Skill Gem Quality /1
ItemStats
Ice CrashGain (0–15)% of Physical Damage as Extra Cold Damage
Support Gem Quality /7
ItemStats
Melee Physical Damage SupportSupported Skills deal (0–10)% increased Melee Physical Damage
Vicious Projectiles SupportSupported Skills deal (0–10)% increased Physical Damage
Physical to Lightning SupportSupported Skills deal (0–10)% increased Physical Damage
Brutality SupportSupported Skills deal (0–10)% increased Physical Damage
Awakened Brutality SupportSupported Skills deal (0–10)% increased Physical Damage
Awakened Melee Physical Damage SupportSupported Skills deal (0–10)% increased Melee Physical Damage
Awakened Vicious Projectiles SupportSupported Skills deal (0–10)% increased Physical Damage
Item mods /462
NameLevelPre/SufDescriptionWeight
Squire's1Prefix(15–19)% increased Physical Damage
+(16–20) to Accuracy Rating
damage physical attack
weapon 1000
default 0
Journeyman's11Prefix(20–24)% increased Physical Damage
+(21–46) to Accuracy Rating
damage physical attack
weapon 1000
default 0
Reaver's23Prefix(25–34)% increased Physical Damage
+(47–72) to Accuracy Rating
damage physical attack
weapon 1000
default 0
Mercenary's35Prefix(35–44)% increased Physical Damage
+(73–97) to Accuracy Rating
damage physical attack
weapon 400
default 0
Champion's46Prefix(45–54)% increased Physical Damage
+(98–123) to Accuracy Rating
damage physical attack
weapon 200
default 0
Conqueror's60Prefix(55–64)% increased Physical Damage
+(124–149) to Accuracy Rating
damage physical attack
weapon 100
default 0
Emperor's73Prefix(65–74)% increased Physical Damage
+(150–174) to Accuracy Rating
damage physical attack
weapon 50
default 0
Dictator's83Prefix(75–79)% increased Physical Damage
+(175–200) to Accuracy Rating
damage physical attack
weapon 25
default 0
Heavy1Prefix(40–49)% increased Physical Damage damage physical attackweapon 1000
default 0
Serrated11Prefix(50–64)% increased Physical Damage damage physical attackweapon 1000
default 0
Wicked23Prefix(65–84)% increased Physical Damage damage physical attackweapon 1000
default 0
Vicious35Prefix(85–109)% increased Physical Damage damage physical attackweapon 400
default 0
Bloodthirsty46Prefix(110–134)% increased Physical Damage damage physical attackweapon 200
default 0
Cruel60Prefix(135–154)% increased Physical Damage damage physical attackweapon 100
default 0
Tyrannical73Prefix(155–169)% increased Physical Damage damage physical attackweapon 50
default 0
Merciless83Prefix(170–179)% increased Physical Damage damage physical attackweapon 25
default 0
Glinting2PrefixAdds 1 to (2–3) Physical Damage damage physical attackone_hand_weapon 1000
default 0
Burnished13PrefixAdds (4–5) to (8–9) Physical Damage damage physical attackone_hand_weapon 1000
default 0
Polished21PrefixAdds (6–9) to (13–15) Physical Damage damage physical attackone_hand_weapon 1000
default 0
Honed29PrefixAdds (8–12) to (17–20) Physical Damage damage physical attackone_hand_weapon 1000
default 0
Gleaming36PrefixAdds (11–14) to (21–25) Physical Damage damage physical attackone_hand_weapon 1000
default 0
Annealed46PrefixAdds (13–18) to (27–31) Physical Damage damage physical attackone_hand_weapon 800
default 0
Razor-sharp54PrefixAdds (16–21) to (32–38) Physical Damage damage physical attackone_hand_weapon 600
default 0
Tempered65PrefixAdds (19–25) to (39–45) Physical Damage damage physical attackone_hand_weapon 400
default 0
Flaring77PrefixAdds (22–29) to (45–52) Physical Damage damage physical attackone_hand_weapon 200
default 0
Glinting2PrefixAdds 2 to (4–5) Physical Damage damage physical attacktwo_hand_weapon 1000
default 0
Burnished13PrefixAdds (6–8) to (12–15) Physical Damage damage physical attacktwo_hand_weapon 1000
default 0
Polished21PrefixAdds (10–13) to (21–25) Physical Damage damage physical attacktwo_hand_weapon 1000
default 0
Honed29PrefixAdds (13–17) to (28–32) Physical Damage damage physical attacktwo_hand_weapon 1000
default 0
Gleaming36PrefixAdds (16–22) to (35–40) Physical Damage damage physical attacktwo_hand_weapon 1000
default 0
Annealed46PrefixAdds (20–28) to (43–51) Physical Damage damage physical attacktwo_hand_weapon 800
default 0
Razor-sharp54PrefixAdds (25–33) to (52–61) Physical Damage damage physical attacktwo_hand_weapon 600
default 0
Tempered65PrefixAdds (30–40) to (63–73) Physical Damage damage physical attacktwo_hand_weapon 400
default 0
Flaring77PrefixAdds (34–47) to (72–84) Physical Damage damage physical attacktwo_hand_weapon 200
default 0
1Corrupted(3–4) to (6–10) Added Physical Damage with Bow Attacks damage physical attackquiver 1000
default 0
31Corrupted(5–7) to (10–14) Added Physical Damage with Bow Attacks damage physical attackquiver 1000
default 0
75Corrupted(9–12) to (16–19) Added Physical Damage with Bow Attacks damage physical attackquiver 500
default 0
1CorruptedAdds 1 to 2 Physical Damage damage physical attackwand 0
dagger 0
rapier 0
claw 0
sceptre 0
one_hand_weapon 1000
default 0
31CorruptedAdds (3–4) to (5–7) Physical Damage damage physical attackwand 0
dagger 0
rapier 0
claw 0
sceptre 0
one_hand_weapon 1000
default 0
84CorruptedAdds (5–7) to (10–12) Physical Damage damage physical attackwand 0
dagger 0
rapier 0
claw 0
sceptre 0
one_hand_weapon 250
default 0
1CorruptedAdds 1 to (2–3) Physical Damage damage physical attackstaff 0
two_hand_weapon 1000
default 0
31CorruptedAdds (4–5) to (6–8) Physical Damage damage physical attackstaff 0
two_hand_weapon 1000
default 0
84CorruptedAdds (8–9) to (11–13) Physical Damage damage physical attackstaff 0
two_hand_weapon 250
default 0
1Corrupted(10–15)% increased Physical Damage damage physical attackbow 1000
default 0
85Corrupted(16–20)% increased Physical Damage damage physical attackbow 100
default 0
1Corrupted(10–15)% increased Physical Damage damage physical attackrapier 0
sword 1000
axe 1000
mace 1000
default 0
85Corrupted(16–20)% increased Physical Damage damage physical attackrapier 0
sword 1000
axe 1000
mace 1000
default 0
1CorruptedGain (8–12)% of Physical Damage as Extra Cold Damage damage physical elemental coldquiver 1000
default 0
1CorruptedGain (8–12)% of Physical Damage as Extra Fire Damage damage physical elemental firequiver 1000
default 0
1CorruptedGain (8–12)% of Physical Damage as Extra Lightning Damage damage physical elemental lightningquiver 1000
default 0
of the Elder85SuffixNearby Enemies take 9% increased Physical Damage damage physicalhelmet_elder 400
default 0
The Elder's68Prefix(8–12)% of Physical Damage from Hits taken as Fire Damage physical elemental firebody_armour_elder 400
default 0
The Elder's84Prefix(13–15)% of Physical Damage from Hits taken as Fire Damage physical elemental firebody_armour_elder 400
default 0
The Shaper's68Prefix(8–12)% of Physical Damage from Hits taken as Cold Damage physical elemental coldbody_armour_shaper 400
default 0
The Shaper's83Prefix(13–15)% of Physical Damage from Hits taken as Cold Damage physical elemental coldbody_armour_shaper 400
default 0
The Shaper's68Prefix(8–12)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningbody_armour_shaper 400
default 0
The Shaper's82Prefix(13–15)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningbody_armour_shaper 400
default 0
The Elder's68Prefix(0.3–0.5)% of Physical Damage Leeched as Life resource life physicalamulet_elder 800
default 0
The Elder's68PrefixGain (8–11)% of Physical Damage as Extra Fire Damage damage physical elemental fireamulet_elder 800
default 0
The Elder's75PrefixGain (12–15)% of Physical Damage as Extra Fire Damage damage physical elemental fireamulet_elder 800
default 0
The Shaper's68PrefixGain (8–11)% of Physical Damage as Extra Cold Damage damage physical elemental coldamulet_shaper 800
default 0
The Shaper's75PrefixGain (12–15)% of Physical Damage as Extra Cold Damage damage physical elemental coldamulet_shaper 800
default 0
The Shaper's68PrefixGain (8–11)% of Physical Damage as Extra Lightning Damage damage physical elemental lightningamulet_shaper 800
default 0
The Shaper's75PrefixGain (12–15)% of Physical Damage as Extra Lightning Damage damage physical elemental lightningamulet_shaper 800
default 0
The Shaper's68PrefixGain (5–10)% of Physical Damage as Extra Cold Damage damage physical elemental coldquiver_shaper 800
default 0
The Shaper's75PrefixGain (11–15)% of Physical Damage as Extra Cold Damage damage physical elemental coldquiver_shaper 800
default 0
The Elder's68PrefixSocketed Gems are Supported by Level 16 Melee Physical Damage
(101–115)% increased Physical Damage
damage physical attack gem
sword_elder 400
axe_elder 400
mace_elder 400
claw_elder 400
sceptre_elder 400
dagger_elder 400
rune_dagger_elder 400
default 0
The Elder's75PrefixSocketed Gems are Supported by Level 18 Melee Physical Damage
(116–126)% increased Physical Damage
damage physical attack gem
sword_elder 200
axe_elder 200
mace_elder 200
claw_elder 200
sceptre_elder 200
dagger_elder 200
rune_dagger_elder 200
default 0
The Elder's80PrefixSocketed Gems are Supported by Level 20 Melee Physical Damage
(127–134)% increased Physical Damage
damage physical attack gem
sword_elder 100
axe_elder 100
mace_elder 100
claw_elder 100
sceptre_elder 100
dagger_elder 100
rune_dagger_elder 100
default 0
The Elder's68PrefixSocketed Gems are Supported by Level 16 Brutality
(101–115)% increased Physical Damage
damage physical attack gem
sword_elder 400
axe_elder 400
mace_elder 400
claw_elder 400
sceptre_elder 400
dagger_elder 400
rune_dagger_elder 400
default 0
The Elder's75PrefixSocketed Gems are Supported by Level 18 Brutality
(116–126)% increased Physical Damage
damage physical attack gem
sword_elder 200
axe_elder 200
mace_elder 200
claw_elder 200
sceptre_elder 200
dagger_elder 200
rune_dagger_elder 200
default 0
The Elder's80PrefixSocketed Gems are Supported by Level 20 Brutality
(127–134)% increased Physical Damage
damage physical attack gem
sword_elder 100
axe_elder 100
mace_elder 100
claw_elder 100
sceptre_elder 100
dagger_elder 100
rune_dagger_elder 100
default 0
The Shaper's68PrefixSocketed Gems are Supported by Level 16 Added Fire Damage
(101–115)% increased Physical Damage
damage physical elemental fire attack gem
sword_shaper 400
axe_shaper 400
mace_shaper 400
claw_shaper 400
sceptre_shaper 400
dagger_shaper 400
rune_dagger_shaper 400
wand_shaper 400
default 0
The Shaper's75PrefixSocketed Gems are Supported by Level 18 Added Fire Damage
(116–126)% increased Physical Damage
damage physical elemental fire attack gem
sword_shaper 200
axe_shaper 200
mace_shaper 200
claw_shaper 200
sceptre_shaper 200
dagger_shaper 200
rune_dagger_shaper 200
wand_shaper 200
default 0
The Shaper's80PrefixSocketed Gems are Supported by Level 20 Added Fire Damage
(127–134)% increased Physical Damage
damage physical elemental fire attack gem
sword_shaper 100
axe_shaper 100
mace_shaper 100
claw_shaper 100
sceptre_shaper 100
dagger_shaper 100
rune_dagger_shaper 100
wand_shaper 100
default 0
The Elder's68PrefixSocketed Gems are Supported by Level 16 Ruthless
(101–115)% increased Physical Damage
damage physical attack gem
sword_elder 400
axe_elder 400
mace_elder 400
claw_elder 400
sceptre_elder 400
dagger_elder 400
rune_dagger_elder 400
default 0
The Elder's75PrefixSocketed Gems are Supported by Level 18 Ruthless
(116–126)% increased Physical Damage
damage physical attack gem
sword_elder 200
axe_elder 200
mace_elder 200
claw_elder 200
sceptre_elder 200
dagger_elder 200
rune_dagger_elder 200
default 0
The Elder's80PrefixSocketed Gems are Supported by Level 20 Ruthless
(127–134)% increased Physical Damage
damage physical attack gem
sword_elder 100
axe_elder 100
mace_elder 100
claw_elder 100
sceptre_elder 100
dagger_elder 100
rune_dagger_elder 100
default 0
The Shaper's68PrefixGain (7–12)% of Physical Damage as Extra Fire Damage damage physical elemental fire2h_sword_shaper 1000
sword_shaper 1000
axe_shaper 1000
mace_shaper 1000
sceptre_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
The Shaper's75PrefixGain (13–17)% of Physical Damage as Extra Fire Damage damage physical elemental fire2h_sword_shaper 1000
sword_shaper 1000
axe_shaper 1000
mace_shaper 1000
sceptre_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
The Shaper's80PrefixGain (18–20)% of Physical Damage as Extra Fire Damage damage physical elemental fire2h_sword_shaper 1000
sword_shaper 1000
axe_shaper 1000
mace_shaper 1000
sceptre_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
The Shaper's68PrefixGain (7–12)% of Physical Damage as Extra Cold Damage damage physical elemental coldbow_shaper 1000
2h_sword_shaper 1000
sword_shaper 1000
axe_shaper 1000
claw_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
default 0
The Shaper's75PrefixGain (13–17)% of Physical Damage as Extra Cold Damage damage physical elemental coldbow_shaper 1000
2h_sword_shaper 1000
sword_shaper 1000
axe_shaper 1000
claw_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
default 0
The Shaper's80PrefixGain (18–20)% of Physical Damage as Extra Cold Damage damage physical elemental coldbow_shaper 1000
2h_sword_shaper 1000
sword_shaper 1000
axe_shaper 1000
claw_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
default 0
The Shaper's68PrefixGain (7–12)% of Physical Damage as Extra Lightning Damage damage physical elemental lightningclaw_shaper 1000
sceptre_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
wand_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
The Shaper's75PrefixGain (13–17)% of Physical Damage as Extra Lightning Damage damage physical elemental lightningclaw_shaper 1000
sceptre_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
wand_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
The Shaper's80PrefixGain (18–20)% of Physical Damage as Extra Lightning Damage damage physical elemental lightningclaw_shaper 1000
sceptre_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
wand_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
of the Elder68Suffix(30–49)% increased Physical Damage
Hits with this Weapon have Culling Strike against Bleeding Enemies
damage physical attack
2h_axe_elder 1000
axe_elder 1000
default 0
of Shaping68SuffixGain (7–9)% of Physical Damage as Extra Damage of a random Element damage physical elementalsceptre_shaper 1000
default 0
of Shaping75SuffixGain (10–12)% of Physical Damage as Extra Damage of a random Element damage physical elementalsceptre_shaper 1000
default 0
of Shaping80SuffixGain (13–15)% of Physical Damage as Extra Damage of a random Element damage physical elementalsceptre_shaper 1000
default 0
Crusader's68PrefixGain (3–5)% of Physical Damage as Extra Lightning Damage damage physical elemental lightningboots_crusader 500
default 0
Crusader's75PrefixGain (6–8)% of Physical Damage as Extra Lightning Damage damage physical elemental lightningboots_crusader 500
default 0
Warlord's68PrefixGain (3–5)% of Physical Damage as Extra Fire Damage damage physical elemental fireboots_adjudicator 500
default 0
Warlord's75PrefixGain (6–8)% of Physical Damage as Extra Fire Damage damage physical elemental fireboots_adjudicator 500
default 0
Redeemer's68PrefixGain (3–5)% of Physical Damage as Extra Cold Damage damage physical elemental coldboots_eyrie 500
default 0
Redeemer's75PrefixGain (6–8)% of Physical Damage as Extra Cold Damage damage physical elemental coldboots_eyrie 500
default 0
Redeemer's68PrefixAdds (4–5) to (6–8) Physical Damage if you've dealt a Critical Strike Recently damage physicalgloves_eyrie 500
default 0
Redeemer's73PrefixAdds (6–8) to (9–11) Physical Damage if you've dealt a Critical Strike Recently damage physicalgloves_eyrie 500
default 0
Crusader's68Prefix(4–6)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightninghelmet_crusader 500
default 0
Crusader's83Prefix(7–10)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightninghelmet_crusader 500
default 0
Warlord's68Prefix(4–6)% of Physical Damage from Hits taken as Fire Damage physical elemental firehelmet_adjudicator 500
default 0
Warlord's83Prefix(7–10)% of Physical Damage from Hits taken as Fire Damage physical elemental firehelmet_adjudicator 500
default 0
Redeemer's68Prefix(8–12)% of Physical Damage from Hits taken as Cold Damage physical elemental coldhelmet_eyrie 500
default 0
Redeemer's83Prefix(13–15)% of Physical Damage from Hits taken as Cold Damage physical elemental coldhelmet_eyrie 500
default 0
Crusader's68Prefix(8–12)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningbody_armour_crusader 500
default 0
Crusader's83Prefix(13–15)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningbody_armour_crusader 500
default 0
Crusader's75PrefixEnemies you Kill have a (11–20)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage damage physicalbody_armour_crusader 100
default 0
Crusader's85PrefixEnemies you Kill have a (21–30)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage damage physicalbody_armour_crusader 25
default 0
Warlord's68Prefix(8–12)% of Physical Damage from Hits taken as Fire Damage physical elemental firebody_armour_adjudicator 500
default 0
Warlord's83Prefix(13–15)% of Physical Damage from Hits taken as Fire Damage physical elemental firebody_armour_adjudicator 500
default 0
Redeemer's68Prefix(8–12)% of Physical Damage from Hits taken as Cold Damage physical elemental coldbody_armour_eyrie 500
default 0
Redeemer's83Prefix(13–15)% of Physical Damage from Hits taken as Cold Damage physical elemental coldbody_armour_eyrie 500
default 0
Hunter's75Prefix(8–12)% of Physical Damage from Hits taken as Chaos Damage physical chaosbody_armour_basilisk 500
default 0
Hunter's83Prefix(13–15)% of Physical Damage from Hits taken as Chaos Damage physical chaosbody_armour_basilisk 500
default 0
of Redemption68Suffix(5–7)% chance to Avoid Physical Damage from Hits physicalshield_eyrie 500
quiver_eyrie 500
default 0
of Redemption80Suffix(8–10)% chance to Avoid Physical Damage from Hits physicalshield_eyrie 500
quiver_eyrie 500
default 0
Crusader's68PrefixGain (5–10)% of Physical Damage as Extra Lightning Damage damage physical elemental lightningquiver_crusader 500
amulet_crusader 500
default 0
Crusader's75PrefixGain (11–15)% of Physical Damage as Extra Lightning Damage damage physical elemental lightningquiver_crusader 500
amulet_crusader 500
default 0
Warlord's68PrefixGain (5–10)% of Physical Damage as Extra Fire Damage damage physical elemental firequiver_adjudicator 500
amulet_adjudicator 500
default 0
Warlord's75PrefixGain (11–15)% of Physical Damage as Extra Fire Damage damage physical elemental firequiver_adjudicator 500
amulet_adjudicator 500
default 0
Redeemer's68PrefixGain (5–10)% of Physical Damage as Extra Cold Damage damage physical elemental coldquiver_eyrie 500
amulet_eyrie 500
default 0
Redeemer's75PrefixGain (11–15)% of Physical Damage as Extra Cold Damage damage physical elemental coldquiver_eyrie 500
amulet_eyrie 500
default 0
Hunter's68Prefix(0.3–0.5)% of Physical Damage Leeched as Life resource life physicalamulet_basilisk 500
default 0
Crusader's68Prefix(25–34)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
resource life damage physical attack
sword_crusader 500
axe_crusader 500
2h_sword_crusader 500
2h_axe_crusader 500
default 0
Crusader's71Prefix(35–44)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
resource life damage physical attack
sword_crusader 250
axe_crusader 250
2h_sword_crusader 250
2h_axe_crusader 250
default 0
Crusader's74Prefix(45–54)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
resource life damage physical attack
sword_crusader 150
axe_crusader 150
2h_sword_crusader 150
2h_axe_crusader 150
default 0
Crusader's77Prefix(55–64)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
resource life damage physical attack
sword_crusader 100
axe_crusader 100
2h_sword_crusader 100
2h_axe_crusader 100
default 0
Crusader's80Prefix(65–69)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
resource life damage physical attack
sword_crusader 50
axe_crusader 50
2h_sword_crusader 50
2h_axe_crusader 50
default 0
Warlord's68Prefix(25–34)% increased Physical Damage
(3–4)% increased Attack Speed
damage physical attack speed
sword_adjudicator 500
axe_adjudicator 500
2h_sword_adjudicator 500
2h_axe_adjudicator 500
default 0
Warlord's71Prefix(35–44)% increased Physical Damage
(3–4)% increased Attack Speed
damage physical attack speed
sword_adjudicator 250
axe_adjudicator 250
2h_sword_adjudicator 250
2h_axe_adjudicator 250
default 0
Warlord's74Prefix(45–54)% increased Physical Damage
(3–4)% increased Attack Speed
damage physical attack speed
sword_adjudicator 150
axe_adjudicator 150
2h_sword_adjudicator 150
2h_axe_adjudicator 150
default 0
Warlord's77Prefix(55–64)% increased Physical Damage
(3–4)% increased Attack Speed
damage physical attack speed
sword_adjudicator 100
axe_adjudicator 100
2h_sword_adjudicator 100
2h_axe_adjudicator 100
default 0
Warlord's80Prefix(65–69)% increased Physical Damage
(3–4)% increased Attack Speed
damage physical attack speed
sword_adjudicator 50
axe_adjudicator 50
2h_sword_adjudicator 50
2h_axe_adjudicator 50
default 0
Crusader's68Prefix(25–34)% increased Physical Damage
(8–10)% increased Critical Strike Chance
damage physical attack critical
claw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
default 0
Crusader's71Prefix(35–44)% increased Physical Damage
(8–10)% increased Critical Strike Chance
damage physical attack critical
claw_crusader 250
dagger_crusader 250
rune_dagger_crusader 250
default 0
Crusader's74Prefix(45–54)% increased Physical Damage
(8–10)% increased Critical Strike Chance
damage physical attack critical
claw_crusader 150
dagger_crusader 150
rune_dagger_crusader 150
default 0
Crusader's77Prefix(55–64)% increased Physical Damage
(8–10)% increased Critical Strike Chance
damage physical attack critical
claw_crusader 100
dagger_crusader 100
rune_dagger_crusader 100
default 0
Crusader's80Prefix(65–69)% increased Physical Damage
(8–10)% increased Critical Strike Chance
damage physical attack critical
claw_crusader 50
dagger_crusader 50
rune_dagger_crusader 50
default 0
Warlord's68Prefix(25–34)% increased Physical Damage
+(10–15)% to Global Critical Strike Multiplier
damage physical attack critical
claw_adjudicator 500
dagger_adjudicator 500
rune_dagger_adjudicator 500
default 0
Warlord's71Prefix(35–44)% increased Physical Damage
+(10–15)% to Global Critical Strike Multiplier
damage physical attack critical
claw_adjudicator 250
dagger_adjudicator 250
rune_dagger_adjudicator 250
default 0
Warlord's74Prefix(45–54)% increased Physical Damage
+(10–15)% to Global Critical Strike Multiplier
damage physical attack critical
claw_adjudicator 150
dagger_adjudicator 150
rune_dagger_adjudicator 150
default 0
Warlord's77Prefix(55–64)% increased Physical Damage
+(10–15)% to Global Critical Strike Multiplier
damage physical attack critical
claw_adjudicator 100
dagger_adjudicator 100
rune_dagger_adjudicator 100
default 0
Warlord's80Prefix(65–69)% increased Physical Damage
+(10–15)% to Global Critical Strike Multiplier
damage physical attack critical
claw_adjudicator 50
dagger_adjudicator 50
rune_dagger_adjudicator 50
default 0
Crusader's68Prefix(25–34)% increased Physical Damage
(6–8)% reduced Enemy Stun Threshold
damage physical attack
mace_crusader 500
sceptre_crusader 500
staff_crusader 500
warstaff_crusader 500
2h_mace_crusader 500
default 0
Crusader's71Prefix(35–44)% increased Physical Damage
(6–8)% reduced Enemy Stun Threshold
damage physical attack
mace_crusader 250
sceptre_crusader 250
staff_crusader 250
warstaff_crusader 250
2h_mace_crusader 250
default 0
Crusader's74Prefix(45–54)% increased Physical Damage
(6–8)% reduced Enemy Stun Threshold
damage physical attack
mace_crusader 150
sceptre_crusader 150
staff_crusader 150
warstaff_crusader 150
2h_mace_crusader 150
default 0
Crusader's77Prefix(55–64)% increased Physical Damage
(6–8)% reduced Enemy Stun Threshold
damage physical attack
mace_crusader 100
sceptre_crusader 100
staff_crusader 100
warstaff_crusader 100
2h_mace_crusader 100
default 0
Crusader's80Prefix(65–69)% increased Physical Damage
(6–8)% reduced Enemy Stun Threshold
damage physical attack
mace_crusader 50
sceptre_crusader 50
staff_crusader 50
warstaff_crusader 50
2h_mace_crusader 50
default 0
Warlord's68Prefix(25–34)% increased Physical Damage
(10–15)% increased Area of Effect
damage physical attack
mace_adjudicator 500
sceptre_adjudicator 500
staff_adjudicator 500
warstaff_adjudicator 500
2h_mace_adjudicator 500
default 0
Warlord's71Prefix(35–44)% increased Physical Damage
(10–15)% increased Area of Effect
damage physical attack
mace_adjudicator 250
sceptre_adjudicator 250
staff_adjudicator 250
warstaff_adjudicator 250
2h_mace_adjudicator 250
default 0
Warlord's74Prefix(45–54)% increased Physical Damage
(10–15)% increased Area of Effect
damage physical attack
mace_adjudicator 150
sceptre_adjudicator 150
staff_adjudicator 150
warstaff_adjudicator 150
2h_mace_adjudicator 150
default 0
Warlord's77Prefix(55–64)% increased Physical Damage
(10–15)% increased Area of Effect
damage physical attack
mace_adjudicator 100
sceptre_adjudicator 100
staff_adjudicator 100
warstaff_adjudicator 100
2h_mace_adjudicator 100
default 0
Warlord's80Prefix(65–69)% increased Physical Damage
(10–15)% increased Area of Effect
damage physical attack
mace_adjudicator 50
sceptre_adjudicator 50
staff_adjudicator 50
warstaff_adjudicator 50
2h_mace_adjudicator 50
default 0
Crusader's68Prefix(25–34)% increased Physical Damage
(20–25)% increased Projectile Speed
damage physical attack speed
wand_crusader 500
bow_crusader 500
default 0
Crusader's71Prefix(35–44)% increased Physical Damage
(20–25)% increased Projectile Speed
damage physical attack speed
wand_crusader 250
bow_crusader 250
default 0
Crusader's74Prefix(45–54)% increased Physical Damage
(20–25)% increased Projectile Speed
damage physical attack speed
wand_crusader 150
bow_crusader 150
default 0
Crusader's77Prefix(55–64)% increased Physical Damage
(20–25)% increased Projectile Speed
damage physical attack speed
wand_crusader 100
bow_crusader 100
default 0
Crusader's80Prefix(65–69)% increased Physical Damage
(20–25)% increased Projectile Speed
damage physical attack speed
wand_crusader 50
bow_crusader 50
default 0
Warlord's68PrefixGain (7–12)% of Physical Damage as Extra Fire Damage damage physical elemental firesword_adjudicator 400
axe_adjudicator 400
mace_adjudicator 400
sceptre_adjudicator 400
wand_adjudicator 400
default 0
Warlord's73PrefixGain (13–17)% of Physical Damage as Extra Fire Damage damage physical elemental firesword_adjudicator 400
axe_adjudicator 400
mace_adjudicator 400
sceptre_adjudicator 400
wand_adjudicator 400
default 0
Warlord's78PrefixGain (18–20)% of Physical Damage as Extra Fire Damage damage physical elemental firesword_adjudicator 400
axe_adjudicator 400
mace_adjudicator 400
sceptre_adjudicator 400
wand_adjudicator 400
default 0
Warlord's68PrefixGain (16–20)% of Physical Damage as Extra Fire Damage damage physical elemental fire2h_sword_adjudicator 400
2h_axe_adjudicator 400
2h_mace_adjudicator 400
staff_adjudicator 400
warstaff_adjudicator 400
default 0
Warlord's73PrefixGain (21–26)% of Physical Damage as Extra Fire Damage damage physical elemental fire2h_sword_adjudicator 400
2h_axe_adjudicator 400
2h_mace_adjudicator 400
staff_adjudicator 400
warstaff_adjudicator 400
default 0
Warlord's78PrefixGain (27–30)% of Physical Damage as Extra Fire Damage damage physical elemental fire2h_sword_adjudicator 400
2h_axe_adjudicator 400
2h_mace_adjudicator 400
staff_adjudicator 400
warstaff_adjudicator 400
default 0
Redeemer's68PrefixGain (7–12)% of Physical Damage as Extra Cold Damage damage physical elemental coldsword_eyrie 400
axe_eyrie 400
claw_eyrie 400
dagger_eyrie 400
rune_dagger_eyrie 400
sceptre_eyrie 400
wand_eyrie 400
bow_eyrie 400
default 0
Redeemer's73PrefixGain (13–17)% of Physical Damage as Extra Cold Damage damage physical elemental coldsword_eyrie 400
axe_eyrie 400
claw_eyrie 400
dagger_eyrie 400
rune_dagger_eyrie 400
sceptre_eyrie 400
wand_eyrie 400
bow_eyrie 400
default 0
Redeemer's78PrefixGain (18–20)% of Physical Damage as Extra Cold Damage damage physical elemental coldsword_eyrie 400
axe_eyrie 400
claw_eyrie 400
dagger_eyrie 400
rune_dagger_eyrie 400
sceptre_eyrie 400
wand_eyrie 400
bow_eyrie 400
default 0
Redeemer's68PrefixGain (16–20)% of Physical Damage as Extra Cold Damage damage physical elemental cold2h_sword_eyrie 400
2h_axe_eyrie 400
default 0
Redeemer's73PrefixGain (21–26)% of Physical Damage as Extra Cold Damage damage physical elemental cold2h_sword_eyrie 400
2h_axe_eyrie 400
default 0
Redeemer's78PrefixGain (27–30)% of Physical Damage as Extra Cold Damage damage physical elemental cold2h_sword_eyrie 400
2h_axe_eyrie 400
default 0
Crusader's68PrefixGain (7–12)% of Physical Damage as Extra Lightning Damage damage physical elemental lightningclaw_crusader 400
dagger_crusader 400
rune_dagger_crusader 400
sceptre_crusader 400
wand_crusader 400
default 0
Crusader's73PrefixGain (13–17)% of Physical Damage as Extra Lightning Damage damage physical elemental lightningclaw_crusader 400
dagger_crusader 400
rune_dagger_crusader 400
sceptre_crusader 400
wand_crusader 400
default 0
Crusader's78PrefixGain (18–20)% of Physical Damage as Extra Lightning Damage damage physical elemental lightningclaw_crusader 400
dagger_crusader 400
rune_dagger_crusader 400
sceptre_crusader 400
wand_crusader 400
default 0
Crusader's68PrefixGain (16–20)% of Physical Damage as Extra Lightning Damage damage physical elemental lightningstaff_crusader 400
warstaff_crusader 400
default 0
Crusader's73PrefixGain (21–26)% of Physical Damage as Extra Lightning Damage damage physical elemental lightningstaff_crusader 400
warstaff_crusader 400
default 0
Crusader's78PrefixGain (27–30)% of Physical Damage as Extra Lightning Damage damage physical elemental lightningstaff_crusader 400
warstaff_crusader 400
default 0
of the Conquest68Suffix(10–13)% increased Physical Damage
10% chance to Maim on Hit
damage physical attack
sword_adjudicator 500
axe_adjudicator 500
mace_adjudicator 500
sceptre_adjudicator 500
2h_sword_adjudicator 500
2h_axe_adjudicator 500
2h_mace_adjudicator 500
bow_adjudicator 500
default 0
of the Conquest70Suffix(14–16)% increased Physical Damage
15% chance to Maim on Hit
damage physical attack
sword_adjudicator 500
axe_adjudicator 500
mace_adjudicator 500
sceptre_adjudicator 500
2h_sword_adjudicator 500
2h_axe_adjudicator 500
2h_mace_adjudicator 500
bow_adjudicator 500
default 0
of the Conquest73Suffix(17–20)% increased Physical Damage
20% chance to Maim on Hit
damage physical attack
sword_adjudicator 500
axe_adjudicator 500
mace_adjudicator 500
sceptre_adjudicator 500
2h_sword_adjudicator 500
2h_axe_adjudicator 500
2h_mace_adjudicator 500
bow_adjudicator 500
default 0
of the Crusade68SuffixGain (7–8)% of Physical Damage as Extra Damage of a random Element damage physical elementalbow_crusader 400
default 0
of the Crusade73SuffixGain (9–11)% of Physical Damage as Extra Damage of a random Element damage physical elementalbow_crusader 400
default 0
of the Crusade78SuffixGain (12–15)% of Physical Damage as Extra Damage of a random Element damage physical elementalbow_crusader 400
default 0
68ScourgeUpside4% of Physical Damage from Hits taken as Fire Damage physical elemental firehelmet 100
default 0
68ScourgeUpside5% of Physical Damage from Hits taken as Fire Damage physical elemental firehelmet 100
default 0
68ScourgeUpside4% of Physical Damage from Hits taken as Cold Damage physical elemental coldhelmet 100
default 0
68ScourgeUpside5% of Physical Damage from Hits taken as Cold Damage physical elemental coldhelmet 100
default 0
68ScourgeUpside4% of Physical Damage from Hits taken as Lightning Damage physical elemental lightninghelmet 100
default 0
68ScourgeUpside5% of Physical Damage from Hits taken as Lightning Damage physical elemental lightninghelmet 100
default 0
68ScourgeUpside4% of Physical Damage from Hits taken as Chaos Damage physical chaoshelmet 100
default 0
68ScourgeUpside5% of Physical Damage from Hits taken as Chaos Damage physical chaoshelmet 100
default 0
1ScourgeUpsideAdds (1–2) to (6–7) Physical Damage damage physical attackone_hand_weapon 1000
default 0
45ScourgeUpsideAdds (3–4) to (8–9) Physical Damage damage physical attackone_hand_weapon 1000
default 0
68ScourgeUpsideAdds (5–6) to (10–11) Physical Damage damage physical attackone_hand_weapon 1000
default 0
68ScourgeUpsideAdds (7–8) to (12–13) Physical Damage damage physical attackone_hand_weapon 1000
default 0
1ScourgeUpsideAdds (2–4) to (11–13) Physical Damage damage physical attacktwo_hand_weapon 1000
default 0
45ScourgeUpsideAdds (6–8) to (15–17) Physical Damage damage physical attacktwo_hand_weapon 1000
default 0
68ScourgeUpsideAdds (10–12) to (19–21) Physical Damage damage physical attacktwo_hand_weapon 1000
default 0
68ScourgeUpsideAdds (14–16) to (23–25) Physical Damage damage physical attacktwo_hand_weapon 1000
default 0
68ScourgeUpsideEnemies you Kill have a 15% chance to Explode, dealing a tenth of their maximum Life as Physical Damage damage physicalbody_armour 10
default 0
68ScourgeUpsideNearby Enemies take 3% increased Physical Damage damage physicalhelmet 100
default 0
68ScourgeUpsideNearby Enemies take 4% increased Physical Damage damage physicalhelmet 100
default 0
45ScourgeUpside(0.2–0.3)% of Physical Damage Leeched as Life resource life physicalamulet 250
default 0
68ScourgeUpside(0.31–0.4)% of Physical Damage Leeched as Life resource life physicalamulet 250
default 0
68ScourgeUpside(0.41–0.5)% of Physical Damage Leeched as Life resource life physicalamulet 250
default 0
68ScourgeDownsideYour Chaos Damage cannot Poison
Your Physical Damage cannot Poison
gloves 500
default 0
68ScourgeDownsideNearby Enemies take 9% reduced Physical Damage damage physicalhelmet 500
default 0
1ScourgeDownsideDeal no Physical Damage damage physicalweapon 500
quiver 200
default 0
75BlueImplicit0.2% of Physical Damage Leeched as Lifeno_tier_6_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.3% of Physical Damage Leeched as Lifeno_tier_5_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.4% of Physical Damage Leeched as Lifeno_tier_4_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.5% of Physical Damage Leeched as Lifeno_tier_3_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.6% of Physical Damage Leeched as Lifeno_tier_2_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.7% of Physical Damage Leeched as Lifeno_tier_1_eldritch_implicit 0
gloves 400
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.5% of Physical Damage Leeched as Lifeno_tier_5_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.6% of Physical Damage Leeched as Lifeno_tier_4_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.7% of Physical Damage Leeched as Lifeno_tier_3_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.8% of Physical Damage Leeched as Lifeno_tier_2_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.9% of Physical Damage Leeched as Lifeno_tier_1_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 0.8% of Physical Damage Leeched as Lifeno_tier_4_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 0.9% of Physical Damage Leeched as Lifeno_tier_3_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 1% of Physical Damage Leeched as Lifeno_tier_2_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 1.1% of Physical Damage Leeched as Lifeno_tier_1_eldritch_implicit 0
gloves 80
default 0
75BlueImplicit6% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_6_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit6% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_5_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit7% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_4_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit7% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_3_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit8% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_2_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit8% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_1_eldritch_implicit 0
helmet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_5_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_4_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_3_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_2_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_1_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_4_eldritch_implicit 0
helmet 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_3_eldritch_implicit 0
helmet 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_2_eldritch_implicit 0
helmet 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_1_eldritch_implicit 0
helmet 100
default 0
75BlueImplicit6% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_6_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit6% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_5_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit7% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_4_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit7% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_3_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit8% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_2_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit8% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_1_eldritch_implicit 0
helmet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_5_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_4_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_3_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_2_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_1_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_4_eldritch_implicit 0
helmet 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_3_eldritch_implicit 0
helmet 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_2_eldritch_implicit 0
helmet 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_1_eldritch_implicit 0
helmet 100
default 0
75BlueImplicit6% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_6_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit6% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_5_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit7% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_4_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit7% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_3_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit8% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_2_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit8% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_1_eldritch_implicit 0
helmet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_5_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_4_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_3_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_2_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_1_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_4_eldritch_implicit 0
helmet 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_3_eldritch_implicit 0
helmet 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_2_eldritch_implicit 0
helmet 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_1_eldritch_implicit 0
helmet 100
default 0
75BlueImplicit6% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_6_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit6% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_5_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit7% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_4_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit7% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_3_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit8% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_2_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit8% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_1_eldritch_implicit 0
helmet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_5_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_4_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_3_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_2_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_1_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_4_eldritch_implicit 0
helmet 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_3_eldritch_implicit 0
helmet 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_2_eldritch_implicit 0
helmet 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_1_eldritch_implicit 0
helmet 100
default 0
75BlueImplicit10% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_6_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit10% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_5_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit11% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_4_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit11% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_3_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit12% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_2_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit12% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_1_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 14% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_5_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_4_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_3_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_2_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_1_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_4_eldritch_implicit 0
body_armour 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_3_eldritch_implicit 0
body_armour 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_2_eldritch_implicit 0
body_armour 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_1_eldritch_implicit 0
body_armour 100
default 0
75BlueImplicit10% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_6_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit10% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_5_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit11% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_4_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit11% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_3_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit12% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_2_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit12% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_1_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 14% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_5_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_4_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_3_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_2_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_1_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_4_eldritch_implicit 0
body_armour 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_3_eldritch_implicit 0
body_armour 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_2_eldritch_implicit 0
body_armour 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_1_eldritch_implicit 0
body_armour 100
default 0
75BlueImplicit10% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_6_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit10% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_5_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit11% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_4_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit11% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_3_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit12% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_2_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit12% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_1_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 14% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_5_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_4_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_3_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_2_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_1_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_4_eldritch_implicit 0
body_armour 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_3_eldritch_implicit 0
body_armour 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_2_eldritch_implicit 0
body_armour 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_1_eldritch_implicit 0
body_armour 100
default 0
75BlueImplicit10% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_6_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit10% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_5_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit11% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_4_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit11% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_3_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit12% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_2_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit12% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_1_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 14% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_5_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_4_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_3_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_2_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_1_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_4_eldritch_implicit 0
body_armour 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_3_eldritch_implicit 0
body_armour 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_2_eldritch_implicit 0
body_armour 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_1_eldritch_implicit 0
body_armour 100
default 0
75BlueImplicitGain 4% of Physical Damage as Extra Fire Damage damage physical elemental fireno_tier_6_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 4% of Physical Damage as Extra Fire Damage damage physical elemental fireno_tier_5_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 5% of Physical Damage as Extra Fire Damage damage physical elemental fireno_tier_4_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 5% of Physical Damage as Extra Fire Damage damage physical elemental fireno_tier_3_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 6% of Physical Damage as Extra Fire Damage damage physical elemental fireno_tier_2_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 6% of Physical Damage as Extra Fire Damage damage physical elemental fireno_tier_1_eldritch_implicit 0
boots 600
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 6% of Physical Damage as Extra Fire Damage physical elemental fireno_tier_5_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Fire Damage physical elemental fireno_tier_4_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Fire Damage physical elemental fireno_tier_3_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Fire Damage physical elemental fireno_tier_2_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Fire Damage physical elemental fireno_tier_1_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Fire Damage physical elemental fireno_tier_4_eldritch_implicit 0
boots 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Fire Damage physical elemental fireno_tier_3_eldritch_implicit 0
boots 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Fire Damage physical elemental fireno_tier_2_eldritch_implicit 0
boots 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Fire Damage physical elemental fireno_tier_1_eldritch_implicit 0
boots 120
default 0
75BlueImplicitGain 4% of Physical Damage as Extra Cold Damage damage physical elemental coldno_tier_6_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 4% of Physical Damage as Extra Cold Damage damage physical elemental coldno_tier_5_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 5% of Physical Damage as Extra Cold Damage damage physical elemental coldno_tier_4_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 5% of Physical Damage as Extra Cold Damage damage physical elemental coldno_tier_3_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 6% of Physical Damage as Extra Cold Damage damage physical elemental coldno_tier_2_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 6% of Physical Damage as Extra Cold Damage damage physical elemental coldno_tier_1_eldritch_implicit 0
boots 600
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 6% of Physical Damage as Extra Cold Damage physical elemental coldno_tier_5_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Cold Damage physical elemental coldno_tier_4_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Cold Damage physical elemental coldno_tier_3_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Cold Damage physical elemental coldno_tier_2_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Cold Damage physical elemental coldno_tier_1_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Cold Damage physical elemental coldno_tier_4_eldritch_implicit 0
boots 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Cold Damage physical elemental coldno_tier_3_eldritch_implicit 0
boots 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Cold Damage physical elemental coldno_tier_2_eldritch_implicit 0
boots 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Cold Damage physical elemental coldno_tier_1_eldritch_implicit 0
boots 120
default 0
75BlueImplicitGain 4% of Physical Damage as Extra Lightning Damage damage physical elemental lightningno_tier_6_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 4% of Physical Damage as Extra Lightning Damage damage physical elemental lightningno_tier_5_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 5% of Physical Damage as Extra Lightning Damage damage physical elemental lightningno_tier_4_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 5% of Physical Damage as Extra Lightning Damage damage physical elemental lightningno_tier_3_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 6% of Physical Damage as Extra Lightning Damage damage physical elemental lightningno_tier_2_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 6% of Physical Damage as Extra Lightning Damage damage physical elemental lightningno_tier_1_eldritch_implicit 0
boots 600
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 6% of Physical Damage as Extra Lightning Damage physical elemental lightningno_tier_5_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Lightning Damage physical elemental lightningno_tier_4_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Lightning Damage physical elemental lightningno_tier_3_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Lightning Damage physical elemental lightningno_tier_2_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Lightning Damage physical elemental lightningno_tier_1_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Lightning Damage physical elemental lightningno_tier_4_eldritch_implicit 0
boots 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Lightning Damage physical elemental lightningno_tier_3_eldritch_implicit 0
boots 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Lightning Damage physical elemental lightningno_tier_2_eldritch_implicit 0
boots 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Lightning Damage physical elemental lightningno_tier_1_eldritch_implicit 0
boots 120
default 0
75BlueImplicitGain 4% of Physical Damage as Extra Chaos Damage damage physical chaosno_tier_6_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 4% of Physical Damage as Extra Chaos Damage damage physical chaosno_tier_5_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 5% of Physical Damage as Extra Chaos Damage damage physical chaosno_tier_4_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 5% of Physical Damage as Extra Chaos Damage damage physical chaosno_tier_3_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 6% of Physical Damage as Extra Chaos Damage damage physical chaosno_tier_2_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 6% of Physical Damage as Extra Chaos Damage damage physical chaosno_tier_1_eldritch_implicit 0
boots 600
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 6% of Physical Damage as Extra Chaos Damage physical chaosno_tier_5_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Chaos Damage physical chaosno_tier_4_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Chaos Damage physical chaosno_tier_3_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Chaos Damage physical chaosno_tier_2_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Chaos Damage physical chaosno_tier_1_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Chaos Damage physical chaosno_tier_4_eldritch_implicit 0
boots 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Chaos Damage physical chaosno_tier_3_eldritch_implicit 0
boots 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Chaos Damage physical chaosno_tier_2_eldritch_implicit 0
boots 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Chaos Damage physical chaosno_tier_1_eldritch_implicit 0
boots 120
default 0
65WeaponTreeAdds 6 to 16 Physical Damage
6% reduced Attack Speed
one_hand_weapon 250
default 0
77WeaponTreeAdds 8 to 19 Physical Damage
6% reduced Attack Speed
one_hand_weapon 125
default 0
65WeaponTreeAdds 11 to 25 Physical Damage
6% reduced Attack Speed
two_hand_weapon 250
default 0
77WeaponTreeAdds 14 to 33 Physical Damage
6% reduced Attack Speed
two_hand_weapon 125
default 0
1WeaponTreeAdds 2 to 6 Physical Damageone_hand_weapon 1000
default 0
21WeaponTreeAdds 2 to 8 Physical Damageone_hand_weapon 1000
default 0
46WeaponTreeAdds 3 to 10 Physical Damageone_hand_weapon 1000
default 0
65WeaponTreeAdds 5 to 13 Physical Damageone_hand_weapon 500
default 0
77WeaponTreeAdds 6 to 15 Physical Damageone_hand_weapon 250
default 0
1WeaponTreeAdds 4 to 9 Physical Damagetwo_hand_weapon 1000
default 0
21WeaponTreeAdds 6 to 11 Physical Damagetwo_hand_weapon 1000
default 0
46WeaponTreeAdds 7 to 16 Physical Damagetwo_hand_weapon 1000
default 0
65WeaponTreeAdds 8 to 19 Physical Damagetwo_hand_weapon 500
default 0
77WeaponTreeAdds 11 to 26 Physical Damagetwo_hand_weapon 250
default 0
1WeaponTreeAdds 1 to 3 Physical Damage
15% chance to cause Bleeding on Hit
one_hand_weapon 250
default 0
21WeaponTreeAdds 1 to 4 Physical Damage
15% chance to cause Bleeding on Hit
one_hand_weapon 250
default 0
46WeaponTreeAdds 2 to 6 Physical Damage
15% chance to cause Bleeding on Hit
one_hand_weapon 250
default 0
65WeaponTreeAdds 3 to 7 Physical Damage
15% chance to cause Bleeding on Hit
one_hand_weapon 125
default 0
77WeaponTreeAdds 5 to 8 Physical Damage
15% chance to cause Bleeding on Hit
one_hand_weapon 63
default 0
1WeaponTreeAdds 2 to 6 Physical Damage
15% chance to cause Bleeding on Hit
two_hand_weapon 250
default 0
21WeaponTreeAdds 3 to 8 Physical Damage
15% chance to cause Bleeding on Hit
two_hand_weapon 250
default 0
46WeaponTreeAdds 3 to 10 Physical Damage
15% chance to cause Bleeding on Hit
two_hand_weapon 250
default 0
65WeaponTreeAdds 5 to 13 Physical Damage
15% chance to cause Bleeding on Hit
two_hand_weapon 125
default 0
77WeaponTreeAdds 6 to 15 Physical Damage
15% chance to cause Bleeding on Hit
two_hand_weapon 63
default 0
1WeaponTreeAdds 1 to 3 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
one_hand_weapon 250
default 0
21WeaponTreeAdds 1 to 4 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
one_hand_weapon 250
default 0
46WeaponTreeAdds 2 to 6 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
one_hand_weapon 250
default 0
65WeaponTreeAdds 3 to 7 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
one_hand_weapon 125
default 0
77WeaponTreeAdds 5 to 8 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
one_hand_weapon 63
default 0
1WeaponTreeAdds 2 to 6 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
two_hand_weapon 250
default 0
21WeaponTreeAdds 3 to 8 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
two_hand_weapon 250
default 0
46WeaponTreeAdds 3 to 10 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
two_hand_weapon 250
default 0
65WeaponTreeAdds 5 to 13 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
two_hand_weapon 125
default 0
77WeaponTreeAdds 6 to 15 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
two_hand_weapon 63
default 0
1WeaponTree9% increased Fire Damage
3% of Physical Damage from Hits taken as Fire Damage
shield 200
default 0
36WeaponTree12% increased Fire Damage
3% of Physical Damage from Hits taken as Fire Damage
shield 200
default 0
68WeaponTree15% increased Fire Damage
3% of Physical Damage from Hits taken as Fire Damage
shield 200
default 0
1WeaponTree9% increased Cold Damage
3% of Physical Damage from Hits taken as Cold Damage
shield 200
default 0
36WeaponTree12% increased Cold Damage
3% of Physical Damage from Hits taken as Cold Damage
shield 200
default 0
68WeaponTree15% increased Cold Damage
3% of Physical Damage from Hits taken as Cold Damage
shield 200
default 0
1WeaponTree9% increased Lightning Damage
3% of Physical Damage from Hits taken as Lightning Damage
shield 200
default 0
36WeaponTree12% increased Lightning Damage
3% of Physical Damage from Hits taken as Lightning Damage
shield 200
default 0
68WeaponTree15% increased Lightning Damage
3% of Physical Damage from Hits taken as Lightning Damage
shield 200
default 0
1WeaponTree9% increased Chaos Damage
3% of Physical Damage from Hits taken as Chaos Damage
shield 100
default 0
36WeaponTree12% increased Chaos Damage
3% of Physical Damage from Hits taken as Chaos Damage
shield 100
default 0
68WeaponTree15% increased Chaos Damage
3% of Physical Damage from Hits taken as Chaos Damage
shield 100
default 0
4WeaponTree15% reduced Totem Life
Totems Explode on Death, dealing 10% of their Life as Physical Damage
one_hand_weapon 250
default 0
60WeaponTree15% reduced Totem Life
Totems Explode on Death, dealing 15% of their Life as Physical Damage
one_hand_weapon 250
default 0
4WeaponTree25% reduced Totem Life
Totems Explode on Death, dealing 20% of their Life as Physical Damage
two_hand_weapon 250
default 0
60WeaponTree25% reduced Totem Life
Totems Explode on Death, dealing 30% of their Life as Physical Damage
two_hand_weapon 250
default 0
1WeaponTreeEnemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damagebow 1000
dagger 500
claw 500
sword 500
shield 500
default 0
1WeaponTreeIf Poisonous Concoction or Explosive Concoction consume Charges from a Sulphur Flask, Enemies Killed by their Hits have 40% chance to Explode, dealing 10% of their Life as Physical Damage
Poisonous Concoction and Explosive Concoction also consume Charges from 1 Sulphur Flask, if possible
crucible_unique_helmet 0
shield 1000
default 0
1WeaponTreeIf Poisonous Concoction or Explosive Concoction consume Charges from a Sulphur Flask, Enemies Killed by their Hits have 25% chance to Explode, dealing 10% of their Life as Physical Damage
Poisonous Concoction and Explosive Concoction also consume Charges from 1 Sulphur Flask, if possible
crucible_unique_helmet 1000
default 0
1WeaponTree30% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit
Blade Vortex and Blade Blast deal no Non-Physical Damage
two_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
default 0
1WeaponTree60% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit
Blade Vortex and Blade Blast deal no Non-Physical Damage
one_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
default 0
1WeaponTreeSummoned Skeletons and Holy Relics convert 100% of their Physical Damage to a random Element
100% increased Effect of Non-Damaging Ailments inflicted by Summoned Skeletons and Holy Relics
two_hand_weapon 0
minion_unique_weapon 1000
weapon_can_roll_minion_modifiers 1000
focus_can_roll_minion_modifiers 1000
default 0
1WeaponTreeSummoned Skeletons and Holy Relics convert 100% of their Physical Damage to a random Element
200% increased Effect of Non-Damaging Ailments inflicted by Summoned Skeletons and Holy Relics
one_hand_weapon 0
minion_unique_weapon 1000
weapon_can_roll_minion_modifiers 1000
default 0
1WeaponTreeHoly Flame Totem and Shockwave Totem gain 35% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bondtwo_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
default 0
1WeaponTreeHoly Flame Totem and Shockwave Totem gain 60% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bondone_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
default 0
Enchantment Modifier /18
NameLevelPre/SufDescriptionWeight
66EnchantmentAncestral Blademaster Totem grants 3% of Physical Damage as Extra Fire Damage while Active damage physical elemental fire attackhelmet 0
default 0
75EnchantmentAncestral Blademaster Totem grants 5% of Physical Damage as Extra Fire Damage while Active damage physical elemental fire attackhelmet 0
default 0
Enchantment Burning Arrow Physical Damage Percent To Add As Fire Damage 166Enchantment10% of Burning Arrow Physical Damage gained as Extra Fire Damage damage physical elemental fire attackhelmet 100
default 0
Enchantment Burning Arrow Physical Damage Percent To Add As Fire Damage 275Enchantment15% of Burning Arrow Physical Damage gained as Extra Fire Damage damage physical elemental fire attackhelmet 100
default 0
Enchantment Double Slash Added Phys To Bleeding 166EnchantmentLacerate deals (4–8) to (10–15) added Physical Damage against Bleeding Enemies damage physical attackhelmet 100
default 0
Enchantment Double Slash Added Phys To Bleeding 275EnchantmentLacerate deals (14–18) to (20–25) added Physical Damage against Bleeding Enemies damage physical attackhelmet 100
default 0
Enchantment Glacial Cascade Physical Damage Percent To Add As Cold 166EnchantmentGlacial Cascade gains 6% of Physical Damage as Extra Cold Damage damage physical elemental cold casterhelmet 100
default 0
Enchantment Glacial Cascade Physical Damage Percent To Add As Cold 275EnchantmentGlacial Cascade gains 10% of Physical Damage as Extra Cold Damage damage physical elemental cold casterhelmet 100
default 0
Enchantment Glacial Hammer Physical Damage Percent To Add As Cold Damage 166Enchantment10% of Glacial Hammer Physical Damage gained as Extra Cold Damage damage physical elemental cold attackhelmet 100
default 0
Enchantment Glacial Hammer Physical Damage Percent To Add As Cold Damage 275Enchantment15% of Glacial Hammer Physical Damage gained as Extra Cold Damage damage physical elemental cold attackhelmet 100
default 0
Enchantment Ice Crash Physical Damage Percent To Add As Cold Damage 166Enchantment10% of Ice Crash Physical Damage gained as Extra Cold Damage damage physical elemental cold attackhelmet 100
default 0
Enchantment Ice Crash Physical Damage Percent To Add As Cold Damage 275Enchantment15% of Ice Crash Physical Damage gained as Extra Cold Damage damage physical elemental cold attackhelmet 100
default 0
Enchantment Infernal Blow Physical Damage Percent To Add As Fire Damage 166Enchantment10% of Infernal Blow Physical Damage gained as Extra Fire Damage damage physical elemental fire attackhelmet 75
default 0
Enchantment Infernal Blow Physical Damage Percent To Add As Fire Damage 275Enchantment15% of Infernal Blow Physical Damage gained as Extra Fire Damage damage physical elemental fire attackhelmet 75
default 0
Enchantment Shrapnel Shot Physical Damage Percent To Add As Lightning Damage 166Enchantment10% of Galvanic Arrow Physical Damage gained as extra Lightning Damage damage physical elemental lightning attackhelmet 100
default 0
Enchantment Shrapnel Shot Physical Damage Percent To Add As Lightning Damage 275Enchantment15% of Galvanic Arrow Physical Damage gained as extra Lightning Damage damage physical elemental lightning attackhelmet 100
default 0
Enchantment Toxic Rain Physical Added As Chaos 166EnchantmentToxic Rain gains 6% of Physical Damage as Extra Chaos Damage damage physical chaos attackhelmet 100
default 0
Enchantment Toxic Rain Physical Added As Chaos 275EnchantmentToxic Rain gains 10% of Physical Damage as Extra Chaos Damage damage physical chaos attackhelmet 100
default 0
Monsters mods /73
NameLevelPre/SufDescriptionWeight
of Flames1UniqueGain 25% of Physical Damage as Extra Fire Damage damage physical elemental firecaster 0
default 1000
of Frost1UniqueGain 25% of Physical Damage as Extra Cold Damage damage physical elemental coldcaster 0
default 1000
of Voltage1UniqueGain 25% of Physical Damage as Extra Lightning Damage damage physical elemental lightningcaster 0
default 1000
1UniqueGain 25% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 25% of Physical Damage as Extra Cold Damage damage physical elemental cold
1UniqueGain 25% of Physical Damage as Extra Lightning Damage damage physical elemental lightning
1UniqueGain 75% of Physical Damage as Extra Lightning Damage damage physical elemental lightning
1UniqueGain 10% of Physical Damage as Extra Cold Damage damage physical elemental cold
1UniqueGain 100% of Physical Damage as Extra Fire Damage
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
damage physical elemental fire attack speed
1UniqueGain 50% of Physical Damage as Extra Cold Damage
Gain 50% of Physical Damage as Extra Lightning Damage
damage physical elemental cold lightning
1UniqueGain 150% of Physical Damage as Extra Cold Damage damage physical elemental cold
1UniqueGain 150% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 10% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 150% of Physical Damage as Extra Lightning Damage damage physical elemental lightning
Blessing of Elements25NemesisGain 50% of Physical Damage as Extra Damage of a random Element
always cause elemental status ailment [1]
bleed damage physical elemental ailment
rare 800
default 0
Elemental46Unique+50% to all Elemental Resistances
Hits always Ignite
Hits always Shock
All Damage with Hits can Chill
Gain 60% of Physical Damage as Extra Damage of a random Element
All Damage can Ignite
All Damage can Shock
no_common_monster_mods 0
magic 0
default 800
Crystalline34Unique+40% to all Elemental Resistances
Gain 40% of Physical Damage as Extra Damage of a random Element
dropped items are converted to gems [1]
magic 0
default 200
Elemental24Unique+50% to all Elemental Resistances
Hits always Ignite
Hits always Shock
All Damage with Hits can Chill
Gain 60% of Physical Damage as Extra Damage of a random Element
All Damage can Ignite
All Damage can Shock
rare 0
default 800
1Unique+40% to all Elemental Resistances
Gain 40% of Physical Damage as Extra Damage of a random Element
1UniqueGain 20% of Physical Damage as Extra Fire Damage
50% chance to Ignite
bleed damage physical elemental fire ailment
1UniqueGain 20% of Physical Damage as Extra Cold Damage
10% chance to Freeze
bleed damage physical elemental cold ailment
1UniqueGain 20% of Physical Damage as Extra Lightning Damage
20% chance to Shock
bleed damage physical elemental lightning ailment
1UniqueGain 50% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 50% of Physical Damage as Extra Cold Damage damage physical elemental cold
1UniqueGain 50% of Physical Damage as Extra Lightning Damage damage physical elemental lightning
Storm Cultist's Touch1Torment+25% to Lightning Resistance
Gain 25% of Physical Damage as Extra Lightning Damage
10% chance to Shock
bleed damage physical elemental lightning resistance ailment
default 1000
Storm Cultist's Grip1Torment+40% to Lightning Resistance
Gain 60% of Physical Damage as Extra Lightning Damage
25% chance to Shock
bleed damage physical elemental lightning resistance ailment
default 1000
Arsonist's Touch1Torment+25% to Fire Resistance
Gain 25% of Physical Damage as Extra Fire Damage
10% chance to Ignite
bleed damage physical elemental fire resistance ailment
default 1000
Arsonist's Grip1Torment+40% to Fire Resistance
Gain 60% of Physical Damage as Extra Fire Damage
25% chance to Ignite
bleed damage physical elemental fire resistance ailment
default 1000
Vaal Cultist's Touch1TormentGain 25% of Physical Damage as Extra Damage of a random Element
always cause elemental status ailment [1]
damage physical elemental
default 1000
1Uniquebase physical damage % of maximum life taken per minute [240] damage physicaldefault 1000
Aurora Cultist's Touch1Torment+25% to Cold Resistance
50% increased Chill Duration on Enemies
Your Physical Damage can Chill
elemental cold resistance ailment
default 1000
Aurora Cultist's Grip1Torment+40% to Cold Resistance
Gain 60% of Physical Damage as Extra Cold Damage
20% chance to Freeze
bleed damage physical elemental cold resistance ailment
default 1000
1UniqueGain 100% of Physical Damage as Extra Cold Damage damage physical elemental cold
Three Hands Talisman1TalismanGain 50% of Physical Damage as Extra Damage of a random Element damage physical elemental
1UniqueGain 20% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 20% of Physical Damage as Extra Cold Damage damage physical elemental cold
1UniqueGain 10% of Physical Damage as Extra Lightning Damage damage physical elemental lightning
1UniqueGain 20% of Physical Damage as Extra Lightning Damage damage physical elemental lightning
Three Hands Talisman1Talisman50% chance to Ignite
50% chance to Freeze
50% chance to Shock
Gain 30% of Physical Damage as Extra Damage of a random Element
bleed damage physical elemental fire cold lightning ailment
Primal Skull Talisman1Talisman35% increased Movement Speed
Gain 35% of Physical Damage as Extra Fire Damage
damage physical elemental fire speed
1UniqueGain 75% of Physical Damage as Extra Cold Damage damage physical elemental cold
1UniqueGain 100% of Physical Damage as Extra Lightning Damage damage physical elemental lightning
1UniqueGain 100% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 15% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 30% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 45% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 60% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 20% of Physical Damage as Extra Chaos Damage damage physical chaos
1UniqueGain 40% of Physical Damage as Extra Chaos Damage damage physical chaos
1UniqueGain 50% of Physical Damage as Extra Chaos Damage damage physical chaos
1Essence30% reduced Movement Speed
base physical damage % of maximum energy shield taken per minute [180]
base physical damage % of maximum life taken per minute [360]
damage physical attack caster speed
1Unique35% more Attack Speed
35% increased Movement Speed
Gain 125% of Physical Damage as Extra Fire Damage
80% reduced Damage taken
Action Speed cannot be modified to below Base Value
damage physical elemental fire attack speed
Craicic Presence20Bestiary50% increased maximum Life
Gain 60% of Physical Damage as Extra Cold Damage
20% reduced Damage taken
% increased Rarity of Items Dropped
resource life damage physical elemental cold
bestiary_deep 100
default 0
Deep One's Presence20Bestiary50% increased maximum Life
Gain 60% of Physical Damage as Extra Lightning Damage
25% Global chance to Blind Enemies on hit
% increased Rarity of Items Dropped
resource life damage physical elemental lightning
bestiary_deep 100
default 0
1UniqueGain 50% of Physical Damage as Extra Fire Damage
Always Ignite
All Damage can Ignite
bleed damage physical elemental fire ailment
1UniqueGain 50% of Physical Damage as Extra Cold Damage
All Damage with Hits can Chill
bleed damage physical elemental cold ailment
1UniqueGain 50% of Physical Damage as Extra Lightning Damage
Always Shock
All Damage can Shock
bleed damage physical elemental lightning ailment
Heretic's Touch1Torment10% chance to Shock
Your Elemental Damage can Shock
Your Physical Damage can Chill
possessed monster drop template any map [10]
elemental cold lightning ailment
Heretic's Grip1Torment25% chance to Shock
Your Elemental Damage can Shock
Your Physical Damage can Chill
possessed monster drop template any map [100]
elemental cold lightning ailment
1UniqueGain 100% of Physical Damage as Extra Lightning Damage
50% chance to Shock
bleed damage physical elemental lightning ailment
1UniqueGain 20% of Physical Damage as Extra Lightning Damage
10% chance to Shock
bleed damage physical elemental lightning ailment
1UniqueGain 50% of Physical Damage as Extra Fire Damage
Gain 50% of Physical Damage as Extra Cold Damage
Gain 50% of Physical Damage as Extra Lightning Damage
1UniqueGain 80% of Physical Damage as Extra Chaos Damage damage physical chaos
of Flames1SuffixGain 50% of Physical Damage as Extra Fire Damage
Inflict Fire Exposure on Hit, applying -25% to Fire Resistance
cold_affinity 0
lightning_affinity 0
default 5000
of Rime1SuffixGain 50% of Physical Damage as Extra Cold Damage
Inflict Cold Exposure on Hit, applying -25% to Cold Resistance
fire_affinity 0
lightning_affinity 0
default 5000
of Electricity1SuffixGain 50% of Physical Damage as Extra Lightning Damage
Inflict Lightning Exposure on Hit, applying -25% to Lightning Resistance
fire_affinity 0
cold_affinity 0
default 5000
of the Equilibrium46SuffixGain 60% of Physical Damage as Extra Damage of a random Element
Elemental Equilibrium
physical_affinity 1000
default 0
Angry1UniqueGain 20% of Physical Damage as Extra Fire Damage
Hateful1UniqueGain 20% of Physical Damage as Extra Cold Damage
Wrathful1UniqueGain 20% of Physical Damage as Extra Lightning Damage
Miserable1UniqueGain 20% of Physical Damage as Extra Chaos Damage
1UniqueDivined
Gain 20% of Physical Damage as Extra Chaos Damage
divination card drop chance +% [800]
Abyss Jewel mods /59
NameLevelPre/SufDescriptionWeight
Glinting1Prefix(1–2) to (3–5) Added Spell Physical Damage while Dual Wielding damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Gleaming42Prefix(3–5) to (7–9) Added Spell Physical Damage while Dual Wielding damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Annealed54Prefix(6–8) to (10–12) Added Spell Physical Damage while Dual Wielding damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Razor-sharp63Prefix(9–11) to (13–15) Added Spell Physical Damage while Dual Wielding damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Tempered72Prefix(12–14) to (15–17) Added Spell Physical Damage while Dual Wielding damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 350
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 125
default 0
Flaring83Prefix(15–17) to (20–24) Added Spell Physical Damage while Dual Wielding damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 175
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 62
default 0
Glinting1Prefix(1–2) to (3–5) Added Spell Physical Damage while wielding a Two Handed Weapon damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Gleaming42Prefix(3–5) to (7–9) Added Spell Physical Damage while wielding a Two Handed Weapon damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Annealed54Prefix(6–8) to (10–12) Added Spell Physical Damage while wielding a Two Handed Weapon damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Razor-sharp63Prefix(9–11) to (13–15) Added Spell Physical Damage while wielding a Two Handed Weapon damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Tempered72Prefix(12–14) to (15–17) Added Spell Physical Damage while wielding a Two Handed Weapon damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 350
one_handed_mod 0
abyss_jewel_caster 125
default 0
Flaring83Prefix(15–17) to (20–24) Added Spell Physical Damage while wielding a Two Handed Weapon damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 175
one_handed_mod 0
abyss_jewel_caster 62
default 0
Glinting1Prefix(1–2) to (3–5) Added Spell Physical Damage while holding a Shield damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
default 0
Gleaming42Prefix(3–5) to (7–9) Added Spell Physical Damage while holding a Shield damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
default 0
Annealed54Prefix(6–8) to (10–12) Added Spell Physical Damage while holding a Shield damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
default 0
Razor-sharp63Prefix(9–11) to (13–15) Added Spell Physical Damage while holding a Shield damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
default 0
Tempered72Prefix(12–14) to (15–17) Added Spell Physical Damage while holding a Shield damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 350
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 125
default 0
Flaring83Prefix(15–17) to (20–24) Added Spell Physical Damage while holding a Shield damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 175
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 62
default 0
Glinting1Prefix2 to 3 Added Physical Damage with Wand Attacks damage physical attackwand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
default 0
Gleaming42Prefix3 to 4 Added Physical Damage with Wand Attacks damage physical attackwand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
default 0
Tempered64Prefix4 to (5–6) Added Physical Damage with Wand Attacks damage physical attackwand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
default 0
Flaring77Prefix(5–6) to (7–8) Added Physical Damage with Wand Attacks damage physical attackwand 1000
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 150
default 0
Acuminate85Prefix(7–8) to (9–10) Added Physical Damage with Wand Attacks damage physical attackwand 500
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 75
default 0
Glinting1Prefix2 to 3 Added Physical Damage with Dagger Attacks damage physical attackdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Gleaming42Prefix3 to 4 Added Physical Damage with Dagger Attacks damage physical attackdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Tempered64Prefix4 to (5–6) Added Physical Damage with Dagger Attacks damage physical attackdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Flaring77Prefix(5–6) to (7–8) Added Physical Damage with Dagger Attacks damage physical attackdagger 1000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
default 0
Acuminate85Prefix(7–8) to (9–10) Added Physical Damage with Dagger Attacks damage physical attackdagger 500
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 125
default 0
Glinting1Prefix2 to 3 Added Physical Damage with Claw Attacks damage physical attackclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Gleaming42Prefix3 to 4 Added Physical Damage with Claw Attacks damage physical attackclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Tempered64Prefix4 to (5–6) Added Physical Damage with Claw Attacks damage physical attackclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Flaring77Prefix(5–6) to (7–8) Added Physical Damage with Claw Attacks damage physical attackclaw 1000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
default 0
Acuminate85Prefix(7–8) to (9–10) Added Physical Damage with Claw Attacks damage physical attackclaw 500
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 125
default 0
Glinting1Prefix2 to 3 Added Physical Damage with Sword Attacks damage physical attacksword 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Gleaming42Prefix3 to 4 Added Physical Damage with Sword Attacks damage physical attacksword 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Tempered64Prefix4 to (5–6) Added Physical Damage with Sword Attacks damage physical attacksword 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Flaring77Prefix(5–6) to (7–8) Added Physical Damage with Sword Attacks damage physical attacksword 1000
specific_weapon 0
abyss_jewel_melee 250
default 0
Acuminate85Prefix(7–8) to (9–10) Added Physical Damage with Sword Attacks damage physical attacksword 500
specific_weapon 0
abyss_jewel_melee 125
default 0
Glinting1Prefix2 to 3 Added Physical Damage with Axe Attacks damage physical attackaxe 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Gleaming42Prefix3 to 4 Added Physical Damage with Axe Attacks damage physical attackaxe 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Tempered64Prefix4 to (5–6) Added Physical Damage with Axe Attacks damage physical attackaxe 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Flaring77Prefix(5–6) to (7–8) Added Physical Damage with Axe Attacks damage physical attackaxe 1000
specific_weapon 0
abyss_jewel_melee 250
default 0
Acuminate85Prefix(7–8) to (9–10) Added Physical Damage with Axe Attacks damage physical attackaxe 500
specific_weapon 0
abyss_jewel_melee 125
default 0
Glinting1Prefix2 to 3 Added Physical Damage with Mace or Sceptre Attacks damage physical attackmace 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Gleaming42Prefix3 to 4 Added Physical Damage with Mace or Sceptre Attacks damage physical attackmace 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Tempered64Prefix4 to (5–6) Added Physical Damage with Mace or Sceptre Attacks damage physical attackmace 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Flaring77Prefix(5–6) to (7–8) Added Physical Damage with Mace or Sceptre Attacks damage physical attackmace 1000
specific_weapon 0
abyss_jewel_melee 250
default 0
Acuminate85Prefix(7–8) to (9–10) Added Physical Damage with Mace or Sceptre Attacks damage physical attackmace 500
specific_weapon 0
abyss_jewel_melee 125
default 0
Glinting1Prefix2 to 3 Added Physical Damage with Staff Attacks damage physical attackstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Gleaming42Prefix3 to 4 Added Physical Damage with Staff Attacks damage physical attackstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Tempered64Prefix4 to (5–6) Added Physical Damage with Staff Attacks damage physical attackstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Flaring77Prefix(5–6) to (7–8) Added Physical Damage with Staff Attacks damage physical attackstaff 1000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
default 0
Acuminate85Prefix(7–8) to (9–10) Added Physical Damage with Staff Attacks damage physical attackstaff 500
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 125
default 0
Glinting1Prefix2 to 3 Added Physical Damage with Bow Attacks damage physical attackbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
default 0
Gleaming42Prefix3 to 4 Added Physical Damage with Bow Attacks damage physical attackbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
default 0
Tempered64Prefix4 to (5–6) Added Physical Damage with Bow Attacks damage physical attackbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
default 0
Flaring77Prefix(5–6) to (7–8) Added Physical Damage with Bow Attacks damage physical attackbow 1000
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 250
default 0
Acuminate85Prefix(7–8) to (9–10) Added Physical Damage with Bow Attacks damage physical attackbow 500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 125
default 0
of the Inferno40SuffixGain (2–4)% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently damage physical elemental fireabyss_jewel_melee 300
abyss_jewel_ranged 150
abyss_jewel_caster 150
abyss_jewel_summoner 0
default 0
Fossil mods /5
NameLevelPre/SufDescriptionWeight
Subterranean1PrefixAdds (6–8) to (9–11) Physical Damage damage physicalabyss_jewel 0
jewel 0
gloves 2000
default 0
Subterranean1Prefix0.2% of Physical Damage Leeched as Life resource life physicalabyss_jewel 0
jewel 0
ring 600
default 0
of the Underground1SuffixNearby Enemies take 9% increased Physical Damage damage physicalabyss_jewel 0
jewel 0
helmet 2000
default 0
Subterranean1PrefixAdds (7–11) to (12–18) Physical Damage against Poisoned Enemies damage physicalabyss_jewel 0
jewel 0
gloves 1600
default 0
Subterranean1PrefixAdds (7–11) to (12–18) Physical Damage against Bleeding Enemies damage physicalabyss_jewel 0
jewel 0
gloves 1600
default 0
Map mods /45
NameLevelPre/SufDescriptionWeight
Burning1Prefix% of Monster Damage is Converted to Fire
Monsters deal 35% extra Physical Damage as Fire
12% increased Quantity of Items found in this Area
damage physical elemental fire
uber_tier_map 0
secret_area 1000
default 0
Freezing1Prefix% of Monster Damage is Converted to Cold
Monsters deal 35% extra Physical Damage as Cold
12% increased Quantity of Items found in this Area
damage physical elemental cold
uber_tier_map 0
secret_area 1000
default 0
Shocking1Prefix% of Monster Damage is Converted to Lightning
Monsters deal 35% extra Physical Damage as Lightning
12% increased Quantity of Items found in this Area
damage physical elemental lightning
uber_tier_map 0
secret_area 1000
default 0
Punishing1PrefixMonsters reflect 10% of Physical Damage
12% increased Quantity of Items found in this Area
damage physical
uber_tier_map 0
secret_area 400
default 0
Burning69PrefixMonsters deal (120–160)% extra Physical Damage as Fire
Found Items have 2% chance to drop Corrupted in Area
18% increased Quantity of Items found in this Area
damage physical elemental fire
uber_tier_map 0
secret_area 1000
default 0
Freezing69PrefixMonsters deal (120–160)% extra Physical Damage as Cold
Found Items have 2% chance to drop Corrupted in Area
18% increased Quantity of Items found in this Area
damage physical elemental cold
uber_tier_map 0
secret_area 1000
default 0
Shocking69PrefixMonsters deal (120–160)% extra Physical Damage as Lightning
Found Items have 2% chance to drop Corrupted in Area
18% increased Quantity of Items found in this Area
damage physical elemental lightning
uber_tier_map 0
secret_area 1000
default 0
Profane69PrefixMonsters gain (60–80)% of their Physical Damage as Extra Chaos Damage
Found Items have 3% chance to drop Corrupted in Area
25% increased Quantity of Items found in this Area
physical chaos
uber_tier_map 0
secret_area 600
default 0
Punishing69PrefixMonsters reflect (20–25)% of Physical Damage
Found Items have 3% chance to drop Corrupted in Area
20% increased Quantity of Items found in this Area
damage physical
uber_tier_map 0
secret_area 600
default 0
Burning1PrefixMonsters deal (50–69)% extra Physical Damage as Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental fire
uber_tier_map 0
low_tier_map 1000
expedition_logbook 0
primordial_map 0
default 0
Burning1PrefixMonsters deal (30–49)% extra Physical Damage as Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental fire
uber_tier_map 0
top_tier_map 0
expedition_logbook 1000
default 0
Burning68PrefixMonsters deal (50–69)% extra Physical Damage as Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental fire
uber_tier_map 0
top_tier_map 0
expedition_logbook 1000
default 0
Burning1PrefixMonsters deal (70–89)% extra Physical Damage as Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental fire
uber_tier_map 0
mid_tier_map 1000
expedition_logbook 0
primordial_map 0
default 0
Burning73PrefixMonsters deal (70–89)% extra Physical Damage as Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental fire
uber_tier_map 0
top_tier_map 0
expedition_logbook 1000
default 0
Burning1PrefixMonsters deal (90–110)% extra Physical Damage as Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental fire
uber_tier_map 0
top_tier_map 1000
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
Burning1PrefixMonsters deal (90–110)% extra Physical Damage as Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
damage physical elemental fire
uber_tier_map 0
top_tier_map 0
maven_map 1000
primordial_map 1000
default 0
Burning78PrefixMonsters deal (90–110)% extra Physical Damage as Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental fire
uber_tier_map 0
top_tier_map 0
expedition_logbook 1000
default 0
Freezing1PrefixMonsters deal (50–69)% extra Physical Damage as Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental cold
uber_tier_map 0
low_tier_map 1000
expedition_logbook 0
primordial_map 0
default 0
Freezing1PrefixMonsters deal (30–49)% extra Physical Damage as Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental cold
uber_tier_map 0
top_tier_map 0
expedition_logbook 1000
default 0
Freezing68PrefixMonsters deal (50–69)% extra Physical Damage as Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental cold
uber_tier_map 0
top_tier_map 0
expedition_logbook 1000
default 0
Freezing1PrefixMonsters deal (70–89)% extra Physical Damage as Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental cold
uber_tier_map 0
mid_tier_map 1000
expedition_logbook 0
primordial_map 0
default 0
Freezing73PrefixMonsters deal (70–89)% extra Physical Damage as Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental cold
uber_tier_map 0
top_tier_map 0
expedition_logbook 1000
default 0
Freezing1PrefixMonsters deal (90–110)% extra Physical Damage as Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental cold
uber_tier_map 0
top_tier_map 1000
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
Freezing1PrefixMonsters deal (90–110)% extra Physical Damage as Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
damage physical elemental cold
uber_tier_map 0
top_tier_map 0
maven_map 1000
primordial_map 1000
default 0
Freezing78PrefixMonsters deal (90–110)% extra Physical Damage as Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental cold
uber_tier_map 0
top_tier_map 0
expedition_logbook 1000
default 0
Shocking1PrefixMonsters deal (50–69)% extra Physical Damage as Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental lightning
uber_tier_map 0
low_tier_map 1000
expedition_logbook 0
primordial_map 0
default 0
Shocking1PrefixMonsters deal (30–49)% extra Physical Damage as Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental lightning
uber_tier_map 0
top_tier_map 0
expedition_logbook 1000
default 0
Shocking68PrefixMonsters deal (50–69)% extra Physical Damage as Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental lightning
uber_tier_map 0
top_tier_map 0
expedition_logbook 1000
default 0
Shocking1PrefixMonsters deal (70–89)% extra Physical Damage as Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental lightning
uber_tier_map 0
mid_tier_map 1000
expedition_logbook 0
primordial_map 0
default 0
Shocking73PrefixMonsters deal (70–89)% extra Physical Damage as Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental lightning
uber_tier_map 0
top_tier_map 0
expedition_logbook 1000
default 0
Shocking1PrefixMonsters deal (90–110)% extra Physical Damage as Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental lightning
uber_tier_map 0
top_tier_map 1000
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
Shocking1PrefixMonsters deal (90–110)% extra Physical Damage as Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
damage physical elemental lightning
uber_tier_map 0
top_tier_map 0
maven_map 1000
primordial_map 1000
default 0
Shocking78PrefixMonsters deal (90–110)% extra Physical Damage as Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental lightning
uber_tier_map 0
top_tier_map 0
expedition_logbook 1000
default 0
Profane1PrefixMonsters gain (21–25)% of their Physical Damage as Extra Chaos Damage
Monsters Inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical chaos
uber_tier_map 0
mid_tier_map 500
expedition_logbook 0
primordial_map 0
default 0
Profane73PrefixMonsters gain (21–25)% of their Physical Damage as Extra Chaos Damage
Monsters Inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical chaos
uber_tier_map 0
top_tier_map 0
expedition_logbook 500
default 0
Profane1PrefixMonsters gain (31–35)% of their Physical Damage as Extra Chaos Damage
Monsters Inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical chaos
uber_tier_map 0
top_tier_map 500
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
Profane1PrefixMonsters gain (31–35)% of their Physical Damage as Extra Chaos Damage
Monsters Inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
damage physical chaos
uber_tier_map 0
top_tier_map 0
maven_map 500
primordial_map 500
default 0
Profane78PrefixMonsters gain (31–35)% of their Physical Damage as Extra Chaos Damage
Monsters Inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical chaos
uber_tier_map 0
top_tier_map 0
expedition_logbook 500
default 0
Punishing1PrefixMonsters reflect 13% of Physical Damage
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
damage physical
uber_tier_map 0
low_tier_map 600
expedition_logbook 0
primordial_map 0
default 0
Punishing68PrefixMonsters reflect 13% of Physical Damage
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
damage physical
uber_tier_map 0
top_tier_map 0
expedition_logbook 300
default 0
Punishing1PrefixMonsters reflect 15% of Physical Damage
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
damage physical
uber_tier_map 0
mid_tier_map 600
expedition_logbook 0
primordial_map 0
default 0
Punishing73PrefixMonsters reflect 15% of Physical Damage
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
damage physical
uber_tier_map 0
top_tier_map 0
expedition_logbook 300
default 0
Punishing1PrefixMonsters reflect 18% of Physical Damage
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
damage physical
uber_tier_map 0
top_tier_map 600
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
Punishing1PrefixMonsters reflect 18% of Physical Damage
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
damage physical
uber_tier_map 0
top_tier_map 0
maven_map 600
primordial_map 600
default 0
Punishing78PrefixMonsters reflect 18% of Physical Damage
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
damage physical
uber_tier_map 0
top_tier_map 0
expedition_logbook 300
default 0
Delve Area mods /17
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters deal (10–19)% extra Physical Damage as Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental fire
default 1000
20DelveAreaMonsters deal (20–49)% extra Physical Damage as Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental fire
default 1000
52DelveAreaMonsters deal (50–69)% extra Physical Damage as Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental fire
default 1000
92DelveAreaMonsters deal (70–89)% extra Physical Damage as Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental fire
default 1000
173DelveAreaMonsters deal (90–110)% extra Physical Damage as Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental fire
default 1000
1DelveAreaMonsters deal (10–19)% extra Physical Damage as Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental cold
default 1000
20DelveAreaMonsters deal (20–49)% extra Physical Damage as Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental cold
default 1000
52DelveAreaMonsters deal (50–69)% extra Physical Damage as Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental cold
default 1000
92DelveAreaMonsters deal (70–89)% extra Physical Damage as Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental cold
default 1000
173DelveAreaMonsters deal (90–110)% extra Physical Damage as Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental cold
default 1000
1DelveAreaMonsters deal (10–19)% extra Physical Damage as Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental lightning
default 1000
20DelveAreaMonsters deal (20–49)% extra Physical Damage as Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental lightning
default 1000
52DelveAreaMonsters deal (50–69)% extra Physical Damage as Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental lightning
default 1000
92DelveAreaMonsters deal (70–89)% extra Physical Damage as Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental lightning
default 1000
173DelveAreaMonsters deal (90–110)% extra Physical Damage as Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental lightning
default 1000
92DelveAreaMonsters gain (21–25)% of their Physical Damage as Extra Chaos Damage
Monsters Inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical chaos
default 500
173DelveAreaMonsters gain (31–35)% of their Physical Damage as Extra Chaos Damage
Monsters Inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical chaos
default 500
Heist Area mods /20
NameLevelPre/SufDescriptionWeight
Burning1PrefixMonsters deal (10–29)% extra Physical Damage as Fire
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage physical elemental fire
default 1000
Burning46PrefixMonsters deal (30–49)% extra Physical Damage as Fire
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage physical elemental fire
default 1000
Burning68PrefixMonsters deal (50–69)% extra Physical Damage as Fire
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage physical elemental fire
default 1000
Burning73PrefixMonsters deal (70–89)% extra Physical Damage as Fire
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage physical elemental fire
default 1000
Burning78PrefixMonsters deal (90–110)% extra Physical Damage as Fire
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage physical elemental fire
default 1000
Freezing1PrefixMonsters deal (10–29)% extra Physical Damage as Cold
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage physical elemental cold
default 1000
Freezing46PrefixMonsters deal (30–49)% extra Physical Damage as Cold
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage physical elemental cold
default 1000
Freezing68PrefixMonsters deal (50–69)% extra Physical Damage as Cold
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage physical elemental cold
default 1000
Freezing73PrefixMonsters deal (70–89)% extra Physical Damage as Cold
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage physical elemental cold
default 1000
Freezing78PrefixMonsters deal (90–110)% extra Physical Damage as Cold
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage physical elemental cold
default 1000
Shocking1PrefixMonsters deal (10–29)% extra Physical Damage as Lightning
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage physical elemental lightning
default 1000
Shocking46PrefixMonsters deal (30–49)% extra Physical Damage as Lightning
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage physical elemental lightning
default 1000
Shocking68PrefixMonsters deal (50–69)% extra Physical Damage as Lightning
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage physical elemental lightning
default 1000
Shocking73PrefixMonsters deal (70–89)% extra Physical Damage as Lightning
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage physical elemental lightning
default 1000
Shocking78PrefixMonsters deal (90–110)% extra Physical Damage as Lightning
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage physical elemental lightning
default 1000
Profane73PrefixMonsters gain (21–25)% of their Physical Damage as Extra Chaos Damage
Monsters Inflict Withered for 2 seconds on Hit
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 500
Profane78PrefixMonsters gain (31–35)% of their Physical Damage as Extra Chaos Damage
Monsters Inflict Withered for 2 seconds on Hit
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 500
Punishing68PrefixMonsters reflect 13% of Physical Damage
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
physical
default 600
Punishing73PrefixMonsters reflect 15% of Physical Damage
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
physical
default 600
Punishing78PrefixMonsters reflect 18% of Physical Damage
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
physical
default 600
Heist Equipment mods /4
NameLevelPre/SufDescriptionWeight
Glinting1Prefix(2–3) to (4–5) added Physical Damage
Players and their Minions have (2–3) to (4–5) added Physical Damage
damage physical
heist_equipment_weapon 1000
default 0
Burnished45Prefix(4–5) to (6–8) added Physical Damage
Players and their Minions have (4–5) to (6–8) added Physical Damage
damage physical
heist_equipment_weapon 800
default 0
Polished75Prefix(6–8) to (9–11) added Physical Damage
Players and their Minions have (6–8) to (9–11) added Physical Damage
damage physical
heist_equipment_weapon 600
default 0
Honed83Prefix(7–9) to (12–14) added Physical Damage
Players and their Minions have (7–9) to (12–14) added Physical Damage
damage physical
heist_equipment_weapon 400
default 0
Veiled mods /10
NameLevelPre/SufDescriptionWeight
Chosen60Prefix(120–139)% increased Physical Damage
(21–25)% chance to Impale Enemies on Hit with Attacks
damage physical attack
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen60Prefix(120–139)% increased Physical Damage
(21–25)% chance to cause Bleeding on Hit
bleed damage physical attack ailment
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen60Prefix(120–139)% increased Physical Damage
(21–25)% chance to Blind Enemies on hit
damage physical attack
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen60Prefix(120–139)% increased Physical Damage
(21–25)% chance to Poison on Hit
bleed poison damage physical chaos attack ailment
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Tora's60PrefixAdds (12–14) to (18–20) Physical Damage
40% chance to cause Bleeding on Hit
bleed damage physical attack ailment
one_hand_weapon 2000
default 0
Tora's60PrefixAdds (17–20) to (26–28) Physical Damage
40% chance to cause Bleeding on Hit
bleed damage physical attack ailment
two_hand_weapon 2000
default 0
It's60PrefixGain (9–10)% of Physical Damage as Extra Chaos Damage damage physical chaosone_hand_weapon 2000
shield 2000
default 0
It's60PrefixGain (18–20)% of Physical Damage as Extra Chaos Damage damage physical chaostwo_hand_weapon 2000
default 0
Gravicius'60Prefix(8–9)% of Physical Damage from Hits taken as Fire Damage
(8–9)% of Physical Damage from Hits taken as Lightning Damage
physical elemental fire lightning
body_armour 0
default 0
Korell's60Prefix(9–10)% of Physical Damage from Hits taken as Fire Damage physical elemental firehelmet 0
default 0
Crafting Bench /30
ModRequireItemClassesUnlock
(40–59)% increased Physical Damage4x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Sewers
(60–79)% increased Physical Damage8x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Ossuary
(80–99)% increased Physical Damage4x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Quarry
(100–129)% increased Physical Damage1x Exalted OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedPort Map
Adds (9–12) to (18–21) Physical Damage4x Orb of TransmutationTwo Hand Melee · Two Hand RangedThe Sewers
Adds (11–15) to (23–27) Physical Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Ossuary
Adds (18–24) to (36–42) Physical Damage4x Chaos OrbTwo Hand Melee · Two Hand RangedThe Quarry
Adds (6–8) to (13–15) Physical Damage4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Sewers
Adds (7–11) to (16–19) Physical Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Ossuary
Adds (13–17) to (26–30) Physical Damage4x Chaos OrbOne Hand Melee · One Hand RangedThe Quarry
(81–85)% increased Physical Damage
(13–15)% chance to Impale Enemies on Hit with Attacks
3x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
(86–94)% increased Physical Damage
(16–17)% chance to Impale Enemies on Hit with Attacks
3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
(95–105)% increased Physical Damage
(18–20)% chance to Impale Enemies on Hit with Attacks
8x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
(81–85)% increased Physical Damage
(13–15)% chance to cause Bleeding on Hit
3x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
(86–94)% increased Physical Damage
(16–17)% chance to cause Bleeding on Hit
3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
(95–105)% increased Physical Damage
(18–20)% chance to cause Bleeding on Hit
8x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
(81–85)% increased Physical Damage
(13–15)% chance to Blind Enemies on hit
3x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
(86–94)% increased Physical Damage
(16–17)% chance to Blind Enemies on hit
3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
(95–105)% increased Physical Damage
(18–20)% chance to Blind Enemies on hit
8x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
(81–85)% increased Physical Damage
(13–15)% chance to Poison on Hit
3x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
(86–94)% increased Physical Damage
(16–17)% chance to Poison on Hit
3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
(95–105)% increased Physical Damage
(18–20)% chance to Poison on Hit
8x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
Adds (11–13) to (16–17) Physical Damage
35% chance to cause Bleeding on Hit
2x Orb of AlchemyTwo Hand Melee · Two Hand RangedBetrayal Unveil
Adds (14–16) to (18–20) Physical Damage
40% chance to cause Bleeding on Hit
4x Chaos OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil
Adds (7–8) to (10–11) Physical Damage
35% chance to cause Bleeding on Hit
2x Orb of AlchemyOne Hand Melee · One Hand RangedBetrayal Unveil
Adds (9–11) to (12–14) Physical Damage
40% chance to cause Bleeding on Hit
4x Chaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil
Gain (11–13)% of Physical Damage as Extra Chaos Damage6x Vaal OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil
Gain (14–16)% of Physical Damage as Extra Chaos Damage8x Vaal OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil
Gain (5–6)% of Physical Damage as Extra Chaos Damage6x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldBetrayal Unveil
Gain (7–8)% of Physical Damage as Extra Chaos Damage8x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldBetrayal Unveil
Misc mods /69
NameLevelDomainPre/SufDescriptionWeight
85FlaskUniqueGain (5–8)% of Physical Damage as Extra Chaos Damage during effect damage physical chaos
1FlaskUnique(10–15)% of Physical Damage from Hits taken as Cold Damage during Effect physical elemental cold
1FlaskUniqueGain (10–15)% of Physical Damage as Extra Cold Damage during effect damage physical elemental cold
1FlaskUnique(7–10)% more Melee Physical Damage during effect damage physical attack
Brawling1JewelPrefix(14–16)% increased Melee Physical Damage with Unarmed Attacks damage physical attacknot_int 0
default 0
1JewelUnique1% increased Evasion Rating per 3 Dexterity Allocated in Radius
1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
local jewel effect base radius [1500]
defences damage physical attack
1ExpeditionRelicPrefixMonsters are Immune to Physical Damagedefault 1000
45ExpeditionRelicPrefixMonsters gain 50% of Physical Damage as Extra Chaos Damagedefault 1000
1PrimordialAltarUniqueGain (50–80)% of Physical Damage as Extra Damage of a random Element
Damage Penetrates (15–25)% of Enemy Elemental Resistances
primordial_altar_upside 0
tangle_altar 1000
default 0
1PrimordialAltarUniqueGain (50–80)% of Physical Damage as Extra Cold Damage
Cover Enemies in Frost on Hit
primordial_altar_upside 0
tangle_altar 1000
default 0
1PrimordialAltarUniqueGain (70–130)% of Physical Damage as Extra Cold Damage
All Damage with Hits can Chill
primordial_altar_upside 0
tangle_altar 1000
default 0
1PrimordialAltarUniqueHits always Shock
Gain (70–130)% of Physical Damage as Extra Lightning Damage
All Damage can Shock
primordial_altar_upside 0
tangle_altar 1000
default 0
1PrimordialAltarUniqueGain (70–130)% of Physical Damage as Extra Lightning Damageprimordial_altar_upside 0
tangle_altar 1000
default 0
1PrimordialAltarUniqueGain (70–130)% of Physical Damage as Extra Cold Damageprimordial_altar_upside 0
tangle_altar 1000
default 0
1PrimordialAltarUniqueNearby Enemies Gain 100% of their Physical Damage as Extra Cold Damageprimordial_altar_upside 0
tangle_altar 1000
default 0
1PrimordialAltarUniqueNearby Enemies Gain 100% of their Physical Damage as Extra Lightning Damageprimordial_altar_upside 0
tangle_altar 1000
default 0
1PrimordialAltarUniqueGain (50–80)% of Physical Damage as Extra Fire Damage
Cover Enemies in Ash on Hit
primordial_altar_upside 0
cleansing_fire_altar 1000
default 0
1PrimordialAltarUniqueGain (50–80)% of Physical Damage as Extra Damage of a random Element
Damage Penetrates (15–25)% of Enemy Elemental Resistances
primordial_altar_upside 0
cleansing_fire_altar 1000
default 0
1PrimordialAltarUniqueHits always Ignite
Gain (70–130)% of Physical Damage as Extra Fire Damage
All Damage can Ignite
primordial_altar_upside 0
cleansing_fire_altar 1000
default 0
1PrimordialAltarUniqueGain (70–130)% of Physical Damage as Extra Chaos Damage
Poison on Hit
All Damage from Hits can Poison
primordial_altar_upside 0
cleansing_fire_altar 1000
default 0
1PrimordialAltarUniqueGain (70–130)% of Physical Damage as Extra Damage of a random Element
Inflict Fire, Cold, and Lightning Exposure on Hit
primordial_altar_upside 0
cleansing_fire_altar 1000
default 0
1PrimordialAltarUniqueGain (70–130)% of Physical Damage as Extra Chaos Damageprimordial_altar_upside 0
cleansing_fire_altar 1000
default 0
1PrimordialAltarUniqueGain (70–130)% of Physical Damage as Extra Fire Damageprimordial_altar_upside 0
cleansing_fire_altar 1000
default 0
1PrimordialAltarUniqueNearby Enemies Gain 100% of their Physical Damage as Extra Fire Damageprimordial_altar_upside 0
cleansing_fire_altar 1000
default 0
1PrimordialAltarUniqueNearby Enemies Gain 100% of their Physical Damage as Extra Chaos Damageprimordial_altar_upside 0
cleansing_fire_altar 1000
default 0
Blood Preacher's75SanctumSpecialPrefix(0.3–0.5)% of Physical Damage Leeched as Lifestr_special_relic 600
default 150
Infernal75SanctumSpecialPrefixGain (5–8)% of Physical Damage as Extra Fire Damage damage physical elemental firestr_special_relic 600
default 150
Benumbing75SanctumSpecialPrefixGain (5–8)% of Physical Damage as Extra Cold Damage damage physical elemental colddex_special_relic 600
default 150
Excoriating75SanctumSpecialPrefixGain (5–8)% of Physical Damage as Extra Lightning Damage damage physical elemental lightningint_special_relic 600
default 150
Putrescent75SanctumSpecialPrefixGain (5–8)% of Physical Damage as Extra Chaos Damage damage physical chaosint_special_relic 600
default 150
of Despair1CrucibleMapSuffixMonsters gain 50% of their Physical Damage as Extra Chaos Damage
map item drop quantity +% [22]
map item drop rarity +% [13]
uber_tier_map 0
crucible_map_low 500
default 0
of Despair1CrucibleMapSuffixMonsters gain 100% of their Physical Damage as Extra Chaos Damage
map item drop quantity +% [22]
map item drop rarity +% [13]
uber_tier_map 0
crucible_map_high 500
default 0
of the Elements1CrucibleMapSuffixMonsters gain 100% of their Physical Damage as Extra Damage of a random Element
map item drop quantity +% [20]
map item drop rarity +% [12]
uber_tier_map 0
crucible_map_low 500
default 0
of the Elements1CrucibleMapSuffixMonsters gain 150% of their Physical Damage as Extra Damage of a random Element
map item drop quantity +% [20]
map item drop rarity +% [12]
uber_tier_map 0
crucible_map_high 1000
default 0
Berserker's1CharmPrefixAdds (5–7) to (14–17) Physical Damage if you've dealt a Critical Strike Recentlystr_animal_charm 1000
default 0
Berserker's60CharmPrefixAdds (8–12) to (18–22) Physical Damage if you've dealt a Critical Strike Recentlystr_animal_charm 500
default 0
Berserker's70CharmPrefixNearby corpses Explode when you Warcry, dealing (3–4)% of their Life as Physical Damagestr_animal_charm 100
default 0
Berserker's81CharmPrefixNearby corpses Explode when you Warcry, dealing (5–6)% of their Life as Physical Damagestr_animal_charm 50
default 0
Gladiator's70CharmPrefixBleeding Enemies you Kill Explode, dealing (2–3)% of
their Maximum Life as Physical Damage
dex_animal_charm 50
str_animal_charm 50
default 0
Gladiator's81CharmPrefixBleeding Enemies you Kill Explode, dealing (4–5)% of
their Maximum Life as Physical Damage
dex_animal_charm 25
str_animal_charm 25
default 0
Necromancer's45CharmPrefixMinions gain Added Physical Damage equal to (3–5)% of Maximum Energy Shield on your Equipped Helmetint_animal_charm 500
default 0
Necromancer's72CharmPrefixMinions gain Added Physical Damage equal to (6–10)% of Maximum Energy Shield on your Equipped Helmetint_animal_charm 250
default 0
Pathfinder's1CharmPrefixGain (5–8)% of Physical Damage as Extra Damage of a random Elementdex_animal_charm 1000
default 0
Pathfinder's60CharmPrefixGain (9–12)% of Physical Damage as Extra Damage of a random Elementdex_animal_charm 500
default 0
10NecropolisNecropolisHauntedGain 25% of Physical Damage as Extra Damage of a random Element
Damage Penetrates % of Enemy Elemental Resistances
monster necropolis mod value +% [40]
default 600
40NecropolisNecropolisHauntedGain 50% of Physical Damage as Extra Damage of a random Element
Damage Penetrates % of Enemy Elemental Resistances
monster necropolis mod value +% [80]
default 400
68NecropolisNecropolisHauntedGain 75% of Physical Damage as Extra Damage of a random Element
Damage Penetrates 10% of Enemy Elemental Resistances
monster necropolis mod value +% [120]
default 200
84NecropolisNecropolisHauntedGain 125% of Physical Damage as Extra Damage of a random Element
Damage Penetrates 10% of Enemy Elemental Resistances
monster necropolis mod value +% [160]
default 200
1NecropolisNecropolisHauntedGain 25% of Physical Damage as Extra Fire Damage
monster necropolis mod value +% [40]
default 600
11NecropolisNecropolisHauntedGain 50% of Physical Damage as Extra Fire Damage
monster necropolis mod value +% [80]
default 400
34NecropolisNecropolisHauntedGain 75% of Physical Damage as Extra Fire Damage
Damage Penetrates 10% Fire Resistance
monster necropolis mod value +% [120]
default 200
68NecropolisNecropolisHauntedGain 125% of Physical Damage as Extra Fire Damage
Damage Penetrates 10% Fire Resistance
monster necropolis mod value +% [160]
default 200
1NecropolisNecropolisHauntedGain 25% of Physical Damage as Extra Cold Damage
monster necropolis mod value +% [40]
default 600
11NecropolisNecropolisHauntedGain 50% of Physical Damage as Extra Cold Damage
monster necropolis mod value +% [80]
default 400
34NecropolisNecropolisHauntedGain 75% of Physical Damage as Extra Cold Damage
Damage Penetrates 10% Cold Resistance
monster necropolis mod value +% [120]
default 200
68NecropolisNecropolisHauntedGain 125% of Physical Damage as Extra Cold Damage
Damage Penetrates 10% Cold Resistance
monster necropolis mod value +% [160]
default 200
1NecropolisNecropolisHauntedGain 25% of Physical Damage as Extra Lightning Damage
monster necropolis mod value +% [40]
default 600
11NecropolisNecropolisHauntedGain 50% of Physical Damage as Extra Lightning Damage
monster necropolis mod value +% [80]
default 400
34NecropolisNecropolisHauntedGain 75% of Physical Damage as Extra Lightning Damage
Damage Penetrates 10% Lightning Resistance
monster necropolis mod value +% [120]
default 200
68NecropolisNecropolisHauntedGain 125% of Physical Damage as Extra Lightning Damage
Damage Penetrates 10% Lightning Resistance
monster necropolis mod value +% [160]
default 200
Punishing1UberMapPrefixMonsters reflect 20% of Physical Damage
Monsters reflect 20% of Elemental Damage
20% increased Quantity of Items found in this Area
12% increased Rarity of Items found in this Area
6% increased Pack size
70% more Currency found in Area
uber_tier_map 40
default 0
Prismatic1UberMapPrefixMonsters gain (180–200)% of their Physical Damage as Extra Damage of a random Element
31% increased Quantity of Items found in this Area
56% increased Rarity of Items found in this Area
7% increased Pack size
uber_tier_map 100
default 0
Profane1UberMapPrefixMonsters gain (80–100)% of their Physical Damage as Extra Chaos Damage
20% increased Quantity of Items found in this Area
36% increased Rarity of Items found in this Area
7% increased Pack size
uber_tier_map 50
default 0
Impaling1UberMapPrefixMonsters' Attacks Impale on Hit
24% increased Quantity of Items found in this Area
14% increased Rarity of Items found in this Area
7% increased Pack size
84% more Currency found in Area
When a fifth Impale is inflicted on a Player,
Impales are removed to Reflect their Physical Damage multiplied
by their remaining Hits to that Player and their Allies within 1.8 metres
uber_tier_map 50
default 0
Burning1UberMapPrefixMonsters deal (90–110)% extra Physical Damage as Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental fire
has_uber_map_prefix 120
default 0
Freezing1UberMapPrefixMonsters deal (90–110)% extra Physical Damage as Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental cold
has_uber_map_prefix 120
default 0
Shocking1UberMapPrefixMonsters deal (90–110)% extra Physical Damage as Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical elemental lightning
has_uber_map_prefix 120
default 0
Profane1UberMapPrefixMonsters gain (31–35)% of their Physical Damage as Extra Chaos Damage
Monsters Inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical chaos
has_uber_map_prefix 60
default 0
Punishing1UberMapPrefixMonsters reflect 18% of Physical Damage
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
damage physical
has_uber_map_prefix 72
default 0
Essence /1
Item /6
Fickle Spiritblade
Physical Damage: 18-33
Critical Strike Chance: 6.5%
Attacks per Second: 1.6
Weapon Range: 1.1 metres
Requires Level 30, 54 Str, 54 Dex
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Capricious Spiritblade
Physical Damage: 27-51
Critical Strike Chance: 6.5%
Attacks per Second: 1.6
Weapon Range: 1.1 metres
Requires Level 50, 94 Str, 94 Dex
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Anarchic Spiritblade
Physical Damage: 34-63
Critical Strike Chance: 6.5%
Attacks per Second: 1.6
Weapon Range: 1.1 metres
Requires Level 70, 121 Str, 121 Dex
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Three Hands Talisman
Talisman Tier: 3
Gain (6–12)% of Physical Damage as Extra Damage of a random Element
local stat monsters pick up item [1]
Corrupted
Vile Arrow Quiver
Requires Level 55
Gain (10–15)% of Physical Damage as Extra Chaos Damage
Serrated Arrow Quiver
1 to 4 Added Physical Damage with Bow Attacks
Unique /180
+(25–35) to Strength
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Cold Resistance
+(30–35)% to Lightning Resistance
0.6% of Physical Damage Leeched as Life
25% reduced Enemy Stun Threshold during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(The Stun Threshold determines how much Damage can Stun something)
+(17–23)% to Chaos Resistance
25% reduced maximum Energy Shield
25% reduced maximum Life
+(40–50)% to Chaos Resistance
Gain (40–60)% of Physical Damage as Extra Chaos Damage
Arrows Pierce an additional Target
(8–12)% increased Attack Speed
+350 to Evasion Rating
+(40–50) to maximum Life
(10–14) to (19–24) Added Physical Damage with Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Adds 1 to (20–30) Lightning Damage to Attacks
(90–120)% increased Armour and Evasion
+(60–80) to maximum Life
-60% to Lightning Resistance
50% of Physical Damage from Hits taken as Lightning Damage
+(20–30) to Intelligence
+(60–80) to maximum Life
+(60–80) to maximum Mana
Curse Enemies with Temporal Chains on Hit
Non-Aura Curses you inflict are not removed from Dying Enemies
Enemies near corpses affected by your Curses are Blinded
Enemies Killed near corpses affected by your Curses explode, dealing
3% of their Life as Physical Damage
(Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds)
+30% to Global Critical Strike Multiplier
10% reduced Enemy Stun Threshold
(600–800)% more Physical Damage with Unarmed Melee Attacks
Extra gore
(The Stun Threshold determines how much Damage can Stun something)
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
Socketed Gems are supported by Level 2 Chance to Flee
Adds (10–15) to (25–30) Physical Damage
+(10–15) to maximum Life
Gain (5–7) Life per Enemy Killed
10% increased Movement Speed
(140–180)% increased Physical Damage
Adds 30 to 40 Physical Damage
(20–25)% increased Attack Speed
+(20–25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can Chill
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
+(15–25)% to Global Critical Strike Multiplier
+(10–20) to Dexterity
(100–140)% increased Physical Damage
Adds 25 to 50 Fire Damage
(10–14)% increased Attack Speed
50% more Damage with Arrow Hits at Close Range
Bow Knockback at Close Range
(Close Range is up to 2 metres)
(Knockback pushes Enemies away when Hit)
(30–50)% increased Critical Strike Chance
+(20–30) to Dexterity
(70–80)% increased Physical Damage
Adds (25–35) to (36–45) Physical Damage
10% increased Movement Speed
+(350–400) to Accuracy Rating
Cannot Leech Life
Arrows Pierce all Targets
(20–24)% increased Elemental Damage with Attack Skills
(180–200)% increased Physical Damage
Adds (7–14) to (24–34) Physical Damage
(10–20)% increased Attack Speed
+(80–100) to maximum Mana
Hits can't be Evaded
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
+(10–20) to Dexterity
100% increased Physical Damage
100% increased Attack Speed
Grants 2 Mana per Enemy Hit
(50–100)% increased Projectile Speed
+(25–50) to Accuracy Rating
30% less Damage
+1 to Level of Socketed Bow Gems
(80–100)% increased Physical Damage
10% increased Attack Speed
Gain 10 Mana per Enemy Killed
+30 to Accuracy Rating
No Physical Damage
Adds 1 to 85 Lightning Damage
(36–50)% increased Attack Speed
Grants 19 Life per Enemy Hit
(100–120)% increased Physical Damage
3% of Physical Attack Damage Leeched as Life
Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage
25% increased Warcry Buff Effect
Warcry Skills' Cooldown Time is 4 seconds
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
1.6% of Physical Attack Damage Leeched as Life
(200–220)% increased Physical Damage
Adds 25 to 30 Physical Damage
5% increased Attack Speed
1.2% of Physical Attack Damage Leeched as Life
5% increased Movement Speed
Life Leech from Hits with this Weapon is instant
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Grants 3 Life per Enemy Hit
25% increased Attack Speed when on Low Life
(80–100)% increased Physical Damage
Adds 2 to 10 Physical Damage
100% increased Claw Physical Damage when on Low Life
100% increased Accuracy Rating when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
30% increased Global Critical Strike Chance
Adds (140–155) to (210–235) Physical Damage
(40–50)% increased Critical Strike Chance
+(15–25)% to Global Critical Strike Multiplier
+(8–12)% to Chaos Resistance
On Killing a Poisoned Enemy, nearby Enemies are Poisoned
and nearby Allies Regenerate 200 Life per second
30% increased Global Critical Strike Chance
+25 to Strength
(80–100)% increased Physical Damage
Adds 12 to 24 Physical Damage
Grants 10 Life per Enemy Hit
30% increased Global Critical Strike Chance
+12% Chance to Block Attack Damage while Dual Wielding
+(10–20) to Dexterity
(80–100)% increased Physical Damage
Adds 3 to 30 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike Chance
10% reduced Enemy Stun Threshold
(50–75)% increased Physical Damage
45% increased Attack Speed
25% increased Critical Strike Chance
+(20–30)% to Fire Resistance
+(20–30)% to Lightning Resistance
15% reduced Enemy Stun Threshold
Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown
Socketed Lightning Spells have no Cost if Triggered
+300 Intelligence Requirement
+200 Strength Requirement
(80–120)% increased Physical Damage
(80–100)% increased Lightning Damage
Skills Chain +1 times
40% increased Elemental Damage
50% reduced maximum number of Raised Zombies
Raised Zombies have +5000 to maximum Life
Raised Zombies have +(25–30)% to all Resistances
25% increased Raised Zombie Size
Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage
Raised Zombies deal (100–125)% more Physical Damage
30% increased Elemental Damage
(150–200)% increased Physical Damage
Adds (76–98) to (161–176) Fire Damage
50% increased Light Radius
Battlemage
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
30% increased Elemental Damage
+1 to Level of Socketed Gems
60% increased Intelligence Requirement
(80–100)% increased Physical Damage
(10–20)% increased Attack Speed
3% increased Experience gain
20% increased Elemental Damage
32% increased Elemental Damage
Socketed Gems are Supported by Level 20 Elemental Proliferation
Adds (65–85) to (100–160) Physical Damage
(11–15)% increased Attack Speed
(6–10)% increased Cast Speed
(30–40)% increased Global Critical Strike Chance
0.2% of Elemental Damage Leeched as Life
(80–100)% increased Elemental Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+25% to Global Critical Strike Multiplier
(120–150)% increased Physical Damage
20% reduced Rarity of Items found
+(40–60)% to all Elemental Resistances
Grants 3 Life per Enemy Hit
+25% to Global Critical Strike Multiplier
+1 to Level of Socketed Melee Gems
Uses both hand slots
(250–300)% increased Physical Damage
Adds 3 to 7 Fire Damage
20% increased Attack Speed
30% increased Global Critical Strike Chance
+(20–40) to Evasion Rating
20% reduced Rarity of Items found
30% increased Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
+460 to Accuracy Rating
Adds (49–98) to (101–140) Physical Damage
Adds (49–98) to (101–140) Fire Damage
Adds (49–98) to (101–140) Cold Damage
Adds 1 to (210–250) Lightning Damage
Adds (49–98) to (101–140) Chaos Damage
(10–20)% increased Attack Speed
40% increased Global Accuracy Rating
100% increased Damage when on Low Life
50% increased Physical Damage
Adds 2 to 6 Physical Damage
10% increased Attack Speed
+(20–30) to maximum Life
Grants 2 Life per Enemy Hit
(You are on Low Life if you have 50% of your Maximum Life or less)
(33–37)% increased Spell Damage
Socketed Gems are supported by Level 20 Blind
+10 to Intelligence
(30–40)% increased Spell Damage
(250–275)% increased Physical Damage
(20–30)% increased Lightning Damage
10% increased Cast Speed
10% chance to Blind Enemies on hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Gain (5–8)% of Elemental Damage as Extra Chaos Damage during effect
2% of Chaos Damage Leeched as Life during Effect
Gain (5–8)% of Physical Damage as Extra Chaos Damage during effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(100–140)% increased Physical Damage
Gain 20 Life per Enemy Killed
+(150–250) to Accuracy Rating
Culling Strike
Gain 5 Rage on Melee Hit
Every Rage also grants 1% of Physical Damage as Extra Fire Damage
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(Only one Hit every 0.5 seconds can cause you to gain Rage)
+1 to Level of Socketed Strength Gems
Trigger Level 1 Gore Shockwave on Melee Hit if you have at least 150 Strength
+(15–30) to Strength
(80–100)% increased Physical Damage
Adds 5 to 10 Physical Damage
Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(100–125)% increased Physical Damage
(30–40)% increased Rarity of Items found
Gain 10 Life per Enemy Killed
15% increased Movement Speed when on Full Life
Culling Strike
Hits can't be Evaded
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Socketed Gems are Supported by Level 20 Increased Area of Effect
+10 to Strength
(120–160)% increased Physical Damage
Gain 10 Mana per Enemy Killed
+(120–150) to Accuracy Rating
+0.2 metres to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
(7–10)% Chance to Block Spell Damage
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(60–80)% increased Physical Damage
Adds (75–100) to (165–200) Fire Damage in Main Hand
Adds (75–100) to (165–200) Chaos Damage in Off Hand
Counts as Dual Wielding
local off hand visual identity override hash [14664]
30% increased Stun Duration on Enemies
+1 to Level of Socketed Melee Gems
+1 to Level of Socketed Minion Gems
20% reduced Strength Requirement
(200–220)% increased Physical Damage
25% increased maximum Mana
Minions have (20–40)% increased maximum Life
15% increased Skill Effect Duration
30% increased Stun Duration on Enemies
200% increased Physical Damage
Adds 11 to 23 Cold Damage
(10–20)% increased Stun Duration on Enemies
Never deal Critical Strikes
45% increased Stun Duration on Enemies
+10 to Strength
(140–200)% increased Physical Damage
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40–50)% increased Stun Duration on Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(The Stun Threshold determines how much Damage can Stun something)
25% chance to double Stun Duration
Adds (43–56) to (330–400) Physical Damage
(30–40)% increased Critical Strike Chance
+(15–20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
You gain Onslaught for 4 seconds on Critical Strike
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
45% increased Stun Duration on Enemies
(500–600)% increased Physical Damage
25% reduced Attack Speed
(40–50)% increased Stun Duration on Enemies
-500 to Accuracy Rating
30% increased Stun Duration on Enemies
+(25–50) to all Attributes
(80–100)% increased Physical Damage
Adds 5 to 25 Physical Damage
Gain 10 Life per Enemy Killed
Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage
(Attributes are Strength, Dexterity, and Intelligence)
30% increased Stun Duration on Enemies
150% increased Physical Damage
50% increased Attack Speed
(30–50)% reduced Rarity of Items found
(30–50)% reduced Experience gain
0.4% of Physical Attack Damage Leeched as Mana
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+305 to Accuracy Rating
(120–150)% increased Physical Damage
20% increased Attack Speed
10% increased Movement Speed
+(300–350) to Accuracy Rating
15% increased Movement Speed if you've Killed Recently
(Recently refers to the past 4 seconds)
60% increased Global Accuracy Rating
(80–100)% increased Physical Damage
Adds 35 to 70 Cold Damage
0.6% of Physical Attack Damage Leeched as Mana
Cannot be Frozen
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+360 to Accuracy Rating
(180–220)% increased Physical Damage
20% increased Attack Speed
(50–75)% increased Critical Strike Chance
Gain 10 Mana per Enemy Killed
10% increased Movement Speed
Gain a Frenzy Charge on Critical Strike
(20–24)% increased Elemental Damage with Attack Skills
Adds (12–16) to (20–24) Physical Damage
(10–14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of each Element
(20–30)% increased Projectile Speed
Grants Level 5 Frostbite Skill
(8–12)% increased Attack Speed
+(30–40)% to Cold Resistance
(30–40)% increased Chill Duration on Enemies
Gain 20% of Physical Damage as Extra Cold Damage
(7–10)% chance to Freeze
Hexes Transfer to all Enemies within 3 metres when Hexed Enemy dies
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Hexes from Auras or Cursed Ground cannot be Transferred)
(33–37)% increased Spell Damage
No Physical Damage
(10–18)% increased Attack Speed
(20–30)% increased Critical Strike Chance
+(340–400) to Accuracy Rating
Attacks with this Weapon have (100–115)% increased Elemental Damage
Damage with Weapons Penetrates 5% Elemental Resistances
Adds 1 to 4 Physical Damage to Attacks
(20–25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed
(140–200)% increased Stun Duration on Enemies
6 to 10 Added Physical Damage with Bow Attacks
(The Stun Threshold determines how much Damage can Stun something)
+475 to Accuracy Rating
Adds (30–50) to (65–80) Physical Damage
(20–25)% increased Attack Speed
+(180–200) to Evasion Rating
3% increased Movement Speed
+(280–300) to Accuracy Rating
1% increased Attack Damage per 450 Evasion Rating
+25% Chance to Block Attack Damage while wielding a Staff
+6% Chance to Block Attack Damage while wielding a Staff
Adds (135–145) to (160–175) Physical Damage
(12–16)% increased Attack Speed
(10–20)% increased Critical Strike Chance
+1 to Maximum Power Charges
10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage
(Warstaves are considered Staves)
(120–140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain a Flask Charge when you deal a Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(20–30) to Strength
(150–180)% increased Armour and Energy Shield
+(50–70) to maximum Life
(20–40)% increased Mana Regeneration Rate
Removes Elemental Ailments on Rampage
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
Rampage
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
+50 to Strength and Dexterity
Socketed Melee Gems have 15% increased Area of Effect
(30–50)% increased Physical Damage
Adds (65–75) to (100–110) Physical Damage
(6–12)% increased Attack Speed
Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem
You have Vaal Pact while all Socketed Gems are Red
(Life Leech from Melee Damage is Instant. Cannot Recover Life other than from Leech)
16% increased Elemental Damage
20% increased Physical Damage
Adds (8–13) to (26–31) Physical Damage
30% increased Fire Damage
(15–20)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength
Gain (10–15)% of Physical Damage as Extra Chaos Damage
10% increased Attack Speed
+(50–70) to maximum Life
+(12–16)% to Chaos Resistance
(8–10) to (14–16) Added Physical Damage with Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40–60)% increased Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Enemies standing in Smoke Clouds are Blinded)
(80–100)% increased Spell Damage
15% reduced Cast Speed
+(30–60) to maximum Mana
Your Skills deal you 400% of Mana Spent on Upfront Skill Mana Costs as Physical Damage
(Upfront Costs are all Costs that are not paid per-second)
(100–120)% increased Evasion Rating
+(200–300) to maximum Life
15% increased Movement Speed
100% of Fire Damage from Hits taken as Physical Damage
Gain (10–15)% of Physical Damage as Extra Cold Damage during effect
30% chance to Avoid being Chilled during Effect
30% chance to Avoid being Frozen during Effect
(20–30)% of Fire and Lightning Damage from Hits taken as Cold Damage during Effect
40% increased Global Accuracy Rating
Adds 2 to 6 Physical Damage
2% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
20% increased Area of Effect
33% chance to gain a Frenzy Charge on Kill
Adds 2 to 4 Physical Damage
Adds 2 to 4 Cold Damage
50% chance to Avoid being Chilled
Your Physical Damage can Chill
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
40% increased Global Accuracy Rating
Adds 1 to 9 Lightning Damage
+40% to Lightning Resistance
9% chance to Shock
50% of Physical Damage from Hits taken as Lightning Damage
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Shock increases Damage taken by 15%, for 2 seconds)
30% increased Global Critical Strike Chance
Adds 1 to 4 Physical Damage
10% increased Attack Speed
100% increased Critical Strike Chance
+45% to Global Critical Strike Multiplier
15% chance to gain a Power Charge on Kill
100% increased Physical Damage
10% increased Attack Speed
+30 to Accuracy Rating
Projectiles Return to you
Grants 3 Life per Enemy Hit
Socketed Gems have 50% reduced Mana Cost
Grants Level 20 Hatred Skill
Adds 2 to 6 Physical Damage
Gain 3 Life per Enemy Hit with Spells
+(25–35) to Strength
+(70–85) to maximum Life
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
1% of Attack Damage Leeched as Life against Chilled Enemies
Ignites you inflict with Attacks deal Damage 35% faster
Deal no Physical Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(They will deal the same total damage over a shorter duration)
(60–80)% increased Physical Damage
Adds (3–5) to (7–10) Physical Damage
2% of Physical Attack Damage Leeched as Life
Culling Strike
100% chance to Avoid being Chilled during Onslaught
You gain Onslaught for 3 seconds on Culling Strike
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
40% increased Global Accuracy Rating
(80–95)% increased Physical Damage
Adds (5–10) to (13–20) Physical Damage
(20–25)% increased Attack Speed
10% increased Effect of Buffs on you
10% increased Mana Reservation Efficiency of Skills
Allies' Aura Buffs do not affect you
Your Aura Buffs do not affect allies
+25% to Global Critical Strike Multiplier
No Physical Damage
Adds 1 to (40–50) Lightning Damage
(25–30)% increased Attack Speed
Grants 2 Life per Enemy Hit
(15–20)% chance to Shock
Herald of Thunder has 50% increased Buff Effect
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
1% increased Evasion Rating per 3 Dexterity Allocated in Radius
1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
75% chance to cause Enemies to Flee on use
Knocks Back Enemies in an Area when you use a Flask
Adds Knockback to Melee Attacks during Effect
(7–10)% more Melee Physical Damage during effect
(Knockback pushes Enemies away when Hit)
15% reduced Enemy Stun Threshold
(150–200)% increased Physical Damage
Adds (5–10) to (15–23) Physical Damage
(15–25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you Stun
(The Stun Threshold determines how much Damage can Stun something)
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
10% reduced Enemy Stun Threshold
(300–360)% increased Physical Damage
20% reduced Attack Speed
(10–20)% reduced Enemy Stun Threshold
(30–50)% increased Stun Duration on Enemies
Extra gore
(The Stun Threshold determines how much Damage can Stun something)
10% reduced Enemy Stun Threshold
(160–200)% increased Physical Damage
+70 to maximum Life
+70 to maximum Mana
5% reduced Movement Speed
(15–25)% increased Area of Effect
(10–20)% increased Area Damage
+190 to Accuracy Rating
Socketed Gems are supported by Level 1 Multistrike
(60–80)% increased Physical Damage
Adds (5–8) to (10–14) Physical Damage
(10–15)% increased Attack Speed
20% chance to Avoid being Stunned
(30–40)% reduced Stun and Block Recovery
+20% Chance to Block Spell Damage while wielding a Staff
(80–100)% increased Physical Damage
Adds (25–35) to (45–60) Cold Damage
Adds (1–10) to (70–90) Lightning Damage
(20–35)% increased Critical Strike Chance
100% chance to Avoid being Shocked while Chilled
50% chance to Shock Chilled Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
40% increased Global Accuracy Rating
(20–50)% increased Physical Damage
Adds (3–4) to (5–8) Physical Damage
15% increased Attack Speed
Gain (25–30)% of Physical Damage as Extra Cold Damage
10% increased Damage taken from Skeletons
10% increased Damage taken from Ghosts
Trigger Level 15 Lightning Warp on Hit with this Weapon
(30–50)% increased Physical Damage
(30–50)% increased Critical Strike Chance
Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage
local skills granted by item are supported by level x unique trigger support [1]
local use skill on hit % [100]
Adds (5–15) to (20–25) Physical Damage
Adds (5–15) to (20–25) Fire Damage
(7–10)% increased Attack Speed
+(15–25)% to Fire Resistance
5% increased Movement Speed
Curse Enemies with Flammability on Hit
(Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds)
Grants 7 Life per Enemy Hit
+(10–15) to Strength
+(10–15) to Dexterity
Adds (2–6) to (16–22) Physical Damage
(10–15)% increased Attack Speed
20% increased Damage with Movement Skills
15% increased Attack Speed with Movement Skills
15% reduced Global Accuracy Rating
(300–360)% increased Physical Damage
(7–12)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Nearby Allies have 30% increased Item Rarity
Nearby Allies have Culling Strike
Insufficient Mana doesn't prevent your Melee Attacks
Nearby Allies have +50% to Critical Strike Multiplier
Nearby Allies have +10 Fortification
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification)
+475 to Accuracy Rating
Uses both hand slots
Adds (3–6) to (33–66) Physical Damage
(44–66)% increased Critical Strike Chance
33% increased Ignite Duration on Enemies
Gain (66–99)% of Sword Physical Damage as Extra Fire Damage
Gain Her Blessing for 3 seconds when you Ignite an Enemy
33% chance to Blind nearby Enemies when gaining Her Blessing
100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing
20% increased Attack and Movement Speed with Her Blessing
local level requirement + [-15]
local six linked sockets [1]
use goddess player audio [1]
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Grants 44 Life per Enemy Hit
+1 to Level of Socketed Dexterity Gems
Socketed Gems are Supported by Level 15 Faster Attacks
(160–180)% increased Physical Damage
(10–15)% increased Attack Speed
25% increased Stun and Block Recovery
Hits can't be Evaded
(90–110)% increased Armour and Evasion
(4–7)% increased Elemental Damage per Frenzy Charge
(4–7)% increased Physical Damage per Endurance Charge
(4–7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
15% reduced Enemy Stun Threshold
(140–180)% increased Physical Damage
Adds (10–20) to (30–50) Cold Damage
(15–40)% increased Critical Strike Chance
40% increased Rarity of Items Dropped by Frozen Enemies
(30–40)% increased Cold Damage with Attack Skills
+25% to Global Critical Strike Multiplier
+30 to Strength
(140–160)% increased Physical Damage
+30 to maximum Mana
5% increased Movement Speed
30% increased Elemental Damage
+0.2 metres to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
2% of Physical Attack Damage Leeched as Life
(110–130)% increased Physical Damage
Adds (15–20) to (30–40) Physical Damage
(8–12)% increased Attack Speed
15% increased Movement Speed while Phasing
You gain Phasing for 10 seconds on using a Vaal Skill
(While you have Phasing, your movement is not blocked by Enemies)
25% chance to Maim on Hit
(100–125)% increased Physical Damage
Adds (7–10) to (15–25) Physical Damage
1% of Physical Attack Damage Leeched as Life
40% increased Attack Speed if you've taken a Savage Hit Recently
Attacks Cost Life instead of Mana
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Recently refers to the past 4 seconds)
(A Hit that removes at least 15% of Maximum Life is a Savage Hit)
+(15–25)% to Global Critical Strike Multiplier
(60–80)% increased Physical Damage
Skills Chain +2 times
30% increased Projectile Speed
(60–80)% increased Elemental Damage with Attack Skills
(33–37)% increased Spell Damage
Gain (30–40)% of Physical Damage as Extra Chaos Damage
Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
+(16–24) to Strength and Intelligence
+(30–50) to Strength
Recover 1% of Life on Kill
5% chance to grant Onslaught to nearby Enemies on Kill
5% chance to grant Chaotic Might to nearby Enemies on Kill
10% chance to gain Onslaught for 10 seconds on Kill
10% chance to gain Chaotic Might for 10 seconds on Kill
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Chaotic Might grants 30% of Physical Damage as extra Chaos Damage)
Adds (1–2) to (9–11) Lightning Damage to Spells and Attacks
(40–60)% increased Physical Damage
Adds 1 to (35–45) Lightning Damage
(15–25)% increased Mana Regeneration Rate
+1 to Maximum Power Charges
(25–35)% chance to gain a Power Charge on Kill
Adds (50–70) to (135–165) Physical Damage
40% increased Physical Attack Damage while Dual Wielding
(10–15)% increased Attack Speed
+10 to Maximum Rage while wielding a Sword
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
+25% to Global Critical Strike Multiplier
Adds (30–38) to (40–50) Physical Damage
Adds (30–38) to (40–50) Cold Damage
20% reduced Frenzy Charge Duration
25% chance to gain a Frenzy Charge on Kill
(60–80)% increased Damage while you have no Frenzy Charges
+460 to Accuracy Rating
(80–100)% increased Physical Damage
Adds (30–45) to (80–100) Physical Damage
Grants (2–3) Mana per Enemy Hit
Counts as all One Handed Melee Weapon Types
15% reduced Enemy Stun Threshold
Grants Level 12 Summon Stone Golem Skill
Adds (24–30) to (34–40) Physical Damage
(8–10)% increased Attack Speed
+1 to maximum number of Summoned Golems
Golems have (96–120) to (132–160) Added Attack Physical Damage
(30–50)% increased Critical Strike Chance
No Physical Damage
Adds (120–140) to (180–210) Cold Damage
(10–15)% increased Attack Speed
(10–30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled Ground
(You are Chilled while standing in Chilled Ground)
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
30% increased Global Critical Strike Chance
Adds (35–40) to (55–60) Physical Damage
(22–30)% increased Critical Strike Chance
+(30–40)% to Global Critical Strike Multiplier
1% of Attack Damage Leeched as Life on Critical Strike
100% increased Critical Strike Chance against Enemies that are on Full Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
15% reduced Enemy Stun Threshold
Adds (26–32) to (36–42) Physical Damage
Adds (26–32) to (36–42) Cold Damage
(8–14)% increased Attack Speed
+(40–50)% to Fire Resistance
(35–50)% increased Chill Duration on Enemies
Attacks with this Weapon deal Double Damage to Chilled Enemies
40% increased Global Accuracy Rating
Adds (5–8) to (15–20) Physical Damage
(8–14)% increased Attack Speed
Hits can't be Evaded
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning Damage
60% increased Global Accuracy Rating
(130–160)% increased Physical Damage
(25–30)% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Manifested Dancing Dervishes disables both weapon slots
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
60% increased Global Accuracy Rating
Socketed Gems are Supported by Level 1 Lifetap
Adds (90–115) to (230–260) Physical Damage
(40–50)% increased Critical Strike Chance
Enemies you Attack Reflect 100 Physical Damage to you
+0.2 metres to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
Adds 1 to 4 Physical Damage to Attacks
(20–25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed
(140–200)% increased Stun Duration on Enemies
6 to 10 Added Physical Damage with Bow Attacks
50% chance to double Stun Duration
(The Stun Threshold determines how much Damage can Stun something)
(20–24)% increased Elemental Damage with Attack Skills
Adds (12–16) to (20–24) Physical Damage
(10–14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of each Element
+1 to Level of Socketed Gems
+1 to Level of Socketed Bow Gems
(80–100)% increased Physical Damage
Adds (15–25) to (50–60) Physical Damage
10% increased Attack Speed
Gain 10 Mana per Enemy Killed
+30 to Accuracy Rating
45% increased Stun Duration on Enemies
+10 to Strength
(140–200)% increased Physical Damage
Adds (10–20) to (30–40) Physical Damage
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40–50)% increased Stun Duration on Enemies
Gain 50% of Physical Damage as Extra Cold Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(The Stun Threshold determines how much Damage can Stun something)
No Physical Damage
100% increased Lightning Damage
Adds 1 to 85 Lightning Damage
(36–50)% increased Attack Speed
Socketed Gems are supported by Level 2 Chance to Flee
(170–190)% increased Physical Damage
Adds (10–15) to (25–30) Physical Damage
+(10–15) to maximum Life
Gain (5–7) Life per Enemy Killed
10% increased Movement Speed
15% increased Movement Speed if you've Killed Recently
(Recently refers to the past 4 seconds)
+1 to Level of Socketed Strength Gems
Trigger Level 5 Gore Shockwave on Melee Hit if you have at least 150 Strength
+(15–30) to Strength
(80–100)% increased Physical Damage
Adds (35–45) to (80–90) Physical Damage
Gain 70% of Physical Damage as Extra Fire Damage
Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
40% increased Global Accuracy Rating
Adds (75–92) to (125–154) Physical Damage
(15–25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60–80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Armour, Evasion Rating and Energy Shield are the standard Defences)
32% increased Elemental Damage
(260–310)% increased Physical Damage
(80–100)% increased Chaos Damage
10% increased Area of Effect
Chaos Skills have 40% increased Skill Effect Duration
Socketed Gems are Supported by Level 20 Greater Volley
(50–75)% increased Physical Damage
Adds (10–16) to (45–60) Physical Damage
(8–12)% increased Attack Speed
20% reduced Projectile Speed
Arrows fired from the first firing points always Pierce
Arrows fired from the second firing points Fork
Arrows fired from the third firing points Return to you
Arrows fired from the fourth firing points Chain +2 times
+30 to Strength
+(30–50) to maximum Life
+(20–40)% to Cold Resistance
Minions have 10% reduced Movement Speed
Minions have +40% to Cold Resistance
Minions gain 20% of Physical Damage as Extra Cold Damage
(30–50)% increased Critical Strike Chance
Adds (80–95) to (220–240) Physical Damage
(150–200)% increased Critical Strike Chance with arrows that Fork
Arrows Pierce all Targets after Forking
Arrows that Pierce have +50% to Critical Strike Multiplier
+25% to Global Critical Strike Multiplier
Trigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown
+257 Intelligence Requirement
No Physical Damage
Adds (80–100) to (160–200) Cold Damage
Adds (40–60) to (90–110) Cold Damage to Spells
(8–14)% increased Attack Speed
60% increased Critical Strike Chance against Chilled Enemies
30% increased Global Physical Damage
(400–450)% increased Physical Damage
(5–8)% increased Attack Speed
+(90–100) to maximum Life
Your Physical Damage can Shock
20% increased Area of Effect for Attacks
Deal no Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(80–120)% increased Armour and Energy Shield
+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+1 Mana per 4 Strength
1% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 Dexterity
Socketed Gems are supported by Level 30 Melee Splash
(200–240)% increased Physical Damage
1% of Physical Attack Damage Leeched as Life
1% of Physical Attack Damage Leeched as Mana
Recover 5% of Life on Kill
Enemies Killed by your Hits are destroyed
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
10% increased Strength
Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
+40 to Intelligence
Adds (70–80) to (340–375) Physical Damage
10% increased Physical Damage per Endurance Charge
(20–30)% reduced Enemy Stun Threshold with this Weapon
(The Stun Threshold determines how much Damage can Stun something)
40% increased Global Accuracy Rating
+100 Strength Requirement
Adds (80–115) to (150–205) Physical Damage
(15–25)% increased Critical Strike Chance
-1 to Maximum Frenzy Charges
10% increased Area of Effect
+50% Global Critical Strike Multiplier while you have no Frenzy Charges
+(400–500) to Accuracy Rating while at Maximum Frenzy Charges
+(15–20) to all Attributes
(60–140)% increased Armour and Energy Shield
+(60–70) to maximum Life
-1 to Maximum Power Charges
Gain (8–12)% of Physical Damage as Extra Chaos Damage while at maximum Power Charges
You take 50% reduced Extra Damage from Critical Strikes while you have no Power Charges
(Attributes are Strength, Dexterity, and Intelligence)
40% increased Global Accuracy Rating
Trigger Level 20 Storm Cascade when you Attack
(75–90)% increased Spell Damage
(140–160)% increased Physical Damage
Adds 1 to (60–70) Lightning Damage
Adds 1 to (60–70) Lightning Damage to Spells
10% increased Area of Effect
+1% Chance to Block Attack Damage per 50 Strength
Chance to Block Spell Damage is Unlucky
+(60–120) to Strength
(80–100)% increased Armour
10% reduced Movement Speed
Strength's Damage Bonus instead grants 3% increased Melee
Physical Damage per 10 Strength
(Unlucky things are rolled twice and the worst result used)
10% reduced Enemy Stun Threshold
Adds (45–60) to (100–120) Physical Damage
Gain (30–40)% of Physical Attack Damage as Extra Fire Damage
+4% to Chaos Resistance per Endurance Charge
1% reduced Elemental Damage taken from Hits per Endurance Charge
Adds 5 to 8 Physical Damage per Endurance Charge
+500 to Armour per Endurance Charge
200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently
charge elder art variation [1]
(Recently refers to the past 4 seconds)
Has 1 Abyssal Socket
Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge
+(10–15)% to all Elemental Resistances
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
Gain a Spirit Charge on Kill
Gain 5% of Physical Damage as Extra Damage of each Element per Spirit Charge
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
+(10–16) to all Attributes
Adds (12–16) to (20–25) Physical Damage
+(450–500) to Armour
+(40–50) to maximum Life
(30–40)% increased Stun and Block Recovery
Vulnerability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
Has 2 Abyssal Sockets
Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge
+(10–15)% to all Elemental Resistances
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
Gain a Spirit Charge on Kill
Gain 5% of Physical Damage as Extra Damage of each Element per Spirit Charge
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(150–180)% increased Armour
+(50–70) to maximum Life
+(25–30)% to Cold Resistance
25% increased Movement Speed
You only lose (5–7) Crab Barriers when you take Physical Damage from a Hit
Cannot be Stunned if you have at least 10 Crab Barriers
30% increased Stun Duration on Enemies
+(25–50) to all Attributes
(80–100)% increased Physical Damage
Adds (94–98) to (115–121) Physical Damage
Recover 5% of Life on Kill
Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage
(Attributes are Strength, Dexterity, and Intelligence)
15% reduced Enemy Stun Threshold
Trigger Level 20 Icicle Burst when you Hit a Frozen Enemy
(140–180)% increased Physical Damage
Adds (11–14) to (17–21) Physical Damage
(15–40)% increased Critical Strike Chance
40% increased Rarity of Items Dropped by Frozen Enemies
(30–40)% increased Cold Damage with Attack Skills
60% increased Global Accuracy Rating
(130–160)% increased Physical Damage
(25–30)% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Manifested Dancing Dervishes disables both weapon slots
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
30% increased Elemental Damage with Attack Skills
(5–8)% increased Attack Speed
+(90–100) to maximum Life
Your Elemental Damage can Shock
Gain 700% of Weapon Physical Damage as Extra Damage of a random Element
20% increased Area of Effect for Attacks
Deal no Non-Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+(30–40) to Strength
+(30–40) to Intelligence
(140–160)% increased Armour and Energy Shield
+(50–75)% to Cold Resistance
Cannot be Chilled
20% of Physical Damage from Hits taken as Cold Damage
30% of Fire Damage from Hits taken as Cold Damage
(15–20)% increased Effect of Cold Ailments
(Cold Ailments are Chilled, Frozen and Brittle)
40% increased Global Accuracy Rating
100% increased Damage when on Low Life
50% increased Physical Damage
Adds (83–91) to (123–130) Physical Damage
10% increased Attack Speed
+(20–30) to maximum Life
Grants 2 Life per Enemy Hit
You have Onslaught while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Adds (5–15) to (20–25) Physical Damage
Adds (223–250) to (264–280) Fire Damage
(7–10)% increased Attack Speed
+(15–25)% to Fire Resistance
5% increased Movement Speed
Hits ignore Enemy Monster Fire Resistance while you are Ignited
30% increased Stun Duration on Enemies
Trigger Level 20 Elemental Warding on Melee Hit while Cursed
200% increased Physical Damage
Adds (42–47) to (66–71) Physical Damage
Adds 11 to 23 Cold Damage
(10–20)% increased Stun Duration on Enemies
Never deal Critical Strikes
+(25–40) to maximum Life
+(60–80) to maximum Life
You have Culling Strike against Cursed Enemies
Gain (20–28) Life per Cursed Enemy Hit with Attacks
Gain (10–14) Mana per Cursed Enemy Hit with Attacks
Take (100–200) Physical Damage when you use a Movement Skill
You have no Armour or Maximum Energy Shield
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(5–10)% increased Spell Damage
Adds (50–55) to (72–80) Chaos Damage
+(130–150) to maximum Energy Shield
(30–50)% faster start of Energy Shield Recharge
You take Chaos Damage instead of Physical Damage from Bleeding
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Poisons on you expire 50% slower
(Maximum Resistances cannot be raised above 90%)
(Effects cannot be slowed below 25% of their normal expiry rate)
(140–152)% increased Physical Damage
(8–12)% increased Attack Speed
2% increased Area of Effect per 25 Rampage Kills
Gain a Frenzy Charge on every 50th Rampage Kill
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
30% increased Stun Duration on Enemies
+1 to Level of Socketed Melee Gems
+2 to Level of Socketed Minion Gems
(200–220)% increased Physical Damage
Adds (25–35) to (45–55) Physical Damage
25% increased maximum Mana
Minions have (20–40)% increased maximum Life
30% increased Skill Effect Duration
+1% Chance to Block Attack Damage per 50 Strength
Chance to Block Spell Damage is Unlucky
+(60–120) to Strength
(80–100)% increased Armour
10% reduced Movement Speed
Strength's Damage Bonus instead grants 3% increased Melee
Physical Damage per 10 Strength
(Unlucky things are rolled twice and the worst result used)
24% increased Elemental Damage
+(20–30) to Intelligence
(8–15)% increased Cast Speed
(40–60)% increased Mana Regeneration Rate
Minions deal (40–60)% increased Damage
Each Summoned Phantasm grants you Phantasmal Might
(Phantasmal Might grants Added Spell Physical Damage based on the level of the Phantasm. Multiple instances of Phantasmal Might stack)
40% increased Global Accuracy Rating
Triggers Level 20 Reflection when Equipped
(130–150)% increased Physical Damage
Adds (16–22) to (40–45) Physical Damage
(8–12)% increased Attack Speed
(8–12)% increased Critical Strike Chance
summon mirage warrior on crit [100]
40% increased Global Accuracy Rating
Trigger Level 20 Storm Cascade when you Attack
(75–90)% increased Spell Damage
(140–160)% increased Physical Damage
Adds 1 to (60–70) Lightning Damage
Adds 1 to (60–70) Lightning Damage to Spells
10% increased Area of Effect
Has no Sockets
(200–250)% increased Physical Damage
You have no Intelligence
Critical Strike Chance is (20–30)% for Hits with this Weapon
(140–180)% increased Physical Damage
Adds 30 to 40 Physical Damage
(60–80)% increased Critical Strike Chance
+(20–25)% to Cold Resistance
Your Physical Damage can Freeze
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
(120–140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain Elusive on Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
Socketed Gems are Supported by Level 1 Arrow Nova
+(10–20) to Dexterity
100% increased Physical Damage
(25–30)% increased Attack Speed
Grants 2 Mana per Enemy Hit
(50–100)% increased Projectile Speed
+(25–50) to Accuracy Rating
40% increased Global Accuracy Rating
Adds (5–8) to (15–20) Physical Damage
(8–14)% increased Attack Speed
100% reduced Global Accuracy Rating
+(60–100)% to Critical Strike Multiplier with One Handed Melee Weapons
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning Damage
Trigger Level 20 Shade Form when Hit
(100–150)% increased Evasion and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
Gain (3–5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items
+30 to Strength
+(30–50) to maximum Life
+(20–40)% to Fire Resistance
Minions have 10% reduced maximum Life
Minions have +40% to Fire Resistance
Minions gain 20% of Physical Damage as Extra Fire Damage
6% increased Movement Speed
(120–150)% increased Evasion Rating
10% increased Movement Speed
+(10–20)% to Fire and Cold Resistances
+(8–15)% chance to Avoid Physical Damage from Hits while Phasing
You have Phasing if you have Blocked Recently
You are at Maximum Chance to Block Spell Damage if you have not Blocked Recently
(Recently refers to the past 4 seconds)
Grants 3 Life per Enemy Hit
25% increased Attack Speed when on Low Life
(80–100)% increased Physical Damage
100% increased Accuracy Rating when on Low Life
200% increased Damage with Claws while on Low Life
Deal no Damage when not on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
+475 to Accuracy Rating
Adds (40–65) to (70–100) Physical Damage
(5–10)% increased Attack Speed
+(180–200) to Armour
3% reduced Movement Speed
+(280–300) to Accuracy Rating
1% increased Attack Damage per 450 Armour
Grants 44 Life per Enemy Hit
Socketed Gems are Supported by Level 12 Cast when Damage Taken
15% Chance to Block Attack Damage
(100–120)% increased Physical Damage
+(30–50) to maximum Life
50% increased Defences from Equipped Shield
Adds 45 to 75 Fire Damage if you've Blocked Recently
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Recently refers to the past 4 seconds)
2% of Physical Attack Damage Leeched as Life
(110–130)% increased Physical Damage
Adds (15–20) to (30–40) Physical Damage
(8–12)% increased Attack Speed
Gain +50 Life when you Taunt an Enemy
You gain Onslaught for 1 seconds on Killing Taunted Enemies
Enemies Taunted by you take 10% increased Damage
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
+(25–40) to maximum Life
+(30–40) to Dexterity
+(300–500) to Evasion Rating
(10–15)% increased Duration of Elemental Ailments on Enemies
Enemies Ignited by you have (10–15)% of Physical Damage they deal converted to Fire
Enemies Shocked by you have (10–15)% of Physical Damage they deal converted to Lightning
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
25% chance to double Stun Duration
Adds (43–56) to (330–400) Physical Damage
(30–40)% increased Critical Strike Chance
+(15–20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
Regenerate 20% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently
(Recently refers to the past 4 seconds)
(7–10)% Chance to Block Spell Damage
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(60–80)% increased Physical Damage
Counts as Dual Wielding
+(8–10)% to Off Hand Critical Strike Chance
(50–70)% more Main Hand attack speed
30% increased Global Critical Strike Chance
Trigger Level 20 Unseen Strike every 0.5 seconds while Phasing
+(20–40) to Dexterity
(230–260)% increased Physical Damage
30% reduced Attack Speed while Phasing
(While you have Phasing, your movement is not blocked by Enemies)
30% increased Global Critical Strike Chance
(200–250)% increased Physical Damage
(20–25)% increased Attack Speed if you haven't gained a Frenzy Charge Recently
(60–80)% increased Critical Strike Chance if you haven't gained a Power Charge Recently
+3 seconds to Duration of Frenzy and Power Charges on Culling Strike
Gain (120–150) Life on Culling Strike
Gain (10–20) Mana on Culling Strike
(Recently refers to the past 4 seconds)
Socketed Warcry Skills have +1 Cooldown Use
(80–120)% increased Armour
+(50–70) to maximum Life
When you Attack, take (15–20)% of Life as Physical Damage for
each Warcry Exerting the Attack
Skills deal (10–15)% more Damage for each Warcry Exerting them
+(10–16) to all Attributes
Adds (12–16) to (20–25) Physical Damage
+(450–500) to Armour
+(40–50) to maximum Life
(30–40)% increased Stun and Block Recovery
Punishment has no Reservation if Cast as an Aura
Vulnerability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
Grants 6 Life per Enemy Hit
(20–50)% increased Physical Damage
Adds 2 to 4 Physical Damage
5% increased Attack Speed
1.2% of Physical Attack Damage Leeched as Life
5% increased Movement Speed
Life Leech from Hits with this Weapon is instant
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Has no Sockets
(25–50)% increased Physical Damage
You have no Intelligence
Critical Strike Chance is (20–30)% for Hits with this Weapon
Trigger Level 1 Lightning Warp on Hit with this Weapon
(30–50)% increased Physical Damage
(30–50)% increased Critical Strike Chance
Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage
local skills granted by item are supported by level x unique trigger support [1]
local use skill on hit % [100]
30% increased Global Critical Strike Chance
+12% Chance to Block Attack Damage while Dual Wielding
+(10–20) to Dexterity
(80–100)% increased Physical Damage
Adds 1 to 10 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike Chance
+(10–20) to Dexterity
(70–100)% increased Physical Damage
Adds 4 to 8 Fire Damage
(10–14)% increased Attack Speed
50% more Damage with Arrow Hits at Close Range
Bow Knockback at Close Range
(Close Range is up to 2 metres)
(Knockback pushes Enemies away when Hit)
(7–10)% Chance to Block Spell Damage
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(20–30)% increased Physical Damage
Adds (3–5) to (9–12) Fire Damage in Main Hand
Adds (3–5) to (9–12) Chaos Damage in Off Hand
Counts as Dual Wielding
60% increased Global Accuracy Rating
Socketed Gems are Supported by Level 1 Lifetap
Adds (6–10) to (12–16) Physical Damage
(40–50)% increased Critical Strike Chance
Enemies you Attack Reflect 20 Physical Damage to you
+0.2 metres to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
40% increased Global Accuracy Rating
(20–50)% increased Physical Damage
Adds (3–4) to (5–8) Physical Damage
15% increased Attack Speed
Gain (25–30)% of Physical Damage as Extra Cold Damage
10% increased Damage taken from Skeletons
10% increased Damage taken from Ghosts
15% reduced Enemy Stun Threshold
(10–20)% increased Physical Damage
Adds (1–3) to (5–8) Physical Damage
(15–25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you Stun
(The Stun Threshold determines how much Damage can Stun something)
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
40% increased Global Accuracy Rating
(150–180)% increased Physical Damage
Adds (20–25) to (40–50) Physical Damage
Gain 100 Life per Enemy Killed
+(400–500) to Accuracy Rating
Has a Two Handed Sword Crucible Passive Skill Tree
Crucible Passive Skill Tree is removed if this Modifier is removed
+(25–35) to Strength
+(30–40) to Strength
+(300–500) to Armour
Take no Burning Damage if you've stopped taking Burning Damage Recently
Nearby Enemies Convert 25% of their Physical Damage to Fire
(Recently refers to the past 4 seconds)
180% increased Block Recovery
(100–150)% increased Armour and Evasion
+15% Chance to Block
You take 100% of Elemental Damage from Blocked Hits
40% of Elemental Damage from Hits taken as Physical Damage
(36–40)% increased Spell Damage
(300–350)% increased Physical Damage
Gain (10–30)% of Physical Damage as Extra Fire Damage
Gain (10–30)% of Physical Damage as Extra Cold Damage
Gain (10–30)% of Physical Damage as Extra Lightning Damage
+1 to maximum number of Sacred Wisps
+1 to number of Sacred Wisps Summoned
20% reduced Enemy Stun Threshold
Trigger Level 20 Tawhoa's Chosen when you Attack with
a Non-Vaal Slam or Strike Skill near an Enemy
+(30–40) to Strength
(250–300)% increased Physical Damage
(20–30)% increased Stun Duration on Enemies
(20–30)% reduced Enemy Stun Threshold with this Weapon
(The Stun Threshold determines how much Damage can Stun something)
+(60–80) to maximum Life
(25–35)% increased Warcry Speed
Nearby corpses Explode when you Warcry, dealing (5–10)% of their Life as Physical Damage
Warcry Skills have (25–35)% increased Area of Effect
Passive /28
36% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 36% increased Damage with Ailments
12% reduced Enemy Stun Threshold with Maces or Sceptres
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(The Stun Threshold determines how much Damage can Stun something)
30% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 30% increased Damage with Ailments
15% increased Area of Effect
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
25% increased Physical Damage with Axes
Axe Attacks deal 25% increased Damage with Ailments
8% increased Attack Speed with Axes
Gain 1 Rage on Hit with Axes
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(Only one Hit every 0.5 seconds can cause you to gain Rage)
4% increased Attack Speed
+20 to Strength
26% increased Physical Damage
20% increased Physical Damage with Swords
Sword Attacks deal 20% increased Damage with Ailments
8% increased Attack Speed with Swords
+200 to Accuracy Rating with Swords
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
30% increased Physical Damage with Axes
Axe Attacks deal 30% increased Damage with Ailments
15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Intimidated enemies take 10% increased Attack Damage)
25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
5% increased Attack Speed with Two Handed Melee Weapons
+20 to Strength
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
5% increased Attack Speed with Two Handed Melee Weapons
25% increased Stun Duration with Two Handed Melee Weapons on Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Regenerate 1% of Life per second
10% increased Melee Physical Damage
+0.3 metres to Melee Strike Range
+20 to Strength
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
20% increased Chaos Damage
5% increased Movement Speed
+20 to Dexterity
20% increased Physical Damage
+50 to Armour
+20 to Strength
16% increased Physical Damage
25% increased Physical Damage with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments
5% increased Attack Speed with One Handed Melee Weapons
+20 to Strength
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Gain 20% of Wand Physical Damage as Extra Lightning Damage
40% increased Critical Strike Chance
20% increased Physical Damage
Gain 10% of Physical Damage as Extra Chaos Damage
4% increased Attack and Cast Speed
Gain 10% of Physical Damage as Extra Cold Damage
Gain 5% of Physical Damage as Extra Fire Damage
Damage Penetrates 5% Fire Resistance
Gain 5% of Physical Damage as Extra Lightning Damage
Damage Penetrates 5% Lightning Resistance
Every 10 seconds, gain 30% of Physical Damage
as Extra Fire Damage for 4 seconds
35% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 35% increased Damage with Ailments
+35% to Critical Strike Multiplier with Maces or Sceptres
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
30% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 30% increased Damage with Ailments
100% increased Stun Duration against Enemies that are on Full Life
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
10% chance to double Stun Duration
5% chance to deal Double Damage
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
30% increased Physical Damage with Axes
Axe Attacks deal 30% increased Damage with Ailments
12% increased Impale Effect
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Regenerate 1% of Life per second if you have Stunned an Enemy Recently
25% increased Physical Damage
Cannot Recover Energy Shield to above Armour
3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second
(Recently refers to the past 4 seconds)
Enemies Killed near your Banner have 20% chance to Explode, dealing a tenth of their Life as Physical Damage
Banner Skills have 20% increased Area of Effect
20% chance to Avoid Physical Damage from Hits
(No chance to avoid damage can be higher than 75%)
Spells you cast yourself gain Added Physical Damage equal to 75% of Life Cost, if Life Cost is not higher than the maximum you could spend
Ascendancy Passive /4
Ascendancy: Juggernaut
Character: Marauder
40% increased Life Regeneration rate
1.5% of Physical Damage prevented from Hits in the past
10 seconds is Regenerated as Life per second
Ascendancy: Berserker
Character: Marauder
Adds 20 to 30 Physical Damage if you've dealt a Critical Strike Recently
50% increased Critical Strike Chance
+25% to Critical Strike Multiplier
(Recently refers to the past 4 seconds)
Ascendancy: Pathfinder
Character: Ranger
Grant bonuses to Non-Channelling Skills you use by consuming 3 Charges from a Flask of
each of the following types, if possible:
If Diamond Flask Charges are consumed, 150% increased Critical Strike Chance
If Bismuth Flask Charges are consumed, Penetrate 20% Elemental Resistances
If Amethyst Flask Charges are consumed, 25% of Physical Damage as Extra Chaos Damage
Ascendancy: Gladiator
Character: Duelist
Bleeding Enemies you Kill Explode, dealing 20% of
their Maximum Life as Physical Damage
Cluster Jewel Passive /10
You count as Dual Wielding while you are Unencumbered
40% more Attack Speed with Melee Skills while you are Unencumbered
Adds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered
(You are Unencumbered while you have no Gloves, no Main Hand Item, and no Off Hand Item Equipped)
30% increased Evasion Rating and Armour
35% increased Physical Damage
20% increased Attack Damage
20% increased Damage with Ailments from Attack Skills
Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Enemies Killed with Wand Hits have a 10% chance to Explode, dealing a quarter of their Life as Chaos Damage
Gain 10% of Wand Physical Damage as Extra Chaos Damage
5% chance to deal Double Damage
25% increased Physical Damage
8% increased Attack and Cast Speed
25% increased Physical Damage
Gain 10% of Physical Damage as Extra Chaos Damage
+10% to all Elemental Resistances
35% reduced Elemental Damage
35% increased Physical Damage
Minions have 20% chance to Ignite
Minions deal 20% increased Damage with Hits and Ailments against Ignited Enemies
Minions gain 6% of Physical Damage as Extra Fire Damage
Axe or Sword Attacks deal 15% increased Damage with Ailments
10% increased Impale Effect
10% chance to Impale Enemies on Hit with Axes or Swords
15% increased Physical Damage with Axes or Swords
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Timeless Jewel Passive /7
FactionCategoryNameShow Full Descriptions
VaalPassivePhysical Damage
(7–12)% increased Physical Damage
VaalNotableRitual of Might
(2–4)% chance to deal Double Damage(25–35)% increased Physical Damage
VaalNotableRevitalising Winds
0.2% of Physical Damage Leeched as Life(25–35)% increased Physical Damage(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
VaalNotableBloody Savagery
Bleeding you inflict deals Damage 10% faster(25–35)% increased Physical Damage(They will deal the same total damage over a shorter duration)
TemplarKeystoneTranscendence
Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage
-15% to all maximum Elemental Resistances

Master the mortal world, and you may find immortality beyond.
Militant Faith: Maxarius
EternalNotableGemling Training
80% increased Physical Damage
EternalNotableRigwald's Might
80% increased Melee Physical Damage
Timeless Jewel Passive Additions /4
FactionCategoryShow Full DescriptionsCode
VaalNotable
(7–12)% increased Physical Damagevaal_small_physical_damage
KaruiNotable
20% increased Physical Damagekarui_notable_add_physical_damage
KaruiNotable
Gain 5% of Physical Damage as Extra Fire Damagekarui_notable_add_physical_added_as_fire
MarakethNotable
Gain 5% of Physical Damage as Extra Cold Damagemaraketh_notable_add_physical_added_as_cold
Elevated modifier List /31
NameLvModsElevated Mods
The Elder's68(8–12)% of Physical Damage from Hits taken as Fire Damage
Group: 2727
(13–15)% of Physical Damage from Hits taken as Fire Damage
The Elder's84(13–15)% of Physical Damage from Hits taken as Fire Damage
Group: 2727
(16–18)% of Physical Damage from Hits taken as Fire Damage
(7–10)% of Fire Damage taken Recouped as Life
The Shaper's68(8–12)% of Physical Damage from Hits taken as Cold Damage
Group: 2727
(13–15)% of Physical Damage from Hits taken as Cold Damage
The Shaper's83(13–15)% of Physical Damage from Hits taken as Cold Damage
Group: 2727
(16–18)% of Physical Damage from Hits taken as Cold Damage
(7–10)% of Cold Damage taken Recouped as Life
The Shaper's68(8–12)% of Physical Damage from Hits taken as Lightning Damage
Group: 2727
(13–15)% of Physical Damage from Hits taken as Lightning Damage
The Shaper's82(13–15)% of Physical Damage from Hits taken as Lightning Damage
Group: 2727
(16–18)% of Physical Damage from Hits taken as Lightning Damage
(7–10)% of Lightning Damage taken Recouped as Life
Crusader's68(8–12)% of Physical Damage from Hits taken as Lightning Damage
Group: 2727
(13–15)% of Physical Damage from Hits taken as Lightning Damage
Crusader's83(13–15)% of Physical Damage from Hits taken as Lightning Damage
Group: 2727
(16–18)% of Physical Damage from Hits taken as Lightning Damage
(7–10)% of Lightning Damage taken Recouped as Life
Warlord's68(8–12)% of Physical Damage from Hits taken as Fire Damage
Group: 2727
(13–15)% of Physical Damage from Hits taken as Fire Damage
Warlord's83(13–15)% of Physical Damage from Hits taken as Fire Damage
Group: 2727
(16–18)% of Physical Damage from Hits taken as Fire Damage
(7–10)% of Fire Damage taken Recouped as Life
Redeemer's68(8–12)% of Physical Damage from Hits taken as Cold Damage
Group: 2727
(13–15)% of Physical Damage from Hits taken as Cold Damage
Redeemer's83(13–15)% of Physical Damage from Hits taken as Cold Damage
Group: 2727
(16–18)% of Physical Damage from Hits taken as Cold Damage
(7–10)% of Cold Damage taken Recouped as Life
Hunter's75(8–12)% of Physical Damage from Hits taken as Chaos Damage
Group: 2727
(13–15)% of Physical Damage from Hits taken as Chaos Damage
Hunter's83(13–15)% of Physical Damage from Hits taken as Chaos Damage
Group: 2727
+1% to maximum Chaos Resistance
(16–18)% of Physical Damage from Hits taken as Chaos Damage
of the Elder85Nearby Enemies take 9% increased Physical Damage
Group: 3145
Nearby Enemies take 12% increased Physical Damage
Crusader's68(4–6)% of Physical Damage from Hits taken as Lightning Damage
Group: 2727
(7–10)% of Physical Damage from Hits taken as Lightning Damage
Crusader's83(7–10)% of Physical Damage from Hits taken as Lightning Damage
Group: 2727
(11–13)% of Physical Damage from Hits taken as Lightning Damage
Warlord's68(4–6)% of Physical Damage from Hits taken as Fire Damage
Group: 2727
(7–10)% of Physical Damage from Hits taken as Fire Damage
Warlord's83(7–10)% of Physical Damage from Hits taken as Fire Damage
Group: 2727
(11–13)% of Physical Damage from Hits taken as Fire Damage
Redeemer's83(13–15)% of Physical Damage from Hits taken as Cold Damage
Group: 2727
(11–13)% of Physical Damage from Hits taken as Cold Damage
Redeemer's68Adds (4–5) to (6–8) Physical Damage if you've dealt a Critical Strike Recently
Group: 1922
Adds (6–8) to (9–11) Physical Damage if you've dealt a Critical Strike Recently
Redeemer's73Adds (6–8) to (9–11) Physical Damage if you've dealt a Critical Strike Recently
Group: 1922
Adds (9–12) to (13–16) Physical Damage if you've dealt a Critical Strike Recently
Hunter's80(17–20)% chance to Impale Enemies on Hit with Attacks
Group: 3345
(21–25)% chance to Impale Enemies on Hit with Attacks
Adds (1–2) to (3–5) Physical Damage for each Impale on Enemy
Crusader's68Gain (3–5)% of Physical Damage as Extra Lightning Damage
Group: 1465
Gain (6–8)% of Physical Damage as Extra Lightning Damage
Crusader's75Gain (6–8)% of Physical Damage as Extra Lightning Damage
Group: 1465
Gain (9–11)% of Physical Damage as Extra Lightning Damage
Warlord's68Gain (3–5)% of Physical Damage as Extra Fire Damage
Group: 1466
Gain (6–8)% of Physical Damage as Extra Fire Damage
Warlord's75Gain (6–8)% of Physical Damage as Extra Fire Damage
Group: 1466
Gain (9–11)% of Physical Damage as Extra Fire Damage
Redeemer's68Gain (3–5)% of Physical Damage as Extra Cold Damage
Group: 1464
Gain (6–8)% of Physical Damage as Extra Cold Damage
Redeemer's75Gain (6–8)% of Physical Damage as Extra Cold Damage
Group: 1464
Gain (9–11)% of Physical Damage as Extra Cold Damage
Crusader's75Enemies you Kill have a (11–20)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
Group: 671
Enemies you Kill have a (21–30)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
Crusader's85Enemies you Kill have a (21–30)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
Group: 671
(8–12)% increased Area of Effect
Enemies you Kill have a (31–35)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
Item mods /52
NameLevelPre/SufDescriptionWeight
1Corrupted(15–25)% increased Global Physical Damage damage physicalring 500
default 0
The Elder's68Prefix(16–20)% increased Global Physical Damage damage physicalbelt_elder 500
default 0
The Elder's75Prefix(21–25)% increased Global Physical Damage damage physicalbelt_elder 500
default 0
The Elder's80Prefix(26–30)% increased Global Physical Damage damage physicalbelt_elder 500
default 0
1ScourgeUpside(23–25)% increased Global Physical Damage damage physicalattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
25ScourgeUpside(28–30)% increased Global Physical Damage damage physicalattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
45ScourgeUpside(33–35)% increased Global Physical Damage damage physicalattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
55ScourgeUpside(38–40)% increased Global Physical Damage damage physicalattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
68ScourgeUpside(43–45)% increased Global Physical Damage damage physicalattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
68ScourgeUpside(48–50)% increased Global Physical Damage damage physicalattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
1ScourgeUpside(34–40)% increased Global Physical Damage damage physicalattack_staff 0
staff 1000
default 0
25ScourgeUpside(41–47)% increased Global Physical Damage damage physicalattack_staff 0
staff 1000
default 0
45ScourgeUpside(48–54)% increased Global Physical Damage damage physicalattack_staff 0
staff 1000
default 0
55ScourgeUpside(55–61)% increased Global Physical Damage damage physicalattack_staff 0
staff 1000
default 0
68ScourgeUpside(62–68)% increased Global Physical Damage damage physicalattack_staff 0
staff 1000
default 0
68ScourgeUpside(69–75)% increased Global Physical Damage damage physicalattack_staff 0
staff 1000
default 0
1ScourgeDownside(32–40)% reduced Global Physical Damage damage physicalattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
1ScourgeDownside(42–50)% reduced Global Physical Damage damage physicalattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
25ScourgeDownside(52–60)% reduced Global Physical Damage damage physicalattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
45ScourgeDownside(62–70)% reduced Global Physical Damage damage physicalattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
55ScourgeDownside(72–80)% reduced Global Physical Damage damage physicalattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
68ScourgeDownside(82–90)% reduced Global Physical Damage damage physicalattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
1ScourgeDownside(54–66)% reduced Global Physical Damage damage physicalattack_staff 0
staff 333
default 0
1ScourgeDownside(68–80)% reduced Global Physical Damage damage physicalattack_staff 0
staff 333
default 0
25ScourgeDownside(82–94)% reduced Global Physical Damage damage physicalattack_staff 0
staff 333
default 0
45ScourgeDownside(96–108)% reduced Global Physical Damage damage physicalattack_staff 0
staff 333
default 0
55ScourgeDownside(110–122)% reduced Global Physical Damage damage physicalattack_staff 0
staff 333
default 0
68ScourgeDownside(124–136)% reduced Global Physical Damage damage physicalattack_staff 0
staff 333
default 0
75RedImplicit(15–17)% increased Global Physical Damage damage physicalno_tier_6_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicit(18–20)% increased Global Physical Damage damage physicalno_tier_5_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicit(21–23)% increased Global Physical Damage damage physicalno_tier_4_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicit(24–26)% increased Global Physical Damage damage physicalno_tier_3_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicit(27–28)% increased Global Physical Damage damage physicalno_tier_2_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicit(29–30)% increased Global Physical Damage damage physicalno_tier_1_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (24–26)% increased Global Physical Damage damage physicalno_tier_5_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (27–29)% increased Global Physical Damage damage physicalno_tier_4_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (30–32)% increased Global Physical Damage damage physicalno_tier_3_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (33–34)% increased Global Physical Damage damage physicalno_tier_2_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (35–36)% increased Global Physical Damage damage physicalno_tier_1_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (33–35)% increased Global Physical Damage damage physicalno_tier_4_eldritch_implicit 0
body_armour 200
amulet 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (36–38)% increased Global Physical Damage damage physicalno_tier_3_eldritch_implicit 0
body_armour 200
amulet 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (39–40)% increased Global Physical Damage damage physicalno_tier_2_eldritch_implicit 0
body_armour 200
amulet 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (41–42)% increased Global Physical Damage damage physicalno_tier_1_eldritch_implicit 0
body_armour 200
amulet 200
default 0
8WeaponTree30% increased Global Physical Damage
10% reduced Life Regeneration rate
shield 200
default 0
42WeaponTree35% increased Global Physical Damage
10% reduced Life Regeneration rate
shield 200
default 0
72WeaponTree40% increased Global Physical Damage
10% reduced Life Regeneration rate
shield 200
default 0
1WeaponTree15% increased Global Physical Damageshield 200
default 0
50WeaponTree20% increased Global Physical Damageshield 200
default 0
77WeaponTree25% increased Global Physical Damageshield 200
default 0
1WeaponTree9% increased Global Physical Damage
2% additional Physical Damage Reduction
shield 200
default 0
36WeaponTree12% increased Global Physical Damage
2% additional Physical Damage Reduction
shield 200
default 0
68WeaponTree15% increased Global Physical Damage
2% additional Physical Damage Reduction
shield 200
default 0
Monsters mods /17
NameLevelPre/SufDescriptionWeight
Medium Physical Damage Aura4Unique30% increased Global Physical Damage damage physical
Large Physical Damage Aura8Unique50% increased Global Physical Damage damage physicalmagic 0
default 500
1Unique50% increased Global Physical Damage damage physical
4Unique50% increased Global Physical Damage damage physical
4Unique30% increased Global Physical Damage damage physical
of Stunning24Unique40% increased Global Physical Damage
100% increased Global Accuracy Rating
Always Stuns Enemies on Hit
30% reduced Attack and Cast Speed
20% increased Character Size
250% increased Stun Threshold
25% chance to double Stun Duration
Extra gore
no_common_monster_mods 0
caster 0
magic 0
default 3000
of Steel1Unique40% increased Global Physical Damage
30% additional Physical Damage Reduction
Overwhelm 10% Physical Damage Reduction
250% increased Stun Threshold
blood and armour type override robot [1]
no_common_monster_mods 0
default 5000
of Stunning24Unique60% increased Global Physical Damage
100% increased Global Accuracy Rating
50% reduced Enemy Stun Threshold
40% reduced Attack and Cast Speed
20% increased Character Size
250% increased Stun Threshold
25% chance to double Stun Duration
Extra gore
no_common_monster_mods 0
caster 0
rare 0
default 3000
1Unique25% increased Global Physical Damage
30% additional Physical Damage Reduction
Overwhelm 10% Physical Damage Reduction
1Unique10% increased Global Physical Damage
Attacks cause Bleeding
bleed damage physical attack ailment
Charlatan's Touch1Torment15% increased Global Physical Damage
Attacks cause Bleeding
bleed damage physical attack ailment
default 1000
1Unique30% increased Global Physical Damage damage physicaldefault 1000
Cutthroat's Touch1Torment23% increased Global Physical Damage damage physicaldefault 1000
Cutthroat's Grip1Torment18% increased Global Physical Damage
30% increased Attack Speed
damage physical attack speed
default 1000
Primal Skull Talisman1Talisman25% increased Global Physical Damage
25% increased maximum Life
resource life damage physical
1Unique20% increased Global Physical Damage
Attacks cause Bleeding
bleed damage physical attack ailment
of Damaging6Suffix40% increased Global Physical Damagemagic 0
default 3000
Fossil mods /1
NameLevelPre/SufDescriptionWeight
Subterranean1Prefix(20–30)% increased Global Physical Damage damage physicalabyss_jewel 0
jewel 0
amulet 2000
belt 2000
default 0
Veiled mods /1
NameLevelPre/SufDescriptionWeight
of Aisling60Suffix(20–22)% increased Global Physical Damage
(18–20)% increased Chaos Damage
damage physical chaos
ring 2000
default 0
Crafting Bench /4
ModRequireItemClassesUnlock
(9–12)% increased Global Physical Damage3x Orb of ChanceShield · AmuletThe Sewers
(13–16)% increased Global Physical Damage3x Orb of AlchemyShield · AmuletThe Ossuary
(11–13)% increased Global Physical Damage
(11–13)% increased Chaos Damage
2x Orb of AlchemyRingBetrayal Unveil
(14–16)% increased Global Physical Damage
(14–16)% increased Chaos Damage
4x Chaos OrbRingBetrayal Unveil
Misc mods /5
NameLevelDomainPre/SufDescriptionWeight
1JewelUnique10% increased Global Physical Damage damage physical
1JewelUnique(8–12)% increased Global Physical Damage damage physical
1JewelUnique(10–15)% increased Global Physical Damage damage physical
Sharpened1JewelPrefix(14–16)% increased Global Physical Damage damage physicaldefault 500
Tyrant's75SanctumSpecialPrefix(20–30)% increased Global Physical Damage damage physicalstr_special_relic 1000
default 250
Item /5
Etched Hatchet
Physical Damage: 26-46
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.1 metres
Requires Level 35, 93 Str, 43 Dex
8% increased Global Physical Damage
Engraved Hatchet
Physical Damage: 40-71
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.1 metres
Requires Level 56, 143 Str, 66 Dex
8% increased Global Physical Damage
Runic Hatchet
Physical Damage: 44-79
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.1 metres
Requires Level 71, 163 Str, 82 Dex
12% increased Global Physical Damage
Breakrib Talisman
Talisman Tier: 1
(20–30)% increased Global Physical Damage
local stat monsters pick up item [1]
Corrupted
Rustic Sash
Requires Level 2
(12–24)% increased Global Physical Damage
Unique /19
+(50–65) to Dexterity
10% reduced Global Physical Damage
16% increased Attack Speed
(150–200)% increased Armour and Evasion
+(15–25)% to Chaos Resistance
20% increased Movement Speed
Mercury Footprints
40% increased Global Accuracy Rating
+8% Chance to Block Attack Damage while Dual Wielding
Adds (60–70) to (71–80) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+0.2 metres to Melee Strike Range per White Socket
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
+5% chance to Suppress Spell Damage
Grants Level 25 Bear Trap Skill
(18–28)% increased Trap Damage
(15–25)% increased Global Physical Damage
+(60–80) to maximum Life
(-18–-14) Physical Damage taken from Attack Hits
25% chance to gain a Power Charge when you Throw a Trap
+(25–35) to Strength
(15–25)% increased Global Physical Damage
You take 30% reduced Extra Damage from Critical Strikes
+(30–40) to maximum Life
+(10–15)% to all Elemental Resistances
Nearby Enemies are Intimidated
is intimidated [1]
(Intimidated enemies take 10% increased Attack Damage)
20% increased Global Physical Damage
+(80–100) to maximum Energy Shield
+(20–30)% to Lightning Resistance
25% increased Movement Speed
(20–40)% increased Projectile Damage
Unaffected by Shocked Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Grants 46 Life per Enemy Hit
(40–60)% increased Physical Damage
Adds 20 to 50 Physical Damage
(10–15)% increased Attack Speed
+(300–400) to Accuracy Rating
100% increased Global Physical Damage while Frozen
(25–35)% increased Damage
local stat monsters pick up item [1]
(10–15)% increased Global Physical Damage
(25–30)% increased Fire Damage
(20–25)% increased Cold Damage
(15–20)% increased Lightning Damage
(30–35)% increased Chaos Damage
Corrupted
(8–12)% increased Global Physical Damage
With at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
With at least 40 Strength in Radius, Ground Slam
has a 50% increased angle
(8–12)% increased Global Physical Damage
With at least 40 Strength in Radius, Heavy Strike has a
20% chance to deal Double Damage
20% increased Global Physical Damage
+(75–100) to Armour
+(25–50) to maximum Life
Cannot Evade Enemy Attacks
Cannot be Stunned
Adds 1 to 4 Physical Damage to Attacks
5% increased Global Physical Damage
Adds (10–15) to (20–25) Chaos Damage to Attacks
+(20–30) to maximum Life
Regenerate (10–15) Life per second
10% chance to Cause Monsters to Flee
Melee Attacks have (30–50)% chance to cause Bleeding
Melee Attacks have (20–40)% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
100% increased Global Physical Damage
(300–400)% increased Armour and Evasion
+(240–300) to maximum Life
Regenerate 10% of Life per second
15% increased Character Size
Spell Skills deal no Damage
Your Spells are disabled
(10–15)% increased Global Physical Damage
With at least 40 Dexterity in Radius, Ethereal Knives fires additional Projectiles
With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a circle
(10–15)% increased Global Physical Damage
With at least 40 Strength in Radius, Hits with Cleave Fortify
With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby
Enemy, up to a maximum of +1 metre
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
(10–15)% increased Global Physical Damage
With at least 40 Dexterity in Radius, Galvanic Arrow has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Galvanic Arrow deals 50% increased Area Damage
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
+(40–50) to Intelligence
(25–40)% increased Global Physical Damage
50% increased Flask Charges gained
(50–60)% increased Critical Strike Chance while you have at least 200 Intelligence
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
+(40–50) to Dexterity
(25–40)% increased Global Physical Damage
50% increased Flask Charges gained
(40–50)% increased Projectile Attack Damage while you have at least 200 Dexterity
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
+3% chance to Suppress Spell Damage
Grants Level 5 Bear Trap Skill
(18–28)% increased Trap Damage
(15–25)% increased Global Physical Damage
+(10–20) to maximum Life
(-3–-2) Physical Damage taken from Attack Hits
25% chance to gain a Power Charge when you Throw a Trap
+(25–35) to Strength
5% increased Global Physical Damage
You take 30% reduced Extra Damage from Critical Strikes
+(10–20) to maximum Life
+(10–15)% to all Elemental Resistances
Nearby Enemies are Intimidated
is intimidated [1]
(Intimidated enemies take 10% increased Attack Damage)

Community Wiki

Edit

Physical damage

Physical damage is one of the five damage types. It is the most common and the only one reduced by armour, rather than by a resistance. Most physical damage comes from weapon attacks, but some spells deal physical damage as well.

Every 10 points of strength give a 2% bonus to physical damage from melee attacks. The Iron Grip keystone passive extends this bonus to also apply to physical damage from projectiles. The Iron Grip Support gem applies the same effect to a single skill.

Skill gems

Skills with the Attack keyword will do any physical damage of the weapon used and apply the appropriate physical damage passive skills. Some spells also deal physical damage.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.