Crucible Weapon /22
Weight | Desc |
---|---|
250 (T1) | Adds 1 to 3 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 1 to 4 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to cause Bleeding on Hit |
125 (T1) | Adds 3 to 7 Physical Damage 15% chance to cause Bleeding on Hit |
63 (T1) | Adds 5 to 8 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 3 to 8 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 3 to 10 Physical Damage 15% chance to cause Bleeding on Hit |
125 (T1) | Adds 5 to 13 Physical Damage 15% chance to cause Bleeding on Hit |
63 (T1) | Adds 6 to 15 Physical Damage 15% chance to cause Bleeding on Hit |
300 (T3, T4) | 20% increased Bleeding Duration 15% increased Bleed Duration on you |
300 (T3, T4) | 30% increased Bleeding Duration 20% increased Bleed Duration on you |
300 (T3, T4) | 35% increased Bleeding Duration 30% increased Bleed Duration on you |
300 (T3, T4) | 50% increased Bleeding Duration 40% increased Bleed Duration on you |
750 (T3, T4) | +20% chance to be Poisoned 60% chance to Avoid Bleeding |
750 (T3, T4) | +20% chance to be Poisoned 100% chance to Avoid Bleeding |
800 (T3, T4) | Minions have 8% chance to cause Bleeding with Attacks 20% increased Bleed Duration on you |
800 (T3, T4) | Minions have 12% chance to cause Bleeding with Attacks 20% increased Bleed Duration on you |
800 (T3, T4) | Minions have 16% chance to cause Bleeding with Attacks 40% increased Bleed Duration on you |
800 (T3, T4) | Minions have 24% chance to cause Bleeding with Attacks 40% increased Bleed Duration on you |
1000 (T5) | Rain of Arrows and Toxic Rain deal 300% more Damage with Bleeding -60% of Toxic Rain Physical Damage Converted to Chaos Damage |
1000 (T5) | 25% chance for Bleeding inflicted with Cobra Lash or Venom Gyre to deal 100% more Damage Cobra Lash and Venom Gyre have -60% of Physical Damage Converted to Chaos Damage |
Code | bleeding damage taken per minute |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | dummy stat display nothing |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Attribute /5
bleeding_stack
Key | Value |
---|---|
Cost | iLvl 1: Normal: 3xOrb of Transmutation · Magic: 1xChaos Orb · Rare: 3xChaos Orb · Unique: 8xChaos Orb |
Acronym | Ignite |
BuffGroupsID | 30 |
IsBuffDefinition | 1 |
BuffMergeModesID | 1 |
Code | bleeding damage taken per minute |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Skill Gem /11
Skill Gem Quality /7
Item | Stats |
---|---|
Double Strike | (0–20)% chance to deal Double Damage to Bleeding Enemies |
Vulnerability | Attack Hits against Cursed Enemies have (0–10)% chance to Aggravate Bleeding |
Puncture | +(0–20)% more Damage with Bleeding |
Lacerate | +(0–40)% more Damage with Bleeding |
Vaal Double Strike | (0–20)% chance to deal Double Damage to Bleeding Enemies |
Blade Trap | +(0–20)% more Damage with Bleeding |
Summon Reaper | Minion's Attacks have (0–20)% chance to inflict Bleeding |
Support Gem /5
Support Gem Quality /2
Item | Stats |
---|---|
Bloodlust Support | Supported Skills deal (0–10)% increased Melee Damage against Bleeding Enemies |
Chance to Bleed Support | Supported Attacks deal (0–10)% increased Damage with Bleeding |
Item mods /126
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
60 | Corrupted | Bleeding cannot be inflicted on you bleed physical attack ailment | ring 500 default 0 | |
1 | Corrupted | 20% chance to cause Bleeding on Hit (30–40)% increased Attack Damage against Bleeding Enemies bleed damage physical attack ailment | axe 1000 default 0 | |
of the Elder | 68 | Suffix | Socketed Gems are Supported by Level 16 Chance To Bleed (20–25)% increased Damage with Bleeding bleed damage physical attack ailment gem | gloves_elder 800 default 0 |
of the Elder | 75 | Suffix | Socketed Gems are Supported by Level 18 Chance To Bleed (26–30)% increased Damage with Bleeding bleed damage physical attack ailment gem | gloves_elder 800 default 0 |
of the Elder | 80 | Suffix | Socketed Gems are Supported by Level 20 Chance To Bleed (31–35)% increased Damage with Bleeding bleed damage physical attack ailment gem | gloves_elder 800 default 0 |
of the Elder | 68 | Suffix | Attacks have 10% chance to cause Bleeding (15–25)% increased Damage with Bleeding bleed damage physical attack ailment | quiver_elder 800 default 0 |
of the Elder | 75 | Suffix | Attacks have 15% chance to cause Bleeding (26–30)% increased Damage with Bleeding bleed damage physical attack ailment | quiver_elder 800 default 0 |
of the Elder | 68 | Suffix | Socketed Gems are Supported by Level 18 Chance To Bleed 10% chance to cause Bleeding on Hit bleed physical attack ailment gem | sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 dagger_elder 1000 rune_dagger_elder 1000 default 0 |
of the Elder | 75 | Suffix | Socketed Gems are Supported by Level 20 Chance To Bleed 15% chance to cause Bleeding on Hit bleed physical attack ailment gem | sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 dagger_elder 1000 rune_dagger_elder 1000 default 0 |
The Elder's | 68 | Prefix | +(37–42)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon bleed physical attack ailment | bow_elder 500 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 sword_elder 500 axe_elder 500 mace_elder 500 claw_elder 500 sceptre_elder 500 dagger_elder 500 rune_dagger_elder 500 wand_elder 500 staff_elder 500 warstaff_elder 500 default 0 |
The Elder's | 75 | Prefix | +(43–50)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon bleed physical attack ailment | bow_elder 500 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 sword_elder 500 axe_elder 500 mace_elder 500 claw_elder 500 sceptre_elder 500 dagger_elder 500 rune_dagger_elder 500 wand_elder 500 staff_elder 500 warstaff_elder 500 default 0 |
The Elder's | 83 | Prefix | +(51–59)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon bleed physical attack ailment | bow_elder 500 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 sword_elder 500 axe_elder 500 mace_elder 500 claw_elder 500 sceptre_elder 500 dagger_elder 500 rune_dagger_elder 500 wand_elder 500 staff_elder 500 warstaff_elder 500 default 0 |
of the Elder | 68 | Suffix | (30–49)% increased Physical Damage Hits with this Weapon have Culling Strike against Bleeding Enemies damage physical attack | 2h_axe_elder 1000 axe_elder 1000 default 0 |
of the Elder | 68 | Suffix | (5–10)% chance to gain an Endurance Charge when you Hit a Bleeding Enemy | axe_elder 1000 default 0 |
of the Elder | 68 | Suffix | Removes Bleeding when you use a Warcry bleed physical attack ailment | 2h_axe_elder 1000 default 0 |
of the Hunt | 75 | Suffix | (41–50)% chance to Avoid being Poisoned (41–50)% chance to Avoid Bleeding bleed poison physical chaos attack ailment | boots_basilisk 1000 default 0 |
of the Hunt | 68 | Suffix | Bleeding you inflict deals Damage (7–9)% faster bleed damage physical attack ailment | boots_basilisk 500 default 0 |
of the Hunt | 73 | Suffix | Bleeding you inflict deals Damage (10–12)% faster bleed damage physical attack ailment | boots_basilisk 500 default 0 |
of the Conquest | 68 | Suffix | Attacks have 10% chance to cause Bleeding (15–25)% increased Damage with Bleeding bleed damage physical attack ailment | quiver_adjudicator 500 default 0 |
of the Conquest | 75 | Suffix | Attacks have 15% chance to cause Bleeding (26–30)% increased Damage with Bleeding bleed damage physical attack ailment | quiver_adjudicator 500 default 0 |
of the Conquest | 68 | Suffix | (8–12)% increased Damage with Bleeding (5–6)% increased Bleeding Duration bleed damage physical attack ailment | ring_adjudicator 500 default 0 |
of the Conquest | 75 | Suffix | (13–17)% increased Damage with Bleeding (7–8)% increased Bleeding Duration bleed damage physical attack ailment | ring_adjudicator 500 default 0 |
of the Conquest | 80 | Suffix | (18–22)% increased Damage with Bleeding (9–10)% increased Bleeding Duration bleed damage physical attack ailment | ring_adjudicator 500 default 0 |
of the Hunt | 68 | Suffix | Bleeding you inflict deals Damage (8–12)% faster bleed damage physical attack ailment | sword_basilisk 500 axe_basilisk 500 mace_basilisk 500 default 0 |
of the Hunt | 73 | Suffix | Bleeding you inflict deals Damage (13–15)% faster bleed damage physical attack ailment | sword_basilisk 500 axe_basilisk 500 mace_basilisk 500 default 0 |
of the Hunt | 68 | Suffix | Bleeding you inflict deals Damage (18–21)% faster bleed damage physical attack ailment | 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 bow_basilisk 500 default 0 |
of the Hunt | 73 | Suffix | Bleeding you inflict deals Damage (22–25)% faster bleed damage physical attack ailment | 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 bow_basilisk 500 default 0 |
1 | FlaskEnchantmentInjector | Used when you start Bleeding | flask 100 default 0 | |
45 | ScourgeUpside | (26–30)% chance to Avoid Bleeding bleed physical attack ailment | ring 500 default 0 | |
68 | ScourgeUpside | (31–35)% chance to Avoid Bleeding bleed physical attack ailment | ring 500 default 0 | |
68 | ScourgeUpside | (36–40)% chance to Avoid Bleeding bleed physical attack ailment | ring 500 default 0 | |
45 | ScourgeUpside | Attacks have (12–14)% chance to cause Bleeding bleed physical attack ailment | gloves 500 default 0 | |
68 | ScourgeUpside | Attacks have (15–17)% chance to cause Bleeding bleed physical attack ailment | gloves 500 default 0 | |
68 | ScourgeUpside | Attacks have (18–20)% chance to cause Bleeding bleed physical attack ailment | gloves 500 default 0 | |
45 | ScourgeUpside | Bleeding you inflict deals Damage (4–5)% faster bleed damage physical attack ailment | two_hand_weapon 0 sword 500 axe 500 mace 500 default 0 | |
68 | ScourgeUpside | Bleeding you inflict deals Damage (6–7)% faster bleed damage physical attack ailment | two_hand_weapon 0 sword 500 axe 500 mace 500 default 0 | |
68 | ScourgeUpside | Bleeding you inflict deals Damage (8–9)% faster bleed damage physical attack ailment | two_hand_weapon 0 sword 500 axe 500 mace 500 default 0 | |
45 | ScourgeUpside | Bleeding you inflict deals Damage (8–9)% faster bleed damage physical attack ailment | one_hand_weapon 0 sword 500 axe 500 mace 500 bow 500 default 0 | |
68 | ScourgeUpside | Bleeding you inflict deals Damage (10–11)% faster bleed damage physical attack ailment | one_hand_weapon 0 sword 500 axe 500 mace 500 bow 500 default 0 | |
68 | ScourgeUpside | Bleeding you inflict deals Damage (12–13)% faster bleed damage physical attack ailment | one_hand_weapon 0 sword 500 axe 500 mace 500 bow 500 default 0 | |
68 | ScourgeDownside | Attacks cannot cause Bleeding | gloves 500 default 0 | |
75 | BlueImplicit | Attacks have 5% chance to cause Bleeding bleed physical attack ailment | no_tier_6_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Attacks have 10% chance to cause Bleeding bleed physical attack ailment | no_tier_5_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Attacks have 15% chance to cause Bleeding bleed physical attack ailment | no_tier_4_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Attacks have 20% chance to cause Bleeding bleed physical attack ailment | no_tier_3_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Attacks have 25% chance to cause Bleeding bleed physical attack ailment | no_tier_2_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Attacks have 30% chance to cause Bleeding bleed physical attack ailment | no_tier_1_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Attacks have 20% chance to cause Bleeding bleed physical attack ailment | no_tier_5_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Attacks have 25% chance to cause Bleeding bleed physical attack ailment | no_tier_4_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Attacks have 30% chance to cause Bleeding bleed physical attack ailment | no_tier_3_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Attacks have 35% chance to cause Bleeding bleed physical attack ailment | no_tier_2_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Attacks have 40% chance to cause Bleeding bleed physical attack ailment | no_tier_1_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Attacks have 35% chance to cause Bleeding bleed physical attack ailment | no_tier_4_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Attacks have 40% chance to cause Bleeding bleed physical attack ailment | no_tier_3_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Attacks have 45% chance to cause Bleeding bleed physical attack ailment | no_tier_2_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Attacks have 50% chance to cause Bleeding bleed physical attack ailment | no_tier_1_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | 5% chance to Aggravate Bleeding on targets you Hit with Attacks bleed physical attack ailment | no_tier_6_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 10% chance to Aggravate Bleeding on targets you Hit with Attacks bleed physical attack ailment | no_tier_5_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 15% chance to Aggravate Bleeding on targets you Hit with Attacks bleed physical attack ailment | no_tier_4_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 20% chance to Aggravate Bleeding on targets you Hit with Attacks bleed physical attack ailment | no_tier_3_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 25% chance to Aggravate Bleeding on targets you Hit with Attacks bleed physical attack ailment | no_tier_2_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 30% chance to Aggravate Bleeding on targets you Hit with Attacks bleed physical attack ailment | no_tier_1_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 20% chance to Aggravate Bleeding on targets you Hit with Attacks bleed physical attack ailment | no_tier_5_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 25% chance to Aggravate Bleeding on targets you Hit with Attacks bleed physical attack ailment | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 30% chance to Aggravate Bleeding on targets you Hit with Attacks bleed physical attack ailment | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 35% chance to Aggravate Bleeding on targets you Hit with Attacks bleed physical attack ailment | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 40% chance to Aggravate Bleeding on targets you Hit with Attacks bleed physical attack ailment | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 35% chance to Aggravate Bleeding on targets you Hit with Attacks bleed physical attack ailment | no_tier_4_eldritch_implicit 0 gloves 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 40% chance to Aggravate Bleeding on targets you Hit with Attacks bleed physical attack ailment | no_tier_3_eldritch_implicit 0 gloves 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 45% chance to Aggravate Bleeding on targets you Hit with Attacks bleed physical attack ailment | no_tier_2_eldritch_implicit 0 gloves 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 50% chance to Aggravate Bleeding on targets you Hit with Attacks bleed physical attack ailment | no_tier_1_eldritch_implicit 0 gloves 100 default 0 | |
75 | BlueImplicit | Bleeding you inflict deals Damage 5% faster bleed damage physical attack ailment | no_tier_6_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Bleeding you inflict deals Damage 6% faster bleed damage physical attack ailment | no_tier_5_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Bleeding you inflict deals Damage 7% faster bleed damage physical attack ailment | no_tier_4_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Bleeding you inflict deals Damage 8% faster bleed damage physical attack ailment | no_tier_3_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Bleeding you inflict deals Damage 9% faster bleed damage physical attack ailment | no_tier_2_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Bleeding you inflict deals Damage 10% faster bleed damage physical attack ailment | no_tier_1_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Bleeding you inflict deals Damage 9% faster bleed physical ailment | no_tier_5_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Bleeding you inflict deals Damage 10% faster bleed physical ailment | no_tier_4_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Bleeding you inflict deals Damage 11% faster bleed physical ailment | no_tier_3_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Bleeding you inflict deals Damage 12% faster bleed physical ailment | no_tier_2_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Bleeding you inflict deals Damage 13% faster bleed physical ailment | no_tier_1_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Bleeding you inflict deals Damage 13% faster bleed physical ailment | no_tier_4_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Bleeding you inflict deals Damage 14% faster bleed physical ailment | no_tier_3_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Bleeding you inflict deals Damage 15% faster bleed physical ailment | no_tier_2_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Bleeding you inflict deals Damage 16% faster bleed physical ailment | no_tier_1_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | (33–35)% chance to Avoid Bleeding bleed physical attack ailment | no_tier_6_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (36–38)% chance to Avoid Bleeding bleed physical attack ailment | no_tier_5_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (39–41)% chance to Avoid Bleeding bleed physical attack ailment | no_tier_4_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (42–44)% chance to Avoid Bleeding bleed physical attack ailment | no_tier_3_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (45–47)% chance to Avoid Bleeding bleed physical attack ailment | no_tier_2_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (48–50)% chance to Avoid Bleeding bleed physical attack ailment | no_tier_1_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (45–47)% chance to Avoid Bleeding bleed physical ailment | no_tier_5_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (48–50)% chance to Avoid Bleeding bleed physical ailment | no_tier_4_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (51–53)% chance to Avoid Bleeding bleed physical ailment | no_tier_3_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (54–57)% chance to Avoid Bleeding bleed physical ailment | no_tier_2_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (58–61)% chance to Avoid Bleeding bleed physical ailment | no_tier_1_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (57–59)% chance to Avoid Bleeding bleed physical ailment | no_tier_4_eldritch_implicit 0 boots 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (60–62)% chance to Avoid Bleeding bleed physical ailment | no_tier_3_eldritch_implicit 0 boots 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (63–66)% chance to Avoid Bleeding bleed physical ailment | no_tier_2_eldritch_implicit 0 boots 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (67–70)% chance to Avoid Bleeding bleed physical ailment | no_tier_1_eldritch_implicit 0 boots 140 default 0 | |
1 | WeaponTree | Adds 1 to 3 Physical Damage 15% chance to cause Bleeding on Hit | one_hand_weapon 250 default 0 | |
21 | WeaponTree | Adds 1 to 4 Physical Damage 15% chance to cause Bleeding on Hit | one_hand_weapon 250 default 0 | |
46 | WeaponTree | Adds 2 to 6 Physical Damage 15% chance to cause Bleeding on Hit | one_hand_weapon 250 default 0 | |
65 | WeaponTree | Adds 3 to 7 Physical Damage 15% chance to cause Bleeding on Hit | one_hand_weapon 125 default 0 | |
77 | WeaponTree | Adds 5 to 8 Physical Damage 15% chance to cause Bleeding on Hit | one_hand_weapon 63 default 0 | |
1 | WeaponTree | Adds 2 to 6 Physical Damage 15% chance to cause Bleeding on Hit | two_hand_weapon 250 default 0 | |
21 | WeaponTree | Adds 3 to 8 Physical Damage 15% chance to cause Bleeding on Hit | two_hand_weapon 250 default 0 | |
46 | WeaponTree | Adds 3 to 10 Physical Damage 15% chance to cause Bleeding on Hit | two_hand_weapon 250 default 0 | |
65 | WeaponTree | Adds 5 to 13 Physical Damage 15% chance to cause Bleeding on Hit | two_hand_weapon 125 default 0 | |
77 | WeaponTree | Adds 6 to 15 Physical Damage 15% chance to cause Bleeding on Hit | two_hand_weapon 63 default 0 | |
1 | WeaponTree | 20% increased Bleeding Duration 15% increased Bleed Duration on you | one_hand_weapon 300 shield 300 default 0 | |
45 | WeaponTree | 30% increased Bleeding Duration 20% increased Bleed Duration on you | one_hand_weapon 300 shield 300 default 0 | |
1 | WeaponTree | 35% increased Bleeding Duration 30% increased Bleed Duration on you | two_hand_weapon 300 default 0 | |
45 | WeaponTree | 50% increased Bleeding Duration 40% increased Bleed Duration on you | two_hand_weapon 300 default 0 | |
12 | WeaponTree | +20% chance to be Poisoned 60% chance to Avoid Bleeding | shield 750 default 0 | |
65 | WeaponTree | +20% chance to be Poisoned 100% chance to Avoid Bleeding | shield 750 default 0 | |
25 | WeaponTree | Minions have 8% chance to cause Bleeding with Attacks 20% increased Bleed Duration on you | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
78 | WeaponTree | Minions have 12% chance to cause Bleeding with Attacks 20% increased Bleed Duration on you | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
25 | WeaponTree | Minions have 16% chance to cause Bleeding with Attacks 40% increased Bleed Duration on you | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
78 | WeaponTree | Minions have 24% chance to cause Bleeding with Attacks 40% increased Bleed Duration on you | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
1 | WeaponTree | Rain of Arrows and Toxic Rain deal 300% more Damage with Bleeding -60% of Toxic Rain Physical Damage Converted to Chaos Damage | bow 1000 default 0 | |
1 | WeaponTree | 25% chance for Bleeding inflicted with Cobra Lash or Venom Gyre to deal 100% more Damage Cobra Lash and Venom Gyre have -60% of Physical Damage Converted to Chaos Damage | claw 1000 dagger 1000 shield 500 default 0 | |
of Haunting | 34 | Suffix | Moving while Bleeding doesn't cause you to take extra Damage bleed physical attack ailment | necropolis_boots 250 default 0 |
of Haunting | 16 | Suffix | Attacks have (15–25)% chance to cause Bleeding bleed physical attack ailment | necropolis_gloves 500 default 0 |
of Haunting | 38 | Suffix | Bleeding you inflict deals Damage (12–20)% faster bleed damage physical attack ailment | necropolis_gloves 250 default 0 |
Enchantment Modifier /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Double Slash Added Phys To Bleeding 1 | 66 | Enchantment | Lacerate deals (4–8) to (10–15) added Physical Damage against Bleeding Enemies damage physical attack | helmet 100 default 0 |
Enchantment Double Slash Added Phys To Bleeding 2 | 75 | Enchantment | Lacerate deals (14–18) to (20–25) added Physical Damage against Bleeding Enemies damage physical attack | helmet 100 default 0 |
Enchantment Double Strike Double Damage Vs Bleeding 1 | 66 | Enchantment | Double Strike has a 10% chance to deal Double Damage to Bleeding Enemies damage attack | helmet 75 default 0 |
Enchantment Double Strike Double Damage Vs Bleeding 2 | 75 | Enchantment | Double Strike has a 15% chance to deal Double Damage to Bleeding Enemies damage attack | helmet 75 default 0 |
Monsters mods /20
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | Attacks cause Bleeding bleed physical attack ailment | ||
of Bloodletting | 24 | Unique | Attacks cause Bleeding 50% increased Damage with Bleeding 25% increased Bleeding Duration 25% reduced Physical Damage taken over time | no_common_monster_mods 0 caster 0 magic 0 default 1500 |
of Bloodletting | 18 | Unique | Attacks cause Bleeding 50% increased Damage with Bleeding 25% increased Bleeding Duration 25% reduced Physical Damage taken over time | no_common_monster_mods 0 caster 0 rare 0 default 1500 |
1 | Unique | Attacks cause Bleeding 50% increased Damage with Bleeding 25% increased Bleeding Duration | ||
1 | Unique | You are Immune to Bleeding bleed physical attack ailment | ||
1 | Unique | 10% increased Global Physical Damage Attacks cause Bleeding bleed damage physical attack ailment | ||
1 | Unique | Attacks cause Bleeding bleed damage physical attack ailment | ||
Charlatan's Touch | 1 | Torment | 15% increased Global Physical Damage Attacks cause Bleeding bleed damage physical attack ailment | default 1000 |
Charlatan's Grip | 1 | Torment | Attacks cause Bleeding bleed physical attack ailment | default 1000 |
1 | Unique | 45% increased Physical Damage taken 40% increased Physical Damage taken over time Attack Hits have 20% chance to Maim you for 4 seconds 20% chance to be inflicted with Bleeding when Hit by an Attack curse count [1] enemy aggravate bleeding on attack hit chance % against self [0] caster curse | ||
1 | Unique | 45% increased Physical Damage taken 20% increased Physical Damage taken over time % chance to be inflicted with Bleeding when Hit by an Attack curse count [1] enemy aggravate bleeding on attack hit chance % against self [0] caster curse | ||
1 | Unique | 20% increased Global Physical Damage Attacks cause Bleeding bleed damage physical attack ailment | ||
1 | Unique | Attacks cause Bleeding 35% chance for Attacks to Maim on Hit against Bleeding Enemies bleed physical attack ailment | ||
1 | Unique | Causes Bleeding | ||
1 | Unique | Attacks have 25% chance to cause Bleeding display monster may inflict bleeding [1] bleed physical attack ailment | ||
1 | Unique | display monster may inflict bleeding [1] | ||
1 | Unique | Attacks cause Bleeding display monster may inflict bleeding [0] bleed physical attack ailment | ||
1 | Unique | 50% chance to Avoid being Chilled 50% chance to Avoid being Frozen 50% chance to Avoid being Ignited 50% chance to Avoid being Shocked 50% chance to Avoid being Poisoned 50% chance to Avoid Bleeding ailment | ||
of Bloodletting | 34 | Suffix | Attacks cause Bleeding | caster 0 default 2500 |
1 | Unique | You can inflict Bleeding on an Enemy up to 16 times Your Bleeding does not deal extra Damage while the Enemy is moving |
Abyss Jewel mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | (20–25)% chance to Avoid Bleeding bleed physical attack ailment | default 1000 | |
of Bloodletting | 60 | Suffix | Minions have (10–15)% chance to cause Bleeding with Attacks bleed physical minion ailment | abyss_jewel_summoner 400 default 0 |
of Stemming | 50 | Suffix | (31–40)% chance to Avoid Bleeding bleed physical attack ailment | default 300 |
of the Tourniquet | 70 | Suffix | (41–50)% chance to Avoid Bleeding bleed physical attack ailment | default 150 |
Fossil mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Subterranean | 1 | Prefix | 60% chance for Bleeding inflicted with this Weapon to deal 100% more Damage bleed damage physical attack ailment | abyss_jewel 0 jewel 0 weapon 2000 default 0 |
of the Underground | 1 | Suffix | 50% chance to Avoid Bleeding bleed physical attack ailment | abyss_jewel 0 jewel 0 shield 1600 helmet 1600 boots 1600 body_armour 1600 default 0 |
Subterranean | 1 | Prefix | Adds (7–11) to (12–18) Physical Damage against Bleeding Enemies damage physical | abyss_jewel 0 jewel 0 gloves 1600 default 0 |
Map mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Impervious | 1 | Prefix | Monsters have a 20% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | uber_tier_map 0 low_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
Impervious | 1 | Prefix | Monsters have a 10% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
Impervious | 68 | Prefix | Monsters have a 20% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
Impervious | 1 | Prefix | Monsters have a 35% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | uber_tier_map 0 mid_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
Impervious | 73 | Prefix | Monsters have a 35% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
Impervious | 1 | Prefix | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | uber_tier_map 0 top_tier_map 800 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
Impervious | 1 | Prefix | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area bleed poison physical chaos attack ailment | uber_tier_map 0 top_tier_map 0 maven_map 800 primordial_map 800 default 0 |
Impervious | 78 | Prefix | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
Delve Area mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters have a 30% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | default 1000 | |
52 | DelveArea | Monsters have a 40% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | default 1000 | |
173 | DelveArea | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | default 1000 |
Heist Area mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Impervious | 46 | Prefix | Monsters have a 20% chance to avoid Poison, Impale, and Bleeding heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] bleed poison physical chaos attack ailment | default 800 |
Impervious | 73 | Prefix | Monsters have a 35% chance to avoid Poison, Impale, and Bleeding heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] bleed poison physical chaos attack ailment | default 800 |
Impervious | 78 | Prefix | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] bleed poison physical chaos attack ailment | default 800 |
Veiled mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | (120–139)% increased Physical Damage (21–25)% chance to cause Bleeding on Hit bleed damage physical attack ailment | wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
Tora's | 60 | Prefix | Adds (12–14) to (18–20) Physical Damage 40% chance to cause Bleeding on Hit bleed damage physical attack ailment | one_hand_weapon 2000 default 0 |
Tora's | 60 | Prefix | Adds (17–20) to (26–28) Physical Damage 40% chance to cause Bleeding on Hit bleed damage physical attack ailment | two_hand_weapon 2000 default 0 |
Crafting Bench /10
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
Moving while Bleeding doesn't cause you to take extra Damage | 2x Chaos Orb | Shield · Quiver | The Ascent |
(41–50)% chance to Avoid Bleeding | 4x Orb of Alteration | Boots | The Ascent |
(51–60)% chance to Avoid Bleeding | 2x Chaos Orb | Boots | Malformation Map |
(81–85)% increased Physical Damage (13–15)% chance to cause Bleeding on Hit | 3x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to cause Bleeding on Hit | 3x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to cause Bleeding on Hit | 8x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
Adds (11–13) to (16–17) Physical Damage 35% chance to cause Bleeding on Hit | 2x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
Adds (14–16) to (18–20) Physical Damage 40% chance to cause Bleeding on Hit | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
Adds (7–8) to (10–11) Physical Damage 35% chance to cause Bleeding on Hit | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | Betrayal Unveil |
Adds (9–11) to (12–14) Physical Damage 40% chance to cause Bleeding on Hit | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
Misc mods /29
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
[UNUSED] Bleed duration 1 | 8 | Flask | Suffix | (35–45)% reduced Bleeding Duration on you during Effect | utility_flask 0 default 0 |
of Sealing | 8 | Flask | Suffix | Grants Immunity to Bleeding for (6–8) seconds if used while Bleeding Grants Immunity to Corrupted Blood for (6–8) seconds if used while affected by Corrupted Blood | utility_flask 0 default 750 |
of Alleviation | 32 | Flask | Suffix | Grants Immunity to Bleeding for (9–11) seconds if used while Bleeding Grants Immunity to Corrupted Blood for (9–11) seconds if used while affected by Corrupted Blood | utility_flask 0 default 750 |
of Allaying | 56 | Flask | Suffix | Grants Immunity to Bleeding for (12–14) seconds if used while Bleeding Grants Immunity to Corrupted Blood for (12–14) seconds if used while affected by Corrupted Blood | utility_flask 0 default 750 |
of Assuaging | 80 | Flask | Suffix | Grants Immunity to Bleeding for (15–17) seconds if used while Bleeding Grants Immunity to Corrupted Blood for (15–17) seconds if used while affected by Corrupted Blood | utility_flask 0 default 750 |
of the Lizard | 8 | Flask | Suffix | (45–49)% less Duration Immunity to Bleeding and Corrupted Blood during Effect | utility_flask 1000 default 0 |
of the Skink | 42 | Flask | Suffix | (40–44)% less Duration Immunity to Bleeding and Corrupted Blood during Effect | utility_flask 1000 default 0 |
of the Iguana | 76 | Flask | Suffix | (35–39)% less Duration Immunity to Bleeding and Corrupted Blood during Effect | utility_flask 1000 default 0 |
1 | Jewel | Corrupted | (20–25)% chance to Avoid Bleeding bleed physical attack ailment | jewel 0 default 0 | |
of Bleeding | 1 | Jewel | Suffix | Attacks have (3–5)% chance to cause Bleeding (12–16)% increased Bleeding Duration bleed physical attack ailment | not_str 250 default 350 |
of Haemophilia | 1 | Jewel | Suffix | (16–20)% increased Damage with Bleeding bleed damage physical attack ailment | not_str 250 default 500 |
1 | Jewel | Unique | Bleeding you inflict is Reflected to you bleed physical attack ailment | ||
1 | Jewel | Unique | (30–40)% increased Armour while Bleeding defences | ||
12 | ExpeditionRelic | Prefix | Monsters have 100% increased Bleeding Duration Monsters' Attack Hits inflict Bleeding | default 1000 | |
of Bleeding | 75 | SanctumSpecial | Suffix | Attacks have (20–30)% chance to cause Bleeding bleed physical attack ailment | str_special_relic 600 default 150 |
Bloodletting | 75 | SanctumSpecial | Prefix | Bleeding you inflict deals Damage (7–10)% faster bleed damage physical attack ailment | str_special_relic 200 default 50 |
of Staunching | 75 | SanctumSpecial | Suffix | (40–50)% chance to Avoid Bleeding bleed physical attack ailment | str_special_relic 600 default 150 |
of Bleeding | 1 | CrucibleMap | Suffix | Monsters' Attack Hits inflict Bleeding map item drop quantity +% [12] map item drop rarity +% [7] | uber_tier_map 0 crucible_map_low 400 default 0 |
of Bleeding | 1 | CrucibleMap | Suffix | Monsters have 100% increased Bleeding Duration Monsters' Attack Hits inflict Bleeding map item drop quantity +% [12] map item drop rarity +% [7] | uber_tier_map 0 crucible_map_high 400 default 0 |
1 | Tincture | Unique | 20% chance to cause Bleeding with Melee Weapons (60–90)% increased Damage with Bleeding from Melee Weapons bleed damage physical attack ailment | ||
Gladiator's | 70 | Charm | Prefix | Bleeding Enemies you Kill Explode, dealing (2–3)% of their Maximum Life as Physical Damage | dex_animal_charm 50 str_animal_charm 50 default 0 |
Gladiator's | 81 | Charm | Prefix | Bleeding Enemies you Kill Explode, dealing (4–5)% of their Maximum Life as Physical Damage | dex_animal_charm 25 str_animal_charm 25 default 0 |
Gladiator's | 1 | Charm | Prefix | Attack Hits against Bleeding Enemies have (10–19)% chance to Blind | dex_animal_charm 500 str_animal_charm 500 default 0 |
Gladiator's | 60 | Charm | Prefix | Attack Hits against Bleeding Enemies have (20–30)% chance to Blind | dex_animal_charm 250 str_animal_charm 250 default 0 |
of the Slayer | 70 | Charm | Suffix | You are Unaffected by Bleeding while Leeching | dex_animal_charm 50 str_animal_charm 50 default 0 |
of the Deadeye | 1 | Charm | Suffix | Gain (6–10) Life per Bleeding Enemy Hit | dex_animal_charm 1000 default 0 |
of the Deadeye | 60 | Charm | Suffix | Gain (11–20) Life per Bleeding Enemy Hit | dex_animal_charm 500 default 0 |
of the Pathfinder | 45 | Charm | Suffix | Removes Bleeding when you use a Flask | dex_animal_charm 500 default 0 |
Impervious | 1 | UberMap | Prefix | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | has_uber_map_prefix 96 default 0 |
Item /5
(60–90)% increased Damage with Bleeding from Melee Weapons
Unique /52
their Maximum Life as Physical Damage
you have a Bestial Minion
Deal no Non-Fire Damage)
Passive /43
Critical Strikes do not deal extra Damage
Non-Critical Strikes cannot inflict Ailments
Your Bleeding does not deal extra Damage while the Enemy is moving and cannot be Aggravated
50% less Damage with Bleeding
100% more Duration of Ailments on you
50% reduced duration of Damaging Ailments on you
Ascendancy Passive /5
Ailments against other targets
Cluster Jewel Passive /23
Projectiles cannot Pierce, Fork or Chain
Timeless Jewel Passive /2
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Notable | Bloody Savagery | Bleeding you inflict deals Damage 10% faster(25–35)% increased Physical Damage(They will deal the same total damage over a shorter duration) |
Eternal | Notable | Geofri's End | 50% increased Damage with BleedingBleeding you inflict deals Damage 10% faster(They will deal the same total damage over a shorter duration) |
Elevated modifier List /8
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of the Elder | 68 | Socketed Gems are Supported by Level 16 Chance To Bleed (20–25)% increased Damage with Bleeding Group: 2530 | Socketed Gems are Supported by Level 18 Chance To Bleed (26–30)% increased Damage with Bleeding |
of the Elder | 75 | Socketed Gems are Supported by Level 18 Chance To Bleed (26–30)% increased Damage with Bleeding Group: 2530 | Socketed Gems are Supported by Level 20 Chance To Bleed (31–35)% increased Damage with Bleeding |
of the Elder | 80 | Socketed Gems are Supported by Level 20 Chance To Bleed (31–35)% increased Damage with Bleeding Group: 2530 | Socketed Gems are Supported by Level 25 Chance To Bleed (31–35)% increased Damage with Bleeding |
of the Hunt | 68 | (21–25)% chance to Avoid being Poisoned (21–25)% chance to Avoid Bleeding Group: 2661 | (26–30)% chance to Avoid being Poisoned (26–30)% chance to Avoid Bleeding |
of the Hunt | 70 | (26–30)% chance to Avoid being Poisoned (26–30)% chance to Avoid Bleeding Group: 2661 | (41–50)% chance to Avoid being Poisoned (41–50)% chance to Avoid Bleeding |
of the Hunt | 75 | (41–50)% chance to Avoid being Poisoned (41–50)% chance to Avoid Bleeding Group: 2661 | (61–70)% chance to Avoid being Poisoned (61–70)% chance to Avoid Bleeding |
of the Hunt | 68 | Bleeding you inflict deals Damage (7–9)% faster Group: 934 | Bleeding you inflict deals Damage (10–12)% faster |
of the Hunt | 73 | Bleeding you inflict deals Damage (10–12)% faster Group: 934 | (10–20)% increased Bleeding Duration Bleeding you inflict deals Damage (11–15)% faster |
Community Wiki
Bleeding
Bleeding, or bleed, is an ailment that deals Physical damage over time to the affected target. Moving targets suffer increased bleeding damage. Only physical damage hit can inflict bleed. As of current build of the game, all chance to bleed are grant to the weapon as local mod, or the chance is specific to the attack. Thus, bleed is limited to attack skill only at the moment.
Mechanics
Infliction
Attack will inflict 1 application of bleed if:
- Base damage of attack have non-zero physical component
- Attack successfully lands (is not blocked, dodged or evaded) [citation needed]
- Attack has a chance to cause bleeding and it passes the chance-check (ex:Bloodplay)
- Or attack is guaranteed to cause bleeding (ex:Farrul's Pounce)
Different applications of bleed are inflicted independently.
Apart from dealing damage, the bleeding state (presence of bleed stacks) can interact with other mechanics (The Golden Rule, Double Strike, Haemophilia).
Damage
Bleed deals physical damage over time.
Potential damage from one bleed application is based on the base physical damage of attack that caused it: 70% per second if the target is standing still (reduced to 10% if an enemy monster applied it). If the target is moving, bleeding deals additional damage equal to twice the base, for a total of 3 times the base damage (210% per second) .
By default, only the strongest (the highest damage-per-second) bleed application will actually deal damage at any given time.
If Crimson Dance is allocated, the potential damage of one stack is 35% of the inflicting attack's physical damage, regardless of whether the target is moving or not, and the 8 strongest applications will deal damage at any given time. Sustaining all 8 stacks on a target will thus deal an additional 280% of the attack's average physical damage per second. This effectively quadruples bleed DPS in prolonged fights.
Bleed damage is not reduced by armour, but will be reduced by any other sources of physical mitigation, such as endurance charges or Immortal Call.
Bleed damage can be increased by the Vulnerability hex and, like all damage-over-time effects, the Despair hex.
Dual Wielding while using Cleave or Dual Strike: If both hands cause bleeding, then the bleeding damage from both hands is combined. If only one hand causes bleeding, then only that hand's bleeding damage will occur.
Duration
The base duration of bleed is 5 seconds. This means that by default and before reductions (see above), an attack that causes bleed will deal an additional 350% (70% for 5 seconds) over its full duration to a target that isn't moving. If the target is moving for the full duration, this increases to 1050% (350% * 3). If Crimson Dance is allocated, this additional damage decreases to 175% (350% * 0.5) per stack, regardless of whether the target is moving or not.
Separate applications of bleed do not stack cumulatively (unless Crimson Dance is allocated, then it stacks up to 8 times). Each bleed effect remains present on the target until it runs its course, but only the one with the highest damage per second will cause damage at any given moment. For example, assume an enemy is inflicted with bleed for 100 damage per second, then after 2 seconds it is inflicted with bleed for 50 damage per second. The outcome will be 500 damage over 5 seconds followed by 100 damage over 2 seconds.
Modifiers
Damage modifiers
As a damage over time effect, bleed's damage can be affected positively or negatively by some damage modifiers.
The following modifiers will directly affect the damage of bleed:
- Damage
- Physical Damage (including physical damage over time multiplier)
- Damage over Time
- Bleeding Damage
Trap, mine, minion or totem damage modifiers will also affect the damage of bleed if it is applied by a trap, a mine, a minion or a totem respectively.
Also, bleed is non-elemental ailment, so Damage from Ailments modifier will also affect the damage of bleed.
Flat Physical Attack Damage modifiers, being count in base attack damage, also affects bleed damage.
Other modifiers of increased/reduced/more/less type affecting hits (Attack, melee, ranged, projectile, etc), as well as any damage modifier specific to the skill, do not apply to bleed.
Defensive modifiers
Damage from bleed cannot be affected by mechanics affecting physical damage from hits, such as Armour or Fortify.
To affect incoming damage from bleed, one need to use global (hits and ailments) or ailment damage reduction modifiers.
Also incoming damage from bleed can be affected by affecting attacker's base physical attack damage, with for example Lori's Lantern.
Duration modifiers
Bleed's duration can be affected by following modifiers:
- Ailment duration
- Bleeding duration
- Bleed from Puncture is also affected by Debuff duration
Removal and immunity
- a flask with the of Staunching suffix , grants Immunity to bleeding for 4 seconds if used while bleeding
- Pathfinder's passive Master Surgeon causes all flasks to remove bleeding when used Death's Door and Craiceann's Carapace grant immunity to bleeding
- Slayer's passive Endless Hunger grants unaffected by bleeding while leeching
- The Watcher's Eye can roll a modifier that grants unaffected by bleeding while affected by Malevolence
Other
- The Bloodlust Support support increases melee damage against bleeding enemies, but prevents the skill itself from causing bleeding.
- The Bloodgrip unique amulet and the The Infinite Pursuit unique boots prevent the extra bleed damage taken by movement.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.