 9% increased Physical Damage damage physical | helmet_elder 400 default 0 |
The Elder's | 68 | Prefix | (8–12)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | body_armour_elder 400 default 0 |
The Elder's | 84 | Prefix | (13–15)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | body_armour_elder 400 default 0 |
The Shaper's | 68 | Prefix | (8–12)% of Physical Damage from Hits taken as Cold Damage physical elemental cold | body_armour_shaper 400 default 0 |
The Shaper's | 83 | Prefix | (13–15)% of Physical Damage from Hits taken as Cold Damage physical elemental cold | body_armour_shaper 400 default 0 |
The Shaper's | 68 | Prefix | (8–12)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | body_armour_shaper 400 default 0 |
The Shaper's | 82 | Prefix | (13–15)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | body_armour_shaper 400 default 0 |
The Elder's | 68 | Prefix | (0.3–0.5)% of Physical Damage Leeched as Life resource life physical | amulet_elder 800 default 0 |
The Elder's | 68 | Prefix | Gain (8–11)% of Physical Damage as Extra Fire Damage damage physical elemental fire | amulet_elder 800 default 0 |
The Elder's | 75 | Prefix | Gain (12–15)% of Physical Damage as Extra Fire Damage damage physical elemental fire | amulet_elder 800 default 0 |
The Shaper's | 68 | Prefix | Gain (8–11)% of Physical Damage as Extra Cold Damage damage physical elemental cold | amulet_shaper 800 default 0 |
The Shaper's | 75 | Prefix | Gain (12–15)% of Physical Damage as Extra Cold Damage damage physical elemental cold | amulet_shaper 800 default 0 |
The Shaper's | 68 | Prefix | Gain (8–11)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | amulet_shaper 800 default 0 |
The Shaper's | 75 | Prefix | Gain (12–15)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | amulet_shaper 800 default 0 |
The Shaper's | 68 | Prefix | Gain (5–10)% of Physical Damage as Extra Cold Damage damage physical elemental cold | quiver_shaper 800 default 0 |
The Shaper's | 75 | Prefix | Gain (11–15)% of Physical Damage as Extra Cold Damage damage physical elemental cold | quiver_shaper 800 default 0 |
The Elder's | 68 | Prefix | Socketed Gems are Supported by Level 16 Melee Physical Damage (101–115)% increased Physical Damage damage physical attack gem | sword_elder 400 axe_elder 400 mace_elder 400 claw_elder 400 sceptre_elder 400 dagger_elder 400 rune_dagger_elder 400 default 0 |
The Elder's | 75 | Prefix | Socketed Gems are Supported by Level 18 Melee Physical Damage (116–126)% increased Physical Damage damage physical attack gem | sword_elder 200 axe_elder 200 mace_elder 200 claw_elder 200 sceptre_elder 200 dagger_elder 200 rune_dagger_elder 200 default 0 |
The Elder's | 80 | Prefix | Socketed Gems are Supported by Level 20 Melee Physical Damage (127–134)% increased Physical Damage damage physical attack gem | sword_elder 100 axe_elder 100 mace_elder 100 claw_elder 100 sceptre_elder 100 dagger_elder 100 rune_dagger_elder 100 default 0 |
The Elder's | 68 | Prefix | Socketed Gems are Supported by Level 16 Brutality (101–115)% increased Physical Damage damage physical attack gem | sword_elder 400 axe_elder 400 mace_elder 400 claw_elder 400 sceptre_elder 400 dagger_elder 400 rune_dagger_elder 400 default 0 |
The Elder's | 75 | Prefix | Socketed Gems are Supported by Level 18 Brutality (116–126)% increased Physical Damage damage physical attack gem | sword_elder 200 axe_elder 200 mace_elder 200 claw_elder 200 sceptre_elder 200 dagger_elder 200 rune_dagger_elder 200 default 0 |
The Elder's | 80 | Prefix | Socketed Gems are Supported by Level 20 Brutality (127–134)% increased Physical Damage damage physical attack gem | sword_elder 100 axe_elder 100 mace_elder 100 claw_elder 100 sceptre_elder 100 dagger_elder 100 rune_dagger_elder 100 default 0 |
The Shaper's | 68 | Prefix | Socketed Gems are Supported by Level 16 Added Fire Damage (101–115)% increased Physical Damage damage physical elemental fire attack gem | sword_shaper 400 axe_shaper 400 mace_shaper 400 claw_shaper 400 sceptre_shaper 400 dagger_shaper 400 rune_dagger_shaper 400 wand_shaper 400 default 0 |
The Shaper's | 75 | Prefix | Socketed Gems are Supported by Level 18 Added Fire Damage (116–126)% increased Physical Damage damage physical elemental fire attack gem | sword_shaper 200 axe_shaper 200 mace_shaper 200 claw_shaper 200 sceptre_shaper 200 dagger_shaper 200 rune_dagger_shaper 200 wand_shaper 200 default 0 |
The Shaper's | 80 | Prefix | Socketed Gems are Supported by Level 20 Added Fire Damage (127–134)% increased Physical Damage damage physical elemental fire attack gem | sword_shaper 100 axe_shaper 100 mace_shaper 100 claw_shaper 100 sceptre_shaper 100 dagger_shaper 100 rune_dagger_shaper 100 wand_shaper 100 default 0 |
The Elder's | 68 | Prefix | Socketed Gems are Supported by Level 16 Ruthless (101–115)% increased Physical Damage damage physical attack gem | sword_elder 400 axe_elder 400 mace_elder 400 claw_elder 400 sceptre_elder 400 dagger_elder 400 rune_dagger_elder 400 default 0 |
The Elder's | 75 | Prefix | Socketed Gems are Supported by Level 18 Ruthless (116–126)% increased Physical Damage damage physical attack gem | sword_elder 200 axe_elder 200 mace_elder 200 claw_elder 200 sceptre_elder 200 dagger_elder 200 rune_dagger_elder 200 default 0 |
The Elder's | 80 | Prefix | Socketed Gems are Supported by Level 20 Ruthless (127–134)% increased Physical Damage damage physical attack gem | sword_elder 100 axe_elder 100 mace_elder 100 claw_elder 100 sceptre_elder 100 dagger_elder 100 rune_dagger_elder 100 default 0 |
The Shaper's | 68 | Prefix | Gain (7–12)% of Physical Damage as Extra Fire Damage damage physical elemental fire | 2h_sword_shaper 1000 sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 sceptre_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 default 0 |
The Shaper's | 75 | Prefix | Gain (13–17)% of Physical Damage as Extra Fire Damage damage physical elemental fire | 2h_sword_shaper 1000 sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 sceptre_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 default 0 |
The Shaper's | 80 | Prefix | Gain (18–20)% of Physical Damage as Extra Fire Damage damage physical elemental fire | 2h_sword_shaper 1000 sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 sceptre_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 default 0 |
The Shaper's | 68 | Prefix | Gain (7–12)% of Physical Damage as Extra Cold Damage damage physical elemental cold | bow_shaper 1000 2h_sword_shaper 1000 sword_shaper 1000 axe_shaper 1000 claw_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 default 0 |
The Shaper's | 75 | Prefix | Gain (13–17)% of Physical Damage as Extra Cold Damage damage physical elemental cold | bow_shaper 1000 2h_sword_shaper 1000 sword_shaper 1000 axe_shaper 1000 claw_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 default 0 |
The Shaper's | 80 | Prefix | Gain (18–20)% of Physical Damage as Extra Cold Damage damage physical elemental cold | bow_shaper 1000 2h_sword_shaper 1000 sword_shaper 1000 axe_shaper 1000 claw_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 default 0 |
The Shaper's | 68 | Prefix | Gain (7–12)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | claw_shaper 1000 sceptre_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 wand_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 default 0 |
The Shaper's | 75 | Prefix | Gain (13–17)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | claw_shaper 1000 sceptre_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 wand_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 default 0 |
The Shaper's | 80 | Prefix | Gain (18–20)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | claw_shaper 1000 sceptre_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 wand_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 default 0 |
of the Elder | 68 | Suffix | (30–49)% increased Physical Damage Hits with this Weapon have Culling Strike against Bleeding Enemies damage physical attack | 2h_axe_elder 1000 axe_elder 1000 default 0 |
of Shaping | 68 | Suffix | Gain (7–9)% of Physical Damage as Extra Damage of a random Element damage physical elemental | sceptre_shaper 1000 default 0 |
of Shaping | 75 | Suffix | Gain (10–12)% of Physical Damage as Extra Damage of a random Element damage physical elemental | sceptre_shaper 1000 default 0 |
of Shaping | 80 | Suffix | Gain (13–15)% of Physical Damage as Extra Damage of a random Element damage physical elemental | sceptre_shaper 1000 default 0 |
Crusader's | 68 | Prefix | Gain (3–5)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | boots_crusader 500 default 0 |
Crusader's | 75 | Prefix | Gain (6–8)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | boots_crusader 500 default 0 |
Warlord's | 68 | Prefix | Gain (3–5)% of Physical Damage as Extra Fire Damage damage physical elemental fire | boots_adjudicator 500 default 0 |
Warlord's | 75 | Prefix | Gain (6–8)% of Physical Damage as Extra Fire Damage damage physical elemental fire | boots_adjudicator 500 default 0 |
Redeemer's | 68 | Prefix | Gain (3–5)% of Physical Damage as Extra Cold Damage damage physical elemental cold | boots_eyrie 500 default 0 |
Redeemer's | 75 | Prefix | Gain (6–8)% of Physical Damage as Extra Cold Damage damage physical elemental cold | boots_eyrie 500 default 0 |
Redeemer's | 68 | Prefix | Adds (4–5) to (6–8) Physical Damage if you've dealt a Critical Strike Recently damage physical | gloves_eyrie 500 default 0 |
Redeemer's | 73 | Prefix | Adds (6–8) to (9–11) Physical Damage if you've dealt a Critical Strike Recently damage physical | gloves_eyrie 500 default 0 |
Crusader's | 68 | Prefix | (4–6)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | helmet_crusader 500 default 0 |
Crusader's | 83 | Prefix | (7–10)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | helmet_crusader 500 default 0 |
Warlord's | 68 | Prefix | (4–6)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | helmet_adjudicator 500 default 0 |
Warlord's | 83 | Prefix | (7–10)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | helmet_adjudicator 500 default 0 |
Redeemer's | 68 | Prefix | (8–12)% of Physical Damage from Hits taken as Cold Damage physical elemental cold | helmet_eyrie 500 default 0 |
Redeemer's | 83 | Prefix | (13–15)% of Physical Damage from Hits taken as Cold Damage physical elemental cold | helmet_eyrie 500 default 0 |
Crusader's | 68 | Prefix | (8–12)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | body_armour_crusader 500 default 0 |
Crusader's | 83 | Prefix | (13–15)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | body_armour_crusader 500 default 0 |
Crusader's | 75 | Prefix | Enemies you Kill have a (11–20)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage damage physical | body_armour_crusader 100 default 0 |
Crusader's | 85 | Prefix | Enemies you Kill have a (21–30)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage damage physical | body_armour_crusader 25 default 0 |
Warlord's | 68 | Prefix | (8–12)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | body_armour_adjudicator 500 default 0 |
Warlord's | 83 | Prefix | (13–15)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | body_armour_adjudicator 500 default 0 |
Redeemer's | 68 | Prefix | (8–12)% of Physical Damage from Hits taken as Cold Damage physical elemental cold | body_armour_eyrie 500 default 0 |
Redeemer's | 83 | Prefix | (13–15)% of Physical Damage from Hits taken as Cold Damage physical elemental cold | body_armour_eyrie 500 default 0 |
Hunter's | 75 | Prefix | (8–12)% of Physical Damage from Hits taken as Chaos Damage physical chaos | body_armour_basilisk 500 default 0 |
Hunter's | 83 | Prefix | (13–15)% of Physical Damage from Hits taken as Chaos Damage physical chaos | body_armour_basilisk 500 default 0 |
of Redemption | 68 | Suffix | (5–7)% chance to Avoid Physical Damage from Hits physical | shield_eyrie 500 quiver_eyrie 500 default 0 |
of Redemption | 80 | Suffix | (8–10)% chance to Avoid Physical Damage from Hits physical | shield_eyrie 500 quiver_eyrie 500 default 0 |
Crusader's | 68 | Prefix | Gain (5–10)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | quiver_crusader 500 amulet_crusader 500 default 0 |
Crusader's | 75 | Prefix | Gain (11–15)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | quiver_crusader 500 amulet_crusader 500 default 0 |
Warlord's | 68 | Prefix | Gain (5–10)% of Physical Damage as Extra Fire Damage damage physical elemental fire | quiver_adjudicator 500 amulet_adjudicator 500 default 0 |
Warlord's | 75 | Prefix | Gain (11–15)% of Physical Damage as Extra Fire Damage damage physical elemental fire | quiver_adjudicator 500 amulet_adjudicator 500 default 0 |
Redeemer's | 68 | Prefix | Gain (5–10)% of Physical Damage as Extra Cold Damage damage physical elemental cold | quiver_eyrie 500 amulet_eyrie 500 default 0 |
Redeemer's | 75 | Prefix | Gain (11–15)% of Physical Damage as Extra Cold Damage damage physical elemental cold | quiver_eyrie 500 amulet_eyrie 500 default 0 |
Hunter's | 68 | Prefix | (0.3–0.5)% of Physical Damage Leeched as Life resource life physical | amulet_basilisk 500 default 0 |
Crusader's | 68 | Prefix | (25–34)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life resource life damage physical attack | sword_crusader 500 axe_crusader 500 2h_sword_crusader 500 2h_axe_crusader 500 default 0 |
Crusader's | 71 | Prefix | (35–44)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life resource life damage physical attack | sword_crusader 250 axe_crusader 250 2h_sword_crusader 250 2h_axe_crusader 250 default 0 |
Crusader's | 74 | Prefix | (45–54)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life resource life damage physical attack | sword_crusader 150 axe_crusader 150 2h_sword_crusader 150 2h_axe_crusader 150 default 0 |
Crusader's | 77 | Prefix | (55–64)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life resource life damage physical attack | sword_crusader 100 axe_crusader 100 2h_sword_crusader 100 2h_axe_crusader 100 default 0 |
Crusader's | 80 | Prefix | (65–69)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life resource life damage physical attack | sword_crusader 50 axe_crusader 50 2h_sword_crusader 50 2h_axe_crusader 50 default 0 |
Warlord's | 68 | Prefix | (25–34)% increased Physical Damage (3–4)% increased Attack Speed damage physical attack speed | sword_adjudicator 500 axe_adjudicator 500 2h_sword_adjudicator 500 2h_axe_adjudicator 500 default 0 |
Warlord's | 71 | Prefix | (35–44)% increased Physical Damage (3–4)% increased Attack Speed damage physical attack speed | sword_adjudicator 250 axe_adjudicator 250 2h_sword_adjudicator 250 2h_axe_adjudicator 250 default 0 |
Warlord's | 74 | Prefix | (45–54)% increased Physical Damage (3–4)% increased Attack Speed damage physical attack speed | sword_adjudicator 150 axe_adjudicator 150 2h_sword_adjudicator 150 2h_axe_adjudicator 150 default 0 |
Warlord's | 77 | Prefix | (55–64)% increased Physical Damage (3–4)% increased Attack Speed damage physical attack speed | sword_adjudicator 100 axe_adjudicator 100 2h_sword_adjudicator 100 2h_axe_adjudicator 100 default 0 |
Warlord's | 80 | Prefix | (65–69)% increased Physical Damage (3–4)% increased Attack Speed damage physical attack speed | sword_adjudicator 50 axe_adjudicator 50 2h_sword_adjudicator 50 2h_axe_adjudicator 50 default 0 |
Crusader's | 68 | Prefix | (25–34)% increased Physical Damage (8–10)% increased Critical Strike Chance damage physical attack critical | claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 default 0 |
Crusader's | 71 | Prefix | (35–44)% increased Physical Damage (8–10)% increased Critical Strike Chance damage physical attack critical | claw_crusader 250 dagger_crusader 250 rune_dagger_crusader 250 default 0 |
Crusader's | 74 | Prefix | (45–54)% increased Physical Damage (8–10)% increased Critical Strike Chance damage physical attack critical | claw_crusader 150 dagger_crusader 150 rune_dagger_crusader 150 default 0 |
Crusader's | 77 | Prefix | (55–64)% increased Physical Damage (8–10)% increased Critical Strike Chance damage physical attack critical | claw_crusader 100 dagger_crusader 100 rune_dagger_crusader 100 default 0 |
Crusader's | 80 | Prefix | (65–69)% increased Physical Damage (8–10)% increased Critical Strike Chance damage physical attack critical | claw_crusader 50 dagger_crusader 50 rune_dagger_crusader 50 default 0 |
Warlord's | 68 | Prefix | (25–34)% increased Physical Damage +(10–15)% to Global Critical Strike Multiplier damage physical attack critical | claw_adjudicator 500 dagger_adjudicator 500 rune_dagger_adjudicator 500 default 0 |
Warlord's | 71 | Prefix | (35–44)% increased Physical Damage +(10–15)% to Global Critical Strike Multiplier damage physical attack critical | claw_adjudicator 250 dagger_adjudicator 250 rune_dagger_adjudicator 250 default 0 |
Warlord's | 74 | Prefix | (45–54)% increased Physical Damage +(10–15)% to Global Critical Strike Multiplier damage physical attack critical | claw_adjudicator 150 dagger_adjudicator 150 rune_dagger_adjudicator 150 default 0 |
Warlord's | 77 | Prefix | (55–64)% increased Physical Damage +(10–15)% to Global Critical Strike Multiplier damage physical attack critical | claw_adjudicator 100 dagger_adjudicator 100 rune_dagger_adjudicator 100 default 0 |
Warlord's | 80 | Prefix | (65–69)% increased Physical Damage +(10–15)% to Global Critical Strike Multiplier damage physical attack critical | claw_adjudicator 50 dagger_adjudicator 50 rune_dagger_adjudicator 50 default 0 |
Crusader's | 68 | Prefix | (25–34)% increased Physical Damage (6–8)% reduced Enemy Stun Threshold damage physical attack | mace_crusader 500 sceptre_crusader 500 staff_crusader 500 warstaff_crusader 500 2h_mace_crusader 500 default 0 |
Crusader's | 71 | Prefix | (35–44)% increased Physical Damage (6–8)% reduced Enemy Stun Threshold damage physical attack | mace_crusader 250 sceptre_crusader 250 staff_crusader 250 warstaff_crusader 250 2h_mace_crusader 250 default 0 |
Crusader's | 74 | Prefix | (45–54)% increased Physical Damage (6–8)% reduced Enemy Stun Threshold damage physical attack | mace_crusader 150 sceptre_crusader 150 staff_crusader 150 warstaff_crusader 150 2h_mace_crusader 150 default 0 |
Crusader's | 77 | Prefix | (55–64)% increased Physical Damage (6–8)% reduced Enemy Stun Threshold damage physical attack | mace_crusader 100 sceptre_crusader 100 staff_crusader 100 warstaff_crusader 100 2h_mace_crusader 100 default 0 |
Crusader's | 80 | Prefix | (65–69)% increased Physical Damage (6–8)% reduced Enemy Stun Threshold damage physical attack | mace_crusader 50 sceptre_crusader 50 staff_crusader 50 warstaff_crusader 50 2h_mace_crusader 50 default 0 |
Warlord's | 68 | Prefix | (25–34)% increased Physical Damage (10–15)% increased Area of Effect damage physical attack | mace_adjudicator 500 sceptre_adjudicator 500 staff_adjudicator 500 warstaff_adjudicator 500 2h_mace_adjudicator 500 default 0 |
Warlord's | 71 | Prefix | (35–44)% increased Physical Damage (10–15)% increased Area of Effect damage physical attack | mace_adjudicator 250 sceptre_adjudicator 250 staff_adjudicator 250 warstaff_adjudicator 250 2h_mace_adjudicator 250 default 0 |
Warlord's | 74 | Prefix | (45–54)% increased Physical Damage (10–15)% increased Area of Effect damage physical attack | mace_adjudicator 150 sceptre_adjudicator 150 staff_adjudicator 150 warstaff_adjudicator 150 2h_mace_adjudicator 150 default 0 |
Warlord's | 77 | Prefix | (55–64)% increased Physical Damage (10–15)% increased Area of Effect damage physical attack | mace_adjudicator 100 sceptre_adjudicator 100 staff_adjudicator 100 warstaff_adjudicator 100 2h_mace_adjudicator 100 default 0 |
Warlord's | 80 | Prefix | (65–69)% increased Physical Damage (10–15)% increased Area of Effect damage physical attack | mace_adjudicator 50 sceptre_adjudicator 50 staff_adjudicator 50 warstaff_adjudicator 50 2h_mace_adjudicator 50 default 0 |
Crusader's | 68 | Prefix | (25–34)% increased Physical Damage (20–25)% increased Projectile Speed damage physical attack speed | wand_crusader 500 bow_crusader 500 default 0 |
Crusader's | 71 | Prefix | (35–44)% increased Physical Damage (20–25)% increased Projectile Speed damage physical attack speed | wand_crusader 250 bow_crusader 250 default 0 |
Crusader's | 74 | Prefix | (45–54)% increased Physical Damage (20–25)% increased Projectile Speed damage physical attack speed | wand_crusader 150 bow_crusader 150 default 0 |
Crusader's | 77 | Prefix | (55–64)% increased Physical Damage (20–25)% increased Projectile Speed damage physical attack speed | wand_crusader 100 bow_crusader 100 default 0 |
Crusader's | 80 | Prefix | (65–69)% increased Physical Damage (20–25)% increased Projectile Speed damage physical attack speed | wand_crusader 50 bow_crusader 50 default 0 |
Warlord's | 68 | Prefix | Gain (7–12)% of Physical Damage as Extra Fire Damage damage physical elemental fire | sword_adjudicator 400 axe_adjudicator 400 mace_adjudicator 400 sceptre_adjudicator 400 wand_adjudicator 400 default 0 |
Warlord's | 73 | Prefix | Gain (13–17)% of Physical Damage as Extra Fire Damage damage physical elemental fire | sword_adjudicator 400 axe_adjudicator 400 mace_adjudicator 400 sceptre_adjudicator 400 wand_adjudicator 400 default 0 |
Warlord's | 78 | Prefix | Gain (18–20)% of Physical Damage as Extra Fire Damage damage physical elemental fire | sword_adjudicator 400 axe_adjudicator 400 mace_adjudicator 400 sceptre_adjudicator 400 wand_adjudicator 400 default 0 |
Warlord's | 68 | Prefix | Gain (16–20)% of Physical Damage as Extra Fire Damage damage physical elemental fire | 2h_sword_adjudicator 400 2h_axe_adjudicator 400 2h_mace_adjudicator 400 staff_adjudicator 400 warstaff_adjudicator 400 default 0 |
Warlord's | 73 | Prefix | Gain (21–26)% of Physical Damage as Extra Fire Damage damage physical elemental fire | 2h_sword_adjudicator 400 2h_axe_adjudicator 400 2h_mace_adjudicator 400 staff_adjudicator 400 warstaff_adjudicator 400 default 0 |
Warlord's | 78 | Prefix | Gain (27–30)% of Physical Damage as Extra Fire Damage damage physical elemental fire | 2h_sword_adjudicator 400 2h_axe_adjudicator 400 2h_mace_adjudicator 400 staff_adjudicator 400 warstaff_adjudicator 400 default 0 |
Redeemer's | 68 | Prefix | Gain (7–12)% of Physical Damage as Extra Cold Damage damage physical elemental cold | sword_eyrie 400 axe_eyrie 400 claw_eyrie 400 dagger_eyrie 400 rune_dagger_eyrie 400 sceptre_eyrie 400 wand_eyrie 400 bow_eyrie 400 default 0 |
Redeemer's | 73 | Prefix | Gain (13–17)% of Physical Damage as Extra Cold Damage damage physical elemental cold | sword_eyrie 400 axe_eyrie 400 claw_eyrie 400 dagger_eyrie 400 rune_dagger_eyrie 400 sceptre_eyrie 400 wand_eyrie 400 bow_eyrie 400 default 0 |
Redeemer's | 78 | Prefix | Gain (18–20)% of Physical Damage as Extra Cold Damage damage physical elemental cold | sword_eyrie 400 axe_eyrie 400 claw_eyrie 400 dagger_eyrie 400 rune_dagger_eyrie 400 sceptre_eyrie 400 wand_eyrie 400 bow_eyrie 400 default 0 |
Redeemer's | 68 | Prefix | Gain (16–20)% of Physical Damage as Extra Cold Damage damage physical elemental cold | 2h_sword_eyrie 400 2h_axe_eyrie 400 default 0 |
Redeemer's | 73 | Prefix | Gain (21–26)% of Physical Damage as Extra Cold Damage damage physical elemental cold | 2h_sword_eyrie 400 2h_axe_eyrie 400 default 0 |
Redeemer's | 78 | Prefix | Gain (27–30)% of Physical Damage as Extra Cold Damage damage physical elemental cold | 2h_sword_eyrie 400 2h_axe_eyrie 400 default 0 |
Crusader's | 68 | Prefix | Gain (7–12)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | claw_crusader 400 dagger_crusader 400 rune_dagger_crusader 400 sceptre_crusader 400 wand_crusader 400 default 0 |
Crusader's | 73 | Prefix | Gain (13–17)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | claw_crusader 400 dagger_crusader 400 rune_dagger_crusader 400 sceptre_crusader 400 wand_crusader 400 default 0 |
Crusader's | 78 | Prefix | Gain (18–20)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | claw_crusader 400 dagger_crusader 400 rune_dagger_crusader 400 sceptre_crusader 400 wand_crusader 400 default 0 |
Crusader's | 68 | Prefix | Gain (16–20)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | staff_crusader 400 warstaff_crusader 400 default 0 |
Crusader's | 73 | Prefix | Gain (21–26)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | staff_crusader 400 warstaff_crusader 400 default 0 |
Crusader's | 78 | Prefix | Gain (27–30)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | staff_crusader 400 warstaff_crusader 400 default 0 |
of the Conquest | 68 | Suffix | (10–13)% increased Physical Damage 10% chance to Maim on Hit damage physical attack | sword_adjudicator 500 axe_adjudicator 500 mace_adjudicator 500 sceptre_adjudicator 500 2h_sword_adjudicator 500 2h_axe_adjudicator 500 2h_mace_adjudicator 500 bow_adjudicator 500 default 0 |
of the Conquest | 70 | Suffix | (14–16)% increased Physical Damage 15% chance to Maim on Hit damage physical attack | sword_adjudicator 500 axe_adjudicator 500 mace_adjudicator 500 sceptre_adjudicator 500 2h_sword_adjudicator 500 2h_axe_adjudicator 500 2h_mace_adjudicator 500 bow_adjudicator 500 default 0 |
of the Conquest | 73 | Suffix | (17–20)% increased Physical Damage 20% chance to Maim on Hit damage physical attack | sword_adjudicator 500 axe_adjudicator 500 mace_adjudicator 500 sceptre_adjudicator 500 2h_sword_adjudicator 500 2h_axe_adjudicator 500 2h_mace_adjudicator 500 bow_adjudicator 500 default 0 |
of the Crusade | 68 | Suffix | Gain (7–8)% of Physical Damage as Extra Damage of a random Element damage physical elemental | bow_crusader 400 default 0 |
of the Crusade | 73 | Suffix | Gain (9–11)% of Physical Damage as Extra Damage of a random Element damage physical elemental | bow_crusader 400 default 0 |
of the Crusade | 78 | Suffix | Gain (12–15)% of Physical Damage as Extra Damage of a random Element damage physical elemental | bow_crusader 400 default 0 |
68 | ScourgeUpside | 4% of Physical Damage from Hits taken as Fire Damage physical elemental fire | helmet 100 default 0 | |
68 | ScourgeUpside | 5% of Physical Damage from Hits taken as Fire Damage physical elemental fire | helmet 100 default 0 | |
68 | ScourgeUpside | 4% of Physical Damage from Hits taken as Cold Damage physical elemental cold | helmet 100 default 0 | |
68 | ScourgeUpside | 5% of Physical Damage from Hits taken as Cold Damage physical elemental cold | helmet 100 default 0 | |
68 | ScourgeUpside | 4% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | helmet 100 default 0 | |
68 | ScourgeUpside | 5% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | helmet 100 default 0 | |
68 | ScourgeUpside | 4% of Physical Damage from Hits taken as Chaos Damage physical chaos | helmet 100 default 0 | |
68 | ScourgeUpside | 5% of Physical Damage from Hits taken as Chaos Damage physical chaos | helmet 100 default 0 | |
1 | ScourgeUpside | Adds (1–2) to (6–7) Physical Damage damage physical attack | one_hand_weapon 1000 default 0 | |
45 | ScourgeUpside | Adds (3–4) to (8–9) Physical Damage damage physical attack | one_hand_weapon 1000 default 0 | |
68 | ScourgeUpside | Adds (5–6) to (10–11) Physical Damage damage physical attack | one_hand_weapon 1000 default 0 | |
68 | ScourgeUpside | Adds (7–8) to (12–13) Physical Damage damage physical attack | one_hand_weapon 1000 default 0 | |
1 | ScourgeUpside | Adds (2–4) to (11–13) Physical Damage damage physical attack | two_hand_weapon 1000 default 0 | |
45 | ScourgeUpside | Adds (6–8) to (15–17) Physical Damage damage physical attack | two_hand_weapon 1000 default 0 | |
68 | ScourgeUpside | Adds (10–12) to (19–21) Physical Damage damage physical attack | two_hand_weapon 1000 default 0 | |
68 | ScourgeUpside | Adds (14–16) to (23–25) Physical Damage damage physical attack | two_hand_weapon 1000 default 0 | |
68 | ScourgeUpside | Enemies you Kill have a 15% chance to Explode, dealing a tenth of their maximum Life as Physical Damage damage physical | body_armour 10 default 0 | |
68 | ScourgeUpside | Nearby Enemies take 3% increased Physical Damage damage physical | helmet 100 default 0 | |
68 | ScourgeUpside | Nearby Enemies take 4% increased Physical Damage damage physical | helmet 100 default 0 | |
45 | ScourgeUpside | (0.2–0.3)% of Physical Damage Leeched as Life resource life physical | amulet 250 default 0 | |
68 | ScourgeUpside | (0.31–0.4)% of Physical Damage Leeched as Life resource life physical | amulet 250 default 0 | |
68 | ScourgeUpside | (0.41–0.5)% of Physical Damage Leeched as Life resource life physical | amulet 250 default 0 | |
68 | ScourgeDownside | Your Chaos Damage cannot Poison Your Physical Damage cannot Poison | gloves 500 default 0 | |
68 | ScourgeDownside | Nearby Enemies take 9% reduced Physical Damage damage physical | helmet 500 default 0 | |
1 | ScourgeDownside | Deal no Physical Damage damage physical | weapon 500 quiver 200 default 0 | |
75 | BlueImplicit | 0.2% of Physical Damage Leeched as Life | no_tier_6_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.3% of Physical Damage Leeched as Life | no_tier_5_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.4% of Physical Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.5% of Physical Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.6% of Physical Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.7% of Physical Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.5% of Physical Damage Leeched as Life | no_tier_5_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.6% of Physical Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.7% of Physical Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.8% of Physical Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.9% of Physical Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 0.8% of Physical Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 0.9% of Physical Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1% of Physical Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1.1% of Physical Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_6_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_5_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_4_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_3_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_2_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_1_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_5_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_4_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_3_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_2_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_1_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_4_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_3_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_2_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_1_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_6_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_5_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_4_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_3_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_2_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_1_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_5_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_4_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_3_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_2_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_1_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_4_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_3_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_2_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_1_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_6_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_5_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_4_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_3_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_2_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_1_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_5_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_4_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_3_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_2_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_1_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_4_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_3_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_2_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_1_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_6_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_5_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_4_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_3_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_2_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_1_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_5_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_4_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_3_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_2_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_1_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_4_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_3_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_2_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_1_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | 10% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_6_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 10% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_5_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 11% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_4_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 11% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_3_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 12% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_2_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 12% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_1_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 14% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_5_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_4_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_3_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_2_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_1_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_4_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_3_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_2_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_1_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | 10% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_6_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 10% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_5_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 11% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_4_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 11% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_3_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 12% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_2_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 12% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_1_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 14% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_5_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_4_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_3_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_2_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_1_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_4_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_3_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_2_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_1_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | 10% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_6_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 10% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_5_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 11% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_4_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 11% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_3_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 12% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_2_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 12% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_1_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 14% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_5_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_4_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_3_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_2_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_1_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_4_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_3_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_2_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_1_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | 10% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_6_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 10% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_5_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 11% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_4_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 11% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_3_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 12% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_2_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 12% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_1_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 14% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_5_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_4_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_3_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_2_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_1_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_4_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_3_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_2_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_1_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | Gain 4% of Physical Damage as Extra Fire Damage damage physical elemental fire | no_tier_6_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 4% of Physical Damage as Extra Fire Damage damage physical elemental fire | no_tier_5_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 5% of Physical Damage as Extra Fire Damage damage physical elemental fire | no_tier_4_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 5% of Physical Damage as Extra Fire Damage damage physical elemental fire | no_tier_3_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 6% of Physical Damage as Extra Fire Damage damage physical elemental fire | no_tier_2_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 6% of Physical Damage as Extra Fire Damage damage physical elemental fire | no_tier_1_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 6% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_5_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_4_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_3_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_2_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_1_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_4_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_3_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_2_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_1_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | Gain 4% of Physical Damage as Extra Cold Damage damage physical elemental cold | no_tier_6_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 4% of Physical Damage as Extra Cold Damage damage physical elemental cold | no_tier_5_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 5% of Physical Damage as Extra Cold Damage damage physical elemental cold | no_tier_4_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 5% of Physical Damage as Extra Cold Damage damage physical elemental cold | no_tier_3_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 6% of Physical Damage as Extra Cold Damage damage physical elemental cold | no_tier_2_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 6% of Physical Damage as Extra Cold Damage damage physical elemental cold | no_tier_1_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 6% of Physical Damage as Extra Cold Damage physical elemental cold | no_tier_5_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Cold Damage physical elemental cold | no_tier_4_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Cold Damage physical elemental cold | no_tier_3_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Cold Damage physical elemental cold | no_tier_2_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Cold Damage physical elemental cold | no_tier_1_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Cold Damage physical elemental cold | no_tier_4_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Cold Damage physical elemental cold | no_tier_3_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Cold Damage physical elemental cold | no_tier_2_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Cold Damage physical elemental cold | no_tier_1_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | Gain 4% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | no_tier_6_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 4% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | no_tier_5_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 5% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | no_tier_4_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 5% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | no_tier_3_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 6% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | no_tier_2_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 6% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | no_tier_1_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 6% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_5_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_4_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_3_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_2_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_1_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_4_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_3_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_2_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_1_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | Gain 4% of Physical Damage as Extra Chaos Damage damage physical chaos | no_tier_6_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 4% of Physical Damage as Extra Chaos Damage damage physical chaos | no_tier_5_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 5% of Physical Damage as Extra Chaos Damage damage physical chaos | no_tier_4_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 5% of Physical Damage as Extra Chaos Damage damage physical chaos | no_tier_3_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 6% of Physical Damage as Extra Chaos Damage damage physical chaos | no_tier_2_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 6% of Physical Damage as Extra Chaos Damage damage physical chaos | no_tier_1_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 6% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_5_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_4_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_3_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_2_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_1_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_4_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_3_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_2_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_1_eldritch_implicit 0 boots 120 default 0 | |
65 | WeaponTree | Adds 6 to 16 Physical Damage 6% reduced Attack Speed | one_hand_weapon 250 default 0 | |
77 | WeaponTree | Adds 8 to 19 Physical Damage 6% reduced Attack Speed | one_hand_weapon 125 default 0 | |
65 | WeaponTree | Adds 11 to 25 Physical Damage 6% reduced Attack Speed | two_hand_weapon 250 default 0 | |
77 | WeaponTree | Adds 14 to 33 Physical Damage 6% reduced Attack Speed | two_hand_weapon 125 default 0 | |
1 | WeaponTree | Adds 2 to 6 Physical Damage | one_hand_weapon 1000 default 0 | |
21 | WeaponTree | Adds 2 to 8 Physical Damage | one_hand_weapon 1000 default 0 | |
46 | WeaponTree | Adds 3 to 10 Physical Damage | one_hand_weapon 1000 default 0 | |
65 | WeaponTree | Adds 5 to 13 Physical Damage | one_hand_weapon 500 default 0 | |
77 | WeaponTree | Adds 6 to 15 Physical Damage | one_hand_weapon 250 default 0 | |
1 | WeaponTree | Adds 4 to 9 Physical Damage | two_hand_weapon 1000 default 0 | |
21 | WeaponTree | Adds 6 to 11 Physical Damage | two_hand_weapon 1000 default 0 | |
46 | WeaponTree | Adds 7 to 16 Physical Damage | two_hand_weapon 1000 default 0 | |
65 | WeaponTree | Adds 8 to 19 Physical Damage | two_hand_weapon 500 default 0 | |
77 | WeaponTree | Adds 11 to 26 Physical Damage | two_hand_weapon 250 default 0 | |
1 | WeaponTree | Adds 1 to 3 Physical Damage 15% chance to cause Bleeding on Hit | one_hand_weapon 250 default 0 | |
21 | WeaponTree | Adds 1 to 4 Physical Damage 15% chance to cause Bleeding on Hit | one_hand_weapon 250 default 0 | |
46 | WeaponTree | Adds 2 to 6 Physical Damage 15% chance to cause Bleeding on Hit | one_hand_weapon 250 default 0 | |
65 | WeaponTree | Adds 3 to 7 Physical Damage 15% chance to cause Bleeding on Hit | one_hand_weapon 125 default 0 | |
77 | WeaponTree | Adds 5 to 8 Physical Damage 15% chance to cause Bleeding on Hit | one_hand_weapon 63 default 0 | |
1 | WeaponTree | Adds 2 to 6 Physical Damage 15% chance to cause Bleeding on Hit | two_hand_weapon 250 default 0 | |
21 | WeaponTree | Adds 3 to 8 Physical Damage 15% chance to cause Bleeding on Hit | two_hand_weapon 250 default 0 | |
46 | WeaponTree | Adds 3 to 10 Physical Damage 15% chance to cause Bleeding on Hit | two_hand_weapon 250 default 0 | |
65 | WeaponTree | Adds 5 to 13 Physical Damage 15% chance to cause Bleeding on Hit | two_hand_weapon 125 default 0 | |
77 | WeaponTree | Adds 6 to 15 Physical Damage 15% chance to cause Bleeding on Hit | two_hand_weapon 63 default 0 | |
1 | WeaponTree | Adds 1 to 3 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | one_hand_weapon 250 default 0 | |
21 | WeaponTree | Adds 1 to 4 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | one_hand_weapon 250 default 0 | |
46 | WeaponTree | Adds 2 to 6 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | one_hand_weapon 250 default 0 | |
65 | WeaponTree | Adds 3 to 7 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | one_hand_weapon 125 default 0 | |
77 | WeaponTree | Adds 5 to 8 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | one_hand_weapon 63 default 0 | |
1 | WeaponTree | Adds 2 to 6 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | two_hand_weapon 250 default 0 | |
21 | WeaponTree | Adds 3 to 8 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | two_hand_weapon 250 default 0 | |
46 | WeaponTree | Adds 3 to 10 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | two_hand_weapon 250 default 0 | |
65 | WeaponTree | Adds 5 to 13 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | two_hand_weapon 125 default 0 | |
77 | WeaponTree | Adds 6 to 15 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | two_hand_weapon 63 default 0 | |
1 | WeaponTree | 9% increased Fire Damage 3% of Physical Damage from Hits taken as Fire Damage | shield 200 default 0 | |
36 | WeaponTree | 12% increased Fire Damage 3% of Physical Damage from Hits taken as Fire Damage | shield 200 default 0 | |
68 | WeaponTree | 15% increased Fire Damage 3% of Physical Damage from Hits taken as Fire Damage | shield 200 default 0 | |
1 | WeaponTree | 9% increased Cold Damage 3% of Physical Damage from Hits taken as Cold Damage | shield 200 default 0 | |
36 | WeaponTree | 12% increased Cold Damage 3% of Physical Damage from Hits taken as Cold Damage | shield 200 default 0 | |
68 | WeaponTree | 15% increased Cold Damage 3% of Physical Damage from Hits taken as Cold Damage | shield 200 default 0 | |
1 | WeaponTree | 9% increased Lightning Damage 3% of Physical Damage from Hits taken as Lightning Damage | shield 200 default 0 | |
36 | WeaponTree | 12% increased Lightning Damage 3% of Physical Damage from Hits taken as Lightning Damage | shield 200 default 0 | |
68 | WeaponTree | 15% increased Lightning Damage 3% of Physical Damage from Hits taken as Lightning Damage | shield 200 default 0 | |
1 | WeaponTree | 9% increased Chaos Damage 3% of Physical Damage from Hits taken as Chaos Damage | shield 100 default 0 | |
36 | WeaponTree | 12% increased Chaos Damage 3% of Physical Damage from Hits taken as Chaos Damage | shield 100 default 0 | |
68 | WeaponTree | 15% increased Chaos Damage 3% of Physical Damage from Hits taken as Chaos Damage | shield 100 default 0 | |
4 | WeaponTree | 15% reduced Totem Life Totems Explode on Death, dealing 10% of their Life as Physical Damage | one_hand_weapon 250 default 0 | |
60 | WeaponTree | 15% reduced Totem Life Totems Explode on Death, dealing 15% of their Life as Physical Damage | one_hand_weapon 250 default 0 | |
4 | WeaponTree | 25% reduced Totem Life Totems Explode on Death, dealing 20% of their Life as Physical Damage | two_hand_weapon 250 default 0 | |
60 | WeaponTree | 25% reduced Totem Life Totems Explode on Death, dealing 30% of their Life as Physical Damage | two_hand_weapon 250 default 0 | |
1 | WeaponTree | Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damage | bow 1000 dagger 500 claw 500 sword 500 shield 500 default 0 | |
1 | WeaponTree | If Poisonous Concoction or Explosive Concoction consume Charges from a Sulphur Flask, Enemies Killed by their Hits have 40% chance to Explode, dealing 10% of their Life as Physical Damage Poisonous Concoction and Explosive Concoction also consume Charges from 1 Sulphur Flask, if possible | crucible_unique_helmet 0 shield 1000 default 0 | |
1 | WeaponTree | If Poisonous Concoction or Explosive Concoction consume Charges from a Sulphur Flask, Enemies Killed by their Hits have 25% chance to Explode, dealing 10% of their Life as Physical Damage Poisonous Concoction and Explosive Concoction also consume Charges from 1 Sulphur Flask, if possible | crucible_unique_helmet 1000 default 0 | |
1 | WeaponTree | 30% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit Blade Vortex and Blade Blast deal no Non-Physical Damage | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | 60% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit Blade Vortex and Blade Blast deal no Non-Physical Damage | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 | |
1 | WeaponTree | Summoned Skeletons and Holy Relics convert 100% of their Physical Damage to a random Element 100% increased Effect of Non-Damaging Ailments inflicted by Summoned Skeletons and Holy Relics | two_hand_weapon 0 minion_unique_weapon 1000 weapon_can_roll_minion_modifiers 1000 focus_can_roll_minion_modifiers 1000 default 0 | |
1 | WeaponTree | Summoned Skeletons and Holy Relics convert 100% of their Physical Damage to a random Element 200% increased Effect of Non-Damaging Ailments inflicted by Summoned Skeletons and Holy Relics | one_hand_weapon 0 minion_unique_weapon 1000 weapon_can_roll_minion_modifiers 1000 default 0 | |
1 | WeaponTree | Holy Flame Totem and Shockwave Totem gain 35% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | Holy Flame Totem and Shockwave Totem gain 60% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 |
Enchantment Modifier /18
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
66 | Enchantment | Ancestral Blademaster Totem grants 3% of Physical Damage as Extra Fire Damage while Active damage physical elemental fire attack | helmet 0 default 0 | |
75 | Enchantment | Ancestral Blademaster Totem grants 5% of Physical Damage as Extra Fire Damage while Active damage physical elemental fire attack | helmet 0 default 0 | |
Enchantment Burning Arrow Physical Damage Percent To Add As Fire Damage 1 | 66 | Enchantment | 10% of Burning Arrow Physical Damage gained as Extra Fire Damage damage physical elemental fire attack | helmet 100 default 0 |
Enchantment Burning Arrow Physical Damage Percent To Add As Fire Damage 2 | 75 | Enchantment | 15% of Burning Arrow Physical Damage gained as Extra Fire Damage damage physical elemental fire attack | helmet 100 default 0 |
Enchantment Double Slash Added Phys To Bleeding 1 | 66 | Enchantment | Lacerate deals (4–8) to (10–15) added Physical Damage against Bleeding Enemies damage physical attack | helmet 100 default 0 |
Enchantment Double Slash Added Phys To Bleeding 2 | 75 | Enchantment | Lacerate deals (14–18) to (20–25) added Physical Damage against Bleeding Enemies damage physical attack | helmet 100 default 0 |
Enchantment Glacial Cascade Physical Damage Percent To Add As Cold 1 | 66 | Enchantment | Glacial Cascade gains 6% of Physical Damage as Extra Cold Damage damage physical elemental cold caster | helmet 100 default 0 |
Enchantment Glacial Cascade Physical Damage Percent To Add As Cold 2 | 75 | Enchantment | Glacial Cascade gains 10% of Physical Damage as Extra Cold Damage damage physical elemental cold caster | helmet 100 default 0 |
Enchantment Glacial Hammer Physical Damage Percent To Add As Cold Damage 1 | 66 | Enchantment | 10% of Glacial Hammer Physical Damage gained as Extra Cold Damage damage physical elemental cold attack | helmet 100 default 0 |
Enchantment Glacial Hammer Physical Damage Percent To Add As Cold Damage 2 | 75 | Enchantment | 15% of Glacial Hammer Physical Damage gained as Extra Cold Damage damage physical elemental cold attack | helmet 100 default 0 |
Enchantment Ice Crash Physical Damage Percent To Add As Cold Damage 1 | 66 | Enchantment | 10% of Ice Crash Physical Damage gained as Extra Cold Damage damage physical elemental cold attack | helmet 100 default 0 |
Enchantment Ice Crash Physical Damage Percent To Add As Cold Damage 2 | 75 | Enchantment | 15% of Ice Crash Physical Damage gained as Extra Cold Damage damage physical elemental cold attack | helmet 100 default 0 |
Enchantment Infernal Blow Physical Damage Percent To Add As Fire Damage 1 | 66 | Enchantment | 10% of Infernal Blow Physical Damage gained as Extra Fire Damage damage physical elemental fire attack | helmet 75 default 0 |
Enchantment Infernal Blow Physical Damage Percent To Add As Fire Damage 2 | 75 | Enchantment | 15% of Infernal Blow Physical Damage gained as Extra Fire Damage damage physical elemental fire attack | helmet 75 default 0 |
Enchantment Shrapnel Shot Physical Damage Percent To Add As Lightning Damage 1 | 66 | Enchantment | 10% of Galvanic Arrow Physical Damage gained as extra Lightning Damage damage physical elemental lightning attack | helmet 100 default 0 |
Enchantment Shrapnel Shot Physical Damage Percent To Add As Lightning Damage 2 | 75 | Enchantment | 15% of Galvanic Arrow Physical Damage gained as extra Lightning Damage damage physical elemental lightning attack | helmet 100 default 0 |
Enchantment Toxic Rain Physical Added As Chaos 1 | 66 | Enchantment | Toxic Rain gains 6% of Physical Damage as Extra Chaos Damage damage physical chaos attack | helmet 100 default 0 |
Enchantment Toxic Rain Physical Added As Chaos 2 | 75 | Enchantment | Toxic Rain gains 10% of Physical Damage as Extra Chaos Damage damage physical chaos attack | helmet 100 default 0 |
Monsters mods /73
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Flames | 1 | Unique | Gain 25% of Physical Damage as Extra Fire Damage damage physical elemental fire | caster 0 default 1000 |
of Frost | 1 | Unique | Gain 25% of Physical Damage as Extra Cold Damage damage physical elemental cold | caster 0 default 1000 |
of Voltage | 1 | Unique | Gain 25% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | caster 0 default 1000 |
1 | Unique | Gain 25% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 25% of Physical Damage as Extra Cold Damage damage physical elemental cold | ||
1 | Unique | Gain 25% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | ||
1 | Unique | Gain 75% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | ||
1 | Unique | Gain 10% of Physical Damage as Extra Cold Damage damage physical elemental cold | ||
1 | Unique | Gain 100% of Physical Damage as Extra Fire Damage main hand base maximum attack distance [6] off hand base maximum attack distance [6] stance movement speed +% final [50] damage physical elemental fire attack speed | ||
1 | Unique | Gain 50% of Physical Damage as Extra Cold Damage Gain 50% of Physical Damage as Extra Lightning Damage damage physical elemental cold lightning | ||
1 | Unique | Gain 150% of Physical Damage as Extra Cold Damage damage physical elemental cold | ||
1 | Unique | Gain 150% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 10% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 150% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | ||
Blessing of Elements | 25 | Nemesis | Gain 50% of Physical Damage as Extra Damage of a random Element always cause elemental status ailment [1] bleed damage physical elemental ailment | rare 800 default 0 |
Elemental | 46 | Unique | +50% to all Elemental Resistances Hits always Ignite Hits always Shock All Damage with Hits can Chill Gain 60% of Physical Damage as Extra Damage of a random Element All Damage can Ignite All Damage can Shock | no_common_monster_mods 0 magic 0 default 800 |
Crystalline | 34 | Unique | +40% to all Elemental Resistances Gain 40% of Physical Damage as Extra Damage of a random Element dropped items are converted to gems [1] | magic 0 default 200 |
Elemental | 24 | Unique | +50% to all Elemental Resistances Hits always Ignite Hits always Shock All Damage with Hits can Chill Gain 60% of Physical Damage as Extra Damage of a random Element All Damage can Ignite All Damage can Shock | rare 0 default 800 |
1 | Unique | +40% to all Elemental Resistances Gain 40% of Physical Damage as Extra Damage of a random Element | ||
1 | Unique | Gain 20% of Physical Damage as Extra Fire Damage 50% chance to Ignite bleed damage physical elemental fire ailment | ||
1 | Unique | Gain 20% of Physical Damage as Extra Cold Damage 10% chance to Freeze bleed damage physical elemental cold ailment | ||
1 | Unique | Gain 20% of Physical Damage as Extra Lightning Damage 20% chance to Shock bleed damage physical elemental lightning ailment | ||
1 | Unique | Gain 50% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 50% of Physical Damage as Extra Cold Damage damage physical elemental cold | ||
1 | Unique | Gain 50% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | ||
Storm Cultist's Touch | 1 | Torment | +25% to Lightning Resistance Gain 25% of Physical Damage as Extra Lightning Damage 10% chance to Shock bleed damage physical elemental lightning resistance ailment | default 1000 |
Storm Cultist's Grip | 1 | Torment | +40% to Lightning Resistance Gain 60% of Physical Damage as Extra Lightning Damage 25% chance to Shock bleed damage physical elemental lightning resistance ailment | default 1000 |
Arsonist's Touch | 1 | Torment | +25% to Fire Resistance Gain 25% of Physical Damage as Extra Fire Damage 10% chance to Ignite bleed damage physical elemental fire resistance ailment | default 1000 |
Arsonist's Grip | 1 | Torment | +40% to Fire Resistance Gain 60% of Physical Damage as Extra Fire Damage 25% chance to Ignite bleed damage physical elemental fire resistance ailment | default 1000 |
Vaal Cultist's Touch | 1 | Torment | Gain 25% of Physical Damage as Extra Damage of a random Element always cause elemental status ailment [1] damage physical elemental | default 1000 |
1 | Unique | base physical damage % of maximum life taken per minute [240] damage physical | default 1000 | |
Aurora Cultist's Touch | 1 | Torment | +25% to Cold Resistance 50% increased Chill Duration on Enemies Your Physical Damage can Chill elemental cold resistance ailment | default 1000 |
Aurora Cultist's Grip | 1 | Torment | +40% to Cold Resistance Gain 60% of Physical Damage as Extra Cold Damage 20% chance to Freeze bleed damage physical elemental cold resistance ailment | default 1000 |
1 | Unique | Gain 100% of Physical Damage as Extra Cold Damage damage physical elemental cold | ||
Three Hands Talisman | 1 | Talisman | Gain 50% of Physical Damage as Extra Damage of a random Element damage physical elemental | |
1 | Unique | Gain 20% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 20% of Physical Damage as Extra Cold Damage damage physical elemental cold | ||
1 | Unique | Gain 10% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | ||
1 | Unique | Gain 20% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | ||
Three Hands Talisman | 1 | Talisman | 50% chance to Ignite 50% chance to Freeze 50% chance to Shock Gain 30% of Physical Damage as Extra Damage of a random Element bleed damage physical elemental fire cold lightning ailment | |
Primal Skull Talisman | 1 | Talisman | 35% increased Movement Speed Gain 35% of Physical Damage as Extra Fire Damage damage physical elemental fire speed | |
1 | Unique | Gain 75% of Physical Damage as Extra Cold Damage damage physical elemental cold | ||
1 | Unique | Gain 100% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | ||
1 | Unique | Gain 100% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 15% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 30% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 45% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 60% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 20% of Physical Damage as Extra Chaos Damage damage physical chaos | ||
1 | Unique | Gain 40% of Physical Damage as Extra Chaos Damage damage physical chaos | ||
1 | Unique | Gain 50% of Physical Damage as Extra Chaos Damage damage physical chaos | ||
1 | Essence | 30% reduced Movement Speed base physical damage % of maximum energy shield taken per minute [180] base physical damage % of maximum life taken per minute [360] damage physical attack caster speed | ||
1 | Unique | 35% more Attack Speed 35% increased Movement Speed Gain 125% of Physical Damage as Extra Fire Damage 80% reduced Damage taken Action Speed cannot be modified to below Base Value damage physical elemental fire attack speed | ||
Craicic Presence | 20 | Bestiary | 50% increased maximum Life Gain 60% of Physical Damage as Extra Cold Damage 20% reduced Damage taken % increased Rarity of Items Dropped resource life damage physical elemental cold | bestiary_deep 100 default 0 |
Deep One's Presence | 20 | Bestiary | 50% increased maximum Life Gain 60% of Physical Damage as Extra Lightning Damage 25% Global chance to Blind Enemies on hit % increased Rarity of Items Dropped resource life damage physical elemental lightning | bestiary_deep 100 default 0 |
1 | Unique | Gain 50% of Physical Damage as Extra Fire Damage Always Ignite All Damage can Ignite bleed damage physical elemental fire ailment | ||
1 | Unique | Gain 50% of Physical Damage as Extra Cold Damage All Damage with Hits can Chill bleed damage physical elemental cold ailment | ||
1 | Unique | Gain 50% of Physical Damage as Extra Lightning Damage Always Shock All Damage can Shock bleed damage physical elemental lightning ailment | ||
Heretic's Touch | 1 | Torment | 10% chance to Shock Your Elemental Damage can Shock Your Physical Damage can Chill possessed monster drop template any map [10] elemental cold lightning ailment | |
Heretic's Grip | 1 | Torment | 25% chance to Shock Your Elemental Damage can Shock Your Physical Damage can Chill possessed monster drop template any map [100] elemental cold lightning ailment | |
1 | Unique | Gain 100% of Physical Damage as Extra Lightning Damage 50% chance to Shock bleed damage physical elemental lightning ailment | ||
1 | Unique | Gain 20% of Physical Damage as Extra Lightning Damage 10% chance to Shock bleed damage physical elemental lightning ailment | ||
1 | Unique | Gain 50% of Physical Damage as Extra Fire Damage Gain 50% of Physical Damage as Extra Cold Damage Gain 50% of Physical Damage as Extra Lightning Damage | ||
1 | Unique | Gain 80% of Physical Damage as Extra Chaos Damage damage physical chaos | ||
of Flames | 1 | Suffix | Gain 50% of Physical Damage as Extra Fire Damage Inflict Fire Exposure on Hit, applying -25% to Fire Resistance | cold_affinity 0 lightning_affinity 0 default 5000 |
of Rime | 1 | Suffix | Gain 50% of Physical Damage as Extra Cold Damage Inflict Cold Exposure on Hit, applying -25% to Cold Resistance | fire_affinity 0 lightning_affinity 0 default 5000 |
of Electricity | 1 | Suffix | Gain 50% of Physical Damage as Extra Lightning Damage Inflict Lightning Exposure on Hit, applying -25% to Lightning Resistance | fire_affinity 0 cold_affinity 0 default 5000 |
of the Equilibrium | 46 | Suffix | Gain 60% of Physical Damage as Extra Damage of a random Element Elemental Equilibrium | physical_affinity 1000 default 0 |
Angry | 1 | Unique | Gain 20% of Physical Damage as Extra Fire Damage | |
Hateful | 1 | Unique | Gain 20% of Physical Damage as Extra Cold Damage | |
Wrathful | 1 | Unique | Gain 20% of Physical Damage as Extra Lightning Damage | |
Miserable | 1 | Unique | Gain 20% of Physical Damage as Extra Chaos Damage | |
1 | Unique | Divined Gain 20% of Physical Damage as Extra Chaos Damage divination card drop chance +% [800] |
Abyss Jewel mods /59
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Glinting | 1 | Prefix | (1–2) to (3–5) Added Spell Physical Damage while Dual Wielding damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Gleaming | 42 | Prefix | (3–5) to (7–9) Added Spell Physical Damage while Dual Wielding damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Annealed | 54 | Prefix | (6–8) to (10–12) Added Spell Physical Damage while Dual Wielding damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Razor-sharp | 63 | Prefix | (9–11) to (13–15) Added Spell Physical Damage while Dual Wielding damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Tempered | 72 | Prefix | (12–14) to (15–17) Added Spell Physical Damage while Dual Wielding damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 350 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 125 default 0 |
Flaring | 83 | Prefix | (15–17) to (20–24) Added Spell Physical Damage while Dual Wielding damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 175 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 62 default 0 |
Glinting | 1 | Prefix | (1–2) to (3–5) Added Spell Physical Damage while wielding a Two Handed Weapon damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Gleaming | 42 | Prefix | (3–5) to (7–9) Added Spell Physical Damage while wielding a Two Handed Weapon damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Annealed | 54 | Prefix | (6–8) to (10–12) Added Spell Physical Damage while wielding a Two Handed Weapon damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Razor-sharp | 63 | Prefix | (9–11) to (13–15) Added Spell Physical Damage while wielding a Two Handed Weapon damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Tempered | 72 | Prefix | (12–14) to (15–17) Added Spell Physical Damage while wielding a Two Handed Weapon damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 350 one_handed_mod 0 abyss_jewel_caster 125 default 0 |
Flaring | 83 | Prefix | (15–17) to (20–24) Added Spell Physical Damage while wielding a Two Handed Weapon damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 175 one_handed_mod 0 abyss_jewel_caster 62 default 0 |
Glinting | 1 | Prefix | (1–2) to (3–5) Added Spell Physical Damage while holding a Shield damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 default 0 |
Gleaming | 42 | Prefix | (3–5) to (7–9) Added Spell Physical Damage while holding a Shield damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 default 0 |
Annealed | 54 | Prefix | (6–8) to (10–12) Added Spell Physical Damage while holding a Shield damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 default 0 |
Razor-sharp | 63 | Prefix | (9–11) to (13–15) Added Spell Physical Damage while holding a Shield damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 default 0 |
Tempered | 72 | Prefix | (12–14) to (15–17) Added Spell Physical Damage while holding a Shield damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 350 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 125 default 0 |
Flaring | 83 | Prefix | (15–17) to (20–24) Added Spell Physical Damage while holding a Shield damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 175 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 62 default 0 |
Glinting | 1 | Prefix | 2 to 3 Added Physical Damage with Wand Attacks damage physical attack | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 default 0 |
Gleaming | 42 | Prefix | 3 to 4 Added Physical Damage with Wand Attacks damage physical attack | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 default 0 |
Tempered | 64 | Prefix | 4 to (5–6) Added Physical Damage with Wand Attacks damage physical attack | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 default 0 |
Flaring | 77 | Prefix | (5–6) to (7–8) Added Physical Damage with Wand Attacks damage physical attack | wand 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 150 default 0 |
Acuminate | 85 | Prefix | (7–8) to (9–10) Added Physical Damage with Wand Attacks damage physical attack | wand 500 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 75 default 0 |
Glinting | 1 | Prefix | 2 to 3 Added Physical Damage with Dagger Attacks damage physical attack | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Gleaming | 42 | Prefix | 3 to 4 Added Physical Damage with Dagger Attacks damage physical attack | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Tempered | 64 | Prefix | 4 to (5–6) Added Physical Damage with Dagger Attacks damage physical attack | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Flaring | 77 | Prefix | (5–6) to (7–8) Added Physical Damage with Dagger Attacks damage physical attack | dagger 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Acuminate | 85 | Prefix | (7–8) to (9–10) Added Physical Damage with Dagger Attacks damage physical attack | dagger 500 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 125 default 0 |
Glinting | 1 | Prefix | 2 to 3 Added Physical Damage with Claw Attacks damage physical attack | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Gleaming | 42 | Prefix | 3 to 4 Added Physical Damage with Claw Attacks damage physical attack | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Tempered | 64 | Prefix | 4 to (5–6) Added Physical Damage with Claw Attacks damage physical attack | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Flaring | 77 | Prefix | (5–6) to (7–8) Added Physical Damage with Claw Attacks damage physical attack | claw 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Acuminate | 85 | Prefix | (7–8) to (9–10) Added Physical Damage with Claw Attacks damage physical attack | claw 500 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 125 default 0 |
Glinting | 1 | Prefix | 2 to 3 Added Physical Damage with Sword Attacks damage physical attack | sword 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Gleaming | 42 | Prefix | 3 to 4 Added Physical Damage with Sword Attacks damage physical attack | sword 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Tempered | 64 | Prefix | 4 to (5–6) Added Physical Damage with Sword Attacks damage physical attack | sword 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Flaring | 77 | Prefix | (5–6) to (7–8) Added Physical Damage with Sword Attacks damage physical attack | sword 1000 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Acuminate | 85 | Prefix | (7–8) to (9–10) Added Physical Damage with Sword Attacks damage physical attack | sword 500 specific_weapon 0 abyss_jewel_melee 125 default 0 |
Glinting | 1 | Prefix | 2 to 3 Added Physical Damage with Axe Attacks damage physical attack | axe 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Gleaming | 42 | Prefix | 3 to 4 Added Physical Damage with Axe Attacks damage physical attack | axe 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Tempered | 64 | Prefix | 4 to (5–6) Added Physical Damage with Axe Attacks damage physical attack | axe 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Flaring | 77 | Prefix | (5–6) to (7–8) Added Physical Damage with Axe Attacks damage physical attack | axe 1000 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Acuminate | 85 | Prefix | (7–8) to (9–10) Added Physical Damage with Axe Attacks damage physical attack | axe 500 specific_weapon 0 abyss_jewel_melee 125 default 0 |
Glinting | 1 | Prefix | 2 to 3 Added Physical Damage with Mace or Sceptre Attacks damage physical attack | mace 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Gleaming | 42 | Prefix | 3 to 4 Added Physical Damage with Mace or Sceptre Attacks damage physical attack | mace 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Tempered | 64 | Prefix | 4 to (5–6) Added Physical Damage with Mace or Sceptre Attacks damage physical attack | mace 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Flaring | 77 | Prefix | (5–6) to (7–8) Added Physical Damage with Mace or Sceptre Attacks damage physical attack | mace 1000 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Acuminate | 85 | Prefix | (7–8) to (9–10) Added Physical Damage with Mace or Sceptre Attacks damage physical attack | mace 500 specific_weapon 0 abyss_jewel_melee 125 default 0 |
Glinting | 1 | Prefix | 2 to 3 Added Physical Damage with Staff Attacks damage physical attack | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Gleaming | 42 | Prefix | 3 to 4 Added Physical Damage with Staff Attacks damage physical attack | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Tempered | 64 | Prefix | 4 to (5–6) Added Physical Damage with Staff Attacks damage physical attack | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Flaring | 77 | Prefix | (5–6) to (7–8) Added Physical Damage with Staff Attacks damage physical attack | staff 1000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Acuminate | 85 | Prefix | (7–8) to (9–10) Added Physical Damage with Staff Attacks damage physical attack | staff 500 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 125 default 0 |
Glinting | 1 | Prefix | 2 to 3 Added Physical Damage with Bow Attacks damage physical attack | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 default 0 |
Gleaming | 42 | Prefix | 3 to 4 Added Physical Damage with Bow Attacks damage physical attack | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 default 0 |
Tempered | 64 | Prefix | 4 to (5–6) Added Physical Damage with Bow Attacks damage physical attack | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 default 0 |
Flaring | 77 | Prefix | (5–6) to (7–8) Added Physical Damage with Bow Attacks damage physical attack | bow 1000 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 250 default 0 |
Acuminate | 85 | Prefix | (7–8) to (9–10) Added Physical Damage with Bow Attacks damage physical attack | bow 500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 125 default 0 |
of the Inferno | 40 | Suffix | Gain (2–4)% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently damage physical elemental fire | abyss_jewel_melee 300 abyss_jewel_ranged 150 abyss_jewel_caster 150 abyss_jewel_summoner 0 default 0 |
Fossil mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Subterranean | 1 | Prefix | Adds (6–8) to (9–11) Physical Damage damage physical | abyss_jewel 0 jewel 0 gloves 2000 default 0 |
Subterranean | 1 | Prefix | 0.2% of Physical Damage Leeched as Life resource life physical | abyss_jewel 0 jewel 0 ring 600 default 0 |
of the Underground | 1 | Suffix | Nearby Enemies take 9% increased Physical Damage damage physical | abyss_jewel 0 jewel 0 helmet 2000 default 0 |
Subterranean | 1 | Prefix | Adds (7–11) to (12–18) Physical Damage against Poisoned Enemies damage physical | abyss_jewel 0 jewel 0 gloves 1600 default 0 |
Subterranean | 1 | Prefix | Adds (7–11) to (12–18) Physical Damage against Bleeding Enemies damage physical | abyss_jewel 0 jewel 0 gloves 1600 default 0 |
Map mods /45
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Burning | 1 | Prefix | % of Monster Damage is Converted to Fire Monsters deal 35% extra Physical Damage as Fire 12% increased Quantity of Items found in this Area damage physical elemental fire | uber_tier_map 0 secret_area 1000 default 0 |
Freezing | 1 | Prefix | % of Monster Damage is Converted to Cold Monsters deal 35% extra Physical Damage as Cold 12% increased Quantity of Items found in this Area damage physical elemental cold | uber_tier_map 0 secret_area 1000 default 0 |
Shocking | 1 | Prefix | % of Monster Damage is Converted to Lightning Monsters deal 35% extra Physical Damage as Lightning 12% increased Quantity of Items found in this Area damage physical elemental lightning | uber_tier_map 0 secret_area 1000 default 0 |
Punishing | 1 | Prefix | Monsters reflect 10% of Physical Damage 12% increased Quantity of Items found in this Area damage physical | uber_tier_map 0 secret_area 400 default 0 |
Burning | 69 | Prefix | Monsters deal (120–160)% extra Physical Damage as Fire Found Items have 2% chance to drop Corrupted in Area 18% increased Quantity of Items found in this Area damage physical elemental fire | uber_tier_map 0 secret_area 1000 default 0 |
Freezing | 69 | Prefix | Monsters deal (120–160)% extra Physical Damage as Cold Found Items have 2% chance to drop Corrupted in Area 18% increased Quantity of Items found in this Area damage physical elemental cold | uber_tier_map 0 secret_area 1000 default 0 |
Shocking | 69 | Prefix | Monsters deal (120–160)% extra Physical Damage as Lightning Found Items have 2% chance to drop Corrupted in Area 18% increased Quantity of Items found in this Area damage physical elemental lightning | uber_tier_map 0 secret_area 1000 default 0 |
Profane | 69 | Prefix | Monsters gain (60–80)% of their Physical Damage as Extra Chaos Damage Found Items have 3% chance to drop Corrupted in Area 25% increased Quantity of Items found in this Area physical chaos | uber_tier_map 0 secret_area 600 default 0 |
Punishing | 69 | Prefix | Monsters reflect (20–25)% of Physical Damage Found Items have 3% chance to drop Corrupted in Area 20% increased Quantity of Items found in this Area damage physical | uber_tier_map 0 secret_area 600 default 0 |
Burning | 1 | Prefix | Monsters deal (50–69)% extra Physical Damage as Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental fire | uber_tier_map 0 low_tier_map 1000 expedition_logbook 0 primordial_map 0 default 0 |
Burning | 1 | Prefix | Monsters deal (30–49)% extra Physical Damage as Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental fire | uber_tier_map 0 top_tier_map 0 expedition_logbook 1000 default 0 |
Burning | 68 | Prefix | Monsters deal (50–69)% extra Physical Damage as Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental fire | uber_tier_map 0 top_tier_map 0 expedition_logbook 1000 default 0 |
Burning | 1 | Prefix | Monsters deal (70–89)% extra Physical Damage as Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental fire | uber_tier_map 0 mid_tier_map 1000 expedition_logbook 0 primordial_map 0 default 0 |
Burning | 73 | Prefix | Monsters deal (70–89)% extra Physical Damage as Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental fire | uber_tier_map 0 top_tier_map 0 expedition_logbook 1000 default 0 |
Burning | 1 | Prefix | Monsters deal (90–110)% extra Physical Damage as Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental fire | uber_tier_map 0 top_tier_map 1000 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
Burning | 1 | Prefix | Monsters deal (90–110)% extra Physical Damage as Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area damage physical elemental fire | uber_tier_map 0 top_tier_map 0 maven_map 1000 primordial_map 1000 default 0 |
Burning | 78 | Prefix | Monsters deal (90–110)% extra Physical Damage as Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental fire | uber_tier_map 0 top_tier_map 0 expedition_logbook 1000 default 0 |
Freezing | 1 | Prefix | Monsters deal (50–69)% extra Physical Damage as Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental cold | uber_tier_map 0 low_tier_map 1000 expedition_logbook 0 primordial_map 0 default 0 |
Freezing | 1 | Prefix | Monsters deal (30–49)% extra Physical Damage as Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental cold | uber_tier_map 0 top_tier_map 0 expedition_logbook 1000 default 0 |
Freezing | 68 | Prefix | Monsters deal (50–69)% extra Physical Damage as Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental cold | uber_tier_map 0 top_tier_map 0 expedition_logbook 1000 default 0 |
Freezing | 1 | Prefix | Monsters deal (70–89)% extra Physical Damage as Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental cold | uber_tier_map 0 mid_tier_map 1000 expedition_logbook 0 primordial_map 0 default 0 |
Freezing | 73 | Prefix | Monsters deal (70–89)% extra Physical Damage as Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental cold | uber_tier_map 0 top_tier_map 0 expedition_logbook 1000 default 0 |
Freezing | 1 | Prefix | Monsters deal (90–110)% extra Physical Damage as Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental cold | uber_tier_map 0 top_tier_map 1000 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
Freezing | 1 | Prefix | Monsters deal (90–110)% extra Physical Damage as Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area damage physical elemental cold | uber_tier_map 0 top_tier_map 0 maven_map 1000 primordial_map 1000 default 0 |
Freezing | 78 | Prefix | Monsters deal (90–110)% extra Physical Damage as Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental cold | uber_tier_map 0 top_tier_map 0 expedition_logbook 1000 default 0 |
Shocking | 1 | Prefix | Monsters deal (50–69)% extra Physical Damage as Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental lightning | uber_tier_map 0 low_tier_map 1000 expedition_logbook 0 primordial_map 0 default 0 |
Shocking | 1 | Prefix | Monsters deal (30–49)% extra Physical Damage as Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental lightning | uber_tier_map 0 top_tier_map 0 expedition_logbook 1000 default 0 |
Shocking | 68 | Prefix | Monsters deal (50–69)% extra Physical Damage as Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental lightning | uber_tier_map 0 top_tier_map 0 expedition_logbook 1000 default 0 |
Shocking | 1 | Prefix | Monsters deal (70–89)% extra Physical Damage as Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental lightning | uber_tier_map 0 mid_tier_map 1000 expedition_logbook 0 primordial_map 0 default 0 |
Shocking | 73 | Prefix | Monsters deal (70–89)% extra Physical Damage as Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental lightning | uber_tier_map 0 top_tier_map 0 expedition_logbook 1000 default 0 |
Shocking | 1 | Prefix | Monsters deal (90–110)% extra Physical Damage as Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental lightning | uber_tier_map 0 top_tier_map 1000 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
Shocking | 1 | Prefix | Monsters deal (90–110)% extra Physical Damage as Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area damage physical elemental lightning | uber_tier_map 0 top_tier_map 0 maven_map 1000 primordial_map 1000 default 0 |
Shocking | 78 | Prefix | Monsters deal (90–110)% extra Physical Damage as Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental lightning | uber_tier_map 0 top_tier_map 0 expedition_logbook 1000 default 0 |
Profane | 1 | Prefix | Monsters gain (21–25)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical chaos | uber_tier_map 0 mid_tier_map 500 expedition_logbook 0 primordial_map 0 default 0 |
Profane | 73 | Prefix | Monsters gain (21–25)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical chaos | uber_tier_map 0 top_tier_map 0 expedition_logbook 500 default 0 |
Profane | 1 | Prefix | Monsters gain (31–35)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical chaos | uber_tier_map 0 top_tier_map 500 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
Profane | 1 | Prefix | Monsters gain (31–35)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area damage physical chaos | uber_tier_map 0 top_tier_map 0 maven_map 500 primordial_map 500 default 0 |
Profane | 78 | Prefix | Monsters gain (31–35)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical chaos | uber_tier_map 0 top_tier_map 0 expedition_logbook 500 default 0 |
Punishing | 1 | Prefix | Monsters reflect 13% of Physical Damage 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage physical | uber_tier_map 0 low_tier_map 600 expedition_logbook 0 primordial_map 0 default 0 |
Punishing | 68 | Prefix | Monsters reflect 13% of Physical Damage 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage physical | uber_tier_map 0 top_tier_map 0 expedition_logbook 300 default 0 |
Punishing | 1 | Prefix | Monsters reflect 15% of Physical Damage 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage physical | uber_tier_map 0 mid_tier_map 600 expedition_logbook 0 primordial_map 0 default 0 |
Punishing | 73 | Prefix | Monsters reflect 15% of Physical Damage 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage physical | uber_tier_map 0 top_tier_map 0 expedition_logbook 300 default 0 |
Punishing | 1 | Prefix | Monsters reflect 18% of Physical Damage 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage physical | uber_tier_map 0 top_tier_map 600 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
Punishing | 1 | Prefix | Monsters reflect 18% of Physical Damage 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area damage physical | uber_tier_map 0 top_tier_map 0 maven_map 600 primordial_map 600 default 0 |
Punishing | 78 | Prefix | Monsters reflect 18% of Physical Damage 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage physical | uber_tier_map 0 top_tier_map 0 expedition_logbook 300 default 0 |
Delve Area mods /17
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters deal (10–19)% extra Physical Damage as Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental fire | default 1000 | |
20 | DelveArea | Monsters deal (20–49)% extra Physical Damage as Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental fire | default 1000 | |
52 | DelveArea | Monsters deal (50–69)% extra Physical Damage as Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental fire | default 1000 | |
92 | DelveArea | Monsters deal (70–89)% extra Physical Damage as Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental fire | default 1000 | |
173 | DelveArea | Monsters deal (90–110)% extra Physical Damage as Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental fire | default 1000 | |
1 | DelveArea | Monsters deal (10–19)% extra Physical Damage as Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental cold | default 1000 | |
20 | DelveArea | Monsters deal (20–49)% extra Physical Damage as Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental cold | default 1000 | |
52 | DelveArea | Monsters deal (50–69)% extra Physical Damage as Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental cold | default 1000 | |
92 | DelveArea | Monsters deal (70–89)% extra Physical Damage as Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental cold | default 1000 | |
173 | DelveArea | Monsters deal (90–110)% extra Physical Damage as Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental cold | default 1000 | |
1 | DelveArea | Monsters deal (10–19)% extra Physical Damage as Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental lightning | default 1000 | |
20 | DelveArea | Monsters deal (20–49)% extra Physical Damage as Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental lightning | default 1000 | |
52 | DelveArea | Monsters deal (50–69)% extra Physical Damage as Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental lightning | default 1000 | |
92 | DelveArea | Monsters deal (70–89)% extra Physical Damage as Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental lightning | default 1000 | |
173 | DelveArea | Monsters deal (90–110)% extra Physical Damage as Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental lightning | default 1000 | |
92 | DelveArea | Monsters gain (21–25)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical chaos | default 500 | |
173 | DelveArea | Monsters gain (31–35)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical chaos | default 500 |
Heist Area mods /20
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Burning | 1 | Prefix | Monsters deal (10–29)% extra Physical Damage as Fire heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage physical elemental fire | default 1000 |
Burning | 46 | Prefix | Monsters deal (30–49)% extra Physical Damage as Fire heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage physical elemental fire | default 1000 |
Burning | 68 | Prefix | Monsters deal (50–69)% extra Physical Damage as Fire heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage physical elemental fire | default 1000 |
Burning | 73 | Prefix | Monsters deal (70–89)% extra Physical Damage as Fire heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage physical elemental fire | default 1000 |
Burning | 78 | Prefix | Monsters deal (90–110)% extra Physical Damage as Fire heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage physical elemental fire | default 1000 |
Freezing | 1 | Prefix | Monsters deal (10–29)% extra Physical Damage as Cold heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage physical elemental cold | default 1000 |
Freezing | 46 | Prefix | Monsters deal (30–49)% extra Physical Damage as Cold heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage physical elemental cold | default 1000 |
Freezing | 68 | Prefix | Monsters deal (50–69)% extra Physical Damage as Cold heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage physical elemental cold | default 1000 |
Freezing | 73 | Prefix | Monsters deal (70–89)% extra Physical Damage as Cold heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage physical elemental cold | default 1000 |
Freezing | 78 | Prefix | Monsters deal (90–110)% extra Physical Damage as Cold heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage physical elemental cold | default 1000 |
Shocking | 1 | Prefix | Monsters deal (10–29)% extra Physical Damage as Lightning heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage physical elemental lightning | default 1000 |
Shocking | 46 | Prefix | Monsters deal (30–49)% extra Physical Damage as Lightning heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage physical elemental lightning | default 1000 |
Shocking | 68 | Prefix | Monsters deal (50–69)% extra Physical Damage as Lightning heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage physical elemental lightning | default 1000 |
Shocking | 73 | Prefix | Monsters deal (70–89)% extra Physical Damage as Lightning heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage physical elemental lightning | default 1000 |
Shocking | 78 | Prefix | Monsters deal (90–110)% extra Physical Damage as Lightning heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage physical elemental lightning | default 1000 |
Profane | 73 | Prefix | Monsters gain (21–25)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 500 |
Profane | 78 | Prefix | Monsters gain (31–35)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 500 |
Punishing | 68 | Prefix | Monsters reflect 13% of Physical Damage heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] physical | default 600 |
Punishing | 73 | Prefix | Monsters reflect 15% of Physical Damage heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] physical | default 600 |
Punishing | 78 | Prefix | Monsters reflect 18% of Physical Damage heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] physical | default 600 |
Heist Equipment mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Glinting | 1 | Prefix | (2–3) to (4–5) added Physical Damage Players and their Minions have (2–3) to (4–5) added Physical Damage damage physical | heist_equipment_weapon 1000 default 0 |
Burnished | 45 | Prefix | (4–5) to (6–8) added Physical Damage Players and their Minions have (4–5) to (6–8) added Physical Damage damage physical | heist_equipment_weapon 800 default 0 |
Polished | 75 | Prefix | (6–8) to (9–11) added Physical Damage Players and their Minions have (6–8) to (9–11) added Physical Damage damage physical | heist_equipment_weapon 600 default 0 |
Honed | 83 | Prefix | (7–9) to (12–14) added Physical Damage Players and their Minions have (7–9) to (12–14) added Physical Damage damage physical | heist_equipment_weapon 400 default 0 |
Veiled mods /10
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | (120–139)% increased Physical Damage (21–25)% chance to Impale Enemies on Hit with Attacks damage physical attack | wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
Chosen | 60 | Prefix | (120–139)% increased Physical Damage (21–25)% chance to cause Bleeding on Hit bleed damage physical attack ailment | wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
Chosen | 60 | Prefix | (120–139)% increased Physical Damage (21–25)% chance to Blind Enemies on hit damage physical attack | wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
Chosen | 60 | Prefix | (120–139)% increased Physical Damage (21–25)% chance to Poison on Hit bleed poison damage physical chaos attack ailment | wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
Tora's | 60 | Prefix | Adds (12–14) to (18–20) Physical Damage 40% chance to cause Bleeding on Hit bleed damage physical attack ailment | one_hand_weapon 2000 default 0 |
Tora's | 60 | Prefix | Adds (17–20) to (26–28) Physical Damage 40% chance to cause Bleeding on Hit bleed damage physical attack ailment | two_hand_weapon 2000 default 0 |
It's | 60 | Prefix | Gain (9–10)% of Physical Damage as Extra Chaos Damage damage physical chaos | one_hand_weapon 2000 shield 2000 default 0 |
It's | 60 | Prefix | Gain (18–20)% of Physical Damage as Extra Chaos Damage damage physical chaos | two_hand_weapon 2000 default 0 |
Gravicius' | 60 | Prefix | (8–9)% of Physical Damage from Hits taken as Fire Damage (8–9)% of Physical Damage from Hits taken as Lightning Damage physical elemental fire lightning | body_armour 0 default 0 |
Korell's | 60 | Prefix | (9–10)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | helmet 0 default 0 |
Crafting Bench /30
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(40–59)% increased Physical Damage | 4x Orb of Alteration | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Sewers |
(60–79)% increased Physical Damage | 8x Orb of Alteration | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Ossuary |
(80–99)% increased Physical Damage | 4x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Quarry |
(100–129)% increased Physical Damage | 1x Exalted Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Port Map |
Adds (9–12) to (18–21) Physical Damage | 4x Orb of Transmutation | Two Hand Melee · Two Hand Ranged | The Sewers |
Adds (11–15) to (23–27) Physical Damage | 2x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | The Ossuary |
Adds (18–24) to (36–42) Physical Damage | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged | The Quarry |
Adds (6–8) to (13–15) Physical Damage | 4x Orb of Transmutation | One Hand Melee · One Hand Ranged | The Sewers |
Adds (7–11) to (16–19) Physical Damage | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | The Ossuary |
Adds (13–17) to (26–30) Physical Damage | 4x Chaos Orb | One Hand Melee · One Hand Ranged | The Quarry |
(81–85)% increased Physical Damage (13–15)% chance to Impale Enemies on Hit with Attacks | 3x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to Impale Enemies on Hit with Attacks | 3x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to Impale Enemies on Hit with Attacks | 8x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(81–85)% increased Physical Damage (13–15)% chance to cause Bleeding on Hit | 3x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to cause Bleeding on Hit | 3x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to cause Bleeding on Hit | 8x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(81–85)% increased Physical Damage (13–15)% chance to Blind Enemies on hit | 3x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to Blind Enemies on hit | 3x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to Blind Enemies on hit | 8x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(81–85)% increased Physical Damage (13–15)% chance to Poison on Hit | 3x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to Poison on Hit | 3x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to Poison on Hit | 8x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
Adds (11–13) to (16–17) Physical Damage 35% chance to cause Bleeding on Hit | 2x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
Adds (14–16) to (18–20) Physical Damage 40% chance to cause Bleeding on Hit | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
Adds (7–8) to (10–11) Physical Damage 35% chance to cause Bleeding on Hit | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | Betrayal Unveil |
Adds (9–11) to (12–14) Physical Damage 40% chance to cause Bleeding on Hit | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
Gain (11–13)% of Physical Damage as Extra Chaos Damage | 6x Vaal Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
Gain (14–16)% of Physical Damage as Extra Chaos Damage | 8x Vaal Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
Gain (5–6)% of Physical Damage as Extra Chaos Damage | 6x Vaal Orb | One Hand Melee · One Hand Ranged · Shield | Betrayal Unveil |
Gain (7–8)% of Physical Damage as Extra Chaos Damage | 8x Vaal Orb | One Hand Melee · One Hand Ranged · Shield | Betrayal Unveil |
Misc mods /69
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
85 | Flask | Unique | Gain (5–8)% of Physical Damage as Extra Chaos Damage during effect damage physical chaos | ||
1 | Flask | Unique | (10–15)% of Physical Damage from Hits taken as Cold Damage during Effect physical elemental cold | ||
1 | Flask | Unique | Gain (10–15)% of Physical Damage as Extra Cold Damage during effect damage physical elemental cold | ||
1 | Flask | Unique | (7–10)% more Melee Physical Damage during effect damage physical attack | ||
Brawling | 1 | Jewel | Prefix | (14–16)% increased Melee Physical Damage with Unarmed Attacks damage physical attack | not_int 0 default 0 |
1 | Jewel | Unique | 1% increased Evasion Rating per 3 Dexterity Allocated in Radius 1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius 1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius local jewel effect base radius [1500] defences damage physical attack | ||
1 | ExpeditionRelic | Prefix | Monsters are Immune to Physical Damage | default 1000 | |
45 | ExpeditionRelic | Prefix | Monsters gain 50% of Physical Damage as Extra Chaos Damage | default 1000 | |
1 | PrimordialAltar | Unique | Gain (50–80)% of Physical Damage as Extra Damage of a random Element Damage Penetrates (15–25)% of Enemy Elemental Resistances | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Gain (50–80)% of Physical Damage as Extra Cold Damage Cover Enemies in Frost on Hit | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Gain (70–130)% of Physical Damage as Extra Cold Damage All Damage with Hits can Chill | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Hits always Shock Gain (70–130)% of Physical Damage as Extra Lightning Damage All Damage can Shock | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Gain (70–130)% of Physical Damage as Extra Lightning Damage | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Gain (70–130)% of Physical Damage as Extra Cold Damage | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Nearby Enemies Gain 100% of their Physical Damage as Extra Cold Damage | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Nearby Enemies Gain 100% of their Physical Damage as Extra Lightning Damage | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Gain (50–80)% of Physical Damage as Extra Fire Damage Cover Enemies in Ash on Hit | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Gain (50–80)% of Physical Damage as Extra Damage of a random Element Damage Penetrates (15–25)% of Enemy Elemental Resistances | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Hits always Ignite Gain (70–130)% of Physical Damage as Extra Fire Damage All Damage can Ignite | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Gain (70–130)% of Physical Damage as Extra Chaos Damage Poison on Hit All Damage from Hits can Poison | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Gain (70–130)% of Physical Damage as Extra Damage of a random Element Inflict Fire, Cold, and Lightning Exposure on Hit | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Gain (70–130)% of Physical Damage as Extra Chaos Damage | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Gain (70–130)% of Physical Damage as Extra Fire Damage | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Nearby Enemies Gain 100% of their Physical Damage as Extra Fire Damage | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Nearby Enemies Gain 100% of their Physical Damage as Extra Chaos Damage | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
Blood Preacher's | 75 | SanctumSpecial | Prefix | (0.3–0.5)% of Physical Damage Leeched as Life | str_special_relic 600 default 150 |
Infernal | 75 | SanctumSpecial | Prefix | Gain (5–8)% of Physical Damage as Extra Fire Damage damage physical elemental fire | str_special_relic 600 default 150 |
Benumbing | 75 | SanctumSpecial | Prefix | Gain (5–8)% of Physical Damage as Extra Cold Damage damage physical elemental cold | dex_special_relic 600 default 150 |
Excoriating | 75 | SanctumSpecial | Prefix | Gain (5–8)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | int_special_relic 600 default 150 |
Putrescent | 75 | SanctumSpecial | Prefix | Gain (5–8)% of Physical Damage as Extra Chaos Damage damage physical chaos | int_special_relic 600 default 150 |
of Despair | 1 | CrucibleMap | Suffix | Monsters gain 50% of their Physical Damage as Extra Chaos Damage map item drop quantity +% [22] map item drop rarity +% [13] | uber_tier_map 0 crucible_map_low 500 default 0 |
of Despair | 1 | CrucibleMap | Suffix | Monsters gain 100% of their Physical Damage as Extra Chaos Damage map item drop quantity +% [22] map item drop rarity +% [13] | uber_tier_map 0 crucible_map_high 500 default 0 |
of the Elements | 1 | CrucibleMap | Suffix | Monsters gain 100% of their Physical Damage as Extra Damage of a random Element map item drop quantity +% [20] map item drop rarity +% [12] | uber_tier_map 0 crucible_map_low 500 default 0 |
of the Elements | 1 | CrucibleMap | Suffix | Monsters gain 150% of their Physical Damage as Extra Damage of a random Element map item drop quantity +% [20] map item drop rarity +% [12] | uber_tier_map 0 crucible_map_high 1000 default 0 |
Berserker's | 1 | Charm | Prefix | Adds (5–7) to (14–17) Physical Damage if you've dealt a Critical Strike Recently | str_animal_charm 1000 default 0 |
Berserker's | 60 | Charm | Prefix | Adds (8–12) to (18–22) Physical Damage if you've dealt a Critical Strike Recently | str_animal_charm 500 default 0 |
Berserker's | 70 | Charm | Prefix | Nearby corpses Explode when you Warcry, dealing (3–4)% of their Life as Physical Damage | str_animal_charm 100 default 0 |
Berserker's | 81 | Charm | Prefix | Nearby corpses Explode when you Warcry, dealing (5–6)% of their Life as Physical Damage | str_animal_charm 50 default 0 |
Gladiator's | 70 | Charm | Prefix | Bleeding Enemies you Kill Explode, dealing (2–3)% of their Maximum Life as Physical Damage | dex_animal_charm 50 str_animal_charm 50 default 0 |
Gladiator's | 81 | Charm | Prefix | Bleeding Enemies you Kill Explode, dealing (4–5)% of their Maximum Life as Physical Damage | dex_animal_charm 25 str_animal_charm 25 default 0 |
Necromancer's | 45 | Charm | Prefix | Minions gain Added Physical Damage equal to (3–5)% of Maximum Energy Shield on your Equipped Helmet | int_animal_charm 500 default 0 |
Necromancer's | 72 | Charm | Prefix | Minions gain Added Physical Damage equal to (6–10)% of Maximum Energy Shield on your Equipped Helmet | int_animal_charm 250 default 0 |
Pathfinder's | 1 | Charm | Prefix | Gain (5–8)% of Physical Damage as Extra Damage of a random Element | dex_animal_charm 1000 default 0 |
Pathfinder's | 60 | Charm | Prefix | Gain (9–12)% of Physical Damage as Extra Damage of a random Element | dex_animal_charm 500 default 0 |
10 | Necropolis | NecropolisHaunted | Gain 25% of Physical Damage as Extra Damage of a random Element Damage Penetrates % of Enemy Elemental Resistances monster necropolis mod value +% [40] | default 600 | |
40 | Necropolis | NecropolisHaunted | Gain 50% of Physical Damage as Extra Damage of a random Element Damage Penetrates % of Enemy Elemental Resistances monster necropolis mod value +% [80] | default 400 | |
68 | Necropolis | NecropolisHaunted | Gain 75% of Physical Damage as Extra Damage of a random Element Damage Penetrates 10% of Enemy Elemental Resistances monster necropolis mod value +% [120] | default 200 | |
84 | Necropolis | NecropolisHaunted | Gain 125% of Physical Damage as Extra Damage of a random Element Damage Penetrates 10% of Enemy Elemental Resistances monster necropolis mod value +% [160] | default 200 | |
1 | Necropolis | NecropolisHaunted | Gain 25% of Physical Damage as Extra Fire Damage monster necropolis mod value +% [40] | default 600 | |
11 | Necropolis | NecropolisHaunted | Gain 50% of Physical Damage as Extra Fire Damage monster necropolis mod value +% [80] | default 400 | |
34 | Necropolis | NecropolisHaunted | Gain 75% of Physical Damage as Extra Fire Damage Damage Penetrates 10% Fire Resistance monster necropolis mod value +% [120] | default 200 | |
68 | Necropolis | NecropolisHaunted | Gain 125% of Physical Damage as Extra Fire Damage Damage Penetrates 10% Fire Resistance monster necropolis mod value +% [160] | default 200 | |
1 | Necropolis | NecropolisHaunted | Gain 25% of Physical Damage as Extra Cold Damage monster necropolis mod value +% [40] | default 600 | |
11 | Necropolis | NecropolisHaunted | Gain 50% of Physical Damage as Extra Cold Damage monster necropolis mod value +% [80] | default 400 | |
34 | Necropolis | NecropolisHaunted | Gain 75% of Physical Damage as Extra Cold Damage Damage Penetrates 10% Cold Resistance monster necropolis mod value +% [120] | default 200 | |
68 | Necropolis | NecropolisHaunted | Gain 125% of Physical Damage as Extra Cold Damage Damage Penetrates 10% Cold Resistance monster necropolis mod value +% [160] | default 200 | |
1 | Necropolis | NecropolisHaunted | Gain 25% of Physical Damage as Extra Lightning Damage monster necropolis mod value +% [40] | default 600 | |
11 | Necropolis | NecropolisHaunted | Gain 50% of Physical Damage as Extra Lightning Damage monster necropolis mod value +% [80] | default 400 | |
34 | Necropolis | NecropolisHaunted | Gain 75% of Physical Damage as Extra Lightning Damage Damage Penetrates 10% Lightning Resistance monster necropolis mod value +% [120] | default 200 | |
68 | Necropolis | NecropolisHaunted | Gain 125% of Physical Damage as Extra Lightning Damage Damage Penetrates 10% Lightning Resistance monster necropolis mod value +% [160] | default 200 | |
Punishing | 1 | UberMap | Prefix | Monsters reflect 20% of Physical Damage Monsters reflect 20% of Elemental Damage 20% increased Quantity of Items found in this Area 12% increased Rarity of Items found in this Area 6% increased Pack size 70% more Currency found in Area | uber_tier_map 40 default 0 |
Prismatic | 1 | UberMap | Prefix | Monsters gain (180–200)% of their Physical Damage as Extra Damage of a random Element 31% increased Quantity of Items found in this Area 56% increased Rarity of Items found in this Area 7% increased Pack size | uber_tier_map 100 default 0 |
Profane | 1 | UberMap | Prefix | Monsters gain (80–100)% of their Physical Damage as Extra Chaos Damage 20% increased Quantity of Items found in this Area 36% increased Rarity of Items found in this Area 7% increased Pack size | uber_tier_map 50 default 0 |
Impaling | 1 | UberMap | Prefix | Monsters' Attacks Impale on Hit 24% increased Quantity of Items found in this Area 14% increased Rarity of Items found in this Area 7% increased Pack size 84% more Currency found in Area When a fifth Impale is inflicted on a Player, Impales are removed to Reflect their Physical Damage multiplied by their remaining Hits to that Player and their Allies within 1.8 metres | uber_tier_map 50 default 0 |
Burning | 1 | UberMap | Prefix | Monsters deal (90–110)% extra Physical Damage as Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental fire | has_uber_map_prefix 120 default 0 |
Freezing | 1 | UberMap | Prefix | Monsters deal (90–110)% extra Physical Damage as Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental cold | has_uber_map_prefix 120 default 0 |
Shocking | 1 | UberMap | Prefix | Monsters deal (90–110)% extra Physical Damage as Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental lightning | has_uber_map_prefix 120 default 0 |
Profane | 1 | UberMap | Prefix | Monsters gain (31–35)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical chaos | has_uber_map_prefix 60 default 0 |
Punishing | 1 | UberMap | Prefix | Monsters reflect 18% of Physical Damage 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage physical | has_uber_map_prefix 72 default 0 |
Essence /1
Item /6
Fickle Spiritblade
Physical Damage: 18-33
Critical Strike Chance: 6.5%
Attacks per Second: 1.6
Weapon Range: 1.1 metres
Requires Level 30, 54 Str, 54 Dex
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Capricious Spiritblade
Physical Damage: 27-51
Critical Strike Chance: 6.5%
Attacks per Second: 1.6
Weapon Range: 1.1 metres
Requires Level 50, 94 Str, 94 Dex
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Anarchic Spiritblade
Physical Damage: 34-63
Critical Strike Chance: 6.5%
Attacks per Second: 1.6
Weapon Range: 1.1 metres
Requires Level 70, 121 Str, 121 Dex
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Three Hands Talisman
Talisman Tier: 3
Gain (6–12)% of Physical Damage as Extra Damage of a random Element
local stat monsters pick up item [1]
Corrupted
Vile Arrow Quiver
Requires Level 55
Gain (10–15)% of Physical Damage as Extra Chaos Damage
Serrated Arrow Quiver
1 to 4 Added Physical Damage with Bow Attacks
Unique /180
+(25–35) to Strength
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Cold Resistance
+(30–35)% to Lightning Resistance
0.6% of Physical Damage Leeched as Life
25% reduced Enemy Stun Threshold during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(The Stun Threshold determines how much Damage can Stun something)
+(17–23)% to Chaos Resistance
25% reduced maximum Energy Shield
25% reduced maximum Life
+(40–50)% to Chaos Resistance
Gain (40–60)% of Physical Damage as Extra Chaos Damage
Arrows Pierce an additional Target
(8–12)% increased Attack Speed
+350 to Evasion Rating
+(40–50) to maximum Life
(10–14) to (19–24) Added Physical Damage with Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Adds 1 to (20–30) Lightning Damage to Attacks
(90–120)% increased Armour and Evasion
+(60–80) to maximum Life
-60% to Lightning Resistance
50% of Physical Damage from Hits taken as Lightning Damage
+(20–30) to Intelligence
+(60–80) to maximum Life
+(60–80) to maximum Mana
Curse Enemies with Temporal Chains on Hit
Non-Aura Curses you inflict are not removed from Dying Enemies
Enemies near corpses affected by your Curses are Blinded
Enemies Killed near corpses affected by your Curses explode, dealing
3% of their Life as Physical Damage
Enemies Killed near corpses affected by your Curses explode, dealing
3% of their Life as Physical Damage
(Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds)
+30% to Global Critical Strike Multiplier
10% reduced Enemy Stun Threshold
(600–800)% more Physical Damage with Unarmed Melee Attacks
Extra gore
(The Stun Threshold determines how much Damage can Stun something)
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
Socketed Gems are supported by Level 2 Chance to Flee
Adds (10–15) to (25–30) Physical Damage
+(10–15) to maximum Life
Gain (5–7) Life per Enemy Killed
10% increased Movement Speed
(140–180)% increased Physical Damage
Adds 30 to 40 Physical Damage
(20–25)% increased Attack Speed
+(20–25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can Chill
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
+(15–25)% to Global Critical Strike Multiplier
+(10–20) to Dexterity
(100–140)% increased Physical Damage
Adds 25 to 50 Fire Damage
(10–14)% increased Attack Speed
50% more Damage with Arrow Hits at Close Range
Bow Knockback at Close Range
(Close Range is up to 2 metres)
(Knockback pushes Enemies away when Hit)
(30–50)% increased Critical Strike Chance
+(20–30) to Dexterity
(70–80)% increased Physical Damage
Adds (25–35) to (36–45) Physical Damage
10% increased Movement Speed
+(350–400) to Accuracy Rating
Cannot Leech Life
Arrows Pierce all Targets
(20–24)% increased Elemental Damage with Attack Skills
(180–200)% increased Physical Damage
Adds (7–14) to (24–34) Physical Damage
(10–20)% increased Attack Speed
+(80–100) to maximum Mana
Hits can't be Evaded
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
+(10–20) to Dexterity
100% increased Physical Damage
100% increased Attack Speed
Grants 2 Mana per Enemy Hit
(50–100)% increased Projectile Speed
+(25–50) to Accuracy Rating
30% less Damage
+1 to Level of Socketed Bow Gems
(80–100)% increased Physical Damage
10% increased Attack Speed
Gain 10 Mana per Enemy Killed
+30 to Accuracy Rating
Grants 19 Life per Enemy Hit
(100–120)% increased Physical Damage
3% of Physical Attack Damage Leeched as Life
Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage
25% increased Warcry Buff Effect
Warcry Skills' Cooldown Time is 4 seconds
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
1.6% of Physical Attack Damage Leeched as Life
(200–220)% increased Physical Damage
Adds 25 to 30 Physical Damage
5% increased Attack Speed
1.2% of Physical Attack Damage Leeched as Life
5% increased Movement Speed
Life Leech from Hits with this Weapon is instant
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Grants 3 Life per Enemy Hit
25% increased Attack Speed when on Low Life
(80–100)% increased Physical Damage
Adds 2 to 10 Physical Damage
100% increased Claw Physical Damage when on Low Life
100% increased Accuracy Rating when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
30% increased Global Critical Strike Chance
Adds (140–155) to (210–235) Physical Damage
(40–50)% increased Critical Strike Chance
+(15–25)% to Global Critical Strike Multiplier
+(8–12)% to Chaos Resistance
On Killing a Poisoned Enemy, nearby Enemies are Poisoned
and nearby Allies Regenerate 200 Life per second
30% increased Global Critical Strike Chance
+25 to Strength
(80–100)% increased Physical Damage
Adds 12 to 24 Physical Damage
Grants 10 Life per Enemy Hit
30% increased Global Critical Strike Chance
+12% Chance to Block Attack Damage while Dual Wielding
+(10–20) to Dexterity
(80–100)% increased Physical Damage
Adds 3 to 30 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike Chance
10% reduced Enemy Stun Threshold
(50–75)% increased Physical Damage
45% increased Attack Speed
25% increased Critical Strike Chance
+(20–30)% to Fire Resistance
+(20–30)% to Lightning Resistance
15% reduced Enemy Stun Threshold
Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown
Socketed Lightning Spells have no Cost if Triggered
Socketed Lightning Spells have no Cost if Triggered
+300 Intelligence Requirement
+200 Strength Requirement
(80–120)% increased Physical Damage
(80–100)% increased Lightning Damage
Skills Chain +1 times
40% increased Elemental Damage
50% reduced maximum number of Raised Zombies
Raised Zombies have +5000 to maximum Life
Raised Zombies have +(25–30)% to all Resistances
25% increased Raised Zombie Size
Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage
Raised Zombies deal (100–125)% more Physical Damage
30% increased Elemental Damage
(150–200)% increased Physical Damage
Adds (76–98) to (161–176) Fire Damage
50% increased Light Radius
Battlemage
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
30% increased Elemental Damage
+1 to Level of Socketed Gems
60% increased Intelligence Requirement
(80–100)% increased Physical Damage
(10–20)% increased Attack Speed
3% increased Experience gain
20% increased Elemental Damage
32% increased Elemental Damage
Socketed Gems are Supported by Level 20 Elemental Proliferation
Adds (65–85) to (100–160) Physical Damage
(11–15)% increased Attack Speed
(6–10)% increased Cast Speed
(30–40)% increased Global Critical Strike Chance
0.2% of Elemental Damage Leeched as Life
(80–100)% increased Elemental Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+25% to Global Critical Strike Multiplier
(120–150)% increased Physical Damage
20% reduced Rarity of Items found
+(40–60)% to all Elemental Resistances
Grants 3 Life per Enemy Hit
+25% to Global Critical Strike Multiplier
+1 to Level of Socketed Melee Gems
Uses both hand slots
(250–300)% increased Physical Damage
Adds 3 to 7 Fire Damage
20% increased Attack Speed
30% increased Global Critical Strike Chance
+(20–40) to Evasion Rating
20% reduced Rarity of Items found
30% increased Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
+460 to Accuracy Rating
Adds (49–98) to (101–140) Physical Damage
Adds (49–98) to (101–140) Fire Damage
Adds (49–98) to (101–140) Cold Damage
Adds 1 to (210–250) Lightning Damage
Adds (49–98) to (101–140) Chaos Damage
(10–20)% increased Attack Speed
40% increased Global Accuracy Rating
100% increased Damage when on Low Life
50% increased Physical Damage
Adds 2 to 6 Physical Damage
10% increased Attack Speed
+(20–30) to maximum Life
Grants 2 Life per Enemy Hit
(You are on Low Life if you have 50% of your Maximum Life or less)
(33–37)% increased Spell Damage
Socketed Gems are supported by Level 20 Blind
+10 to Intelligence
(30–40)% increased Spell Damage
(250–275)% increased Physical Damage
(20–30)% increased Lightning Damage
10% increased Cast Speed
10% chance to Blind Enemies on hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Gain (5–8)% of Elemental Damage as Extra Chaos Damage during effect
2% of Chaos Damage Leeched as Life during Effect
Gain (5–8)% of Physical Damage as Extra Chaos Damage during effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(100–140)% increased Physical Damage
Gain 20 Life per Enemy Killed
+(150–250) to Accuracy Rating
Culling Strike
Gain 5 Rage on Melee Hit
Every Rage also grants 1% of Physical Damage as Extra Fire Damage
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(Only one Hit every 0.5 seconds can cause you to gain Rage)
+1 to Level of Socketed Strength Gems
Trigger Level 1 Gore Shockwave on Melee Hit if you have at least 150 Strength
+(15–30) to Strength
(80–100)% increased Physical Damage
Adds 5 to 10 Physical Damage
Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(100–125)% increased Physical Damage
(30–40)% increased Rarity of Items found
Gain 10 Life per Enemy Killed
15% increased Movement Speed when on Full Life
Culling Strike
Hits can't be Evaded
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Socketed Gems are Supported by Level 20 Increased Area of Effect
+10 to Strength
(120–160)% increased Physical Damage
Gain 10 Mana per Enemy Killed
+(120–150) to Accuracy Rating
+0.2 metres to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
(7–10)% Chance to Block Spell Damage
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(60–80)% increased Physical Damage
Adds (75–100) to (165–200) Fire Damage in Main Hand
Adds (75–100) to (165–200) Chaos Damage in Off Hand
Counts as Dual Wielding
local off hand visual identity override hash [14664]
30% increased Stun Duration on Enemies
+1 to Level of Socketed Melee Gems
+1 to Level of Socketed Minion Gems
20% reduced Strength Requirement
(200–220)% increased Physical Damage
25% increased maximum Mana
Minions have (20–40)% increased maximum Life
15% increased Skill Effect Duration
30% increased Stun Duration on Enemies
200% increased Physical Damage
Adds 11 to 23 Cold Damage
(10–20)% increased Stun Duration on Enemies
Never deal Critical Strikes
45% increased Stun Duration on Enemies
+10 to Strength
(140–200)% increased Physical Damage
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40–50)% increased Stun Duration on Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(The Stun Threshold determines how much Damage can Stun something)
25% chance to double Stun Duration
Adds (43–56) to (330–400) Physical Damage
(30–40)% increased Critical Strike Chance
+(15–20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
You gain Onslaught for 4 seconds on Critical Strike
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
45% increased Stun Duration on Enemies
(500–600)% increased Physical Damage
25% reduced Attack Speed
(40–50)% increased Stun Duration on Enemies
-500 to Accuracy Rating
30% increased Stun Duration on Enemies
+(25–50) to all Attributes
(80–100)% increased Physical Damage
Adds 5 to 25 Physical Damage
Gain 10 Life per Enemy Killed
Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage
(Attributes are Strength, Dexterity, and Intelligence)
30% increased Stun Duration on Enemies
150% increased Physical Damage
50% increased Attack Speed
(30–50)% reduced Rarity of Items found
(30–50)% reduced Experience gain
0.4% of Physical Attack Damage Leeched as Mana
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+305 to Accuracy Rating
(120–150)% increased Physical Damage
20% increased Attack Speed
10% increased Movement Speed
+(300–350) to Accuracy Rating
15% increased Movement Speed if you've Killed Recently
(Recently refers to the past 4 seconds)
60% increased Global Accuracy Rating
(80–100)% increased Physical Damage
Adds 35 to 70 Cold Damage
0.6% of Physical Attack Damage Leeched as Mana
Cannot be Frozen
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+360 to Accuracy Rating
(180–220)% increased Physical Damage
20% increased Attack Speed
(50–75)% increased Critical Strike Chance
Gain 10 Mana per Enemy Killed
10% increased Movement Speed
Gain a Frenzy Charge on Critical Strike
(20–24)% increased Elemental Damage with Attack Skills
Adds (12–16) to (20–24) Physical Damage
(10–14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of each Element
(20–30)% increased Projectile Speed
Grants Level 5 Frostbite Skill
(8–12)% increased Attack Speed
+(30–40)% to Cold Resistance
(30–40)% increased Chill Duration on Enemies
Gain 20% of Physical Damage as Extra Cold Damage
(7–10)% chance to Freeze
Hexes Transfer to all Enemies within 3 metres when Hexed Enemy dies
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Hexes from Auras or Cursed Ground cannot be Transferred)
(33–37)% increased Spell Damage
No Physical Damage
(10–18)% increased Attack Speed
(20–30)% increased Critical Strike Chance
+(340–400) to Accuracy Rating
Attacks with this Weapon have (100–115)% increased Elemental Damage
Damage with Weapons Penetrates 5% Elemental Resistances
Adds 1 to 4 Physical Damage to Attacks
(20–25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed
(140–200)% increased Stun Duration on Enemies
6 to 10 Added Physical Damage with Bow Attacks
(The Stun Threshold determines how much Damage can Stun something)
+475 to Accuracy Rating
Adds (30–50) to (65–80) Physical Damage
(20–25)% increased Attack Speed
+(180–200) to Evasion Rating
3% increased Movement Speed
+(280–300) to Accuracy Rating
1% increased Attack Damage per 450 Evasion Rating
+25% Chance to Block Attack Damage while wielding a Staff
+6% Chance to Block Attack Damage while wielding a Staff
Adds (135–145) to (160–175) Physical Damage
(12–16)% increased Attack Speed
(10–20)% increased Critical Strike Chance
+1 to Maximum Power Charges
10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage
(Warstaves are considered Staves)
(120–140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain a Flask Charge when you deal a Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(20–30) to Strength
(150–180)% increased Armour and Energy Shield
+(50–70) to maximum Life
(20–40)% increased Mana Regeneration Rate
Removes Elemental Ailments on Rampage
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
Rampage
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
+50 to Strength and Dexterity
Socketed Melee Gems have 15% increased Area of Effect
(30–50)% increased Physical Damage
Adds (65–75) to (100–110) Physical Damage
(6–12)% increased Attack Speed
Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem
You have Vaal Pact while all Socketed Gems are Red
(Life Leech from Melee Damage is Instant. Cannot Recover Life other than from Leech)
16% increased Elemental Damage
20% increased Physical Damage
Adds (8–13) to (26–31) Physical Damage
30% increased Fire Damage
(15–20)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength
Gain (10–15)% of Physical Damage as Extra Chaos Damage
10% increased Attack Speed
+(50–70) to maximum Life
+(12–16)% to Chaos Resistance
(8–10) to (14–16) Added Physical Damage with Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40–60)% increased Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Enemies standing in Smoke Clouds are Blinded)
(80–100)% increased Spell Damage
15% reduced Cast Speed
+(30–60) to maximum Mana
Your Skills deal you 400% of Mana Spent on Upfront Skill Mana Costs as Physical Damage
(Upfront Costs are all Costs that are not paid per-second)
(100–120)% increased Evasion Rating
+(200–300) to maximum Life
15% increased Movement Speed
100% of Fire Damage from Hits taken as Physical Damage
Gain (10–15)% of Physical Damage as Extra Cold Damage during effect
30% chance to Avoid being Chilled during Effect
30% chance to Avoid being Frozen during Effect
(20–30)% of Fire and Lightning Damage from Hits taken as Cold Damage during Effect
40% increased Global Accuracy Rating
Adds 2 to 6 Physical Damage
2% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
20% increased Area of Effect
33% chance to gain a Frenzy Charge on Kill
Adds 2 to 4 Physical Damage
Adds 2 to 4 Cold Damage
50% chance to Avoid being Chilled
Your Physical Damage can Chill
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
40% increased Global Accuracy Rating
Adds 1 to 9 Lightning Damage
+40% to Lightning Resistance
9% chance to Shock
50% of Physical Damage from Hits taken as Lightning Damage
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Shock increases Damage taken by 15%, for 2 seconds)
30% increased Global Critical Strike Chance
Adds 1 to 4 Physical Damage
10% increased Attack Speed
100% increased Critical Strike Chance
+45% to Global Critical Strike Multiplier
15% chance to gain a Power Charge on Kill
100% increased Physical Damage
10% increased Attack Speed
+30 to Accuracy Rating
Projectiles Return to you
Grants 3 Life per Enemy Hit
Socketed Gems have 50% reduced Mana Cost
Grants Level 20 Hatred Skill
Adds 2 to 6 Physical Damage
Gain 3 Life per Enemy Hit with Spells
+(25–35) to Strength
+(70–85) to maximum Life
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
1% of Attack Damage Leeched as Life against Chilled Enemies
Ignites you inflict with Attacks deal Damage 35% faster
Deal no Physical Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(They will deal the same total damage over a shorter duration)
(60–80)% increased Physical Damage
Adds (3–5) to (7–10) Physical Damage
2% of Physical Attack Damage Leeched as Life
Culling Strike
100% chance to Avoid being Chilled during Onslaught
You gain Onslaught for 3 seconds on Culling Strike
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
40% increased Global Accuracy Rating
(80–95)% increased Physical Damage
Adds (5–10) to (13–20) Physical Damage
(20–25)% increased Attack Speed
10% increased Effect of Buffs on you
10% increased Mana Reservation Efficiency of Skills
Allies' Aura Buffs do not affect you
Your Aura Buffs do not affect allies
+25% to Global Critical Strike Multiplier
No Physical Damage
Adds 1 to (40–50) Lightning Damage
(25–30)% increased Attack Speed
Grants 2 Life per Enemy Hit
(15–20)% chance to Shock
Herald of Thunder has 50% increased Buff Effect
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
1% increased Evasion Rating per 3 Dexterity Allocated in Radius
1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
75% chance to cause Enemies to Flee on use
Knocks Back Enemies in an Area when you use a Flask
Adds Knockback to Melee Attacks during Effect
(7–10)% more Melee Physical Damage during effect
(Knockback pushes Enemies away when Hit)
15% reduced Enemy Stun Threshold
(150–200)% increased Physical Damage
Adds (5–10) to (15–23) Physical Damage
(15–25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you Stun
(The Stun Threshold determines how much Damage can Stun something)
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
10% reduced Enemy Stun Threshold
(300–360)% increased Physical Damage
20% reduced Attack Speed
(10–20)% reduced Enemy Stun Threshold
(30–50)% increased Stun Duration on Enemies
Extra gore
(The Stun Threshold determines how much Damage can Stun something)
10% reduced Enemy Stun Threshold
(160–200)% increased Physical Damage
+70 to maximum Life
+70 to maximum Mana
5% reduced Movement Speed
(15–25)% increased Area of Effect
(10–20)% increased Area Damage
+190 to Accuracy Rating
Socketed Gems are supported by Level 1 Multistrike
(60–80)% increased Physical Damage
Adds (5–8) to (10–14) Physical Damage
(10–15)% increased Attack Speed
20% chance to Avoid being Stunned
(30–40)% reduced Stun and Block Recovery
+20% Chance to Block Spell Damage while wielding a Staff
(80–100)% increased Physical Damage
Adds (25–35) to (45–60) Cold Damage
Adds (1–10) to (70–90) Lightning Damage
(20–35)% increased Critical Strike Chance
100% chance to Avoid being Shocked while Chilled
50% chance to Shock Chilled Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
40% increased Global Accuracy Rating
(20–50)% increased Physical Damage
Adds (3–4) to (5–8) Physical Damage
15% increased Attack Speed
Gain (25–30)% of Physical Damage as Extra Cold Damage
10% increased Damage taken from Skeletons
10% increased Damage taken from Ghosts
Trigger Level 15 Lightning Warp on Hit with this Weapon
(30–50)% increased Physical Damage
(30–50)% increased Critical Strike Chance
Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage
local skills granted by item are supported by level x unique trigger support [1]
local use skill on hit % [100]
Adds (5–15) to (20–25) Physical Damage
Adds (5–15) to (20–25) Fire Damage
(7–10)% increased Attack Speed
+(15–25)% to Fire Resistance
5% increased Movement Speed
Curse Enemies with Flammability on Hit
(Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds)
Grants 7 Life per Enemy Hit
+(10–15) to Strength
+(10–15) to Dexterity
Adds (2–6) to (16–22) Physical Damage
(10–15)% increased Attack Speed
20% increased Damage with Movement Skills
15% increased Attack Speed with Movement Skills
15% reduced Global Accuracy Rating
(300–360)% increased Physical Damage
(7–12)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Nearby Allies have 30% increased Item Rarity
Nearby Allies have Culling Strike
Insufficient Mana doesn't prevent your Melee Attacks
Nearby Allies have +50% to Critical Strike Multiplier
Nearby Allies have +10 Fortification
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification)
+475 to Accuracy Rating
Uses both hand slots
Adds (3–6) to (33–66) Physical Damage
(44–66)% increased Critical Strike Chance
33% increased Ignite Duration on Enemies
Gain (66–99)% of Sword Physical Damage as Extra Fire Damage
Gain Her Blessing for 3 seconds when you Ignite an Enemy
33% chance to Blind nearby Enemies when gaining Her Blessing
100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing
20% increased Attack and Movement Speed with Her Blessing
local level requirement + [-15]
local six linked sockets [1]
use goddess player audio [1]
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Grants 44 Life per Enemy Hit
+1 to Level of Socketed Dexterity Gems
Socketed Gems are Supported by Level 15 Faster Attacks
(160–180)% increased Physical Damage
(10–15)% increased Attack Speed
25% increased Stun and Block Recovery
Hits can't be Evaded
(90–110)% increased Armour and Evasion
(4–7)% increased Elemental Damage per Frenzy Charge
(4–7)% increased Physical Damage per Endurance Charge
(4–7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
15% reduced Enemy Stun Threshold
(140–180)% increased Physical Damage
Adds (10–20) to (30–50) Cold Damage
(15–40)% increased Critical Strike Chance
40% increased Rarity of Items Dropped by Frozen Enemies
(30–40)% increased Cold Damage with Attack Skills
+25% to Global Critical Strike Multiplier
+30 to Strength
(140–160)% increased Physical Damage
+30 to maximum Mana
5% increased Movement Speed
30% increased Elemental Damage
+0.2 metres to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
2% of Physical Attack Damage Leeched as Life
(110–130)% increased Physical Damage
Adds (15–20) to (30–40) Physical Damage
(8–12)% increased Attack Speed
15% increased Movement Speed while Phasing
You gain Phasing for 10 seconds on using a Vaal Skill
(While you have Phasing, your movement is not blocked by Enemies)
25% chance to Maim on Hit
(100–125)% increased Physical Damage
Adds (7–10) to (15–25) Physical Damage
1% of Physical Attack Damage Leeched as Life
40% increased Attack Speed if you've taken a Savage Hit Recently
Attacks Cost Life instead of Mana
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Recently refers to the past 4 seconds)
(A Hit that removes at least 15% of Maximum Life is a Savage Hit)
+(15–25)% to Global Critical Strike Multiplier
(60–80)% increased Physical Damage
Skills Chain +2 times
30% increased Projectile Speed
(60–80)% increased Elemental Damage with Attack Skills
(33–37)% increased Spell Damage
Gain (30–40)% of Physical Damage as Extra Chaos Damage
Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
+(16–24) to Strength and Intelligence
+(30–50) to Strength
Recover 1% of Life on Kill
5% chance to grant Onslaught to nearby Enemies on Kill
5% chance to grant Chaotic Might to nearby Enemies on Kill
10% chance to gain Onslaught for 10 seconds on Kill
10% chance to gain Chaotic Might for 10 seconds on Kill
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Chaotic Might grants 30% of Physical Damage as extra Chaos Damage)
Adds (1–2) to (9–11) Lightning Damage to Spells and Attacks
(40–60)% increased Physical Damage
Adds 1 to (35–45) Lightning Damage
(15–25)% increased Mana Regeneration Rate
+1 to Maximum Power Charges
(25–35)% chance to gain a Power Charge on Kill
Adds (50–70) to (135–165) Physical Damage
40% increased Physical Attack Damage while Dual Wielding
(10–15)% increased Attack Speed
+10 to Maximum Rage while wielding a Sword
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
+25% to Global Critical Strike Multiplier
Adds (30–38) to (40–50) Physical Damage
Adds (30–38) to (40–50) Cold Damage
20% reduced Frenzy Charge Duration
25% chance to gain a Frenzy Charge on Kill
(60–80)% increased Damage while you have no Frenzy Charges
+460 to Accuracy Rating
(80–100)% increased Physical Damage
Adds (30–45) to (80–100) Physical Damage
Grants (2–3) Mana per Enemy Hit
Counts as all One Handed Melee Weapon Types
15% reduced Enemy Stun Threshold
Grants Level 12 Summon Stone Golem Skill
Adds (24–30) to (34–40) Physical Damage
(8–10)% increased Attack Speed
+1 to maximum number of Summoned Golems
Golems have (96–120) to (132–160) Added Attack Physical Damage
(30–50)% increased Critical Strike Chance
No Physical Damage
Adds (120–140) to (180–210) Cold Damage
(10–15)% increased Attack Speed
(10–30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled Ground
(You are Chilled while standing in Chilled Ground)
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
30% increased Global Critical Strike Chance
Adds (35–40) to (55–60) Physical Damage
(22–30)% increased Critical Strike Chance
+(30–40)% to Global Critical Strike Multiplier
1% of Attack Damage Leeched as Life on Critical Strike
100% increased Critical Strike Chance against Enemies that are on Full Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
15% reduced Enemy Stun Threshold
Adds (26–32) to (36–42) Physical Damage
Adds (26–32) to (36–42) Cold Damage
(8–14)% increased Attack Speed
+(40–50)% to Fire Resistance
(35–50)% increased Chill Duration on Enemies
Attacks with this Weapon deal Double Damage to Chilled Enemies
40% increased Global Accuracy Rating
Adds (5–8) to (15–20) Physical Damage
(8–14)% increased Attack Speed
Hits can't be Evaded
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning Damage
60% increased Global Accuracy Rating
(130–160)% increased Physical Damage
(25–30)% increased Attack Speed
5% increased Movement Speed
Manifested Dancing Dervishes disables both weapon slots
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
60% increased Global Accuracy Rating
Socketed Gems are Supported by Level 1 Lifetap
Adds (90–115) to (230–260) Physical Damage
(40–50)% increased Critical Strike Chance
Enemies you Attack Reflect 100 Physical Damage to you
+0.2 metres to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
Adds 1 to 4 Physical Damage to Attacks
(20–25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed
(140–200)% increased Stun Duration on Enemies
6 to 10 Added Physical Damage with Bow Attacks
50% chance to double Stun Duration
(The Stun Threshold determines how much Damage can Stun something)
(20–24)% increased Elemental Damage with Attack Skills
Adds (12–16) to (20–24) Physical Damage
(10–14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of each Element
+1 to Level of Socketed Gems
+1 to Level of Socketed Bow Gems
(80–100)% increased Physical Damage
Adds (15–25) to (50–60) Physical Damage
10% increased Attack Speed
Gain 10 Mana per Enemy Killed
+30 to Accuracy Rating
45% increased Stun Duration on Enemies
+10 to Strength
(140–200)% increased Physical Damage
Adds (10–20) to (30–40) Physical Damage
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40–50)% increased Stun Duration on Enemies
Gain 50% of Physical Damage as Extra Cold Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(The Stun Threshold determines how much Damage can Stun something)
No Physical Damage
100% increased Lightning Damage
Adds 1 to 85 Lightning Damage
(36–50)% increased Attack Speed
Socketed Gems are supported by Level 2 Chance to Flee
(170–190)% increased Physical Damage
Adds (10–15) to (25–30) Physical Damage
+(10–15) to maximum Life
Gain (5–7) Life per Enemy Killed
10% increased Movement Speed
15% increased Movement Speed if you've Killed Recently
(Recently refers to the past 4 seconds)
+1 to Level of Socketed Strength Gems
Trigger Level 5 Gore Shockwave on Melee Hit if you have at least 150 Strength
+(15–30) to Strength
(80–100)% increased Physical Damage
Adds (35–45) to (80–90) Physical Damage
Gain 70% of Physical Damage as Extra Fire Damage
Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
40% increased Global Accuracy Rating
Adds (75–92) to (125–154) Physical Damage
(15–25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60–80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Armour, Evasion Rating and Energy Shield are the standard Defences)
32% increased Elemental Damage
(260–310)% increased Physical Damage
(80–100)% increased Chaos Damage
10% increased Area of Effect
Chaos Skills have 40% increased Skill Effect Duration
Socketed Gems are Supported by Level 20 Greater Volley
(50–75)% increased Physical Damage
Adds (10–16) to (45–60) Physical Damage
(8–12)% increased Attack Speed
20% reduced Projectile Speed
Arrows fired from the first firing points always Pierce
Arrows fired from the second firing points Fork
Arrows fired from the third firing points Return to you
Arrows fired from the fourth firing points Chain +2 times
+30 to Strength
+(30–50) to maximum Life
+(20–40)% to Cold Resistance
Minions have 10% reduced Movement Speed
Minions have +40% to Cold Resistance
Minions gain 20% of Physical Damage as Extra Cold Damage
(30–50)% increased Critical Strike Chance
Adds (80–95) to (220–240) Physical Damage
(150–200)% increased Critical Strike Chance with arrows that Fork
Arrows Pierce all Targets after Forking
Arrows that Pierce have +50% to Critical Strike Multiplier
+25% to Global Critical Strike Multiplier
Trigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown
+257 Intelligence Requirement
No Physical Damage
Adds (80–100) to (160–200) Cold Damage
Adds (40–60) to (90–110) Cold Damage to Spells
(8–14)% increased Attack Speed
60% increased Critical Strike Chance against Chilled Enemies
30% increased Global Physical Damage
(400–450)% increased Physical Damage
(5–8)% increased Attack Speed
+(90–100) to maximum Life
Your Physical Damage can Shock
20% increased Area of Effect for Attacks
Deal no Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(80–120)% increased Armour and Energy Shield
+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+1 Mana per 4 Strength
1% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 Dexterity
Socketed Gems are supported by Level 30 Melee Splash
(200–240)% increased Physical Damage
1% of Physical Attack Damage Leeched as Life
1% of Physical Attack Damage Leeched as Mana
Recover 5% of Life on Kill
Enemies Killed by your Hits are destroyed
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
10% increased Strength
Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
+40 to Intelligence
Adds (70–80) to (340–375) Physical Damage
10% increased Physical Damage per Endurance Charge
(20–30)% reduced Enemy Stun Threshold with this Weapon
(The Stun Threshold determines how much Damage can Stun something)
40% increased Global Accuracy Rating
+100 Strength Requirement
Adds (80–115) to (150–205) Physical Damage
(15–25)% increased Critical Strike Chance
-1 to Maximum Frenzy Charges
10% increased Area of Effect
+50% Global Critical Strike Multiplier while you have no Frenzy Charges
+(400–500) to Accuracy Rating while at Maximum Frenzy Charges
+(15–20) to all Attributes
(60–140)% increased Armour and Energy Shield
+(60–70) to maximum Life
-1 to Maximum Power Charges
Gain (8–12)% of Physical Damage as Extra Chaos Damage while at maximum Power Charges
You take 50% reduced Extra Damage from Critical Strikes while you have no Power Charges
(Attributes are Strength, Dexterity, and Intelligence)
40% increased Global Accuracy Rating
Grants Summon Harbinger of the Arcane Skill
Trigger Level 20 Storm Cascade when you Attack
(75–90)% increased Spell Damage
(140–160)% increased Physical Damage
Adds 1 to (60–70) Lightning Damage
Adds 1 to (60–70) Lightning Damage to Spells
10% increased Area of Effect
+1% Chance to Block Attack Damage per 50 Strength
Chance to Block Spell Damage is Unlucky
+(60–120) to Strength
(80–100)% increased Armour
10% reduced Movement Speed
Strength's Damage Bonus instead grants 3% increased Melee
Physical Damage per 10 Strength
Physical Damage per 10 Strength
(Unlucky things are rolled twice and the worst result used)
10% reduced Enemy Stun Threshold
Adds (45–60) to (100–120) Physical Damage
Gain (30–40)% of Physical Attack Damage as Extra Fire Damage
+4% to Chaos Resistance per Endurance Charge
1% reduced Elemental Damage taken from Hits per Endurance Charge
Adds 5 to 8 Physical Damage per Endurance Charge
+500 to Armour per Endurance Charge
200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently
charge elder art variation [1]
(Recently refers to the past 4 seconds)
Has 1 Abyssal Socket
Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge
+(10–15)% to all Elemental Resistances
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
Gain a Spirit Charge on Kill
Gain 5% of Physical Damage as Extra Damage of each Element per Spirit Charge
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
+(10–16) to all Attributes
Adds (12–16) to (20–25) Physical Damage
+(450–500) to Armour
+(40–50) to maximum Life
(30–40)% increased Stun and Block Recovery
Vulnerability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
Has 2 Abyssal Sockets
Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge
+(10–15)% to all Elemental Resistances
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
Gain a Spirit Charge on Kill
Gain 5% of Physical Damage as Extra Damage of each Element per Spirit Charge
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(150–180)% increased Armour
+(50–70) to maximum Life
+(25–30)% to Cold Resistance
25% increased Movement Speed
You only lose (5–7) Crab Barriers when you take Physical Damage from a Hit
Cannot be Stunned if you have at least 10 Crab Barriers
30% increased Stun Duration on Enemies
+(25–50) to all Attributes
(80–100)% increased Physical Damage
Adds (94–98) to (115–121) Physical Damage
Recover 5% of Life on Kill
Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage
(Attributes are Strength, Dexterity, and Intelligence)
15% reduced Enemy Stun Threshold
Trigger Level 20 Icicle Burst when you Hit a Frozen Enemy
(140–180)% increased Physical Damage
Adds (11–14) to (17–21) Physical Damage
(15–40)% increased Critical Strike Chance
40% increased Rarity of Items Dropped by Frozen Enemies
(30–40)% increased Cold Damage with Attack Skills
60% increased Global Accuracy Rating
(130–160)% increased Physical Damage
(25–30)% increased Attack Speed
5% increased Movement Speed
Manifested Dancing Dervishes disables both weapon slots
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
30% increased Elemental Damage with Attack Skills
(5–8)% increased Attack Speed
+(90–100) to maximum Life
Your Elemental Damage can Shock
Gain 700% of Weapon Physical Damage as Extra Damage of a random Element
20% increased Area of Effect for Attacks
Deal no Non-Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+(30–40) to Strength
+(30–40) to Intelligence
(140–160)% increased Armour and Energy Shield
+(50–75)% to Cold Resistance
Cannot be Chilled
20% of Physical Damage from Hits taken as Cold Damage
30% of Fire Damage from Hits taken as Cold Damage
(15–20)% increased Effect of Cold Ailments
(Cold Ailments are Chilled, Frozen and Brittle)
40% increased Global Accuracy Rating
100% increased Damage when on Low Life
50% increased Physical Damage
Adds (83–91) to (123–130) Physical Damage
10% increased Attack Speed
+(20–30) to maximum Life
Grants 2 Life per Enemy Hit
You have Onslaught while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Adds (5–15) to (20–25) Physical Damage
Adds (223–250) to (264–280) Fire Damage
(7–10)% increased Attack Speed
+(15–25)% to Fire Resistance
5% increased Movement Speed
Hits ignore Enemy Monster Fire Resistance while you are Ignited
30% increased Stun Duration on Enemies
Trigger Level 20 Elemental Warding on Melee Hit while Cursed
200% increased Physical Damage
Adds (42–47) to (66–71) Physical Damage
Adds 11 to 23 Cold Damage
(10–20)% increased Stun Duration on Enemies
Never deal Critical Strikes
+(25–40) to maximum Life
+(60–80) to maximum Life
You have Culling Strike against Cursed Enemies
Gain (20–28) Life per Cursed Enemy Hit with Attacks
Gain (10–14) Mana per Cursed Enemy Hit with Attacks
Take (100–200) Physical Damage when you use a Movement Skill
You have no Armour or Maximum Energy Shield
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(5–10)% increased Spell Damage
Adds (50–55) to (72–80) Chaos Damage
+(130–150) to maximum Energy Shield
(30–50)% faster start of Energy Shield Recharge
You take Chaos Damage instead of Physical Damage from Bleeding
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Poisons on you expire 50% slower
(Maximum Resistances cannot be raised above 90%)
(Effects cannot be slowed below 25% of their normal expiry rate)
(140–152)% increased Physical Damage
(8–12)% increased Attack Speed
2% increased Area of Effect per 25 Rampage Kills
Gain a Frenzy Charge on every 50th Rampage Kill
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
30% increased Stun Duration on Enemies
+1 to Level of Socketed Melee Gems
+2 to Level of Socketed Minion Gems
(200–220)% increased Physical Damage
Adds (25–35) to (45–55) Physical Damage
25% increased maximum Mana
Minions have (20–40)% increased maximum Life
30% increased Skill Effect Duration
+1% Chance to Block Attack Damage per 50 Strength
Chance to Block Spell Damage is Unlucky
+(60–120) to Strength
(80–100)% increased Armour
10% reduced Movement Speed
Strength's Damage Bonus instead grants 3% increased Melee
Physical Damage per 10 Strength
Physical Damage per 10 Strength
(Unlucky things are rolled twice and the worst result used)
24% increased Elemental Damage
+(20–30) to Intelligence
(8–15)% increased Cast Speed
(40–60)% increased Mana Regeneration Rate
Minions deal (40–60)% increased Damage
Each Summoned Phantasm grants you Phantasmal Might
(Phantasmal Might grants Added Spell Physical Damage based on the level of the Phantasm. Multiple instances of Phantasmal Might stack)
40% increased Global Accuracy Rating
Triggers Level 20 Reflection when Equipped
(130–150)% increased Physical Damage
Adds (16–22) to (40–45) Physical Damage
(8–12)% increased Attack Speed
(8–12)% increased Critical Strike Chance
summon mirage warrior on crit [100]
40% increased Global Accuracy Rating
Grants Summon Greater Harbinger of the Arcane Skill
Trigger Level 20 Storm Cascade when you Attack
(75–90)% increased Spell Damage
(140–160)% increased Physical Damage
Adds 1 to (60–70) Lightning Damage
Adds 1 to (60–70) Lightning Damage to Spells
10% increased Area of Effect
Has no Sockets
(200–250)% increased Physical Damage
You have no Intelligence
Critical Strike Chance is (20–30)% for Hits with this Weapon
(140–180)% increased Physical Damage
Adds 30 to 40 Physical Damage
(60–80)% increased Critical Strike Chance
+(20–25)% to Cold Resistance
Your Physical Damage can Freeze
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
(120–140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain Elusive on Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
Socketed Gems are Supported by Level 1 Arrow Nova
+(10–20) to Dexterity
100% increased Physical Damage
(25–30)% increased Attack Speed
Grants 2 Mana per Enemy Hit
(50–100)% increased Projectile Speed
+(25–50) to Accuracy Rating
40% increased Global Accuracy Rating
Adds (5–8) to (15–20) Physical Damage
(8–14)% increased Attack Speed
100% reduced Global Accuracy Rating
+(60–100)% to Critical Strike Multiplier with One Handed Melee Weapons
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning Damage
Trigger Level 20 Shade Form when Hit
(100–150)% increased Evasion and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
Gain (3–5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items
+30 to Strength
+(30–50) to maximum Life
+(20–40)% to Fire Resistance
Minions have 10% reduced maximum Life
Minions have +40% to Fire Resistance
Minions gain 20% of Physical Damage as Extra Fire Damage
6% increased Movement Speed
(120–150)% increased Evasion Rating
10% increased Movement Speed
+(10–20)% to Fire and Cold Resistances
+(8–15)% chance to Avoid Physical Damage from Hits while Phasing
You have Phasing if you have Blocked Recently
You are at Maximum Chance to Block Spell Damage if you have not Blocked Recently
(Recently refers to the past 4 seconds)
Grants 3 Life per Enemy Hit
25% increased Attack Speed when on Low Life
(80–100)% increased Physical Damage
100% increased Accuracy Rating when on Low Life
200% increased Damage with Claws while on Low Life
Deal no Damage when not on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
+475 to Accuracy Rating
Adds (40–65) to (70–100) Physical Damage
(5–10)% increased Attack Speed
+(180–200) to Armour
3% reduced Movement Speed
+(280–300) to Accuracy Rating
1% increased Attack Damage per 450 Armour
Grants 44 Life per Enemy Hit
Socketed Gems are Supported by Level 12 Cast when Damage Taken
15% Chance to Block Attack Damage
(100–120)% increased Physical Damage
+(30–50) to maximum Life
50% increased Defences from Equipped Shield
Adds 45 to 75 Fire Damage if you've Blocked Recently
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Recently refers to the past 4 seconds)
2% of Physical Attack Damage Leeched as Life
(110–130)% increased Physical Damage
Adds (15–20) to (30–40) Physical Damage
(8–12)% increased Attack Speed
Gain +50 Life when you Taunt an Enemy
You gain Onslaught for 1 seconds on Killing Taunted Enemies
Enemies Taunted by you take 10% increased Damage
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
+(25–40) to maximum Life
+(30–40) to Dexterity
+(300–500) to Evasion Rating
(10–15)% increased Duration of Elemental Ailments on Enemies
Enemies Ignited by you have (10–15)% of Physical Damage they deal converted to Fire
Enemies Shocked by you have (10–15)% of Physical Damage they deal converted to Lightning
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
25% chance to double Stun Duration
Adds (43–56) to (330–400) Physical Damage
(30–40)% increased Critical Strike Chance
+(15–20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
Regenerate 20% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently
(Recently refers to the past 4 seconds)
(7–10)% Chance to Block Spell Damage
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(60–80)% increased Physical Damage
Counts as Dual Wielding
+(8–10)% to Off Hand Critical Strike Chance
(50–70)% more Main Hand attack speed
30% increased Global Critical Strike Chance
Trigger Level 20 Unseen Strike every 0.5 seconds while Phasing
+(20–40) to Dexterity
(230–260)% increased Physical Damage
30% reduced Attack Speed while Phasing
(While you have Phasing, your movement is not blocked by Enemies)
30% increased Global Critical Strike Chance
(200–250)% increased Physical Damage
(20–25)% increased Attack Speed if you haven't gained a Frenzy Charge Recently
(60–80)% increased Critical Strike Chance if you haven't gained a Power Charge Recently
+3 seconds to Duration of Frenzy and Power Charges on Culling Strike
Gain (120–150) Life on Culling Strike
Gain (10–20) Mana on Culling Strike
(Recently refers to the past 4 seconds)
Socketed Warcry Skills have +1 Cooldown Use
(80–120)% increased Armour
+(50–70) to maximum Life
When you Attack, take (15–20)% of Life as Physical Damage for
each Warcry Exerting the Attack
each Warcry Exerting the Attack
Skills deal (10–15)% more Damage for each Warcry Exerting them
+(10–16) to all Attributes
Adds (12–16) to (20–25) Physical Damage
+(450–500) to Armour
+(40–50) to maximum Life
(30–40)% increased Stun and Block Recovery
Punishment has no Reservation if Cast as an Aura
Vulnerability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
Grants 6 Life per Enemy Hit
(20–50)% increased Physical Damage
Adds 2 to 4 Physical Damage
5% increased Attack Speed
1.2% of Physical Attack Damage Leeched as Life
5% increased Movement Speed
Life Leech from Hits with this Weapon is instant
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Has no Sockets
(25–50)% increased Physical Damage
You have no Intelligence
Critical Strike Chance is (20–30)% for Hits with this Weapon
Trigger Level 1 Lightning Warp on Hit with this Weapon
(30–50)% increased Physical Damage
(30–50)% increased Critical Strike Chance
Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage
local skills granted by item are supported by level x unique trigger support [1]
local use skill on hit % [100]
30% increased Global Critical Strike Chance
+12% Chance to Block Attack Damage while Dual Wielding
+(10–20) to Dexterity
(80–100)% increased Physical Damage
Adds 1 to 10 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike Chance
+(10–20) to Dexterity
(70–100)% increased Physical Damage
Adds 4 to 8 Fire Damage
(10–14)% increased Attack Speed
50% more Damage with Arrow Hits at Close Range
Bow Knockback at Close Range
(Close Range is up to 2 metres)
(Knockback pushes Enemies away when Hit)
(7–10)% Chance to Block Spell Damage
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(20–30)% increased Physical Damage
Adds (3–5) to (9–12) Fire Damage in Main Hand
Adds (3–5) to (9–12) Chaos Damage in Off Hand
Counts as Dual Wielding
60% increased Global Accuracy Rating
Socketed Gems are Supported by Level 1 Lifetap
Adds (6–10) to (12–16) Physical Damage
(40–50)% increased Critical Strike Chance
Enemies you Attack Reflect 20 Physical Damage to you
+0.2 metres to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
40% increased Global Accuracy Rating
(20–50)% increased Physical Damage
Adds (3–4) to (5–8) Physical Damage
15% increased Attack Speed
Gain (25–30)% of Physical Damage as Extra Cold Damage
10% increased Damage taken from Skeletons
10% increased Damage taken from Ghosts
15% reduced Enemy Stun Threshold
(10–20)% increased Physical Damage
Adds (1–3) to (5–8) Physical Damage
(15–25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you Stun
(The Stun Threshold determines how much Damage can Stun something)
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
40% increased Global Accuracy Rating
(150–180)% increased Physical Damage
Adds (20–25) to (40–50) Physical Damage
Gain 100 Life per Enemy Killed
+(400–500) to Accuracy Rating
Has a Two Handed Sword Crucible Passive Skill Tree
Crucible Passive Skill Tree is removed if this Modifier is removed
Crucible Passive Skill Tree is removed if this Modifier is removed
+(25–35) to Strength
+(30–40) to Strength
+(300–500) to Armour
Take no Burning Damage if you've stopped taking Burning Damage Recently
Nearby Enemies Convert 25% of their Physical Damage to Fire
(Recently refers to the past 4 seconds)
180% increased Block Recovery
(100–150)% increased Armour and Evasion
+15% Chance to Block
You take 100% of Elemental Damage from Blocked Hits
40% of Elemental Damage from Hits taken as Physical Damage
(36–40)% increased Spell Damage
(300–350)% increased Physical Damage
Gain (10–30)% of Physical Damage as Extra Fire Damage
Gain (10–30)% of Physical Damage as Extra Cold Damage
Gain (10–30)% of Physical Damage as Extra Lightning Damage
+1 to maximum number of Sacred Wisps
+1 to number of Sacred Wisps Summoned
+1 to number of Sacred Wisps Summoned
20% reduced Enemy Stun Threshold
+(30–40) to Strength
(250–300)% increased Physical Damage
(20–30)% increased Stun Duration on Enemies
(20–30)% reduced Enemy Stun Threshold with this Weapon
(The Stun Threshold determines how much Damage can Stun something)
+(60–80) to maximum Life
(25–35)% increased Warcry Speed
Nearby corpses Explode when you Warcry, dealing (5–10)% of their Life as Physical Damage
Warcry Skills have (25–35)% increased Area of Effect
Passive /28
36% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 36% increased Damage with Ailments
12% reduced Enemy Stun Threshold with Maces or Sceptres
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(The Stun Threshold determines how much Damage can Stun something)
30% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 30% increased Damage with Ailments
15% increased Area of Effect
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
25% increased Physical Damage with Axes
Axe Attacks deal 25% increased Damage with Ailments
8% increased Attack Speed with Axes
Gain 1 Rage on Hit with Axes
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(Only one Hit every 0.5 seconds can cause you to gain Rage)
20% increased Physical Damage with Swords
Sword Attacks deal 20% increased Damage with Ailments
8% increased Attack Speed with Swords
+200 to Accuracy Rating with Swords
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
30% increased Physical Damage with Axes
Axe Attacks deal 30% increased Damage with Ailments
15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Intimidated enemies take 10% increased Attack Damage)
25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
5% increased Attack Speed with Two Handed Melee Weapons
+20 to Strength
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
5% increased Attack Speed with Two Handed Melee Weapons
25% increased Stun Duration with Two Handed Melee Weapons on Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Regenerate 1% of Life per second
10% increased Melee Physical Damage
+0.3 metres to Melee Strike Range
+20 to Strength
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
20% increased Chaos Damage
5% increased Movement Speed
+20 to Dexterity
20% increased Physical Damage
25% increased Physical Damage with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments
5% increased Attack Speed with One Handed Melee Weapons
+20 to Strength
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Gain 20% of Wand Physical Damage as Extra Lightning Damage
Gain 10% of Physical Damage as Extra Cold Damage
Gain 5% of Physical Damage as Extra Lightning Damage
Damage Penetrates 5% Lightning Resistance
Every 10 seconds, gain 30% of Physical Damage
as Extra Fire Damage for 4 seconds
as Extra Fire Damage for 4 seconds
35% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 35% increased Damage with Ailments
+35% to Critical Strike Multiplier with Maces or Sceptres
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
30% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 30% increased Damage with Ailments
100% increased Stun Duration against Enemies that are on Full Life
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
10% chance to double Stun Duration
5% chance to deal Double Damage
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
30% increased Physical Damage with Axes
Axe Attacks deal 30% increased Damage with Ailments
12% increased Impale Effect
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Regenerate 1% of Life per second if you have Stunned an Enemy Recently
25% increased Physical Damage
Cannot Recover Energy Shield to above Armour
3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second
3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second
(Recently refers to the past 4 seconds)
Enemies Killed near your Banner have 20% chance to Explode, dealing a tenth of their Life as Physical Damage
Banner Skills have 20% increased Area of Effect
20% chance to Avoid Physical Damage from Hits
(No chance to avoid damage can be higher than 75%)
Spells you cast yourself gain Added Physical Damage equal to 75% of Life Cost, if Life Cost is not higher than the maximum you could spend
Ascendancy Passive /4
Ascendancy: Juggernaut
Character: Marauder
40% increased Life Regeneration rate
1.5% of Physical Damage prevented from Hits in the past
10 seconds is Regenerated as Life per second
10 seconds is Regenerated as Life per second
Ascendancy: Pathfinder
Character: Ranger
Grant bonuses to Non-Channelling Skills you use by consuming 3 Charges from a Flask of
each of the following types, if possible:
each of the following types, if possible:
If Diamond Flask Charges are consumed, 150% increased Critical Strike Chance
If Bismuth Flask Charges are consumed, Penetrate 20% Elemental Resistances
If Amethyst Flask Charges are consumed, 25% of Physical Damage as Extra Chaos Damage
Cluster Jewel Passive /10
You count as Dual Wielding while you are Unencumbered
40% more Attack Speed with Melee Skills while you are Unencumbered
Adds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered
40% more Attack Speed with Melee Skills while you are Unencumbered
Adds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered
(You are Unencumbered while you have no Gloves, no Main Hand Item, and no Off Hand Item Equipped)
20% increased Attack Damage
20% increased Damage with Ailments from Attack Skills
Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Enemies Killed with Wand Hits have a 10% chance to Explode, dealing a quarter of their Life as Chaos Damage
Gain 10% of Wand Physical Damage as Extra Chaos Damage
Gain 10% of Physical Damage as Extra Chaos Damage
+10% to all Elemental Resistances
35% reduced Elemental Damage
35% increased Physical Damage
Minions have 20% chance to Ignite
Minions deal 20% increased Damage with Hits and Ailments against Ignited Enemies
Minions gain 6% of Physical Damage as Extra Fire Damage
Axe or Sword Attacks deal 15% increased Damage with Ailments
10% increased Impale Effect
10% chance to Impale Enemies on Hit with Axes or Swords
15% increased Physical Damage with Axes or Swords
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Timeless Jewel Passive /7
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Passive | Physical Damage | (7–12)% increased Physical Damage |
Vaal | Notable | Ritual of Might | (2–4)% chance to deal Double Damage(25–35)% increased Physical Damage |
Vaal | Notable | Revitalising Winds | 0.2% of Physical Damage Leeched as Life(25–35)% increased Physical Damage(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Vaal | Notable | Bloody Savagery | Bleeding you inflict deals Damage 10% faster(25–35)% increased Physical Damage(They will deal the same total damage over a shorter duration) |
Templar | Keystone | Transcendence | Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage -15% to all maximum Elemental Resistances Master the mortal world, and you may find immortality beyond. Militant Faith: Maxarius |
Eternal | Notable | Gemling Training | 80% increased Physical Damage |
Eternal | Notable | Rigwald's Might | 80% increased Melee Physical Damage |
Timeless Jewel Passive Additions /4
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | (7–12)% increased Physical Damage | vaal_small_physical_damage |
Karui | Notable | 20% increased Physical Damage | karui_notable_add_physical_damage |
Karui | Notable | Gain 5% of Physical Damage as Extra Fire Damage | karui_notable_add_physical_added_as_fire |
Maraketh | Notable | Gain 5% of Physical Damage as Extra Cold Damage | maraketh_notable_add_physical_added_as_cold |
Elevated modifier List /31
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
The Elder's | 68 | (8–12)% of Physical Damage from Hits taken as Fire Damage Group: 2727 | (13–15)% of Physical Damage from Hits taken as Fire Damage |
The Elder's | 84 | (13–15)% of Physical Damage from Hits taken as Fire Damage Group: 2727 | (16–18)% of Physical Damage from Hits taken as Fire Damage (7–10)% of Fire Damage taken Recouped as Life |
The Shaper's | 68 | (8–12)% of Physical Damage from Hits taken as Cold Damage Group: 2727 | (13–15)% of Physical Damage from Hits taken as Cold Damage |
The Shaper's | 83 | (13–15)% of Physical Damage from Hits taken as Cold Damage Group: 2727 | (16–18)% of Physical Damage from Hits taken as Cold Damage (7–10)% of Cold Damage taken Recouped as Life |
The Shaper's | 68 | (8–12)% of Physical Damage from Hits taken as Lightning Damage Group: 2727 | (13–15)% of Physical Damage from Hits taken as Lightning Damage |
The Shaper's | 82 | (13–15)% of Physical Damage from Hits taken as Lightning Damage Group: 2727 | (16–18)% of Physical Damage from Hits taken as Lightning Damage (7–10)% of Lightning Damage taken Recouped as Life |
Crusader's | 68 | (8–12)% of Physical Damage from Hits taken as Lightning Damage Group: 2727 | (13–15)% of Physical Damage from Hits taken as Lightning Damage |
Crusader's | 83 | (13–15)% of Physical Damage from Hits taken as Lightning Damage Group: 2727 | (16–18)% of Physical Damage from Hits taken as Lightning Damage (7–10)% of Lightning Damage taken Recouped as Life |
Warlord's | 68 | (8–12)% of Physical Damage from Hits taken as Fire Damage Group: 2727 | (13–15)% of Physical Damage from Hits taken as Fire Damage |
Warlord's | 83 | (13–15)% of Physical Damage from Hits taken as Fire Damage Group: 2727 | (16–18)% of Physical Damage from Hits taken as Fire Damage (7–10)% of Fire Damage taken Recouped as Life |
Redeemer's | 68 | (8–12)% of Physical Damage from Hits taken as Cold Damage Group: 2727 | (13–15)% of Physical Damage from Hits taken as Cold Damage |
Redeemer's | 83 | (13–15)% of Physical Damage from Hits taken as Cold Damage Group: 2727 | (16–18)% of Physical Damage from Hits taken as Cold Damage (7–10)% of Cold Damage taken Recouped as Life |
Hunter's | 75 | (8–12)% of Physical Damage from Hits taken as Chaos Damage Group: 2727 | (13–15)% of Physical Damage from Hits taken as Chaos Damage |
Hunter's | 83 | (13–15)% of Physical Damage from Hits taken as Chaos Damage Group: 2727 | +1% to maximum Chaos Resistance (16–18)% of Physical Damage from Hits taken as Chaos Damage |
of the Elder | 85 | Nearby Enemies take 9% increased Physical Damage Group: 3145 | Nearby Enemies take 12% increased Physical Damage |
Crusader's | 68 | (4–6)% of Physical Damage from Hits taken as Lightning Damage Group: 2727 | (7–10)% of Physical Damage from Hits taken as Lightning Damage |
Crusader's | 83 | (7–10)% of Physical Damage from Hits taken as Lightning Damage Group: 2727 | (11–13)% of Physical Damage from Hits taken as Lightning Damage |
Warlord's | 68 | (4–6)% of Physical Damage from Hits taken as Fire Damage Group: 2727 | (7–10)% of Physical Damage from Hits taken as Fire Damage |
Warlord's | 83 | (7–10)% of Physical Damage from Hits taken as Fire Damage Group: 2727 | (11–13)% of Physical Damage from Hits taken as Fire Damage |
Redeemer's | 83 | (13–15)% of Physical Damage from Hits taken as Cold Damage Group: 2727 | (11–13)% of Physical Damage from Hits taken as Cold Damage |
Redeemer's | 68 | Adds (4–5) to (6–8) Physical Damage if you've dealt a Critical Strike Recently Group: 1922 | Adds (6–8) to (9–11) Physical Damage if you've dealt a Critical Strike Recently |
Redeemer's | 73 | Adds (6–8) to (9–11) Physical Damage if you've dealt a Critical Strike Recently Group: 1922 | Adds (9–12) to (13–16) Physical Damage if you've dealt a Critical Strike Recently |
Hunter's | 80 | (17–20)% chance to Impale Enemies on Hit with Attacks Group: 3345 | (21–25)% chance to Impale Enemies on Hit with Attacks Adds (1–2) to (3–5) Physical Damage for each Impale on Enemy |
Crusader's | 68 | Gain (3–5)% of Physical Damage as Extra Lightning Damage Group: 1465 | Gain (6–8)% of Physical Damage as Extra Lightning Damage |
Crusader's | 75 | Gain (6–8)% of Physical Damage as Extra Lightning Damage Group: 1465 | Gain (9–11)% of Physical Damage as Extra Lightning Damage |
Warlord's | 68 | Gain (3–5)% of Physical Damage as Extra Fire Damage Group: 1466 | Gain (6–8)% of Physical Damage as Extra Fire Damage |
Warlord's | 75 | Gain (6–8)% of Physical Damage as Extra Fire Damage Group: 1466 | Gain (9–11)% of Physical Damage as Extra Fire Damage |
Redeemer's | 68 | Gain (3–5)% of Physical Damage as Extra Cold Damage Group: 1464 | Gain (6–8)% of Physical Damage as Extra Cold Damage |
Redeemer's | 75 | Gain (6–8)% of Physical Damage as Extra Cold Damage Group: 1464 | Gain (9–11)% of Physical Damage as Extra Cold Damage |
Crusader's | 75 | Enemies you Kill have a (11–20)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage Group: 671 | Enemies you Kill have a (21–30)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage |
Crusader's | 85 | Enemies you Kill have a (21–30)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage Group: 671 | (8–12)% increased Area of Effect Enemies you Kill have a (31–35)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage |
Item mods /52
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | (15–25)% increased Global Physical Damage damage physical | ring 500 default 0 | |
The Elder's | 68 | Prefix | (16–20)% increased Global Physical Damage damage physical | belt_elder 500 default 0 |
The Elder's | 75 | Prefix | (21–25)% increased Global Physical Damage damage physical | belt_elder 500 default 0 |
The Elder's | 80 | Prefix | (26–30)% increased Global Physical Damage damage physical | belt_elder 500 default 0 |
1 | ScourgeUpside | (23–25)% increased Global Physical Damage damage physical | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
25 | ScourgeUpside | (28–30)% increased Global Physical Damage damage physical | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
45 | ScourgeUpside | (33–35)% increased Global Physical Damage damage physical | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
55 | ScourgeUpside | (38–40)% increased Global Physical Damage damage physical | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
68 | ScourgeUpside | (43–45)% increased Global Physical Damage damage physical | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
68 | ScourgeUpside | (48–50)% increased Global Physical Damage damage physical | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
1 | ScourgeUpside | (34–40)% increased Global Physical Damage damage physical | attack_staff 0 staff 1000 default 0 | |
25 | ScourgeUpside | (41–47)% increased Global Physical Damage damage physical | attack_staff 0 staff 1000 default 0 | |
45 | ScourgeUpside | (48–54)% increased Global Physical Damage damage physical | attack_staff 0 staff 1000 default 0 | |
55 | ScourgeUpside | (55–61)% increased Global Physical Damage damage physical | attack_staff 0 staff 1000 default 0 | |
68 | ScourgeUpside | (62–68)% increased Global Physical Damage damage physical | attack_staff 0 staff 1000 default 0 | |
68 | ScourgeUpside | (69–75)% increased Global Physical Damage damage physical | attack_staff 0 staff 1000 default 0 | |
1 | ScourgeDownside | (32–40)% reduced Global Physical Damage damage physical | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
1 | ScourgeDownside | (42–50)% reduced Global Physical Damage damage physical | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
25 | ScourgeDownside | (52–60)% reduced Global Physical Damage damage physical | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
45 | ScourgeDownside | (62–70)% reduced Global Physical Damage damage physical | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
55 | ScourgeDownside | (72–80)% reduced Global Physical Damage damage physical | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
68 | ScourgeDownside | (82–90)% reduced Global Physical Damage damage physical | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
1 | ScourgeDownside | (54–66)% reduced Global Physical Damage damage physical | attack_staff 0 staff 333 default 0 | |
1 | ScourgeDownside | (68–80)% reduced Global Physical Damage damage physical | attack_staff 0 staff 333 default 0 | |
25 | ScourgeDownside | (82–94)% reduced Global Physical Damage damage physical | attack_staff 0 staff 333 default 0 | |
45 | ScourgeDownside | (96–108)% reduced Global Physical Damage damage physical | attack_staff 0 staff 333 default 0 | |
55 | ScourgeDownside | (110–122)% reduced Global Physical Damage damage physical | attack_staff 0 staff 333 default 0 | |
68 | ScourgeDownside | (124–136)% reduced Global Physical Damage damage physical | attack_staff 0 staff 333 default 0 | |
75 | RedImplicit | (15–17)% increased Global Physical Damage damage physical | no_tier_6_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (18–20)% increased Global Physical Damage damage physical | no_tier_5_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (21–23)% increased Global Physical Damage damage physical | no_tier_4_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (24–26)% increased Global Physical Damage damage physical | no_tier_3_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (27–28)% increased Global Physical Damage damage physical | no_tier_2_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (29–30)% increased Global Physical Damage damage physical | no_tier_1_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (24–26)% increased Global Physical Damage damage physical | no_tier_5_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (27–29)% increased Global Physical Damage damage physical | no_tier_4_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (30–32)% increased Global Physical Damage damage physical | no_tier_3_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (33–34)% increased Global Physical Damage damage physical | no_tier_2_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (35–36)% increased Global Physical Damage damage physical | no_tier_1_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (33–35)% increased Global Physical Damage damage physical | no_tier_4_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (36–38)% increased Global Physical Damage damage physical | no_tier_3_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (39–40)% increased Global Physical Damage damage physical | no_tier_2_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (41–42)% increased Global Physical Damage damage physical | no_tier_1_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
8 | WeaponTree | 30% increased Global Physical Damage 10% reduced Life Regeneration rate | shield 200 default 0 | |
42 | WeaponTree | 35% increased Global Physical Damage 10% reduced Life Regeneration rate | shield 200 default 0 | |
72 | WeaponTree | 40% increased Global Physical Damage 10% reduced Life Regeneration rate | shield 200 default 0 | |
1 | WeaponTree | 15% increased Global Physical Damage | shield 200 default 0 | |
50 | WeaponTree | 20% increased Global Physical Damage | shield 200 default 0 | |
77 | WeaponTree | 25% increased Global Physical Damage | shield 200 default 0 | |
1 | WeaponTree | 9% increased Global Physical Damage 2% additional Physical Damage Reduction | shield 200 default 0 | |
36 | WeaponTree | 12% increased Global Physical Damage 2% additional Physical Damage Reduction | shield 200 default 0 | |
68 | WeaponTree | 15% increased Global Physical Damage 2% additional Physical Damage Reduction | shield 200 default 0 |
Monsters mods /17
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Medium Physical Damage Aura | 4 | Unique | 30% increased Global Physical Damage damage physical | |
Large Physical Damage Aura | 8 | Unique | 50% increased Global Physical Damage damage physical | magic 0 default 500 |
1 | Unique | 50% increased Global Physical Damage damage physical | ||
4 | Unique | 50% increased Global Physical Damage damage physical | ||
4 | Unique | 30% increased Global Physical Damage damage physical | ||
of Stunning | 24 | Unique | 40% increased Global Physical Damage 100% increased Global Accuracy Rating Always Stuns Enemies on Hit 30% reduced Attack and Cast Speed 20% increased Character Size 250% increased Stun Threshold 25% chance to double Stun Duration Extra gore | no_common_monster_mods 0 caster 0 magic 0 default 3000 |
of Steel | 1 | Unique | 40% increased Global Physical Damage 30% additional Physical Damage Reduction Overwhelm 10% Physical Damage Reduction 250% increased Stun Threshold blood and armour type override robot [1] | no_common_monster_mods 0 default 5000 |
of Stunning | 24 | Unique | 60% increased Global Physical Damage 100% increased Global Accuracy Rating 50% reduced Enemy Stun Threshold 40% reduced Attack and Cast Speed 20% increased Character Size 250% increased Stun Threshold 25% chance to double Stun Duration Extra gore | no_common_monster_mods 0 caster 0 rare 0 default 3000 |
1 | Unique | 25% increased Global Physical Damage 30% additional Physical Damage Reduction Overwhelm 10% Physical Damage Reduction | ||
1 | Unique | 10% increased Global Physical Damage Attacks cause Bleeding bleed damage physical attack ailment | ||
Charlatan's Touch | 1 | Torment | 15% increased Global Physical Damage Attacks cause Bleeding bleed damage physical attack ailment | default 1000 |
1 | Unique | 30% increased Global Physical Damage damage physical | default 1000 | |
Cutthroat's Touch | 1 | Torment | 23% increased Global Physical Damage damage physical | default 1000 |
Cutthroat's Grip | 1 | Torment | 18% increased Global Physical Damage 30% increased Attack Speed damage physical attack speed | default 1000 |
Primal Skull Talisman | 1 | Talisman | 25% increased Global Physical Damage 25% increased maximum Life resource life damage physical | |
1 | Unique | 20% increased Global Physical Damage Attacks cause Bleeding bleed damage physical attack ailment | ||
of Damaging | 6 | Suffix | 40% increased Global Physical Damage | magic 0 default 3000 |
Fossil mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Subterranean | 1 | Prefix | (20–30)% increased Global Physical Damage damage physical | abyss_jewel 0 jewel 0 amulet 2000 belt 2000 default 0 |
Veiled mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Aisling | 60 | Suffix | (20–22)% increased Global Physical Damage (18–20)% increased Chaos Damage damage physical chaos | ring 2000 default 0 |
Crafting Bench /4
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(9–12)% increased Global Physical Damage | 3x Orb of Chance | Shield · Amulet | The Sewers |
(13–16)% increased Global Physical Damage | 3x Orb of Alchemy | Shield · Amulet | The Ossuary |
(11–13)% increased Global Physical Damage (11–13)% increased Chaos Damage | 2x Orb of Alchemy | Ring | Betrayal Unveil |
(14–16)% increased Global Physical Damage (14–16)% increased Chaos Damage | 4x Chaos Orb | Ring | Betrayal Unveil |
Misc mods /5
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Jewel | Unique | 10% increased Global Physical Damage damage physical | ||
1 | Jewel | Unique | (8–12)% increased Global Physical Damage damage physical | ||
1 | Jewel | Unique | (10–15)% increased Global Physical Damage damage physical | ||
Sharpened | 1 | Jewel | Prefix | (14–16)% increased Global Physical Damage damage physical | default 500 |
Tyrant's | 75 | SanctumSpecial | Prefix | (20–30)% increased Global Physical Damage damage physical | str_special_relic 1000 default 250 |
Item /5
Etched Hatchet
Physical Damage: 26-46
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.1 metres
Requires Level 35, 93 Str, 43 Dex
8% increased Global Physical Damage
Engraved Hatchet
Physical Damage: 40-71
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.1 metres
Requires Level 56, 143 Str, 66 Dex
8% increased Global Physical Damage
Runic Hatchet
Physical Damage: 44-79
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.1 metres
Requires Level 71, 163 Str, 82 Dex
12% increased Global Physical Damage
Breakrib Talisman
Talisman Tier: 1
(20–30)% increased Global Physical Damage
local stat monsters pick up item [1]
Corrupted
Rustic Sash
Requires Level 2
(12–24)% increased Global Physical Damage
Unique /19
+(50–65) to Dexterity
10% reduced Global Physical Damage
16% increased Attack Speed
(150–200)% increased Armour and Evasion
+(15–25)% to Chaos Resistance
20% increased Movement Speed
Mercury Footprints
40% increased Global Accuracy Rating
+8% Chance to Block Attack Damage while Dual Wielding
Adds (60–70) to (71–80) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+0.2 metres to Melee Strike Range per White Socket
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
+5% chance to Suppress Spell Damage
Grants Level 25 Bear Trap Skill
(18–28)% increased Trap Damage
(15–25)% increased Global Physical Damage
+(60–80) to maximum Life
(-18–-14) Physical Damage taken from Attack Hits
25% chance to gain a Power Charge when you Throw a Trap
+(25–35) to Strength
(15–25)% increased Global Physical Damage
You take 30% reduced Extra Damage from Critical Strikes
+(30–40) to maximum Life
+(10–15)% to all Elemental Resistances
Nearby Enemies are Intimidated
is intimidated [1]
(Intimidated enemies take 10% increased Attack Damage)
20% increased Global Physical Damage
+(80–100) to maximum Energy Shield
+(20–30)% to Lightning Resistance
25% increased Movement Speed
(20–40)% increased Projectile Damage
Unaffected by Shocked Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Grants 46 Life per Enemy Hit
(40–60)% increased Physical Damage
Adds 20 to 50 Physical Damage
(10–15)% increased Attack Speed
+(300–400) to Accuracy Rating
100% increased Global Physical Damage while Frozen
(25–35)% increased Damage
local stat monsters pick up item [1]
(10–15)% increased Global Physical Damage
(25–30)% increased Fire Damage
(20–25)% increased Cold Damage
(15–20)% increased Lightning Damage
(30–35)% increased Chaos Damage
Corrupted
(8–12)% increased Global Physical Damage
With at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
to grant an Endurance Charge when you Stun an Enemy
With at least 40 Strength in Radius, Ground Slam
has a 50% increased angle
has a 50% increased angle
(8–12)% increased Global Physical Damage
20% increased Global Physical Damage
+(75–100) to Armour
+(25–50) to maximum Life
Cannot Evade Enemy Attacks
Cannot be Stunned
Adds 1 to 4 Physical Damage to Attacks
5% increased Global Physical Damage
Adds (10–15) to (20–25) Chaos Damage to Attacks
+(20–30) to maximum Life
Regenerate (10–15) Life per second
10% chance to Cause Monsters to Flee
Melee Attacks have (30–50)% chance to cause Bleeding
Melee Attacks have (20–40)% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
100% increased Global Physical Damage
(300–400)% increased Armour and Evasion
+(240–300) to maximum Life
Regenerate 10% of Life per second
15% increased Character Size
Spell Skills deal no Damage
Your Spells are disabled
(10–15)% increased Global Physical Damage
With at least 40 Dexterity in Radius, Ethereal Knives fires additional Projectiles
With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a circle
(10–15)% increased Global Physical Damage
With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby
Enemy, up to a maximum of +1 metre
Enemy, up to a maximum of +1 metre
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
(10–15)% increased Global Physical Damage
With at least 40 Dexterity in Radius, Galvanic Arrow has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Galvanic Arrow deals 50% increased Area Damage
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
+(40–50) to Intelligence
(25–40)% increased Global Physical Damage
50% increased Flask Charges gained
(50–60)% increased Critical Strike Chance while you have at least 200 Intelligence
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
+(40–50) to Dexterity
(25–40)% increased Global Physical Damage
50% increased Flask Charges gained
(40–50)% increased Projectile Attack Damage while you have at least 200 Dexterity
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
+3% chance to Suppress Spell Damage
Grants Level 5 Bear Trap Skill
(18–28)% increased Trap Damage
(15–25)% increased Global Physical Damage
+(10–20) to maximum Life
(-3–-2) Physical Damage taken from Attack Hits
25% chance to gain a Power Charge when you Throw a Trap
+(25–35) to Strength
5% increased Global Physical Damage
You take 30% reduced Extra Damage from Critical Strikes
+(10–20) to maximum Life
+(10–15)% to all Elemental Resistances
Nearby Enemies are Intimidated
is intimidated [1]
(Intimidated enemies take 10% increased Attack Damage)
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Physical damage
Physical damage is one of the five damage types. It is the most common and the only one reduced by armour, rather than by a resistance. Most physical damage comes from weapon attacks, but some spells deal physical damage as well.
Every 10 points of strength give a 2% bonus to physical damage from melee attacks. The Iron Grip keystone passive extends this bonus to also apply to physical damage from projectiles. The Iron Grip Support gem applies the same effect to a single skill.
Skill gems
Skills with the Attack keyword will do any physical damage of the weapon used and apply the appropriate physical damage passive skills. Some spells also deal physical damage.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.