Armour Attr /14
Name | Show Full Descriptions |
---|---|
ID | armour90 |
Icon | Art/2DArt/SkillIcons/passives/dmgreduction.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
PassiveSkillsHash | 31928 |
Armour Attr /14
Name | Show Full Descriptions |
---|---|
ID | armour92 |
Icon | Art/2DArt/SkillIcons/passives/dmgreduction.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
PassiveSkillsHash | 61868 |
Armour Attr /14
Name | Show Full Descriptions |
---|---|
ID | armour2023 |
Icon | Art/2DArt/SkillIcons/passives/dmgreduction.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
PassiveSkillsHash | 26712 |
Armour Attr /14
Name | Show Full Descriptions |
---|---|
ID | armour2024 |
Icon | Art/2DArt/SkillIcons/passives/dmgreduction.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
PassiveSkillsHash | 35288 |
Armour Attr /14
Name | Show Full Descriptions |
---|---|
ID | armour_endurance_charge2373 |
Icon | Art/2DArt/SkillIcons/passives/dmgreduction.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | false |
isRoyale | false |
PassiveSkillsHash | 2957 |
Armour Attr /6
Name | Value |
---|---|
Source | Timeless Jewel |
Code | vaal_small_armour |
Icon | Art/2DArt/SkillIcons/passives/VaalDefensive.png |
Name | Armour |
Weight | 75 |
Stats |
Skill Gem /8
Item mods /226
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Reinforced | 3 | Prefix | (15–26)% increased Armour defences | str_armour 1000 default 0 |
Layered | 17 | Prefix | (27–42)% increased Armour defences | str_armour 1000 default 0 |
Lobstered | 29 | Prefix | (43–55)% increased Armour defences | str_armour 1000 default 0 |
Buttressed | 42 | Prefix | (56–67)% increased Armour defences | str_armour 1000 default 0 |
Thickened | 60 | Prefix | (68–79)% increased Armour defences | str_armour 1000 default 0 |
Girded | 72 | Prefix | (80–91)% increased Armour defences | str_armour 1000 default 0 |
Impregnable | 84 | Prefix | (92–100)% increased Armour defences | str_armour 1000 default 0 |
Impenetrable | 86 | Prefix | (101–110)% increased Armour defences | int_armour 0 str_dex_armour 0 str_int_armour 0 dex_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1000 shield 1000 default 0 |
Infixed | 3 | Prefix | (15–26)% increased Armour and Energy Shield defences | str_int_armour 1000 default 0 |
Ingrained | 19 | Prefix | (27–42)% increased Armour and Energy Shield defences | str_int_armour 1000 default 0 |
Instilled | 30 | Prefix | (43–55)% increased Armour and Energy Shield defences | str_int_armour 1000 default 0 |
Infused | 44 | Prefix | (56–67)% increased Armour and Energy Shield defences | str_int_armour 1000 default 0 |
Inculcated | 60 | Prefix | (68–79)% increased Armour and Energy Shield defences | str_int_armour 1000 default 0 |
Interpolated | 72 | Prefix | (80–91)% increased Armour and Energy Shield defences | str_int_armour 1000 default 0 |
Inspired | 84 | Prefix | (92–100)% increased Armour and Energy Shield defences | str_int_armour 1000 default 0 |
Interpermeated | 86 | Prefix | (101–110)% increased Armour and Energy Shield defences | int_armour 0 str_dex_armour 0 dex_armour 0 str_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1000 shield 1000 default 0 |
Scrapper's | 3 | Prefix | (15–26)% increased Armour and Evasion defences | str_dex_armour 1000 default 0 |
Brawler's | 19 | Prefix | (27–42)% increased Armour and Evasion defences | str_dex_armour 1000 default 0 |
Fencer's | 30 | Prefix | (43–55)% increased Armour and Evasion defences | str_dex_armour 1000 default 0 |
Gladiator's | 44 | Prefix | (56–67)% increased Armour and Evasion defences | str_dex_armour 1000 default 0 |
Duelist's | 60 | Prefix | (68–79)% increased Armour and Evasion defences | str_dex_armour 1000 default 0 |
Hero's | 72 | Prefix | (80–91)% increased Armour and Evasion defences | str_dex_armour 1000 default 0 |
Legend's | 84 | Prefix | (92–100)% increased Armour and Evasion defences | str_dex_armour 1000 default 0 |
Victor's | 86 | Prefix | (101–110)% increased Armour and Evasion defences | int_armour 0 str_int_armour 0 dex_armour 0 str_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1000 shield 1000 default 0 |
Shadowy | 3 | Prefix | (27–42)% increased Armour, Evasion and Energy Shield defences | str_dex_int_armour 1000 default 0 |
Ethereal | 19 | Prefix | (43–55)% increased Armour, Evasion and Energy Shield defences | str_dex_int_armour 1000 default 0 |
Unworldly | 30 | Prefix | (56–67)% increased Armour, Evasion and Energy Shield defences | str_dex_int_armour 1000 default 0 |
Ephemeral | 44 | Prefix | (68–79)% increased Armour, Evasion and Energy Shield defences | str_dex_int_armour 1000 default 0 |
Evanescent | 60 | Prefix | (80–91)% increased Armour, Evasion and Energy Shield defences | str_dex_int_armour 1000 default 0 |
Unreal | 72 | Prefix | (92–100)% increased Armour, Evasion and Energy Shield defences | str_dex_int_armour 1000 default 0 |
Incorporeal | 85 | Prefix | (101–110)% increased Armour, Evasion and Energy Shield defences | int_armour 0 str_int_armour 0 dex_armour 0 str_armour 0 str_dex_armour 0 dex_int_armour 0 body_armour 1000 default 0 |
Beetle's | 1 | Prefix | (6–13)% increased Armour (6–7)% increased Stun and Block Recovery defences | str_armour 1000 default 0 |
Crab's | 17 | Prefix | (14–20)% increased Armour (8–9)% increased Stun and Block Recovery defences | str_armour 1000 default 0 |
Armadillo's | 29 | Prefix | (21–26)% increased Armour (10–11)% increased Stun and Block Recovery defences | str_armour 1000 default 0 |
Rhino's | 42 | Prefix | (27–32)% increased Armour (12–13)% increased Stun and Block Recovery defences | str_armour 1000 default 0 |
Elephant's | 60 | Prefix | (33–38)% increased Armour (14–15)% increased Stun and Block Recovery defences | str_armour 1000 default 0 |
Mammoth's | 78 | Prefix | (39–42)% increased Armour (16–17)% increased Stun and Block Recovery defences | str_armour 1000 default 0 |
Pixie's | 2 | Prefix | (6–13)% increased Armour and Energy Shield (6–7)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Gremlin's | 19 | Prefix | (14–20)% increased Armour and Energy Shield (8–9)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Boggart's | 30 | Prefix | (21–26)% increased Armour and Energy Shield (10–11)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Naga's | 44 | Prefix | (27–32)% increased Armour and Energy Shield (12–13)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Djinn's | 60 | Prefix | (33–38)% increased Armour and Energy Shield (14–15)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Seraphim's | 78 | Prefix | (39–42)% increased Armour and Energy Shield (16–17)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Beetle's | 2 | Prefix | (6–13)% increased Armour and Evasion (6–7)% increased Stun and Block Recovery defences | str_dex_armour 1000 default 0 |
Crab's | 19 | Prefix | (14–20)% increased Armour and Evasion (8–9)% increased Stun and Block Recovery defences | str_dex_armour 1000 default 0 |
Armadillo's | 30 | Prefix | (21–26)% increased Armour and Evasion (10–11)% increased Stun and Block Recovery defences | str_dex_armour 1000 default 0 |
Rhino's | 44 | Prefix | (27–32)% increased Armour and Evasion (12–13)% increased Stun and Block Recovery defences | str_dex_armour 1000 default 0 |
Elephant's | 60 | Prefix | (33–38)% increased Armour and Evasion (14–15)% increased Stun and Block Recovery defences | str_dex_armour 1000 default 0 |
Mammoth's | 78 | Prefix | (39–42)% increased Armour and Evasion (16–17)% increased Stun and Block Recovery defences | str_dex_armour 1000 default 0 |
Mosquito's | 2 | Prefix | (6–13)% increased Armour, Evasion and Energy Shield (6–7)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Moth's | 19 | Prefix | (14–20)% increased Armour, Evasion and Energy Shield (8–9)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Butterfly's | 30 | Prefix | (21–26)% increased Armour, Evasion and Energy Shield (10–11)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Wasp's | 44 | Prefix | (27–32)% increased Armour, Evasion and Energy Shield (12–13)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Dragonfly's | 60 | Prefix | (33–38)% increased Armour, Evasion and Energy Shield (14–15)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Hummingbird's | 78 | Prefix | (39–42)% increased Armour, Evasion and Energy Shield (16–17)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Reinforced | 2 | Prefix | (4–8)% increased Armour defences | amulet 1000 default 0 |
Layered | 18 | Prefix | (9–13)% increased Armour defences | amulet 1000 default 0 |
Lobstered | 30 | Prefix | (14–18)% increased Armour defences | amulet 1000 default 0 |
Buttressed | 42 | Prefix | (19–23)% increased Armour defences | amulet 1000 default 0 |
Thickened | 56 | Prefix | (24–28)% increased Armour defences | amulet 1000 default 0 |
Girded | 70 | Prefix | (29–32)% increased Armour defences | amulet 1000 default 0 |
Impregnable | 77 | Prefix | (33–36)% increased Armour defences | amulet 1000 default 0 |
Lacquered | 1 | Prefix | +(3–10) to Armour defences | belt 1000 default 0 |
Studded | 18 | Prefix | +(11–35) to Armour defences | belt 1000 default 0 |
Ribbed | 30 | Prefix | +(36–60) to Armour defences | belt 1000 default 0 |
Fortified | 44 | Prefix | +(61–138) to Armour defences | belt 1000 default 0 |
Plated | 57 | Prefix | +(139–322) to Armour defences | belt 1000 default 0 |
Carapaced | 71 | Prefix | +(323–400) to Armour defences | belt 1000 default 0 |
Encased | 83 | Prefix | +(401–460) to Armour defences | belt 1000 default 0 |
Enveloped | 86 | Prefix | +(461–540) to Armour defences | belt 1000 default 0 |
Lacquered | 1 | Prefix | +(6–12) to Armour defences | str_armour 1000 str_dex_int_armour 166 default 0 |
Studded | 11 | Prefix | +(13–35) to Armour defences | str_armour 1000 str_dex_int_armour 166 default 0 |
Ribbed | 17 | Prefix | +(36–63) to Armour defences | str_armour 1000 str_dex_int_armour 166 default 0 |
Fortified | 23 | Prefix | +(64–82) to Armour defences | str_armour 1000 str_dex_int_armour 166 default 0 |
Plated | 29 | Prefix | +(83–101) to Armour defences | str_armour 1000 str_dex_int_armour 166 default 0 |
Carapaced | 35 | Prefix | +(102–120) to Armour defences | str_armour 1000 str_dex_int_armour 166 default 0 |
Encased | 43 | Prefix | +(121–150) to Armour defences | str_armour 1000 str_dex_int_armour 166 default 0 |
Enveloped | 51 | Prefix | +(151–200) to Armour defences | gloves 0 boots 0 str_armour 1000 str_dex_int_armour 166 default 0 |
Abating | 60 | Prefix | +(201–300) to Armour defences | helmet 0 gloves 0 boots 0 str_armour 1000 str_dex_int_armour 166 default 0 |
Unmoving | 69 | Prefix | +(301–400) to Armour defences | helmet 0 gloves 0 boots 0 str_armour 1000 str_dex_int_armour 166 default 0 |
Impervious | 77 | Prefix | +(401–500) to Armour defences | shield 0 helmet 0 gloves 0 boots 0 str_armour 1000 str_dex_int_armour 166 default 0 |
Supple | 1 | Prefix | +(5–9) to Armour +(5–9) to Evasion Rating defences | str_dex_armour 1000 str_dex_int_armour 166 default 0 |
Pliant | 18 | Prefix | +(10–27) to Armour +(10–27) to Evasion Rating defences | str_dex_armour 1000 str_dex_int_armour 166 default 0 |
Flexible | 30 | Prefix | +(28–48) to Armour +(28–48) to Evasion Rating defences | str_dex_armour 1000 str_dex_int_armour 166 default 0 |
Durable | 38 | Prefix | +(49–85) to Armour +(49–85) to Evasion Rating defences | str_dex_armour 1000 str_dex_int_armour 166 default 0 |
Sturdy | 46 | Prefix | +(86–145) to Armour +(86–145) to Evasion Rating defences | boots 0 gloves 0 str_dex_armour 1000 str_dex_int_armour 166 default 0 |
Resilient | 58 | Prefix | +(146–220) to Armour +(146–220) to Evasion Rating defences | boots 0 gloves 0 helmet 0 str_dex_armour 1000 str_dex_int_armour 166 default 0 |
Adaptable | 69 | Prefix | +(221–300) to Armour +(221–300) to Evasion Rating defences | boots 0 gloves 0 helmet 0 str_dex_armour 1000 str_dex_int_armour 166 default 0 |
Versatile | 79 | Prefix | +(301–375) to Armour +(301–375) to Evasion Rating defences | shield 0 boots 0 gloves 0 helmet 0 str_dex_armour 1000 str_dex_int_armour 166 default 0 |
Blessed | 1 | Prefix | +(5–9) to Armour +(3–4) to maximum Energy Shield defences | str_int_armour 1000 str_dex_int_armour 166 default 0 |
Anointed | 18 | Prefix | +(10–27) to Armour +(5–12) to maximum Energy Shield defences | str_int_armour 1000 str_dex_int_armour 166 default 0 |
Sanctified | 30 | Prefix | +(28–48) to Armour +(13–22) to maximum Energy Shield defences | str_int_armour 1000 str_dex_int_armour 166 default 0 |
Hallowed | 38 | Prefix | +(49–85) to Armour +(23–28) to maximum Energy Shield defences | str_int_armour 1000 str_dex_int_armour 166 default 0 |
Beatified | 46 | Prefix | +(86–145) to Armour +(29–48) to maximum Energy Shield defences | boots 0 gloves 0 str_int_armour 1000 str_dex_int_armour 166 default 0 |
Consecrated | 58 | Prefix | +(146–220) to Armour +(49–60) to maximum Energy Shield defences | boots 0 gloves 0 helmet 0 str_int_armour 1000 str_dex_int_armour 166 default 0 |
Saintly | 69 | Prefix | +(221–300) to Armour +(61–72) to maximum Energy Shield defences | boots 0 gloves 0 helmet 0 str_int_armour 1000 str_dex_int_armour 166 default 0 |
Godly | 79 | Prefix | +(301–375) to Armour +(73–80) to maximum Energy Shield defences | shield 0 boots 0 gloves 0 helmet 0 str_int_armour 1000 str_dex_int_armour 166 default 0 |
Oyster's | 30 | Prefix | +(20–32) to Armour +(18–23) to maximum Life resource life defences | str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 333 default 0 |
Urchin's | 46 | Prefix | +(33–48) to Armour +(24–28) to maximum Life resource life defences | str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 333 default 0 |
Nautilus's | 62 | Prefix | +(49–96) to Armour +(29–33) to maximum Life resource life defences | boots 0 gloves 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 333 default 0 |
Crocodile's | 78 | Prefix | +(97–144) to Armour +(34–38) to maximum Life resource life defences | shield 0 boots 0 gloves 0 helmet 0 str_armour 500 str_dex_armour 250 str_int_armour 250 str_dex_int_armour 166 default 0 |
1 | Corrupted | +(35–60) Armour while stationary defences | boots 1000 default 0 | |
31 | Corrupted | +(61–138) Armour while stationary defences | boots 1000 default 0 | |
75 | Corrupted | +(139–322) Armour while stationary defences | boots 500 default 0 | |
The Elder's | 75 | Prefix | (11–20)% chance to Defend with 200% of Armour defences | belt_elder 400 default 0 |
The Elder's | 80 | Prefix | (21–30)% chance to Defend with 200% of Armour defences | belt_elder 400 default 0 |
The Shaper's | 75 | Prefix | (21–25)% increased Energy Shield from Equipped Body Armour defences | belt_shaper 400 default 0 |
The Shaper's | 80 | Prefix | (26–30)% increased Energy Shield from Equipped Body Armour defences | belt_shaper 400 default 0 |
The Elder's | 68 | Prefix | +(500–650) Armour if you've Blocked Recently defences | shield_elder 800 default 0 |
The Elder's | 75 | Prefix | +(651–800) Armour if you've Blocked Recently defences | shield_elder 800 default 0 |
Warlord's | 68 | Prefix | (7–9)% increased Armour defences | belt_adjudicator 500 ring_adjudicator 500 default 0 |
Warlord's | 78 | Prefix | (10–12)% increased Armour defences | belt_adjudicator 500 ring_adjudicator 500 default 0 |
Warlord's | 82 | Prefix | (13–15)% increased Armour defences | belt_adjudicator 500 ring_adjudicator 500 default 0 |
1 | ScourgeUpside | +(30–33) to Armour defences | body_armour 0 helmet 0 shield 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 | |
45 | ScourgeUpside | +(34–37) to Armour defences | body_armour 0 helmet 0 shield 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | +(38–41) to Armour defences | body_armour 0 helmet 0 shield 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | +(42–45) to Armour defences | body_armour 0 helmet 0 shield 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 | |
1 | ScourgeUpside | +(33–39) to Armour defences | body_armour 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 | |
45 | ScourgeUpside | +(40–46) to Armour defences | body_armour 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | +(47–53) to Armour defences | body_armour 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | +(54–60) to Armour defences | body_armour 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 | |
1 | ScourgeUpside | +(31–60) to Armour defences | helmet 0 shield 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 | |
45 | ScourgeUpside | +(61–90) to Armour defences | helmet 0 shield 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | +(91–120) to Armour defences | helmet 0 shield 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | +(121–150) to Armour defences | helmet 0 shield 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 | |
1 | ScourgeDownside | (21–30)% reduced Armour, Evasion and Energy Shield defences | armour 1000 default 0 | |
1 | ScourgeDownside | (31–40)% reduced Armour, Evasion and Energy Shield defences | armour 1000 default 0 | |
45 | ScourgeDownside | (41–50)% reduced Armour, Evasion and Energy Shield defences | armour 1000 default 0 | |
68 | ScourgeDownside | (51–60)% reduced Armour, Evasion and Energy Shield defences | armour 1000 default 0 | |
75 | BlueImplicit | (33–35)% increased Armour from Equipped Helmet and Gloves | no_tier_6_eldritch_implicit 0 boots 1000 default 0 | |
75 | BlueImplicit | (36–38)% increased Armour from Equipped Helmet and Gloves | no_tier_5_eldritch_implicit 0 boots 1000 default 0 | |
75 | BlueImplicit | (39–41)% increased Armour from Equipped Helmet and Gloves | no_tier_4_eldritch_implicit 0 boots 1000 default 0 | |
75 | BlueImplicit | (42–44)% increased Armour from Equipped Helmet and Gloves | no_tier_3_eldritch_implicit 0 boots 1000 default 0 | |
75 | BlueImplicit | (45–47)% increased Armour from Equipped Helmet and Gloves | no_tier_2_eldritch_implicit 0 boots 1000 default 0 | |
75 | BlueImplicit | (48–50)% increased Armour from Equipped Helmet and Gloves | no_tier_1_eldritch_implicit 0 boots 1000 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (45–47)% increased Armour from Equipped Helmet and Gloves defences | no_tier_5_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (48–50)% increased Armour from Equipped Helmet and Gloves defences | no_tier_4_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (51–53)% increased Armour from Equipped Helmet and Gloves defences | no_tier_3_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (54–57)% increased Armour from Equipped Helmet and Gloves defences | no_tier_2_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (58–61)% increased Armour from Equipped Helmet and Gloves defences | no_tier_1_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (57–59)% increased Armour from Equipped Helmet and Gloves defences | no_tier_4_eldritch_implicit 0 boots 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (60–62)% increased Armour from Equipped Helmet and Gloves defences | no_tier_3_eldritch_implicit 0 boots 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (63–66)% increased Armour from Equipped Helmet and Gloves defences | no_tier_2_eldritch_implicit 0 boots 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (67–70)% increased Armour from Equipped Helmet and Gloves defences | no_tier_1_eldritch_implicit 0 boots 200 default 0 | |
75 | RedImplicit | (15–17)% increased Arctic Armour Buff Effect | no_tier_6_eldritch_implicit 0 body_armour 300 default 0 | |
75 | RedImplicit | (18–20)% increased Arctic Armour Buff Effect | no_tier_5_eldritch_implicit 0 body_armour 300 default 0 | |
75 | RedImplicit | (21–23)% increased Arctic Armour Buff Effect | no_tier_4_eldritch_implicit 0 body_armour 300 default 0 | |
75 | RedImplicit | (24–26)% increased Arctic Armour Buff Effect | no_tier_3_eldritch_implicit 0 body_armour 300 default 0 | |
75 | RedImplicit | (27–29)% increased Arctic Armour Buff Effect | no_tier_2_eldritch_implicit 0 body_armour 300 default 0 | |
75 | RedImplicit | (30–32)% increased Arctic Armour Buff Effect | no_tier_1_eldritch_implicit 0 body_armour 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (27–29)% increased Arctic Armour Buff Effect | no_tier_5_eldritch_implicit 0 body_armour 150 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (30–32)% increased Arctic Armour Buff Effect | no_tier_4_eldritch_implicit 0 body_armour 150 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (33–35)% increased Arctic Armour Buff Effect | no_tier_3_eldritch_implicit 0 body_armour 150 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (36–38)% increased Arctic Armour Buff Effect | no_tier_2_eldritch_implicit 0 body_armour 150 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (39–41)% increased Arctic Armour Buff Effect | no_tier_1_eldritch_implicit 0 body_armour 150 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (39–41)% increased Arctic Armour Buff Effect | no_tier_4_eldritch_implicit 0 body_armour 60 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (42–44)% increased Arctic Armour Buff Effect | no_tier_3_eldritch_implicit 0 body_armour 60 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (45–47)% increased Arctic Armour Buff Effect | no_tier_2_eldritch_implicit 0 body_armour 60 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (48–50)% increased Arctic Armour Buff Effect | no_tier_1_eldritch_implicit 0 body_armour 60 default 0 | |
75 | BlueImplicit | (17–18)% increased Armour defences | no_tier_6_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | BlueImplicit | (19–20)% increased Armour defences | no_tier_5_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | BlueImplicit | (21–22)% increased Armour defences | no_tier_4_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | BlueImplicit | (23–24)% increased Armour defences | no_tier_3_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | BlueImplicit | (25–26)% increased Armour defences | no_tier_2_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | BlueImplicit | (27–28)% increased Armour defences | no_tier_1_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (25–26)% increased Armour defences | no_tier_5_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (27–28)% increased Armour defences | no_tier_4_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (29–30)% increased Armour defences | no_tier_3_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (31–32)% increased Armour defences | no_tier_2_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (33–34)% increased Armour defences | no_tier_1_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (33–34)% increased Armour defences | no_tier_4_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (35–36)% increased Armour defences | no_tier_3_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (37–38)% increased Armour defences | no_tier_2_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (39–40)% increased Armour defences | no_tier_1_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
15 | WeaponTree | 50% reduced Armour, Evasion and Energy Shield +60 to maximum Life | shield 500 default 0 | |
45 | WeaponTree | 50% reduced Armour, Evasion and Energy Shield +75 to maximum Life | shield 500 default 0 | |
70 | WeaponTree | 50% reduced Armour, Evasion and Energy Shield +80 to maximum Life | shield 500 default 0 | |
1 | WeaponTree | +20 to Armour | int_armour 0 dex_armour 0 dex_int_armour 0 shield 1000 default 0 | |
24 | WeaponTree | +35 to Armour | int_armour 0 dex_armour 0 dex_int_armour 0 shield 1000 default 0 | |
50 | WeaponTree | +50 to Armour | int_armour 0 dex_armour 0 dex_int_armour 0 shield 1000 default 0 | |
68 | WeaponTree | +65 to Armour | int_armour 0 dex_armour 0 dex_int_armour 0 shield 1000 default 0 | |
82 | WeaponTree | +80 to Armour | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |
20 | WeaponTree | +100 to Armour 10% increased Damage taken from Damage Over Time | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |
55 | WeaponTree | +125 to Armour 10% increased Damage taken from Damage Over Time | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |
83 | WeaponTree | +150 to Armour 10% increased Damage taken from Damage Over Time | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |
20 | WeaponTree | You take 20% increased Extra Damage from Critical Strikes +100 to Armour | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |
55 | WeaponTree | You take 20% increased Extra Damage from Critical Strikes +125 to Armour | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |
83 | WeaponTree | You take 20% increased Extra Damage from Critical Strikes +150 to Armour | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |
1 | WeaponTree | 5% increased Strength +20 to Armour | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |
40 | WeaponTree | 5% increased Strength +30 to Armour | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |
65 | WeaponTree | 5% increased Strength +40 to Armour | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |
1 | WeaponTree | 50% increased Implicit Modifier magnitudes +20 to Armour | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |
40 | WeaponTree | 50% increased Implicit Modifier magnitudes +30 to Armour | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |
65 | WeaponTree | 50% increased Implicit Modifier magnitudes +40 to Armour | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |
1 | WeaponTree | +20 to Armour +2% Chance to Block | crucible_unique_helmet 0 int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |
40 | WeaponTree | +30 to Armour +2% Chance to Block | crucible_unique_helmet 0 int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |
65 | WeaponTree | +40 to Armour +2% Chance to Block | crucible_unique_helmet 0 int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |
1 | WeaponTree | 40% reduced Armour, Evasion and Energy Shield +6% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
35 | WeaponTree | 40% reduced Armour, Evasion and Energy Shield +7% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
70 | WeaponTree | 40% reduced Armour, Evasion and Energy Shield +8% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
10 | WeaponTree | 40% increased Armour, Evasion and Energy Shield 5% reduced maximum Life | shield 250 default 0 | |
42 | WeaponTree | 50% increased Armour, Evasion and Energy Shield 5% reduced maximum Life | shield 250 default 0 | |
75 | WeaponTree | 60% increased Armour, Evasion and Energy Shield 5% reduced maximum Life | shield 250 default 0 | |
1 | WeaponTree | 40% increased Armour, Evasion and Energy Shield -5% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
35 | WeaponTree | 50% increased Armour, Evasion and Energy Shield -5% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
70 | WeaponTree | 60% increased Armour, Evasion and Energy Shield -5% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
1 | WeaponTree | 24% increased Armour, Evasion and Energy Shield | shield 500 default 0 | |
35 | WeaponTree | 32% increased Armour, Evasion and Energy Shield | shield 500 default 0 | |
70 | WeaponTree | 40% increased Armour, Evasion and Energy Shield | shield 500 default 0 | |
20 | WeaponTree | 15% increased Armour, Evasion and Energy Shield 40% reduced Reflected Damage taken | shield 250 default 0 | |
20 | WeaponTree | 20% increased Armour, Evasion and Energy Shield 40% reduced Reflected Damage taken | shield 250 default 0 | |
20 | WeaponTree | 25% increased Armour, Evasion and Energy Shield 40% reduced Reflected Damage taken | shield 250 default 0 | |
10 | WeaponTree | 25% increased Attack Damage with Off Hand 15% increased Armour, Evasion and Energy Shield | shield 250 default 0 | |
42 | WeaponTree | 25% increased Attack Damage with Off Hand 20% increased Armour, Evasion and Energy Shield | shield 250 default 0 | |
75 | WeaponTree | 25% increased Attack Damage with Off Hand 25% increased Armour, Evasion and Energy Shield | shield 250 default 0 | |
1 | WeaponTree | 25% reduced Armour, Evasion and Energy Shield +10% to all Elemental Resistances | shield 200 default 0 | |
35 | WeaponTree | 25% reduced Armour, Evasion and Energy Shield +12% to all Elemental Resistances | shield 200 default 0 | |
70 | WeaponTree | 25% reduced Armour, Evasion and Energy Shield +14% to all Elemental Resistances | shield 200 default 0 | |
25 | WeaponTree | Minions have +350 to Armour | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
55 | WeaponTree | Minions have +500 to Armour | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
25 | WeaponTree | Minions have +700 to Armour | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
55 | WeaponTree | Minions have +1000 to Armour | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
1 | WeaponTree | Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 700 Armour | two_hand_weapon 0 shield 500 sword 1000 mace 1000 sceptre 1000 axe 1000 staff 1000 default 0 | |
1 | WeaponTree | Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 450 Armour | one_hand_weapon 0 sword 1000 mace 1000 sceptre 1000 axe 1000 staff 1000 default 0 | |
1 | WeaponTree | Shield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield Shield Crush and Spectral Shield Throw gains 30 to 50 Added Lightning Damage per 15 Energy Shield on Shield 100% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage | crucible_unique_helmet 0 shield 1000 default 0 | |
1 | WeaponTree | Shield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield Shield Crush and Spectral Shield Throw gains 15 to 25 Added Lightning Damage per 15 Energy Shield on Shield 100% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage | crucible_unique_helmet 1000 default 0 |
Enchantment Modifier /7
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Arctic Armour Buff Effect 1 | 66 | Enchantment | 24% increased Arctic Armour Buff Effect | helmet 0 default 0 |
Enchantment Arctic Armour Buff Effect 2 | 75 | Enchantment | 36% increased Arctic Armour Buff Effect | helmet 0 default 0 |
Enchantment Arctic Armour Mana Reservation 1 | 66 | Enchantment | Arctic Armour has 40% increased Mana Reservation Efficiency resource mana | helmet 0 default 0 |
Enchantment Arctic Armour Mana Reservation 2 | 75 | Enchantment | Arctic Armour has 60% increased Mana Reservation Efficiency resource mana | helmet 0 default 0 |
Enchantment Arctic Armour Mana Reservation 1 | 66 | Enchantment | Arctic Armour has 50% increased Mana Reservation Efficiency resource mana | helmet 100 default 0 |
Enchantment Arctic Armour Mana Reservation 2 | 75 | Enchantment | Arctic Armour has 75% increased Mana Reservation Efficiency resource mana | helmet 100 default 0 |
83 | Enchantment | +300 to Armour while Fortified defences | belt 1 default 0 |
Monsters mods /10
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | 40% increased Armour defences | ||
1 | Unique | 1000% increased Armour stance movement speed +% final [100] defences speed | ||
1 | Unique | 1000% increased Armour stance movement speed +% final [50] defences speed | ||
of Steel | 1 | Unique | 40% increased Global Physical Damage 30% additional Physical Damage Reduction Overwhelm 10% Physical Damage Reduction 250% increased Stun Threshold blood and armour type override robot [1] | no_common_monster_mods 0 default 5000 |
1 | Unique | royale monster armour drop chance permyriad [80] royale monster currency drop chance permyriad [200] royale monster flask drop chance permyriad [0] royale monster skill gem drop chance permyriad [300] royale monster support gem drop chance permyriad [75] royale monster unique drop chance permyriad [8] royale monster weapon drop chance permyriad [80] | ||
1 | Unique | 100% increased Armour and Evasion Rating when on Low Life You have Onslaught while on Low Life | ||
1 | Unique | 5% increased Attack Damage per 450 Armour damage attack | ||
1 | Unique | 8% increased Attack Damage per 450 Armour damage attack | ||
1 | Unique | necropolis exclusive craft ward armour [50] | ||
1 | Unique | necropolis exclusive craft ritual armour [50] |
Abyss Jewel mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Lacquered | 1 | Prefix | +(36–60) to Armour defences | default 600 |
Fortified | 40 | Prefix | +(61–100) to Armour defences | default 600 |
Carapaced | 75 | Prefix | +(101–180) to Armour defences | default 600 |
Encased | 83 | Prefix | +(181–250) to Armour defences | default 300 |
of the Guardian | 1 | Suffix | (20–30)% increased Armour if you haven't Killed Recently defences | abyss_jewel_melee 500 abyss_jewel_ranged 250 abyss_jewel_caster 250 abyss_jewel_summoner 0 default 0 |
Cluster Jewel mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Lacquered | 1 | Prefix | Added Small Passive Skills also grant: +(11–20) to Armour defences | expansion_jewel_large 500 expansion_jewel_medium 500 default 0 |
Studded | 68 | Prefix | Added Small Passive Skills also grant: +(21–30) to Armour defences | expansion_jewel_large 400 expansion_jewel_medium 400 default 0 |
Ribbed | 84 | Prefix | Added Small Passive Skills also grant: +(31–40) to Armour defences | expansion_jewel_large 300 expansion_jewel_medium 300 default 0 |
Lacquered | 1 | Prefix | Added Small Passive Skills also grant: +(11–20) to Armour defences | expansion_jewel_small 500 default 0 |
Studded | 68 | Prefix | Added Small Passive Skills also grant: +(21–30) to Armour defences | expansion_jewel_small 400 default 0 |
Ribbed | 73 | Prefix | Added Small Passive Skills also grant: +(31–40) to Armour defences | expansion_jewel_small 300 default 0 |
Fortified | 78 | Prefix | Added Small Passive Skills also grant: +(41–53) to Armour defences | expansion_jewel_small 200 default 0 |
Plated | 84 | Prefix | Added Small Passive Skills also grant: +(54–66) to Armour defences | expansion_jewel_small 100 default 0 |
Fossil mods /11
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Underground | 1 | Suffix | +500 to Armour if you've Hit an Enemy Recently defences | abyss_jewel 0 jewel 0 two_hand_weapon 0 sceptre 1600 mace 1600 axe 1600 sword 1600 default 0 |
of the Underground | 1 | Suffix | +1000 to Armour if you've Hit an Enemy Recently defences | abyss_jewel 0 jewel 0 one_hand_weapon 0 staff 1600 mace 1600 axe 1600 sword 1600 default 0 |
of the Underground | 1 | Suffix | +(250–300) to Armour if you've Hit an Enemy Recently defences | jewel 300 abyss_jewel 300 default 0 |
of the Underground | 1 | Suffix | (25–50)% increased Armour defences | abyss_jewel 0 jewel 0 str_armour 0 default 0 |
of the Underground | 1 | Suffix | (25–50)% increased Armour and Evasion defences | abyss_jewel 0 jewel 0 str_dex_armour 0 default 0 |
of the Underground | 1 | Suffix | (25–50)% increased Armour and Energy Shield defences | abyss_jewel 0 jewel 0 str_int_armour 0 default 0 |
of the Underground | 1 | Suffix | (25–50)% increased Armour, Evasion and Energy Shield defences | abyss_jewel 0 jewel 0 str_dex_int_armour 0 default 0 |
of the Underground | 1 | Suffix | (10–20)% chance to Defend with 200% of Armour defences | abyss_jewel 0 jewel 0 shield 0 body_armour 0 gloves 0 helmet 0 str_armour 2000 str_int_armour 2000 str_dex_armour 2000 default 0 |
of the Underground | 1 | Suffix | (20–30)% increased Energy Shield from Equipped Body Armour defences | abyss_jewel 0 jewel 0 ring 1600 amulet 1600 belt 1600 default 0 |
of the Underground | 1 | Suffix | 20% chance to Defend with 200% of Armour defences | abyss_jewel 0 jewel 0 ring 1600 amulet 1600 belt 1600 default 0 |
of the Underground | 1 | Suffix | Ignore all Movement Penalties from Armour speed | abyss_jewel 0 jewel 0 helmet 2000 default 0 |
Map mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Rust | 1 | Suffix | Players have 20% less Armour Players have 20% reduced Chance to Block 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size defences | uber_tier_map 0 low_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
of Rust | 1 | Suffix | Players have 15% less Armour Players have 10% reduced Chance to Block 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size defences | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
of Rust | 68 | Suffix | Players have 20% less Armour Players have 20% reduced Chance to Block 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size defences | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
of Rust | 1 | Suffix | Players have 25% less Armour Players have 30% reduced Chance to Block 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size defences | uber_tier_map 0 mid_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
of Rust | 73 | Suffix | Players have 25% less Armour Players have 30% reduced Chance to Block 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size defences | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
of Rust | 1 | Suffix | Players have 30% less Armour Players have 40% reduced Chance to Block 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size defences | uber_tier_map 0 top_tier_map 800 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
of Rust | 1 | Suffix | Players have 30% less Armour Players have 40% reduced Chance to Block 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area defences | uber_tier_map 0 top_tier_map 0 maven_map 800 primordial_map 800 default 0 |
of Rust | 78 | Suffix | Players have 30% less Armour Players have 40% reduced Chance to Block 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size defences | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
Heist Area mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Rust | 46 | Suffix | Players have 15% less Armour Players have 10% reduced Chance to Block heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] defences | default 800 |
of Rust | 68 | Suffix | Players have 20% less Armour Players have 20% reduced Chance to Block heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] defences | default 800 |
of Rust | 73 | Suffix | Players have 25% less Armour Players have 30% reduced Chance to Block heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] defences | default 800 |
of Rust | 78 | Suffix | Players have 30% less Armour Players have 40% reduced Chance to Block heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] defences | default 800 |
of Distress | 46 | Suffix | Players have 5% less Armour per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] defences | default 800 |
of Distress | 68 | Suffix | Players have 6% less Armour per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] defences | default 800 |
of Distress | 73 | Suffix | Players have 7% less Armour per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] defences | default 800 |
of Distress | 78 | Suffix | Players have 8% less Armour per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] defences | default 800 |
Trinket mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Superstition | 1 | Suffix | (4–5)% chance to receive additional Armour items when opening a Reward Chest in a Heist drop | default 100 |
of Superstition | 50 | Suffix | (6–7)% chance to receive additional Armour items when opening a Reward Chest in a Heist drop | default 75 |
of Superstition | 70 | Suffix | (8–10)% chance to receive additional Armour items when opening a Reward Chest in a Heist drop | default 50 |
Veiled mods /15
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | (24–28)% increased Armour and Evasion +(17–19) to maximum Life resource life defences | body_armour 0 shield 0 helmet 0 str_dex_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour and Energy Shield +(17–19) to maximum Life resource life defences | body_armour 0 shield 0 helmet 0 str_int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour +(17–19) to maximum Life resource life defences | body_armour 0 shield 0 helmet 0 str_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour, Evasion and Energy Shield +(17–19) to maximum Life resource life defences | body_armour 0 shield 0 helmet 0 str_dex_int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour and Evasion +(19–22) to maximum Life resource life defences | body_armour 0 gloves 0 boots 0 str_dex_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour and Energy Shield +(19–22) to maximum Life resource life defences | body_armour 0 gloves 0 boots 0 str_int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour +(19–22) to maximum Life resource life defences | body_armour 0 gloves 0 boots 0 str_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour, Evasion and Energy Shield +(19–22) to maximum Life resource life defences | body_armour 0 gloves 0 boots 0 str_dex_int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour and Evasion +(23–26) to maximum Life resource life defences | shield 0 helmet 0 gloves 0 boots 0 str_dex_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour and Energy Shield +(23–26) to maximum Life resource life defences | shield 0 helmet 0 gloves 0 boots 0 str_int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour +(23–26) to maximum Life resource life defences | shield 0 helmet 0 gloves 0 boots 0 str_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour, Evasion and Energy Shield +(23–26) to maximum Life resource life defences | shield 0 helmet 0 gloves 0 boots 0 str_dex_int_armour 1000 default 0 |
Chosen | 60 | Prefix | +(365–400) to Armour and Evasion Rating defences | belt 1500 quiver 1500 default 0 |
Chosen | 60 | Prefix | +(365–400) to Armour +(31–35) to maximum Energy Shield defences | belt 1500 default 0 |
Chosen | 60 | Prefix | +(3201–4000) to Armour during Soul Gain Prevention physical | shield 1000 body_armour 1000 default 0 |
Crafting Bench /57
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(26–35)% increased Armour | 4x Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
(41–50)% increased Armour | 1x Orb of Alchemy | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
(56–74)% increased Armour | 2x Chaos Orb | Body Armour · Boots · Gloves · Helmet · Shield | Ancient City Map |
+(50–75) to Armour | 4x Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
+(100–150) to Armour | 1x Orb of Alchemy | Body Armour · Helmet · Shield | The Karui Fortress |
+(250–320) to Armour | 2x Chaos Orb | Body Armour · Shield | Ancient City Map |
(26–35)% increased Armour and Evasion | 4x Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
(41–50)% increased Armour and Evasion | 1x Orb of Alchemy | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
(56–74)% increased Armour and Evasion | 2x Chaos Orb | Body Armour · Boots · Gloves · Helmet · Shield | Ancient City Map |
(26–35)% increased Armour and Energy Shield | 4x Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
(41–50)% increased Armour and Energy Shield | 1x Orb of Alchemy | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
(56–74)% increased Armour and Energy Shield | 2x Chaos Orb | Body Armour · Boots · Gloves · Helmet · Shield | Ancient City Map |
(12–14)% increased Armour and Evasion +(8–9) to maximum Life | 8x Orb of Alteration | Boots · Gloves | Betrayal Unveil |
(15–17)% increased Armour and Evasion +(10–11) to maximum Life | 2x Orb of Alchemy | Boots · Gloves | Betrayal Unveil |
(18–21)% increased Armour and Evasion +(12–14) to maximum Life | 2x Chaos Orb | Boots · Gloves | Betrayal Unveil |
(12–14)% increased Armour and Energy Shield +(8–9) to maximum Life | 8x Orb of Alteration | Boots · Gloves | Betrayal Unveil |
(15–17)% increased Armour and Energy Shield +(10–11) to maximum Life | 2x Orb of Alchemy | Boots · Gloves | Betrayal Unveil |
(18–21)% increased Armour and Energy Shield +(12–14) to maximum Life | 2x Chaos Orb | Boots · Gloves | Betrayal Unveil |
(12–14)% increased Armour +(8–9) to maximum Life | 8x Orb of Alteration | Boots · Gloves | Betrayal Unveil |
(15–17)% increased Armour +(10–11) to maximum Life | 2x Orb of Alchemy | Boots · Gloves | Betrayal Unveil |
(18–21)% increased Armour +(12–14) to maximum Life | 2x Chaos Orb | Boots · Gloves | Betrayal Unveil |
(12–14)% increased Armour, Evasion and Energy Shield +(8–9) to maximum Life | 8x Orb of Alteration | Boots · Gloves | Betrayal Unveil |
(15–17)% increased Armour, Evasion and Energy Shield +(10–11) to maximum Life | 2x Orb of Alchemy | Boots · Gloves | Betrayal Unveil |
(18–21)% increased Armour, Evasion and Energy Shield +(12–14) to maximum Life | 2x Chaos Orb | Boots · Gloves | Betrayal Unveil |
(12–14)% increased Armour and Evasion +(10–11) to maximum Life | 8x Orb of Alteration | Helmet · Shield | Betrayal Unveil |
(15–17)% increased Armour and Evasion +(12–13) to maximum Life | 2x Orb of Alchemy | Helmet · Shield | Betrayal Unveil |
(18–21)% increased Armour and Evasion +(14–16) to maximum Life | 2x Chaos Orb | Helmet · Shield | Betrayal Unveil |
(12–14)% increased Armour and Energy Shield +(10–11) to maximum Life | 8x Orb of Alteration | Helmet · Shield | Betrayal Unveil |
(15–17)% increased Armour and Energy Shield +(12–13) to maximum Life | 2x Orb of Alchemy | Helmet · Shield | Betrayal Unveil |
(18–21)% increased Armour and Energy Shield +(14–16) to maximum Life | 2x Chaos Orb | Helmet · Shield | Betrayal Unveil |
(12–14)% increased Armour +(10–11) to maximum Life | 8x Orb of Alteration | Helmet · Shield | Betrayal Unveil |
(15–17)% increased Armour +(12–13) to maximum Life | 2x Orb of Alchemy | Helmet · Shield | Betrayal Unveil |
(18–21)% increased Armour +(14–16) to maximum Life | 2x Chaos Orb | Helmet · Shield | Betrayal Unveil |
(12–14)% increased Armour, Evasion and Energy Shield +(10–11) to maximum Life | 8x Orb of Alteration | Helmet · Shield | Betrayal Unveil |
(15–17)% increased Armour, Evasion and Energy Shield +(12–13) to maximum Life | 2x Orb of Alchemy | Helmet · Shield | Betrayal Unveil |
(18–21)% increased Armour, Evasion and Energy Shield +(14–16) to maximum Life | 2x Chaos Orb | Helmet · Shield | Betrayal Unveil |
(12–14)% increased Armour and Evasion +(13–14) to maximum Life | 8x Orb of Alteration | Body Armour | Betrayal Unveil |
(15–17)% increased Armour and Evasion +(15–16) to maximum Life | 2x Orb of Alchemy | Body Armour | Betrayal Unveil |
(18–21)% increased Armour and Evasion +(17–19) to maximum Life | 2x Chaos Orb | Body Armour | Betrayal Unveil |
(12–14)% increased Armour and Energy Shield +(13–14) to maximum Life | 8x Orb of Alteration | Body Armour | Betrayal Unveil |
(15–17)% increased Armour and Energy Shield +(15–16) to maximum Life | 2x Orb of Alchemy | Body Armour | Betrayal Unveil |
(18–21)% increased Armour and Energy Shield +(17–19) to maximum Life | 2x Chaos Orb | Body Armour | Betrayal Unveil |
(12–14)% increased Armour +(13–14) to maximum Life | 8x Orb of Alteration | Body Armour | Betrayal Unveil |
(15–17)% increased Armour +(15–16) to maximum Life | 2x Orb of Alchemy | Body Armour | Betrayal Unveil |
(18–21)% increased Armour +(17–19) to maximum Life | 2x Chaos Orb | Body Armour | Betrayal Unveil |
(12–14)% increased Armour, Evasion and Energy Shield +(13–14) to maximum Life | 8x Orb of Alteration | Body Armour | Betrayal Unveil |
(15–17)% increased Armour, Evasion and Energy Shield +(15–16) to maximum Life | 2x Orb of Alchemy | Body Armour | Betrayal Unveil |
(18–21)% increased Armour, Evasion and Energy Shield +(17–19) to maximum Life | 2x Chaos Orb | Body Armour | Betrayal Unveil |
+(105–150) to Armour and Evasion Rating | 8x Orb of Alteration | Belt · Quiver | Betrayal Unveil |
+(151–213) to Armour and Evasion Rating | 2x Orb of Alchemy | Belt · Quiver | Betrayal Unveil |
+(214–285) to Armour and Evasion Rating | 4x Chaos Orb | Belt · Quiver | Betrayal Unveil |
+(105–150) to Armour +(11–15) to maximum Energy Shield | 8x Orb of Alteration | Belt | Betrayal Unveil |
+(151–213) to Armour +(16–20) to maximum Energy Shield | 2x Orb of Alchemy | Belt | Betrayal Unveil |
+(214–285) to Armour +(21–25) to maximum Energy Shield | 4x Chaos Orb | Belt | Betrayal Unveil |
+(1000–1600) to Armour during Soul Gain Prevention | 2x Vaal Orb | Body Armour · Shield | Betrayal Unveil |
+(1601–2200) to Armour during Soul Gain Prevention | 3x Vaal Orb | Body Armour · Shield | Betrayal Unveil |
+(2201–3000) to Armour during Soul Gain Prevention | 4x Vaal Orb | Body Armour · Shield | Betrayal Unveil |
Misc mods /45
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of the Abalone | 6 | Flask | Suffix | (41–45)% increased Armour during Effect defences | expedition_flask 0 utility_flask 750 default 0 |
of the Tortoise | 32 | Flask | Suffix | (46–50)% increased Armour during Effect defences | expedition_flask 0 utility_flask 750 default 0 |
of the Pangolin | 58 | Flask | Suffix | (51–55)% increased Armour during Effect defences | expedition_flask 0 utility_flask 750 default 0 |
of the Armadillo | 84 | Flask | Suffix | (56–60)% increased Armour during Effect defences | expedition_flask 0 utility_flask 750 default 0 |
Reinforced | 1 | SanctumRelic | Prefix | Resolve Mitigation from Enemy Hits is based on +(11–15)% of Armour | medium_sanctum_relic 60 default 0 |
Layered | 77 | SanctumRelic | Prefix | Resolve Mitigation from Enemy Hits is based on +(16–20)% of Armour | medium_sanctum_relic 60 default 0 |
Girded | 84 | SanctumRelic | Prefix | Resolve Mitigation from Enemy Hits is based on +(21–25)% of Armour | medium_sanctum_relic 30 default 0 |
1 | Jewel | Unique | (15–20)% increased Armour defences | ||
1 | Jewel | Unique | (10–15)% increased Armour defences | ||
1 | Jewel | Unique | +50 to Armour defences | ||
Armoured | 1 | Jewel | Prefix | (14–18)% increased Armour defences | not_str 0 default 500 |
1 | Jewel | Unique | Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value local jewel effect base radius [1500] defences | ||
1 | Jewel | Unique | Gain 200 Armour per Grand Spectrum number of stackable unique jewels [1] defences | ||
1 | Jewel | Unique | Golems have +(800–1000) to Armour defences minion | ||
1 | Jewel | Unique | (30–40)% increased Armour while Bleeding defences | ||
1 | Jewel | Unique | +40 to Armour defences | ||
1 | ExpeditionRelic | Suffix | Excavated Chests have 50% chance to contain an additional Rare Armour Item | expedition_templar_remnant 0 expedition_vaal_remnant 0 expedition_karui_remnant 0 expedition_eternalempire_remnant 0 expedition_eternalempire_remnant2 0 expedition_eternalempire_remnant3 0 expedition_eternalempire_remnant4 0 expedition_maraketh_remnant 0 expedition_maraketh_remnant2 0 expedition_sirens_remnant 0 expedition_monkeytribe_remnant 0 expedition_lostmen_remnant 0 default 1055 | |
1 | ExpeditionRelic | Suffix | Runic Monsters have 50% chance to drop an additional Rare Armour Item | expedition_templar_remnant 0 expedition_vaal_remnant 0 expedition_karui_remnant 0 expedition_eternalempire_remnant 0 expedition_eternalempire_remnant2 0 expedition_eternalempire_remnant3 0 expedition_eternalempire_remnant4 0 expedition_maraketh_remnant 0 expedition_maraketh_remnant2 0 expedition_sirens_remnant 0 expedition_monkeytribe_remnant 0 expedition_lostmen_remnant 0 default 1550 | |
1 | PrimordialAltar | Unique | +50000 to Armour | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | (100–200)% increased Armour (100–200)% increased Evasion Rating | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | -3000 to Armour -3000 to Evasion Rating | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | (1.6–3.2)% chance to drop an additional Divination Card which rewards a Unique Armour | primordial_altar_downside 0 cleansing_fire_altar 28203 default 0 | |
1 | PrimordialAltar | Unique | Final Boss drops (2–4) additional Divination Cards which reward a Unique Armour | primordial_altar_downside 0 cleansing_fire_altar 28203 default 0 | |
of Armour | 1 | Sentinel | Suffix | (2.6–3)% chance for Empowered Enemies to have an Armour Reward local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Armour | 1 | Sentinel | Suffix | (3.1–3.5)% chance for Empowered Enemies to have an Armour Reward local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Armour | 1 | Sentinel | Suffix | (3.6–5)% chance for Empowered Enemies to have an Armour Reward local sentinel drone difficulty + [8] | special_sentinel_mod 0 sentinel_c 0 default 0 |
Armoured | 75 | SanctumSpecial | Prefix | (40–60)% increased Armour from Equipped Helmet and Gloves | str_special_relic 600 default 150 |
Iron-willed | 75 | SanctumSpecial | Prefix | (20–30)% increased Armour defences | str_special_relic 1000 default 250 |
of the Juggernaut | 81 | Charm | Suffix | 2% of Armour applies to Fire, Cold and Lightning Damage taken from Hits | str_animal_charm 20 default 0 |
of the Juggernaut | 83 | Charm | Suffix | 3% of Armour applies to Fire, Cold and Lightning Damage taken from Hits | str_animal_charm 10 default 0 |
of the Gladiator | 1 | Charm | Suffix | +(3–4) to Armour and Evasion Rating per 1% Chance to Block Attack Damage | dex_animal_charm 500 str_animal_charm 500 default 0 |
of the Gladiator | 60 | Charm | Suffix | +(5–6) to Armour and Evasion Rating per 1% Chance to Block Attack Damage | dex_animal_charm 250 str_animal_charm 250 default 0 |
Guardian's | 45 | Charm | Prefix | Grants Armour equal to (3–4)% of your Reserved Mana to you and nearby Allies | int_animal_charm 250 str_animal_charm 250 default 0 |
Guardian's | 72 | Charm | Prefix | Grants Armour equal to (5–6)% of your Reserved Mana to you and nearby Allies | int_animal_charm 125 str_animal_charm 125 default 0 |
Devoted to Solaris | 18 | Necropolis | NecropolisDevoted | Dropped Armour is converted to Orbs of Binding | default 889 |
Devoted to Solaris | 68 | Necropolis | NecropolisDevoted | Dropped Armour is converted to Orb of Horizons | default 447 |
Devoted to Solaris | 68 | Necropolis | NecropolisDevoted | Dropped Armour is converted to Orbs of Unmaking | default 752 |
Devoted to Solaris | 68 | Necropolis | NecropolisDevoted | Dropped Armour is converted to Cartographer's Chisels | default 1495 |
Devoted to Solaris | 1 | Necropolis | NecropolisDevoted | Dropped Armour is converted to Orbs of Alteration | default 4229 |
Devoted to Solaris | 35 | Necropolis | NecropolisDevoted | Dropped Armour is converted to Blessed Orbs | default 447 |
Devoted to Solaris | 12 | Necropolis | NecropolisDevoted | Dropped Armour is converted to Orbs of Scouring | default 1495 |
Devoted to Solaris | 1 | Necropolis | NecropolisDevoted | Dropped Armour is converted to Chromatic Orbs | default 4229 |
Devoted to Solaris | 8 | Necropolis | NecropolisDevoted | Dropped Armour is converted to Orbs of Fusing | default 2973 |
Devoted to Solaris | 8 | Necropolis | NecropolisDevoted | Dropped Armour is converted to Jeweller's Orbs | default 4229 |
of Rust | 1 | UberMap | Suffix | Players have 30% less Armour Players have 40% reduced Chance to Block 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size defences | has_uber_map_suffix 96 default 0 |
Item /27
This may reforge the body armour's sockets
Item drops after killing {0} monsters
Item drops after killing {0} monsters
Item Level: 100
Item Level: 100
Influenced Item
Influenced Item
Item Level: 100
Double-Influenced Item
Modifiers and upgrades another Influenced Modifier
Upgrading a modifier of the highest tier transforms the
modifier into an Elevated Modifier
Attempting to upgrade an Elevated Modifier rerolls its values
Can be used on Body Armours, Boots, Gloves and Helmets
a Body Armour, Boots, Gloves or Helmet
This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers
a Body Armour, Boots, Gloves or Helmet
This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers
a Body Armour, Boots, Gloves or Helmet
This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers
a Body Armour, Boots, Gloves or Helmet
This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers
a Body Armour, Boots, Gloves or Helmet
This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers
a Body Armour, Boots, Gloves or Helmet
This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers
a Body Armour, Boots, Gloves or Helmet
This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers
a Body Armour, Boots, Gloves or Helmet
This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers
Unique /214
Summon Skeletons cannot Summon more than 1 Skeleton Warrior
Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown
Physical Damage per 10 Strength
Deal no Non-Fire Damage)
your maximum number of Crab Barriers
Physical Damage per 10 Strength
also apply to Spell Damage at 30% of their value)
Damage taken from Unblocked hits always bypasses Energy Shield
Chance to Block Spell Damage is doubled
You take 65% of Damage from Blocked Hits)
Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second
you consume a total of 12 Steel Shards
each Warcry Exerting the Attack
Crucible Passive Skill Tree is removed if this Modifier is removed
removed by Filling Unreserved Life
removed by Filling Unreserved Life
Non-Curse Auras from your Skills only apply to you and Linked Targets
Endurance, Frenzy and Power Charges as you
Passive /31
Maximum Damage Reduction for any Damage Type is 50%
3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second
time you've been Hit by an Enemy Recently, up to 30%
Ascendancy Passive /6
Cluster Jewel Passive /15
Timeless Jewel Passive /6
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Passive | Armour | (7–12)% increased Armour |
Vaal | Notable | Automaton Studies | (30–40)% increased Armour(3–4)% additional Physical Damage Reduction |
Templar | Keystone | Transcendence | Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage -15% to all maximum Elemental Resistances Master the mortal world, and you may find immortality beyond. Militant Faith: Maxarius |
Templar | Keystone | Power of Purpose | 80% of Maximum Mana is Converted to twice that much Armour Empowered by the divine, you fear no weapon of man. Militant Faith: Avarius |
Eternal | Notable | Eternal Fortitude | 8% increased Armour per Endurance Charge |
Eternal | Notable | Gleaming Legion | 80% increased Armour |
Timeless Jewel Passive Additions /2
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | (7–12)% increased Armour | vaal_small_armour |
Karui | Notable | 20% increased Armour | karui_notable_add_armour |
Elevated modifier List /2
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of the Crusade | 80 | +(4.2–5) to maximum Fortification Group: 2008 | +500 to Armour while Fortified +(4.2–5) to maximum Fortification |
of the Conquest | 75 | (2–4)% additional Physical Damage Reduction Group: 1694 | (15–20)% increased Armour (2–4)% additional Physical Damage Reduction |
Community Wiki
Armour
Armour is a form of defence that mitigates incoming physical damage from hits. Armour rating can be increased by wearing equipment, taking certain passive skills, using skills (e.g. Molten Shell), and drinking flasks (e.g. Granite Flask and Basalt Flask).
Mechanics
Along with evasion and energy shield, armour is one of the three defence types that can implicitly appear on equipment. Unlike resistance, armour has diminishing returns as its effectiveness is based on the magnitude of incoming physical damage (multiplied by 10). As a result, armour is most effective in mitigating small hits (i.e. 50% and better reduction for initial damage less than a tenth of the armour value) and least effective in mitigating very large hits (where its absolute reduction can at most be one tenth of the armour value).
Supposedly the most armour monsters have in the game is about 983.
Physical damage reduction from armour only mitigates physical damage from hits. It falls under the modifier #% additional Physical Damage Reduction when Hit. Physical Damage Reduction is capped at 90%.
Armour does not mitigate damage over time, as armour will only mitigate damage from hits. Bleed is a damage over time debuff that is based on the initial physical hit, armour would reduce the initial hit but not the damage over time. However both the initial hit and the damage over time can be mitigated with other sources for example endurance charges because they don't only apply to hits.
Armour will only mitigate physical damage hits, not for elemental or chaos damage. If the Transcendence keystone is taken, armour mitigates elemental damage hits, but not physical.
Rule of thumb
- To prevent one third of damage (33%), you need armour 2.5 times the damage (e.g. 250 armour for 100 damage)
- To prevent half of damage (50%), you need armour 5 times the damage (e.g. 500 armour for 100 damage)
- To prevent two thirds of damage (66%), you need armour 10 times the damage (e.g. 1000 armour for 100 damage)
- To prevent three quarters of damage (75%), you need armour 15 times the damage (e.g. 1500 armour for 100 damage)
- To prevent 90% of damage, you need armour 45 times the damage (e.g. 4500 armour for 100 damage)
- Armour will never prevent more damage than its value divided by 5 (e.g. 1000 armour will never prevent more than 200 damage)
Armour on monsters
Monsters also have armour values. The general amount of armour on monsters will increase as monster level increases, with monster types like stone golems and zombies having relatively high amounts of armour compared to hellions or sea witches. Boss monsters similarly increase in armour rating throughout the campaign. For example, Malachai, The Nightmare has 783 armour, while early map bosses such as Piety the Empyrean can have around 7000 armour depending on map level. Endgame bosses such as The Elder or Sirus, Awakener of Worlds have over 20000 and 32000 armour respectively.
Formulas
The amount of physical damage reduction is a function of armour rating and the physical damage taken.
Relative Physical Damage Reduction (Base Formula)
This is the base formula all other formulas are based upon. It is used to calculate the #% additional Physical Damage Reduction when Hit factor, i.e. the percentage by which the physical damage is mitigated.
where A is the defender's armour rating and Draw is the raw physical damage.
Required Armour Rating
To calculate the armour rating you need to mitigate a given amount of Physical Damage at specific ratio, you can use this formula:
Reverse Physical Damage
You can also calculate the raw physical damage that would have resulted for a given Physical Damage Reduction and Armour rating:
Resulting Physical Damage
To calculate the net physical damage (i.e. the damage after damage reduction, the following formula can be used:
Absolute Physical Damage Reduction Another way of looking at it is in terms of absolute physical damage reduction:
Defense factor
Examples
Mitigated Damage as a function of Incoming Damage and Armour Rating. Note that Rounding is usually decided in the monster's favor.
% Mitigated Damage as a function of Incoming Damage and Armour Rating
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