幻化武器
构造体
cannot be chained from [1]
AnimatedWeapon
幽魂N
标签construct, ghost_armour, is_unarmed, medium_height, medium_movement, non_attacking
生命
500%
异常状态临界值
500%
抗性
40 40 40 20
伤害
0%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
ExplosiveHitMinion
Metadata
ExplosiveHitMinion
IsSummoned
Y
等级
68
生命
32,167
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
0
法术伤害
0
命中
986
攻击间隔
1
经验值
10,255
异常状态临界值
32,167
冰缓
102
Shock
102
Brittle
575
Scorch
102
Sap
281
AnimateWeaponExplosive

Object Type

version 2
extends "Metadata/Monsters/AnimatedItem/AnimatedWeaponMonster"

Stats
{
	untargetable_by_monster_ai = 1
	base_cannot_be_damaged = 1
	set_cannot_be_afflicted = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/AnimatedItem/AnimatedWeaponMonster"

BaseEvents
{
	on_construction_complete = "DoAction(AnimateWeaponExplosive);"
}

Targetable
{
	no_highlight = true
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ExplosiveHit/ExplosiveHitMinion"] = {
    name = "AnimatedWeapon",
    life = 5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 0,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 3.4,
    skillList = {
        "AnimateWeaponExplosive",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AnimateWeaponExplosive"] = {
    name = "AnimateWeaponExplosive",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
cannot be chained from [1]
IdMonsterCannotBeChainedFrom_
FamilyMonsterCannotBeChainedFrom
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • cannot be chained from Min: 1 Max: 1 全域