The Dancing Dervish
Rampage
Keep your steps in time.
Swing together, spin apart,
And dance with death sublime.
Foulborn Uniques /1
| Name |
|---|
| The Dancing Dervish (130—160)% increased Physical Damage |
The Dancing Dervish Attr /8
| Name | Show Full Descriptions |
|---|---|
| The Market | The Market |
| Acronym | Hit, Kill, Melee, Trigger, Rampage |
| Related | The Dancing Duo |
| Icon | Art/2DItems/Weapons/TwoHandWeapons/TwoHandSwords/Rhysblade |
| Release Version | Prophecy |
| BaseType | Reaver Sword |
| Skill | Manifest Dancing Dervishes Rampage |
| Reference |
Version history /6
| Version | Changes |
|---|---|
| 3.25.0 | |
| 3.2.0 | |
| 3.17.0 | The Dancing Dervish unique item has no accessible way to sustain its mechanic on Boss fights, mostly due to Rampage stacks being difficult to activate in these fights and the summoned minion's behaviour feeling sluggish while clearing. Change The Dancing Dervish to cause you to gain rampage on melee hits and improve its minion behaviour. The Dancing Dervish's "Rampage" modifier now also has "Melee Hits count as Rampage Kills", allowing players to easily build up a new rampage streak without having to kill monsters. This stat will not affect you while rampaging as Dancing Dervish disables itself on rampage but the existing behaviour where the minion generates rampage kills on unique hits is still present. |
| 3.11.0 | |
| 3.1.0 | |
| 3.0.0 |
60% increased Global Accuracy Rating
| Family | IncreasedAccuracy |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Attack |
(130—160)% increased Physical Damage
| Family | LocalPhysicalDamagePercent |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | has_attack_mod |
| Craft Tags | physical_damage Damage Physical Attack |
(25—30)% increased Attack Speed
| Family | IncreasedAttackSpeed |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | has_attack_mod |
| Craft Tags | Attack Speed |
5% increased Movement Speed
| Family | MovementVelocity |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Speed |
Melee Hits count as Rampage Kills
Rampage
| Family | SimulatedRampage |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Manifested Dancing Dervishes disables both weapon slots
Manifested Dancing Dervishes die when Rampage ends
| Family | DisplayManifestWeapon |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Minion |
Community Wiki
The Dancing Dervish
The Dancing Dervish is a unique Reaver Sword.
Modifiers
The Dancing Dervish grants level 15 Manifest Dancing Dervish. Manifest Dancing Dervish will be supported by any applicable support gems socketed into The Dancing Dervish; it is not necessary to have the sockets be linked together. The manifested sword does not deactivate when swapping to different weapons, however, the weaponslots remain disabled while it's active.
While The Dancing Dervish is manifested, the player character is considered unarmed and is affected by Onslaught, therefore effects such as Facebreaker's, Doryani's Fist's, or Hollow Palm Technique's unarmed damage bonus will take effect. As soon as Rampage ends, the manifested weapon will vanish and the character reequips the weapon reenabling the weaponslots. The Minion itself has a lot of damage reduction while it's active and will not die that easily. A little bit of minion life regeneration suffices to keep it alive and healthy.
Version history
| Version | Changes |
|---|---|
| 3.17.0 |
|
| 3.11.0 |
|
| 3.1.0 |
|
| 3.0.0 |
|
| 2.6.0 |
|
| 2.3.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.