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Rive

Rive
Terror Claw
Claw
Quality: +20%
Physical Damage: (77-106) to (218-272)
Critical Strike Chance: 7.5%
Attacks per Second: 1.5
Weapon Range: 1.1 metres
Requires Level 70, 113 Dex, 113 Int
2% of Physical Attack Damage Leeched as Life
(60—80)% increased Physical Damage
Adds (25—35) to (50—65) Physical Damage
25% chance to cause Bleeding on Hit
2% increased Physical Damage Over Time per 10 Dexterity
1% increased Bleeding Duration per 12 Intelligence
30% Chance to cause Bleeding Enemies to Flee on hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Terror doesn't make you jump.
Terror makes you run.
Foulborn Uniques /2
Name
Rive
25% chance to cause Bleeding on Hit
25% chance to Crush on Hit
(Crushed lowers Physical Damage Reduction by 15% for 4 seconds)
Rive
1% increased Bleeding Duration per 12 Intelligence
Physical Skills have 1% increased Duration per 12 Intelligence
Rive Attr /6
NameShow Full Descriptions
The MarketThe Market
AcronymHit, Duration, Damage over time, Bleeding
IconArt/2DItems/Weapons/OneHandWeapons/Claws/BleedClaw
Release VersionPerandus
BaseTypeTerror Claw
Referencepoe.ninja, Community Wiki
Version history /22
VersionChanges
3.9.0
  • Summoned Raging Spirits will now try to travel to the location your cursor was over at the point they were summoned, unless they find an enemy before they arrive.
3.7.0
  • Added the following new notables and associated small passive skills to the passive skill tree: Ribcage Crusher, Swift Venoms, Gladiator's Perseverance, Brinkmanship, Fleetfoot, Silent Steps, Freedom of Movement, Inexorable, Adamant, Dismembering, Steadfast, Unpredictable Offensive, Charging Offensive, Swift Skewering, Forceful Skewering, Magmatic Strikes, Dazzling Strikes, Disciple of the Slaughter, Disciple of the Unyielding, Longshot, Utmost Swiftness, Utmost Might, Utmost Intellect, Harvester of Foes, Feller of Foes, Pain Forger, Bludgeon Blitz, Blacksmith's Clout, Spinecruncher, Honed Edge, Bladedancer, Farsight, Claws of the Hawk, Backstabbing, Stabbing Thirst, Disintegration, Titanic Impacts, Kinetic Impacts, Aggressive Bastion, Command of the Elements, Ophidian Aim, Steelwood Stance, One with the River, Sanctum of Thought and Hunter's Gambit.
  • 3.28.0
  • The following Maps have been added back to the Atlas: Shrine, Fungal Hollow, Pen, Carcass, Lair, Bog, Terrace, Siege, Dungeon, Relic Chambers, Cold River, Coral Ruins, Wharf, Fields, Plaza, Cage, Spider Lair, Courthouse, Graveyard, Gardens, Haunted Mansion, Reef, Dry Sea, Foundry, Dig.
  • The following Maps have been removed from the Atlas: Arachnid Nest, Colosseum, Waste Pool, Thicket, Academy, Infested Valley, Cells, Desert, Bone Crypt, Toxic Sewer, Precinct, Shore, Spider Forest, Estuary, Channel, Bazaar, Glacier, Villa, Ramparts, Museum, Desert Spring, Temple, Underground River, Plateau, Phantasmagoria.
  • Thanks to your help, Ailith and the Order of the Keepers of the Flame have managed to curb the onslaught of the Breachlords, but the fight is not yet over. Ailith and the Order have solidified their position, and will continue to offer assistance and rewards as you drive back the Hiveborn across Wraeclast.
    3.27.0
  • The following Maps have been added back to the Atlas: Academy, Arachnid Nest, Arena, Burial Chambers, Cells, Coves, Crater, Crimson Temple, Desert, Excavation, Factory, Forking River, Infested Valley, Lava Chamber, Lookout, Marshes, Mud Geyser, Pit, Port, Primordial Pool, Residence, Sulphur Vents, Summit, Thicket, and Volcano.
  • The following Maps have been removed from the Atlas: Ancient City, Armoury, Basilica, Bog, Colonnade, Conservatory, Cold River, Coral Ruins, Crystal Ore, Dig, Dungeon, Geode, Forbidden Woods, Foundry, Laboratory, Leyline, Malformation, Peninsula, Pier, Scriptorium, Siege, Sunken City, Terrace, Vault, and Wharf.
  • Fixed a bug in the Cold River Map that could prevent players from re-entering the area if their portal was placed on the arena stairs.
  • 3.25.0
  • The following Maps have been removed from the Atlas: Acid Caverns, Arachnid Nest, Arena, Arid Lake, Arsenal, Barrows, Canyon, Conservatory, Crimson Temple, Excavation, Forking River, Frozen Cabins, Grave Trough, Iceberg, Lava Chamber, Mineral Pools, Park, Phantasmagoria, Plaza, Primordial Pool, Reef, Shipyard, Shrine, Stagnation, Sunken City, Thicket, Tower, Volcano, Wasteland, Waste Pool, Waterways, and Wharf.
  • 3.24.0
  • The following Maps have been added back to the Atlas: Arsenal, Barrows, Belfry, Cells, Cold River, Courthouse, Defiled Cathedral, Desert Spring, Dungeon, Excavation, Forbidden Woods, Fungal Hollow, Graveyard, Lair, Lava Lake, Mausoleum, Phantasmagoria, Pit, Primordial Pool, Shipyard, Shrine, Silo, Sulphur Vents, Sunken City, Terrace, Tower, Toxic Sewer, and Waterways.
  • 3.23.0
  • The following Maps have been removed from the Atlas: Alleyways, Arachnid Tomb, Barrows, Beach, Cells, Cold River, Courthouse, Dungeon, Excavation, Factory, Fungal Hollow, Geode, Graveyard, Haunted Mansion, Lava Lake, Leyline, Malformation, Mausoleum, Pen, Phantasmagoria, Pit, Primordial Blocks, Primordial Pool, Silo, Sulphur Vents, Sunken City, Terrace, Tower, and Waterways
  • 3.22.0
    • The following Maps have been added back to the Atlas: Academy, Acid Caverns, Arena, Basilica, Bazaar, Bog, Cage, Carcass, Channel, Courthouse, Dark Forest, Estuary, Forking River, Glacier, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Chamber, Lava Lake, Lookout, Mausoleum, Mesa, Mud Geyser, Palace, Pen, Reef, Spider Forest, Summit, Sunken City, Vault, and Waterways.
    • The number of monster kills required to gain Delirium rewards in the following Maps has been increased in order to be more consistent with other Maps: Bramble Valley, Cold River, Crimson Township, Dry Sea, Forbidden Woods, Foundry, Frozen Cabins, Silo, and Stagnation.
    3.21.0
  • The following Maps have been removed from the Atlas: Academy, Acid Caverns, Ancient City, Ashen Wood, Bazaar, Bog, Burial Chambers, Cage, Carcass, Channel, Courthouse, Dark Forest, Desert, Estuary, Forking River, Gardens, Ghetto, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Lake, Lookout, Mausoleum, Mesa, Peninsula, Sepulchre, Spider Forest, Spider Lair, Sunken City, and Villa.
  • 3.19.0
    • Problem: Skills that cause corpse explosions derive much of their damage scaling from increased maximum corpse life, mostly from skills on the passive skill tree. This pressures builds utilising these skills to choose the Necromancer ascendancy class as it provides a large value of this stat, and means that corpses of enemies you kill are not useful for damage compared to corpses you spawn yourself. Additionally, since the percentage of corpse life dealt as damage by these skills does not scale with skill levels, there is not sufficient incentive to level them up (especially for builds scaling ignite damage).
    • The following Maps have been added back to the Atlas: Ancient City, Arachnid Nest, Arachnid Tomb, Belfry, Castle Ruins, Chateau, Colosseum, Crater, Defiled Cathedral, Dig, Excavation, Forking River, Ghetto, Leyline, Pen, Phantasmagoria, Pier, Plateau, Racecourse, Shrine, Silo, Stagnation, Sulphur Vents, Vault, and Waterways.
    3.18.0
    * The following Maps have been removed from the Atlas: Ancient City, Arachnid Nest, Belfry, Channel, Colosseum, Conservatory, Coves, Defiled Cathedral, Dig, Estuary, Flooded Mine, Forbidden Woods, Forking River, Ghetto, Graveyard, Haunted Mansion, Iceberg, Malformation, Phantasmagoria, Shipyard, Shrine, Silo, Stagnation, and Vault.
    * The following Maps can now be found as Blighted Maps: Acid Caverns, Bone Crypt, Caldera, Cells, Cursed Crypt, Dungeon, Gardens, Glacier, Laboratory, Lair, Lookout, Mausoleum, Museum, Necropolis, Overgrown Shrine, Tower, Toxic Sewer, Underground River and Waste Pool.
    3.17.0
    • The following Maps have been added back to the Atlas: Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Channel, City Square, Cold River, Coral Ruins, Coves, Desert Spring, Frozen Cabins, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Peninsula, Phantasmagoria, Precinct, Primordial Pool, Shipyard, Shrine, and Volcano.
  • The Wolf’s Shadow no longer drops in the Underground River Map.
  • 3.16.0
  • The following Maps have been removed from the Atlas: Academy, Arachnid Tomb, Arena, Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Castle Ruins, Channel, City Square, Cold River, Colonnade, Coral Ruins, Courthouse, Coves, Crater, Crystal Ore, Desert Spring, Excavation, Factory, Frozen Cabins, Geode, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Pen, Peninsula, Phantasmagoria, Pier, Precinct, Primordial Pool, Ramparts, Residence, Scriptorium, Shipyard, Shrine, Villa, and Volcano. The Perandus Manor Unique Chateau Map has also been removed.
  • 3.13.0
  • Heralded by the Envoy, an entity known as the Maven is the first to arrive. Her desires are clear -- to witness the exquisite struggle for survival between mortal entities. Those brave and resilient enough to withstand her brutal trials are to be rewarded with unequalled control of the Atlas.
  • 3.11.0
  • Piledriver: Base attacks per second is now 1.35 (from 1.3), Implicit now grants 20% reduced Enemy Stun Threshold.
    • Many balance changes have been made to passive skills granted by Cluster Jewels. This affects all existing Cluster Jewels with these passives automatically. The following notables have been affected: Hex Breaker, Evil Eye, Forbidden Words, Remarkable, Grand Design, Expert Sabotage, Vicious Bite, Holy Conquest, Flexible Sentry, Hulking Corpses, Cold-Blooded Killer, Wrapped in Flame, Fire Attunement, Hibernator, Capacitor, Replenishing Presence, Antivenom, Non-flammable, Antifreeze, Insulated, Readiness, Dragon Hunter, Conservation of Energy, Spring Back, Stubborn Student, Liquid Inspiration, Adrenaline, Peace Amidst Chaos, Heraldry, Disciples, Pure Agony, Purposeful Harbinger, Endbringer, Master of Fear, Victim Maker, Circling Oblivion, Wicked Pall, Drive the Destruction, Thaumophage, Numbing Elixir, Spiked Concoction, Sleepless Sentries, Chip Away, Precise Retaliation, Skullbreaker, Precise Commander, Savage Response, Precise Focus, Self-Fulfilling Prophecy, Surprise Sabotage, Mob Mentality, Cry Wolf, Haunting Shout, Lead By Example, Provocateur, Warning Call, Rattling Bellow and others.
    3.1.0
  • Fixed a bug where the Fellshrine Ruins could generate a Vaal side-area on the wrong side of the river.
  • 3.0.0
  • Added 3D art for the following unique items: Martyr of Innocence, Arakaali's Fang, Advancing Fortress, Allure, Essentia Sanguis, Rive, Mark of the Doubting Knight, The Consuming Dark, Light of Lunaris, Shade of Solaris, Duskdawn, Esh's Mirror, Esh's Visage, Cameria's Maul, Ahn's Heritage, Song of the Sirens, Alternate Art Carcass Jack
  • Many other weapons which previously inflicted Bleeding on hit with a 100% chance now only have a 25% chance to inflict Bleeding. This affects the following weapons: The Blood Reaper, Atzir's Disfavour, Jack, the Axe, Rigwald's Savagery, Rive, Uul-Netol's Kiss, Uul-Netol's Embrace, Slivertongue, all weapons with Vagan's crafted mod, all weapons with Tora's vendor mod, .
  • 2.6.0
  • The Riverways unique monster Kall Foxfly has been renamed Targa, Beast Poacher.
  • 2.3.0
  • Game assets are now loaded in the background as you play, making loading screens faster. You can now load to the login screen in less than a second on an SSD drive (two seconds on a non-SSD hard drive).
  • 2.2.0
  • Added a new Unique Claw: Rive
  • 2.1.0
  • Kall Foxfly, the unique Shadow Archer in The Riverways, has had his damage reduced. His Cruel and Merciless Lightning Arrow attacks have been further reduced in damage.
  • 2.0.0
    The betrayer strives to awaken an ancient and terrible being. Should he succeed, the Cataclysm will see the whole world remade... in the image of Nightmare. The time has finally come to venture into the kingdom of Corruption itself and drive a blade through its black heart.
  • The Wetlands area has been moved prior to the Vaal Ruins. They now connect to The Riverways. You can now find Oak without having killed Loretta (the tree).
  • A Waypoint has been added to The Riverways.
  • 2% of Physical Attack Damage Leeched as Life
    FamilyLifeLeech
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local life leech from physical damage permyriad Min: 200 Max: 200 Local
  • Adds Tagshas_attack_mod
    Craft Tagsresource Life Physical Attack
    (60—80)% increased Physical Damage
    FamilyLocalPhysicalDamagePercent
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local physical damage +% Min: 60 Max: 80 Local
  • Adds Tagshas_attack_mod
    Craft Tagsphysical_damage Damage Physical Attack
    Adds (25—35) to (50—65) Physical Damage
    FamilyPhysicalDamage
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local maximum added physical damage Min: 50 Max: 65 Local
  • local minimum added physical damage Min: 25 Max: 35 Local
  • Adds Tagshas_attack_mod
    Craft Tagsphysical_damage Damage Physical Attack
    25% chance to cause Bleeding on Hit
    FamilyCausesBleeding
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local chance to bleed on hit % Min: 25 Max: 25 Local
  • Adds Tagshas_attack_mod
    Craft Tagsbleed Physical Attack Ailment
    2% increased Physical Damage Over Time per 10 Dexterity
    FamilyDegenerationDamagePerDexterity
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage over time per 10 dexterity +% Min: 2 Max: 2 Global
  • Craft Tagsphysical_damage Damage Physical
    1% increased Bleeding Duration per 12 Intelligence
    FamilyBleedDurationPerIntelligence
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • bleed duration per 12 intelligence +% Min: 1 Max: 1 Global
  • Craft TagsDamage Attack Ailment
    30% Chance to cause Bleeding Enemies to Flee on hit
    FamilyBleedingEnemiesFleeOnHit
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • % chance to cause bleeding enemies to flee on hit Min: 30 Max: 30 Global
  • { "w": 2, "h": 2, "icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvV2VhcG9ucy9PbmVIYW5kV2VhcG9ucy9DbGF3cy9CbGVlZENsYXciLCJ3IjoyLCJoIjoyLCJzY2FsZSI6MX1d/085844fb05/BleedClaw.png", "league": "Keepers", "name": "Rive", "typeLine": "Terror Claw", "baseType": "Terror Claw", "rarity": "Unique", "ilvl": 73, "properties": [ { "name": "Claw", "values": [], "displayMode": 0 }, { "name": "Physical Damage", "values": [ [ "92-211", 1 ] ], "displayMode": 0, "type": 9 }, { "name": "Critical Strike Chance", "values": [ [ "7.50%", 0 ] ], "displayMode": 0, "type": 12 }, { "name": "Attacks per Second", "values": [ [ "1.50", 0 ] ], "displayMode": 0, "type": 13 }, { "name": "Weapon Range: {0} metres", "values": [ [ "1.1", 0 ] ], "displayMode": 3, "type": 14 } ], "requirements": [ { "name": "Level", "values": [ [ "70", 0 ] ], "displayMode": 0, "type": 62 }, { "name": "Dex", "values": [ [ "113", 0 ] ], "displayMode": 1, "type": 64 }, { "name": "Int", "values": [ [ "113", 0 ] ], "displayMode": 1, "type": 65 } ], "implicitMods": [ "2% of Physical Attack Damage Leeched as Life" ], "explicitMods": [ "74% increased Physical Damage", "Adds 35 to 50 Physical Damage", "25% chance to cause Bleeding on Hit", "2% increased Physical Damage Over Time per 10 Dexterity", "1% increased Bleeding Duration per 12 Intelligence", "30% Chance to cause Bleeding Enemies to Flee on hit" ], "flavourText": [ "Terror doesn't make you jump.\r", "Terror makes you run." ], "frameType": 3 }

    Community Wiki

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    Rive

    Version history

    VersionChanges
    3.0.0
  • Added 3D art
  • 2.6.0
  • Base type damage increased to 18-71 (up from 15-60).
  • 2.2.0
  • Introduced to the game.

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