Titanic Shell
Beast
Action Speed cannot be modified to below Base Value
Movement Speed cannot be modified to below Base Value
Cannot be Stunned
monster chance to not flee % [100]
monster damage +% final vs monsters from ancestral rank [200]
Cannot be Knocked Back
Movement Speed cannot be modified to below Base Value
Cannot be Stunned
monster chance to not flee % [100]
monster damage +% final vs monsters from ancestral rank [200]
Cannot be Knocked Back
Banishing deals 50% increased Damage to Ancestral Totems
50% increased Time to Revive
50% increased Time to Revive
Spectre | N |
---|---|
Tags | beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, large_model, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement |
Life
1000%
Armour
+500%
Ailment Threshold
1000%
Resistance
20
20
20
0
Damage
250%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 19
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
80%
Type
AncestralTurtle
Metadata
AncestralTurtle
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
64,334
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
934
Spell Damage
934
Accuracy
0
Attack Time
1.5
Experience
10,255
Ailment Threshold
64,334
Chill
203
Shock
203
Brittle
1,151
Scorch
203
Sap
562
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 747–1121
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ABTTTortoiseTotemBubble
Buff, Duration, Spell
Cast Time: 1 sec
Cannot be Damaged
GSAncestralTurtleShield
Spell, Triggerable, Channel
Cast Time: 1 sec
Cooldown Time: 10 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-80]
spell maximum action distance +% [-80]
EGAncestralTurtle
Triggerable, Spell
Cast Time: 1 sec
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase" BaseEvents { set_do_not_use_legacy_channel_queueing = true } Stats { ancestral_trial_immune_to_damage_interrupt = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralTurtle"] = { name = "Titanic Shell", life = 10, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 2.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 19, accuracy = 1, skillList = { "MeleeAtAnimationSpeedWithDirectionalKnockback", "ABTTTortoiseTotemBubble", "GSAncestralTurtleShield", "EGAncestralTurtle", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedWithDirectionalKnockback"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {300, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ABTTTortoiseTotemBubble"] = { name = "ABTTTortoiseTotemBubble", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cannot_be_damaged", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAncestralTurtleShield"] = { name = "GSAncestralTurtleShield", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-80, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGAncestralTurtle"] = { name = "EGAncestralTurtle", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Action Speed cannot be modified to below Base Value
Movement Speed cannot be modified to below Base Value
Id | MonsterCannotBeSlowed |
---|---|
Family | MonsterCannotBeSlowed |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Cannot be Stunned
Id | MonsterCannotBeStunned1 |
---|---|
Name | Steadfast |
Family | MonsterCannotBeStunned |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Spawn Tags | not_str: 0 default: 1000 |
monster chance to not flee % [100]
monster damage +% final vs monsters from ancestral rank [200]
Id | AncestralTrialMonsterChampionFleeAndDamage |
---|---|
Family | AncestralTrialMonster |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Knocked Back
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Banishing deals 50% increased Damage to Ancestral Totems
50% increased Time to Revive
Id | AncestralTrialMonsterTurtleChannelSpeed |
---|---|
Family | AncestralMonsterRespawnTimer |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Titanic Shell
Beast
Action Speed cannot be modified to below Base Value
Movement Speed cannot be modified to below Base Value
Cannot be Stunned
Cannot be Knocked Back
Movement Speed cannot be modified to below Base Value
Cannot be Stunned
Cannot be Knocked Back
Banishing deals 50% increased Damage to Ancestral Totems
50% increased Time to Revive
50% increased Time to Revive
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueAncestral/AncestralTurtleStandaloneSpectre |
Tags | beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, large_model, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement |
Packs |
Life
1000%
Armour
+500%
Ailment Threshold
1000%
Resistance
20
20
20
0
Damage
188%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 19
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
80%
Type
AncestralTurtleStandalone
Metadata
AncestralTurtleStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
64,334
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
702
Spell Damage
702
Accuracy
0
Attack Time
1.5
Experience
20,510
Ailment Threshold
64,334
Chill
203
Shock
203
Brittle
1,151
Scorch
203
Sap
562
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 562–843
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ABTTTortoiseTotemBubble
Buff, Duration, Spell
Cast Time: 1 sec
Cannot be Damaged
GSAncestralTurtleShield
Spell, Triggerable, Channel
Cast Time: 1 sec
Cooldown Time: 10 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-80]
spell maximum action distance +% [-80]
EGAncestralTurtle
Triggerable, Spell
Cast Time: 1 sec
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone" BaseEvents { set_do_not_use_legacy_channel_queueing = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralTurtleStandalone"] = { name = "Titanic Shell", life = 10, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.88, damageSpread = 0.2, attackTime = 1.5, attackRange = 19, accuracy = 1, skillList = { "MeleeAtAnimationSpeedWithDirectionalKnockback", "ABTTTortoiseTotemBubble", "GSAncestralTurtleShield", "EGAncestralTurtle", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedWithDirectionalKnockback"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {300, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ABTTTortoiseTotemBubble"] = { name = "ABTTTortoiseTotemBubble", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cannot_be_damaged", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAncestralTurtleShield"] = { name = "GSAncestralTurtleShield", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-80, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGAncestralTurtle"] = { name = "EGAncestralTurtle", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Action Speed cannot be modified to below Base Value
Movement Speed cannot be modified to below Base Value
Id | MonsterCannotBeSlowed |
---|---|
Family | MonsterCannotBeSlowed |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Cannot be Stunned
Id | MonsterCannotBeStunned1 |
---|---|
Name | Steadfast |
Family | MonsterCannotBeStunned |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Spawn Tags | not_str: 0 default: 1000 |
Cannot be Knocked Back
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Banishing deals 50% increased Damage to Ancestral Totems
50% increased Time to Revive
Id | AncestralTrialMonsterTurtleChannelSpeed |
---|---|
Family | AncestralMonsterRespawnTimer |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Titanic Shell
Beast
Action Speed cannot be modified to below Base Value
Movement Speed cannot be modified to below Base Value
Cannot be Stunned
Cannot be Knocked Back
Movement Speed cannot be modified to below Base Value
Cannot be Stunned
Cannot be Knocked Back
Banishing deals 50% increased Damage to Ancestral Totems
50% increased Time to Revive
50% increased Time to Revive
Spectre | Y |
---|---|
Tags | beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, large_model, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement |
Life
440%
Armour
+500%
Ailment Threshold
440%
Resistance
20
20
20
0
Damage
188%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 19
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
80%
Type
AncestralTurtleStandaloneSpectre
Metadata
AncestralTurtleStandaloneSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
28,307
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
702
Spell Damage
702
Accuracy
0
Attack Time
1.5
Experience
20,510
Ailment Threshold
28,307
Chill
90
Shock
90
Brittle
506
Scorch
90
Sap
247
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 562–843
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ABTTTortoiseTotemBubble
Buff, Duration, Spell
Cast Time: 1 sec
Cannot be Damaged
GSAncestralTurtleShield
Spell, Triggerable, Channel
Cast Time: 1 sec
Cooldown Time: 10 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-80]
spell maximum action distance +% [-80]
EGAncestralTurtle
Triggerable, Spell
Cast Time: 1 sec
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone" BaseEvents { set_do_not_use_legacy_channel_queueing = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralTurtleStandaloneSpectre"] = { name = "Titanic Shell", life = 4.4, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.88, damageSpread = 0.2, attackTime = 1.5, attackRange = 19, accuracy = 1, skillList = { "MeleeAtAnimationSpeedWithDirectionalKnockback", "ABTTTortoiseTotemBubble", "GSAncestralTurtleShield", "EGAncestralTurtle", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedWithDirectionalKnockback"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {300, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ABTTTortoiseTotemBubble"] = { name = "ABTTTortoiseTotemBubble", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cannot_be_damaged", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAncestralTurtleShield"] = { name = "GSAncestralTurtleShield", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-80, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGAncestralTurtle"] = { name = "EGAncestralTurtle", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Action Speed cannot be modified to below Base Value
Movement Speed cannot be modified to below Base Value
Id | MonsterCannotBeSlowed |
---|---|
Family | MonsterCannotBeSlowed |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Cannot be Stunned
Id | MonsterCannotBeStunned1 |
---|---|
Name | Steadfast |
Family | MonsterCannotBeStunned |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Spawn Tags | not_str: 0 default: 1000 |
Cannot be Knocked Back
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Banishing deals 50% increased Damage to Ancestral Totems
50% increased Time to Revive
Id | AncestralTrialMonsterTurtleChannelSpeed |
---|---|
Family | AncestralMonsterRespawnTimer |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Titanic Shell
Specialty: Sieging and Defending Ancestral Totems
Tribal Passive: Cannot be Slowed or Stunned
Overwhelms Physical Damage Reduction
Respawns Slower
Totemic Protection
Gives up some of its own defences to protect totems around it, making those totems invulnerable as long as the Titanic Shell is alive. The Titanic Shell takes More Damage while using Totemic Protection
Unstoppable
If in Flanking position, Titanic Shell cannot be knocked back, stunned, or interrupted while destroying a totem.
Tribal Passive: Cannot be Slowed or Stunned
Overwhelms Physical Damage Reduction
Respawns Slower
Totemic Protection
Gives up some of its own defences to protect totems around it, making those totems invulnerable as long as the Titanic Shell is alive. The Titanic Shell takes More Damage while using Totemic Protection
Unstoppable
If in Flanking position, Titanic Shell cannot be knocked back, stunned, or interrupted while destroying a totem.
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.