Sanctified Fossil Modifiers /1
tags
Sanctified Fossil
Currency
Stack Size: 1 / 10
Numeric modifier values are lucky
High Level modifiers are more common
Place in a Resonator to influence item crafting. Shift click to unstack.
Sanctified Fossil CurrencyDelveCraftingLuckyModRolls /9
NameShow Full Descriptions
DropLevel 1
BaseType Sanctified Fossil
Class Stackable Currency
FlagsAlwaysAllocate
TypeMetadata/Items/Currency/CurrencyDelveCraftingLuckyModRolls
Tagscurrency
IconArt/2DItems/Currency/Delve/GildedFossil
MTX Tab Stacks5000
ReferenceCommunity Wiki

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Sanctified Fossil

Sanctified Fossil is a fossil type.

Item acquisition

Can only drop behind fractured walls in the Azurite Mine.

Can be acquired in one of two ways:

  • Is sometimes sold by Niko the Mad for 100 000 Azurite
  • As a drop from following Biomes:
    • Petrified Forest (Only behind a Fractured Wall)
    • Frozen Hollow (Only behind a Fractured Wall)

Effect

There has been data collected that suggests that the mod weight is increased by 1% per level required above 40 and reduced by 1% per level required below.[1]

For example, Merciless has a weight of 25 and required an item level of 83. If the conclusion is accurate, it would mean while using a Sanctified Fossil the weight is instead increase to 25 * (1 + (0.83 - 0.40)) = 35.75. Meanwhile Heavy has a requirement of 1 and a weight of 1000. With Sanctified Fossil this would result in a reduced weight of 1000 * (1 - (0.40 - 0.01)) = 610.

Lucky means the usual: Rolling twice and picking the higher result.

For example if your crafting attempt rolls Robust for "+(50-59) to maximum Life", the game will roll the value within the Robust modifier twice. Say the first internal roll the game hits is "+57 to maximum Life" and the second one "+51 to maximum Life". The item will end up having the mods greater value, which is "+57 to maximum Life".


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