禁忌祭者阿莉亚
人形
区域: 西部密林
20% 法术伤害格挡几率
被格挡的击中对你造成 10% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
怪物提供的经验值提高 250%
掉落的物品稀有度提高 4500%
被格挡的击中对你造成 10% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
怪物提供的经验值提高 250%
掉落的物品稀有度提高 4500%
Alira Darktongue
幽魂 | N |
---|---|
地区 | 西部密林 |
标签 | bandit, 施法, fire_affinity, has_wand, human, humanoid, light_armour, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged, red_blood |
生命
540%
生命转为护盾
100%
异常状态临界值
540%
抗性
40 40 40 25
伤害
144%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 35
攻击间隔
1.245 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
IntBanditBoss
Metadata
BanditLeaderAlira
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
17
生命
853
护甲
286
闪避值
460
能量护盾
158
伤害
29
法术伤害
29
命中
32
攻击间隔
1.245
经验值
631
异常状态临界值
853
冰缓
3
Shock
3
Brittle
15
Scorch
3
Sap
7
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 23–34
暴击几率: 5%
攻击间隔: 1.245 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterDetonateDeadAreaAlira
法术, 范围, 伤害, 可触发
暴击几率: 5%
施放间隔: 0.75 秒
冷却时间: 6 秒
基础持续时间为 2 秒
基础额外效果持续时间 0.5 秒
造成 23.13 - 34.7 火焰伤害
爆炸造成的火焰伤害等同于灵柩最大生命的 1%
导致 +6 次爆发
is area damage [1]
基础额外效果持续时间 0.5 秒
造成 23.13 - 34.7 火焰伤害
爆炸造成的火焰伤害等同于灵柩最大生命的 1%
导致 +6 次爆发
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Wand" } Stats { base_maximum_mana = 1000 } BaseEvents { server_only = true } Transitionable { } InteractionAction { } NPC { } MinimapIcon { icon = 3 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { display_text = "ObjectDisplayTextNPC" has_light = false } Targetable { attackable = true } Transitionable { on_transition = "HideMinimapIcon();" on_untransition = "ShowMinimapIcon();" create_transitioned = "HideMinimapIcon();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BanditLeaderInt/BanditLeaderAlira"] = { name = "Alira Darktongue", life = 5.4, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.44, damageSpread = 0.2, attackTime = 1.245, attackRange = 35, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeedUnique", "MonsterDetonateDeadAreaAlira", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDetonateDeadAreaAlira"] = { name = "MonsterDetonateDeadAreaAlira", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "corpse_explosion_monster_life_%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "upheaval_number_of_spikes", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 2000, 500, 6, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
20% 法术伤害格挡几率
被格挡的击中对你造成 10% 伤害
Id | MonsterSpellBlock20Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
怪物提供的经验值提高 250%
掉落的物品稀有度提高 4500%
Id | MonsterQuestBossAct2 |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
禁忌祭者阿莉亚
人形
20% 法术伤害格挡几率
被格挡的击中对你造成 10% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
怪物提供的经验值提高 250%
掉落的物品稀有度提高 4500%
被格挡的击中对你造成 10% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
怪物提供的经验值提高 250%
掉落的物品稀有度提高 4500%
Alira Darktongue
幽魂 | N |
---|---|
标签 | bandit, 施法, fire_affinity, has_wand, human, humanoid, light_armour, medium_movement, not_dex, not_str, physical_affinity, ranged, red_blood |
生命
540%
生命转为护盾
100%
异常状态临界值
540%
抗性
40 40 40 25
伤害
144%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 35
攻击间隔
1.245 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
IntBanditBoss
Metadata
BanditLeaderAliraStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
34,740
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
538
法术伤害
538
命中
290
攻击间隔
1.245
经验值
12,306
异常状态临界值
34,740
冰缓
110
Shock
110
Brittle
621
Scorch
110
Sap
303
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 430–645
暴击几率: 5%
攻击间隔: 1.245 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterDetonateDeadAreaAlira
法术, 范围, 伤害, 可触发
暴击几率: 5%
施放间隔: 0.75 秒
冷却时间: 6 秒
基础持续时间为 2 秒
基础额外效果持续时间 0.5 秒
造成 171 - 256.5 火焰伤害
爆炸造成的火焰伤害等同于灵柩最大生命的 1%
导致 +6 次爆发
is area damage [1]
基础额外效果持续时间 0.5 秒
造成 171 - 256.5 火焰伤害
爆炸造成的火焰伤害等同于灵柩最大生命的 1%
导致 +6 次爆发
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Actor { main_hand_unarmed_type = "Wand" } Stats { base_maximum_mana = 1000 } BaseEvents { server_only = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BanditLeaderInt/BanditLeaderAliraStandalone"] = { name = "Alira Darktongue", life = 5.4, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.44, damageSpread = 0.2, attackTime = 1.245, attackRange = 35, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeedUnique", "MonsterDetonateDeadAreaAlira", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDetonateDeadAreaAlira"] = { name = "MonsterDetonateDeadAreaAlira", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "corpse_explosion_monster_life_%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "upheaval_number_of_spikes", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 2000, 500, 6, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
20% 法术伤害格挡几率
被格挡的击中对你造成 10% 伤害
Id | MonsterSpellBlock20Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
怪物提供的经验值提高 250%
掉落的物品稀有度提高 4500%
Id | MonsterQuestBossAct2 |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Alira Darktongue
人形
20% 法术伤害格挡几率
被格挡的击中对你造成 10% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
怪物提供的经验值提高 250%
掉落的物品稀有度提高 4500%
被格挡的击中对你造成 10% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
怪物提供的经验值提高 250%
掉落的物品稀有度提高 4500%
幽魂 | N |
---|---|
标签 | bandit, 施法, fire_affinity, has_wand, human, humanoid, light_armour, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged, red_blood |
生命
540%
生命转为护盾
100%
异常状态临界值
540%
抗性
40 40 40 25
伤害
144%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 35
攻击间隔
1.245 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
IntBanditBoss
Metadata
BanditLeaderAliraGauntlet
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
34,740
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
538
法术伤害
538
命中
290
攻击间隔
1.245
经验值
12,306
异常状态临界值
34,740
冰缓
110
Shock
110
Brittle
621
Scorch
110
Sap
303
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 430–645
暴击几率: 5%
攻击间隔: 1.245 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterDetonateDeadAreaAlira
法术, 范围, 伤害, 可触发
暴击几率: 5%
施放间隔: 0.75 秒
冷却时间: 6 秒
基础持续时间为 2 秒
基础额外效果持续时间 0.5 秒
造成 171 - 256.5 火焰伤害
爆炸造成的火焰伤害等同于灵柩最大生命的 1%
导致 +6 次爆发
is area damage [1]
基础额外效果持续时间 0.5 秒
造成 171 - 256.5 火焰伤害
爆炸造成的火焰伤害等同于灵柩最大生命的 1%
导致 +6 次爆发
is area damage [1]
DesecrateAliraGauntlet
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, DoT, 法术可重复, 混沌, 可秘能爆发, 范围法术
亵渎
施放间隔: 1 秒
冷却时间: 3 秒
腐化一块地面,根据当前区域中的怪物召唤灵柩,并持续对敌人造成混沌伤害。若你正在使用召唤灵体技能时,则有几率生成生成与最近召唤的灵体相同的灵体灵柩。灵体灵柩无法与非召唤生物技能互动。
每秒造成 2.7 基础混沌伤害
基础持续时间为 6 秒
生成 5 个灵柩
生成灵柩的等级与区域等级相同,最多 20 级
最多允许 30 个灵柩
active skill area of effect radius +% final [33]
is area damage [1]
基础持续时间为 6 秒
生成 5 个灵柩
生成灵柩的等级与区域等级相同,最多 20 级
最多允许 30 个灵柩
active skill area of effect radius +% final [33]
is area damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/BanditLeaderInt/BanditLeaderAliraGauntlet"] = { name = "Alira Darktongue", life = 5.4, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.44, damageSpread = 0.2, attackTime = 1.245, attackRange = 35, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeedUnique", "DesecrateAliraGauntlet", "MonsterDetonateDeadAreaAlira", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DesecrateAliraGauntlet"] = { name = "Desecrate", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Multicastable] = true, [SkillType.Chaos] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "desecrate_number_of_corpses_to_create", "desecrate_corpse_level", "desecrate_maximum_number_of_corpses", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 6000, 5, 20, 30, 33, levelRequirement = 0, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDetonateDeadAreaAlira"] = { name = "MonsterDetonateDeadAreaAlira", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "corpse_explosion_monster_life_%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "upheaval_number_of_spikes", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 2000, 500, 6, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
20% 法术伤害格挡几率
被格挡的击中对你造成 10% 伤害
Id | MonsterSpellBlock20Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
怪物提供的经验值提高 250%
掉落的物品稀有度提高 4500%
Id | MonsterQuestBossAct2 |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
阿莉拉
人形
区域: 灰原
怪物提供的经验值提高 250%
掉落的物品稀有度提高 6000%
20% 法术伤害格挡几率
被格挡的击中对你造成 10% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 6000%
20% 法术伤害格挡几率
被格挡的击中对你造成 10% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Alira Darktongue
幽魂 | N |
---|---|
地区 | 灰原 |
标签 | 施法, fire_affinity, flesh_armour, has_wand, human, humanoid, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged, red_blood |
生命
800%
生命转为护盾
100%
异常状态临界值
800%
抗性
40 40 40 25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 35
攻击间隔
1.245 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
RalakeshAlira
Metadata
Alira
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
53
生命
18,800
护甲
8,552
闪避值
2,730
能量护盾
2,350
伤害
344
法术伤害
344
命中
159
攻击间隔
1.245
经验值
12,648
异常状态临界值
18,800
冰缓
59
Shock
59
Brittle
336
Scorch
59
Sap
164
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 275–413
暴击几率: 5%
攻击间隔: 1.245 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
TriggerSpawnersAliraCauldron
可触发
冷却时间: 10 秒
active skill area of effect radius +% final [200]
trigger spawners max count [1]
trigger spawners override row [25]
trigger spawners max count [1]
trigger spawners override row [25]
AliraVolatileDead
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 可齐射, 范围法术
灵体火球
暴击几率: 5%
伤害效用: 90%
施放间隔: 0.8 秒
冷却时间: 2 秒
目标附近的灵柩爆炸造成小范围伤害,并召唤一个自动追踪敌人的火球,可以造成较大范围的法术伤害。灵柩爆炸造成的伤害无法被法术伤害词缀加成,并且无法被反射。
造成 102.6 - 153.9 火焰伤害
摧毁最多 3 个灵柩
爆炸造成的火焰伤害等同于灵柩最大生命的 1%
基础范围为 2 米
基础次级范围为 1.5 米
最多同时有 60 个宝珠
is area damage [1]
摧毁最多 3 个灵柩
爆炸造成的火焰伤害等同于灵柩最大生命的 1%
基础范围为 2 米
基础次级范围为 1.5 米
最多同时有 60 个宝珠
is area damage [1]
RalakeshBlessing
冷却时间: 15 秒
基础持续时间为 5 秒
受到的伤害降低 75%
受到的伤害降低 75%
DesecrateAliraBlessing
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, DoT, 法术可重复, 混沌, 可秘能爆发, 范围法术
亵渎
施放间隔: 1 秒
腐化一块地面,根据当前区域中的怪物召唤灵柩,并持续对敌人造成混沌伤害。若你正在使用召唤灵体技能时,则有几率生成生成与最近召唤的灵体相同的灵体灵柩。灵体灵柩无法与非召唤生物技能互动。
每秒造成 52.1 基础混沌伤害
基础持续时间为 4 秒
生成 5 个灵柩
生成灵柩的等级与区域等级相同,最多 100 级
最多允许 12 个灵柩
active skill area of effect radius +% final [33]
is area damage [1]
基础持续时间为 4 秒
生成 5 个灵柩
生成灵柩的等级与区域等级相同,最多 100 级
最多允许 12 个灵柩
active skill area of effect radius +% final [33]
is area damage [1]
AliraVolatileDeadBlessing
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 可齐射, 范围法术
灵体火球
暴击几率: 5%
伤害效用: 90%
施放间隔: 0.8 秒
目标附近的灵柩爆炸造成小范围伤害,并召唤一个自动追踪敌人的火球,可以造成较大范围的法术伤害。灵柩爆炸造成的伤害无法被法术伤害词缀加成,并且无法被反射。
造成 102.6 - 153.9 火焰伤害
摧毁最多 5 个灵柩
爆炸造成的火焰伤害等同于灵柩最大生命的 1%
基础范围为 2 米
基础次级范围为 1.5 米
最多同时有 60 个宝珠
is area damage [1]
摧毁最多 5 个灵柩
爆炸造成的火焰伤害等同于灵柩最大生命的 1%
基础范围为 2 米
基础次级范围为 1.5 米
最多同时有 60 个宝珠
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" slow_animations_go_to_idle = false } Transitionable { on_transition = "MakeCollidable();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_untransitioned = "RemoveCollidability();" } Buffs { on_lose_ralakesh_buff = "PlayEffect( Metadata/Effects/Spells/monsters_effects/act7/Ralakesh_Totem/ralakesh_buff_deactivate.ao );" } Actor { on_event_contact_for_RigwaldWolfBarrage = "HideWeapons(true, false);" on_event_respawn_spear_for_RigwaldWolfBarrage = "ShowWeapons(true, false);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Ralakesh/Alira/Alira"] = { name = "Alira Darktongue", life = 8, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.245, attackRange = 35, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "Melee", "DesecrateAliraBlessing", "TriggerSpawnersAliraCauldron", "RalakeshBlessing", "AliraVolatileDead", "AliraVolatileDeadBlessing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DesecrateAliraBlessing"] = { name = "Desecrate", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Multicastable] = true, [SkillType.Chaos] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "desecrate_number_of_corpses_to_create", "desecrate_corpse_level", "desecrate_maximum_number_of_corpses", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 4000, 5, 100, 12, 33, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawnersAliraCauldron"] = { name = "TriggerSpawnersAliraCauldron", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_spawners_override_row", "trigger_spawners_max_count", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {25, 1, 200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RalakeshBlessing"] = { name = "RalakeshBlessing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_damage_taken_+%", }, levels = { [1] = {5000, -75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AliraVolatileDead"] = { name = "Volatile Dead", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "corpse_explosion_monster_life_permillage_fire", "volatile_dead_base_number_of_corpses_to_consume", "corpse_explosion_monster_life_%", "volatile_dead_max_cores_allowed", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0, 3, 1, 60, 20, 15, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AliraVolatileDeadBlessing"] = { name = "Volatile Dead", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "corpse_explosion_monster_life_permillage_fire", "volatile_dead_base_number_of_corpses_to_consume", "corpse_explosion_monster_life_%", "volatile_dead_max_cores_allowed", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0, 5, 1, 60, 20, 15, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
怪物提供的经验值提高 250%
掉落的物品稀有度提高 6000%
Id | MonsterQuestBossAct7 |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
20% 法术伤害格挡几率
被格挡的击中对你造成 10% 伤害
Id | MonsterSpellBlock20Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |