千人斩安布里奥斯
恶魔
区域: 大决斗场
monster base type attack cast speed +% and damage -% final [33]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Ambrius, Legion Slayer
幽魂N
地区大决斗场
标签cold_affinity, demon, fast_movement, gladiator, has_one_hand_sword, has_one_handed_melee, humanoid, king_boss_map, large_height, large_model, melee, non_unique_map_boss, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
生命
400%
护甲
+75%
闪避值
+50%
异常状态临界值
400%
抗性
40 40 40 25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.305 秒
伤害分布
±30%
经验值
200%
Model Size
90%
类型
DaressoMapBoss
Metadata
DaressoMapBoss
等级
73
生命
1,580,156
护甲
74,657
闪避值
8,450
能量护盾
0
伤害
1,147
法术伤害
1,712
命中
352
攻击间隔
0.87435
经验值
125,268
异常状态临界值
869,086
冰缓
2,748
Shock
2,748
Brittle
15,547
Scorch
2,748
Sap
7,592
DaressoAttackCombo
攻击, 近战, 近战单一目标
基本伤害: 1594–2960
暴击几率: 5%
攻击间隔: 1.305 秒
冷却时间: 4 秒
物理伤害总降 40%
攻击速度总降 60%
daresso attack combo physical damage % to add as cold [200]
DaressoSummonClones
攻击, 投射物, 可触发
基本伤害: 1594–2960
暴击几率: 5%
攻击间隔: 1.305 秒
冷却时间: 7.5 秒
base is projectile [1]
minion dies when parent dies [1]
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1594–2960
暴击几率: 5%
攻击间隔: 1.305 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
DaressoReave
攻击
基本伤害: 1594–2960
暴击几率: 5%
攻击间隔: 1.305 秒
冷却时间: 3 秒
伤害总增 20%
物理伤害的 100% 转化为冰霜伤害
攻击速度总降 67%
is area damage [1]
DaressoCharge
攻击, 位移
基本伤害: 1594–2960
暴击几率: 5%
攻击间隔: 1.305 秒
冷却时间: 5.5 秒
伤害总降 20%
DaressoDodgeBack
冷却时间: 2.5 秒
monster dodge direction [3]
monster dodge distance [39]
DaressoEnrage
基础持续时间为 6
攻击速度加快 75%
DaressoDodgeRight
冷却时间: 2.5 秒
monster dodge direction [1]
monster dodge distance [25]
DaressoDodgeLeft
冷却时间: 2.5 秒
monster dodge distance [25]
EmptyActionAttackDaressoReave
攻击
基本伤害: 1594–2960
暴击几率: 5%
攻击间隔: 1.305 秒
冷却时间: 3 秒
近战打击范围 +2.5
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DaressoReaveGeometryAttack1
可触发, 攻击
基本伤害: 1594–2960
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 20%
物理伤害的 100% 转化为冰霜伤害
攻击速度总降 67%
is area damage [1]
DaressoReaveGeometryAttack2
可触发, 攻击
基本伤害: 1594–2960
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 20%
物理伤害的 100% 转化为冰霜伤害
攻击速度总降 67%
is area damage [1]
DaressoReaveGeometryAttack3
可触发, 攻击
基本伤害: 1594–2960
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 20%
物理伤害的 100% 转化为冰霜伤害
攻击速度总降 67%
is area damage [1]
DaressoReaveGeometryAttack4
可触发, 攻击
基本伤害: 1594–2960
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 20%
物理伤害的 100% 转化为冰霜伤害
攻击速度总降 67%
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	off_hand_unarmed_type = "Shield"
}

Animated
{
	preload_animated_object = "Metadata/Monsters/Daresso/Daresso_Part2.ao"
	preload_animated_object = "Metadata/Monsters/Daresso/Daresso_Part3.ao"
}

Stats
{
	set_mana_regeneration_rate_per_minute_% = 1500
	set_base_maximum_mana = 600
}

StateMachine
{
	define_shared_state = "reave = 1;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.4
}

Actor
{
	on_start_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act4/daresso/darresso/sword_reave_epk.epk );"
}

StateMachine
{
	on_state_reave_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act4/daresso/darresso/sword_reave_epk.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daresso/DaressoMapBoss"] = {
    name = "Ambrius, Legion Slayer",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.3,
    attackTime = 1.305,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "DaressoDodgeLeft",
        "DaressoDodgeRight",
        "DaressoDodgeBack",
        "DaressoSummonClones",
        "DaressoEnrage",
        "DaressoAttackCombo",
        "DaressoReave",
        "EmptyActionAttackDaressoReave",
        "DaressoReaveGeometryAttack1",
        "DaressoReaveGeometryAttack2",
        "DaressoReaveGeometryAttack3",
        "DaressoReaveGeometryAttack4",
        "DaressoCharge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoDodgeLeft"] = {
    name = "DaressoDodgeLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
    },
    levels = {
        [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoDodgeRight"] = {
    name = "DaressoDodgeRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoDodgeBack"] = {
    name = "DaressoDodgeBack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {3, 39, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoSummonClones"] = {
    name = "DaressoSummonClones",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minion_dies_when_parent_dies",
        "base_is_projectile",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoEnrage"] = {
    name = "DaressoEnrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.77,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {60, 6000, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
        [2] = {75, 6000, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoAttackCombo"] = {
    name = "DaressoAttackCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "daresso_attack_combo_physical_damage_%_to_add_as_cold",
        "active_skill_physical_damage_+%_final",
    },
    levels = {
        [1] = {-60, 200, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoReave"] = {
    name = "DaressoReave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackDaressoReave"] = {
    name = "EmptyActionAttackDaressoReave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoReaveGeometryAttack1"] = {
    name = "DaressoReaveGeometryAttack1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoReaveGeometryAttack2"] = {
    name = "DaressoReaveGeometryAttack2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoReaveGeometryAttack3"] = {
    name = "DaressoReaveGeometryAttack3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoReaveGeometryAttack4"] = {
    name = "DaressoReaveGeometryAttack4",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoCharge"] = {
    name = "DaressoCharge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {-20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • IdDaressoSwordTrapDaemon
    FamilyDaemon
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 千人斩安布里奥斯
    恶魔
    monster base type attack cast speed +% and damage -% final [33]
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Ambrius, Legion Slayer
    幽魂N
    标签cold_affinity, demon, fast_movement, gladiator, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, large_model, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, standalone_map_boss
    生命
    400%
    护甲
    +75%
    闪避值
    +50%
    异常状态临界值
    400%
    抗性
    40 40 40 25
    伤害
    200%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 12
    攻击间隔
    1.305 秒
    伤害分布
    ±30%
    经验值
    200%
    Model Size
    90%
    类型
    DaressoMapBoss
    Metadata
    DaressoMapBossStandalone_
    等级
    68
    生命
    557,385
    护甲
    50,383
    闪避值
    7,109
    能量护盾
    0
    伤害
    851
    法术伤害
    1,270
    命中
    290
    攻击间隔
    0.87435
    经验值
    112,805
    异常状态临界值
    351,153
    冰缓
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    DaressoAttackCombo
    攻击, 近战, 近战单一目标
    基本伤害: 1182–2196
    暴击几率: 5%
    攻击间隔: 1.305 秒
    冷却时间: 4 秒
    物理伤害总降 40%
    攻击速度总降 60%
    daresso attack combo physical damage % to add as cold [200]
    DaressoSummonClones
    攻击, 投射物, 可触发
    基本伤害: 1182–2196
    暴击几率: 5%
    攻击间隔: 1.305 秒
    冷却时间: 7.5 秒
    base is projectile [1]
    minion dies when parent dies [1]
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1182–2196
    暴击几率: 5%
    攻击间隔: 1.305 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DaressoReave
    攻击
    基本伤害: 1182–2196
    暴击几率: 5%
    攻击间隔: 1.305 秒
    冷却时间: 3 秒
    伤害总增 20%
    物理伤害的 100% 转化为冰霜伤害
    攻击速度总降 67%
    is area damage [1]
    DaressoCharge
    攻击, 位移
    基本伤害: 1182–2196
    暴击几率: 5%
    攻击间隔: 1.305 秒
    冷却时间: 5.5 秒
    伤害总降 20%
    DaressoDodgeBack
    冷却时间: 2.5 秒
    monster dodge direction [3]
    monster dodge distance [39]
    DaressoEnrage
    基础持续时间为 6
    攻击速度加快 75%
    DaressoDodgeRight
    冷却时间: 2.5 秒
    monster dodge direction [1]
    monster dodge distance [25]
    DaressoDodgeLeft
    冷却时间: 2.5 秒
    monster dodge distance [25]
    EmptyActionAttackDaressoReave
    攻击
    基本伤害: 1182–2196
    暴击几率: 5%
    攻击间隔: 1.305 秒
    冷却时间: 3 秒
    近战打击范围 +2.5
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    DaressoReaveGeometryAttack1
    可触发, 攻击
    基本伤害: 1182–2196
    暴击几率: 5%
    攻击间隔: 1.305 秒
    伤害总增 20%
    物理伤害的 100% 转化为冰霜伤害
    攻击速度总降 67%
    is area damage [1]
    DaressoReaveGeometryAttack2
    可触发, 攻击
    基本伤害: 1182–2196
    暴击几率: 5%
    攻击间隔: 1.305 秒
    伤害总增 20%
    物理伤害的 100% 转化为冰霜伤害
    攻击速度总降 67%
    is area damage [1]
    DaressoReaveGeometryAttack3
    可触发, 攻击
    基本伤害: 1182–2196
    暴击几率: 5%
    攻击间隔: 1.305 秒
    伤害总增 20%
    物理伤害的 100% 转化为冰霜伤害
    攻击速度总降 67%
    is area damage [1]
    DaressoReaveGeometryAttack4
    可触发, 攻击
    基本伤害: 1182–2196
    暴击几率: 5%
    攻击间隔: 1.305 秒
    伤害总增 20%
    物理伤害的 100% 转化为冰霜伤害
    攻击速度总降 67%
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	off_hand_unarmed_type = "Shield"
    }
    
    Stats
    {
    	set_mana_regeneration_rate_per_minute_% = 1500
    	set_base_maximum_mana = 600
    }
    
    StateMachine
    {
    	define_shared_state = "reave = 1;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	on_start_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act4/daresso/darresso/sword_reave_epk.epk );"
    }
    
    StateMachine
    {
    	on_state_reave_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act4/daresso/darresso/sword_reave_epk.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daresso/DaressoMapBossStandalone_"] = {
        name = "Ambrius, Legion Slayer",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.3,
        attackTime = 1.305,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "DaressoDodgeLeft",
            "DaressoDodgeRight",
            "DaressoDodgeBack",
            "DaressoSummonClones",
            "DaressoEnrage",
            "DaressoAttackCombo",
            "DaressoReave",
            "EmptyActionAttackDaressoReave",
            "DaressoReaveGeometryAttack1",
            "DaressoReaveGeometryAttack2",
            "DaressoReaveGeometryAttack3",
            "DaressoReaveGeometryAttack4",
            "DaressoCharge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoDodgeLeft"] = {
        name = "DaressoDodgeLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoDodgeRight"] = {
        name = "DaressoDodgeRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {1, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoDodgeBack"] = {
        name = "DaressoDodgeBack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {3, 39, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoSummonClones"] = {
        name = "DaressoSummonClones",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minion_dies_when_parent_dies",
            "base_is_projectile",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoEnrage"] = {
        name = "DaressoEnrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.77,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {60, 6000, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
            [2] = {75, 6000, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoAttackCombo"] = {
        name = "DaressoAttackCombo",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "daresso_attack_combo_physical_damage_%_to_add_as_cold",
            "active_skill_physical_damage_+%_final",
        },
        levels = {
            [1] = {-60, 200, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReave"] = {
        name = "DaressoReave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackDaressoReave"] = {
        name = "EmptyActionAttackDaressoReave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReaveGeometryAttack1"] = {
        name = "DaressoReaveGeometryAttack1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReaveGeometryAttack2"] = {
        name = "DaressoReaveGeometryAttack2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReaveGeometryAttack3"] = {
        name = "DaressoReaveGeometryAttack3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReaveGeometryAttack4"] = {
        name = "DaressoReaveGeometryAttack4",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoCharge"] = {
        name = "DaressoCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {-20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • IdDaressoSwordTrapDaemon
    FamilyDaemon
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 千人斩安布里奥斯
    恶魔
    monster base type attack cast speed +% and damage -% final [33]
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Ambrius, Legion Slayer
    幽魂N
    标签demon, elder_map_boss, fast_movement, gladiator, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, large_model, non_attacking, not_int, plate_armour, red_blood, slashing_weapon
    生命
    400%
    护甲
    +75%
    闪避值
    +50%
    异常状态临界值
    400%
    抗性
    40 40 40 25
    伤害
    200%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 12
    攻击间隔
    1.305 秒
    伤害分布
    ±30%
    经验值
    200%
    Model Size
    90%
    类型
    DaressoMapBoss
    Metadata
    DaressoMapBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Daresso/Daresso_Part3.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daresso/DaressoMapBossElder"] = {
        name = "Ambrius, Legion Slayer",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.3,
        attackTime = 1.305,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
        },
        modList = {
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • IdDaressoSwordTrapDaemon
    FamilyDaemon
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 千人斩安布里奥斯
    恶魔
    monster base type attack cast speed +% and damage -% final [33]
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Ambrius, Legion Slayer
    幽魂N
    标签cold_affinity, demon, fast_movement, gladiator, has_one_hand_sword, has_one_handed_melee, humanoid, king_boss_map, large_height, large_model, melee, no_maven, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
    生命
    400%
    护甲
    +75%
    闪避值
    +50%
    异常状态临界值
    400%
    抗性
    40 40 40 25
    伤害
    200%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 12
    攻击间隔
    1.305 秒
    伤害分布
    ±30%
    经验值
    200%
    Model Size
    90%
    类型
    DaressoMapBoss
    Metadata
    DaressoMapBossShaper
    等级
    68
    生命
    557,385
    护甲
    50,383
    闪避值
    7,109
    能量护盾
    0
    伤害
    851
    法术伤害
    1,270
    命中
    290
    攻击间隔
    0.87435
    经验值
    112,805
    异常状态临界值
    351,153
    冰缓
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    DaressoAttackCombo
    攻击, 近战, 近战单一目标
    基本伤害: 1182–2196
    暴击几率: 5%
    攻击间隔: 1.305 秒
    冷却时间: 4 秒
    物理伤害总降 40%
    攻击速度总降 60%
    daresso attack combo physical damage % to add as cold [200]
    DaressoSummonClones
    攻击, 投射物, 可触发
    基本伤害: 1182–2196
    暴击几率: 5%
    攻击间隔: 1.305 秒
    冷却时间: 7.5 秒
    base is projectile [1]
    minion dies when parent dies [1]
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1182–2196
    暴击几率: 5%
    攻击间隔: 1.305 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DaressoReave
    攻击
    基本伤害: 1182–2196
    暴击几率: 5%
    攻击间隔: 1.305 秒
    冷却时间: 3 秒
    伤害总增 20%
    物理伤害的 100% 转化为冰霜伤害
    攻击速度总降 67%
    is area damage [1]
    DaressoCharge
    攻击, 位移
    基本伤害: 1182–2196
    暴击几率: 5%
    攻击间隔: 1.305 秒
    冷却时间: 5.5 秒
    伤害总降 20%
    DaressoDodgeBack
    冷却时间: 2.5 秒
    monster dodge direction [3]
    monster dodge distance [39]
    DaressoEnrage
    基础持续时间为 6
    攻击速度加快 75%
    DaressoDodgeRight
    冷却时间: 2.5 秒
    monster dodge direction [1]
    monster dodge distance [25]
    DaressoDodgeLeft
    冷却时间: 2.5 秒
    monster dodge distance [25]
    EmptyActionAttackDaressoReave
    攻击
    基本伤害: 1182–2196
    暴击几率: 5%
    攻击间隔: 1.305 秒
    冷却时间: 3 秒
    近战打击范围 +2.5
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    DaressoReaveGeometryAttack1
    可触发, 攻击
    基本伤害: 1182–2196
    暴击几率: 5%
    攻击间隔: 1.305 秒
    伤害总增 20%
    物理伤害的 100% 转化为冰霜伤害
    攻击速度总降 67%
    is area damage [1]
    DaressoReaveGeometryAttack2
    可触发, 攻击
    基本伤害: 1182–2196
    暴击几率: 5%
    攻击间隔: 1.305 秒
    伤害总增 20%
    物理伤害的 100% 转化为冰霜伤害
    攻击速度总降 67%
    is area damage [1]
    DaressoReaveGeometryAttack3
    可触发, 攻击
    基本伤害: 1182–2196
    暴击几率: 5%
    攻击间隔: 1.305 秒
    伤害总增 20%
    物理伤害的 100% 转化为冰霜伤害
    攻击速度总降 67%
    is area damage [1]
    DaressoReaveGeometryAttack4
    可触发, 攻击
    基本伤害: 1182–2196
    暴击几率: 5%
    攻击间隔: 1.305 秒
    伤害总增 20%
    物理伤害的 100% 转化为冰霜伤害
    攻击速度总降 67%
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	off_hand_unarmed_type = "Shield"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Daresso/Daresso_Part2.ao"
    	preload_animated_object = "Metadata/Monsters/Daresso/Daresso_Part3.ao"
    }
    
    Stats
    {
    	set_mana_regeneration_rate_per_minute_% = 1500
    	set_base_maximum_mana = 600
    }
    
    StateMachine
    {
    	define_shared_state = "reave = 1;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.4
    }
    
    Actor
    {
    	on_start_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act4/daresso/darresso/sword_reave_epk.epk );"
    }
    
    StateMachine
    {
    	on_state_reave_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act4/daresso/darresso/sword_reave_epk.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daresso/DaressoMapBossShaper"] = {
        name = "Ambrius, Legion Slayer",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.3,
        attackTime = 1.305,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "DaressoDodgeLeft",
            "DaressoDodgeRight",
            "DaressoDodgeBack",
            "DaressoSummonClones",
            "DaressoEnrage",
            "DaressoAttackCombo",
            "DaressoReave",
            "EmptyActionAttackDaressoReave",
            "DaressoReaveGeometryAttack1",
            "DaressoReaveGeometryAttack2",
            "DaressoReaveGeometryAttack3",
            "DaressoReaveGeometryAttack4",
            "DaressoCharge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoDodgeLeft"] = {
        name = "DaressoDodgeLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoDodgeRight"] = {
        name = "DaressoDodgeRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {1, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoDodgeBack"] = {
        name = "DaressoDodgeBack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {3, 39, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoSummonClones"] = {
        name = "DaressoSummonClones",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minion_dies_when_parent_dies",
            "base_is_projectile",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoEnrage"] = {
        name = "DaressoEnrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.77,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {60, 6000, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
            [2] = {75, 6000, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoAttackCombo"] = {
        name = "DaressoAttackCombo",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "daresso_attack_combo_physical_damage_%_to_add_as_cold",
            "active_skill_physical_damage_+%_final",
        },
        levels = {
            [1] = {-60, 200, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReave"] = {
        name = "DaressoReave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackDaressoReave"] = {
        name = "EmptyActionAttackDaressoReave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReaveGeometryAttack1"] = {
        name = "DaressoReaveGeometryAttack1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReaveGeometryAttack2"] = {
        name = "DaressoReaveGeometryAttack2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReaveGeometryAttack3"] = {
        name = "DaressoReaveGeometryAttack3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReaveGeometryAttack4"] = {
        name = "DaressoReaveGeometryAttack4",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoCharge"] = {
        name = "DaressoCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {-20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • IdDaressoSwordTrapDaemon
    FamilyDaemon
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 千人斩安布里奥斯
    人形
    monster base type attack cast speed +% and damage -% final [33]
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Ambrius, Legion Slayer
    幽魂N
    标签fast_movement, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, large_model, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
    生命
    600%
    护甲
    +50%
    闪避值
    +50%
    异常状态临界值
    600%
    抗性
    40 40 40 25
    伤害
    200%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 12
    攻击间隔
    3 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    90%
    类型
    DaressoCloneMapBoss
    Metadata
    DaressoCloneMapBoss
    等级
    68
    生命
    836,078
    护甲
    43,185
    闪避值
    7,109
    能量护盾
    0
    伤害
    851
    法术伤害
    1,270
    命中
    290
    攻击间隔
    2.01
    经验值
    112,805
    异常状态临界值
    526,729
    冰缓
    1,666
    Shock
    1,666
    Brittle
    9,423
    Scorch
    1,666
    Sap
    4,602
    DaressoCloneCharge
    攻击, 近战, 位移
    基本伤害: 1351–2027
    暴击几率: 5%
    攻击间隔: 3 秒
    伤害总降 20%
    base skill show average damage instead of dps [1]
    cast time overrides attack duration [1]
    ignores proximity shield [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	off_hand_unarmed_type = "Shield"
    }
    
    DiesAfterTime
    {
    }
    
    Stats
    {
    	set_monster_no_drops_or_experience = 1
    	set_cannot_be_dominated = 0
    	untargetable_by_monster_ai = 1
    	set_cannot_be_afflicted = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Actor 
    { 
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.4
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daresso/DaressoCloneMapBoss"] = {
        name = "Ambrius, Legion Slayer",
        life = 6,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 3,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "DaressoCloneCharge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoCloneCharge"] = {
        name = "DaressoCloneCharge",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
            "base_skill_show_average_damage_instead_of_dps",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-20, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
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