禁忌祭者阿莉亚
人形
区域: 西部密林
20% 法术伤害格挡几率
被格挡的击中对你造成 10% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 4500%
怪物提供的经验值提高 250%
Alira Darktongue
幽魂N
地区西部密林
标签bandit, 施法, fire_affinity, has_wand, human, humanoid, light_armour, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged, red_blood
生命
540%
生命转为护盾
100%
异常状态临界值
540%
抗性
40 40 40 25
伤害
144%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 35
攻击间隔
1.245 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
IntBanditBoss
Metadata
BanditLeaderAlira
等级
17
生命
853
护甲
286
闪避值
460
能量护盾
158
伤害
29
法术伤害
29
命中
32
攻击间隔
1.245
经验值
631
异常状态临界值
853
冰缓
3
Shock
3
Brittle
15
Scorch
3
Sap
7
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 23–34
攻击暴击率: 5%
攻击间隔: 1.245 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterDetonateDeadAreaAlira
法术, 范围, 伤害, 可触发
攻击暴击率: 5%
施放间隔: 0.75 秒
冷却时间: 6 秒
基础持续时间为 2
基础额外效果持续时间 0.5
造成 23.13 - 34.7 火焰伤害
爆炸造成的火焰伤害等同于灵柩最大生命的 1%
导致 +6 次爆发
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Wand"
}

Stats
{
	base_maximum_mana = 1000
}

BaseEvents
{
	server_only = true
}

Transitionable
{

}

InteractionAction
{
}

NPC
{

}

MinimapIcon
{
	icon = 3
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	display_text = "ObjectDisplayTextNPC"
	has_light = false
}

Targetable
{
	attackable = true
}

Transitionable
{
	on_transition = "HideMinimapIcon();"
	on_untransition = "ShowMinimapIcon();"
	create_transitioned = "HideMinimapIcon();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BanditLeaderInt/BanditLeaderAlira"] = {
    name = "Alira Darktongue",
    life = 5.4,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.44,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 35,
    accuracy = 1,
    weaponType1 = "Wand",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MonsterDetonateDeadAreaAlira",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDetonateDeadAreaAlira"] = {
    name = "MonsterDetonateDeadAreaAlira",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "corpse_explosion_monster_life_%",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "upheaval_number_of_spikes",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 2000, 500, 6, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
20% 法术伤害格挡几率
被格挡的击中对你造成 10% 伤害
IdMonsterSpellBlock20Bypass20
FamilyMonsterBlockAndBypass
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • base spell block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 掉落的物品稀有度提高 4500%
    怪物提供的经验值提高 250%
    IdMonsterQuestBossAct2
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 全域
  • monster dropped item rarity +% Min: 4500 Max: 4500 全域
  • 禁忌祭者阿莉亚
    人形
    20% 法术伤害格挡几率
    被格挡的击中对你造成 10% 伤害
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    掉落的物品稀有度提高 4500%
    怪物提供的经验值提高 250%
    Alira Darktongue
    幽魂N
    标签bandit, 施法, fire_affinity, has_wand, human, humanoid, light_armour, medium_movement, not_dex, not_str, physical_affinity, ranged, red_blood
    生命
    540%
    生命转为护盾
    100%
    异常状态临界值
    540%
    抗性
    40 40 40 25
    伤害
    144%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 35
    攻击间隔
    1.245 秒
    伤害分布
    ±20%
    经验值
    120%
    Model Size
    100%
    类型
    IntBanditBoss
    Metadata
    BanditLeaderAliraStandalone
    等级
    68
    生命
    34,740
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    6,127
    伤害
    538
    法术伤害
    538
    命中
    290
    攻击间隔
    1.245
    经验值
    12,306
    异常状态临界值
    34,740
    冰缓
    110
    Shock
    110
    Brittle
    621
    Scorch
    110
    Sap
    303
    MeleeAtAnimationSpeedUnique
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 430–645
    攻击暴击率: 5%
    攻击间隔: 1.245 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterDetonateDeadAreaAlira
    法术, 范围, 伤害, 可触发
    攻击暴击率: 5%
    施放间隔: 0.75 秒
    冷却时间: 6 秒
    基础持续时间为 2
    基础额外效果持续时间 0.5
    造成 171 - 256.5 火焰伤害
    爆炸造成的火焰伤害等同于灵柩最大生命的 1%
    导致 +6 次爆发
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "Wand"
    }
    
    Stats
    {
    	base_maximum_mana = 1000
    }
    
    BaseEvents
    {
    	server_only = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BanditLeaderInt/BanditLeaderAliraStandalone"] = {
        name = "Alira Darktongue",
        life = 5.4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 35,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MonsterDetonateDeadAreaAlira",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDetonateDeadAreaAlira"] = {
        name = "MonsterDetonateDeadAreaAlira",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "corpse_explosion_monster_life_%",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "upheaval_number_of_spikes",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 2000, 500, 6, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    20% 法术伤害格挡几率
    被格挡的击中对你造成 10% 伤害
    IdMonsterSpellBlock20Bypass20
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base spell block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 掉落的物品稀有度提高 4500%
    怪物提供的经验值提高 250%
    IdMonsterQuestBossAct2
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 全域
  • monster dropped item rarity +% Min: 4500 Max: 4500 全域
  • 阿莉拉
    人形
    区域: 灰原
    掉落的物品稀有度提高 6000%
    怪物提供的经验值提高 250%
    20% 法术伤害格挡几率
    被格挡的击中对你造成 10% 伤害
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Alira Darktongue
    幽魂N
    地区灰原
    标签施法, fire_affinity, flesh_armour, has_wand, human, humanoid, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged, red_blood
    生命
    800%
    生命转为护盾
    100%
    异常状态临界值
    800%
    抗性
    40 40 40 25
    伤害
    200%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 35
    攻击间隔
    1.245 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    100%
    类型
    RalakeshAlira
    Metadata
    Alira
    等级
    53
    生命
    18,800
    护甲
    8,552
    闪避值
    2,730
    能量护盾
    2,350
    伤害
    344
    法术伤害
    344
    命中
    159
    攻击间隔
    1.245
    经验值
    12,648
    异常状态临界值
    18,800
    冰缓
    59
    Shock
    59
    Brittle
    336
    Scorch
    59
    Sap
    164
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 275–413
    攻击暴击率: 5%
    攻击间隔: 1.245 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    TriggerSpawnersAliraCauldron
    可触发
    冷却时间: 10 秒
    active skill area of effect radius +% final [200]
    trigger spawners max count [1]
    trigger spawners override row [25]
    AliraVolatileDead
    法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 可齐射, 范围法术
    灵体火球
    攻击暴击率: 5%
    伤害效用: 90%
    施放间隔: 0.8 秒
    冷却时间: 2 秒
    目标附近的灵柩爆炸造成小范围伤害,并召唤一个自动追踪敌人的火球,可以造成较大范围的法术伤害。灵柩爆炸造成的伤害无法被法术伤害词缀加成,并且无法被反射。
    造成 102.6 - 153.9 火焰伤害
    摧毁最多 3 个灵柩
    爆炸造成的火焰伤害等同于灵柩最大生命的 1%
    基础范围为 2
    基础次级范围为 1.5
    最多同时有 60 个宝珠
    is area damage [1]
    RalakeshBlessing
    冷却时间: 15 秒
    基础持续时间为 5
    受到的伤害降低 75%
    DesecrateAliraBlessing
    法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, DoT, 法术可重复, 混沌, 可秘能爆发, 范围法术
    亵渎
    施放间隔: 1 秒
    腐化一块地面, 召唤灵柩并对所有站在该地面上的敌人造成混沌伤害.
    每秒造成 52.1 基础混沌伤害
    基础持续时间为 4
    生成 5 个灵柩
    生成的灵柩等级上限为 100
    最多允许 12 个灵柩
    active skill area of effect radius +% final [33]
    is area damage [1]
    AliraVolatileDeadBlessing
    法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 可齐射, 范围法术
    灵体火球
    攻击暴击率: 5%
    伤害效用: 90%
    施放间隔: 0.8 秒
    目标附近的灵柩爆炸造成小范围伤害,并召唤一个自动追踪敌人的火球,可以造成较大范围的法术伤害。灵柩爆炸造成的伤害无法被法术伤害词缀加成,并且无法被反射。
    造成 102.6 - 153.9 火焰伤害
    摧毁最多 5 个灵柩
    爆炸造成的火焰伤害等同于灵柩最大生命的 1%
    基础范围为 2
    基础次级范围为 1.5
    最多同时有 60 个宝珠
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	slow_animations_go_to_idle = false
    }
    
    Transitionable
    {
    	on_transition = "MakeCollidable();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	create_untransitioned = "RemoveCollidability();"
    }
    
    Buffs
    {
    	on_lose_ralakesh_buff = "PlayEffect( Metadata/Effects/Spells/monsters_effects/act7/Ralakesh_Totem/ralakesh_buff_deactivate.ao );"
    }
    
    Actor
    {
    	on_event_contact_for_RigwaldWolfBarrage = "HideWeapons(true, false);"
    	on_event_respawn_spear_for_RigwaldWolfBarrage = "ShowWeapons(true, false);"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Ralakesh/Alira/Alira"] = {
        name = "Alira Darktongue",
        life = 8,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 35,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "DesecrateAliraBlessing",
            "TriggerSpawnersAliraCauldron",
            "RalakeshBlessing",
            "AliraVolatileDead",
            "AliraVolatileDeadBlessing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesecrateAliraBlessing"] = {
        name = "Desecrate",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chaos] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "desecrate_number_of_corpses_to_create",
            "desecrate_corpse_level",
            "desecrate_maximum_number_of_corpses",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 4000, 5, 100, 12, 33, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerSpawnersAliraCauldron"] = {
        name = "TriggerSpawnersAliraCauldron",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_spawners_override_row",
            "trigger_spawners_max_count",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {25, 1, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RalakeshBlessing"] = {
        name = "RalakeshBlessing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_damage_taken_+%",
        },
        levels = {
            [1] = {5000, -75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AliraVolatileDead"] = {
        name = "Volatile Dead",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "corpse_explosion_monster_life_permillage_fire",
            "volatile_dead_base_number_of_corpses_to_consume",
            "corpse_explosion_monster_life_%",
            "volatile_dead_max_cores_allowed",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 3, 1, 60, 20, 15, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AliraVolatileDeadBlessing"] = {
        name = "Volatile Dead",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "corpse_explosion_monster_life_permillage_fire",
            "volatile_dead_base_number_of_corpses_to_consume",
            "corpse_explosion_monster_life_%",
            "volatile_dead_max_cores_allowed",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 5, 1, 60, 20, 15, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    掉落的物品稀有度提高 6000%
    怪物提供的经验值提高 250%
    IdMonsterQuestBossAct7
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 全域
  • monster dropped item rarity +% Min: 6000 Max: 6000 全域
  • 20% 法术伤害格挡几率
    被格挡的击中对你造成 10% 伤害
    IdMonsterSpellBlock20Bypass20
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base spell block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • Edit

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